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FAQ: Legend of Zelda, The: Oracle of Seasons for Game Boy

FAQ/Walkthrough
Submitted by AstroBlue
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                       O R A C L E  O F  S E A S O N S
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                  The Legend of Zelda: Oracle of Seasons
                      FAQ/Walkthrough  Version 1.9a

               Written by AstroBlue (astroboy_blue@yahoo.com)
                        & Shdwrlm3 (shdwrlm3@yahoo.com)

                        Last Updated: July 20, 2001


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-                              IMPORTANT NOTE!!                              +
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

PLEASE, if you are even remotely considering writing a FAQ/Walkthrough for
Oracle of Seasons, DO NOT READ ON!  Just as it's best for players to play the
game before looking for help, it's best for authors to play the game
themselves before using someone elses info!  Shdwrlm3 and I have worked VERY
hard to collect all this info, and you would be doing a great disservice to us
and all the people who have helped us if you take any of this info!  PLEASE do
your own work!  Ask permission before taking anything!

Only a month after the Japanese release we already had quite a few copiers.
It's sure great to know that's the thanks we get for our hard work. PLEASE, do
your own work!!!  We WILL NOT tolerate any work taken without permission!  We
will be on the lookout for ANY FAQs, Websites, or Magazines with our info, so
consider yourself warned!

Any violators will be placed in the Naughty People List.


******************************************************************************

Welcome to AstroBlue' & Shdwrlm3's The Legend of Zelda: Oracle of Seasons
FAQ/Walkthrough for the Game Boy Color!  The Walkthrough itself is complete,
but we've still got lots of work to do!  Expect detailed and accurate lists,
and locations for all those extra items!

  C O N T E N T S
 *****************
1)PRELUDE
2)CONTROLS
3)CHARACTERS
4)FAQs
5)WALKTHROUGH
6)LINKED GAME CHANGES
7)SIDE-QUESTS
8)ITEMS
  i)Tools
  ii)Special Items
9)RINGS
10)BEASTIARY
11)HEART LOCATIONS
12)GASHA LOCATIONS
13)LINK SYSTEM
  i)Passwords (Secrets)
  ii)Link Cable
14)SECRETS
15)CODES
  i)Hacked Passwords
  ii)GameShark Codes
16)MISC.
17)THANKS TO


VERSION HISTORY
---------------
See bottom of document.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                    1) P R E L U D E                             /\  /\
/__\/__\===============================================================/__\/__\

(From Instruction Booklet)

One day in Hyrule, a strange force drew Link deep within Hyrule castle,
where he found the Triforce resting, glittering brilliantly as it awaited him.
"Link... Link... Accept the quest of the Triforce!"

Suddenly, Link was enveloped in a circle of light, and the next moment,
he vanished.

When Link awoke, he found himself in a forest he had never seen.
Confused, he looked around blankly at the unfamiliar surroundings. He heard
pleasant music and laughing voices echoing from deep within the woods. Link
followed the inviting voices until he came upon a traveling troupe of actors.
He was immediately struck by the beauty of a young woman who was dancing about
in circles. When the girl noticed Link, she smiled brightly and called to
him.

"Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would
you like to dance with me? Don't be shy. It will be more fun if we dance
together." She took him by the hand, and he reluctantly began to dance.
Unfortunately, this blissful moment did not last long. The sky suddenly
went dark, and there was a loud crash of thunder, followed by a resounding,
thunderous voice.

"I've found you, Din! You can't deceive me by disguising yourself as a
dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of
Seasons!"

Then a great tornado dropped from the sky and drew near Din, as if to
engulf her.

"Help me, Link!" she cried.
Link was blown back by the tornado as he struggled against its awesome
force, and Din was swept away in the wind...

And then strange things began to happen throughout the land.
When Onox carried off the Oracle of Seasons from the land of Holodrum,
the seasons fell into chaos and the land was deprived of the bountiful gifts
of nature. Life was slowly being drained from the land, and all living things
began to wither.

And so Onox set in motion his plan to gather the power from the withering
land and create a world of total darkness. Will Link be able to rescue Din
from the hand of evil, the General of Darkness?
Such is the quest Link must undertake.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                     2) C O N T R O L S                          /\  /\
/__\/__\===============================================================/__\/__\


Control Pad - • Move Link around.
              • Move cursor in Menus.

A Button - • Use item assigned to A Button.
           • Assign item to the A Button in the Sub-Screen.
           • Talk / Read / Look
           • Scroll through text
           • Stroke faster while swimming.
           • End Cutscene


B Button - • Use item assigned to B Button.
           • Assign item to the B Button in the Sub-Screen.
           • Cancel
           • Scroll through text
           • Dismount off Ricky & Moosh. And off Dimitri while he is not in the
             water.
           • Dive while swimming.

Start    - • Pause / Sub-Screen
           • Hold with Select to open Save Menu.

Select   - • View Map
           • Change screen in Sub-Screen.
           • Hold with Start to open Save Menu.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   3) C H A R A C T E R S                        /\  /\
/__\/__\===============================================================/__\/__\

 ____
|Link|
 ŻŻŻŻ
The Triforce's quest sends Link to the strange land of Holodrum. His journey
begins after he meets the travelling troupe of actors. Soon Din, Oracle of
Seasons is taken by the General Of Darkness Onox, so Link must embark on a new
adventure to save Din and nature itself. His power may be enough to save Nature
itself.
 ___
|Din|
 ŻŻŻ
Disguised as a dancer, the strong-willed Oracle of Seasons quietly assures
peace in Holodrum, but an hour of evil draws near...
 _____
|Maple|
 ŻŻŻŻŻ
Maple is an apprentice witch to her grandmother. She often sneaks away from
training and flies around on the magic broom she recently learned to ride.
Occasionally, she unexpectedly flies down and crashes into Link. Curse as she
knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for
something a little more hi-tech.
 _______________
|Bipin & Blossom|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
information about them to curious travellers.  Blossom is his wife.  Together
they have a young child who is full of promise.  What kind of man will this
child grow up to be?  This lovely couple inhabits houses in both Labrynna and
Holodrum.  They have a newborn baby, which, for some strange reason, you can
name for them.  Talk about lazy parenting :)  If you help them raise their
child, they'll give you tips on Gasha gardening.
 _____
|Zelda|
 ŻŻŻŻŻ
The Royal Princess of Hyrule is a symbol of the people's hope.  Her vivid
dreams allow her to predict when something evil is about to happen in the
world.  Her crest of wisdom and symbol of hope free the world from despair.
 ____
|Impa|
 ŻŻŻŻ
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
Zelda has ordered Impa to lead the Oracle of Seasons to Hyrule, and she meets
Link on the way. (Note: As D3ADRAV3N has pointed out, they colored in
Impa's... "chest."  That's censorship for ya.)
 ______
|Farore|
 ŻŻŻŻŻŻ
Farore is the third Oracle who links Holodrum, the world of the sorceress
Din, with Labrynna, the world of the sorceress Nayru.  Unlike the other two
goddesses, she's stuck with desk work in both worlds, residing inside the Maku
Trees.  The Oracle of Secrets, she will help your Secrets come to life.
 ____
|Onox|
 ŻŻŻŻ
The General of Darkness is behind the chaos caused by the disruption of
Holodrum's seasons. Onox has great power and uses his mighty flail to crush all
who oppose him. He has cast a barrier of shadow around his castle and plans to
gather the powers of destruction from the dying lands of Holodrum.
 _____
|Ricky|
 ŻŻŻŻŻ
Ricky is a Boxing Kangaroo that you find in Holodrum Plain. Link can hop
in his pouch and he will carry Link around. You can jump over holes one square
wide & jump up on to ledges with Ricky. Ricky attacks with swift punches by
the A Button, hold the A button and release when charged to use his Hurricane
Punch.
 ___________
|Shop Keeper|
 ŻŻŻŻŻŻŻŻŻŻŻ
Unfortunately, you can no longer steal from the shops.  Still the Shop Keeper
offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?
 ____
|Vasu|
 ŻŻŻŻ
The only jeweller in the world of Holodrum, he appraises the secret powers of
rings made from magical seeds.  Vasu also has two pet snakes.
 _____
|Moosh|
 ŻŻŻŻŻ
Moosh is a Blue Polar Bear with wings that you find in either Spool Swap or
Mt. Cucco. While riding on his back Link can fly for short distances by
tapping the A Button rapidly. Moosh's only attack is too crush baddies with his
large rear end, to do this hold down the A Button.
 _________
|Maku Tree|
 ŻŻŻŻŻŻŻŻŻ
The gigantic tree is the guardian spirit of all Holodrum, and it now awaits a
visit from a brave young man. It is said one can meet the Maku Tree only after
showing great courage.
 ____
|Ingo|
 ŻŻŻŻ
Ingo's lives in the Sunken City. His favorite pastime is to collect vases.
Beware do not touch any of the vases in his house.
 __________
|Mayor Ruul|
 ŻŻŻŻŻŻŻŻŻŻ
The mayor of a Horon Village. He is completely crazy about Gasha Fruit
& the treasures which you get from them.
 _____________________
|Grandfather & Mittens|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Grandfather's cat Mittens will not come down from the top of the tree in North
Horon Village. How will he get her down?
 _________
|Tick Tock|
 ŻŻŻŻŻŻŻŻŻ
The Clock Maker of Horon Village. He has been searching for a Wooden Bird
for some time now, but no one has ever seen it.
 ______________
|Subrosian Race|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Subrosians are the strange dwellers of a hidden world Link visits during his
quest. They are a mysterious people who always wrap themselves in robes. Many
suprises await Link in Subrosia.
 _______________
|Syrup the Witch|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
She is Maple's magic teacher and grandmother. This resourceful witch sells a
variety of rare (and expensive!) items, including Gasha Seeds and the always
useful Magic Medicine.  Her inventory may increase under certain conditions...
 ________________
|The Great Moblin|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never
done. Bombs are his specialty, as well as his downfall?
 _____________
|Skull Pirates|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
They're very willing to help you on your journey.
 _______
|Dimitri|
 ŻŻŻŻŻŻŻ
Dimitri is a Dodongo that you find in either Spool Swamp or in the Sunken
City. He can carry Link through water or up water falls while Link is riding
on his back. Dimitri attacks with a bite when you press the A Button. You can
also carry him around using the Power Bracelet.
 _____________
|Malon & Talon|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
These two raise the Cucco's in Holodrum. Also the LonLon Eggs which the
Cucco lay are good for cosmetics, and are popular with young ladies.
 _________
|Mrs. Ruul|
 ŻŻŻŻŻŻŻŻŻ
The arrogant wife of the Mayor Ruul.
 _______________
|Professor. Left|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The only professor of Holodrum, he loves books. With the knowledge acquired
from the books he read, he can tell Link various things about the Animals,
Plants & Monsters of Holodrum. All he needs is some light....
 _____________
|Mr. Guru Guru|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mr. Guru Guru manages the Windmill on a cliff. "Go around, go around! If
I could just oil it, it would go around more quickly..." he says.
 _____
|Sokra|
 ŻŻŻŻŻ
The prophet of Horon Village. He strangely seems to know quite a lot about the
Temple of Seasons and Subrosia. When he is not singing while playing his
lute his is always sleeping...
 __________
|Goron Race|
 ŻŻŻŻŻŻŻŻŻŻ
They used to live in peace on Goron Mountain, but because of the disorder in
the seasons, their peaceful lives are threatened. The Gorons all took shelter
in a cave to escape the bitter cold and now wait for Springs return-patiently.
 ____
|Vire|
 ŻŻŻŻ
The demon which serves Onox and Veran. Link must challenge it with various
strategy.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                         4) F A Q s                              /\  /\
/__\/__\===============================================================/__\/__\

1) Q. Can I e-mail you guys a question about the games?

   A. Yes, you may, but ONLY if you've read through the entire FAQ already and
      have not found the answer to your question.  If you have a question, try
      asking someone at the GameFAQs Zelda message boards first!  The people
      there (including myself and Astroblue who visit frequently) are very
      nice and will be willing to help.

      NOTE: I'd hate to waste space with this, but we must address this
      problem.  We are here to help you, and that's what this FAQ is for.
      However, please note that this is just a hobby for us, and we don't get
      paid regularly for writing our FAQs (thanks to CJayC for COTM, though!).
      We also are VERY busy with school and real life.  I'm generally a nice
      person, and I'm always willing to answer e-mails.  However, Zelda has
      brought on a massive glut of e-mail from shall we say, "annoying"
      people, and that doesn't help my mood at all.  As such, you must follow
      some rules before e-mailing us:

I. READ THE FAQ!  If we receive questions that are already answered in the
FAQ, we will DELETE your e-mail!  There is nothing more annoying than someone
who can't spend a few moments looking through a FAQ that we worked countless
hours on!

II. We don't want to be your friends!  I'm sorry if this sounds mean or rude,
but it's not like we have a lack of friends.  We don't expect to make friends
out of FAQ-writing, and we're not looking to.  You can e-mail us asking a
question about ZELDA:Oracles of Ages/Seasons, but ask about anything else and
we'll delete your e-mail and block you.  My pet peeve is people who ask too
many questions, so don't even try asking how old I am or whatnot.  Questions
about other video games are also very annoying!  Repeated questions from the
same person will also get you blocked, so try to figure stuff on your own or
look at the FAQ before e-mailing us.

III. Use proper grammar and language.  A bit of Internet lingo is expected,
but if we have no idea what you're saying, we will delete your e-mail.

IV. Be courteous.  Don't expect an answer if you tell us to "Help me now!!!"
Remember the magic word and ask please.

      Well, that's all (for now).  Follow these rules and you can e-mail us.
      If you don't, we'll delete your e-mail without feeling bad becaue you
      obviously didn't follow our rules.

      Now, I don't want you to feel bad about e-mailing us if you have a
      question.  However, if you didn't follow the rules, you can bet I'll
      make you feel bad :)

2) Q. Can I use information from your FAQ?  Can I use the ASCII art or dungeon
      maps?

   A. Perhaps... but ask permission first!  Also, if you're even remotely
      thinking about doing a FAQ for these games, DO NOT READ OUR FAQs!  You
      may read them to get yourself out of a few difficult parts, but try to
      do the work yourself!  Astroblue and I have worked countless hours on
      this FAQ, and it isn't nice for either of us or the countless people who
      have helped us to have our work stolen from.

      NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!!  Under no
      circumstances will we allow anyone to use the ASCII art at the top of
      the FAQ or any of our formatting (including headers, dungeon maps,
      walkthrough formatting, etc.)  Sorry, but we believe all FAQ writers
      should try to find a style of their own.

3) Q. Which game should I buy?  Ages or Seasons?

   A. If you have enough money we strongly suggest that you get both, as
      Oracle of Ages and Oracle of Seasons are both brilliant games.  Lots of
      people say that if you  like action get Seasons as it has lots of action
      and if you like puzzles get Ages as it has many puzzles.  This argument,
      while being flawed (as Ages still has quite a lot of action and Seasons
      does have quite a few puzzles), is also a good way of deciding which
      game to buy.  So if you like slashing Moblins get Seasons, and if you
      like pushing statues to solve a puzzle get Ages.  Also, if you are more
      inclined to the pre-N64 Zelda's you will like Seasons more as it is more
      old skool.  If you like Ocarina of Time and Majora's Mask get Ages as it
      borrows heavily from the style of those games (lots of character
      interaction).  If you still can't decide ask the kind chaps at your
      local store for a test run of both, since they may let you if it means
      selling a/some cart(s) :) .

4) Q. Can I get more then one Animal Flute?

   A. No, You can only get one. Which one you get is determined by the
      following. If you don't have an Strange Flute by the time you head
      up into the section of North Horon that is always Spring, when you meet
      Ricky he will give you Ricky's Flute. If you do have the Strange Flute
      by then he won't but instead later you will get a different Flute. You'll
      eventually get Dimitri's Flute if you got it from the Subrosia Dancing
      game and you will eventually get Moosh's Flute if you got it from the
      Horon Village Shop.

5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?

   A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees.
      The good stuff that appears after you collide include: Gasha Seeds,
      Magic Potions, Rings & a Piece of Heart, so try to meet her as often as
      possible.  She appears once for every 30 enemies you kill (15 with
      Maple's Ring).

6) Q. A Like Like ate my Shield, how do I get it back?

   A. Go to the Horon Village Shop and buy a new one, the prices are 30 Rupees 
      for a Wooden Shield, 50 Rupees for an Iron Shield & 80 Rupees for a 
      Mirror Shield. You can also buy them from a Deku Scrub in Spool Swamp but 
      his prices are higher. You can only buy the current Shield level you have
      upgraded to. 

7) Q. I found a empty room behind the Clock Shop after I dug around it with the
      Shovel, what is it for?
     
   A. It's used to get the Master Sword, after you get the ClockShop Secret in
      an Ages Linked Game.

8) Q. In Level 5 - Unicorn's Cave, you say to put the Magnetic Ball on the
      button, but there is no ball. What am I supposed to do?

   A. Well you didn't read the walkthrough for the Unicorn's Cave from the
      start. From the entrance to the level go up, right and then hop on
      the mine car closest to you (make sure you hit the switch so you
      head directly up). Climb the steps and go right, climb down the
      stairs and then head right to the next room. Kill the DarkNut then
      move the lone block to the right and the Magnetic Ball needed will
      fall down, now head back to the other side of the room and move the
      ball onto the button.

9) Q. Where is the Square Jewel? I followed the directions in your guide and
      all I got was 100 Rupees.

   A. You are playing a Seasons Linked Game so therefore the location of some
      jewels change. This info could have been found in the LINKED GAME CHANGES
      section but I will duplicate it here: To get the Square Jewel go to the
      stump in North Horon (where you met Din), and by using it with the Rod
      of Seasons change the season to Summer, then head down, left and bomb the
      pile of rocks. Enter the cave and open the chest for the Square Jewel.

10) Q. What path do I take in the Lost Woods?

    A. There are two paths, one takes you to the Noble Sword the other sets you
       on the path to Level 6 - Ancient Ruins. The path to the Noble Sword is:
       Change the season to Winter, go left, change the season to Autumn, go
       left, change the season to Spring, go left, change the season to Summer
       then go left to collect the Noble Sword. The to path to Level Six is: 
       Change the season to Winter, go left, change the season to Autumn, go 
       down, change the season to Spring, go right, change the season to Summer
       then go up to continue on your way to Level 6.


11) Q. Farore asks me "Do you know the secret to moving through time? and I do
       not know of such a Secret, what is it?

    A. This is another bad translation on NOA's part, what she should have said
      was "Do you know *A* secret to move through time?" what she means is
      all of the Memory Secrets. Memory Secrets are the secrets given to you
      after giving the passwords acquired in a Linked Game to a character in
      the first game you played. Memory Secrets once given to Farore let you
      have the upgrades you have received in your other game.

12) Q. Vasu just told me Rings lose their power over time!  Is that true?!

    A. Your precious Red Ring is safe.  Nintendo of America once again used a
       poor choice of words.  What Vasu means is that if Rings are not kept in
       a Ring Box, they will lose their power, so that's why Vasu must keep the
       rest of your Rings for you.  Your Ring Box only holds 1 Ring at first,
       so it's a cheap way of having you only carry 1 Ring at a time (or up to
       5 later).  If your Rings weren't in a Ring Box, they would lose their
       power!  But you do have a Ring Box and Vasu has a safe place for your
       Rings, so they will never lose power!



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   5) W A L K T H R O U G H                      /\  /\
/__\/__\===============================================================/__\/__\

NOTE: This Walkthrough is written to take you through Oracle of Seasons if it
      is the first one of the two Oracle games that you're playing. If your
      continuing Link's Quest from Oracle of Ages look at the Section entitled
      "LINKED GAME CHANGES" after this walkthough.

-------------------------------------------------------------------------------
                                   Prologue
-------------------------------------------------------------------------------

North Horon
```````````
After appearing being taken away by a girl in red walk right & talk to her (she
is dancing) she will introduce herself as Din. Now talk to everyone else in the
Performance Troupe, once that's done talk to Din again. After enjoying a dance
with Link she will notice the Triangle mark on his left hand. Suddenly the
campsite goes dark and lighting begins to strike rapidly destroying most of the
camp. A voice resounds introducing itself as Onox and proclaiming that Din is
the Oracle of Seasons, to which suddenly a tornado appears and Din is swept
away in it while Link is tossed violently away by it. Onox then proceeds to
trap Din the Oracle of Seasons into a crystal sealing her powers, he also sinks
the Temple of Seasons into the underworld thus further weakening the power of
nature.

Once Link wakes up Impa will be by his side, after explaining the whole
situation to Link she will tell him to give her message to the Maku Tree.

-------------------------------------------------------------------------------
                      Quest for the Fertile Soil
-------------------------------------------------------------------------------

Horon Village & Western Coast
^^^^^^^^^^^^^   `````````````
So now head down into Holon Village. Holon Village contains most of the people
of Holodrum in it, at the moment the only places that will be of interest to
you are: The Know-It-All Bird's Hut in the top left corner of the village where
you can learn about the basics of this game and Vasu Jewelers in the lower
right of the village where you can get the L-1 Ring Box and the Friendship
Ring. Anyway once your finished exit the village via the western exit. Now jump
down off the cliff from the gap below then head left, down around the wall & to
the right then enter the doorway with the roots on either side of it, this
leads to the Hero's Cave.

Hero's Cave
***********

   1 2 3     Places of Interest
     _ _     Entrance- B-1
A  _|_|_|    Small Key- A-3
B |_|_|_|    Wooden Sword- B-3
C   |_|_|

B-1   Avoid the Keese and head right, move the block to open the doors then
      head up to A-2.
A-2   Move the block up out of the way an follow the path to the next set of
      blocks. Move the left block down and the right block right then follow
      the path to A-3.
A-3   Stand on the button in the far right then collect the Small Key from the
      chest, then exit this room to A-2
A-2   Head back left follow the path to the blocks move the left one up and the
      right one right then follow the path to the next block and move it out of
      the way, the head down to B-2.
B-2   Move the block again to open the doors then head down, now use the key to
      go through the door on the right to C-3.
C-3   Now step on the switch then go around the pit and up to the next room,
      then open the chest to get the Wooden Sword.

Western Coast & Hero's Cave
`````````````   ***********
Once you appear outside of the cave go left up around the wall & to the right,
slash the bush then drop down into a hole. You will find yourself inside the
Hero's Cave again, open the chest for 30 Rupees, now drop down move the block
then exit the cave. Now head back to Horon Village, that you passed through on
the way to get the Wooden Sword.

Horon Village
^^^^^^^^^^^^^
In the far eastern part of the village is a large wooden door, break it down
with your Sword to get to the Maku Tree. Hit the snot bubble coming from the
Maku Tree's nose to wake it up. After telling him about Din, he tells you that
he fells a dark presence in the Northern Peaks where the Temple of Seasons
once rested. He tells you to collect the Essences of Nature to break the dark
seal that Onox has cast on the Northern Peaks. He will now give you the Gnarled
Key.

Now go to the Shop and buy a Wooden Shield for 30 Rupees. Walk out through the
northern exit of Horon Village to where Impa is.

North Horon
```````````
Then head up, right and hit the bushes then head up more, hit the bushes to go
left over the bridge then use the Gnarled Key on the lock to make the Gnarled
Root Dungeon rise! Now enter it!

-------------------------------------------------------------------------------
                          Level 1 - Gnarled Root Dungeon
-------------------------------------------------------------------------------

   1 2 3 4 5 6 7       Places of Interest
       _ _             Entrance- F-4
A     |_|_|            Boss- C-6  Mini-Boss- A-4
B  _ _ _|_|_ _ _       Small Key- E-5, C-5
C |_|_|_|_|_|_|_|      Dungeon Map- E-3
D   |_|_|_|_|_|        Compass- C-3
E     |_|_|_|          Boss Key- D-2
F       |_|            Seed Satchel- A-3
                       Fertile Soil- C-7

F-4   Head up past the eye blocks to E-4.
E-4   Move the top right block to open the doors then go right.
E-5   Kill all the Stalfos then collect the Small key then go left two screens
      to E-3 using a Small Key in the process.
E-3   Kill all the Stalfos then collect the Dungeon Map from the Chest, then go
      up.
D-3   Kill the Zol (Blobs) then jump on the mine cart which takes you to C-2.
C-2   Kill the Moblins then move the middle block to open the door so you can
      go left to C-1.
C-1   To get through this maze walk left till you hit the block, now push the
      block below down, the block on your left to the left, walk up, left,
      down and move the block below down, then the block on your left to the
      left, now head up and collect the Gasha Seed from the Chest then jump
      down and exit the room.
C-2   Head up the steps on the right then go right. Hit the switch then
      collect the Compass from the chest on your right. Now go back left & down
      the steps and jump in the mine cart it will take you to C-4.
C-5   Now go left and collect the Bombs from the chest. Go back right, up the
      steps then go down the steps on the right and follow the path to a
      switch, step on it to reveal a chest with a Small Key. Head back and go
      up the steps now go left and Bomb the weak section of wall. Then head up
      to B-4.
B-4   Make your way up through the maze hiding in the alcove to prevent getting
      hit by the spikes. Then head up using a Small Key to unlock the door.
A-4   This has the Mini-Boss(es) they are the Twin-Minotaurs's (see the
      Bestiary section for strategies. Once you defeat them go left.
A-3   Move the far left block up then go down the stairs. Collect the Seed
      Satchel with some Ember Seeds, use Ember Seeds to light Torches.
      Now go back up the stairs, move the block below the far left one down
      then go right & jump on the warp to D-3.
D-3   Use the Ember Seeds on the torches on the left to open the door. Then
      go through it.
D-2   Now kill all the Moblins then open the chest to get a Boss Key. Then go
      right, down, right, push the top right block, then go right, light the
      torches then go up to D-5.
D-5   Avoid the Wall Masters and open the chest in the room to get a
      Magic Ring. Go right via the top path and use the Boss Key on the
      Boss Door to get to C-6 and Aquamentus.
C-6   Now you will fight Aquamentus the Unicorn Dragon.
      Once you kill him collect the Heart Container then head right to collect
      the Fertile Soil.

-------------------------------------------------------------------------------
                     Quest for the Gift of Time
-------------------------------------------------------------------------------

North Horon
```````````
After exiting the Gnarled Root Dungeon a witch named Maple will fly around and
bump into Link causing some of your supplies and her hopefully some of her
supplies to fly everywhere, so quickly collect as much as you can, especially
anything she drops. She will randomly pop up every now and then. Now go south
to Horon Village.

Horon Village
^^^^^^^^^^^^^
Head to the far south-east where there are two saplings, Sokra the prophet
will awaken and will tell you that the four spirits of the seasons are calling
you. After he goes back asleep, use the Ember Seeds to burn down the saplings
and continue on to the Woods of Winter.

Eastern Suburbs
```````````````
Head up twice the go right and you will see Rosa who is from the mysterious
race of Subrosians, she wants to get to get back to the Subrosia Village
because a "temple" has fallen into her world nearby. But she cannot let anyone
follow her, so you will have to follow her while keeping out of sight (Watch
out she goes off screen for a second to trick you on the third screen). Anyhow
follow her through all three screens to the bushes then hack them down to
uncover a vortex to Subrosia where the mysterious race of Subrosians live.

Subrosian Volcanoes
```````````````````
Now go down the stairs on the left, then go left, down and down the stairs.
This is the "Subrosian Dance Hall" talk to the Red Subrosian and tell him you
will dance with them. Now this mini-game is basically just simon says, look at
the Red Subrosian he will do a sequence of three moves comprising of left
"dah", right "doo" & pose "dee" (Press A). After he does his three moves,
execute the sequence to the rhythm. After you do well enough he will award you
with the Boomerang.

Now head back up near the vortex and this time go down the stairs on the right
to the Subrosia Village.

Subrosia Village & The Temple of Seasons
^^^^^^^^^^^^^^^^   `````````````````````
Head east from the Village to get to The Temple of Seasons head up and
the spirits of the Four Seasons will tell you how they have waited for you
(and subtley fight over which season is better), keep heading up to enter the
temple. Walk through the water up on the podium and you will be given the
"Rod of Seasons", head out of the temple but walk south-east to the bluish
Tower of Winter, once inside hit the switch with your Boomerang and go across
the lava pit then follow the stairs up to the Winter Spirit and she will bless
The Rod of Seasons with the wintry chill of the Power of Winter. Exit the tower
now & go to the vortex to get back to the overworld.

Woods of Winter
```````````````
Once you walk to the right, Sokra will hop down and tell you to use the Rod
while standing on the Tree Stump. So do it and it will become Winter. Now head
roughly east until you get to an ice shaft with a Heart Piece then head north
until you get to a house in a Summer Area then go left, jump on the tree stump
& change the season to Winter. Go up the stairs on the right over the snow
build up and fall down the chimney. This is Holly's House and she is snowed in,
so talk to her and she'll give you the Shovel to clear the snow from the front
of her house.

Now exit & move the snow out of the way, go south now until you get to the
Heart Piece again then go left and change the season to Winter again. Now go
left, up and move the snow out of the way to go right. Hit the tree by the owl
statue to get Mystery Seeds, Mystery Seeds brings things to life. So anyway go
up, left & into the Snake's Remains.

-------------------------------------------------------------------------------
                          Level 2 - Snake's Remains
-------------------------------------------------------------------------------

   1 2 3 4 5 6
     _ _             Places of Interest
A   |_|_|_ _ _       Entrance- H-3
B     |_|_|_|_|      Boss- D-6  Mini-Boss- B-3
C       |_|_|_|      Small Key- G-2, F-5, F-1
D    _ _  |_|_|      Dungeon Map- E-3
E  _|_|_|_ _|_|      Compass- G-4
F |_|x|_|_|_|_|      Boss Key- B-6
G |_|_|_|_|_|        Power Bracelet- E-2
H   |_|_|            Gift of Time- E-6


H-3   Use Ember Seeds on the two torches to open up the doors then go left.
H-2   Open the chest in this room to get 5 Rupees then go up to G-2.
G-2   In this room kill all the Ropes (Snakes), collect the Small Key then go
      back down, right, up and then right to G-4.
G-4   Kill the Ropes that fall down then move the middle right block right to
      uncover a chest with the Compass inside. Head left then up to F-3.
F-3   Kill the Moblins and Ropes to open the door, then Bomb the left wall
      where the arrow of blocks is pointing to uncover a room full of Rupees.
      Then exit this room and use a key on the door above to go up.
E-3   Hit the both of the Bumper Beetles into the pit to open the door then
      head left.
E-2   Throw bombs over the pit at the Pig Warriors to kill them. You can refill
      on Bombs by slashing the Item Bushes. Once all killed, open the chest
      that appears to get the Power Bracelet. With it you can lift rocks/pots
      and do other actions using strength, now exit right.
E-3   Lift all the pots to get to the chest then open it to get the Dungeon
      Map. Go down then right to F-4.
F-4   In this room kill all enemies then move the block in the far right to the
      right to open the door to go right to F-5.
F-5   Quickly run past the giant spikes to the chest to get a Small Key then
      head down through the exit on the right to G-5.
G-5   To Push the rollers out of the away, equip the Power Bracelet and hold
      the button while your pushing it. Do that to the rollers to get to the
      stairs in the bottom right corner of the room, you'll appear in the
      overworld so collect the Gasha Seed then head left and down the stairs
      and you will appear in G-1.
G-1   In this room there is a Deku Scrub on the right that you can buy 10 Bombs
      off him for 30 Rupees. Head up to F-1.
F-1   You need to get to the chest really quick or it will disappear.
      Run diagonally up-right and Bomb the Cracked Block above to destroy
      it, then run diagonally up-left and Bomb the Cracked Block above, now
      run to the left and Bomb the Cracked Block, walk right then down and
      Bomb the Cracked Block below, now Bomb the Cracked Block just below the
      last Cracked Blocks you destroyed, head right and Bomb the Cracked Block
      on you right. Now quickly head to the chest and open it for a Small
      Key.
      Backtrack all the way to the room with spikes (F-5).
F-5   Head right to F-6.
F-6   Bomb the weak blocks & then go down the stairs on your right to a
      basement. To get past the spikes walk up to the ledge so the Thwomp
      pounds then run on top of it & then over to the other side of the pit,
      to pass the Thwimps just go down the ladder then quickly run across past
      them & now go up the ladders to A-2.
A-2   Move the roller to your right out of the way, collect the 10 Rupees from
      the chest then go right.
A-3   Get the rollers out of the way without standing on the weak floors for
      too long. Lift the pots out of the way then use a Small Key to get past
      the locked door to go down.
B-3   This room has the mini-boss Facade from Link's Awakening. (See the
      Bestiary for info on him). Once he's dead head right twice to B-5.
B-5   Use a Small Key on the locked block, head right & then down to C-6.
C-6   Make your way across the moving platforms anti-clockwise around the room
      over to the right side, then go up.
B-6   Get the Boss Key from the chest then Jump down and go left twice to B-4.
B-4   Move a pot out of the way and bomb the weak wall below to go down.
C-4   To kill the Pols Voice (Rabbits) throw bombs into their cages, once they
      are dead the door will open and you can go right, jump in the round-about
      and go down to D-5.
D-5   Walk over the moving platforms, move the pots out of the way & then use
      the Boss Key on the Boss Door to head right.
D-6   You get to fight yet another boss from the first Zelda, Dodongo (See the
      Bestiary section for info). After he's dead collect the Heart Container &
      head down to collect the Gift of Time.

-------------------------------------------------------------------------------
                     Quest for the Bright Sun
-------------------------------------------------------------------------------

Woods of Winter
```````````````
Head left by picking the rock up that's in your way, head up & change the
season to Winter & then make your way to Horon Village.

Horon Village & North Horon
^^^^^^^^^^^^^   ```````````
From the Horon Village head up until you get to the place one screen left of
were you met Din. Move the rocks out of the way, Now please NOTE: If you want
Dimitri or Moosh make sure you have their respective Flutes before you walk up
to the next section, as this is the time when the game permanently allocates
which Animal Friend you will get. So if you want Dimitri get the Strange Flute
from the Subrosian Dancing Game before heading up or if you want Moosh buy the
Strange Flute from the Horon Village Store before heading up. Anyway, head up
until you get to another tree bearing strange seeds, so hit it to acquire the
Scent Seeds. Scent Seeds are basically like the bait in the original Zelda
(i.e They lure enemies away from you like a diversion).

Head right and down then enter the Blaino Gym. Inside is Blaino talk to him
to fight him in a Boxing match (It costs 10 Rupees). The first person to step
out of the ring wins. Anyway just punch him when his guard is up so he goes out
of the ring, once he steps over the line he loses and you will be awarded
Ricky's Gloves. Now exit the Gym and go up, left, down, left, up & then left.

Holodrum Plain
``````````````
Go left then up & talk to the Kangaroo. Since you have his gloves he will let
you ride in his pouch and if you didn't acquire the Strange Flute he'll give
you his Flute so you can call him any time, his name is Ricky. Head south over
the holes until you can't any more then go left, up, up & over the ledge & then
up. If he didn't give you the Ricky Flute he will leave you now. Head up
then left to another tree bearing seeds.

Spool Swamp
````````````
Hit the tree to obtain the Pegasus Seeds, Pegasus Seeds let you run fast like
the Pegasus Boots did in Link's Awakening. Now go down, left, up, up, right and
enter the Floodgate Keeper's House, he has lost his key to work the Floodgates.
Hit the switch inside to drain the water from his pond, this uncovers the
Floodgate Key so collect it. Exit the house then go down the stairs on the
right in the drained pond.

In this cave use the Pegasus Seeds, stand on the switch then quickly run over
the bridge before it dismantles. Move the rock closest to Link up, then move
the one next to it down, pick up the stone ahead then move the bottom rock
left and the middle rock up & now you can go down the stairs. Head left pick up
the rocks and walk over the shallow water and then head right, lift the rocks
the go up the stairs. Now head up and exit via the stairs.

Now go down all the way then right and use the Floodgate Key on the lock, this
drains the water of the Spool Swamp. Now head left up and right, there is
Sokra he tells you need another Power of the Seasons. Anyway jump down off the
ledge into the shallow water then go down three times.

------------------------------------------------------------------------------
Now the walkthrough splits in three ways:

If you have Ricky's Flute
*************************
Go left then call Ricky and use him to jump up on the ledge, then go around
and down. Now use Ricky's Hurricane Punch to remove the bushes then continue
down over the holes, go up the right path, move the rock and enter the vortex.

If you acquired the Strange Flute via the Subrosia Dancing Game
***************************************************************
Go right then up, you will find Dimitri being attacked by the Great Moblin's
Henchmen. Talk to the green one and give him 50 Rupees then 30 Rupees and they
will bugger off. Now talk to Dimitri and and your Strange Flute will become
Dimitri's Flute. With him head down twice and then you will dismount off him
because he want's you to try and pick him up. But anyway head left via the
lower path, left, go up the right path, move the rock and enter the vortex.

If you bought the Strange Flute from the Horon Village Shop
***********************************************************
Go left then up and you will find Moosh being attacked by Pig Warriors because
they fed him their Spring Bananas and he still wouldn't move, when they see you
they scurry.  So go up and talk to him, but.. the Pig Warriors suddenly come
back so kill them all and then talk to Moosh again. Now your Strange Flute will
become Moosh's Flute, use it to call him whenever you want. Head down, right,
fly over the gap and head down, Fly over the next gap and head down, right,
left via the lower path, left, go up the right path, move the rock and enter
the vortex.

-------------------------------------------------------------------------------

Subrosia Village & Subrosia Seaside
^^^^^^^^^^^^^^^^   ````````````````
Go left, down and start digging in the beach using your Shovel dig everywhere
until you find the Star-Shaped Ore . Once you find it head roughly north to the
Subrosia Market, walk up to the Ribbon and select it to swap it for the Iron
Star. Now head down to the beach again but this time head right, then down and
talk to Rosa, you will give her Ribbon back and in return she will open the
locked doors in Subrosia.

From the beach head north past the Market, she will open up the locked doors in
the passage so you can get to the northern part of Subrosia. Now head east to
The Temple of Seasons.

The Temple of Seasons
`````````````````````
Get her to open the north-west Summer Tower. Move the rocks out of the way and
climb up to get the Rod of Seasons charged with the warm Power of Summer which
has the warmth of a summers day by the Summer Spirit. Now head back to the
Overworld via either one of the vortexs.

Spool Swamp
````````````
Head to the Tree Stump in north Spool Swamp, use the Rod of Seasons on it
to change the season to Summer then head up and climb the vines to get into the
Poison Moth's Lair.

-------------------------------------------------------------------------------
                       Level 3 - Poison Moth's Lair
-------------------------------------------------------------------------------

1F
   1 2 3 4 5       Places of Interest
     _ _ _         Entrance- B1F E-2
A  _|_|_|_|_       Boss- B1F C-3  Mini-Boss- B1F D-3
B |_|  _  |_|      Small Key-  1F: E-4
C |_|_|_|_|_|                  B1F: A-4
D |_|_|_|_|_|      Dungeon Map- 1F B-5
E                  Compass- 1F A-2
                   Boss Key- B1F D-1
B1F                Roc's Feather- 1F B-1
   1 2 3 4 5       Bright Sun- B1F B-3
     _   _
A   |_|_|_|
B  _ _|_|_ _
C |_|_|_|_|_|
D |_|_|_|_|_|
E   |_| |_|


B1F
E-2   Go up.
D-2   Use your shield to flip the Spiny Beetles then slash their underbelly's
      to kill them, once they are all dead the top door will open and you may
      proceed up.
C-2   Now head right until you get to a room with Wall Masters (C-5).
C-5   Kill all of the Wall Masters then push a pot from the far right corner of
      the room over on top of the switch to open the door, then proceed down.
D-5   Head left then down to E-4.
E-4   Use your Power Bracelet to move the rollers to get to the chest with the
      Small Key then exit the room, go right and up the stairs to 1F, D-5.

1F
D-5   Ignore the Pols Voice and move the far right block up then head up.
C-5   Kill the Moldorms and a chest will appear with Bombs inside, use them to
      Bomb the wall above with the pattern. Head up.
B-5   Get the Dungeon Map from the chest, then exit the room and head down.
D-5   Move the block next to the one you moved before down, move the third
      block from the bottom to the left the second block from the bottom down
      to go left.
D-4   This room has a puzzle in which you must push a group of statues
      around in the bottom of the room around so they much the statues in
      the top of the room. To solve it follow these 3 steps:

      1. Move the two far right Red Statues and the two far left Grey
         Statues down, the statues should look like this now:
              _   _
          _ _|R|_|G|_
         |G|G|Ż|R|Ż|R|
          Ż Ż   Ż   Ż
      2. Move the far left Red Statue right, move the Red Statue which
         is now below one you just moved right, they should now look
         like this:
                _ _
          _ _  |R|G|_
         |G|G|  Ż|R|R|
          Ż Ż     Ż Ż
      3. Now move the far left Red Statue down. And then move the far
         right Grey Statue left two spaces then down, the statues now
         should look like this:
          _ _ _ _ _ _
         |G|G|G|R|R|R|
          Ż Ż Ż Ż Ż Ż

      Now head left through the newly opened door, then two screens left and
      one screen up to room C-1.
C-1   Drop down and collect the 30 Rupees from the chest then go up the stairs
      and use the Small Key on the locked door to head up.
B-1   Kill all the Mimics the open the chest to get Roc's Feather. Exit the
      room.
C-1   Jump on the moving platform then down the hole near the far left wall to
      B1F, C-1.

B1F
C-1   Head down the stairs above. Jump across a the really high blocks to the
      next screen. Then jump down to the platform below, jump to the right and
      climb the ladder, jump to the platform on your left, and climb the
      ladders across through the small gap and then head up the ladder and out
      of the basement.
A-2   Jump on the blue trampoline, open the chest for the Compass then drop
      back down. Move the trampoline down to the other purple square in the
      bottom-right corner then jump on it to get to the other side of the
      higher level.

1F
A-2   Go right.
A-3   Use a combination of the Power Bracelet to move the rollers and Roc's
      Feather to jump the spikes to go right to the next room.
A-4   Go down the stairs.

B1F
A-4   Move the trampoline left, down & then over to the brown square. Jump on
      it to get to a small room with a chest containing a Small Key, then drop
      back down and go down the stairs to another basement. Make your way
      across to the other side of the basement using Roc's Feather to cross the
      platforms then go up the ladder to C-4.
C-4   Jump onto the moving platform then to the other side when it gets close
      to it. Then go right, down, left to D-4.
D-4   Jump the button to prevent the bridge from falling. Before going through
      the locked door, go up the steps and head around the path (jump over the
      Trap) to the chest with a Gasha Seed, then use a Small Key on the locked
      door and head left.
D-3   Now you will fight the mini-bosses which are Calamareye (see the Bestiary
      for info). Once they are dead head go up the stairs that have appeared
      in the bottom right corner.

1F
D-3   Head left to screens then flip over the gap (you will jump automatically
      jump over it when you hold up). Then go and fall down the big hole.

B1F
D-1   Now in this room quickly run anti-clockwise to avoid the big-spike, push
      the fourth block down on the right side into the abyss then jump across
      and collect the Boss Key. Now move blocks out of the way to exit right,
      go down & jump on the warp to B1F, D-3.
D-3   Go up the stairs.

1F
D-3   Walk left till you see a ledge then flip over it and go right, open up
      the Boss Door and head up.
C-3   Now you will fight the boss Mothula (see the Bestiary for info). After
      it is dead collect the Heart Container, go down the stairs and go up to
      collect the Bright Sun.

-------------------------------------------------------------------------------
                    Quest for the Soothing Rain
-------------------------------------------------------------------------------

Spool Swamp & Holodrum Plain
````````````  ``````````````
Head right, then go up the stairs. Now head to the screen below Ricky's Pen via
over the gaps with Ricky & Moosh and via sea with Dimitri. Go right two
screens, jump over the hole and up through the hollow tree.

Natzu Prairie/River/Wasteland
`````````````````````````````
If your Animal is Ricky or Moosh hit the red switch to make the bridge go out.

-------------------------------------------------------------------------------
Now using your Animal make your way over to Sunken City, here is how for each
animal:

Ricky
*****
Now go up one screen and call Ricky if you already aren't already on him, then
jump up on the ledge, go right, right, right, down, down, Hurricane Punch the
bushes then jump across the gaps and down, jump up on the ledge and go up,
right, up, around and down, down, jump off the ledge, then go up, up, up,
right, right, right, down and then right to enter Sunken City, Ricky
hates water so you can't use him in here.

Dimitri
******
Head right & into the water. Now swim right three screens, up, right, right,
dismount off Dimitri & throw him over the gap. Now jump back on him and head
down then right into Sunken City.

Moosh
*****
Head right, fly over the gap and head right, fly over the gap on your right
then fly up over the gap above you then head up, right, down, right, up,
right, right, fly over the gap then head down & then right to enter Sunken
City, Moosh hates water so you can't use him in here.

-------------------------------------------------------------------------------

Sunken City
^^^^^^^^^^^
Jump over the deep water then go, down, right, right & then up to get to a Tree
bearing Gale Seeds. Gale Seeds carry Link to any trees bearing one of the five
types of Seeds. Now head back in the direction you came from and if you got
Ricky's or Moosh's Flute you will come to see Dimitri being attacked by some
kids, talk to the middle kid he will let Dimitri go if you give him all your
Bombs, so do so and Dimitri will help you! If you have Dimitri's Flute your
should be riding on him at this moment anyway.

So now take Dimitri up and climb up the waterfall ahead, then climb the
waterfall on your left and into the Cave. Inside the cave are statues, move the
2nd Statue from the right to the right once, the 2nd Statue from the left up
and then right & the far left Statue right twice and then up, now stand in the
middle of them, charge up your sword and let go. Now jump over the deep water
and up the newly made steps and collect the Master's Plaque, then exit the
cave and go up the right waterfall, open the chest inside to get 50 Rupees then
talk to the man on the other side of the cave, you will swap the Master's
Plaque for Zora's Flippers.

Now you can swim without Dimitri and dive, so exit the cave and dive on the
right side of Ingo's House (in the NW corner of town) to find a secret
underground grotto, follow it killing Cheep-Cheeps on the way and you will end
up immerging on Mt. Cucco.

Mt. Cucco
`````````
Climb up the vines and then go up, right, up, up & then fall down the gap
closer to you and you will land on a vortex and will be taken to Subrosia.

Subrosia Village & Treasure Grove
^^^^^^^^^^^^^^^^   ``````````````
As you jump over the lava some Subrosians will bump into you, steal your Roc's
Feather and then they will put a Fool's Ore in your hands instead. Head left
and enter the house, after the thieves scurry off go left and then exit the
house. This is much like the Hide & Seek game you played with Rosa except it
goes for 5 screens and there are two Subrosian to hide from. So follow them
until they bury your Roc's feather in a red square, then dig it up with your
Shovel and you will bury the Fool's Ore in it's place.

Now backtrack until you leave the thieves house. Head right two screens, jump
over the lava and go down the stairs. Make your way across the lava in the cave
by jumping across the platforms before heading up the ladder collect the Gasha
Seed below.

The Temple of Seasons
`````````````````````
Enter the Spring Tower and make your way up to the Spring Spirit to get the
Power of Spring which is spring dew for the Rod of Seasons. Back track and
enter the vortex you came from to go back to the Overworld.

Mt. Cucco & Goron Mountain
`````````   ``````````````
Hop down and change the season to Spring, head right & there is Moosh the Bear
but he wants Spring Bananas. So slash the flowers and head up, pick up the
"Flying Blue Cucco" with the Power Bracelet then press the A button
repetitively until you end up on the higher ledge, then head up into the cave.
Jump across the gaps to get to the stairs to go up them & then hit the Palm
Tree to get the Spring Bananas.

Drop down off two ledges then enter the cave. This can get tricky, use the fast
moving platform to get to the button to press it down & then to the
Magic Ring that falls down. Exit, drop down & give Moosh the Spring
Bananas so you can ride on his back. Head left until you get to the snowy Goron
Mountain. Head up and fly Moosh over the crevices to get to the Dragon Key.

Now go back to Mt. Cucco and change the season to Spring, then head left
three screens and jump in the flower to spring up to the higher platform. Now
go up, right, change the season to Winter then go left, left, up the stairs,
right and then into the cave. Make your way through the various rooms of the
cave until you get to the top. Then use the "Flying Blue Cucco" to get over the
large chasm & use the Dragon Key on the lock. Now go left & drop down, right,
change the season to Summer and then enter the Dancing Dragon Dungeon.

-------------------------------------------------------------------------------
                     Level 4 - Dancing Dragon Dungeon
-------------------------------------------------------------------------------

2F

   1 2 3 4 5 6       Places of Interest
       _ _ _ _       Entrance- 2F D-3
A  _ _|_|_|_|_|      Boss- B1F A-4  Mini-Boss- 1F C-3
B |_|_|_|_|          Small Key-  2F: B-3, A-3
C |_|_|_|_|_                     1F: C-6, A-3, A-4
D     |_|_|_|        Dungeon Map- 1F C-2
E                    Compass- 2F D-5
F                    Boss Key- 1F C-5
                     Slingshot- 1F F-3
1F                   Soothing Rain- B1F A-5

   1 2 3 4 5 6
       _ _ _
A  _  |_|_|_|
B |_|_|_|_ _ _
C |_|_|_|_|_|_|
D   |_|_|_|_|
E      _|_|
F     |_|_|

B1F

   1 2 3 4 5 6
       _ _ _
A    _|_|_|_|
B   |_|_|
C
E
E
F


2F
D-3   Head up.
C-3   Kill all the Skull Knights in the room, then move the second block from
      the right down to get to the Chest (which has some Bombs inside), now
      jump into the mine cart which will take you to B-2.
B-2   Kill any Keese or Skull Knights that get in your way and Bomb the crack
      in the right wall. And then head through the hole.
B-3   This room is a puzzle. Just pick up the middle-top and the middle-bottom
      pots then you should have no trouble moving the 7 pots that are left on
      the buttons. Once you've done that get Link to stand on the last button
      so a Small Key falls down, collect it then head left and jump on the
      mine cart, make sure you hit the switch with your sword to change the
      tracks so the mine cart head left to C-1.
C-1   Move the blue statue on the button in the top-left corner of the room
      & then head up.
B-1   To get to the stairs move the far right block up, the 3rd block from the
      left up & then the 2nd block from the left to the right, then head down
      the stairs.
1F
B-1   Make your way through the maze (avoiding the Wizrobes) and go down one
      room then right to get to the Chest with the Dungeon Map. Then go back to
      the left and go down the stairs in the bottom-left corner of the room.
      This basement is slightly tricky, the first screen is pretty simple just
      jump across the platforms and avoid falling or link will become a shish
      kebab. But the second screen is hard, the only way to get over the
      dissolving blocks is to hold right and jump like crazy when the block
      right on the edge of the ledge materialises. Anyway, once you do it head
      up the ladder.
C-6   Light the torch to be able to follow the path. Just make your way over
      to the chest with the Small Key inside then head back and go down the
      stairs.  Now backtrack all the way to the first room of the dungeon.

2F
D-3   Then use a Small Key to go through the door on the right.
D-4   Bomb the right wall and go right again.
D-5   Kill all the Stalfos and Keese in the room then move the block on the
      right side of the room to uncover a chest. The chest has the Compass
      inside. Exit this room and then head up to C-4.
C-4   Submerge under the spiked rollers to be able to head up to the next
      room unharmed.
B-4   Avoid the enemies and jump across the platforms to get to the mine
      cart, jump in it and hit the switch only once. Then jump back on it so
      it takes you to room A-3.
A-3   Kill all the enemies and a Small Key will, fall into the water so dive
      where it landed to collect it. Jump in the mine cart to head back right
      to A-5.
A-5   Kill the Stalfos and then use a key to dissolve the lock so you can go
      right.
A-6   Kill all the Skull Knights in the next room and some steps will appear.
      Go up them then use a Pegasus Seeds so you can gain enough speed to jump
      all the gaps to your left with the Roc's Feather, then go down the
      stairs.

F1
A-5   Head down the steps and move the bottom block down so you can get to the
      mine cart, jump in it so you are taken to the room A-3.
A-3   Open the chest in the top-left corner of the room to get a Small Key,
      also the Deku Scrub in this room is selling 10 Ember Seeds for 20
      Rupees.  Anyway, head down to the room.
B-3   Jump over the spikes to head down again.
C-3   This room has the mini-boss Agahnim (see Bestiary for info). Once he is
      dead go down.
D-3   Jump in the mine cart, it will take you to E-4
E-4   Go down and then use a Small Key to go left through the locked door.
F-3   Use a Pegasus Seeds then move the statue out of your way and bolt around
      the maze to the chest. In the chest is the Slingshot. Now hop down, head
      right, up and jump in the mine cart.
D-3   Jump in the mine cart again but hit both of the switches to your right
      so you end up on the far right intersection. Thus the other side of E-4.
E-4   Now go up and then right.
D-5   Head to the right side of the room, use a Pegasus Seeds then jump across
      to the Locked Block with Roc's Feather. Use the Small Key on the
      block then head up.
C-5   Dive in the small pool of water on the right to get the Boss Key.
      Now backtrack all the way to the room A-3 (the room with the Deku Scrub).
A-3   Jump in the mine cart. After you have finished your ride equip the
      Slingshot with Ember Seeds, jump back on the mine cart and light all
      of the torches. Then head down.
B-3   Jump down past the spikes to the right then go and up, right and collect
      the Small Key from the chest. Now head to the room to D-3 (The room just
      below the room you fought Agahnim).
D-3   Move the block third from the left down to block the spike then head down
      and shoot the switch with your Slingshot. Now climb aboard the mine
      cart again and it will take you to D-2.
D-2   Kill all the Wizrobes then head up.
C-2   While avoiding the Beamos, use the Small Key on the lock & then head down
      the stairs.

B1F
B-2   Use the Slingshot with Ember Seeds on the two torches across the abyss
      to retract the bridge. Now go right then up.
A-3   Jump on the moving platform and avoid the Kesse & then open the Boss Door
      with the key. Head right.
A-4   Now time to fight the Boss who is the Gohma (see the Bestiary for
      info). After it's dead pick up the Heart Container and then head right.
A-5   Collect the Soothing Rain.

------------------------------------------------------------------------------
                   Quest for the Nuturing Warmth
------------------------------------------------------------------------------

North Horon
```````````
Go to the screen in North Horon where you met Din, then head down from
here & jump over the gap to get into the water/ice and head down.

Eyeglass Lake
`````````````
Go right & then go into the vortex to Subrosia.

Subrosia Village & Lava Lake
^^^^^^^^^^^^^^^^   `````````
Head roughly south and then when you get to the volcano follow the lava flow
all the way to the Bomb Flower and use the Power Bracelet to uproot it.
Backtrack to the screen just above the volcano then go left, left, up, pick up
the stone, use a combination of the Pegasus Seeds and Roc's Feather to jump the
gap and then go left & then up.

The Temple of Seasons
`````````````````````
Head west to get to The Temple of Seasons. Now head to the Autumn Tower in
the North East and talk to the Furnace Chief (He is wearing a headband), he
will use the Flower Bomb to open up the entrance to the Autumn Tower. So now
go up there and get the final Power of the Seasons for the Rod of Seasons.
Now backtrack to the vortex you came from and jump on it to go back to the
Overworld.

Eyeglass Lake
`````````````
Now head up and when you get to a stump change the Season to Autumn. Now to get
to the Unicorn's Cave head up, right, and pick the Mushrooms up out of the way.

-------------------------------------------------------------------------------
                            Level 5 - Unicorn's Cave
-------------------------------------------------------------------------------

   1 2 3 4 5 6 7       Places of Interest
           _           Entrance- H-3
A  _ _    |_|          Boss- B-5  Mini-Boss- F-6
B |_|_|_ _|_|          Small Key- E-4, D-1, G-2, F-3, G-4
C  _|_|_|_|_|_ _       Dungeon Map- C-4
D |_|_|_|x|_|_|_|      Compass- F-1
E  _|_|_|_|_|_|_|      Boss Key- C-5
F |_|_|_|_|_|_|        Magnetic Gloves- B-1
G   |_|_|_|            Gift of Time- A-5
H   |_|_|


H-3   Go up, right and then hop on the mine cart closest to you (make sure
      you hit the switch so you head directly up to room E-4.
E-4   Climb the steps and go right, climb down the stairs and then head right
      to E-5.
E-5   Kill the Knight then move the lone block to the right and a Magnetic Ball
      will fall down, this is for use later. So now head back to the room that
      has the two mine carts and jump on the one to the right this time.
      As last time hit the switch so the mine cart goes directly up to E-4.
E-4   But this time it will take you to the middle of the room where there is a
      chest, open it to get a Small Key. Then jump back on the mine cart so
      it goes back down then jump on it again, hit the switch again so the
      mine cart heads right to F-5.
F-5   Go down the stairs to the basement. Head left jumping past the Podobos
      (Fireballs), now in the next section wait by the Thwomps so they fall
      down then jump on them so you can get to the ladder to head back up to
      the surface and to room C-3.
C-3   Head right.
C-4   Kill all the Zols & Gibdo so a chest appears, it has the Dungeon Map
      inside. Once you have got it go left two screens.
C-2   Head up the steps and up a screen then jump down into the water. Use a
      Small Key on the door to the left and enter it.
B-1   Collect the Magnetic Gloves from the chest then use it to move the
      Magnetic Ball on to the button. Exit the room and head down.
C-2   Move the left block down, the right block down and then the middle block
      either left or right to continue. Head right and go down the stairs to
      the basement. Bomb the blue cracked blocks so you can head left. Jump
      from platform to platform avoiding the sonic booms from the gargoyles, to
      get to the ladder up to the surface.
D-3   Move the Armos Statue down three times, right twice then up once and then
      the door will open. Go down & then left.
E-2   Climb up the steps on the right and open the chest to get a Large Blue
      Rupee worth 100. Then head up to D-2.
D-2   Kill all the enemies in the room (Use the Magnetic Gloves to remove the
      masks from the Hiploops's to open the door on the left.
D-1   Kill all the Armos Knights but remember the order you kill them as you
      must open the four chests that appear in the same order you killed the
      Armos Knights to get 1 Rupee, 10 Bombs, 4 Ember Seeds & a Small Key.
      Then head right, down, move the Magnet Ball with the Glove then head
      down.
F-2   Kill all the enemies this room so the door on the left opens then go
      through it.
F-1   Follow the moving path to the chest then open it to get a Compass.
      Exit and head down twice.
H-2   Stand on the yellow square and use the North polarity so you get pulled
      across the gap, head up and open the chest for a Small Key. Now go down,
      stand on the right side of the Magnetic Pole and use the South Polarity
      so you get repelled across the gap. Go right, up, right to the room with
      the mine carts (G-4).
G-4   Jump in the left mine cart. If the track is not curved hit the switch
      so it heads left.
F-3   Use the North Polarity so you get attracted to the Magnetic Pole, then
      when you are on the left side of the pole let go and hold the button down
      again to use the South Polarity so you get repelled over to the chest
      which has a Small Key inside. Use the same technique to get over the gap
      again and jump in the mine cart to G-4.
G-4   Now go left twice, up twice, right, up & go down the stairs into the
      basement. Head right, Bomb the blue cracked blocks and then head right
      all the way to the ladder up.
F-5   Stand below the Magnetic Pole and use the South Polarity so you get
      repelled over the gap, jump in the mine cart to your left and open the
      chest it takes you to so you get the Small Key inside. Jump back into the
      mine cart to go back and then head right using a Small Key on the
      locked door.
F-6   In this room you will fight the mini-boss Syger (see the Bestiary
      for info). Once Syger is defeated head up then right.
E-7   Stand on the switch above and then head up & then quickly head left.
D-6   You must kill all the Magnet Guys to open the door on the left. Use the
      Magnetic Gloves to suck in the little Magnet Guys and then slash them
      your Sword to kill 'em, once they are dead head left.
D-5   Using the South Polarity face up to the Magnet Ball then walk a little to
      the left so the Ball comes down to within 2 squares of Link, head to the
      far top-right corner and using the North Polarity repel the Ball to the
      far left side of the room. Now backtrack to the room one screen above
      where you fought Syger (E-6).
E-6   Use a Small Key to head through the door on your left.
E-5   Using the South Polarity to attract the ball move it so it is on the
      button. If the ball isn't there you will have to kill the Darknut and
      move the lone block on the other side of the room for it to appear (see
      the start of the walkthrough for this Dungeon). Once the door is open
      head up through the newly opened door.
D-5   Using the South Polarity again use the Magnetic Ball as a shield against
      the flames to get to the locked door. Then head up using a Small Key on
      the locked door and go down the stairs to another basement. Use the North
      Polarity to rise up to the ledge, then jump across to the ladder down. Go
      down it, jump across the conveyor platforms then use the North Polarity
      to get up so you can collect the Boss Key. Now backtrack again to the
      room one screen above where you fought the Syger.
E-6   This time use a Small Key on the locked block & then go down the stairs
      to yet another basement. Jump on the moving platform, use the North
      Polarity to rise up & then drop on the other platform, head left, use the
      South Polarity to repel Link up to the ladder up.
C-5   Move the pots on the left out of the way, then using the North Polarity
      again attract Link up over the gap, attract Link right over the gap then
      head up and attract Link left over the gap. Then head up and use the Boss
      Key to head up to the fight with Digdogger.
B-5   Once he is dead collect the Heart Container and then head up.
A-5   Collect the Nuturing Warmth.

-------------------------------------------------------------------------------
                       Quest for the Blowing Wind
-------------------------------------------------------------------------------

Subrosia Village & Horon Village
^^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^
Firstly go to the Subrosia Market and buy the blue card for 5 Ore Chunks.
This is the Member's Card to the Horon Village Shop. Then go to the basement of
the Horon Village Shop and buy the Treasure Map for 200 Rupees. Now look at
your map, there are now sparkles. These sparkles show you there is treasure in
that square on the map. The four treasure are acquired by:

NOTE: The Locations of the Round Jewel and sometimes the Pyramid Jewel change
      in a Linked Game. See the Linked Game Changes sections for their new
      locations.

Round Jewel
 Swim to the sparkle on the map in Holdrum Prairie then enter the hole in the
 tree and talk to the Wise Old Man to get the Round Jewel.

Pyramid Jewel
 In the same screen the entrance to the Dancing Dragon Dungeon, dive in the far
 top- right corner. Then swim along the tunnel to collect the Pyramid Jewel.

Square Jewel
 Using the tree stump in Spool Swamp change the season to Winter then head
 roughly south to the sparkle directly below you on the Map (You may have to
 use a combination of Pegasus Seeds and the Roc's Feather to cross some gaps).
 Then move the snow out of the way using the Shovel and Bomb the rocks to open
 up a cave. Enter it and open the chest to get the Square Jewel.

X-Shaped Jewel
 In Western Coast there is a torch, light it using the Slingshot equipped with
 Ember Seeds and then cross the bridge. Then use Mystery Seeds on the
 Question Mark Rock Formation and it will turn into a Moldorm. Quickly kill it
 then open the chest to find the X-Shaped Jewel.

Tarm Ruins
``````````
Once you have all four, use a Gale Seed to travel to the Pegasus Seed Tree in
Spool Swamp. Then go right and up to get to the Tarm Ruins and insert all the
jewels in the holes to open the gate. Then head up and change the season to
Summer. Now climb the vines up, go left and then climb down the vines & move
the Armos Knight Statue to the left so some steps appear. Now climb the vine
up, go right, climb down the vine and change the season to Winter. Go left and
climb up the steps and to the next screen. Move the two lowest Armos Knight
statues to the right and then change the season to Autumn. Now go right and
move the Mushrooms out of the way to go down the stairs. Use your shield to
deflect the seeds back at the Deku Scrub to stun it then talk to it, it will
tell you the directions to the Tarm Ruins.

Now go back up the stairs, move the Mushroom out of the way and then go left,
up & move the Mushroom's out of the way. Go left, down and left to get to the
Lost Woods.

Lost Woods
``````````
Change the season to Winter then head left, change the season to Autumn then
head down, change the season to Spring & then right and then finally change the
season to Summer and head up to get through the Lost Woods.

Tarm Ruins
``````````
Now go up, up, right & change the season to Winter. Then go down, right, move
the snow out of the way with the Shovel & then head up, up, left and move the
lower Armos Knight to the right, jump down and change the season to Spring. Now
use the flower to bounce up and then head left over the bridge. Suddenly a man
with a Cane will appear and laugh maniacally a lot O_o. After he is gone enter
the Ancient Ruins.

-------------------------------------------------------------------------------
                           Level 6 - Ancient Ruins
-------------------------------------------------------------------------------

5F
   1 2 3 4 5       Places of Interest
       _           Entrance- 1F D-3
A     |_|          Boss- 5F A-3  Mini-Boss- 3F A-2
B     |_|          Small Key- 2F: B-3, B-2
C                             1F: A-2
D                  Dungeon Map- 1F B-2
                   Compass- 1F B-4
4F                 Boss Key- 2F C-1
   1 2 3 4 5       Magic Boomerang- 3F C-4
       _ _         Blowing Wind- Overworld
A     |_|_|
B     |_|_|
C
D

3F
   1 2 3 4 5
     _ _ _
A   |_|_|_|
B   |_|_|_|
C   |_|_|_|
D

2F
   1 2 3 4 5
   _ _ _ _
A |_|_|_|_|
B |_|_|_|_|
C |_|_|_|_|
D

1F
   1 2 3 4 5
   _ _ _ _ _
A |_|_|_|_|_|
B |_|_|_|_|_|
C |_|_|_|_|_|
D |_| |_| |_|


1F
D-3   Go up twice.
B-3   Go in the round-about then head right twice.
B-5   Collect the 5 Rupees from the chest then head down.
C-5   Bomb the bottom wall to get into a room full of rupees below. Then exit
      the room full of Rupees then go left, left, up & in the round-about again
      but this time you will be taken to the left. So go left and up to A-2.
A-2   Push the Bumper Beetle into the abyss then use your Boomerang to turn
      the Spark into a Faerie, then use the South Polarity of the Magnetic
      Gloves to attract the Magnetic Ball towards while Link walks up so
      the ball goes as high as it can then use the North Polarity to repel
      the Magnetic Ball all the way to the left. Then jump over the gaps
      to get to the far top-left corner. From here use the South Polarity
      while walking right so the Magnetic Ball moves up, right and over
      the gap to the platform with Link. Then repel the ball down using
      the North Polarity down over the gap. Jump over to the ball then
      using the South Polarity move the ball over to on top of the purple
      square. Then use the North Polarity so it goes over the gap while
      walking Link to the far right of the room. Then finally use the
      South Polarity to attract the ball to so it sits on top of the
      button. Then collect the Small Key and exit the room.
B-2   Go down then head up the steps on your left and go up. Collect the
      Dungeon Map from the chest then head down, kill all the Ropes (Snakes)
      and then move the lone block to open the door and head right.
C-3   Use the Small Key on the locked block and then head up.
B-3   Go through the round-about which will take you right. Now go right,
      right, down, left, left & then use the Magnetic Gloves to move the
      Magnetic Ball onto the switch to open the door so you can head left
      again. Go up, right and use the round-about again but this time it
      will take you up.
A-3   Use the Magnetic Gloves to place the Magnetic Ball onto the button then
      go up the stairs in the far top-left corner.

2F
A-3   Make your way through the maze of traps and head down.
B-3   Open the chest to get a Small Key then head up to exit.
A-3   Drop down the hole in the floor.

1F
A-3   Go down & then take the round-about to the left.
B-2   Then go down, right, up, and take the round-about left again.
      Then go down, right, up but this time the round-about will go right.
B-4   Use the Small Key to go up, jump from moving platform to moving platform
      to get to the chest in the top-left as it has the Compass. Then jump from
      platform to platform to get to the right to head right.
A-5   Stand on the button in the top right corner, then using a Pegasus Seeds
      and the Roc's Feather to take shortcuts quickly head to the top left
      corner of this room and head left and then go up the stairs.

2F
A-4   Open the chest to get 10 Bombs and then Bomb the crack in the
      bottom-right wall, then head down.
B-4   Open the chest  in the middle of the room for a crappy 5 Rupees and then
      quickly head up and around to the left.
B-3   Kill the Spiny Beetles and then move the Trampoline so it is on top of
      the purple square and then jump on it to head up.

3F
B-3   Go down & then right.
C-4   Open the chest in the next room to get the Magic Boomerang. Now kill
      all the Armos Knights with the Magic Boomerang and then when the door
      opens head left then drop down the hole in the bottom-left corner.

1F
C-3   Go left, head up the steps and go up & then left.
B-1   Open the chest in the top-right corner for 10 Rupees and then make your
      way through the maze of traps to the button in the bottom right corner,
      stand to the left of the spike so it just left and the quickly step on it
      and then head up through the newly opened door.
A-1   Use the Magic Boomerang to curve around the statues to hit the crystal
      switch and then head up the stairs.

2F
A-1   Go down.
B-1   Use the Magic Boomerang to hit the moving crystal switch and then go
      down through the newly opened door and jump down the hole.

1F
C-1   Head down, right a little, up & light all the torches with a Slingshot
      equipped with Ember Seeds and then head up the stairs that appear.

2F
C-1   Go right.
C-2   Equip Pegasus Seeds on one button and the Roc's Feather on the other and
      then collect the Large Red Ruby, now Indiana er... I mean Link has to run
      right, around and left then through the door before the room crushes him.
      So use Pegasus Seeds and jump over all traps in your way.
C-1   Now collect the Boss Key and then exit the room and then go up the
      stairs.

3F
C-2   Kill all the Skull Knights and then move the top left block to open the
      door, and then head up.
B-2   Drop down the hole, head down and around and open the chest to get a
      Small Key and then hop on the trampoline to get back up. Use the Small
      Key to head up.
A-2   Now you will fight the Mini Boss called Vire (see Bestiary for info).
      Go right.
A-3   Run right past the traps, if you don't stop running you will be fine.
A-4   Jump over the rollers when they roll towards you, then step on the switch
      in the corner and head down.
B-4   Step on a switch; either Ropes will drop down that you have to kill in
      order for the stairs to appear or the stairs will just appear. Anyway go
      up the stairs.

4F
B-4   Avoid the Wallmasters and head up.
A-4   Kill the beetles by moving the Magnetic Ball over them using the Magnetic
      Gloves then head left.
A-3   Using the Magic Boomerang make all the switches on the left red and
      then head down.
B-3   Kill both of the Skull Knights and then move the trampoline all the way
      down to the wall and then four spaces to the right and then jump on it to
      head up a level. Hit the switch with your Magic Boomerang and then jump
      down the hole, go up the stairs on your left.

5F
B-3   Move the block directly on you right to the right and then use the Boss
      Key on the Boss Door to head up.
A-3   Now you will fight the Boss Manhandla, who like Aquamentus and Dodongo
      were from the first Zelda (see Bestiary for info). Once it is dead
      collect the Heart Container and then head up the stairs to collect the
      Blowing Wind.

-------------------------------------------------------------------------------
                       Quest for the Seed of Life
-------------------------------------------------------------------------------

Horon Village & Eastern Coast
^^^^^^^^^^^^^   `````````````
Warp to Horon Village and then head out the east exit of town. Go down
through the hollow log to get to Eastern Coast. Head right until you get to a
Skeleton Pirate, talk to him. Now head to a vortex that takes you to Subrosia,
the one on Mt. Cucco is the closest unless you have retracted the bridge inside
the cave in Horon Village.

Subrosia Cemetery
`````````````````
Enter the Pirate Skeleton House in the SW. Talk to the Ship's Captain, he has
lost his Pirate Bell which he needs to get his Ship back afloat. So go up the
stairs and talk to the Pirate Skeleton on the right, he will show you a
sequence using the cupboards. If the cupboards are labelled 1 to 4 from the
left to the right the sequence would be written as: 33211444. Now head up the
stairs and enter the vortex to head back to the overworld.

Horon Village & Eastern Coast
^^^^^^^^^^^^^   `````````````
Hit the switch to retract the bridge if you already haven't, this vortex can be
easily gotten to via the stairs in south Horon Village. Exit the cave and then
head to the Skeleton Pirate on Eastern Coast, talk to him then enter the
sequence using the four skulls that the Skeleton Pirate showed you using the
four cupboards. Now you can head up onto Samasa Desert.

Samasa Desert
`````````````
Find the buried Pirate Ship and enter it, then talk to the Red Skeleton Pirate
inside. Exit the Ship and then head to the NE where there is a Oasis, pick up
the Red Skull there. Carry it around all of the sand whirlpools in the desert
until it's teeth start chattering this means you should drop down the nearest
sand whirlpool with it. Collect the Rusty Bell that is down the sand whirlpool
and then resurface via the stairs and then out the entrance to the cave.

Now go into the buried Pirate Ship again and move the brown crate up out of the
way and then go up the stairs.

Subrosia Cemetery & Subrosia Village
`````````````````   ^^^^^^^^^^^^^^^^
Once in Subrosia head to the Subrosian Smithy and talk to him, and he will
restore the Rusty Bell into the Pirate Bell. Now take it to the Ship's Captain
and talk to him and he will take Link in his Ship to the other Side of Western
Coast.

Western Coast & Graveyard
`````````````   `````````
Depart from the ship then head up and enter the house. Open the chest for some
Bombs and then throw a bomb over the hole at the crack in the wall. Then go
right and exit via the doorway below. Change the season to Summer then go back
into the house and out the other exit. Now go down, down, left, left, up via
the vine, up & then go down the stairs to enter the Explorer's Crypt.

-------------------------------------------------------------------------------
                        Level 7 - Explorer's Crypt
-------------------------------------------------------------------------------

1F
   1 2 3 4 5       Places of Interest
     _ _ _         Entrance- 1F D-3
A  _|_|_|_|_       Boss- B1F E-3  Mini-Boss- B2F E-3
B |_|_|_|_|_|      Small Key- 1F: A-4
C   |_|_|_|                   B1F: A-2, A-4
D     |_|                     B2F: A-2, C-4
E                  Dungeon Map- 1F C-2
                   Compass- 1F A-2
B1F                Boss Key- B1F A-5
   1 2 3 4 5       Roc's Cape- B1F A-1
   _ _ _ _ _       Seed of Life- B1F E-2
A |_|_|_|_|_|
B |_|x|_|x|_|
C   |_|_|_|
D    _ _ _
E   |_|_|_|

B2F
   1 2 3 4 5
     _ _ _
A  _|_|_|_|_
B |_|x|_|x|_|
C |_|_| |_|_|
D   |_|_|_|
E   |_|_|_|


1F
D-3   Go up, left, around and to the right & then up twice.
A-3   This room has torches that are being blown out by a ghost, once they have
      all been blown out you will be taken to the start of the Dungeon. So
      quickly head right.
A-4   Kill all the Wizrobes so a chest appears, open it to collect a Small Key.
      Now backtrack, left, down, down, left, around and to the right.
C-3   Use the Small Key on the locked door to head right.
C-4   Kill all the enemies in the next room and a chest will appear, open it to
      get a Magic Ring. Head up the steps on the left and go left and
      then up.
B-3   Light the torches using the Slingshot equipped with Ember Seeds and a
      Ghini will appear. Swipe him a couple of times while avoiding his sword
      and he will dissolve. Now drop down and then head up.
A-3   The curse has been lifted from the room. So Bomb the left wall and head
      through the opening to find a chest with the Compass inside. Then exit
      and move the rollers with the Power Bracelet to get to the stairs leading
      down.

B1F
A-3   Head left.
A-2   Go up the steps and stand on the button so a Trampoline appears. Move it
      two spaces down, one to the left and then jump on it. But while Link is
      in mid flight land on the button close to him. Then collect the key that
      falls down and exit the room.
A-3   Now walk near all the Armos Knights and kill them with the Magical
      Boomerang until you find the one that is a statue. Then move this one on
      to the button in this room and then head down.
B-3   Make you way to the stairs going down and head down them.

B2F
B-3   Jump on the moving platform and when it gets to the other side, use the
      South Polarity of the Magnetic Gloves to repel Link across the gap and to
      the doorway leading up to A-3.
A-3   Quickly head over the bridge and to the left.
A-2   To get all the statues in their right place stand on the lower button on
      your left then the left button below you then the top button on your left
      and then finally the right button below you. Now collect the Small Key
      and then go right, down, use the North Polarity to cling to the Magnetic
      Pole then take the moving platform to the stairs leading up.

B1F
B-3   Now head down using the Small Key on the locked door.
C-3   From the three blocks to the left of the Trampoline move the top and the
      bottom one right & then the middle one up. Then from the three blocks to
      the right of the Trampoline move the top and the bottom one right & then
      the middle one down. Then move the Trampoline left three spaces, up one
      and then jump on it to get to 1F, C-3.

1F
C-3   Go left.
C-2   Open the chest to get the Dungeon Map and the head right and drop down
      the hole.

B1F
C-3   Go through the locked door on the right.
C-4   Use Pegasus Seeds to run fast and then Ember Seeds to light all the
      torches. Once that's done you will have to fight another Ghini, this time
      with a Lantern that spreads flames. After a couple of swipes he will
      dissolve so then exit the room and go left.
C-2   This room would have been cursed, but since you killed the fire Ghini it
      is clear. Dive under the rollers to get to the stairs leading down.

B2F
C-2   Head left.
C-1   Kill the Knight close to you and then use the Magnetic Gloves so the
      other two come over the gap, once they are both floating on top of
      the darkness stop and they will fall to their doom. Now cross the
      bridge, head up, hit the switch, head down over the bridge and then
      up.
B-1   Use the North Polarity to attract Link to the turning Magnetic Pole above
      and then when he is to the right of the Magnetic Pole let go. Now using
      Pegasus Seeds and Roc's Feather jump up to the platform above and then
      left to the platform on your left. Now use the North Polarity to
      attract Link to the Magnetic Pole below and then when Link is to the
      left of it use the South Polarity to repel Link away from the
      Magnetic Pole. When Link is directly below the Magnetic Pole on the
      left quickly let go face up and use the South Polarity to repel Link
      over to the Platform with the Trampolines. Jump on the Blue
      Trampoline, kill the Stalfos and then jump back down the hole. Now
      jump on the Red Trampoline, make your way across the spikes and jump
      down the hole above.

B1F
B-1   Head up.
A-1   Jump on the moving platform and then when it circles around the screen
      once jump up to the chest & open it to get the Roc's Cape. Now
      backtrack all the way to the room with the rollers and water (B1F C-2).
C-2   From there head right, up and then down the stairs.

B2F
B-3   Make your way up like before.
A-3   Go over the bridge and then jump down over the gaps on the right with the
      Roc's Cape to head right.
A-4   Kill all the Magnet Guys, move the Trampoline all the way up and then
      jump on it and try to land on the moving platform.

B1F
A-4   Walk so you are just above the ledge on the left and then face right, use
      the South Polarity and then jump down off the ledge. Now put the Magnetic
      Ball on to the button using the Magnetic Gloves then open the chest that
      appears to get the Small Key. Now go left.
A-3   Move the statue on to the switch and then head down, down, left & then go
      down the stairs.

B2F
C-2   Use the Small Key on the Locked Block, wait until all the tiles stop
      flying and then using the Roc's Cape head down.
D-2   Go down, around the perimeter then up, drop down, kill the Moldorms &
      then head down.
E-2   Use Pegasus Seeds and the Roc's Cape to get to the button and then jump
      back over the gap, move the block down out of the way and then head
      right.
E-3   In this room you will fight the Poes (see the Bestiary section for
      info). Once they have been killed....er... exorcised head right.
E-4   Go up the lower set of stairs, down the stairs to your right, up the
      stairs to your right, down the stairs below and open the chest for a
      measly 1 Rupee. Now go up the stairs, down the stairs above you, up the
      stairs above you, down the stairs to your right & then head up.
D-4   Use the North Polarity to attract Link towards the Magnetic Pole then
      when he is below it use the South Polarity to repel Link over to the
      platform below. Now using the Roc's Cape jump over to the other
      platform. Then face left and use the North Polarity to cling to the
      Magnetic Pole then when you are to the left of the pole use the South
      Polarity then quickly cling to the Magnetic Pole which will be just
      above you with the North Polarity. Then when you are above it repel
      yourself over to the weak floor above using the South Polarity. Then
      jump down and over to the moving platform and then jump and head up.
C-4   Kill all the enemies in the next room and then collect the Small Key.
      Then go back down.
D-4   Head back to the moving platform then jump to the right. Head as far
      right as possible then push up and you will move the block out of the
      way.  Now go up a screen and then head right through the locked door
      using a Small Key.
C-5   Flip over the gap and head up.
B-5   Go down the steps into the water and then head down.
C-5   Use a Pegasus Seeds and jump down to land on the bottom switch, then jump
      up and land on the top one and then jump on the middle one. Go up the
      step that appeared, flip over the gap and head up.
B-5   Step on the switch and then jump on the Trampoline and hold down to land
      on the moving platform.

1F
B-5   Jump to the left from the platform and go down the stairs in the bottom
      left corner.

B1F
B-5   Hit both of the switches then jump and float over to the closed door then
      over to the other side and hit the blue switch. Then jump over to the
      door and head up.
A-5   Kill all the Stalfos then open the chest to get the Boss Key. Now
      backtrack to the room with many stairs and Wizrobes.

B2F
E-4   Go up the stairs to your left, down the stairs to your left, up the
      stairs in the far bottom-right corner, then left and use the Boss Key to
      go left.

B1F
E-3   Now your will fight the boss Gleeok who is also from Zelda 1 (See the
      Bestiary for info). Once Gleeok is dead collect the Heart Container then
      head left.
E-2   Collect the Seed of Life.

-------------------------------------------------------------------------------
                  Quest for the Changing Seasons
-------------------------------------------------------------------------------

North Horon
```````````
Use a Gale Seeds and warp link to the Scent Seeds Tree in North of Horon
Village. From it go down, left, up, left, up, up and then go left through the
hollow log.

Temple Remains
``````````````
Now while avoiding the Knights go up, jump over the pit using the Roc's Cape
and head right, up, right & change the season to Autumn. Now head left twice &
then up. Using Pegasus Seeds quickly run over the leaves as they will only
hold you for so long and then head up, down via the path on the right, down &
change the season to winter. Then head up, right, jump over the gap to the snow
build up, then head down and enter the vortex.

Subrosian Volcanoes
```````````````````
Head up the stairs and enter the cave. There is a Subrosian throwing good items
into the lava pool, so join him and throw a Bomb in it. This will cause all the
Volcanoes in the underworld to erupt, sending fire into the Temple Remains
above. This clears the trees in your way while creating many streams of lava.
Now exit the cave and hop on the vortex to go back to the Overworld.

Temple Remains
````````````
Head up, jump over the lava and go right, down and change the season to Summer.
Then go right, up via the vines, jump across the lava to go left and then jump
over the lava and go up through the door.

Use the North Polarity up between the rocks at the Magnetic Pole to cross the
gap, then go far right and use the North Polarity on the Magnetic Pole below to
cross the gap again & then head up the stairs. Move the far right rock down,
then the upper rock on the far left to the left then the rock below down. And
then head left and move the bottom rock up and then the top rock right and then
head up the stairs. Head left and then go down the stairs. Head left via the
top path and then go up the stairs. Go left, left, up into the temple & then
jump in the vortex to take you to Subrosia again.

Subrosian Volcanoes
```````````````````
Now head all the way up and enter the Volcano to get to the Sword & Shield
Maze.

-------------------------------------------------------------------------------
                      Level 8 - Sword & Shield Maze
-------------------------------------------------------------------------------

1F
   1 2 3 4 5 6       Places of Interest
   _ _ _ _ _ _       Boss- B1F F-6  Mini-Boss- B1F B-4
A |_|_|_|_|_|_|      Small Key- 1F: D-2, A-1, F-5, C-4, E-6
B |_|  _ _  |_|                 B1F: F-4, E-4
C |_|_|_|_|_|_|      Dungeon Map- 1F G-4
D |_|_|_|_|_|_|      Compass- 1F F-2
E |_|x|_|_|x|_|      Boss Key- 1F C-6
F   |_|_ _|_|        Hyper Slingshot- 1F G-3
G     |_|_|          Changing Seasons- B1F A-4

B1F
   1 2 3 4 5 6
       _ _
A     |_|_|
B     |_|_|
C     |_|_|
D  _  |_|_|  _
E |_|_|_|_|_|_|
F |_|_|_|_|_|_|
G     |_|_|

1F
E-1   Go up and then right to D-2.
D-2   Hit the statue with no eye with the Slingshot the collect the Small Key
      that falls down. Now go left & then up twice.
B-1   Kill all the Magnet Guys and then head up.
A-1   Kill all the Gels and then bomb the cracked blocks to get to the Magnetic
      Ball and then using the Magnetic Gloves crush the Bumper Beetle with it
      and a Small Key will fall down.  Collect it and then head right
      twice.
A-3   Unlock the locked block and then go down the stairs.

B1F
A-3   Make your way down hit the Ropes if they come for you.
B-3   Avoid the rollers and head down the stairs to the Basement. To get to the
      ladder up on the other side of the basement, use your Roc's Cape but
      make sure you hold the button as double tapping will not work.
E-1   Make your way across the lava and avoid he roller (try jumping with the
      Roc's Cape) to head down.
F-1   While avoiding the Giant Spikes stand on the button in the top-right
      corner to open the door and then head right.
F-2   Go up the stairs.

1F
F-2   Make your way carefully over to the chest and open it to get the Compass.
      If a Spiny Beetle or Keese touches you will ping-pong between the spikes
      at a loss of many hearts. Go back down the stairs.

B1F
F-2   Use a Small Key on the locked door to head right.
F-3   Enter the round-about and then go up the steps, left, drop down & then go
      right and enter the round-about again to go down.
G-3   Do not kill anything in the next room until the Armos Knight wakes up and
      starts moving. When he does this, go up the stairs in the corner.

1F
G-3   Head right and open the chest to get the Dungeon Map. But don't leave
      just yet... using the South Polarity of the Magnetic Gloves move the
      Magnetic Ball left so it drops through the gap. Then go right so
      it's just before the lava. The using the North Polarity take it
      right over the lava and then back left so it sits on top of the
      button. This will retract the bridge to your right. Now go back down
      the stairs to your left.

B1F
G-3   Head right & go up the stairs.

1F
G-4   Go left.
G-3   Wake up the Armos Knights and then kill them with the Magic Boomerang,
      move the bottom block left & open the chest to get the Hyper Slingshot.
      Go right, jump over the lava to the bridge then head down the stairs
      below.

B1F
G-4   Head up, flip over the lava, head left, go in the round-about to head
      right & then open the chest to get a Small Key.
F-4   Now head left, enter the round-about to go up, head right, go down the
      steps and use the North Polarity on the Magnetic Pole to your right to
      cross the lava & then head right.
F-5   Stand back and use the Hyper Slingshot to hit all three eyeless statues
      simultaneously, a stair case will appear so go up it.

1F
F-5   Bomb the cracked blocks to get to the chest, then Bomb the two cracked
      blocks below it & move the remaining block left to get to it. Once you
      collect the Small Key from the chest head back down the stairs.

B1F
F-5   Use a Small Key to open the door so you can head right.
F-6   In this room you will fight Frypolar this Dungeon's Mini-Boss (see
      Bestiary for info). Once Frypolar is dead head up.
E-6   Quickly light all the torches and then head up the stairs that appear.


1F
E-6   Head up.
D-6   This room contains a hard puzzle. AstroBlue has made a animated GIF to
      show you physically how to do it, it is found at GameFAQs. But here are
      instructions: To make the explanation easier I will label the top ice
      block "A", the one next highest from the top "B" and then the one closest
      to the bottom of the room "C".

      1. Move "C" right.
      2. Move "B" down, right & then up.
      3. Move "A" left, down, right & then up.
      4. Move "B" right.
      5. Move "A" right.

      Then head down the stairs to another basement. Head left by climbing up
      the Ice Blocks, then jump across the moving conveyor belts, then jump
      across the thwomps & climb up the ladder.
A-4   Now step on the button to retract the bridge and then head right.
A-5   Quickly head right past the spikes & Wizrobes to A-6.
A-6   Use the Magic Boomerang to hit the switch, head over the bridge that
      appears & head down.
B-6   Kill all the Bats with your sword and then kill the Pols Voice with Bombs
      and then head down.
C-6   Open the chest to get the Boss Key and then head down, drop off the ledge
      and head left through the locked door.
D-5   Head left.
D-4   Bomb the top wall on the right side of the Owl Statue. Head up through
      the opening.
C-4   Follow the exact steps of the Armos Knight and then collect the key that
      falls down. Now exit this room.
D-4   Pick up a Ice Crystal & head down.
E-4   Throw the Ice Crystal into the hole. It will fall down and solidify the
      lava below into rock. Head up, pick up another Ice Crystal and then jump
      in the mine cart.
C-3   After your ride drop the Ice Crystal and use a Small Key to unlock the
      Locked Block. Then pick the Ice Crystal up again and throw it into
      another hole. Jump back into the mine cart, pick up another Crystal and
      then jump in the mine cart again. Drop the Ice Crystal, hit the switch
      below & jump back into the mine cart.
C-4   Throw the Ice Crystal into the hole on your right. Now jump back into the
      mine cart, hit the switch again and then jump back in to the mine
      cart so it takes you back to the room with all the Crystals (D-4).
D-4   Now head down and go down the stairs.

B1F
E-4   Open the chest to the right to get a Small Key, now head up & go up the
      stairs to your right.

1F
D-4   Now go right twice & then down.
E-6   Open the chest to get a Small Key. Now backtrack to the area that used
      to be lava (B1F D-4).

B1F
D-4   Head down, left, open the chest to get 10 Bombs & then go up the stairs.

1F
E-3   Jump in the mine cart.
D-3   Avoid the Beamos and head down the stairs in this room.

B1F
D-3   Now go right, down & up the stairs.

1F
E-4   Go up, grab a Ice Crystal and jump in the mine cart.
C-3   Drop the Ice Crystal, open the locked door, pick up the Ice Crystal &
      then head down.
D-3   Jump in the mine cart.
E-3   Throw the Ice Crystal into the last hole. Now head down the stairs,
      then go up two screens.
B1F
C-3   Dissolve the Locked Block using your last Small Key then head right.
C-4   Use the Boss Key to head up to the fight with the Boss of this Dungeon.
B-4   The Boss of this Dungeon is Medelock (see the Bestiary section for info)
      After it's dead collect the Heart Container then head up.
A-4   Collect the Changing Seasons.

-------------------------------------------------------------------------------
                                 Onox's Castle
-------------------------------------------------------------------------------

Horon Village
^^^^^^^^^^^^^
Head to the Maku Tree and he will give you the Maku Seed. Now head
to the Temple Remains.

Temple Remains & Northern Peak
``````````````   `````````````
From the entrance to the Temple Remains via the hollow log: Go up, left, up and
the Essences of Nature and the Maku Seed will react and they will
get Link through the barrier. Twinrova will appear for a short while and then
you can now head up and enter Onox's Castle.

Onox's Castle
***********

   1 2 3     Places of Interest
     _       Entrance- F-2
A   |_|      Mini-Boss- C-2
B   |_|      Boss- A-2
C   |_|
D   |_|
E  _|_|_
F |_|_|_|


F-2   Head left or right if your low on life and collect the Faerie in there.
      Then defend with your Shield until all the tiles have flown into you
      to exit the room. Anyway head up. Knightwing4 adds: "In order to save a
      lot of time getting the faeries, use the Magic Boomerang and get the
      faerie, then just leave before the door closes."
E-2   Kill all the Wizrobes then head up.
D-2   Kill all the Knights & Wall Masters then head up.
C-2   Kill Facade again (See Bestiary for info) then head up.
B-2   Hit all the pots to stock up on supplies and then head up.
A-2   Now you will fight the Demon General... Onox (see Bestiary for Info).
      Eventually Onox will explode, now walk up to Din trapped in the
      crystal, but..... suddenly the floor will give way and Link will fall
      down. Now you must fight Onox's true form Dark Dragon (see Bestiary for
      Info).

After an extremely long battle he will die, Din will be saved & Holodrum's
Seasons will return to normal. But is this the ending.....?

   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\             6) L I N K E D  G A M E  C H A N G E S              /\  /\
/__\/__\===============================================================/__\/__\

* Intro is slightly different.

* Link starts with 4 Hearts as well as his Sword.

* Hero's Cave is now completely different (see below for walkthrough).

* The baby is now all grown up, and retains the name you gave him in the other
  game.

* A lady waits by the fountain in the middle of Horon Village, she has a
  password for you. (Appears after Level 1)

* A girl awaits in Holy's House, she has a password for you. (Appears after
  Level 2).

* A Gold Fairy awaits in the cave surrounded by water one screen to the right
  of the Snake's Remains, she has a password for you. (Appears after Level 2)

* You must save Zelda who is held captive by the Great Moblin (Appears after
  Level 2). After you return from the Snake's Remains to Horon Village head up
  through it's northern exit. Impa and her pet Bird will quickly run out of her
  house and she well start telling Link frantically that Zelda has been taken
  captive by the Great Moblin. Continue heading north until you find the Great
  Moblin and his cronies with Zelda. Kill the four Pig Warriors (two with
  swords, two with spears) and then the Great Moblin will run off and
  Zelda will reward you with the Luck Ring, Blue.

* Queen Ambi is inside Mrs. Zamasu's house (Before finishing Poison Moth's
  Lair).

* An Old Woman awaits in the Floodgate Keeper's House, she has a password
  for you. (Found after Level 3).

* You will receive the Flute of the animal friend you got in Oracle of Ages.

* The bully awaits on top of the Windmill with Mr. Guru Guru, he has a password
  for you (Appears after Level 3).

* Queen Ambi is outside of Syrup the Witch's Shop (After finishing Dragon Dance
  Dungeon).

* A Zora awaits in the Hero's Cave, he has a password for you.

* A Red Goron awaits in the Goron Village, he has a password for you (After
  giving Biggoron the Lava Soup).

* Koume & Kotake appear after clearing the Unicorn's Cave.

* A gold Subrosian awaits in the Lava Lake, where you got the Bomb Flower. It
  has a password for you. (After Level 5).

* You get the Square and X-Shaped Jewels for opening the door to the Tarm Ruins
  in different places:

  Square Jewel
   Using the stump in North Horon (where you met Din), change the
   season to Summer, then  head down, left and bomb the pile of rocks.
   Enter the cave and open the chest for the Square Jewel.

  Pyramid Jewel
   Enter the cave left one screen of Holy's House & swim over to the chest,
   open it and Vire will pop out of it. After his little speech, the Triangle
   Jewel will appear on the ledge above. Head to the Sunken City and go to
   the screen below Syrup the Witch's Shop, dive in the small patch of deep
   water right against the low wall. Then walk around to the Pyramid Jewel.

* The man with the Cane does not appear outside of the Ancient Ruins.

* A Pig Warrior awaits in the ruins of Moblin's Keep, he has a password for
  you.

* A Ghini awaits in the lone house in the Western Coast, it has a password for
  you.


------------------------------------------------------------------------------
                                 Hero's Cave
------------------------------------------------------------------------------

   1 2 3 4 5 6 7 8     Places of Interest
   _ _     _ _         Entrance- F-1
A |_|_|   |_|_|        Small Key- F-5, C-4, D-3, A-5, A-6
B |_|_|_ _|_|_|
C     |_|_|
D  _ _|_|_|_ _
E |_|_|   |_|_|
F |_|_|   |_|_|
G                _
H               |_|


F-1   Head up.

E-1   Pick up the four pots ahead of you to head up, pick up the three pots to
      you right then push the last one to the right to be able to head down to
      the other pots. Pull 6 pots in your way then push the last one right
      twice then down onto the button. Now push the far right block above you
      up, the block three in from the right above you up & then the block two
      in from the right above you to the right. Now push the pot above you four
      pots down and then push it right onto the other button to open the door
      on your right. Now head right to E-2.

E-2   Push all the rollers out of the way and pick up all the pots out of your
      way until you get to a part with two buttons and two pots. Push the top
      one left three times then the bottom one left once on to the button,
      then push the top one back right onto the button. Then head down through
      the newly opened door.

F-2   Push the pot in your way down once, then kill both of the Shrouded
      Stalfos. Now push the top pot down three time, push the new top pot right
      once, push the far left pot two spaces to the right, push the new far
      left pot down & then push the remaining pot to the right. Now the bridge
      will appear, cross the bridge and open the chest for a Gasha Seed.
      Now jump up to the vortex using either Pegasus Seeds with the Roc's
      Feather or the Roc's Cape.

F-6   Jump over the gap using either Pegasus Seeds with the Roc's Feather or
      the Roc's Cape then avoid the Bumper Beetles while you make your left.

F-5   Jump over the holes to the button and step on it, now go up the steps
      below and collect the Small Key that fell down. Then head up using the
      Small Key on the locked door.

E-5   Jump over the gaps to stand all four buttons in the corners of this room,
      watch out for the Wallmasters. Then head right to E-6.

E-6   Push the roller right (while avoiding stepping on weak floor) then head
      down & let it roll back. Then step on the button and collect the Gasha
      Seed from the newly appeared chest. Now swim over to the vortex.

C-4   Swim over to the left side of the room (Avoid the Zolas by diving or
      kill them with your Slingshot). Stand on the purple tile and push the
      block below it down, now light the torch above you with a Slingshot
      equipped with Ember Seeds and open the chest that appears for a Small
      Key. Now swim down to the next room.

D-4   Swim down and then push the block below the torch right and then the
      block to the right off it up. Run & Swim around to above the torch and
      push the block on your right to the right and then the block below it to
      the right. Now push the block below next to the wall down, push the block
      to your left of you left & then push the block below you down into the
      hole. Now jump over the hole, use the Small Key to dissolve the Locked
      Block and then light the torch the two torches from up the steps. Then
      head left through the newly opened door.

D-3   Kill all the Zola's & Water Tektites (try using your Slingshot), then
      dive for the Small Key that falls down. Head up through the locked door.

C-3   Head up as far as you can go, bomb the two weak blocks on your right, now
      push the block two from the right above you up and then head up. Bomb the
      weak block in your way to get to the top torch and then light both
      torches with Ember Seeds. Open th chest that appears for a Gasha Seed
      then head into the vortex.

A-1   Use the North Polarity so you get attracted to the Magnetic Pole below,
      then when you are on the left side of the pole let go and hold the button
      down again to use the South Polarity so you get repelled over to the
      other pole now quickly (let go face left and then press the button again
      and you will be attracted to the Pole. Now when you are above this pole
      repel yourself over to the pole above, then when you are to the right of
      this pole repel yourself over to the pole on your right, then when you
      are to the right of this pole repel yourself over to the pole on your
      right & then when you are below this pole repel yourself over to the
      ledge then head right to A-2.

A-2   Use the North Polarity so you attract yourself to the Magnetic Pole on
      your left then when your below it use the South Polarity to repel
      yourself down towards the Pole below. When your half way between them use
      the North Polarity to attract yourself to the pole below, then when your
      to the right of this pole yourself over to the ledge then head down to
      B-2.

B-2   Kill the Spiny Beetles buy flipping them with your Shield then slashing
      their underbelly & the lone Rope. Then using all your current Boomerang
      & Slingshot make all the Crystal Switches Red. Now head left through the
      newly opened door.

B-1   Beware of the Lynels (try incapacitating them with your Boomerang or with
      a Slingshot equipped with Ember Seeds). Anyway, lift up the pot in the
      top right corner then head to the bottom left corner & face up towards
      the Magnetic Ball. Now use the South Polarity of your Magnetic Gloves to
      attract the ball over to you, now walk with it and place it on the purple
      tile. Now stand to the left of it and using the North Polarity repel it
      all the way to the right. Now from the other side of the blocks, repel
      the ball up with the North Polarity onto the switch. Now collect the
      Gasha Seed from the chest that appeared. Now fly over the gap with the
      Roc's Cape and enter the vortex.

B-5   Head down and jump over the large abyss with your Roc's Cape. Push the
      top pot right once then head right and jump over the abyss with your
      Roc's Cape. Head up, push the block that's on the right of the group of
      two pots down into the hole. Push the bottom pot left and the top pot up
      on to the button, now run around and push the pot you pushed left up onto
      the other button. Now head left to the group of three pots, pick up the
      top pot then push the block that was behind it left into the abyss then
      pick up the bottom pot and push the block that was behind it left into
      the abyss. Now push the block behind the remaining pot up then push the
      remaining pot twice to the right then three times up onto the button.
      Now head right around and jump left over the abyss. Stand on the edge of
      the abyss and push the block above you up, stand next to the pot next to
      the blocks and push the block above you up & then push the block that
      was between the other two you pushed to the right. Now push the pot on
      your left two spaces to the right and then push it all the way up on to
      the button. Now head up through the newly opened door.

A-5   In this room are eight switches, once you step on them some monsters
      appear. Clock wise from the top, when you step on a button the following
      enemies will appear: Spiny Beetle, Gibdos, Darknuts, Magnet Guys, Lynels,
      Hiploops, Pols Voice & Stalfos. After you kill them all a Small Key will
      fall down. Then using the Small Key head right through the locked door.

A-6   Use your Magic Boomerang to hit the Crystal Switch, this is extremely
      hard to do! Try standing in the top left corner then throw the Boomerang
      diagonally through the opening then steer it into the Switch. But
      Krush Stone has found a trick: "If you go right as much as you
      can (there is a pit) and then you throw the Magic Boomerang so it will go
      down the screen in the pit, when the Boomerang hit's something it will
      come back to you in straight line, passing thru the blocks. So if the
      switch is between you and the boomerang, it will be turned on. This
      is much easier than trying to make the boomerang follow the path..."
      Anyway, once you hit it a Small Key will fall down. Use it to open
      the door below so you can head down.

B-6   Walk down to the Old Man and pay him 60 Rupees. Now open the chests in
      the order they are numbered in this diagram:

        #6
            #8          #4
        #3
                    #5  #2
              #1
        #7

      Then head into the vortex that appears.

H-8   Walk up to the chest and open it to receive a Magic Ring which
      is actually the Power Ring L-3.


* After defeating Onox, you will learn from Impa that Zelda has been
  kidnapped by Koume and Kotake.  Nayru and Din combine their power to send
  create a vortex to the Room of Rites.

-------------------------------------------------------------------------------
                                  Room of Rites
-------------------------------------------------------------------------------

   1       Places of Interest
   _       Entrance- D-1
A |_|      Bosses- A-1
B |_|
C |_|
D |_|

D-1   Head up.
C-1   The eyes of all the statues will spin around then stop, head in the
      one direction that none of them are looking at. After doing this 6 or
      so times you will head up to the next room.
B-1   Head up.
D-1   Walk up to Zelda, suddenly the screen will go wavy and you will
      suddenly find yourself in a basement with Koume and Kotake. Now the
      battle begins... (see Bestiary for strategies). After beating both forms
      of Koume and Kotake they will dispel and the evil Ganon will be
      resurrected (see Bestiary for info). After you kill him head up the
      stairs in the bottom right corner and talk to the unconscious Zelda.

      Now watch the *FINAL* ending!! Hmm, I wonder if these games are prequels
      of Link's Awakening.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   7) S I D E - Q U E S T S                      /\  /\
/__\/__\===============================================================/__\/__\

 ______________
|The Swap Chain|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
* This Swap Chain can be finished after you finish the 5th Dungeon.

Cuccodex
 Go to Mr. Left's House in far south-east Horon Village and light the book
 light that is beside him with Ember Seeds to get the [Cuccodex].

LonLon Egg
 Go to Talon and Malon's House in North Horon and talk to Malon to swap
 the [Cuccodex] for the [LonLon Egg].

Ghastly Doll
 When Maple appears let her bump into you. The [LonLonEgg] will fall out of
 Link's pocket and M