Quantcast

FAQ: Sonic Adventure for Dreamcast

FAQ
Submitted by Chris Kohler
Hosted by CheatCodes.com Add Sonic Adventure for Dreamcast to my Game List Print this FAQ Print this FAQ
      _yygggyy__    _ygQQQQgg     yyyyyg   ,yyyy   yyyyy     __ygggggy
    jQQQQQQQQQQf  jQQQQQQQQQQQg   QQQQQQ&  jQQQQ   QQQQQ   _gQQQQQQQQf
    QQQQQQ"""""  jQQQQQWPP9QQQQQ  QQQQQQQQ jQQQQ   QQQQQ  jQQQQQQQQQW
    4QQQQQQQQgg  QQQQQ^    jQQQQ  QQQQQQQQQjQQQQ   QQQQQ  QQQQQP
     9QQQQQQQQQQ QQQQg    _gQQQQ  QQQQDQQQQQQQQQ   QQQQQ  QQQQE
     ____,QQQQQQ 9QQQQ#gggQQQQQP  QQQQf^QQQQQQQQ   QQQQQ  BQQQQQgggQQ#
     QQQQQQQQQQP  "WQQQQQQQQQWP   QQQQf "QQQQQQQ   QQQQQ   3QQQQQQQQQg
    =HWWWWWWH"^     `^VVWWH"^     QQQQf  !QQQQQQ   WWWWW     "QQQQQQQ"

      jQQQg  QQWWQ  TQQf QQf QQWWF QQ  QQ WWQQWW QQF QQF QQQQQ  QQQQQ
      QQ TQ  QQf QQ  QQF QQ  QQ__  QQ&_QQ   QQ   QQF QQF QQ  QQ QQ 
     jQQ jQL QQf QQ  BQQQQF  QQ""  QQ^QQQ   QQ   QQF QQF QQP4Qb QQQQO
     &QQQQQQ QQgyQ    QQQQ   QQQQf WW  WW   QQ   4QQQQQF QQ  QQ QQ
    jQQ# T0P """``                                       `"  "" HWQQQ

     T H E   U L T I M A T E   S O N I C   A D V E N T U R E   F A Q
     ---------------------------------------------------------------
     t h e   u l t i m a t e   s o n i c   a d v e n t u r e   f a q

==========================================================================
 Compiled by: Chris Kohler                              Version: 2.10
 A-Life Info: Mike White                                Revised: 10/04/99
==========================================================================

--------------------------------------------------------------------------
 table of contents
--------------------------------------------------------------------------

[ 1]  INTRODUCTION
        1.1  How best to view this FAQ
        1.2  How to submit info for this FAQ
        1.3  Spoiler Disclaimer
        1.4  Copyright Information

[ 2]  GENERAL INFORMATION
        2.1  Welcome to Sonic Adventure!
        2.2  Starting up and selecting a VMU
        2.3  Understanding the in-game menus
        2.4  Getting through the game

[ 3]  PLAYING THE CHARACTERS
        3.1  Sonic the Hedgehog
        3.2  Miles "Tails" Prower
        3.3  Knuckles the Echidna
        3.4  Amy Rose
        3.5  Big the Cat
        3.6  E-102 "gamma"
        3.7  Super Sonic

[ 4]  THE ADVENTURE QUESTS
        4.1  Sonic's Adventure Quest
        4.2  Tails' Adventure Quest
        4.3  Knuckles' Adventure Quest
        4.4  Amy's Adventure Quest
        4.5  Big's Adventure Quest
        4.6  E-102 "gamma"'s Adventure Quest
        4.7  Super Sonic's Adventure Quest

[ 5]  THE ACTION STAGES
        5.1  Emerald Coast
        5.2  Windy Valley
        5.3  Casinopolis
        5.4  IceCap
        5.5  Twinkle Park
        5.6  Speed Highway
        5.7  Red Mountain
        5.8  Sky Deck
        5.9  Lost World
        5.A  Final Egg
        5.B  Hot Shelter

[ 6]  THE BONUS GAMES
        6.1  Sky Chase Act 1
        6.2  Sky Chase Act 2
        6.3  IceCap (Snow boarding)
        6.4  Sand Hill (Sand boarding)
        6.5  Twinkle Circuit
        6.6  Whack-A-Sonic

[ 7]  UPGRADE ITEMS
        7.1  List of action stage item boxes
        7.2  List of character upgrades

[ 8]  SONIC ADVENTURE A-LIFE FAQ 2.1
        8.1  What is an A-Life?
        8.2  Where do I find them?
        8.3  Where do I take them?
        8.4  How do I take care of my A-Lifes outside the VMU?
        8.5  The A-Lifes gestures and actions
        8.6  How do I raise my A-Life in the VMU?
        8.7  Advanced A-Life Raising
        8.8  How do I race my Chao?
        8.9  How do I interact my A-Life VMU with another?

[ 9]  THE SONIC EMBLEMS
        9.1  Different characters, different goals
        9.2  Total number and locations of the emblems
        9.3  General Advice on obtaining emblems
        9.4  How to Catch Big's Twinkle Park Fish
        9.5  What do you get when all emblems are collected?

[10]  VMU DOWNLOADS AND ADDONS
       10.1  The christmas/newyears download
       10.2  The QUO mini-game download
       10.3  The menu voices downloads
       10.4  Dreamcast launch party download
       10.5  More To Come!...

[11]  TRICKS AND SECRETS
       11.1  The PC desktop wallpaper
       11.2  Twinkle Circuit rocket start
       11.3  One and a half play
       11.4  The secret Chao puzzle game
       11.5  Getting the Special/Colored Chao
       11.6  Button Tricks
       11.7  Easy extra lives
       11.8  Amy in Casiopolis (bug)
       11.9  Twinkle Park Pass Card
       11.A  Change Sonic's snowboard color

[12]  INTERESTING FACTS & UNEXPLAINED PHENOMENON
       12.1  Minor camera and collision detection glitches
       12.2  Often unnoticed graphic details
       12.3  Unused music tracks and recycled Sonic tunes
       12.4  Egg Carrier Chao Garden's building
       12.5  Metal and Mecha Sonics
       12.6  The Hamburger Shop Statue
       12.7  The Moving Enchidna Statue
       12.8  Changes in US & Internation Versions
       12.9  Hoaxes and False/Unconfirmed Codes

[13]  HISTORY/REVISIONS

[14]  CREDITS


==========================================================================
 1 . 0    INTRODUCTION
==========================================================================

 Welcome to the Ultimate Sonic Adventure FAQ!  My name is Chris Kohler.
 I've been a long time console gamer, a die-hard Sonic fan and a proud
 early adopter of Sega's Dreamcast console.  I've created this FAQ to be
 the end-all reference for this masterpiece of a game.  Creating it took
 quite a while, but believe me, it was a labor of love. =)

 This FAQ was originally written using the Japanese import version of
 Sonic Adventure.  It was later modified and appended to after playing
 the American domestic version.  There may still be bits of info in this
 FAQ that pertain to the original Japanese version, but these would only
 be small things such as an item name or plot reference.  I will make an
 effort to weed out any inconsistancies in later versions.

 Lastly, I hope you find this FAQ useful and easy to read.  I've enjoyed
 making it and will continue to update it as much as possible.  Also, a
 big thanks to everyone who's helped me create this FAQ, especially Mike
 White for allowing me to include his great A-Life FAQ data. Thanks!

 - c h r i s
 
--------------------------------------------------------------------------
 1 . 1    How best to view this FAQ.
--------------------------------------------------------------------------

 This FAQ is composed only of ascii text characters.  This means that it
 should be viewable in just about any application that can view plain
 text.  One thing you will want to make sure of is to use a program that
 displays the text using a "mono-spaced font".  An example of a common
 mono-spaced font would be Courier.  If you are unsure if you have any
 such application, you can always just use a web browser such as Netscape
 Navigator or Microsoft Internet Explorer. Both of these will display
 text files like this using a monospaced font automatically.

 Through out the FAQ, I use several abbreviations for common words and
 phrases. These include:
 
 SA    = Sonic Adventure
 SS    = Station Square.  The first adventure location.
 MR    = Mystic Ruin.  The second adventure location.
 EC    = Egg Carrier.  The third and final adventure location.
 FAQ   = Frequently Asked Questions file.  A text based guide.
 FMV   = Full motion video.  Some video that plays during the game that
         is not actually rendered "on-the-fly".
 RPG   = Role Playing Game.  Games where characters interact.
 VMU   = Visual Memory Unit. The Dreamcast memory card. It is called a
         VMU in Japan.
 Gamma = This is a nickname I often use for the E-102 robot who's full
         name is E-102 "gamma".
 
--------------------------------------------------------------------------
 1 . 2    How to submit info to this FAQ.
--------------------------------------------------------------------------

 If you have some information that you would like too add to this FAQ,
 just send email to Chris Kohler (ckohler@evansville.net).  Any and all
 information will be added once the validity of the information has been
 confirmed.  Any and all credit will be given.

 Just so you know, I actually DO have a life outside this fantastic game.
 So if you decide to write me with info or questions, please understand
 that I may not be able to respond quickly.  As I had forseen, I received
 a flood of emails once the game was released here in the states and the
 mail is still coming.  I'm not saying that I don't want you to write..
 I'm just saying that I may be slow to respond.  If you have a question
 or are stuck in the game, PLEASE ONLY ask me for assistance if you are
 at the ends of your rope. I've lost count at how many times I've had
 people as me how to do something that was already CLEARLY explained in
 this FAQ.  So, if you get stuck, re-read this FAQ first. Thanks. :)

--------------------------------------------------------------------------
 1 . 3    Spoiler Disclaimer
--------------------------------------------------------------------------

 SPOILER WARNING!
 When it comes to information, this FAQ holds nothing back.  To be as
 comprehensive as possible, I will not make any effort to withhold
 any information about the plot, secrets or gameplay aspects of the game.
 If you want a FAQ that will get you through the game without giving
 too much away as far as plot goes, there are a couple of those type of
 FAQs available. Although, I doubt that any serious gamer would just read
 this entire FAQ straight through before ever playing the game.

 Anyway, all in all, this FAQ is an open book when it comes to spoilers.
 I hope this doesn't detour you from reading my FAQ, but I'd rather be
 comprehensive than the be spoiler free.  If you want to know everything
 there is known about the game, then read on.  Otherwise, save this file
 and return to it once you've beaten the game to the best of your
 ability.

--------------------------------------------------------------------------
 1 . 4    Copyright Information
--------------------------------------------------------------------------

 This FAQ is copyright 1999 Chris Kohler (ckohler@evansville.net) with
 the exception of the A-LIFE section (section [8]) which is copyright
 1999 Mike White (mikewh@hfx.andara.com).  You MAY distribute this FAQ as
 long as it's contents are not changed. Only Chris Kohler is authorized
 to make changes and updates to this FAQ. Any unauthorized changes or
 updates made to this FAQ not approved by Chris Kohler is prohibited by
 law.  Please.. be nice to FAQ writers by not plagiarizing! I have spent
 many, many hours of my time bringing you this FAQ with only the
 satisfaction of knowing that it will help others.  Not only is
 plagiarizing this FAQ unlawful, it's just plain wrong.  If you feel the
 need to publicly announce information found in this FAQ, please at
 least quote this FAQ as the source.
 
 Sonic Adventure, Sonic the Hedgehog, and all other game related
 characters and items mentioned in this FAQ are Copyright Sega
 Enterprises, Ltd.


==========================================================================
 2 . 0    GENERAL INFORMATION
==========================================================================

 The following section is basic, general information concerning the game.

--------------------------------------------------------------------------
 2 . 1    Welcome to Sonic Adventure!
--------------------------------------------------------------------------

 Upon placing the blue and white SA disc in your Dreamcast, you will be
 greeted by two Sega disclaimers.  Then a pre-opening animation will play
 that says "SonicTeam presents".  Then the main intro will appear.  It is
 a pre-rendered FMV intro of very high quality.  It features all the
 characters in the game including "Perfect Chaos", the final boss.  He's
 the big water creature coming out the side of the building.  Yes, you
 do fight him! Now I know you're anxious to play.  ^_^  You can press the
 START button at any time to begin the game.  Also, you can skip the FMV
 intro by pressing START.

 If you don't press the START button, the game will go into "attract
 mode".  This means that the game will show a brief portion of the RPG
 aspect of the game (like some characters talking) and then show one of
 the action stages being played.  While in this mode, the words "Press
 Start" will appear in the upper right hand corner of the screen.  It
 will do this 6 times, each time featuring a different character.  It
 will play three in order, show the FMV intro again, and then the last
 three characters.  Between each it will show the main menu (more on that
 below).  This process will repeat forever until the Dreamcast is turned
 off or the START button is pressed.

--------------------------------------------------------------------------
 2 . 2    Starting up and selecting a VMU
--------------------------------------------------------------------------

 When the START button is pressed one of two things will happen. 
 If you don't have a VMU inserted into any of the controllers, you will
 get a message on a black screen.  It says that your progress through the
 game will not be saved without a VMU and you will be then taken to the
 main menu.  It is entirly possible to play, and even beat Sonic
 Adventure without a VMU, but the moment you turn off your Dreamcast, you
 will loose your place and have to start from scratch every time.

 If you have a VMU inserted into a slot on a controller attached to
 the Dreamcast, you will instead get a screen asking you to pick which
 VMU you would like to use to save your game data.  Henceforth, all game
 saving will be automatic, although you will have to re-select which
 memory card to use every time you boot the game from scratch. A standard
 VMU has 128k of ram on it. The SA savegame file only take up a small
 amount of this space and can hold only three separate games at once per
 VMU. Also, if you collect/raise Chao during your game (see section
 [8.0]), a small save file will be added to your VMU that contains all of
 your Chao data. Lastly, if you decide to take one of your Chao's out of
 the game and into the VMU mini-game (see section [8.6]), a rather large
 game file will be put on your VMU. If you do not have enought space for
 any of these three files, the game will give you a warning.

 The next screen will ask you to "Select a File".  You can save up to
 three separate games on one VMU.  You will notice that there are
 actually four options on this screen.  The last option allows you to go
 back to the "Select a VMU" screen.  Pick one of the three slots to save
 your game in and a dialog box will appear with some round, blue buttons.
 The first is "OK", the second is "CANCEL" and if you are returning from
 a previous game, there will be a third which is "DELETE".  If you select
 "DELETE", another smaller dialog box will ask you to confirm your
 deletion.  The button on the left is "OK" and the one on the right is
 "CANCEL".

 After selecting your file you will be taken to the main menu.

--------------------------------------------------------------------------
 2 . 3    Understanding the in-game menus
--------------------------------------------------------------------------

 There are four options on the main menu. These options are:

 ADVENTURE  = Play the game's adventure quests.
   EMBLEMS  = Replay the completed stages to collect Sonic Emblems.
   OPTIONS  = Set the games various options and listen to the Music.
  INTERNET  = Use your Dreamcast to connect to the exclusive SA website.

 ----------

 ADVENTURE will be the option you select most often.  It is how you
 progress through the quest of each character.  Once you click this
 option, you will be taken to the character select screen.  If it is
 your first time playing you will only be able to pick Sonic.  Once you
 select the character you want to play, you will get a dialog box with
 three buttons.  These buttons are "OK", "TUTORIAL", and "CANCEL".  If
 you select TUTORIAL, you will be shown some screens in Japanese on the
 basics of how to play that character.  If you select OK instead, you
 will be taken to that characters last save point in their quest.
 First time players will be treated to a short real-time intro that
 introduces the character.
 
 ----------

 The EMBLEMS option will list the action levels you have completed and
 will allow you to replay them without having to journey to those stages
 through the adventure fields.  Once your select this option you will get
 three additional choices:
    - Action Stages
    - Bonus Stages (the Minigames)
    - Emblems List (US or Internation versions only)

 Once you select one of the first two options will be asked to choose a
 character. This will list that characters stages that you can play.  As
 you switch between the available stages, it will display which emblems
 you have collected.  The third option does nothing but just list the
 emblems you have collected for each character and can save you a step if
 just want to see how far away you are from the 130 total emblems. For
 more on collecting the Sonic Emblems, see section [9].  If you want to
 show a friend an action stage, or just want to jump right into the
 action, this option is what you'll want to use (instead of the
 adventure option).

 ----------

 The OPTIONS menu is broken down in to four options.  From the top left
 corner and going clockwise, those options are:

  SOUND TEST = Listen to all the music and sound effects in the game.
   SUBTITLES = Turn on or off the subtitles at the bottom of the screen
               when characters talk.
    LANGUAGE = Select between English, Japanse, Dutch, French or Spanish
               (This option only in US or International version)
  SELECT VMU = Lets you change which VMU to load/save data from or which
               savegame file to use without having to reboot the
               Dreamcast.
  STEREO SET = Select if you want sound to be in stereo or mono.

 If you go into the SOUND TEST option, you will be greeted with a rather
 large list of choices. Those choices are:

 VOCAL MUSIC = These are the theme songs for each character.  
 STAGE MUSIC = This is music from all the action stages.  These loop.
               Also includes the boss music.
  AREA MUSIC = This contains the music from the adventure locations and
               the mini-games, and Chao areas.
 EVENT MUSIC = Music that plays when something is happening in the quests.
  MENU MUSIC = Music that play at various menus.
  MISC MUSIC = Other music such as the music that plays when you have
               a PowerUp item or when Big the Cat catches fish, etc.
  SOUND TEST = Where you can actually go in and listen to the sound
               effects and voice samples.
      CANCEL = This last option takes you back to the main Options screen.

 If you select the STEREO SET option, you will be given an dialog box
 with two choices. Those choices are "STEREO" on the left and "MONO" on
 the right.

 If you select Subtitles, you will be given a dialog box with choices
 to turn on and off subtitles when the characters speak. There may also
 be an option for different language subtitles here in the International
 Version, but I have yet to confirm this.

 ----------

 Finally, the INTERNET option on the main menu allows you to connect to
 the Sonic Adventure website.  This option will not be accessible if your
 Dreamcast does not have a modem or (even if it does) has not been
 electronically registered with SEGA's servers in Japan.  The website you
 are taken too is only accessible through the SA game disc, and
 practically all of it is in Japanese.  It has a BBS section, a place to
 trade Chao, you can post your best stage times, download addons to the
 game and much, much more.

--------------------------------------------------------------------------
 2 . 4    Getting through the game
--------------------------------------------------------------------------

 Sonic Adventure is different than any other Sonic action/platform
 style game yet released.  Unlike the others, this game has some RPG
 elements to it.  In fact, before the game was announced, the tentative
 title was "Sonic RPG".  Instead of just one action stage after another,
 there are now areas to explore and tasks to complete. When these tasks
 are completed the next action stage is revealed. Through out the course
 of unlocking the action stages, the story of Sonic Adventure unfolds.
 
 When starting from scratch, only Sonic is a selectable character.  As
 you encounter the other main characters in the game, they too become
 playable.  When you select the other characters, you get to play the
 same adventure from their perspective and any differences or branches
 of the story not explained in Sonic's quest become clear.  This
 feature alone gives SA up to seven times the replay value!
 
 To enjoy the game at it's fullest, I would suggest completing each
 character's quest in succession starting with Sonic (of course).  This
 isn't required, but it might make the story of the game a bit easier
 to understand.

 The basic storyline (and I do mean basic) is this:
 The evil Dr. Robotnik (or Dr. Eggman as the characters call him) is out
 to harness the power of the water creature known as Chaos to destroy
 Station Square and build Robotnic Land in its ruins where he will rule
 supreme. Eggman takes animals and converts them into robot soldiers for
 use in his army.  Sonic takes it upon himself to stop Dr. Eggman, rescue
 the trapped, robotisized animals and collect the Chaos emeralds before
 Eggman feeds them all to Chaos.
 
==========================================================================
 3 . 0    PLAYING THE CHARACTERS
==========================================================================

 There are seven playable characters in SA.  There are many other
 non-playable characters that the six main characters meet or see during
 their quests.  At first only Sonic is selectable, but as you progress
 through his quest and meet the other characters, they too become
 playable.  Each character has different moves and actions which will be
 explained in this section.  Although, all characters share the following
 moves:

 + The A button is for jumping.
 + The X and B buttons are for attacking although they can also be used
   for grabbing some objects.
 + The Y button is only for grabbing some objects (Chao for example)
 + Use the analog pad to move the characters in 3D space.  Because it is
   an analog pad, the harder you push the faster the character will move.
 + Use the L and R buttons located at the top of the controller to rotate
   the camera around the character left and right.
 + Use the D-Pad to look around from the character's perspective.
 + Use the START button to pause the game at any time. When you pause,
   you will typically have three options to choose from:
   - Resume
   - Restart Stage (if in an action stage and have extra lives left)
   - Exit (to an adventure field or character selection screen when in an
           action stage.  Otherwise it exits to the main menu when
           pressed in and adventure field.)
 
--------------------------------------------------------------------------
 3 . 1    Sonic the Hedgehog
--------------------------------------------------------------------------

 First Appearance: Sonic the Hedgehog (1) - Sega Genesis/Megadrive
 This is the star of our story.  Sonic returns as his typical speedy,
 attitude enriched self.  He and the rest of the cast have made a nice
 transition into 3D.  Sonic in particular is rendered very nicely and
 looks very much like the anime style Sonic that Yuji Naka has always
 intended him to look like (instead of the much rounder, chubbier
 looking Sonic that often graces the cover art of domestic Sonic
 games.. bleh..).
 
 Playing Sonic
 -------------- 
 Sonic has retained all of his previous moves from past Sonic games,
 but since Sonic is now in 3D, several of his classic moves have changed
 when it comes to performing them.  The basic goal for all his action
 stages is to make it to the end, while destroying bad guys, thus
 rescuing the animals trapped inside.  At the end of every level is a
 device holding many animals capture.  Jump on top to release them and
 end the stage. Sonic's moves include:

 Spin Attack:
 Press the jump button and Sonic will jump into the air, rolling
 up into a ball. While in the air you can maneuver slightly, destroying
 enemies or obstacles.  Since Sonic is now in 3D, hitting enemies this
 way is much more difficult.  Instead, try using the new "Homing" Spin
 Attack (see next).  When in the air, if you press the attack button,
 Sonic will drop back to the ground more quickly by straightening
 himself out.

 "Homing" Spin Attack:
 Press jump (A button) and then jump again while still in the air and
 Sonic will automatically home in on the nearest attackable object.  This
 can be an enemy, an item box, or even an obstacle.  If there is no
 attackable object in front of Sonic when you perform this, he will still
 jump twice as far forward, but not be rolled up which makes him
 vulnerable to attack.  Also, you can perform this attack several times
 by continuing to press the attack button before you touch the ground.
 Once you touch the ground you will have to do the double jump again.
 This attack was added to this game since the standard Spin Attack was
 much too difficult to aim in a 3D environment.  It also helps you to
 destroy enemies quicker, keeping the action moving.

 Spin Dash Attack:
 Tap the attack button (X or B) while on the ground to spin and dash off
 in the direction your facing.  You can do this while moving or while
 just standing.  This is a spinning attack which means it can destroy
 most enemies or obstacles.  Be carefull when using this move! While
 it can get through a stage much faster, it can also leave you with
 little control as to where you are going and can have you easily flying
 off into bottomless pits or oceans.

 Light Speed Dash/Attack:
 Once Sonic receives the special Light Sneakers Upgrade item (see section
 [7.2]), Sonic will be able to perform the Light Speed Dash.  Stand
 still and hold the attack button down for four seconds, Sonic will stop
 spinning and get up.  He will be glowing and will say "Ready...".  Release
 the button to perform a short, but very fast dash in the direction you're
 facing.  The unique purpose of this move is to get Sonic places he
 normally couldn't reach. This is possible, because the Light Speed Dash
 will automatically follow the nearest line of rings.  If you see a row
 of rings in front of Sonic, perform this move.  Hold the attack button
 until Sonic say's "Ready.." and then release.  He will yell "GO!" and
 automatically follow the rings where ever they lead. Even if they lead
 up into the air or across water, Sonic will be pulled along until the
 line of rings end. In later action levels, this move is required to pass
 certain areas.
 
 After receiving the special Ancient Light item (see section [7.2]), the
 Light Speed Dash becomes the Light Speed Attack.  This will allow you to
 not only follow rings, but to destroy some enemies with the same move
 (i.e. the monkeys in the cages).
 
 Also, after Sonic gets the Crystal Ring Upgrade item (see section
 [7.2]), it will only take two seconds to charge up the Light Speed Dash,
 instead of four.
 
--------------------------------------------------------------------------
 3 . 2    Miles "Tails" Prower
--------------------------------------------------------------------------

 First Appearance: Sonic the Hedgehog 2 - Sega Genesis/Megadrive
 Tails is still the Sonic wannabe that he's always been; chasing after
 Sonic, trying desperately to keep up with his idol.  But in this game,
 Tails learns a valuable lesson in becoming his own hero and facing
 things on his own.

 Playing Tails
 -------------
 Just as Sonic's strong point is speed, Tails' strong point is flying.
 And flying high is something you will need to do well to complete most
 all of Tails' action stages.  You see, whenever Tails is in an action
 stage, he not only has to make it to end alive but he also has to race
 someone to the end!  Most of the time, it's his hero Sonic, but he does
 have to race Eggman on the Speed Highway stage.  The only way Tails can
 possibly beat someone as fast as Sonic is to find shortcuts through the
 stages using his flying ability.  You will often see a row of green
 hoops floating in the air. Have Tails fly through them to be boosted
 along and gain ground.  Tails' moves include:

 Spin Attack:
 Press the jump button and Tails will jump into the air, rolling
 up into a ball. While in the air you can maneuver slightly, destroying
 enemies or obstacles.  While in the air, if you press the attack
 button Tails will drop straight back to the ground very quickly.  If
 Tails is running at full speed, just pressing the attack button rolls
 Tails up into a ball while keeping him moving forward. You will need to
 be running fairly fast to perform this move seeing as the Tails Attack
 (see below) will supersede this attack at low speeds or when standing
 still.

 Propeller Flight:
 Perform a jump and then jump again when in the air.  Be sure to continue
 holding the jump button to achieve maximum height and duration.  Let go
 of the jump button when you want to finish flying.  If you hold it too
 long, Tails will become tired, yawn and start to fall.  When this
 happens you will have no control over the direction he falls.  Because
 of this, try to limit your flight time as much as possible by finding
 places to land on before continuing flying some more.  If you want to
 fall quickly to the ground while flying, just press and hold the attack
 button in flight. Also, when Tails' tails are spinning they act as a
 weapon, destroying enemies or opening item boxes and obstacles.  Be sure
 when attacking enemies it flight to not expose your underside to them
 since you are still vulnerable there.  Instead, try only to hit them
 with your tails.

 Tails Attack:
 Press the attack button when not moving fast and Tails will spin around
 for a second on his feet and hands whipping his tails about.  This will
 destroy most enemies or open itemboxes and obstacles.  After Tails
 receives the Rhythm Broach Upgrade item (see section [7.2]), Tails will
 be able to continue spinning indefinalty by simply holding the button
 down.

--------------------------------------------------------------------------
 3 . 3    Knuckles the Echidna
--------------------------------------------------------------------------

 First Appearance: Sonic the Hedgehog 3 - Sega Genesis/Megadrive
 Knuckles wants nothing to do with Sonic or his friends.  But when the
 Chaos Emeralds are missing and the Master Emerald is threatened, he'll
 do everything in his power to protect it and the mysterious, floating
 Angel island.  Oh, and in case you're wondering, it's pronounced
 E*chid"na, the name given to a common Australian ant-eater.
 
 Playing Knuckles
 ----------------
 In Knuckles action stages, he is looking for shards of the Master
 Emblem.  There are three hidden in each stage.  Luckily, Knuckles can
 sense when a shard is near.  For the player this sense shows up on the
 screen in the form of the "Hot/Cold" meter at the bottom center of the
 screen.  When Knuckles senses an emerald shard nearby, the emerald will
 light up blue at first and slowly become green as you get closer. Once
 the emerald shard glows red and is beeping very fast, you know you are
 right where the emerald should be.  Keep in mind, that the shard could
 be inside an enemy or obstacle, or even the ground.  Grab all three
 shards to exit the stage.  Knuckles has lots of moves to help him
 accomplish the task of collecting the emerald shards.

 Spin Attack:
 Press the jump button and Knuckles will jump into the air, rolling
 up into a ball. While in the air you can maneuver slightly, destroying
 enemies or obstacles.  When in the air, if you press the attack
 button, Knuckles will drop back to the ground more quickly by
 straightening himself out. 

 Glide:
 Jump and then jump again to perform the glide.  Unlike Tails' Propeller
 Flight move, the glide will not make you go higher, but since it
 doesn't take any strength to perform, Knuckles can do it indefinitely
 or until he touches the ground.  When Knuckles glides, he sticks his
 knuckles out in front of him allowing him to destroy enemies and open
 item boxes or obstacles.
 
 Climb:
 When Knuckles touches a climbable surface, he will latch his powerful
 knuckles into it allowing him to shear it.  When this happens, just use
 the analog stick to move him around and the jump button to have him
 release his grip.  He can climb up almost any angle or direction.
 
 Punch Attack:
 When standing on the ground, press the attack button to have Knuckles
 Punch Forward. The punches have a short range but can destroy most
 enemies or open itemboxes and obstacles.

 Dash Punch:
 When standing on the ground, press the attack button three times quickly
 and Knuckles with thrust forward with his fist.  This has a longer range
 than the Punch Attack.

 Dig:
 Once Knuckles receives the Silver Knuckles Upgrade item (see section
 [7.2]) you will be able to perform this move.  When standing on diggable
 ground, press both the attack and jump buttons at the same time.
 Knuckles will yell "orra, orra, orra!" and dig into the ground. If there
 is an item (such as some rings, or an emerald shard), he will pull it up
 with him.

 Light Attack:
 Once Knuckles receives the Fighting Gloves Upgrade item (see section
 [7.2]), he will be able to perform this attack.  Hold the attack button
 down for a few seconds and a light will appear around Knuckles.  Then
 release the button and Knuckles will fly around, quickly destroying any
 and all enemies or objects nearby.
 
--------------------------------------------------------------------------
 3 . 4    Amy Rose
--------------------------------------------------------------------------

 First Appearance: SonicCD - SegaCD/MegaCD
 While reminiscing about her exciting glory days of being with Sonic and
 complaining about her now humdrum life, Amy is treated to more
 excitement than she barganed for when Station Square is invaded by Dr.
 Eggman!  She finds a small bird who has lost it's parents.  Amy vows to
 help the bird find them.  The bird from then on follows Amy where ever
 she goes.  Later, when Amy happens to run into Sonic, she gets captured
 by Eggman's green, sentry robot named "ZERO". Eventually,  she
 convinces E-102 to set her free from Eggman's prison aboard the giant
 Egg Carrier. From then on she and her tiny bird friend attempt to make
 a daring escape.

 Playing Amy
 -----------
 Amy is not an aggressive 13 year old, but as they say, "when the going
 gets tough... ".  Armed with her trusty hammer, she runs as fast as she
 can through each stage to reach the end.  Amy's stages have a lot of
 interaction to them with many things to push and pull and buttons to
 press.  Be careful though, while you're trying to figure out these
 puzzles to escape, Dr. Eggman's big, green sentry robot named "ZERO"
 will be chasing you. You can bop him on the head, but he'll always
 get back up and continue to try to trap you.  Don't let him grab you
 or lock on with his lazer sight.  At the end of each stage there will
 be a large balloon that Amy can grab on to that will lift her to safety.
 Interestingly, Amy is the only character besides Sonic who can visit
 more than one section of an action stage.  Amy's moves are:

 Jump:
 Amy's jump is a little unique.  Unlike Sonic, Tails & Knuckles, Amy
 cannot roll up into a ball so her jump doesn't count as an attack. But
 in exchange her jump does allow her to run at full speed from a standing
 start.  Just jump and hold forward on the analog stick. When she lands
 back on the ground she'll automatically be running at full speed.  This
 is a useful technique when used in conjunction with the Jump Attack
 move (see below).

 Hammer Attack:
 Press the attack button and Amy will strike with her hammer.  She can
 destroy most enemies with it except ZERO.  She can also use it to push
 buttons and open item-boxes and obstacles.  Just where does she hide
 that thing anyway?!  ;)

 Jumping Hammer Attack:
 Press the jump button and when still in the air press the attack button.
 Amy will do a summersault with her hammer that will destroy most enemies
 except ZERO.  She can also use this move to reach high item-boxes that
 would typically be out of reach.

 Jump Attack:
 When ever Amy is running at full speed (noticeable because you will see
 her hammer dangling in her hand behind her) press the attack button and
 she will use the hammer to propel herself high in the air.  You should
 familiarize yourself with this technique since many obstacles will be in
 Amy's way that are much too high for her to get over with her standard
 jump.  This move will allow her to vault over such obstacles.
 
 Spin Hammer Attack:
 After Amy receives the Soldier's Feather Upgrade item (see section
 [7.2]) she can perform this move.  Press and hold the attack button.
 While still holding the button, make a few circles with the analog stick
 and Amy will start spinning with her hammer.  This attack will destroy
 most enemies that come near her except ZERO.  After Amy recieves the
 Long Hammer Upgrade item (see section [7.2]), this attack will have
 a much wider reach and Super Sonics will appear in the Whack-A-Sonic
 mini-game (which award 300 points each). 
 
 When Amy performs this attack, she will continue spinning until you let
 go of the attack button or she gets dizzy.  If Amy does get dizzy, she
 will walk clumsily and not be able to jump for a few seconds.  By the
 way, she also looks really funny when she's dizzy! I recommend trying
 it at least once. :)

--------------------------------------------------------------------------
 3 . 5    Big the Cat
--------------------------------------------------------------------------

 First Appearance: Sonic Adventure - Sega Dreamcast
 Big, the big blue cat, lives in the rain forest of Mystic Ruin.  He's
 a backwoods kinda fella.  Just a laid back individual who likes to take
 it easy and enjoy his favorite pastime; fishing.  But when Big's best
 friend Froggy mysteriously decides to run away, Big chases after him
 and gets caught up in Sonic's adventure as well.
 
 Playing Big
 -----------
 Of all the characters in the game, Big is the most out of place.  He
 only happens to run into Sonic and the others purely by coincidence.
 His gameplay is equally out of place.  All he does is fish.  That's
 right.. FISH! While I must admit, fishing with Big can be a bit fun
 and challenging, one has to just ask... Why?!  Oh well, I guess
 SonicTeam likes it.  Big's goal in each action stage is the rescue his
 frog friend by catching it with his fishing pole without letting the
 line break.  Here are the moves Big has to accomplish this:
 
 Lure Attack:
 When near enemies on land, press the attack button to smack bag guys
 with your fishing rod.  This has a very short range so you need to get
 very close to perform this.
 
 Cast:
 To cast your rod, hold down the attack button and a target will appear
 on the ground in front of you.  Keep holding attack and use the analog
 stick to position the target where you want (typically over a fish in
 a body of water).  Release the attack button and Big will toss his line
 out.  If you miss the water, you're line will automatically be drawn
 back in.  Also, when on land you can cast your line at enemies and item
 boxes to open/destroy them.
 
 Reel:
 When you've cast your line into the water you will see a close up of
 your lure.  You can press left and right on the analog stick to
 yank your line to the left and right.  You can also control the lure
 by using the D-Pad.  Press the attack button and you will reel your
 line in slowly.  The Jump button will reel it in much faster.

 HIT! Catching a fish:
 Once you've successfully figured out how to Cast and Reel, toss your
 line near a fish.  Once the fish gets close enough to bite, pull the
 analog stick any direction to get the fish snug on the hook.  Big will
 yell "HIT!".  Now reel in the fish slowly making sure not to let the
 meter on the right side of the screen get red enough to where your line
 breaks.  If you line breaks, you loose a life.  I find that tapping the
 Jump button every second and a half in succession makes it easy to reel
 without worrying about breaking my line.  If the fish start yanking in
 a direction away from in front of you, you won't be able to reel it in
 anymore.  Just press left or right on the analog stick to tug on the
 rod and straighten you line.  Try to keep the fish in front of you and
 you will have little trouble reeling it in.  Be patient, and you'll
 be successful.

 Recast:
 If you cast your line into the water and you are not pleased with the
 cast, you can press both the L & R buttons at the top of your
 controller to immediatly bring your line in and try again.

 Swim:
 Once Big receives the Lifebelt Upgrade item (see section [7.2]), he will
 be able to float on water.  Use the analog stick to make him paddle.
 When you hold the jump button, Big will activate a switch on the Lifebelt
 causing the air to be released, making him sink.  Let go of the jump
 button and Big will release the switch causing the lifebelt to refill
 with air and he will rise back to the surface.

--------------------------------------------------------------------------
 3 . 6    E-102 "gamma"
--------------------------------------------------------------------------

 First Appearance: Sonic Adventure - Sega Dreamcast
 This minion of the Eggman army is a robotisized animal just like all
 of the other robots under Eggman's control.   He/she is an E series
 swatbot, the best of Eggman's soldiers.  Eventually, E-102 starts to
 become self aware and remembers his true self.  He turns on his creator
 Dr. Eggman, and decides to free all the animals he can and rescue the
 other E series swatbots.
 
 Playing E-102
 -------------
 E-102 is trying to free the animals that Dr. Eggman has enslaved.  So
 basically, you want to blast everything in the stage.  An interesting
 aspect of Gamma's stages are that instead of time running up as it
 typically does, E-102 only has so many minutes to complete the stage
 before he dies.  Luckily, every time you free an animal by destroying
 a bad guy, you gain a second back.  Target multiple enemies before
 firing and you get double the time back for each successive target.  At
 the end of most of E-102's stages, you will face and have to defeat
 another of the E series swatbots.  Here are Gamma's moves:
 
 Laser Gun/Homing Missle Launch:
 Mounted on E-102 right arm is his gun.  Press and hold the attack button
 and a lazer sight will fall over his right eye.  Point the light at as
 many enemies or obstacle as you can.  The sight only remains active
 (red) for three seconds at which time it will turn blue and you'll have
 to try again. When you target enemies, a square will appear around them
 and a number indicating that targets number in the firing order. Release
 the attack button to release your shots.  You do not need to be facing
 the direction of the targets since the rockets that fire are self guiding
 and will always hit their locked-on targets.

 Rolling Mode:
 This is an automatic move.  Whenever E-102 gets up enough speed on flat
 ground, he will go into drive mode roll on his treads.  This doesn't
 offer anything extra except that it keeps him moving quickly.
 
 Hover:
 This is an automatic move.  Whenever E-102 goes over a shallow body of
 water he will go into hover mode to prevent contact with the water.  He
 is a robot after all and wouldn't want to get wet! ;)
 
 Hovering:
 After E-102 receives the Jet Booster Upgrade item (see section
 [7.2]), he will be able to glide by performing a double jump. Just
 jump and jump again to slowly glide down to earth.  As long as you hold
 the jump button you can continue gliding until you touch ground.  This
 is required in later stages to perform jumps across long distances.

 Triple Shot:
 After E-102 recieves the Gun Upgrade Item (see section [7.2]) he will
 have a much larger gun that has four barrels instead of just one.  This
 will allow him to fire multiple shots per trigger and destroy more at
 a much quicker rate.

--------------------------------------------------------------------------
 3 . 7    Super Sonic
--------------------------------------------------------------------------

 First Appearance: Sonic the Hedgehog 2 - Sega Genesis/Megadrive
 Super Sonic isn't really a separate character.  He's just Sonic the
 Hedgehog powered up with all seven of the Chaos Emeralds.
 
 Playing Super Sonic
 -------------------
 To understand Super Sonic, you'll need to know the basics.  First of
 all, for Sonic the Hedgehog to become Super Sonic, he must have two
 things: all seven Chaos Emeralds and 50 gold rings.  When this happens,
 (which will happen automatically as you play though his adventure quest)
 Super Sonic will be formed.  Attacks can't hurt him and he moves so fast
 that he can actually fly over land and water! For every second Sonic is
 this way, he'll use up one gold ring to maintain this form.  Once all 50
 rings are used up, Sonic changes back to normal.  The moment you unlock
 Super Sonic, you will have to battle Perfect Chaos and beat the game.
 You cannot take Super Sonic and play him in any of the action stages.
 He is only available to play when fighting Perfect Chaos. That's it.
 I know, it's kind of a bummer, but that's the way it is.

 When fighting Perfect Chaos, be sure to go as fast as you can since
 you'll need the speed to hit his brain and you'll be running out of
 rings all the time.  You can slow down a bit during the first three hits
 to gain back some rings, but don't attempt it during Perfect Chaos'
 second strike. Now that you know the basics, here are Super Sonic's
 moves:
 
 Spin Attack:
 Press the jump button and Sonic will jump into the air, rolling
 up into a ball. While in the air you can maneuver slightly, destroying
 enemies or obstacles.  Because Super Sonic is so much more powerfull
 than standard Sonic, this includes cars too!  But the best use of this
 move is to do it just as Super Sonic hits a speed booster.  This will
 cause him to roll up into a ball and he'll be zooming at breakneck
 speed!

 "Homing" Spin Attack:
 Press jump (A button) and then jump again while still in the air and
 Sonic will automatically home in on the nearest attackable object. But
 when Super Sonic is fighting Perfect Chaos, this move can be counter
 productive since Chaos cannot be hurt by it and it slows SS down a lot!
 It's best to avoid it.


==========================================================================
 4 . 0    THE ADVENTURE QUESTS
==========================================================================

 Sonic Adventure could be completed by just wandering around and finding
 the area of the game world where the story unfolds next.  If you get
 stuck and can't figure out where to go next, it would be a good idea to
 look up the walkthroughs in this section.  Although, I would recommend
 doing this only as a last resort.  By just following these walkthroughs
 to the letter, you'll miss out on familiarizing yourself with the game
 world and not experience discovering places and things unrelated to
 completing the game.  Try to figure it out on you own first, but if you
 get frustrated, look it up here!

--------------------------------------------------------------------------
 4 . 1    Sonic's Adventure Quest
--------------------------------------------------------------------------

 The story of Sonic Adventure begins with Sonic visiting the seaside
 city of Station Square.  He notices some police cars racing to an
 unknown location.  After he follows them, he finds a bunch of cops have
 a strange water creature at gunpoint.  They fire, but the bullets just
 go into the creature who then spits them back out.  As the cops start to
 run, Sonic steps in to help.  This will begin a brief fight with Chaos
 0.  He is simple to beat by just running to avoid attacks and using the
 "Homing" spin attack (see section [3.1]) to hit him when he's near.
 After being defeated, Chaos finds it's way to a sewer drain and we see
 Dr. Eggman watching from overhead.

 The next day, Sonic is lounging at the Station Square Hotel's pool side
 when he see's Tails', in an experimental plane, crash into the beach
 nearby. Run towards the beach to begin Sonic's first action stage,
 Emerald Coast (see section [5.1]).

 After rescuing Tails, you will both walk back to the Station Square
 Hotel's pool side where Tails will present Sonic with a Chaos Emerald.
 Go through the hotel and out into Station Square's ocean side street.
 There you'll see the Station Square Train Station.  Enter that building
 and take the train.  This will take you to Mystic Ruin.

 After getting off the Train, head right.  Up the hill near the steps to
 Tails' house you will encounter Dr. Eggman.  You will have to face him
 in his "Egg Hornet".  Just wait till the Hornet digs into the ground and
 attack it then.  After Eggman is defeated he will grab the Emerald that
 Tails was holding and give it to Chaos 0 producing Chaos 1.  In a flash
 of light, both Chaos 1 and Eggman disappear.

 Head up the steps to Tails' house and you will find the green Wind Stone
 next to his front door.  Grab the stone (by standing close and pressing
 the attack button), and head down the steps and keep to the right.  In
 the side of the cliff, just before you reach the lake, you will find a
 cave with a very windy vortex blowing into the air. Place the Wind Stone
 on the pedestal to open the vents below and cause the wind to become
 stronger.  Jump into the vortex and you'll be whisked away to Sonic's
 second action stage, Windy Valley (see section [5.2]).

 After finishing the stage, take the train back to Station Square.  Once
 there go to the part of town where you fought Chaos 0 and where the
 police car that was covering the manhole will be gone. Jump into the
 manhole to enter the sewer.  In the sewer you will find Sonic's first
 Upgrade Item, the Light Speed Shoes.  Now that you have this item, you
 can perform the Light Speed Dash (see section [3.1]).  Press the button
 to make some rings appear and use the Light Speed Dash to exit the
 sewers.

 A new part of Station Square will now be accessible through both the
 hotel and train station.  Go there and you'll see the entrance to the
 Casino locked.  Press the button to make rings appear and then use the
 Light Speed Dash to press the big button to open the casino.  This will
 allow you to enter Sonic's third action stage: Casinopolis (see section
 [5.3]).
 
 After beating Casinopolis, a blue Ice key will appear in the alley next
 to the casino.  But before you can get far, Eggman appears! He will gas
 Sonic & Tails and take the Chaos Emerald.  After you wake up, grab this
 new key and take it with you onto the train. Once you get to Mystic
 Ruin, you will see side of the cliff blow open revealing a new cave.
 Continue carrying the Ice Key into the cave.  There will be another
 vortex of air shooting up like the entrance to Windy Valley.  Ride
 this current up and it will lead to yet another set of caves.  Half
 way through this second cave there will be an icy door and pedestal.
 Place the Ice Key on the pedestal to open the door. Head into the ice
 cave, and on the other side of the small lake will be a ladder leading
 the Sonic's fourth action stage, IceCap (see section [5.4]).
 
 After completing this stage, go back towards the lake and you will
 encounter Knuckles.  You must fight him momentarily and then he will
 calm down a bit.  You can't hurt him from the front, so try hitting
 him from the side or behind.  Eventually, you'll both be knocked down
 and drop your Chaos Emeralds.  Dr. Eggman will appear and give them
 to Chaos forming Chaos 4.  Afterwards you will battle Chaos 4 in the
 nearby lake.  Use the lily pads to help you jump and aim.  You can
 jump into the water but be sure not to let yourself sink too far.
 Watch for his pattern and you should be able to defeat him.
 
 After the battle, Dr. Eggman's Egg Carrier will appear over head and
 "beam him up".  Tails suggests following Eggman in Sonic's Tornado
 airplane.  Now head up the stairs to Tails' house.  Tails will ask
 you to wait.  As the doors to the hanger open, a runway appears from
 the cliff in front of Tails' house.  Tails will taxi out the Tornado
 and Sonic will jump aboard. You will then encounter the first
 mini-game, Sky Chase Act 1 (see section [6.1]).

 After the Tornado get's shot down, Sonic & Tails will be separated and
 Sonic will land back at the Station Square Hotel.  Head towards the part
 of town where the casino is and Sonic will encounter Amy.  She will
 introduce you to the bird she found.  Then you head to the Ocean side
 part of town where the entrance to Twinkle Park is.  There you will see
 the green sentry robot ZERO.  But Amy notices the entrance to Twinkle
 Park and cant resist going inside.  Both Sonic & ZERO chase after Amy.
 Thus begins Sonic's Fifth action stage, Twinkle Park (see section
 [5.5]).
 
 After getting through Twinkle Park, you will be in a small room. Sonic
 is worried the green robot will capture Amy.  On your right is a door
 to the Twinkle Circuit mini-game.  You can play that or head forward
 (down the screen) and there will be another door.  Use it.
 
 As you exit the elevator to Twinkle Park, an employee card will appear
 in the patch of grass in front of the Train Station.  Pick it up and
 take it to the garage door next to the Twinkle Park elevator.  It will
 say, "ID Confirmed" and the door will open.  Take on of the two
 elevators to Sonic's sixth action stage, Speed Highway (see section
 [5.6]).  By the way, it doesn't matter which elevator you take, they
 both lead to the stage.
 
 Still unable to find Amy after completing Speed Highway, Sonic finds
 himself at the court where he fought Chaos 0 in Station Square.  Go to
 the Casino portion of station square by going through the Hotel (the
 train station is closed for the moment).  You will see that ZERO has
 captured Amy and is taking her to Mystic Ruin.  Now head to the train
 station and go to Mystic Ruin.  When you get there you see ZERO holding
 Amy. Just as Sonic is about to fight ZERO, the Egg Carrier appears
 overhead and beams ZERO and Amy aboard.  You see the Egg Carrier go
 to the other side of the cliff.

 Head through the cave in front of the Mystic Ruin train station (where
 you went to get to the IceCap stage), but this time go all the way
 through the tunnel until you get to the other side.  There you will
 see Knuckles floating island.  At the entrance to the bridge going to
 the island is the Ancient Light Item.  Get it and it will allow
 you to destroy the nearby Monkey (Kiki) in the cage using the Light
 Speed Dash.  This will open the gate and Sonic's seventh action stage,
 Red Mountain (see section [5.7]).
 
 After freeing the animals of Red Mountain, Sonic is just a moment too
 late to catch the Egg Carrier.  Just then, Tails streaks by in a new
 improved Tornado airplane.  He picks Sonic up and they head after the
 Egg Carrier and into the third mini-game, Sky Chase Act 2 (see section
 [6.2]).
 
 After destroying the Egg Carrier's main gun, Sonic and Tails land on the
 deck of the great ship.  Walk around a bit and Eggman will transform the
 ship.  Afterwards, the entrance to Sonic's Eight action stage, Sky Deck
 (see section [5.8]).
 
 Once you've surveyed the onslaught of Sky Deck, you'll reach the main
 internal room of the Egg Carrier.  Take the lift pod (the large, golden
 UFO looking thing) to the main deck.  You'll see Dr. Eggman talking to
 Amy.  Eggman will take the Chaos Emerald that was around the bird's
 neck and summon E-102 to fight Sonic.  You will have to hit him three
 times.
 
 After you severely damage E-102, Amy will stop you from hurting him any
 more.  She convinces Sonic to let him be since E-102 released her from
 her cell.  Sonic will agree and head up the deck some more. Once he
 get's here, there will be a door on his left. Go in and there will
 be a small room with two other doors and a button.  Press the button
 to create some rings and use the Light Speed Dash to enter Dr. Eggman's
 control room. Stand on the chair and it will move forward.  Jump off
 the chair and a button will be revealed on the floor where the chair
 was.  Press this button to convert the ship back to it's previous state.
 Then go through the door.  Once outside go the the center of the deck.
 
 There Sonic will encounter Chaos 6.  Big and Eggman will be there as
 well.  When you fight Chaos 6, Eggman will be dropping freeze bombs
 at you.  Hit the bombs with your "Homing" spin attack and then pick
 them up.  Throw them at Chaos to freeze him and then hit him.  Do this
 four times to destroy Chaos 6.   After this Knuckles will appear.
 Eggman get's upset that you beat Chaos and runs away.  Sonic chases
 after Eggman off the side of the ship, falling into the Mystic Ruin
 rain forest.  There he sees the ancient Echidna Tribe's temple shaking.
 Then he sees Tikal's spirit enter the temple and follows.  This leads
 Sonic into his ninth action stage, Lost World (see section [5.9]).
 
 Upon getting to the exit, Sonic finds the spirit again and follows it.
 It leads him to a large stone image of "Perfect Chaos" destroying
 a city.  Then Sonic is whisked away to the Floating Island of the past
 where the Master Emerald shrine is on fire.  Run towards the shrine and
 you will see a young echidna girl (Tikal) and some dead Chao lying on
 the ground.  The girl will get up and walk towards the Master Emerald.
 Sonic will then find himself back outside the echidna temple.  He will
 see Eggman streak over head and follow.
 
 Head towards the edge of the jungle and you will see Dr. Eggman's
 Egg Carrier docking station.  Enter the docking station via the
 connecting bridge. Once inside, go over to the door with the six lights
 around it.  Jump on the lights until all six are lit up, upon when the
 door will open and Sonic will enter his tenth and last action stage,
 Final Egg (see section [5.A]).
 
 After reaching the reactor core of the Egg Carrier Docking station,
 Sonic will find Dr. Eggman in his Egg Viper attack pod.  This is
 Sonic's last boss. To fight the Egg Viper, keep running to avoid the
 lazer fire. When the "tail" of the Egg Viper is extended towards the
 platform you're on and Eggman is gloating, hit the green pods on the
 tail of the Egg Viper using the Homing Spin Attack.  Be sure to hit
 all three of the green pods and jump a fourth time to hit 'ol Egg-boy
 himself.  Do this several times until Eggman positions the Egg Viper at
 the end of the platform and starts firing directly at you.  Just dodge
 these shots. When Eggman does this again, he will throw spinning blades
 at you. Be sure you're at the other end of the platform and wait till
 the blade reaches you to jump on top of it.  It will carry you to
 Eggman and then hit him with a spin attack.  Do this a few times and
 watch for when Egg-boy starts destroying the platform.  After you
 completely destroy the Egg Viper, Tikal's spirit will appear to warn
 you that the Egg Viper is about to crash into the platform.  Be sure
 not to be on the platform section he hit's or you'll fall to your death.

 After Sonic gets out he see's Eggman escape into the MR rain forest.
 Sonic will meet up with Tails and they will run around in victory.
 Be sure to wait for the credits before resetting or turning off your
 Dreamcast.  You'll earn a Sonic Emblem for finishing the game (see
 section [9] for more information).  After the credits, all the
 playable characters will be available (except for Super Sonic) since
 you met them during the adventure.

--------------------------------------------------------------------------
 4 . 2    Tails' Adventure Quest
--------------------------------------------------------------------------

 Tails' story starts out with him happily flying along in a prototype
 airplane that uses a chaos emerald for a power source.  But when the
 plane's engine conks out, he's forced to make a crash landing on the
 beach near the Station Square hotel.  Sonic is there to help him.  When
 they get back, Tails shows Sonic the Chaos Emerald that was powering the
 plane.
 
 Once he's done talking, go through the Hotel to the Station Square
 Train station and ride the train to MR.  Head up the stairs to Tails'
 house and you will encounter Dr. Eggman in his Egg Hornet.  Fight and
 beat him just like you did in Sonic's quest.  Afterwards, Eggman will
 steal the Chaos Emerald Tails was carrying, summon Chaos and feed Chaos
 the emerald.
 
 Now head up the steps to Tails' house and pick up the green Wind Stone
 key that is just outside his door.  Take the stone to the cave in
 the side of the cliff just before reaching the MR lake.  Place the
 key in the pedestal and jump into the vortex to go to Tails' first
 action stage, Windy Valley (see section [5.2]).
 
 Now you'll want to head back to SS.  Get on the train and once you get
 back, go through the newly opened exit to the train station that will
 lead you to the part of SS where the casino is.  Fly up and press the
 big red button on the casino front to open the stage.  Enter the casino
 to play Tail's second action stage, Casinopolis (see section [5.3]).

 After beating Casinopolis, a blue Ice Key will appear in the alley next
 to the casino.  But before you can get far, Eggman appears! He will gas
 Tails & Sonic and take the Chaos Emerald.  After you wake up, grab this
 new key and take it with you onto the train. Once you get to Mystic
 Ruin, you will see side of the cliff blow open revealing a new cave.
 Continue carrying the Ice Key into the cave.  There will be another
 vortex of air shooting up like the entrance to Windy Valley.  Ride this
 current up and it will lead to yet another set of caves.  Half way
 through this second cave there will be an icy door and pedestal.  Place
 the Ice Key on the pedestal to open the door. Head into the ice cave,
 and on the other side of the small lake will be a ladder leading the
 Tails' third action level, IceCap (see section [5.4]).

 After getting anther Chaos Emerald, leave the ice cave and head back
 to the MR lake.  Knuckles will be there.  You will have to fight him.
 Eventually, you'll both be knocked down and drop your Chaos Emeralds.
 Dr. Eggman will appear and give them to Chaos forming Chaos 4.
 Afterwards you will battle Chaos 4 in the nearby lake.  Use the lily
 pads to help you jump and aim.  You can jump into the water but be sure
 not to let yourself sink too far. Watch for his pattern and you should
 be able to defeat him.
 
 Once Chaos 4 is defeated, the Egg Carrier will appear overhead.  It will
 "beam up" Dr. Eggman.  Head up to Tails house to get into the improved
 Tornado airplane.  This will begin Tails' first mini-game, Sky Chase
 Act 1 (see section [6.1]).  After a tough battle, the Tornado get's shot
 down by Egg Carrier's main weapon.

 In the next scene, we see Tails walking through the MR rain forest.  He
 stops to see his idol Sonic wiz by him.  Tails runs after Sonic, trying
 desperately to keep up  but Sonic is just too fast.  This makes Tails
 sad.  Then the scene fades out and we see that Tails is waking up from
 that dream. He has landed by the MR lake and Sonic is no-where to be
 found.  Tails relizes he must find the chaos emeralds himself, without
 Sonic's help.  He musteres up the courage and decides he'll do his best
 to save the day!  Now head towards the mine cart next to the MR lake
 and ride it to the rain forest.

 Jump off the ledge and keep on the left path. Tails will see one of the
 Chaos Emeralds lying on the path.  Then he'll see Big's pet frog hop by
 and eat it!  Follow the frog into the cave and fly up to the ledge.
 Jump on the Echidna Idol to unclog the sand. Go into the now clear cave
 and on to Tails' second mini-game, Sand Hill (see section [6.4]).
 
 After reaching the end and capturing Big's frog, Tails see's a spirit
 floating about (it's Tikal's spirit).  The spirit transports Tail's to
 the ancient Echidna Village on the Floating Island.  Head up the steps
 on your immediate left and then take a right and you'll get the Rhythm
 Badge Upgrade item. Then head to the front of the main temple to meet
 Tikal.  Shortly after, you'll be transported back to the MR lake where
 Big will come running, desperately trying to grab his frog (who gets
 away anyway).  At least Tails got the emerald from Froggy before it
 ran away with Big right behind.
 
 Now head back up to Tails house.  Tails decides to use the red Chaos
 Emerald he's found to power his new jet powered Tornado airplane.  He
 climbs in the plane and opens the secret hangar doors located behind
 the water fall near his house and blasts off.  He flies to Red Mountain
 where he sees the Egg Carrier and Sonic.  Sonic jumps aboard and they
 both go after the EC in Tail's third mini-game,  Sky Chase Act 2 (see
 section [6.2]).

 After destroying the EC's main gun, Tails and Sonic crash land on the
 main deck.  Head up the deck and Eggman will convert the EC's form into
 attack mode.  Keep heading up the deck to enter Tail's fourth action
 stage, Sky Deck (see section [5.8]).

 Now inside the EC, Tails suggests they split up looking for Amy.  Take
 the lift pod (the large, golden UFO looking thing) to the main deck.
 You'll see Dr. Eggman talking to Amy.  Eggman will take the Chaos
 Emerald that was around the bird's neck and summon E-102 to fight
 Tails.  You will have to hit him three times.

 Once you've defeated E-102, Amy will ask you to stop since E-102
 released her from her prison.  Sonic asks Tails to airlift Amy to safety
 while he goes off to fight Dr. Eggman.  Tails lifts Amy away using his
 tails while E-102 hovers to safety.  We see the Egg Carrier crash due
 to Sonic's efforts.

 Back at station square, Tails gently lowers Amy to the ground and
 notices Eggman crash landing nearby.  Eggman summons a rocket which
 takes off and lands in another part of Station Square.. failing to
 destroy the city.  Eggman then goes to Speed Highway to fix the rocket
 so it explodes.  Tails realizes he has to beat Eggman to the rocket
 before he uses it to blow up Station Square. Tails stops for a moment
 wishing Sonic was there to help, but then decides that he must be
 strong and face Dr. Eggman alone.  He decides to race Eggman to the
 rocket and thus starts Tails' fifth and final action stage, Speed
 Highway (see section 5.6]).

 Tails will now find himself at the casino end of Station Square where
 Eggman and a crowd of people are gathered.  Eggman decides to use the
 mighty Egg Walker to destroy the pesky fox and Tails accepts Eggman's
 challenge. When fighting Tails' last boss, watch out for flames and
 missiles. Then whenever one of the feet of the Walker stomp down and
 is glowing, hit it the glowing part using your Tail Spin attack.  This
 will cause the Walker to loose balance, and Eggman's cockpit pod to
 lower. Smack Egg-boy good when he's down and repeat the process while
 watching for different variations in the Egg Walkers pattern.

 After the battle, a startled Tails realizes the he himself has actually
 defeated Eggman!  A crowd cheers and Tails flies back to MR where he
 finds Sonic.  Tails gives Sonic a flyby as they exchange a quick
 high-five celebration.

--------------------------------------------------------------------------
 4 . 3    Knuckles' Adventure Quest
--------------------------------------------------------------------------

 Knuckles' tale begins on a stormy evening as Dr. Eggman's Egg Carrier
 is seen flying towards the floating island.  As Knuckles watches
 diligently over the Master Emerald, Chaos brakes out of the Master
 Emerald, destroying it!  Without the Master Emerald to keep the island
 floating, it crashes into the ocean below.
 
 Once at Station Square, take Knuckles around Station Square to where
 Sonic first fought Chaos 0.  There will be some barriers blocking the
 entrance.  Smash the barriers to send them flying into the doors. Go
 through the now open doors and on to Knuckles first action stage,
 Speed Highway (see section [5.6]).  As with all of Knuckles action
 stages, you must locate the three emerald shards hidden in the stage.
 For more on this, see section [3.3].
 
 After finding three emerald shards you will be back where you entered
 the Speed Highway stage.  Go back to the hotel and through the double
 doors in the hotel lobby that lead to the casino part of Station Square.
 You'll see rings leading up the side of the movie theater there.  Follow
 the rings up by climbing until you are on the "Chao in Space" movie
 poster.  Then glide from the poster over to the large button that
 unlocks the casino.  Go into the casino and on to Knuckle's second
 action stage, Casinopolis (see section [5.3]).
 
 Immediatly upon completing the stage, Knuckles will be transported back
 to the time of the ancient Echidna Village of his ancestors.  Walk to
 the other end of the village to witness an argument between Tikal and
 the village elder.  After this plot point, Knuckles will be transported
 back to the front of the casino.  On your left you will see Sonic &
 Tails who have been gassed by their last encounter with Dr. Eggman.
 They are asleep and cannot be awoken.  Head to the hotel.  When you get
 there you will see Eggman going up the right elevator.  He has the Chaos
 Emerald he had just stolen from Sonic & Tails in his hand.  Head up the
 elevator and on to your fight with Chaos 2.  Wait for his arm strike and
 try to use your Dash Punch to hit him from behind.

 After a discussion with Eggman, Knuckles heads back to MR.   Go to the
 valley next to Tails house.  Go in the cave there and into the first
 cave therein.  You will see a monkey (Kiki) and a gate will lock you in
 pick up the Shovel Claws Upgrade item.  These will allow Knuckles to
 perform dig into the ground (see section [3.3]).  Go to the adjoining
 room and dig where the Eggman symbol is rising and falling.  You will
 find a Self-Destruction Switch.  Place the switch near the monkey cage
 to destroy the monkey inside thus opening the gate.
 
 Now take the switch and carry it to the entrance where Red Mountain
 stage is. (To get there, go through the newly formed cave entrance in
 front of the MR train station. Then go through that tunnel to the other
 side). The entrance to the Red Mountain stage is locked by a monkey in a
 cage. Use the switch to blow up this monkey to open the gate and go on to
 Knuckles third action stage, Red Mountain (see section [5.7]).
 
 Upon completing Red Mountain, you'll find yourself back outside next to
 the Floating Island.  Go back through the cave to where the MR lake is.
 There you will encounter Sonic & Tails and have to battle Sonic.  After
 hitting Sonic three times with your Punch Attack, Eggman will appear
 and take the chaos emeralds Sonic was holding and feed them to Chaos
 forming Chaos 4.  You will now have to fight Chaos 4 in the MR lake.
 Defeat him just as you did with Sonic & Tails.

 Eggman's Egg Carrier will appear overhead afterwards and "beam" him
 aboard.  Once this has happened, have Knuckles ride the mine cart next
 to the MR lake.  This will take him to the MR rain forest.  On the
 ledge once there, you will see Tikal's spirt floating.  Just below her
 spirit will be a Golden Echidna Idol.  Grab the idol and take it to the
 temple by jumping off the ledge and following the trails.  Once there,
 climb the back steps up the temple and place the golden idol on the
 golden pedestal.  Then climb back down the steps and head out towards
 the cliff side where the fence is.  On this path, head left.  Keep going
 until you come across a stone entrance hidden in the brush on the left.
 Go into this small cave until you get to the center where there is a
 place to dig (it has some yellow symbols going up and down). Dig there
 to find the Silver Echidna Idol.  Take the silver idol back to the
 silver pedestal on the temple to open up Knuckles fourth action stage,
 Lost World (see section [5.9]). 
 
 Afterwards, Knuckles will then see Tikal's Spirit and be transported to
 the past again to where the Master Emerald shrine used to be.  Walk up
 the steps to see Tikal giving a speech.  You'll also notice the Chaos
 Emeralds around the Master Emerald and some Chao (A-Lifes) come up to
 Tikal and talk to her.  You'll then be transported to the Floating
 Island of current day.  Knuckles will then take the emerald shards he's
 collected and use them to repair the Master Emerald, but he notices that
 three shards are still missing.  In the Master Emerald he can see the
 location of the last three shards are being held on the Egg Carrier.
 Just then E-102 lands nearby. Knuckles decides to follow him.
 
 Now go back to the MR rain forest and glide off the ledge all the way to
 then edge of the cliff past the temple.  Eggman's Egg Carrier will be
 docked there now.  Knuckles will see E-102 enter the connecter bridge.
 Then a FMV sequence will play showing the EC taking off.  On the deck,
 walk forward to see the EC transform.  Then walk back to where you were
 and enter the door leading to the pool room.  The pool will be drained
 of water and you will be able to enter the door in the deep end of the
 pool.  Go in and you'll be in a small hidden room.  On the other end is
 the door leading to Knuckles' fifth and final action stage, Sky Deck
 (see section [5.8]).
 
 After collecting the last three Master Emerald shards, Tikal's spirit
 will appear and send you back in time again.  This time we see the
 Floating Island is on fire.  Head up the steps towards the Master
 Emerald. You'll see Tikal laying on the ground and speak with her. But
 just as Knuckles starts to figure things out, he gets sent back to the
 present inside the small room behind the pool on the EC.  Head back out
 on deck where Knuckles will see a flash of light off in the distance.
 Head that way.  Knuckles will encounter Sonic & Eggman.  Then out of
 nowhere, Chaos 6 will reform from where Sonic had beaten it.  Use the
 same techniques you used with Sonic to beat Chaos 6.
 
 Once Chaos 6 is defeated, the Chaos emeralds will be laying on the deck.
 Then the EC will be destroyed as Knuckles safely glides away.  Back at
 the Floating Island, Knuckles repairs the last of the Master Emerald
 causing the Floating Island to glide back up into the air.  Knuckles
 returns to his post, defending the Master Emerald and the floating
 Angel Island, thus fulfilling his destiny.
 
--------------------------------------------------------------------------
 4 . 4    Amy's Adventure Quest
--------------------------------------------------------------------------

 Amy's adventure begins in Station Square.  Going about her daily
 routine and a little bit of grocery shopping, she remembers the time
 Sonic rescued her from Dr. Eggman (in the SegaCD game, SonicCD) when a
 shadow covers the city. It's Eggman's Egg Carrier!  Just then a small
 bird crash lands into her face, knocking her down.  Then Eggman's green,
 sentry robot "ZERO" chases Amy (it's actually after the Chaos Emerald
 around the birds neck).  Amy hides in the Station Square Burger Shop.
 
 After this, head to the Station Square hotel.  Then go through the
 double doors leading to the casino part of town.  There Amy will run
 into her "kawaii" Sonic. ;)  She explains the incident with the bird
 to Sonic and says that Sonic must help her and the bird or she will
 just continue to pester him anyway.
 
 Now go back through the hotel to reach the seaside drive and the
 elevator to Twinkle Park where you'll catch up with Sonic. Just then
 ZERO will catch up with Amy, but she will be overcome with the idea
 of visiting Twinkle Park.  She runs inside and Sonic reluctantly chases
 after her.  This begins Amy's first action stage, Twinkle Park (see
 section [5.5]).
 
 Once you've successfully gotten away from ZERO, you'll be in a small
 room with a door to Twinkle Park and one to the Twinkle Circuit. Just
 walk down the screen until you reach the door to outside.  This will lead
 Amy down the elevator back to the street.  Then a large shadow looms
 overhead.  It's ZERO! He grabs Amy and takes her into the Station
 Square train station.  As the robot passes along the overpass, Amy sees
 and screams to Sonic.  Then she faints.
 
 After Amy awakes, she then finds herself locked in a cell aboard Dr.
 Eggman's Egg Carrier.  E-102 enters the room, walks over to the cell and
 tells Amy to give him the bird.  Amy talks to E-102, causing a
 malfunction in his logic circuits.  The bird flies out and when E-102
 sees the bird up close, he decides to release Amy. Once Amy's done
 talking exit the room.
 
 You'll be in the game room and Amy will hear Eggman over the intercom
 gloating over his high score on the Whack-A-Sonic game. Jump in into
 the center of the room just below the high score to start Amy's
 exclusive mini-game, Whack-A-Sonic (see section [6.6]).  Once you beat
 Dr. Eggman's high score, he will get upset and Tikal's spirit will
 appear.  She will give Amy the Warrior Feather Upgrade item.  This
 will allow Amy to perform the Spin Hammer Attack (see section [3.4]).
 The door on the other side of the room will now be open.  Use it.
 
 Once in the central inner room of the Egg Carrier, you will be standing
 in front of three doors. Use your hammer to open the middle door by
 hitting the button on the ground in front of it.  This door will take
 Amy to her second action stage, Hot Shelter (see section [5.B]).
 
 On her way out of Hot Shelter, Amy will encounter Tikal's spirit which
 will whisk her to the ancient Echidna Tribe's village in the past. Turn
 around and go through the tunnel behind Amy.  There you will find the
 Master Emerald and Tikal.  Tikal is talking with some Chao. Then Chaos
 will start to come out of the water just as the sequence ends.  Amy finds
 herself back aboard the Egg Carrier in the pool room.  Head through the
 door back onto the deck.  Eggman will be there.  So will Sonic & Tails.
 Eggman will grab the little bird and take the Chaos Emerald from around
 it's neck.  Eggman will then summon E-102 to fight Sonic.
 
 After Sonic has severely damaged E-102, Amy will stop him from
 completely destroying it.  She explains how E-102 rescued her from her
 prison cell. Sonic orders Tails to airlift Amy back to Station Square.
 Amy talks briefly with E-102 just before the EC blows up.
 
 Back at Station Square, Tails & Amy touch down.  Amy waves by to Tails
 and then talks to the bird.  She notices that the bird also has a
 picture of his family in the necklace around it's neck.  Amy decides to
 go to Mystic Ruin to look for the birds family.
 
 Once at MR, ride the mine cart next to the lake to the MR rain forest.
 Then take the path to where Eggman's Egg Carrier's docking station is
 located (where the spotlights are).  Once inside, go to the door with
 the six lights around it.  Get all six lights to be on and the door
 will open leading Amy to her third and final action stage, Final
 Egg (see section [5.A]).
 
 After the stage, Amy is a little worried that ZERO is still chasing
 her.  She is now convinced that the bird's parents must be on the Egg
 Carrier.  Leave the EC docking station and head back to the main part
 of Mystic Ruin where the MR train station is.  But instead of getting
 on the train, take the boat service located under the train station.
 Carefully jump onto the boat.  It leads to the Egg Carrier which is now
 permanently crashed into the ocean.
 
 Once aboard, the bird will fly off and it will find it's parents. But
 before the bird can get back to Amy, it is targeted and hit by ZERO!
 Amy has finally had enough of this troublesome swatbot and decides to
 take him down for hurting her bird friend.  When fighting ZERO, you will
 need to knock him into the electrified fence around you.  This will
 short circuit him and literally make him loose his top.  Smack the
 button inside his normally well armored head to damage him.
  
 Once ZERO has been destroyed, Amy runs to her downed bird friend. The
 bird tries to fly, but then falls.  Luckily he was able to recover. The
 bird family happily fly away and Amy's adventure quest is complete.

--------------------------------------------------------------------------
 4 . 5    Big's Adventure Quest
--------------------------------------------------------------------------

 One night while Big is asleep, his pet frog wakes up and notices
 something nearby.  It's Chaos' tail.  The next morning, Big wakes up to
 find that his frog friend runs away.  Big heads to Station Square to
 look for it. Walk around the corner to find the frog at the part of
 Station Square where Sonic fought Chaos 0.  The frog jumps into the
 manhole underneath an old car.  Walk up to the car and move it out of
 the way by using the attach button.  Once in the sewer, Big will be
 facing down. Head that direction.  Eventually he will reach a box. Jump
 onto the box to get to the elevator on the other side (where the exit
 sign is).
 
 You'll then find yourself in the overpass leading to Twinkle Park.
 Follow the overpass all the way to the other side.  Once in the small
 room, go to the door with the sign above it marked "Twinkle Park" to
 begin Big's first action stage, Twinkle Park (see section [5.5]). The
 goal of all of Big's action stages are to capture his pet frog.
 
 Once you've captured the frog and you exit Twinkle Park completely, the
 blue Ice Key will appear behind the Twinkle Park elevator on the other
 side of the small body of water.  Pick it up and take it to train
 station.  Board the train and go to MR.  Once there, take the Ice Key
 through the newly formed cave in front of the MR train station and jump
 into the vortex.  Then continue halfway through the next tunnel and
 place the key on the pedestal.  This will open the door.  Go into the
 ice cave and once you get to the body of water, you'll find Big's
 Lifebelt Upgrade item (see section [7.2]).  Cross the water, go up the
 ladder and on to Big's second action stage, IceCap (see section [5.4]).
 
 Now leave the ice cave and you'll encounter Tails who is holding Froggy.
 Big makes a desperate dive to catch the frog.  Tails gets startled and
 releases the frog who hops onto Big's head and then gets away.  The frog
 was heading towards SS so get onto the train and go back to Station
 Square.  On your way off the train you'll see Sonic. Outside, you'll see
 the frog standing in the middle of the street.  Go into the hotel and
 out to the pool area.  Then head on to Big's third action stage, Emerald
 Coast (see section [5.1]).
 
 After catching the frog, E-102 will come by and take it from you. Big
 chases after him.  Then the scene cuts to the Egg Carrier taking off
 from it's docking station in MR.  Big, now aboard the Egg Carrier, is
 in the center internal room.  Head to the other end of the room where
 the three doors are and jump on switch to the middle door and enter it
 once it's open to go to Big's fourth and final stage, Hot Shelter (see
 section [5.B]).
 
 After finally holding his pet frog in his hand, Tikal's spirt appears
 and transports Big to the Floating Island of the past.  Walk up to the
 Master Emerald shrine to see Tikal give a short speech.  She will walk
 up the steps to the emerald where she will pray.  Once this has
 happened, Big will be a bit confused and will find himself back in the
 Egg Carrier's main internal room.  A large explosion occurs.
 
 Now take the Egg Tram Monorail to the main deck by pressing on the
 "call" pad on the main floor next to where Tikal's spirit is floating.
 Once on deck, make your way to the top center of the deck where the
 large green part is.  You'll see Chaos 4 hovering there.  Eggman will
 appear and will give Chaos a Chaos Emerald.  Chaos will also force the
 Chaos Emerald out of the frogs stomach.  These two emeralds combined
 will change Chaos 4 to Chaos 6.  Chaos will then envelop Big's frog and
 take it's tail which it will add to itself.  Now big must battle Chaos
 to get his pet frog back.  All you need to do is aim your fishing rod
 at the target inside of Chaos.
 
 Once Big gets his friend back, walk to where Tails' plane the Tornado
 landed.  Big decides to try to pilot the plane back to his home in the
 MR rain forest.  He makes it off just before the Egg Carrier is
 destroyed.  Once back, Big and his frog celebrate to be home in their
 natural environment.

--------------------------------------------------------------------------
 4 . 6    E-102 "gamma"'s Adventure Quest
--------------------------------------------------------------------------

 Gamma's life begins in the Egg Carrier docking station, located on the
 edge of the Mystic Ruins rain forest.  After being robotisized, E-102's
 first sight is of his new master, Dr. Eggman.  Eggman proceeds to
 introduce himself and tells Gamma his name.  Gamma then takes his first
 looks around.
 
 Walk to the left and you will see Eggman standing by a door.  He says
 that the door leads to the Swatbot firing range and that he will
 instruct E-102 on how to properly destroy Sonic & his pals.  E-102 will
 obey and enter the door leading to his first action stage,  Final Egg
 (see section [5.A]).
 
 Back in the main room of the docking station, head down the stairs to
 where Dr. Eggman is.  He wants you to prove your worth.  He summons one
 of his other Swatbots, E-101 "beta" and orders Gamma to spar with it.
 
 After the fight, E-101 shows that he doesn't trust Gamma.  Eggman walks
 off and launches the Egg Carrier.  He then gathers all of his Swatbots
 the the main internal room of the Egg Carrier.  He then shows them that
 Big's frog, Froggy has Chaos tail and orders them to capture the frog
 and bring it to him.
 
 Now you'll find yourself in the seaside drive of Station Square.  Go
 through the hotel to the pool area.  The entrance to the beach is
 blocked by some barricades.  Target and destroy the obstruction and go
 on to E-102's second action stage, Emerald Coast (see section [5.1]).
 
 After finding the frog, Tikal's sprit appears and transports Gamma to
 the Floating Island of the past.  E-102 has no data as to where he is so
 he decides to investigate.  Walk up to the Master Emerald shrine.
 
 There will be a group of Chao singing (possibly chanting).  This causes
 a reaction in the water.  Tikal appears and yells to you.  She then
 apologies to Gamma and talks with him.  Afterwards, Gamma awakens to
 find himself back on the EC's main internal room.  The other E series
 swatbots call for him to get in formation.  All the robots have captured
 different frogs, but none of them are the right one.  Then Eggman
 notices that Gamma has the one true frog there were all after.  He takes
 the frog from Gamma and punishes the other swatbots by beaming them off
 the ship.  Dr. Eggman then orders E-102 to go to the prison area and get
 the Chaos Emerald from around the neck of Amy's bird friend.  He then
 walks off.  E-102 heads towards the door but accidentally steps on a
 spinning floorpiece that sends him into the door on the left.  Inside,
 he sees pieces of a black swatbot on the ground.  He looks up to see a
 new improved version of E-101 "beta" being constructed.  He then leaves.
 Now, go into the door on the right and you'll be in the Whack-A-Sonic
 game room. Go to the other side and you'll find Amy locked in her
 prison cell. 
 
 E-102 will order Amy to give the bird to him, but she will refuse.  Amy
 will then talk with E-102, causing him to malfunction.  Amy's bird
 friend will then fly up close to E-102 causing him to malfunction some
 more.  E-102 then decides to free Amy from her cell and Amy runs off.
 Now leave the prison area go back to the EC main room.  When you get
 there, Eggman will test his microphone and order E-102 to come to the
 main deck.  But before you head up, go up the stairs on the far end of
 the room and take a right.  Go along the railings until you reach a
 door that opens on your left.  Once inside, jump down to the bottom and
 pick up the Jet Booster Upgrade item (see section [7.2]).
 
 Leave this room, and Eggman will yell at you some more.  Now jump into
 the lift pod (the large, golden UFO looking thing) to the main deck.
 There you will be ordered by Dr. Eggman to fight Sonic.  Interestingly
 enough, in this version of the story, Sonic is a pushover to Gamma, and
 just as Gamma is going to blow away Sonic for the last time, Amy steps
 in and convinces E-102 to spare Sonic's life.  Sonic thanks Amy and runs
 off to face Dr. Eggman.  After another brief talk with Amy,  E-102 flies
 off the Egg Carrier as it explodes and lands in the ocean.
 
 On his way down, Gamma thinks about all the things he's seen.  And then
 it happens, he becomes aware that his is fighting on the wrong side.
 He decides to take down the other E series robots to protect other
 innocent people from being hurt.
 
 Now in MR, head up the steps to Tail's house. In front of Tails' door
 will be the green Wind Key.  Grab the key and take it to the cave in
 the cliff next to the MR lake.  Place the key on the pedestal which
 will release the vents below and cause the wind to rush faster.  Jump
 into the vortex and on to E-102's third action stage, Windy Valley
 (see section [5.2]).
 
 After Gamma has rescued the E-103 robot and set free the animal
 inside, a new cave will form in front of the MR train station. Go into
 the cave and jump into the vortex.  Then follow the adjoining cave to
 the end and find the entrance to Red Mountain with the caged monkey in
 front of it.  Target and destroy the monkey, thus unlocking the stage
 and you're on to E-102's fourth action stage, Red Mountain (see section
 [5.7]).
 
 Once you've destroyed E-104 and released the animal inside, E-102 will
 remember that there are still a few E series robots left.  He remembers
 seeing E-101 "beta" being rebuilt.  He decides to go to the Egg Carrier
 and find E-101.  Head back to the EC by way of the boat service located
 underneath the MR train station.  Once you get there E-102 will make a
 brief statement.  Then head up deck and take the egg pod down into the
 main central room.  Once there head to the other side of the room where
 the three doors are and enter the middle door.  You're on your way to
 E-102's fifth and final action stage, Hot Shelter (see section [5.B]).
 
 Upon destroying the mammoth E-105 robot, go to the main deck and E-102
 will pause to examine himself.  He'll remember about E-101 beta and
 he'll remember his romp through the Emerald Coast.  Then the new E-101
 flies overhead.  Follow it to the center of the large green spinning
 part of the deck.  Once you get there it's a confrontation with E-102's
 final boss, E-101!  E-101 is heavily shielded in the front, so only a
 blast to his back side will hurt him.
 
 But before E-101 is destroyed, it blasts E-102 away with one last shot.
 Then, the white, male bird that was inside E-101 flies up to E-102.
 This triggers some never before seen memories inside E-102.  He
 remembers that he himself is just a bird.  He decides to lay down and
 self destruct himself.  The white bird looks back to find that inside
 of E-102 was it's lost mate, the pink bird.  Both are the parents of
 Amy's lost, little bird friend and the story ends.

 On a side note, this was my favorite story of all the Adventure quests.
 What a plot twist!  E-102's worst enemy turns out to be her own true
 love in disguise.  Neat!  It's too bad E-102 had to give up her ultra
 cool body armor to be normal, but at least she's free to live like a
 bird again.  Also, through out this entire section, I often referred to
 E-102 as "him", since the voice sounded male.  But we find out that all
 along, the bird that was inside E-102 was really female! (I'm guessing
 here since it's a "pink" bird). =)
 
 One last thing, now that you've completed all six of the main
 character's adventure quests, there is still one last part of the story.
 When you return to the main menu and select "Adventure", there will be
 a new selectable character, Super Sonic.  Select it and you're on your
 way to truly completing the story of Sonic Adventure!
 
--------------------------------------------------------------------------
 4 . 7    Super Sonic's Adventure Quest
--------------------------------------------------------------------------

 As this adventure begins, we see that one of the Chaos emeralds is still
 inside the improved Tornado jetplane next to Big's house.  We then see
 the Floating Island fall back into the ocean.
 
 Cut to the next scene where Eggman is escaping through the MR rain
 forest.  He sees Chaos on the path.  Now we cut to Knuckles aboard the
 Floating Island.  He figures out why the island fell, one of the Chaos
 Emeralds is missing.  He then sees a downed Eggman nearby.  He runs to
 Eggman who utters the word "Chaos" and faints.  Then Knuckles sees Chaos
 out of the corner of his eye.
 
 The next scene shows Sonic relaxing next to the Mystic Ruin lake.  Tails
 comes running up and tells Sonic that he spotted Eggman near the Floating
 Island.  Take the cave near the MR train station to where the Floating
 Island is.  You should see both Knuckles and Dr. Eggman lying on the
 ground.  Knuckles will murmer that they were attacked by Chaos who has
 taken all of the Chaos Emeralds.  He tells Sonic that he need to recover
 all of the Chaos Emeralds or Chaos will become too powerful.
 
 Just then, Tikal's spirit appears and transports Sonic back to when the
 Master Emerald temple was on fire.  Run up to the temple and you will
 see Tikal and some Chao trying to keep the chief of the Echidna Tribe
 and some of the tribe's warriors from getting close to the Master
 Emerald.  They refuse and run her and the Chao down, killing the Chao.
 As they get up the steps, Chaos appears!  Take Sonic and have him run
 up to Tikal.  She gets up and runs towards the Master Emerald into
 danger.  Have Sonic follow her.  Once you both get there, you see Tikal
 talking to the Master Emerald.  Then a flash of light envelopes the scene
 and Sonic is transported back.
 
 He is awoken by Tails. Tails reminds Sonic that there is still one last
 emerald left in his plane, the Tornado.  Take Sonic back to the rain
 forest.  Once there, a splash of water appears and the emerald gets
 taken from the airplane's front.  Chaos now has ALL seven of the Chaos
 Emeralds!
 
 During the next FMV scene, we see Chaos destroying Station Square.  Now
 Sonic stands before Perfect Chaos.  He sees Eggman attack Perfect Chaos
 in the Egg Carrier, but with one quick blast, the Egg Carrier is hit
 and Eggman is sent flying.  Then Tikal's spirit appears.  Sonic finally
 makes the connection that the ball of light that has been assisting him
 throughout his adventures is really Tikal.  She physically appears now
 and the Chaos Emeralds fly away from Perfect Chaos.

 Just then, each of the other five characters (including E-102 in bird
 form) appear.  Tails explains that Sonic should use the Chaos Emeralds
 to become Super Sonic and defeat Perfect Chaos.  Sonic takes the
 emeralds and becomes the unstoppable, ultra-powerfull Super Sonic!
 
 Ok.. this is it!  The final battle!  Get ready to fight Perfect Chaos,
 the most difficult Sonic Boss ever!  It's important to note a few things
 first about Super Sonic in order to play.  Be sure to read section
 [3.7] for complete details before attempting to win.
 
 As you begin your fight with Perfect Chaos, you will have 50 rings. Be
 sure to strike Perfect Chaos a quickly as possible so that you don't
 run out of rings. Because you are fighting over water,  normal Sonic
 would never be able to attack Perfect Chaos and he'd quickly die.
 
 You'll have to attack Perfect Chaos twice.  The first time should be
 fairly easy.  Blast forward as fast as you can picking up rings and
 avoiding Chaos' attacks.  Run right up into Perfect Chaos' base.  This
 will send Super Sonic spiraling up until he hits Chaos in the brain,
 thus causing damage.  If you're not fast enough, you won't make it all
 the way up.  You must hit him three times.  But that was just the
 beginning!
 
 Perfect Chaos will return to fight Super Sonic one more time except
 this time he has twice the firepower!  Hit him three more time to
 defeat him.  Good luck, you'll need it!
 
 Once Perfect Chaos is destroyed, he will be reverted back to his
 original state as Chaos 0.  A group of Chao will come and herd around
 Chaos.  Sonic, Knuckles & Tails will look from overhead.  Tikal appears
 and takes Chaos back to the Master Emerald.  Before she leaves, she
 thanks Sonic and his pals for all their help.  Sonic notices Eggman
 leaving the scene also.  As everyone stands speechless, Tails says a
 word to Sonic, but he's not there.  Sonic is seen running off into the
 distance.  The end.


==========================================================================
 5 . 0    THE ACTION STAGES
==========================================================================

 As you progress through each of the six main character quests, the
 action stages will become playable.  The action stages are what
 classic Sonic game players will relate with the most.  Yuji Naka and the
 rest of SonicTeam have done a truly remarkable job of taking the unique
 gameplay aspects of a Sonic platform game and converting them to 3D.
 This is what you bought the game for, and believe me, once you play them
 you'll know it was worth it.
 
 This section will give you insight into each of the action stages and
 will explain the differences in the stages that occur when using the
 different playable characters.

 When ever an action stage starts, a box will appear in the lower, center
 of the screen denoting what the goal of that stage is.  As I describe
 the stages, I'll note what each characters main goal for completing the
 stage the first time in is.  Each character has different goals, adding
 to the gameplay and replay value.  Furthermore,  the next time you play,
 that same stage again, there will be a slightly new goal.  Each
 character has three goals for each of their action stages.  When they
 complete one of these goals, a Sonic Emblem is received.  For more info
 on the Sonic Emblems, see section [9].  If you get stuck and can't
 figure out where to go, just follow the direction that the camera is
 facing.  The camera will almost always lead you in the direction you
 need to go.  As with all Sonic games, be sure to collect rings along
 the way.  As long as you have at least one ring, you can take a hit
 from any enemy or obstical and you won't die.
 
 At different parts of the stages, a glowing ball will be waiting to give
 you instructions and assistance. This glowing ball is really the spirit
 of Tikal, a young echidna girl of the ancient Echidna Tribe of Floating
 Island.  Just touch the ball and she will tell you what you need
 to do next.  Even though this is practically useless to non-Japanese
 speaking players, it is still useful on Knuckles stages since she will
 help lead Knuckles to the emerald shards by flying in their general
 direction.

 Also, most of the action stages are broken into several parts, each
 with different music.  The names for these separate parts don't appear
 in the game, but I've used the names of the songs that accompany them
 that are listed on the official Sonic Adventure soundtrack and the
 game's sound test screens to help identify these sub-sections.

--------------------------------------------------------------------------
 5 . 1    Emerald Coast
--------------------------------------------------------------------------

 Playable by:  Sonic, Big and E-102
 
 Sonic's goal is to reach the end and rescue Tails.
 Big's goal is to catch his pet frog.
 E-102's goal is to capture Big's pet frog.
 
 Most Sonic games start with a Green Hill style stage, but SA instead
 starts with this friendly, refreshing run along the beach near the
 Station Square Hotel.  The music is lively and upbeat.  The beach is
 rendered in great detail, all the way down to a very realistic looking
 lens flair from the sunlight above.  The stage has three possible areas:

 Azure Blue World (Type 1)-
 This is the first part where Sonic starts.  There are a lot of beach
 chairs scattered about and wooden bridges to walk across.  This part
 also features the classic loop-2-loop that made the first Sonic the
 Hedgehog game so famous.. now done in 3D!  E-102 gets a slightly
 altered version of this section for his version of the Emerald Coast
 stage.

 Windy and Ripply (Type 2) - 
 This second section is only available in Sonic's game.  It features
 a run behind some waterfalls, a round-and-round loop and an introduction
 to the "numbered warp pads".  Something to note is that right after
 this section begins, if Sonic runs up the wall on the left and stays up
 high, there is a shortcut through the stage in the form of a small cave.
 Also, when Sonic reaches one part, Tikal's spirit (the glowing ball)
 will be waiting to explain to him the "numbered warp pads".  To use
 these all you have to do is stand on one and press the jump button.
 Continue to do so, waiting about a half a second each time you hit the
 next warp pad and you will make it through all five of them.  You should
 familiarize yourself with this technique since the numbered warp pads
 will be featured again in later levels.
 
 Big Fishin' -
 This area is only available to Big.  Think of it as his secret fishing
 spot.  Big can not go outside this area and it looks a lot like the
 area Sonic sees just before entering the "Windy and Ripply" section.
 If you wander around enough with Big, you'll find a small island
 out in the water with an entrance on one side.  If you swim through
 this underwater passage you'll end up inside the island's interior and
 there will be a secret place to fish. I haven't found anything to
 suggest that this spot has a special purpose other than it's just neat
 to visit.

--------------------------------------------------------------------------
 5 . 2    Windy Valley
--------------------------------------------------------------------------

 Playable by:  Sonic, Tails, E-102
 
 Sonic's goal is to get a Chaos Emerald.
 Tails' goal is to beat Sonic to the Chaos Emerald.
 E-102's goal is to destroy E-103.
 
 Windy Valley continues the Sonic gameplay tradition with the windy
 fans that blow the characters around and across large distances.  Lively
 music and outrageous heights that would easily give anyone other than
 Sonic and his pals vertigo.  This stage is broken into three parts.
 
 Windy Hill -
 This part is accessible by both Sonic & E-102 (E-102 is limited only
 to this area).  There will be places where you will need to be going
 fast enough so that you ride the currents along.  Whenever you see
 leaves flying about, get ready to start pouring on the speed and you'll
 fly through the air and ride the currents to the other side.  Also,
 you can use Sonic's "Homing" Spin Attack on the small windmills to
 reach shortcuts and itemboxes.
 
 Tornado -
 This part is only for Sonic.  You'll be sucked up into a giant tornado
 and you must make your way out the top.  You'll be walking along pieces
 of the land that the tornado has sucked up.  To put it lightly, this
 section looks absolutly stunning!
 
 The Air -
 This section is for Sonic & Tails (this is Tail's only part). Once you
 get shout out the top of the tornado, you'll be making your way along
 pieces of the ground that are falling through the sky.  Get ready for
 some wild angles and try to compensate your control to match.  There
 will also be a spot shortly into the stage where you can grab an extra
 man. You will see a rocket pod.  If you grab the rocket you will pass
 up the extra man. Instead use your Light Speed Dash on the line of rings
 just to the right of the rocket pod. Sonic savvy players will also
 recognize the music from this section as being the same music from the
 first stage of Sonic 3D Blast! 

--------------------------------------------------------------------------
 5 . 3    Casinopolis
--------------------------------------------------------------------------

 Playable by:  Sonic, Tails, Knuckles
 
 Sonic's goal is to get a Chaos Emerald.
 Tails' goal is to beat Sonic to the Chaos Emerald.
 Knuckles goal is to find three hidden Master Emerald shards.
 
 This level is very unique for Sonic.  Instead of a mad dash to the end,
 he instead needs to collect enough rings to exit the level.  Of course,
 it goes without saying that Sonic Adventure wouldn't be a true Sonic
 game without a casino level, now would it? ;)  This stage has four
 parts.
 
 Main Hall -
 This section is for Sonic & Knuckles.  You can hit the slot machines
 around and get more rings.  This section is much larger, with a second
 floor for Knuckles and is incredibly detailed.  For Sonic, there will be
 a room for him to drop off his rings.  He needs to have collected enough
 so that he can climb the resulting pile to reach the exit on the other
 side (400 rings).
 
 Sonic Pinball -
 This mini-pinball game is a lot of fun and a great way to collect the
 rings Sonic needs to leave the level.  It even has a slots machine
 built in ala Sonic 2!
 
 NiGHTS Pinball -
 That's right.. it's another pinball game and this game pays homage to
 SonicTeam's landmark Sega Saturn title, NiGHTS into Dreams!  This game
 offers the most replay value and to most rings for the play.  It
 features two levels of play and even a fly through the original NiGHTS
 landscape! Cool! Here's a bit of info on playing this pinball game sent
 to me by SA player Kurt Asbestos:

    "It's actually very much like the actuall Nights game.  When you go
    to the top section, all you have to do is collect one blue chip
    card (the blue orb).  The Ideya capture (the big floaty thing in
    the top center) will drop the Ideya (the sparkly orb thing
    contained within the center).  Now you must hit Sonic to the top
    left side so he flies through the Twin Seeds level from Nights.  You
    will collect one Ideya. When Sonic returns to the pinball machine,
    let him drop through the middle, and he will fly through the Spring
    Valley level from Nights.  When he passes the shrine-thingie with
    Nights in it, he drops off the Ideya you just collected.  After
    collecting four Ideyas (just like in Nights, you start out with the
    red Ideya), you win the game.  As far as I can tell, all that
    happens when you win the game is you get 300 or so rings."

 Dilapidated Way -
 This section is only for Sonic & Tails.  For Tails, it's his only part.
 You must race Sonic to the end.  For Sonic, if he plays a pinball game
 and fails to collect at least 100 rings in the game, he gets dumped down
 in this sewer where he has to make his way back up to the Main Hall.
 This isn't all that bad though seeing as there are a lot of ring item
 boxes to collect down here.

--------------------------------------------------------------------------
 5 . 4    IceCap
--------------------------------------------------------------------------

 Playable by:  Sonic, Tails, Big
 
 Sonic's goal is to get a Chaos Emerald.
 Tails' goal is to beat Sonic to the Chaos Emerald.
 Big's goal is to catch his pet frog.

 IceCap is the standard Sonic ice stage, but with a bit more puzzle
 solving and more action towards the end.  The music is soft and lazy,
 like a cold winter morning.  That is until the avalanche starts. :)
 IceCap is broken into three parts.
 
 Snowy Mountain -
 This part is only accessible by Sonic.  The goal is to reach the
 limestone cave at the other side.  There is a short cut in the form of
 some numbered light pads at the bottom of the stage just as you exit
 the cave you start in.  The first pad is a little tricky to stand on,
 but once you do, you'll zap to the end in no time flat.  Is it just me,
 or does the music in this section sound like the main theme to the
 movie Dune?!  What a weird coincindence, eh? :/
 
 Limestone Cave -
 This section is accessible by Sonic & Big.  Sonic's goal is the follow
 the path around the edge to work his way up to the numbered warp pads.
 The last pad will knock the giant ice cycle down from the ceiling giving
 Sonic a means of escape. For Big, this section offers several pools
 to ice fish in as well as several underwater areas to explore.  Be sure
 to keep an eye open for the giant dinosaur skeleton.
 
 Snowboard -
 While less like an action stage and more like a minigame, this section
 is available to both Sonic & Tails.  Snowboard down the mountain to
 outrun the avalanche.  Watch for the yellow ski jumps and be sure to
 press the jump button to send your character flying farther.  Eggman
 ships will come by and drop bombs, so watch out.

--------------------------------------------------------------------------
 5 . 5    Twinkle Park
--------------------------------------------------------------------------

 Playable by:  Sonic, Amy, Big
 
 Sonic's goal is reach the end (while chasing after Amy).
 Amy's goal is the reach the end and evade the sentry robot, ZERO.
 Big's goal is to catch his pet frog.
 
 Twinkle Park is a theme park located in Station Square that's been
 taken over by Dr. Eggman's robot minions.  It features some great
 visuals and heart pounding music to keep you moving along.  There are
 three areas to Twinkle Park.
 
 Twinkle Circuit -
 Available only to Sonic in the stage, an altered version of this
 section later becomes available to all the characters.  Grab some rings
 and knock the monkeys out of the bumper cars.  Then stand near one and
 press jump to get inside.  Use the analog stick to steer and the jump
 button to accelerate.  The attack button will make you go in reverse.
 Also, the L & R buttons at the top of the controller will help you make
 sharp turns.  Try to avoid hitting other drivers and be sure to hit as
 many speed boosts as you can.
 
 Pleasure Castle -
 This section is available to Sonic, Big & Amy.  This is the main portion
 of the theme park with giant rides surrounding the main Pleasure Castle
 in the center of the stage.  Amy will start here and have to press five
 buttons to open the Castle door. Big will be able to fish here in the
 nearby pool.  Sonic's version of Twinkle Park stage ends with this
 section.
 
 Mirror Rooms -
 This interesting section is only accessible by Amy and no-one else in
 the game.  Amy actually goes inside the Pleasure Castle's interrer. The
 music reminds me of the ghost castles in Mario games.  There are
 mirrors everywhere so be prepared for some double vision.  Varying
 camera angles are sure to add to the difficulty and watch out for
 collasping floors.
 
--------------------------------------------------------------------------
 5 . 6    Speed Highway
--------------------------------------------------------------------------

 Playable by:  Sonic, Tails, Knuckles
 
 Sonic's goal is to reach the end.
 Tails' goal is to beat Dr. Eggman to the end.
 Knuckles goal is to find three hidden Master Emerald shards.

 Speed Highway is a blast to play.  It was actually the first level ever
 shown to the public while the game was in production.  Lots of varying
 play styles and good music. There are three sections to Speed Highway.
 
 Speed Highway -
 This section is available to Sonic & Tails (this is Tails only section).
 This is the main section and it's a pure adrenaline rush!  Get ready to
 move faster than Sonic has ever gone before!  I've had friends actually
 get motion sickness watching me play this area.  If you ever played
 SonicCD and thought that it's Stardust Speedway was fast, you ain't
 seen nothin' yet!  Try to stay on the highways and don't fly off the
 edges. There is a shortcut about halfway through the stage.  When your
 character reaches the first save point, you will be sent flying up the
 side of a building.  Keep pushing forward and to the left to go higher
 up the building.  There will be an alternate off ramp as well as a
 Power Sneaker power-up item.  There are more short cuts also so keep
 a sharp eye open.

 Goin' Down -
 This section is only for Sonic (of course).  Sonic will reach a glass
 ledge, only to have to glass break from underneath him.  But instead
 of falling, Sonic will run down the side of the building!  Watch out
 for helicopter blades and barricades.  Pick up some power up items and
 Sonic will eventually make it to ground level unharmed.
 
 At Dawn -
 This section is available to Sonic & Knuckles (this is Knuckles only
 part).  It's a run through the main downtown district of Station
 Square.  Lots of monkey driven Police Pods will be chasing after you.
 Also, be sure not to stand in the traffic or you'll get hit.  Let the
 camera lead you and you'll be fine.  For Knuckles, this section is a bit
 larger and there are a lot of items for him to destroy while looking for
 emerald shards.

--------------------------------------------------------------------------
 5 . 7    Red Mountain
--------------------------------------------------------------------------

 Playable by:  Sonic, Knuckles, E-102
 
 Sonic's goal is chase after the Egg Carrier.
 Knuckles goal is to find three hidden Master Emerald shards.
 E-102's goal is to destroy E-104.

 Red Mountain offers a lot of red hot action, not a lot of speed.  Be
 carefull to not get burnt.  There's little new here except that Sonic
 will encounter some trapeze swings that were introduced in the first
 level of Sonic 3.  There are two sections to Red Mountain.

 Symbol of Thrill (Type 1) - 
 This area is for Sonic & Knuckles.  Lots of flame gisers and rockets
 to ride.  Be sure to follow the camera's path.  There are also several
 shortcuts in this section for Sonic.  For Knuckles, this stage offers
 him his first chance to use his new Dig attack to find emerald shards.
 Whenever his emerald sense meter is blazing red and there is nothing
 nearby, there's a good chance the emerald shard you're looking for is
 right below Knuckles' feet.  You'll have to dig it out.

 Red Hot Skull (Type 2) -
 This second area is only for Sonic & E-102 and has slightly different
 exits for both.  There is a lot of rising lava and at points, you'll
 have to jump across rocks to keep from getting burnt.  There is one
 place where Sonic can use his Light Speed Dash towards the end, so keep
 you eyes open for it.

--------------------------------------------------------------------------
 5 . 8    Sky Deck
--------------------------------------------------------------------------

 Playable by:  Sonic, Tails, Knuckles
 
 Sonic's goal is to reach the end.
 Tails' goal is to beat Sonic to the end.
 Knuckles goal is to find three hidden Master Emerald shards.
 
 In my opinion, this is the hardest stage in the game!  Every jump you
 make here increases your chances of falling into oblivion.  Take your
 time as much as possible and check your angles.  While this stage is
 great when it comes to camera angles and layout, it is also a real pain
 to survive! There are two sections to Sky Deck.
 
 Skydeck a GO! GO! (Type 1) -
 This section is for Sonic & Tails (this is Tails' only part).  After
 being fired out of a cannon, you must carefully make you way across
 the railings underneath the Egg Carrier to reach a cannon that you can
 use to destroy the main gun in the center that is shooting at you.
 
 Also, Sonic gets a second sub-section after the first part.  This has
 him running across the deck while being shot at by cannons.  Listen
 for the warning siren. When you hear it, the Egg Carrier is about to
 make a dive. Grab on to one of the cannons or handrails on the ground
 or you'll be swept off the wings to your death.  At one point, Eggman
 is launching many missle planes.  Be sure to jump from ledge to ledge.
 Don't stand on a ledge if it is starting to fall or you'll literally
 have the floor fall out from under you.  Eventually you'll get to a
 big cannon with several rocket pods around it.  Wait till the big
 cannon is facing you to fire the rocket down it's barrel to blow it
 up and move on to the next section.

 General Offensive (Type 2) -
 This section is for Sonic & Knuckles (this is Knuckles' only part).
 Make you way up the tilting deck.  Be sure to let the camera lead you in
 the right direction. At one point the entire deck will go completely
 vertical and Sonic will need to grab on to the ladders to make it.
 For Knuckles, this stage is unique in that there will be a lever when
 he first enters.  Most of the time, an emerald shard will be behind
 a closed garage door.  To get the door open, use the lever (by holding
 the Y button and pushing against the lever) to tilt the whole ship
 causing the doors to swing open. Making the ship tilt different
 directions opens different doors. The same goes for the large sliding
 pieces in the center of the deck.  Move the ship, and the sliding
 pieces will slide to one direction or another revealing places
 underneath where you can dig for emerald shards.

--------------------------------------------------------------------------
 5 . 9    Lost World
--------------------------------------------------------------------------

 Playable by:  Sonic, Knuckles
 
 Sonic's goal is to get to the center of the temple.
 Knuckles goal is to find three hidden Master Emerald shards. 

 Lost World is considered by many players to be the finest stage in the
 game!  For Sonic, it offers the longest play time and the most varying
 gameplay options.  This stage is not a speed stage, but more of a puzzle
 stage.  When SonicTeam took a trip to South America to inspire them,
 they used a lot of the photographs they took there as textures to be
 used in this stage.  The music is also incredible.  Lost World has
 three parts, although the last part isn't really part of the stage
 per say.
 
 Tricky Maze - 
 This section is for Sonic only.  It has Sonic running through some
 tunnels at the entrance to the temple.  Eventually he'll reach the
 first savepoint and the entrance to the Anaconda Room.  Once inside
 there will be a large stone anaconda moving in circles around the
 center of the room.  Be careful not to fall in the water here or you'll
 die.  Go left and there will be a round switch.  Press it to raise the
 water. When the anaconda comes around, carefully jump on it's back and
 move towards it's head.  Stand there for a moment, making sure to keep
 yourself on the snakes head and eventually the camera will shift to
 show a beam of light coming from the ceiling.  Jump off and hit the blue,
 square switch.  This will unlock the first lock on the exit door.  Now
 jump up to the nearby platform and press the next round, water switch to
 raise the water again. Repeat this process until all three of the square
 switches have been pressed. The door will open and you can exit this
 section.
 
 Danger! Chased by Rock! -
 This section is for Sonic & Knuckles (the later part of this stage is
 Knuckles only part).  Sonic will reach his next savepoint and have to
 run along the edge of the temple. Once he gets to some doors, it will
 be very dark and Sonic will run into some mirrors.  Point the mirrors
 at the larger mirrors to reflect the light and lightup the room. Take
 your time so you don't fall into the water and die.  I loose more lives
 here than at any other part of the game!  Take it slow and you
 should be fine.  Eventually you'll get to a part where there is no
 more place to walk and just a long row of rings.  A lot of players seem
 to get stuck here for some reason.  All you have to do is use the Light
 Speed Dash (see section [3.1]) to get across.  Sonic will then jump
 into some running water and will water slide to the base of the
 waterfall. Hit the red bumpers to get you across the water.  Now Sonic
 will face a giant boulder rolling after him ala Indiana Jones!  Just
 keep pulling down on the analog stick and you should out run it.  Go
 through the doors to enter the Temple's main chamber.
 
 As soon as you enter the giant central room, go right to where the blue
 button is. Press the button twice to line up the tiles on the wall.
 When all the tiles flash, they are now empowered and Sonic can run
 along them vertically!  Climb them and go right.  There will be a small
 spot at the top right of the tiles where you can stand on top of the
 tiles.  Once there, jump on top of the dropping spikes and then into
 the room above them.
 
 Once the camera adjusts, turn around and you'll see a red button.
 Press it and a row of rings will stretch across the room.  Use the
 Light Speed Dash again to get across and to the next section.
 
 Leading Lights -
 This section is only for Sonic and it only houses the animal storage
 device that Sonic must jump on to exit the level.  When Sonic gets here
 the first time, a cinema will play out here.  There is also a really
 cool mural of Perfect Chaos shown destroying a city.  Be sure to use
 the D-Pad to take a look at it. =)
 
--------------------------------------------------------------------------
 5 . A    Final Egg
--------------------------------------------------------------------------

 Playable by:  Sonic, Amy, E-102
 
 Sonic's goal is to reach the Egg Carrier reactor core.
 Amy's goal is the reach the end and evade the sentry robot, ZERO.
 E-102's goal is to find and destroy the Sonic target plush doll.
 
 Final Egg is a typical Sonic final stage.  It has Sonic running through
 the bowles of the Egg Carrier in search of Dr. Eggman.  For Amy, it's
 a path she must take to escape. For E-102 it houses the swatbot target
 range. There are two parts to this stage.
 
 Mechanical Resonance (Type 1) -
 This part is for Sonic & Amy.  Avoid the lazer beams and the Egg
 Keep