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T H E U L T I M A T E S O N I C A D V E N T U R E F A Q
---------------------------------------------------------------
t h e u l t i m a t e s o n i c a d v e n t u r e f a q
==========================================================================
Compiled by: Chris Kohler Version: 2.10
A-Life Info: Mike White Revised: 10/04/99
==========================================================================
--------------------------------------------------------------------------
table of contents
--------------------------------------------------------------------------
[ 1] INTRODUCTION
1.1 How best to view this FAQ
1.2 How to submit info for this FAQ
1.3 Spoiler Disclaimer
1.4 Copyright Information
[ 2] GENERAL INFORMATION
2.1 Welcome to Sonic Adventure!
2.2 Starting up and selecting a VMU
2.3 Understanding the in-game menus
2.4 Getting through the game
[ 3] PLAYING THE CHARACTERS
3.1 Sonic the Hedgehog
3.2 Miles "Tails" Prower
3.3 Knuckles the Echidna
3.4 Amy Rose
3.5 Big the Cat
3.6 E-102 "gamma"
3.7 Super Sonic
[ 4] THE ADVENTURE QUESTS
4.1 Sonic's Adventure Quest
4.2 Tails' Adventure Quest
4.3 Knuckles' Adventure Quest
4.4 Amy's Adventure Quest
4.5 Big's Adventure Quest
4.6 E-102 "gamma"'s Adventure Quest
4.7 Super Sonic's Adventure Quest
[ 5] THE ACTION STAGES
5.1 Emerald Coast
5.2 Windy Valley
5.3 Casinopolis
5.4 IceCap
5.5 Twinkle Park
5.6 Speed Highway
5.7 Red Mountain
5.8 Sky Deck
5.9 Lost World
5.A Final Egg
5.B Hot Shelter
[ 6] THE BONUS GAMES
6.1 Sky Chase Act 1
6.2 Sky Chase Act 2
6.3 IceCap (Snow boarding)
6.4 Sand Hill (Sand boarding)
6.5 Twinkle Circuit
6.6 Whack-A-Sonic
[ 7] UPGRADE ITEMS
7.1 List of action stage item boxes
7.2 List of character upgrades
[ 8] SONIC ADVENTURE A-LIFE FAQ 2.1
8.1 What is an A-Life?
8.2 Where do I find them?
8.3 Where do I take them?
8.4 How do I take care of my A-Lifes outside the VMU?
8.5 The A-Lifes gestures and actions
8.6 How do I raise my A-Life in the VMU?
8.7 Advanced A-Life Raising
8.8 How do I race my Chao?
8.9 How do I interact my A-Life VMU with another?
[ 9] THE SONIC EMBLEMS
9.1 Different characters, different goals
9.2 Total number and locations of the emblems
9.3 General Advice on obtaining emblems
9.4 How to Catch Big's Twinkle Park Fish
9.5 What do you get when all emblems are collected?
[10] VMU DOWNLOADS AND ADDONS
10.1 The christmas/newyears download
10.2 The QUO mini-game download
10.3 The menu voices downloads
10.4 Dreamcast launch party download
10.5 More To Come!...
[11] TRICKS AND SECRETS
11.1 The PC desktop wallpaper
11.2 Twinkle Circuit rocket start
11.3 One and a half play
11.4 The secret Chao puzzle game
11.5 Getting the Special/Colored Chao
11.6 Button Tricks
11.7 Easy extra lives
11.8 Amy in Casiopolis (bug)
11.9 Twinkle Park Pass Card
11.A Change Sonic's snowboard color
[12] INTERESTING FACTS & UNEXPLAINED PHENOMENON
12.1 Minor camera and collision detection glitches
12.2 Often unnoticed graphic details
12.3 Unused music tracks and recycled Sonic tunes
12.4 Egg Carrier Chao Garden's building
12.5 Metal and Mecha Sonics
12.6 The Hamburger Shop Statue
12.7 The Moving Enchidna Statue
12.8 Changes in US & Internation Versions
12.9 Hoaxes and False/Unconfirmed Codes
[13] HISTORY/REVISIONS
[14] CREDITS
==========================================================================
1 . 0 INTRODUCTION
==========================================================================
Welcome to the Ultimate Sonic Adventure FAQ! My name is Chris Kohler.
I've been a long time console gamer, a die-hard Sonic fan and a proud
early adopter of Sega's Dreamcast console. I've created this FAQ to be
the end-all reference for this masterpiece of a game. Creating it took
quite a while, but believe me, it was a labor of love. =)
This FAQ was originally written using the Japanese import version of
Sonic Adventure. It was later modified and appended to after playing
the American domestic version. There may still be bits of info in this
FAQ that pertain to the original Japanese version, but these would only
be small things such as an item name or plot reference. I will make an
effort to weed out any inconsistancies in later versions.
Lastly, I hope you find this FAQ useful and easy to read. I've enjoyed
making it and will continue to update it as much as possible. Also, a
big thanks to everyone who's helped me create this FAQ, especially Mike
White for allowing me to include his great A-Life FAQ data. Thanks!
- c h r i s
--------------------------------------------------------------------------
1 . 1 How best to view this FAQ.
--------------------------------------------------------------------------
This FAQ is composed only of ascii text characters. This means that it
should be viewable in just about any application that can view plain
text. One thing you will want to make sure of is to use a program that
displays the text using a "mono-spaced font". An example of a common
mono-spaced font would be Courier. If you are unsure if you have any
such application, you can always just use a web browser such as Netscape
Navigator or Microsoft Internet Explorer. Both of these will display
text files like this using a monospaced font automatically.
Through out the FAQ, I use several abbreviations for common words and
phrases. These include:
SA = Sonic Adventure
SS = Station Square. The first adventure location.
MR = Mystic Ruin. The second adventure location.
EC = Egg Carrier. The third and final adventure location.
FAQ = Frequently Asked Questions file. A text based guide.
FMV = Full motion video. Some video that plays during the game that
is not actually rendered "on-the-fly".
RPG = Role Playing Game. Games where characters interact.
VMU = Visual Memory Unit. The Dreamcast memory card. It is called a
VMU in Japan.
Gamma = This is a nickname I often use for the E-102 robot who's full
name is E-102 "gamma".
--------------------------------------------------------------------------
1 . 2 How to submit info to this FAQ.
--------------------------------------------------------------------------
If you have some information that you would like too add to this FAQ,
just send email to Chris Kohler (ckohler@evansville.net). Any and all
information will be added once the validity of the information has been
confirmed. Any and all credit will be given.
Just so you know, I actually DO have a life outside this fantastic game.
So if you decide to write me with info or questions, please understand
that I may not be able to respond quickly. As I had forseen, I received
a flood of emails once the game was released here in the states and the
mail is still coming. I'm not saying that I don't want you to write..
I'm just saying that I may be slow to respond. If you have a question
or are stuck in the game, PLEASE ONLY ask me for assistance if you are
at the ends of your rope. I've lost count at how many times I've had
people as me how to do something that was already CLEARLY explained in
this FAQ. So, if you get stuck, re-read this FAQ first. Thanks. :)
--------------------------------------------------------------------------
1 . 3 Spoiler Disclaimer
--------------------------------------------------------------------------
SPOILER WARNING!
When it comes to information, this FAQ holds nothing back. To be as
comprehensive as possible, I will not make any effort to withhold
any information about the plot, secrets or gameplay aspects of the game.
If you want a FAQ that will get you through the game without giving
too much away as far as plot goes, there are a couple of those type of
FAQs available. Although, I doubt that any serious gamer would just read
this entire FAQ straight through before ever playing the game.
Anyway, all in all, this FAQ is an open book when it comes to spoilers.
I hope this doesn't detour you from reading my FAQ, but I'd rather be
comprehensive than the be spoiler free. If you want to know everything
there is known about the game, then read on. Otherwise, save this file
and return to it once you've beaten the game to the best of your
ability.
--------------------------------------------------------------------------
1 . 4 Copyright Information
--------------------------------------------------------------------------
This FAQ is copyright 1999 Chris Kohler (ckohler@evansville.net) with
the exception of the A-LIFE section (section [8]) which is copyright
1999 Mike White (mikewh@hfx.andara.com). You MAY distribute this FAQ as
long as it's contents are not changed. Only Chris Kohler is authorized
to make changes and updates to this FAQ. Any unauthorized changes or
updates made to this FAQ not approved by Chris Kohler is prohibited by
law. Please.. be nice to FAQ writers by not plagiarizing! I have spent
many, many hours of my time bringing you this FAQ with only the
satisfaction of knowing that it will help others. Not only is
plagiarizing this FAQ unlawful, it's just plain wrong. If you feel the
need to publicly announce information found in this FAQ, please at
least quote this FAQ as the source.
Sonic Adventure, Sonic the Hedgehog, and all other game related
characters and items mentioned in this FAQ are Copyright Sega
Enterprises, Ltd.
==========================================================================
2 . 0 GENERAL INFORMATION
==========================================================================
The following section is basic, general information concerning the game.
--------------------------------------------------------------------------
2 . 1 Welcome to Sonic Adventure!
--------------------------------------------------------------------------
Upon placing the blue and white SA disc in your Dreamcast, you will be
greeted by two Sega disclaimers. Then a pre-opening animation will play
that says "SonicTeam presents". Then the main intro will appear. It is
a pre-rendered FMV intro of very high quality. It features all the
characters in the game including "Perfect Chaos", the final boss. He's
the big water creature coming out the side of the building. Yes, you
do fight him! Now I know you're anxious to play. ^_^ You can press the
START button at any time to begin the game. Also, you can skip the FMV
intro by pressing START.
If you don't press the START button, the game will go into "attract
mode". This means that the game will show a brief portion of the RPG
aspect of the game (like some characters talking) and then show one of
the action stages being played. While in this mode, the words "Press
Start" will appear in the upper right hand corner of the screen. It
will do this 6 times, each time featuring a different character. It
will play three in order, show the FMV intro again, and then the last
three characters. Between each it will show the main menu (more on that
below). This process will repeat forever until the Dreamcast is turned
off or the START button is pressed.
--------------------------------------------------------------------------
2 . 2 Starting up and selecting a VMU
--------------------------------------------------------------------------
When the START button is pressed one of two things will happen.
If you don't have a VMU inserted into any of the controllers, you will
get a message on a black screen. It says that your progress through the
game will not be saved without a VMU and you will be then taken to the
main menu. It is entirly possible to play, and even beat Sonic
Adventure without a VMU, but the moment you turn off your Dreamcast, you
will loose your place and have to start from scratch every time.
If you have a VMU inserted into a slot on a controller attached to
the Dreamcast, you will instead get a screen asking you to pick which
VMU you would like to use to save your game data. Henceforth, all game
saving will be automatic, although you will have to re-select which
memory card to use every time you boot the game from scratch. A standard
VMU has 128k of ram on it. The SA savegame file only take up a small
amount of this space and can hold only three separate games at once per
VMU. Also, if you collect/raise Chao during your game (see section
[8.0]), a small save file will be added to your VMU that contains all of
your Chao data. Lastly, if you decide to take one of your Chao's out of
the game and into the VMU mini-game (see section [8.6]), a rather large
game file will be put on your VMU. If you do not have enought space for
any of these three files, the game will give you a warning.
The next screen will ask you to "Select a File". You can save up to
three separate games on one VMU. You will notice that there are
actually four options on this screen. The last option allows you to go
back to the "Select a VMU" screen. Pick one of the three slots to save
your game in and a dialog box will appear with some round, blue buttons.
The first is "OK", the second is "CANCEL" and if you are returning from
a previous game, there will be a third which is "DELETE". If you select
"DELETE", another smaller dialog box will ask you to confirm your
deletion. The button on the left is "OK" and the one on the right is
"CANCEL".
After selecting your file you will be taken to the main menu.
--------------------------------------------------------------------------
2 . 3 Understanding the in-game menus
--------------------------------------------------------------------------
There are four options on the main menu. These options are:
ADVENTURE = Play the game's adventure quests.
EMBLEMS = Replay the completed stages to collect Sonic Emblems.
OPTIONS = Set the games various options and listen to the Music.
INTERNET = Use your Dreamcast to connect to the exclusive SA website.
----------
ADVENTURE will be the option you select most often. It is how you
progress through the quest of each character. Once you click this
option, you will be taken to the character select screen. If it is
your first time playing you will only be able to pick Sonic. Once you
select the character you want to play, you will get a dialog box with
three buttons. These buttons are "OK", "TUTORIAL", and "CANCEL". If
you select TUTORIAL, you will be shown some screens in Japanese on the
basics of how to play that character. If you select OK instead, you
will be taken to that characters last save point in their quest.
First time players will be treated to a short real-time intro that
introduces the character.
----------
The EMBLEMS option will list the action levels you have completed and
will allow you to replay them without having to journey to those stages
through the adventure fields. Once your select this option you will get
three additional choices:
- Action Stages
- Bonus Stages (the Minigames)
- Emblems List (US or Internation versions only)
Once you select one of the first two options will be asked to choose a
character. This will list that characters stages that you can play. As
you switch between the available stages, it will display which emblems
you have collected. The third option does nothing but just list the
emblems you have collected for each character and can save you a step if
just want to see how far away you are from the 130 total emblems. For
more on collecting the Sonic Emblems, see section [9]. If you want to
show a friend an action stage, or just want to jump right into the
action, this option is what you'll want to use (instead of the
adventure option).
----------
The OPTIONS menu is broken down in to four options. From the top left
corner and going clockwise, those options are:
SOUND TEST = Listen to all the music and sound effects in the game.
SUBTITLES = Turn on or off the subtitles at the bottom of the screen
when characters talk.
LANGUAGE = Select between English, Japanse, Dutch, French or Spanish
(This option only in US or International version)
SELECT VMU = Lets you change which VMU to load/save data from or which
savegame file to use without having to reboot the
Dreamcast.
STEREO SET = Select if you want sound to be in stereo or mono.
If you go into the SOUND TEST option, you will be greeted with a rather
large list of choices. Those choices are:
VOCAL MUSIC = These are the theme songs for each character.
STAGE MUSIC = This is music from all the action stages. These loop.
Also includes the boss music.
AREA MUSIC = This contains the music from the adventure locations and
the mini-games, and Chao areas.
EVENT MUSIC = Music that plays when something is happening in the quests.
MENU MUSIC = Music that play at various menus.
MISC MUSIC = Other music such as the music that plays when you have
a PowerUp item or when Big the Cat catches fish, etc.
SOUND TEST = Where you can actually go in and listen to the sound
effects and voice samples.
CANCEL = This last option takes you back to the main Options screen.
If you select the STEREO SET option, you will be given an dialog box
with two choices. Those choices are "STEREO" on the left and "MONO" on
the right.
If you select Subtitles, you will be given a dialog box with choices
to turn on and off subtitles when the characters speak. There may also
be an option for different language subtitles here in the International
Version, but I have yet to confirm this.
----------
Finally, the INTERNET option on the main menu allows you to connect to
the Sonic Adventure website. This option will not be accessible if your
Dreamcast does not have a modem or (even if it does) has not been
electronically registered with SEGA's servers in Japan. The website you
are taken too is only accessible through the SA game disc, and
practically all of it is in Japanese. It has a BBS section, a place to
trade Chao, you can post your best stage times, download addons to the
game and much, much more.
--------------------------------------------------------------------------
2 . 4 Getting through the game
--------------------------------------------------------------------------
Sonic Adventure is different than any other Sonic action/platform
style game yet released. Unlike the others, this game has some RPG
elements to it. In fact, before the game was announced, the tentative
title was "Sonic RPG". Instead of just one action stage after another,
there are now areas to explore and tasks to complete. When these tasks
are completed the next action stage is revealed. Through out the course
of unlocking the action stages, the story of Sonic Adventure unfolds.
When starting from scratch, only Sonic is a selectable character. As
you encounter the other main characters in the game, they too become
playable. When you select the other characters, you get to play the
same adventure from their perspective and any differences or branches
of the story not explained in Sonic's quest become clear. This
feature alone gives SA up to seven times the replay value!
To enjoy the game at it's fullest, I would suggest completing each
character's quest in succession starting with Sonic (of course). This
isn't required, but it might make the story of the game a bit easier
to understand.
The basic storyline (and I do mean basic) is this:
The evil Dr. Robotnik (or Dr. Eggman as the characters call him) is out
to harness the power of the water creature known as Chaos to destroy
Station Square and build Robotnic Land in its ruins where he will rule
supreme. Eggman takes animals and converts them into robot soldiers for
use in his army. Sonic takes it upon himself to stop Dr. Eggman, rescue
the trapped, robotisized animals and collect the Chaos emeralds before
Eggman feeds them all to Chaos.
==========================================================================
3 . 0 PLAYING THE CHARACTERS
==========================================================================
There are seven playable characters in SA. There are many other
non-playable characters that the six main characters meet or see during
their quests. At first only Sonic is selectable, but as you progress
through his quest and meet the other characters, they too become
playable. Each character has different moves and actions which will be
explained in this section. Although, all characters share the following
moves:
+ The A button is for jumping.
+ The X and B buttons are for attacking although they can also be used
for grabbing some objects.
+ The Y button is only for grabbing some objects (Chao for example)
+ Use the analog pad to move the characters in 3D space. Because it is
an analog pad, the harder you push the faster the character will move.
+ Use the L and R buttons located at the top of the controller to rotate
the camera around the character left and right.
+ Use the D-Pad to look around from the character's perspective.
+ Use the START button to pause the game at any time. When you pause,
you will typically have three options to choose from:
- Resume
- Restart Stage (if in an action stage and have extra lives left)
- Exit (to an adventure field or character selection screen when in an
action stage. Otherwise it exits to the main menu when
pressed in and adventure field.)
--------------------------------------------------------------------------
3 . 1 Sonic the Hedgehog
--------------------------------------------------------------------------
First Appearance: Sonic the Hedgehog (1) - Sega Genesis/Megadrive
This is the star of our story. Sonic returns as his typical speedy,
attitude enriched self. He and the rest of the cast have made a nice
transition into 3D. Sonic in particular is rendered very nicely and
looks very much like the anime style Sonic that Yuji Naka has always
intended him to look like (instead of the much rounder, chubbier
looking Sonic that often graces the cover art of domestic Sonic
games.. bleh..).
Playing Sonic
--------------
Sonic has retained all of his previous moves from past Sonic games,
but since Sonic is now in 3D, several of his classic moves have changed
when it comes to performing them. The basic goal for all his action
stages is to make it to the end, while destroying bad guys, thus
rescuing the animals trapped inside. At the end of every level is a
device holding many animals capture. Jump on top to release them and
end the stage. Sonic's moves include:
Spin Attack:
Press the jump button and Sonic will jump into the air, rolling
up into a ball. While in the air you can maneuver slightly, destroying
enemies or obstacles. Since Sonic is now in 3D, hitting enemies this
way is much more difficult. Instead, try using the new "Homing" Spin
Attack (see next). When in the air, if you press the attack button,
Sonic will drop back to the ground more quickly by straightening
himself out.
"Homing" Spin Attack:
Press jump (A button) and then jump again while still in the air and
Sonic will automatically home in on the nearest attackable object. This
can be an enemy, an item box, or even an obstacle. If there is no
attackable object in front of Sonic when you perform this, he will still
jump twice as far forward, but not be rolled up which makes him
vulnerable to attack. Also, you can perform this attack several times
by continuing to press the attack button before you touch the ground.
Once you touch the ground you will have to do the double jump again.
This attack was added to this game since the standard Spin Attack was
much too difficult to aim in a 3D environment. It also helps you to
destroy enemies quicker, keeping the action moving.
Spin Dash Attack:
Tap the attack button (X or B) while on the ground to spin and dash off
in the direction your facing. You can do this while moving or while
just standing. This is a spinning attack which means it can destroy
most enemies or obstacles. Be carefull when using this move! While
it can get through a stage much faster, it can also leave you with
little control as to where you are going and can have you easily flying
off into bottomless pits or oceans.
Light Speed Dash/Attack:
Once Sonic receives the special Light Sneakers Upgrade item (see section
[7.2]), Sonic will be able to perform the Light Speed Dash. Stand
still and hold the attack button down for four seconds, Sonic will stop
spinning and get up. He will be glowing and will say "Ready...". Release
the button to perform a short, but very fast dash in the direction you're
facing. The unique purpose of this move is to get Sonic places he
normally couldn't reach. This is possible, because the Light Speed Dash
will automatically follow the nearest line of rings. If you see a row
of rings in front of Sonic, perform this move. Hold the attack button
until Sonic say's "Ready.." and then release. He will yell "GO!" and
automatically follow the rings where ever they lead. Even if they lead
up into the air or across water, Sonic will be pulled along until the
line of rings end. In later action levels, this move is required to pass
certain areas.
After receiving the special Ancient Light item (see section [7.2]), the
Light Speed Dash becomes the Light Speed Attack. This will allow you to
not only follow rings, but to destroy some enemies with the same move
(i.e. the monkeys in the cages).
Also, after Sonic gets the Crystal Ring Upgrade item (see section
[7.2]), it will only take two seconds to charge up the Light Speed Dash,
instead of four.
--------------------------------------------------------------------------
3 . 2 Miles "Tails" Prower
--------------------------------------------------------------------------
First Appearance: Sonic the Hedgehog 2 - Sega Genesis/Megadrive
Tails is still the Sonic wannabe that he's always been; chasing after
Sonic, trying desperately to keep up with his idol. But in this game,
Tails learns a valuable lesson in becoming his own hero and facing
things on his own.
Playing Tails
-------------
Just as Sonic's strong point is speed, Tails' strong point is flying.
And flying high is something you will need to do well to complete most
all of Tails' action stages. You see, whenever Tails is in an action
stage, he not only has to make it to end alive but he also has to race
someone to the end! Most of the time, it's his hero Sonic, but he does
have to race Eggman on the Speed Highway stage. The only way Tails can
possibly beat someone as fast as Sonic is to find shortcuts through the
stages using his flying ability. You will often see a row of green
hoops floating in the air. Have Tails fly through them to be boosted
along and gain ground. Tails' moves include:
Spin Attack:
Press the jump button and Tails will jump into the air, rolling
up into a ball. While in the air you can maneuver slightly, destroying
enemies or obstacles. While in the air, if you press the attack
button Tails will drop straight back to the ground very quickly. If
Tails is running at full speed, just pressing the attack button rolls
Tails up into a ball while keeping him moving forward. You will need to
be running fairly fast to perform this move seeing as the Tails Attack
(see below) will supersede this attack at low speeds or when standing
still.
Propeller Flight:
Perform a jump and then jump again when in the air. Be sure to continue
holding the jump button to achieve maximum height and duration. Let go
of the jump button when you want to finish flying. If you hold it too
long, Tails will become tired, yawn and start to fall. When this
happens you will have no control over the direction he falls. Because
of this, try to limit your flight time as much as possible by finding
places to land on before continuing flying some more. If you want to
fall quickly to the ground while flying, just press and hold the attack
button in flight. Also, when Tails' tails are spinning they act as a
weapon, destroying enemies or opening item boxes and obstacles. Be sure
when attacking enemies it flight to not expose your underside to them
since you are still vulnerable there. Instead, try only to hit them
with your tails.
Tails Attack:
Press the attack button when not moving fast and Tails will spin around
for a second on his feet and hands whipping his tails about. This will
destroy most enemies or open itemboxes and obstacles. After Tails
receives the Rhythm Broach Upgrade item (see section [7.2]), Tails will
be able to continue spinning indefinalty by simply holding the button
down.
--------------------------------------------------------------------------
3 . 3 Knuckles the Echidna
--------------------------------------------------------------------------
First Appearance: Sonic the Hedgehog 3 - Sega Genesis/Megadrive
Knuckles wants nothing to do with Sonic or his friends. But when the
Chaos Emeralds are missing and the Master Emerald is threatened, he'll
do everything in his power to protect it and the mysterious, floating
Angel island. Oh, and in case you're wondering, it's pronounced
E*chid"na, the name given to a common Australian ant-eater.
Playing Knuckles
----------------
In Knuckles action stages, he is looking for shards of the Master
Emblem. There are three hidden in each stage. Luckily, Knuckles can
sense when a shard is near. For the player this sense shows up on the
screen in the form of the "Hot/Cold" meter at the bottom center of the
screen. When Knuckles senses an emerald shard nearby, the emerald will
light up blue at first and slowly become green as you get closer. Once
the emerald shard glows red and is beeping very fast, you know you are
right where the emerald should be. Keep in mind, that the shard could
be inside an enemy or obstacle, or even the ground. Grab all three
shards to exit the stage. Knuckles has lots of moves to help him
accomplish the task of collecting the emerald shards.
Spin Attack:
Press the jump button and Knuckles will jump into the air, rolling
up into a ball. While in the air you can maneuver slightly, destroying
enemies or obstacles. When in the air, if you press the attack
button, Knuckles will drop back to the ground more quickly by
straightening himself out.
Glide:
Jump and then jump again to perform the glide. Unlike Tails' Propeller
Flight move, the glide will not make you go higher, but since it
doesn't take any strength to perform, Knuckles can do it indefinitely
or until he touches the ground. When Knuckles glides, he sticks his
knuckles out in front of him allowing him to destroy enemies and open
item boxes or obstacles.
Climb:
When Knuckles touches a climbable surface, he will latch his powerful
knuckles into it allowing him to shear it. When this happens, just use
the analog stick to move him around and the jump button to have him
release his grip. He can climb up almost any angle or direction.
Punch Attack:
When standing on the ground, press the attack button to have Knuckles
Punch Forward. The punches have a short range but can destroy most
enemies or open itemboxes and obstacles.
Dash Punch:
When standing on the ground, press the attack button three times quickly
and Knuckles with thrust forward with his fist. This has a longer range
than the Punch Attack.
Dig:
Once Knuckles receives the Silver Knuckles Upgrade item (see section
[7.2]) you will be able to perform this move. When standing on diggable
ground, press both the attack and jump buttons at the same time.
Knuckles will yell "orra, orra, orra!" and dig into the ground. If there
is an item (such as some rings, or an emerald shard), he will pull it up
with him.
Light Attack:
Once Knuckles receives the Fighting Gloves Upgrade item (see section
[7.2]), he will be able to perform this attack. Hold the attack button
down for a few seconds and a light will appear around Knuckles. Then
release the button and Knuckles will fly around, quickly destroying any
and all enemies or objects nearby.
--------------------------------------------------------------------------
3 . 4 Amy Rose
--------------------------------------------------------------------------
First Appearance: SonicCD - SegaCD/MegaCD
While reminiscing about her exciting glory days of being with Sonic and
complaining about her now humdrum life, Amy is treated to more
excitement than she barganed for when Station Square is invaded by Dr.
Eggman! She finds a small bird who has lost it's parents. Amy vows to
help the bird find them. The bird from then on follows Amy where ever
she goes. Later, when Amy happens to run into Sonic, she gets captured
by Eggman's green, sentry robot named "ZERO". Eventually, she
convinces E-102 to set her free from Eggman's prison aboard the giant
Egg Carrier. From then on she and her tiny bird friend attempt to make
a daring escape.
Playing Amy
-----------
Amy is not an aggressive 13 year old, but as they say, "when the going
gets tough... ". Armed with her trusty hammer, she runs as fast as she
can through each stage to reach the end. Amy's stages have a lot of
interaction to them with many things to push and pull and buttons to
press. Be careful though, while you're trying to figure out these
puzzles to escape, Dr. Eggman's big, green sentry robot named "ZERO"
will be chasing you. You can bop him on the head, but he'll always
get back up and continue to try to trap you. Don't let him grab you
or lock on with his lazer sight. At the end of each stage there will
be a large balloon that Amy can grab on to that will lift her to safety.
Interestingly, Amy is the only character besides Sonic who can visit
more than one section of an action stage. Amy's moves are:
Jump:
Amy's jump is a little unique. Unlike Sonic, Tails & Knuckles, Amy
cannot roll up into a ball so her jump doesn't count as an attack. But
in exchange her jump does allow her to run at full speed from a standing
start. Just jump and hold forward on the analog stick. When she lands
back on the ground she'll automatically be running at full speed. This
is a useful technique when used in conjunction with the Jump Attack
move (see below).
Hammer Attack:
Press the attack button and Amy will strike with her hammer. She can
destroy most enemies with it except ZERO. She can also use it to push
buttons and open item-boxes and obstacles. Just where does she hide
that thing anyway?! ;)
Jumping Hammer Attack:
Press the jump button and when still in the air press the attack button.
Amy will do a summersault with her hammer that will destroy most enemies
except ZERO. She can also use this move to reach high item-boxes that
would typically be out of reach.
Jump Attack:
When ever Amy is running at full speed (noticeable because you will see
her hammer dangling in her hand behind her) press the attack button and
she will use the hammer to propel herself high in the air. You should
familiarize yourself with this technique since many obstacles will be in
Amy's way that are much too high for her to get over with her standard
jump. This move will allow her to vault over such obstacles.
Spin Hammer Attack:
After Amy receives the Soldier's Feather Upgrade item (see section
[7.2]) she can perform this move. Press and hold the attack button.
While still holding the button, make a few circles with the analog stick
and Amy will start spinning with her hammer. This attack will destroy
most enemies that come near her except ZERO. After Amy recieves the
Long Hammer Upgrade item (see section [7.2]), this attack will have
a much wider reach and Super Sonics will appear in the Whack-A-Sonic
mini-game (which award 300 points each).
When Amy performs this attack, she will continue spinning until you let
go of the attack button or she gets dizzy. If Amy does get dizzy, she
will walk clumsily and not be able to jump for a few seconds. By the
way, she also looks really funny when she's dizzy! I recommend trying
it at least once. :)
--------------------------------------------------------------------------
3 . 5 Big the Cat
--------------------------------------------------------------------------
First Appearance: Sonic Adventure - Sega Dreamcast
Big, the big blue cat, lives in the rain forest of Mystic Ruin. He's
a backwoods kinda fella. Just a laid back individual who likes to take
it easy and enjoy his favorite pastime; fishing. But when Big's best
friend Froggy mysteriously decides to run away, Big chases after him
and gets caught up in Sonic's adventure as well.
Playing Big
-----------
Of all the characters in the game, Big is the most out of place. He
only happens to run into Sonic and the others purely by coincidence.
His gameplay is equally out of place. All he does is fish. That's
right.. FISH! While I must admit, fishing with Big can be a bit fun
and challenging, one has to just ask... Why?! Oh well, I guess
SonicTeam likes it. Big's goal in each action stage is the rescue his
frog friend by catching it with his fishing pole without letting the
line break. Here are the moves Big has to accomplish this:
Lure Attack:
When near enemies on land, press the attack button to smack bag guys
with your fishing rod. This has a very short range so you need to get
very close to perform this.
Cast:
To cast your rod, hold down the attack button and a target will appear
on the ground in front of you. Keep holding attack and use the analog
stick to position the target where you want (typically over a fish in
a body of water). Release the attack button and Big will toss his line
out. If you miss the water, you're line will automatically be drawn
back in. Also, when on land you can cast your line at enemies and item
boxes to open/destroy them.
Reel:
When you've cast your line into the water you will see a close up of
your lure. You can press left and right on the analog stick to
yank your line to the left and right. You can also control the lure
by using the D-Pad. Press the attack button and you will reel your
line in slowly. The Jump button will reel it in much faster.
HIT! Catching a fish:
Once you've successfully figured out how to Cast and Reel, toss your
line near a fish. Once the fish gets close enough to bite, pull the
analog stick any direction to get the fish snug on the hook. Big will
yell "HIT!". Now reel in the fish slowly making sure not to let the
meter on the right side of the screen get red enough to where your line
breaks. If you line breaks, you loose a life. I find that tapping the
Jump button every second and a half in succession makes it easy to reel
without worrying about breaking my line. If the fish start yanking in
a direction away from in front of you, you won't be able to reel it in
anymore. Just press left or right on the analog stick to tug on the
rod and straighten you line. Try to keep the fish in front of you and
you will have little trouble reeling it in. Be patient, and you'll
be successful.
Recast:
If you cast your line into the water and you are not pleased with the
cast, you can press both the L & R buttons at the top of your
controller to immediatly bring your line in and try again.
Swim:
Once Big receives the Lifebelt Upgrade item (see section [7.2]), he will
be able to float on water. Use the analog stick to make him paddle.
When you hold the jump button, Big will activate a switch on the Lifebelt
causing the air to be released, making him sink. Let go of the jump
button and Big will release the switch causing the lifebelt to refill
with air and he will rise back to the surface.
--------------------------------------------------------------------------
3 . 6 E-102 "gamma"
--------------------------------------------------------------------------
First Appearance: Sonic Adventure - Sega Dreamcast
This minion of the Eggman army is a robotisized animal just like all
of the other robots under Eggman's control. He/she is an E series
swatbot, the best of Eggman's soldiers. Eventually, E-102 starts to
become self aware and remembers his true self. He turns on his creator
Dr. Eggman, and decides to free all the animals he can and rescue the
other E series swatbots.
Playing E-102
-------------
E-102 is trying to free the animals that Dr. Eggman has enslaved. So
basically, you want to blast everything in the stage. An interesting
aspect of Gamma's stages are that instead of time running up as it
typically does, E-102 only has so many minutes to complete the stage
before he dies. Luckily, every time you free an animal by destroying
a bad guy, you gain a second back. Target multiple enemies before
firing and you get double the time back for each successive target. At
the end of most of E-102's stages, you will face and have to defeat
another of the E series swatbots. Here are Gamma's moves:
Laser Gun/Homing Missle Launch:
Mounted on E-102 right arm is his gun. Press and hold the attack button
and a lazer sight will fall over his right eye. Point the light at as
many enemies or obstacle as you can. The sight only remains active
(red) for three seconds at which time it will turn blue and you'll have
to try again. When you target enemies, a square will appear around them
and a number indicating that targets number in the firing order. Release
the attack button to release your shots. You do not need to be facing
the direction of the targets since the rockets that fire are self guiding
and will always hit their locked-on targets.
Rolling Mode:
This is an automatic move. Whenever E-102 gets up enough speed on flat
ground, he will go into drive mode roll on his treads. This doesn't
offer anything extra except that it keeps him moving quickly.
Hover:
This is an automatic move. Whenever E-102 goes over a shallow body of
water he will go into hover mode to prevent contact with the water. He
is a robot after all and wouldn't want to get wet! ;)
Hovering:
After E-102 receives the Jet Booster Upgrade item (see section
[7.2]), he will be able to glide by performing a double jump. Just
jump and jump again to slowly glide down to earth. As long as you hold
the jump button you can continue gliding until you touch ground. This
is required in later stages to perform jumps across long distances.
Triple Shot:
After E-102 recieves the Gun Upgrade Item (see section [7.2]) he will
have a much larger gun that has four barrels instead of just one. This
will allow him to fire multiple shots per trigger and destroy more at
a much quicker rate.
--------------------------------------------------------------------------
3 . 7 Super Sonic
--------------------------------------------------------------------------
First Appearance: Sonic the Hedgehog 2 - Sega Genesis/Megadrive
Super Sonic isn't really a separate character. He's just Sonic the
Hedgehog powered up with all seven of the Chaos Emeralds.
Playing Super Sonic
-------------------
To understand Super Sonic, you'll need to know the basics. First of
all, for Sonic the Hedgehog to become Super Sonic, he must have two
things: all seven Chaos Emeralds and 50 gold rings. When this happens,
(which will happen automatically as you play though his adventure quest)
Super Sonic will be formed. Attacks can't hurt him and he moves so fast
that he can actually fly over land and water! For every second Sonic is
this way, he'll use up one gold ring to maintain this form. Once all 50
rings are used up, Sonic changes back to normal. The moment you unlock
Super Sonic, you will have to battle Perfect Chaos and beat the game.
You cannot take Super Sonic and play him in any of the action stages.
He is only available to play when fighting Perfect Chaos. That's it.
I know, it's kind of a bummer, but that's the way it is.
When fighting Perfect Chaos, be sure to go as fast as you can since
you'll need the speed to hit his brain and you'll be running out of
rings all the time. You can slow down a bit during the first three hits
to gain back some rings, but don't attempt it during Perfect Chaos'
second strike. Now that you know the basics, here are Super Sonic's
moves:
Spin Attack:
Press the jump button and Sonic will jump into the air, rolling
up into a ball. While in the air you can maneuver slightly, destroying
enemies or obstacles. Because Super Sonic is so much more powerfull
than standard Sonic, this includes cars too! But the best use of this
move is to do it just as Super Sonic hits a speed booster. This will
cause him to roll up into a ball and he'll be zooming at breakneck
speed!
"Homing" Spin Attack:
Press jump (A button) and then jump again while still in the air and
Sonic will automatically home in on the nearest attackable object. But
when Super Sonic is fighting Perfect Chaos, this move can be counter
productive since Chaos cannot be hurt by it and it slows SS down a lot!
It's best to avoid it.
==========================================================================
4 . 0 THE ADVENTURE QUESTS
==========================================================================
Sonic Adventure could be completed by just wandering around and finding
the area of the game world where the story unfolds next. If you get
stuck and can't figure out where to go next, it would be a good idea to
look up the walkthroughs in this section. Although, I would recommend
doing this only as a last resort. By just following these walkthroughs
to the letter, you'll miss out on familiarizing yourself with the game
world and not experience discovering places and things unrelated to
completing the game. Try to figure it out on you own first, but if you
get frustrated, look it up here!
--------------------------------------------------------------------------
4 . 1 Sonic's Adventure Quest
--------------------------------------------------------------------------
The story of Sonic Adventure begins with Sonic visiting the seaside
city of Station Square. He notices some police cars racing to an
unknown location. After he follows them, he finds a bunch of cops have
a strange water creature at gunpoint. They fire, but the bullets just
go into the creature who then spits them back out. As the cops start to
run, Sonic steps in to help. This will begin a brief fight with Chaos
0. He is simple to beat by just running to avoid attacks and using the
"Homing" spin attack (see section [3.1]) to hit him when he's near.
After being defeated, Chaos finds it's way to a sewer drain and we see
Dr. Eggman watching from overhead.
The next day, Sonic is lounging at the Station Square Hotel's pool side
when he see's Tails', in an experimental plane, crash into the beach
nearby. Run towards the beach to begin Sonic's first action stage,
Emerald Coast (see section [5.1]).
After rescuing Tails, you will both walk back to the Station Square
Hotel's pool side where Tails will present Sonic with a Chaos Emerald.
Go through the hotel and out into Station Square's ocean side street.
There you'll see the Station Square Train Station. Enter that building
and take the train. This will take you to Mystic Ruin.
After getting off the Train, head right. Up the hill near the steps to
Tails' house you will encounter Dr. Eggman. You will have to face him
in his "Egg Hornet". Just wait till the Hornet digs into the ground and
attack it then. After Eggman is defeated he will grab the Emerald that
Tails was holding and give it to Chaos 0 producing Chaos 1. In a flash
of light, both Chaos 1 and Eggman disappear.
Head up the steps to Tails' house and you will find the green Wind Stone
next to his front door. Grab the stone (by standing close and pressing
the attack button), and head down the steps and keep to the right. In
the side of the cliff, just before you reach the lake, you will find a
cave with a very windy vortex blowing into the air. Place the Wind Stone
on the pedestal to open the vents below and cause the wind to become
stronger. Jump into the vortex and you'll be whisked away to Sonic's
second action stage, Windy Valley (see section [5.2]).
After finishing the stage, take the train back to Station Square. Once
there go to the part of town where you fought Chaos 0 and where the
police car that was covering the manhole will be gone. Jump into the
manhole to enter the sewer. In the sewer you will find Sonic's first
Upgrade Item, the Light Speed Shoes. Now that you have this item, you
can perform the Light Speed Dash (see section [3.1]). Press the button
to make some rings appear and use the Light Speed Dash to exit the
sewers.
A new part of Station Square will now be accessible through both the
hotel and train station. Go there and you'll see the entrance to the
Casino locked. Press the button to make rings appear and then use the
Light Speed Dash to press the big button to open the casino. This will
allow you to enter Sonic's third action stage: Casinopolis (see section
[5.3]).
After beating Casinopolis, a blue Ice key will appear in the alley next
to the casino. But before you can get far, Eggman appears! He will gas
Sonic & Tails and take the Chaos Emerald. After you wake up, grab this
new key and take it with you onto the train. Once you get to Mystic
Ruin, you will see side of the cliff blow open revealing a new cave.
Continue carrying the Ice Key into the cave. There will be another
vortex of air shooting up like the entrance to Windy Valley. Ride
this current up and it will lead to yet another set of caves. Half
way through this second cave there will be an icy door and pedestal.
Place the Ice Key on the pedestal to open the door. Head into the ice
cave, and on the other side of the small lake will be a ladder leading
the Sonic's fourth action stage, IceCap (see section [5.4]).
After completing this stage, go back towards the lake and you will
encounter Knuckles. You must fight him momentarily and then he will
calm down a bit. You can't hurt him from the front, so try hitting
him from the side or behind. Eventually, you'll both be knocked down
and drop your Chaos Emeralds. Dr. Eggman will appear and give them
to Chaos forming Chaos 4. Afterwards you will battle Chaos 4 in the
nearby lake. Use the lily pads to help you jump and aim. You can
jump into the water but be sure not to let yourself sink too far.
Watch for his pattern and you should be able to defeat him.
After the battle, Dr. Eggman's Egg Carrier will appear over head and
"beam him up". Tails suggests following Eggman in Sonic's Tornado
airplane. Now head up the stairs to Tails' house. Tails will ask
you to wait. As the doors to the hanger open, a runway appears from
the cliff in front of Tails' house. Tails will taxi out the Tornado
and Sonic will jump aboard. You will then encounter the first
mini-game, Sky Chase Act 1 (see section [6.1]).
After the Tornado get's shot down, Sonic & Tails will be separated and
Sonic will land back at the Station Square Hotel. Head towards the part
of town where the casino is and Sonic will encounter Amy. She will
introduce you to the bird she found. Then you head to the Ocean side
part of town where the entrance to Twinkle Park is. There you will see
the green sentry robot ZERO. But Amy notices the entrance to Twinkle
Park and cant resist going inside. Both Sonic & ZERO chase after Amy.
Thus begins Sonic's Fifth action stage, Twinkle Park (see section
[5.5]).
After getting through Twinkle Park, you will be in a small room. Sonic
is worried the green robot will capture Amy. On your right is a door
to the Twinkle Circuit mini-game. You can play that or head forward
(down the screen) and there will be another door. Use it.
As you exit the elevator to Twinkle Park, an employee card will appear
in the patch of grass in front of the Train Station. Pick it up and
take it to the garage door next to the Twinkle Park elevator. It will
say, "ID Confirmed" and the door will open. Take on of the two
elevators to Sonic's sixth action stage, Speed Highway (see section
[5.6]). By the way, it doesn't matter which elevator you take, they
both lead to the stage.
Still unable to find Amy after completing Speed Highway, Sonic finds
himself at the court where he fought Chaos 0 in Station Square. Go to
the Casino portion of station square by going through the Hotel (the
train station is closed for the moment). You will see that ZERO has
captured Amy and is taking her to Mystic Ruin. Now head to the train
station and go to Mystic Ruin. When you get there you see ZERO holding
Amy. Just as Sonic is about to fight ZERO, the Egg Carrier appears
overhead and beams ZERO and Amy aboard. You see the Egg Carrier go
to the other side of the cliff.
Head through the cave in front of the Mystic Ruin train station (where
you went to get to the IceCap stage), but this time go all the way
through the tunnel until you get to the other side. There you will
see Knuckles floating island. At the entrance to the bridge going to
the island is the Ancient Light Item. Get it and it will allow
you to destroy the nearby Monkey (Kiki) in the cage using the Light
Speed Dash. This will open the gate and Sonic's seventh action stage,
Red Mountain (see section [5.7]).
After freeing the animals of Red Mountain, Sonic is just a moment too
late to catch the Egg Carrier. Just then, Tails streaks by in a new
improved Tornado airplane. He picks Sonic up and they head after the
Egg Carrier and into the third mini-game, Sky Chase Act 2 (see section
[6.2]).
After destroying the Egg Carrier's main gun, Sonic and Tails land on the
deck of the great ship. Walk around a bit and Eggman will transform the
ship. Afterwards, the entrance to Sonic's Eight action stage, Sky Deck
(see section [5.8]).
Once you've surveyed the onslaught of Sky Deck, you'll reach the main
internal room of the Egg Carrier. Take the lift pod (the large, golden
UFO looking thing) to the main deck. You'll see Dr. Eggman talking to
Amy. Eggman will take the Chaos Emerald that was around the bird's
neck and summon E-102 to fight Sonic. You will have to hit him three
times.
After you severely damage E-102, Amy will stop you from hurting him any
more. She convinces Sonic to let him be since E-102 released her from
her cell. Sonic will agree and head up the deck some more. Once he
get's here, there will be a door on his left. Go in and there will
be a small room with two other doors and a button. Press the button
to create some rings and use the Light Speed Dash to enter Dr. Eggman's
control room. Stand on the chair and it will move forward. Jump off
the chair and a button will be revealed on the floor where the chair
was. Press this button to convert the ship back to it's previous state.
Then go through the door. Once outside go the the center of the deck.
There Sonic will encounter Chaos 6. Big and Eggman will be there as
well. When you fight Chaos 6, Eggman will be dropping freeze bombs
at you. Hit the bombs with your "Homing" spin attack and then pick
them up. Throw them at Chaos to freeze him and then hit him. Do this
four times to destroy Chaos 6. After this Knuckles will appear.
Eggman get's upset that you beat Chaos and runs away. Sonic chases
after Eggman off the side of the ship, falling into the Mystic Ruin
rain forest. There he sees the ancient Echidna Tribe's temple shaking.
Then he sees Tikal's spirit enter the temple and follows. This leads
Sonic into his ninth action stage, Lost World (see section [5.9]).
Upon getting to the exit, Sonic finds the spirit again and follows it.
It leads him to a large stone image of "Perfect Chaos" destroying
a city. Then Sonic is whisked away to the Floating Island of the past
where the Master Emerald shrine is on fire. Run towards the shrine and
you will see a young echidna girl (Tikal) and some dead Chao lying on
the ground. The girl will get up and walk towards the Master Emerald.
Sonic will then find himself back outside the echidna temple. He will
see Eggman streak over head and follow.
Head towards the edge of the jungle and you will see Dr. Eggman's
Egg Carrier docking station. Enter the docking station via the
connecting bridge. Once inside, go over to the door with the six lights
around it. Jump on the lights until all six are lit up, upon when the
door will open and Sonic will enter his tenth and last action stage,
Final Egg (see section [5.A]).
After reaching the reactor core of the Egg Carrier Docking station,
Sonic will find Dr. Eggman in his Egg Viper attack pod. This is
Sonic's last boss. To fight the Egg Viper, keep running to avoid the
lazer fire. When the "tail" of the Egg Viper is extended towards the
platform you're on and Eggman is gloating, hit the green pods on the
tail of the Egg Viper using the Homing Spin Attack. Be sure to hit
all three of the green pods and jump a fourth time to hit 'ol Egg-boy
himself. Do this several times until Eggman positions the Egg Viper at
the end of the platform and starts firing directly at you. Just dodge
these shots. When Eggman does this again, he will throw spinning blades
at you. Be sure you're at the other end of the platform and wait till
the blade reaches you to jump on top of it. It will carry you to
Eggman and then hit him with a spin attack. Do this a few times and
watch for when Egg-boy starts destroying the platform. After you
completely destroy the Egg Viper, Tikal's spirit will appear to warn
you that the Egg Viper is about to crash into the platform. Be sure
not to be on the platform section he hit's or you'll fall to your death.
After Sonic gets out he see's Eggman escape into the MR rain forest.
Sonic will meet up with Tails and they will run around in victory.
Be sure to wait for the credits before resetting or turning off your
Dreamcast. You'll earn a Sonic Emblem for finishing the game (see
section [9] for more information). After the credits, all the
playable characters will be available (except for Super Sonic) since
you met them during the adventure.
--------------------------------------------------------------------------
4 . 2 Tails' Adventure Quest
--------------------------------------------------------------------------
Tails' story starts out with him happily flying along in a prototype
airplane that uses a chaos emerald for a power source. But when the
plane's engine conks out, he's forced to make a crash landing on the
beach near the Station Square hotel. Sonic is there to help him. When
they get back, Tails shows Sonic the Chaos Emerald that was powering the
plane.
Once he's done talking, go through the Hotel to the Station Square
Train station and ride the train to MR. Head up the stairs to Tails'
house and you will encounter Dr. Eggman in his Egg Hornet. Fight and
beat him just like you did in Sonic's quest. Afterwards, Eggman will
steal the Chaos Emerald Tails was carrying, summon Chaos and feed Chaos
the emerald.
Now head up the steps to Tails' house and pick up the green Wind Stone
key that is just outside his door. Take the stone to the cave in
the side of the cliff just before reaching the MR lake. Place the
key in the pedestal and jump into the vortex to go to Tails' first
action stage, Windy Valley (see section [5.2]).
Now you'll want to head back to SS. Get on the train and once you get
back, go through the newly opened exit to the train station that will
lead you to the part of SS where the casino is. Fly up and press the
big red button on the casino front to open the stage. Enter the casino
to play Tail's second action stage, Casinopolis (see section [5.3]).
After beating Casinopolis, a blue Ice Key will appear in the alley next
to the casino. But before you can get far, Eggman appears! He will gas
Tails & Sonic and take the Chaos Emerald. After you wake up, grab this
new key and take it with you onto the train. Once you get to Mystic
Ruin, you will see side of the cliff blow open revealing a new cave.
Continue carrying the Ice Key into the cave. There will be another
vortex of air shooting up like the entrance to Windy Valley. Ride this
current up and it will lead to yet another set of caves. Half way
through this second cave there will be an icy door and pedestal. Place
the Ice Key on the pedestal to open the door. Head into the ice cave,
and on the other side of the small lake will be a ladder leading the
Tails' third action level, IceCap (see section [5.4]).
After getting anther Chaos Emerald, leave the ice cave and head back
to the MR lake. Knuckles will be there. You will have to fight him.
Eventually, you'll both be knocked down and drop your Chaos Emeralds.
Dr. Eggman will appear and give them to Chaos forming Chaos 4.
Afterwards you will battle Chaos 4 in the nearby lake. Use the lily
pads to help you jump and aim. You can jump into the water but be sure
not to let yourself sink too far. Watch for his pattern and you should
be able to defeat him.
Once Chaos 4 is defeated, the Egg Carrier will appear overhead. It will
"beam up" Dr. Eggman. Head up to Tails house to get into the improved
Tornado airplane. This will begin Tails' first mini-game, Sky Chase
Act 1 (see section [6.1]). After a tough battle, the Tornado get's shot
down by Egg Carrier's main weapon.
In the next scene, we see Tails walking through the MR rain forest. He
stops to see his idol Sonic wiz by him. Tails runs after Sonic, trying
desperately to keep up but Sonic is just too fast. This makes Tails
sad. Then the scene fades out and we see that Tails is waking up from
that dream. He has landed by the MR lake and Sonic is no-where to be
found. Tails relizes he must find the chaos emeralds himself, without
Sonic's help. He musteres up the courage and decides he'll do his best
to save the day! Now head towards the mine cart next to the MR lake
and ride it to the rain forest.
Jump off the ledge and keep on the left path. Tails will see one of the
Chaos Emeralds lying on the path. Then he'll see Big's pet frog hop by
and eat it! Follow the frog into the cave and fly up to the ledge.
Jump on the Echidna Idol to unclog the sand. Go into the now clear cave
and on to Tails' second mini-game, Sand Hill (see section [6.4]).
After reaching the end and capturing Big's frog, Tails see's a spirit
floating about (it's Tikal's spirit). The spirit transports Tail's to
the ancient Echidna Village on the Floating Island. Head up the steps
on your immediate left and then take a right and you'll get the Rhythm
Badge Upgrade item. Then head to the front of the main temple to meet
Tikal. Shortly after, you'll be transported back to the MR lake where
Big will come running, desperately trying to grab his frog (who gets
away anyway). At least Tails got the emerald from Froggy before it
ran away with Big right behind.
Now head back up to Tails house. Tails decides to use the red Chaos
Emerald he's found to power his new jet powered Tornado airplane. He
climbs in the plane and opens the secret hangar doors located behind
the water fall near his house and blasts off. He flies to Red Mountain
where he sees the Egg Carrier and Sonic. Sonic jumps aboard and they
both go after the EC in Tail's third mini-game, Sky Chase Act 2 (see
section [6.2]).
After destroying the EC's main gun, Tails and Sonic crash land on the
main deck. Head up the deck and Eggman will convert the EC's form into
attack mode. Keep heading up the deck to enter Tail's fourth action
stage, Sky Deck (see section [5.8]).
Now inside the EC, Tails suggests they split up looking for Amy. Take
the lift pod (the large, golden UFO looking thing) to the main deck.
You'll see Dr. Eggman talking to Amy. Eggman will take the Chaos
Emerald that was around the bird's neck and summon E-102 to fight
Tails. You will have to hit him three times.
Once you've defeated E-102, Amy will ask you to stop since E-102
released her from her prison. Sonic asks Tails to airlift Amy to safety
while he goes off to fight Dr. Eggman. Tails lifts Amy away using his
tails while E-102 hovers to safety. We see the Egg Carrier crash due
to Sonic's efforts.
Back at station square, Tails gently lowers Amy to the ground and
notices Eggman crash landing nearby. Eggman summons a rocket which
takes off and lands in another part of Station Square.. failing to
destroy the city. Eggman then goes to Speed Highway to fix the rocket
so it explodes. Tails realizes he has to beat Eggman to the rocket
before he uses it to blow up Station Square. Tails stops for a moment
wishing Sonic was there to help, but then decides that he must be
strong and face Dr. Eggman alone. He decides to race Eggman to the
rocket and thus starts Tails' fifth and final action stage, Speed
Highway (see section 5.6]).
Tails will now find himself at the casino end of Station Square where
Eggman and a crowd of people are gathered. Eggman decides to use the
mighty Egg Walker to destroy the pesky fox and Tails accepts Eggman's
challenge. When fighting Tails' last boss, watch out for flames and
missiles. Then whenever one of the feet of the Walker stomp down and
is glowing, hit it the glowing part using your Tail Spin attack. This
will cause the Walker to loose balance, and Eggman's cockpit pod to
lower. Smack Egg-boy good when he's down and repeat the process while
watching for different variations in the Egg Walkers pattern.
After the battle, a startled Tails realizes the he himself has actually
defeated Eggman! A crowd cheers and Tails flies back to MR where he
finds Sonic. Tails gives Sonic a flyby as they exchange a quick
high-five celebration.
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4 . 3 Knuckles' Adventure Quest
--------------------------------------------------------------------------
Knuckles' tale begins on a stormy evening as Dr. Eggman's Egg Carrier
is seen flying towards the floating island. As Knuckles watches
diligently over the Master Emerald, Chaos brakes out of the Master
Emerald, destroying it! Without the Master Emerald to keep the island
floating, it crashes into the ocean below.
Once at Station Square, take Knuckles around Station Square to where
Sonic first fought Chaos 0. There will be some barriers blocking the
entrance. Smash the barriers to send them flying into the doors. Go
through the now open doors and on to Knuckles first action stage,
Speed Highway (see section [5.6]). As with all of Knuckles action
stages, you must locate the three emerald shards hidden in the stage.
For more on this, see section [3.3].
After finding three emerald shards you will be back where you entered
the Speed Highway stage. Go back to the hotel and through the double
doors in the hotel lobby that lead to the casino part of Station Square.
You'll see rings leading up the side of the movie theater there. Follow
the rings up by climbing until you are on the "Chao in Space" movie
poster. Then glide from the poster over to the large button that
unlocks the casino. Go into the casino and on to Knuckle's second
action stage, Casinopolis (see section [5.3]).
Immediatly upon completing the stage, Knuckles will be transported back
to the time of the ancient Echidna Village of his ancestors. Walk to
the other end of the village to witness an argument between Tikal and
the village elder. After this plot point, Knuckles will be transported
back to the front of the casino. On your left you will see Sonic &
Tails who have been gassed by their last encounter with Dr. Eggman.
They are asleep and cannot be awoken. Head to the hotel. When you get
there you will see Eggman going up the right elevator. He has the Chaos
Emerald he had just stolen from Sonic & Tails in his hand. Head up the
elevator and on to your fight with Chaos 2. Wait for his arm strike and
try to use your Dash Punch to hit him from behind.
After a discussion with Eggman, Knuckles heads back to MR. Go to the
valley next to Tails house. Go in the cave there and into the first
cave therein. You will see a monkey (Kiki) and a gate will lock you in
pick up the Shovel Claws Upgrade item. These will allow Knuckles to
perform dig into the ground (see section [3.3]). Go to the adjoining
room and dig where the Eggman symbol is rising and falling. You will
find a Self-Destruction Switch. Place the switch near the monkey cage
to destroy the monkey inside thus opening the gate.
Now take the switch and carry it to the entrance where Red Mountain
stage is. (To get there, go through the newly formed cave entrance in
front of the MR train station. Then go through that tunnel to the other
side). The entrance to the Red Mountain stage is locked by a monkey in a
cage. Use the switch to blow up this monkey to open the gate and go on to
Knuckles third action stage, Red Mountain (see section [5.7]).
Upon completing Red Mountain, you'll find yourself back outside next to
the Floating Island. Go back through the cave to where the MR lake is.
There you will encounter Sonic & Tails and have to battle Sonic. After
hitting Sonic three times with your Punch Attack, Eggman will appear
and take the chaos emeralds Sonic was holding and feed them to Chaos
forming Chaos 4. You will now have to fight Chaos 4 in the MR lake.
Defeat him just as you did with Sonic & Tails.
Eggman's Egg Carrier will appear overhead afterwards and "beam" him
aboard. Once this has happened, have Knuckles ride the mine cart next
to the MR lake. This will take him to the MR rain forest. On the
ledge once there, you will see Tikal's spirt floating. Just below her
spirit will be a Golden Echidna Idol. Grab the idol and take it to the
temple by jumping off the ledge and following the trails. Once there,
climb the back steps up the temple and place the golden idol on the
golden pedestal. Then climb back down the steps and head out towards
the cliff side where the fence is. On this path, head left. Keep going
until you come across a stone entrance hidden in the brush on the left.
Go into this small cave until you get to the center where there is a
place to dig (it has some yellow symbols going up and down). Dig there
to find the Silver Echidna Idol. Take the silver idol back to the
silver pedestal on the temple to open up Knuckles fourth action stage,
Lost World (see section [5.9]).
Afterwards, Knuckles will then see Tikal's Spirit and be transported to
the past again to where the Master Emerald shrine used to be. Walk up
the steps to see Tikal giving a speech. You'll also notice the Chaos
Emeralds around the Master Emerald and some Chao (A-Lifes) come up to
Tikal and talk to her. You'll then be transported to the Floating
Island of current day. Knuckles will then take the emerald shards he's
collected and use them to repair the Master Emerald, but he notices that
three shards are still missing. In the Master Emerald he can see the
location of the last three shards are being held on the Egg Carrier.
Just then E-102 lands nearby. Knuckles decides to follow him.
Now go back to the MR rain forest and glide off the ledge all the way to
then edge of the cliff past the temple. Eggman's Egg Carrier will be
docked there now. Knuckles will see E-102 enter the connecter bridge.
Then a FMV sequence will play showing the EC taking off. On the deck,
walk forward to see the EC transform. Then walk back to where you were
and enter the door leading to the pool room. The pool will be drained
of water and you will be able to enter the door in the deep end of the
pool. Go in and you'll be in a small hidden room. On the other end is
the door leading to Knuckles' fifth and final action stage, Sky Deck
(see section [5.8]).
After collecting the last three Master Emerald shards, Tikal's spirit
will appear and send you back in time again. This time we see the
Floating Island is on fire. Head up the steps towards the Master
Emerald. You'll see Tikal laying on the ground and speak with her. But
just as Knuckles starts to figure things out, he gets sent back to the
present inside the small room behind the pool on the EC. Head back out
on deck where Knuckles will see a flash of light off in the distance.
Head that way. Knuckles will encounter Sonic & Eggman. Then out of
nowhere, Chaos 6 will reform from where Sonic had beaten it. Use the
same techniques you used with Sonic to beat Chaos 6.
Once Chaos 6 is defeated, the Chaos emeralds will be laying on the deck.
Then the EC will be destroyed as Knuckles safely glides away. Back at
the Floating Island, Knuckles repairs the last of the Master Emerald
causing the Floating Island to glide back up into the air. Knuckles
returns to his post, defending the Master Emerald and the floating
Angel Island, thus fulfilling his destiny.
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4 . 4 Amy's Adventure Quest
--------------------------------------------------------------------------
Amy's adventure begins in Station Square. Going about her daily
routine and a little bit of grocery shopping, she remembers the time
Sonic rescued her from Dr. Eggman (in the SegaCD game, SonicCD) when a
shadow covers the city. It's Eggman's Egg Carrier! Just then a small
bird crash lands into her face, knocking her down. Then Eggman's green,
sentry robot "ZERO" chases Amy (it's actually after the Chaos Emerald
around the birds neck). Amy hides in the Station Square Burger Shop.
After this, head to the Station Square hotel. Then go through the
double doors leading to the casino part of town. There Amy will run
into her "kawaii" Sonic. ;) She explains the incident with the bird
to Sonic and says that Sonic must help her and the bird or she will
just continue to pester him anyway.
Now go back through the hotel to reach the seaside drive and the
elevator to Twinkle Park where you'll catch up with Sonic. Just then
ZERO will catch up with Amy, but she will be overcome with the idea
of visiting Twinkle Park. She runs inside and Sonic reluctantly chases
after her. This begins Amy's first action stage, Twinkle Park (see
section [5.5]).
Once you've successfully gotten away from ZERO, you'll be in a small
room with a door to Twinkle Park and one to the Twinkle Circuit. Just
walk down the screen until you reach the door to outside. This will lead
Amy down the elevator back to the street. Then a large shadow looms
overhead. It's ZERO! He grabs Amy and takes her into the Station
Square train station. As the robot passes along the overpass, Amy sees
and screams to Sonic. Then she faints.
After Amy awakes, she then finds herself locked in a cell aboard Dr.
Eggman's Egg Carrier. E-102 enters the room, walks over to the cell and
tells Amy to give him the bird. Amy talks to E-102, causing a
malfunction in his logic circuits. The bird flies out and when E-102
sees the bird up close, he decides to release Amy. Once Amy's done
talking exit the room.
You'll be in the game room and Amy will hear Eggman over the intercom
gloating over his high score on the Whack-A-Sonic game. Jump in into
the center of the room just below the high score to start Amy's
exclusive mini-game, Whack-A-Sonic (see section [6.6]). Once you beat
Dr. Eggman's high score, he will get upset and Tikal's spirit will
appear. She will give Amy the Warrior Feather Upgrade item. This
will allow Amy to perform the Spin Hammer Attack (see section [3.4]).
The door on the other side of the room will now be open. Use it.
Once in the central inner room of the Egg Carrier, you will be standing
in front of three doors. Use your hammer to open the middle door by
hitting the button on the ground in front of it. This door will take
Amy to her second action stage, Hot Shelter (see section [5.B]).
On her way out of Hot Shelter, Amy will encounter Tikal's spirit which
will whisk her to the ancient Echidna Tribe's village in the past. Turn
around and go through the tunnel behind Amy. There you will find the
Master Emerald and Tikal. Tikal is talking with some Chao. Then Chaos
will start to come out of the water just as the sequence ends. Amy finds
herself back aboard the Egg Carrier in the pool room. Head through the
door back onto the deck. Eggman will be there. So will Sonic & Tails.
Eggman will grab the little bird and take the Chaos Emerald from around
it's neck. Eggman will then summon E-102 to fight Sonic.
After Sonic has severely damaged E-102, Amy will stop him from
completely destroying it. She explains how E-102 rescued her from her
prison cell. Sonic orders Tails to airlift Amy back to Station Square.
Amy talks briefly with E-102 just before the EC blows up.
Back at Station Square, Tails & Amy touch down. Amy waves by to Tails
and then talks to the bird. She notices that the bird also has a
picture of his family in the necklace around it's neck. Amy decides to
go to Mystic Ruin to look for the birds family.
Once at MR, ride the mine cart next to the lake to the MR rain forest.
Then take the path to where Eggman's Egg Carrier's docking station is
located (where the spotlights are). Once inside, go to the door with
the six lights around it. Get all six lights to be on and the door
will open leading Amy to her third and final action stage, Final
Egg (see section [5.A]).
After the stage, Amy is a little worried that ZERO is still chasing
her. She is now convinced that the bird's parents must be on the Egg
Carrier. Leave the EC docking station and head back to the main part
of Mystic Ruin where the MR train station is. But instead of getting
on the train, take the boat service located under the train station.
Carefully jump onto the boat. It leads to the Egg Carrier which is now
permanently crashed into the ocean.
Once aboard, the bird will fly off and it will find it's parents. But
before the bird can get back to Amy, it is targeted and hit by ZERO!
Amy has finally had enough of this troublesome swatbot and decides to
take him down for hurting her bird friend. When fighting ZERO, you will
need to knock him into the electrified fence around you. This will
short circuit him and literally make him loose his top. Smack the
button inside his normally well armored head to damage him.
Once ZERO has been destroyed, Amy runs to her downed bird friend. The
bird tries to fly, but then falls. Luckily he was able to recover. The
bird family happily fly away and Amy's adventure quest is complete.
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4 . 5 Big's Adventure Quest
--------------------------------------------------------------------------
One night while Big is asleep, his pet frog wakes up and notices
something nearby. It's Chaos' tail. The next morning, Big wakes up to
find that his frog friend runs away. Big heads to Station Square to
look for it. Walk around the corner to find the frog at the part of
Station Square where Sonic fought Chaos 0. The frog jumps into the
manhole underneath an old car. Walk up to the car and move it out of
the way by using the attach button. Once in the sewer, Big will be
facing down. Head that direction. Eventually he will reach a box. Jump
onto the box to get to the elevator on the other side (where the exit
sign is).
You'll then find yourself in the overpass leading to Twinkle Park.
Follow the overpass all the way to the other side. Once in the small
room, go to the door with the sign above it marked "Twinkle Park" to
begin Big's first action stage, Twinkle Park (see section [5.5]). The
goal of all of Big's action stages are to capture his pet frog.
Once you've captured the frog and you exit Twinkle Park completely, the
blue Ice Key will appear behind the Twinkle Park elevator on the other
side of the small body of water. Pick it up and take it to train
station. Board the train and go to MR. Once there, take the Ice Key
through the newly formed cave in front of the MR train station and jump
into the vortex. Then continue halfway through the next tunnel and
place the key on the pedestal. This will open the door. Go into the
ice cave and once you get to the body of water, you'll find Big's
Lifebelt Upgrade item (see section [7.2]). Cross the water, go up the
ladder and on to Big's second action stage, IceCap (see section [5.4]).
Now leave the ice cave and you'll encounter Tails who is holding Froggy.
Big makes a desperate dive to catch the frog. Tails gets startled and
releases the frog who hops onto Big's head and then gets away. The frog
was heading towards SS so get onto the train and go back to Station
Square. On your way off the train you'll see Sonic. Outside, you'll see
the frog standing in the middle of the street. Go into the hotel and
out to the pool area. Then head on to Big's third action stage, Emerald
Coast (see section [5.1]).
After catching the frog, E-102 will come by and take it from you. Big
chases after him. Then the scene cuts to the Egg Carrier taking off
from it's docking station in MR. Big, now aboard the Egg Carrier, is
in the center internal room. Head to the other end of the room where
the three doors are and jump on switch to the middle door and enter it
once it's open to go to Big's fourth and final stage, Hot Shelter (see
section [5.B]).
After finally holding his pet frog in his hand, Tikal's spirt appears
and transports Big to the Floating Island of the past. Walk up to the
Master Emerald shrine to see Tikal give a short speech. She will walk
up the steps to the emerald where she will pray. Once this has
happened, Big will be a bit confused and will find himself back in the
Egg Carrier's main internal room. A large explosion occurs.
Now take the Egg Tram Monorail to the main deck by pressing on the
"call" pad on the main floor next to where Tikal's spirit is floating.
Once on deck, make your way to the top center of the deck where the
large green part is. You'll see Chaos 4 hovering there. Eggman will
appear and will give Chaos a Chaos Emerald. Chaos will also force the
Chaos Emerald out of the frogs stomach. These two emeralds combined
will change Chaos 4 to Chaos 6. Chaos will then envelop Big's frog and
take it's tail which it will add to itself. Now big must battle Chaos
to get his pet frog back. All you need to do is aim your fishing rod
at the target inside of Chaos.
Once Big gets his friend back, walk to where Tails' plane the Tornado
landed. Big decides to try to pilot the plane back to his home in the
MR rain forest. He makes it off just before the Egg Carrier is
destroyed. Once back, Big and his frog celebrate to be home in their
natural environment.
--------------------------------------------------------------------------
4 . 6 E-102 "gamma"'s Adventure Quest
--------------------------------------------------------------------------
Gamma's life begins in the Egg Carrier docking station, located on the
edge of the Mystic Ruins rain forest. After being robotisized, E-102's
first sight is of his new master, Dr. Eggman. Eggman proceeds to
introduce himself and tells Gamma his name. Gamma then takes his first
looks around.
Walk to the left and you will see Eggman standing by a door. He says
that the door leads to the Swatbot firing range and that he will
instruct E-102 on how to properly destroy Sonic & his pals. E-102 will
obey and enter the door leading to his first action stage, Final Egg
(see section [5.A]).
Back in the main room of the docking station, head down the stairs to
where Dr. Eggman is. He wants you to prove your worth. He summons one
of his other Swatbots, E-101 "beta" and orders Gamma to spar with it.
After the fight, E-101 shows that he doesn't trust Gamma. Eggman walks
off and launches the Egg Carrier. He then gathers all of his Swatbots
the the main internal room of the Egg Carrier. He then shows them that
Big's frog, Froggy has Chaos tail and orders them to capture the frog
and bring it to him.
Now you'll find yourself in the seaside drive of Station Square. Go
through the hotel to the pool area. The entrance to the beach is
blocked by some barricades. Target and destroy the obstruction and go
on to E-102's second action stage, Emerald Coast (see section [5.1]).
After finding the frog, Tikal's sprit appears and transports Gamma to
the Floating Island of the past. E-102 has no data as to where he is so
he decides to investigate. Walk up to the Master Emerald shrine.
There will be a group of Chao singing (possibly chanting). This causes
a reaction in the water. Tikal appears and yells to you. She then
apologies to Gamma and talks with him. Afterwards, Gamma awakens to
find himself back on the EC's main internal room. The other E series
swatbots call for him to get in formation. All the robots have captured
different frogs, but none of them are the right one. Then Eggman
notices that Gamma has the one true frog there were all after. He takes
the frog from Gamma and punishes the other swatbots by beaming them off
the ship. Dr. Eggman then orders E-102 to go to the prison area and get
the Chaos Emerald from around the neck of Amy's bird friend. He then
walks off. E-102 heads towards the door but accidentally steps on a
spinning floorpiece that sends him into the door on the left. Inside,
he sees pieces of a black swatbot on the ground. He looks up to see a
new improved version of E-101 "beta" being constructed. He then leaves.
Now, go into the door on the right and you'll be in the Whack-A-Sonic
game room. Go to the other side and you'll find Amy locked in her
prison cell.
E-102 will order Amy to give the bird to him, but she will refuse. Amy
will then talk with E-102, causing him to malfunction. Amy's bird
friend will then fly up close to E-102 causing him to malfunction some
more. E-102 then decides to free Amy from her cell and Amy runs off.
Now leave the prison area go back to the EC main room. When you get
there, Eggman will test his microphone and order E-102 to come to the
main deck. But before you head up, go up the stairs on the far end of
the room and take a right. Go along the railings until you reach a
door that opens on your left. Once inside, jump down to the bottom and
pick up the Jet Booster Upgrade item (see section [7.2]).
Leave this room, and Eggman will yell at you some more. Now jump into
the lift pod (the large, golden UFO looking thing) to the main deck.
There you will be ordered by Dr. Eggman to fight Sonic. Interestingly
enough, in this version of the story, Sonic is a pushover to Gamma, and
just as Gamma is going to blow away Sonic for the last time, Amy steps
in and convinces E-102 to spare Sonic's life. Sonic thanks Amy and runs
off to face Dr. Eggman. After another brief talk with Amy, E-102 flies
off the Egg Carrier as it explodes and lands in the ocean.
On his way down, Gamma thinks about all the things he's seen. And then
it happens, he becomes aware that his is fighting on the wrong side.
He decides to take down the other E series robots to protect other
innocent people from being hurt.
Now in MR, head up the steps to Tail's house. In front of Tails' door
will be the green Wind Key. Grab the key and take it to the cave in
the cliff next to the MR lake. Place the key on the pedestal which
will release the vents below and cause the wind to rush faster. Jump
into the vortex and on to E-102's third action stage, Windy Valley
(see section [5.2]).
After Gamma has rescued the E-103 robot and set free the animal
inside, a new cave will form in front of the MR train station. Go into
the cave and jump into the vortex. Then follow the adjoining cave to
the end and find the entrance to Red Mountain with the caged monkey in
front of it. Target and destroy the monkey, thus unlocking the stage
and you're on to E-102's fourth action stage, Red Mountain (see section
[5.7]).
Once you've destroyed E-104 and released the animal inside, E-102 will
remember that there are still a few E series robots left. He remembers
seeing E-101 "beta" being rebuilt. He decides to go to the Egg Carrier
and find E-101. Head back to the EC by way of the boat service located
underneath the MR train station. Once you get there E-102 will make a
brief statement. Then head up deck and take the egg pod down into the
main central room. Once there head to the other side of the room where
the three doors are and enter the middle door. You're on your way to
E-102's fifth and final action stage, Hot Shelter (see section [5.B]).
Upon destroying the mammoth E-105 robot, go to the main deck and E-102
will pause to examine himself. He'll remember about E-101 beta and
he'll remember his romp through the Emerald Coast. Then the new E-101
flies overhead. Follow it to the center of the large green spinning
part of the deck. Once you get there it's a confrontation with E-102's
final boss, E-101! E-101 is heavily shielded in the front, so only a
blast to his back side will hurt him.
But before E-101 is destroyed, it blasts E-102 away with one last shot.
Then, the white, male bird that was inside E-101 flies up to E-102.
This triggers some never before seen memories inside E-102. He
remembers that he himself is just a bird. He decides to lay down and
self destruct himself. The white bird looks back to find that inside
of E-102 was it's lost mate, the pink bird. Both are the parents of
Amy's lost, little bird friend and the story ends.
On a side note, this was my favorite story of all the Adventure quests.
What a plot twist! E-102's worst enemy turns out to be her own true
love in disguise. Neat! It's too bad E-102 had to give up her ultra
cool body armor to be normal, but at least she's free to live like a
bird again. Also, through out this entire section, I often referred to
E-102 as "him", since the voice sounded male. But we find out that all
along, the bird that was inside E-102 was really female! (I'm guessing
here since it's a "pink" bird). =)
One last thing, now that you've completed all six of the main
character's adventure quests, there is still one last part of the story.
When you return to the main menu and select "Adventure", there will be
a new selectable character, Super Sonic. Select it and you're on your
way to truly completing the story of Sonic Adventure!
--------------------------------------------------------------------------
4 . 7 Super Sonic's Adventure Quest
--------------------------------------------------------------------------
As this adventure begins, we see that one of the Chaos emeralds is still
inside the improved Tornado jetplane next to Big's house. We then see
the Floating Island fall back into the ocean.
Cut to the next scene where Eggman is escaping through the MR rain
forest. He sees Chaos on the path. Now we cut to Knuckles aboard the
Floating Island. He figures out why the island fell, one of the Chaos
Emeralds is missing. He then sees a downed Eggman nearby. He runs to
Eggman who utters the word "Chaos" and faints. Then Knuckles sees Chaos
out of the corner of his eye.
The next scene shows Sonic relaxing next to the Mystic Ruin lake. Tails
comes running up and tells Sonic that he spotted Eggman near the Floating
Island. Take the cave near the MR train station to where the Floating
Island is. You should see both Knuckles and Dr. Eggman lying on the
ground. Knuckles will murmer that they were attacked by Chaos who has
taken all of the Chaos Emeralds. He tells Sonic that he need to recover
all of the Chaos Emeralds or Chaos will become too powerful.
Just then, Tikal's spirit appears and transports Sonic back to when the
Master Emerald temple was on fire. Run up to the temple and you will
see Tikal and some Chao trying to keep the chief of the Echidna Tribe
and some of the tribe's warriors from getting close to the Master
Emerald. They refuse and run her and the Chao down, killing the Chao.
As they get up the steps, Chaos appears! Take Sonic and have him run
up to Tikal. She gets up and runs towards the Master Emerald into
danger. Have Sonic follow her. Once you both get there, you see Tikal
talking to the Master Emerald. Then a flash of light envelopes the scene
and Sonic is transported back.
He is awoken by Tails. Tails reminds Sonic that there is still one last
emerald left in his plane, the Tornado. Take Sonic back to the rain
forest. Once there, a splash of water appears and the emerald gets
taken from the airplane's front. Chaos now has ALL seven of the Chaos
Emeralds!
During the next FMV scene, we see Chaos destroying Station Square. Now
Sonic stands before Perfect Chaos. He sees Eggman attack Perfect Chaos
in the Egg Carrier, but with one quick blast, the Egg Carrier is hit
and Eggman is sent flying. Then Tikal's spirit appears. Sonic finally
makes the connection that the ball of light that has been assisting him
throughout his adventures is really Tikal. She physically appears now
and the Chaos Emeralds fly away from Perfect Chaos.
Just then, each of the other five characters (including E-102 in bird
form) appear. Tails explains that Sonic should use the Chaos Emeralds
to become Super Sonic and defeat Perfect Chaos. Sonic takes the
emeralds and becomes the unstoppable, ultra-powerfull Super Sonic!
Ok.. this is it! The final battle! Get ready to fight Perfect Chaos,
the most difficult Sonic Boss ever! It's important to note a few things
first about Super Sonic in order to play. Be sure to read section
[3.7] for complete details before attempting to win.
As you begin your fight with Perfect Chaos, you will have 50 rings. Be
sure to strike Perfect Chaos a quickly as possible so that you don't
run out of rings. Because you are fighting over water, normal Sonic
would never be able to attack Perfect Chaos and he'd quickly die.
You'll have to attack Perfect Chaos twice. The first time should be
fairly easy. Blast forward as fast as you can picking up rings and
avoiding Chaos' attacks. Run right up into Perfect Chaos' base. This
will send Super Sonic spiraling up until he hits Chaos in the brain,
thus causing damage. If you're not fast enough, you won't make it all
the way up. You must hit him three times. But that was just the
beginning!
Perfect Chaos will return to fight Super Sonic one more time except
this time he has twice the firepower! Hit him three more time to
defeat him. Good luck, you'll need it!
Once Perfect Chaos is destroyed, he will be reverted back to his
original state as Chaos 0. A group of Chao will come and herd around
Chaos. Sonic, Knuckles & Tails will look from overhead. Tikal appears
and takes Chaos back to the Master Emerald. Before she leaves, she
thanks Sonic and his pals for all their help. Sonic notices Eggman
leaving the scene also. As everyone stands speechless, Tails says a
word to Sonic, but he's not there. Sonic is seen running off into the
distance. The end.
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5 . 0 THE ACTION STAGES
==========================================================================
As you progress through each of the six main character quests, the
action stages will become playable. The action stages are what
classic Sonic game players will relate with the most. Yuji Naka and the
rest of SonicTeam have done a truly remarkable job of taking the unique
gameplay aspects of a Sonic platform game and converting them to 3D.
This is what you bought the game for, and believe me, once you play them
you'll know it was worth it.
This section will give you insight into each of the action stages and
will explain the differences in the stages that occur when using the
different playable characters.
When ever an action stage starts, a box will appear in the lower, center
of the screen denoting what the goal of that stage is. As I describe
the stages, I'll note what each characters main goal for completing the
stage the first time in is. Each character has different goals, adding
to the gameplay and replay value. Furthermore, the next time you play,
that same stage again, there will be a slightly new goal. Each
character has three goals for each of their action stages. When they
complete one of these goals, a Sonic Emblem is received. For more info
on the Sonic Emblems, see section [9]. If you get stuck and can't
figure out where to go, just follow the direction that the camera is
facing. The camera will almost always lead you in the direction you
need to go. As with all Sonic games, be sure to collect rings along
the way. As long as you have at least one ring, you can take a hit
from any enemy or obstical and you won't die.
At different parts of the stages, a glowing ball will be waiting to give
you instructions and assistance. This glowing ball is really the spirit
of Tikal, a young echidna girl of the ancient Echidna Tribe of Floating
Island. Just touch the ball and she will tell you what you need
to do next. Even though this is practically useless to non-Japanese
speaking players, it is still useful on Knuckles stages since she will
help lead Knuckles to the emerald shards by flying in their general
direction.
Also, most of the action stages are broken into several parts, each
with different music. The names for these separate parts don't appear
in the game, but I've used the names of the songs that accompany them
that are listed on the official Sonic Adventure soundtrack and the
game's sound test screens to help identify these sub-sections.
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5 . 1 Emerald Coast
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Playable by: Sonic, Big and E-102
Sonic's goal is to reach the end and rescue Tails.
Big's goal is to catch his pet frog.
E-102's goal is to capture Big's pet frog.
Most Sonic games start with a Green Hill style stage, but SA instead
starts with this friendly, refreshing run along the beach near the
Station Square Hotel. The music is lively and upbeat. The beach is
rendered in great detail, all the way down to a very realistic looking
lens flair from the sunlight above. The stage has three possible areas:
Azure Blue World (Type 1)-
This is the first part where Sonic starts. There are a lot of beach
chairs scattered about and wooden bridges to walk across. This part
also features the classic loop-2-loop that made the first Sonic the
Hedgehog game so famous.. now done in 3D! E-102 gets a slightly
altered version of this section for his version of the Emerald Coast
stage.
Windy and Ripply (Type 2) -
This second section is only available in Sonic's game. It features
a run behind some waterfalls, a round-and-round loop and an introduction
to the "numbered warp pads". Something to note is that right after
this section begins, if Sonic runs up the wall on the left and stays up
high, there is a shortcut through the stage in the form of a small cave.
Also, when Sonic reaches one part, Tikal's spirit (the glowing ball)
will be waiting to explain to him the "numbered warp pads". To use
these all you have to do is stand on one and press the jump button.
Continue to do so, waiting about a half a second each time you hit the
next warp pad and you will make it through all five of them. You should
familiarize yourself with this technique since the numbered warp pads
will be featured again in later levels.
Big Fishin' -
This area is only available to Big. Think of it as his secret fishing
spot. Big can not go outside this area and it looks a lot like the
area Sonic sees just before entering the "Windy and Ripply" section.
If you wander around enough with Big, you'll find a small island
out in the water with an entrance on one side. If you swim through
this underwater passage you'll end up inside the island's interior and
there will be a secret place to fish. I haven't found anything to
suggest that this spot has a special purpose other than it's just neat
to visit.
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5 . 2 Windy Valley
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Playable by: Sonic, Tails, E-102
Sonic's goal is to get a Chaos Emerald.
Tails' goal is to beat Sonic to the Chaos Emerald.
E-102's goal is to destroy E-103.
Windy Valley continues the Sonic gameplay tradition with the windy
fans that blow the characters around and across large distances. Lively
music and outrageous heights that would easily give anyone other than
Sonic and his pals vertigo. This stage is broken into three parts.
Windy Hill -
This part is accessible by both Sonic & E-102 (E-102 is limited only
to this area). There will be places where you will need to be going
fast enough so that you ride the currents along. Whenever you see
leaves flying about, get ready to start pouring on the speed and you'll
fly through the air and ride the currents to the other side. Also,
you can use Sonic's "Homing" Spin Attack on the small windmills to
reach shortcuts and itemboxes.
Tornado -
This part is only for Sonic. You'll be sucked up into a giant tornado
and you must make your way out the top. You'll be walking along pieces
of the land that the tornado has sucked up. To put it lightly, this
section looks absolutly stunning!
The Air -
This section is for Sonic & Tails (this is Tail's only part). Once you
get shout out the top of the tornado, you'll be making your way along
pieces of the ground that are falling through the sky. Get ready for
some wild angles and try to compensate your control to match. There
will also be a spot shortly into the stage where you can grab an extra
man. You will see a rocket pod. If you grab the rocket you will pass
up the extra man. Instead use your Light Speed Dash on the line of rings
just to the right of the rocket pod. Sonic savvy players will also
recognize the music from this section as being the same music from the
first stage of Sonic 3D Blast!
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5 . 3 Casinopolis
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Playable by: Sonic, Tails, Knuckles
Sonic's goal is to get a Chaos Emerald.
Tails' goal is to beat Sonic to the Chaos Emerald.
Knuckles goal is to find three hidden Master Emerald shards.
This level is very unique for Sonic. Instead of a mad dash to the end,
he instead needs to collect enough rings to exit the level. Of course,
it goes without saying that Sonic Adventure wouldn't be a true Sonic
game without a casino level, now would it? ;) This stage has four
parts.
Main Hall -
This section is for Sonic & Knuckles. You can hit the slot machines
around and get more rings. This section is much larger, with a second
floor for Knuckles and is incredibly detailed. For Sonic, there will be
a room for him to drop off his rings. He needs to have collected enough
so that he can climb the resulting pile to reach the exit on the other
side (400 rings).
Sonic Pinball -
This mini-pinball game is a lot of fun and a great way to collect the
rings Sonic needs to leave the level. It even has a slots machine
built in ala Sonic 2!
NiGHTS Pinball -
That's right.. it's another pinball game and this game pays homage to
SonicTeam's landmark Sega Saturn title, NiGHTS into Dreams! This game
offers the most replay value and to most rings for the play. It
features two levels of play and even a fly through the original NiGHTS
landscape! Cool! Here's a bit of info on playing this pinball game sent
to me by SA player Kurt Asbestos:
"It's actually very much like the actuall Nights game. When you go
to the top section, all you have to do is collect one blue chip
card (the blue orb). The Ideya capture (the big floaty thing in
the top center) will drop the Ideya (the sparkly orb thing
contained within the center). Now you must hit Sonic to the top
left side so he flies through the Twin Seeds level from Nights. You
will collect one Ideya. When Sonic returns to the pinball machine,
let him drop through the middle, and he will fly through the Spring
Valley level from Nights. When he passes the shrine-thingie with
Nights in it, he drops off the Ideya you just collected. After
collecting four Ideyas (just like in Nights, you start out with the
red Ideya), you win the game. As far as I can tell, all that
happens when you win the game is you get 300 or so rings."
Dilapidated Way -
This section is only for Sonic & Tails. For Tails, it's his only part.
You must race Sonic to the end. For Sonic, if he plays a pinball game
and fails to collect at least 100 rings in the game, he gets dumped down
in this sewer where he has to make his way back up to the Main Hall.
This isn't all that bad though seeing as there are a lot of ring item
boxes to collect down here.
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5 . 4 IceCap
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Playable by: Sonic, Tails, Big
Sonic's goal is to get a Chaos Emerald.
Tails' goal is to beat Sonic to the Chaos Emerald.
Big's goal is to catch his pet frog.
IceCap is the standard Sonic ice stage, but with a bit more puzzle
solving and more action towards the end. The music is soft and lazy,
like a cold winter morning. That is until the avalanche starts. :)
IceCap is broken into three parts.
Snowy Mountain -
This part is only accessible by Sonic. The goal is to reach the
limestone cave at the other side. There is a short cut in the form of
some numbered light pads at the bottom of the stage just as you exit
the cave you start in. The first pad is a little tricky to stand on,
but once you do, you'll zap to the end in no time flat. Is it just me,
or does the music in this section sound like the main theme to the
movie Dune?! What a weird coincindence, eh? :/
Limestone Cave -
This section is accessible by Sonic & Big. Sonic's goal is the follow
the path around the edge to work his way up to the numbered warp pads.
The last pad will knock the giant ice cycle down from the ceiling giving
Sonic a means of escape. For Big, this section offers several pools
to ice fish in as well as several underwater areas to explore. Be sure
to keep an eye open for the giant dinosaur skeleton.
Snowboard -
While less like an action stage and more like a minigame, this section
is available to both Sonic & Tails. Snowboard down the mountain to
outrun the avalanche. Watch for the yellow ski jumps and be sure to
press the jump button to send your character flying farther. Eggman
ships will come by and drop bombs, so watch out.
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5 . 5 Twinkle Park
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Playable by: Sonic, Amy, Big
Sonic's goal is reach the end (while chasing after Amy).
Amy's goal is the reach the end and evade the sentry robot, ZERO.
Big's goal is to catch his pet frog.
Twinkle Park is a theme park located in Station Square that's been
taken over by Dr. Eggman's robot minions. It features some great
visuals and heart pounding music to keep you moving along. There are
three areas to Twinkle Park.
Twinkle Circuit -
Available only to Sonic in the stage, an altered version of this
section later becomes available to all the characters. Grab some rings
and knock the monkeys out of the bumper cars. Then stand near one and
press jump to get inside. Use the analog stick to steer and the jump
button to accelerate. The attack button will make you go in reverse.
Also, the L & R buttons at the top of the controller will help you make
sharp turns. Try to avoid hitting other drivers and be sure to hit as
many speed boosts as you can.
Pleasure Castle -
This section is available to Sonic, Big & Amy. This is the main portion
of the theme park with giant rides surrounding the main Pleasure Castle
in the center of the stage. Amy will start here and have to press five
buttons to open the Castle door. Big will be able to fish here in the
nearby pool. Sonic's version of Twinkle Park stage ends with this
section.
Mirror Rooms -
This interesting section is only accessible by Amy and no-one else in
the game. Amy actually goes inside the Pleasure Castle's interrer. The
music reminds me of the ghost castles in Mario games. There are
mirrors everywhere so be prepared for some double vision. Varying
camera angles are sure to add to the difficulty and watch out for
collasping floors.
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5 . 6 Speed Highway
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Playable by: Sonic, Tails, Knuckles
Sonic's goal is to reach the end.
Tails' goal is to beat Dr. Eggman to the end.
Knuckles goal is to find three hidden Master Emerald shards.
Speed Highway is a blast to play. It was actually the first level ever
shown to the public while the game was in production. Lots of varying
play styles and good music. There are three sections to Speed Highway.
Speed Highway -
This section is available to Sonic & Tails (this is Tails only section).
This is the main section and it's a pure adrenaline rush! Get ready to
move faster than Sonic has ever gone before! I've had friends actually
get motion sickness watching me play this area. If you ever played
SonicCD and thought that it's Stardust Speedway was fast, you ain't
seen nothin' yet! Try to stay on the highways and don't fly off the
edges. There is a shortcut about halfway through the stage. When your
character reaches the first save point, you will be sent flying up the
side of a building. Keep pushing forward and to the left to go higher
up the building. There will be an alternate off ramp as well as a
Power Sneaker power-up item. There are more short cuts also so keep
a sharp eye open.
Goin' Down -
This section is only for Sonic (of course). Sonic will reach a glass
ledge, only to have to glass break from underneath him. But instead
of falling, Sonic will run down the side of the building! Watch out
for helicopter blades and barricades. Pick up some power up items and
Sonic will eventually make it to ground level unharmed.
At Dawn -
This section is available to Sonic & Knuckles (this is Knuckles only
part). It's a run through the main downtown district of Station
Square. Lots of monkey driven Police Pods will be chasing after you.
Also, be sure not to stand in the traffic or you'll get hit. Let the
camera lead you and you'll be fine. For Knuckles, this section is a bit
larger and there are a lot of items for him to destroy while looking for
emerald shards.
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5 . 7 Red Mountain
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Playable by: Sonic, Knuckles, E-102
Sonic's goal is chase after the Egg Carrier.
Knuckles goal is to find three hidden Master Emerald shards.
E-102's goal is to destroy E-104.
Red Mountain offers a lot of red hot action, not a lot of speed. Be
carefull to not get burnt. There's little new here except that Sonic
will encounter some trapeze swings that were introduced in the first
level of Sonic 3. There are two sections to Red Mountain.
Symbol of Thrill (Type 1) -
This area is for Sonic & Knuckles. Lots of flame gisers and rockets
to ride. Be sure to follow the camera's path. There are also several
shortcuts in this section for Sonic. For Knuckles, this stage offers
him his first chance to use his new Dig attack to find emerald shards.
Whenever his emerald sense meter is blazing red and there is nothing
nearby, there's a good chance the emerald shard you're looking for is
right below Knuckles' feet. You'll have to dig it out.
Red Hot Skull (Type 2) -
This second area is only for Sonic & E-102 and has slightly different
exits for both. There is a lot of rising lava and at points, you'll
have to jump across rocks to keep from getting burnt. There is one
place where Sonic can use his Light Speed Dash towards the end, so keep
you eyes open for it.
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5 . 8 Sky Deck
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Playable by: Sonic, Tails, Knuckles
Sonic's goal is to reach the end.
Tails' goal is to beat Sonic to the end.
Knuckles goal is to find three hidden Master Emerald shards.
In my opinion, this is the hardest stage in the game! Every jump you
make here increases your chances of falling into oblivion. Take your
time as much as possible and check your angles. While this stage is
great when it comes to camera angles and layout, it is also a real pain
to survive! There are two sections to Sky Deck.
Skydeck a GO! GO! (Type 1) -
This section is for Sonic & Tails (this is Tails' only part). After
being fired out of a cannon, you must carefully make you way across
the railings underneath the Egg Carrier to reach a cannon that you can
use to destroy the main gun in the center that is shooting at you.
Also, Sonic gets a second sub-section after the first part. This has
him running across the deck while being shot at by cannons. Listen
for the warning siren. When you hear it, the Egg Carrier is about to
make a dive. Grab on to one of the cannons or handrails on the ground
or you'll be swept off the wings to your death. At one point, Eggman
is launching many missle planes. Be sure to jump from ledge to ledge.
Don't stand on a ledge if it is starting to fall or you'll literally
have the floor fall out from under you. Eventually you'll get to a
big cannon with several rocket pods around it. Wait till the big
cannon is facing you to fire the rocket down it's barrel to blow it
up and move on to the next section.
General Offensive (Type 2) -
This section is for Sonic & Knuckles (this is Knuckles' only part).
Make you way up the tilting deck. Be sure to let the camera lead you in
the right direction. At one point the entire deck will go completely
vertical and Sonic will need to grab on to the ladders to make it.
For Knuckles, this stage is unique in that there will be a lever when
he first enters. Most of the time, an emerald shard will be behind
a closed garage door. To get the door open, use the lever (by holding
the Y button and pushing against the lever) to tilt the whole ship
causing the doors to swing open. Making the ship tilt different
directions opens different doors. The same goes for the large sliding
pieces in the center of the deck. Move the ship, and the sliding
pieces will slide to one direction or another revealing places
underneath where you can dig for emerald shards.
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5 . 9 Lost World
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Playable by: Sonic, Knuckles
Sonic's goal is to get to the center of the temple.
Knuckles goal is to find three hidden Master Emerald shards.
Lost World is considered by many players to be the finest stage in the
game! For Sonic, it offers the longest play time and the most varying
gameplay options. This stage is not a speed stage, but more of a puzzle
stage. When SonicTeam took a trip to South America to inspire them,
they used a lot of the photographs they took there as textures to be
used in this stage. The music is also incredible. Lost World has
three parts, although the last part isn't really part of the stage
per say.
Tricky Maze -
This section is for Sonic only. It has Sonic running through some
tunnels at the entrance to the temple. Eventually he'll reach the
first savepoint and the entrance to the Anaconda Room. Once inside
there will be a large stone anaconda moving in circles around the
center of the room. Be careful not to fall in the water here or you'll
die. Go left and there will be a round switch. Press it to raise the
water. When the anaconda comes around, carefully jump on it's back and
move towards it's head. Stand there for a moment, making sure to keep
yourself on the snakes head and eventually the camera will shift to
show a beam of light coming from the ceiling. Jump off and hit the blue,
square switch. This will unlock the first lock on the exit door. Now
jump up to the nearby platform and press the next round, water switch to
raise the water again. Repeat this process until all three of the square
switches have been pressed. The door will open and you can exit this
section.
Danger! Chased by Rock! -
This section is for Sonic & Knuckles (the later part of this stage is
Knuckles only part). Sonic will reach his next savepoint and have to
run along the edge of the temple. Once he gets to some doors, it will
be very dark and Sonic will run into some mirrors. Point the mirrors
at the larger mirrors to reflect the light and lightup the room. Take
your time so you don't fall into the water and die. I loose more lives
here than at any other part of the game! Take it slow and you
should be fine. Eventually you'll get to a part where there is no
more place to walk and just a long row of rings. A lot of players seem
to get stuck here for some reason. All you have to do is use the Light
Speed Dash (see section [3.1]) to get across. Sonic will then jump
into some running water and will water slide to the base of the
waterfall. Hit the red bumpers to get you across the water. Now Sonic
will face a giant boulder rolling after him ala Indiana Jones! Just
keep pulling down on the analog stick and you should out run it. Go
through the doors to enter the Temple's main chamber.
As soon as you enter the giant central room, go right to where the blue
button is. Press the button twice to line up the tiles on the wall.
When all the tiles flash, they are now empowered and Sonic can run
along them vertically! Climb them and go right. There will be a small
spot at the top right of the tiles where you can stand on top of the
tiles. Once there, jump on top of the dropping spikes and then into
the room above them.
Once the camera adjusts, turn around and you'll see a red button.
Press it and a row of rings will stretch across the room. Use the
Light Speed Dash again to get across and to the next section.
Leading Lights -
This section is only for Sonic and it only houses the animal storage
device that Sonic must jump on to exit the level. When Sonic gets here
the first time, a cinema will play out here. There is also a really
cool mural of Perfect Chaos shown destroying a city. Be sure to use
the D-Pad to take a look at it. =)
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5 . A Final Egg
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Playable by: Sonic, Amy, E-102
Sonic's goal is to reach the Egg Carrier reactor core.
Amy's goal is the reach the end and evade the sentry robot, ZERO.
E-102's goal is to find and destroy the Sonic target plush doll.
Final Egg is a typical Sonic final stage. It has Sonic running through
the bowles of the Egg Carrier in search of Dr. Eggman. For Amy, it's
a path she must take to escape. For E-102 it houses the swatbot target
range. There are two parts to this stage.
Mechanical Resonance (Type 1) -
This part is for Sonic & Amy. Avoid the lazer beams and the Egg
Keep