TABLE OF CONTENTS
-INTRODUCTION
-STARTING OFF
-DRIVING 101
-RACE SERIES LIST
-BEGINNER LEAGUE
-AMATEUR LEAGUE
-PROFFESINAL LEAGUE
-RALLY EVENTS
-ENDURANCE RACES
-ADVANCED TUNING
-COMPLETE CAR LIST
-PRIZE CARS
-THE TRACKS
-APPENDIX
INTRODUCTION
The Gran Turismo series is considered by many to be the single greatest racing
franchise of all time and Polyphony Digital's latest, Gran Turismo 3 A-spec could be
the best game that the series has to offer. With unprecedented graphical excellence
and an insane amount of depth, you'll be hard pressed to find any other racing game
with the overall play value that GT3 brings to the table.
This guide will show you everything that the game has to offer, including complete
details on all of the game's tracks, cars, prize cars and race series. Plus, for
those looking for a little help, we offer up some driving instructions, track
strategies, tips, and advanced tuning instructions. To cut to the chase, this Gran
Turismo 3 A-spec strategy guide will provide you with everything you need to know
about GT3.
NOTE: This guide should be considered a work in progress, as not all of the sections
have been completely finished. The i.LINK Battle Mode section is still completely
under construction and we're still planning to add more information to the Driving
101 section pertaining to the License Tests and will add more detailed strategies to
the section on the Tracks.
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STARTING OFF
The Gran Turismo franchise is full-fledged racing dynasty and Polyphony Digital's
most recent addition to the series, Gran Turismo 3 A-spec, is arguably the best that
it has to offer. Consequently, it's conceivable that GT3 is the best racing game in
that's ever been released on a console.
With that said, GT3 isn't your ordinary racing game. Those familiar with the series
already know what we mean by this, but for those new to the world of Gran Turismo,
be warned that it takes time and effort to get used to the ultra-realistic handling
that this game has to offer. It's not perfect -- no car damage and there are some
ways to cheat because of this -- but you can't come into this game thinking that
you'll use your powersliding skills learned while playing Ridge Racer and get very
far.
Just because the game is a simulation, don't dare start thinking that it's going to
be boring, though, because that's far from the truth. Learning to realistically
drive the different vehicles in the game is completely gratifying and Polyphony
Digital has once again set-up the game to constantly reward you throughout and keep
you eager to play more.
As in the previous titles, GT3 has two main gameplay modes: Arcade Mode and Gran
Turismo Mode. The Arcade Mode is a great way to jump right into the racing with a
nice and varied set of cars, which could be used as a nice way to practice up and
hone your skills for the Gran Turismo Mode. Just be sure to use the "racing" setup
and not "drift", as it'll better prepare you for what's ahead.
In the Gran Turismo Mode, you're given 18,000 credits to start off with and several
Beginner League races that you can jump into without having to earn any of the
Licenses.
GETTING OFF TO A FAST START
Whether you're a GT veteran or a first-timer, the first thing you should do once you
start the Gran Turismo Mode is to jump into the License Center and try to earn the
class B license. But don't just stop there. You really ought to spend the time,
which will probably take you at least two to three hours, to get all gold medals in
the B license because it'll make starting the game about 100 times easier than if
you don't.
Not only will this make you a much more skilled driver, but for getting all gold
medals you are rewarded a Mazda Miata MX-5. While this car isn't really any better
than what you can buy at the start of the game, the fact that you didn't buy it
means that you can use that initial 18,000 credits to buy a LOT of upgrades --
enough to make playing through a good amount of the Beginner League races without
much to worry about.
Also you should try to get the A, International B, International A, Super license
and Rally license, because the skills you learn here will definitely help you out in
the game.
Conversely, we fully understand that not all of you may have the skill or patience
to get all gold medals in the B License Test or might simply be more interested in
getting right into the game. If you fall into this category, you'll have to use your
18,000 credits to buy yourself a car.
Since GT3 no longer has used cars, the list of purchasable cars at the beginning of
the game is pretty short and the selection isn't really all that exciting. Here's a
full list of all the cars in the game that fall under the 18,000 price range, along
with each car's price and initial horsepower rating:
Daihatsu Mira TR XX Avanzato R (11,140 Cr., 63 hp, FF)
Daihatsu Storia X4 (13,900 Cr., 118 hp, 4WD)
Mazda Demio GL-X (14,660 Cr., 98 hp, FF)
Mazda Miata MX-5 (16,900 Cr., 128 hp, FR)
Mazda Miata MX-5 (17,000 Cr., 118HP, FR)
Suzuki Alto Works Suzuki Sports Limited (12,220 Cr., 63 hp, 4WD)
Toyota Vitz Euro Edition (12,880 Cr., 86 hp, FF)
Toyota Sprinter Trueno GT Apex (13,550 Cr., 128 hp, FR)
Toyota Vitz RS 1.5 (14,530 Cr., 108 hp, FF)
Chrysler PT Cruiser (17,980 Cr., 149 hp, FF)
Volkswagen New Beetle 2.0 (15,930 Cr., 115 hp, FF)
Of these, we actually have two that come highly recommended -- the Toyota Sprinter
Trueno GT Apex and the Chrysler PT Cruiser. With the Trueno, you get a decent amount
of power for a relatively low price. Plus, after you buy it, you'll have enough cash
to purchase a Semi-Racing Muffler & Air Cleaner upgrade for 2,800 credits and a
Racing Chip upgrade for 1,000 credits, which will push you over the 135 horsepower
mark and make winning the first few tournaments a breeze.
Likewise, the 149 hp Chrysler PT Cruiser, even without upgrades, is powerful enough
to destroy the initial competition. And despite the way it looks, the FF (front
engine, front wheel drive) design helps make it fairly easy to drive.
Even though these are the cars we recommend picking up first, you can actually get
away with buying any of the initially available cars and still have a shot at
winning. The first few races can be won with any of the initially available cars,
it's just going to take a little more skillful driving with these than with either
the Trueno or PT Cruiser.
When it comes time to buy a second car, you with something that you can get a lot of
horsepower and a high to speed out of (for a reasonable price) like the Mitsubishi
3000GT or Nissan Skyline. Use it to run as many different races as possible until
you can pretty much max out its various upgrades. One you have it fully tuned, widen
out the gears and use it on the Professional League Like The Wind race that has you
battle it out on the Test Course. What do you get out of this? Well, not only do you
get a lot of cash for very little work, but you also win a Mazda 787B, which is
probably the best non-F1 car in the game. You can use it to win just about every
single race that it's eligible for.
This is only a recommendation and the honest truth is that you should go with
whatever car you feel comfortable with, as you have a lot of choices and all of them
are really good ones to make. Trust your gut and go with a car that you think fits
your style.
TIP: For an even easier start, you can just take the stock Toyota Trueno and
immediately race it on the Trial Mountain race in the Sunday Cup of Beginner League.
It should be a relatively easy win, which will give you 5,500 credits and enough
money to put a Turbo Kit upgrade and oil change, which will bring your horsepower to
around 170 HP. This will make winning the first few cup races as easy as pie.
TUNING YOUR CAR
The first upgrades to your car should either be a Muffler & Air Cleaner, Racing Chip
or Weight Reduction to your car. The first two give a good amount of horsepower
boost for a minimal investment and reducing the weight of your car helps its
handling and acceleration.
Likewise, if you have a car that can get a Turbo upgrade, you should be able to get
a fairly substantial horsepower upgrade with the racing intercooler without shelling
out an obscene amount of dough.
Since the super-soft racing slicks are so much more expensive in GT3 than they were
in GT2, this isn't something you can upgrade that early, but once you get to the
point where you can buy some, it'll make a huge difference in the way your car will
handle. However, since some of the Amateur and all of the Professional League races
have mandatory tire wear, these tires will only benefit you in the Beginner League
races and the ones in the Amateur League that don't yet force you to race with tire
wear.
After this, it's really all about doing what you want to do and just experimenting
with what works best for you. The racing flywheel is a good purchase since it helps
the engine rev more freely and deliver power far better and upgrades to the
suspension or anything to help get your more horsepower will definitely improve your
car. Getting the full customization for your gears is also a very worthwhile
investment because once you get to a race that forces you to race on the Test
Course, you'll want to have the ability to adjust your gear ratios because you might
not be able to win otherwise.
CHEAP HORSEPOWER UPGRADE
If you want a very quick and inexpensive horsepower upgrade for a new car that
you've either purchased or won as a prize, look no further than the GT Auto Car
Maintenance Shop and the Oil Change. For 250 Cr., you can change the oil in your new
car and get an immediate HP boost. If it's something in the 900+ horsepower range,
it's not too out of the ordinary to see this simple little task push the total over
1000.
THE QUICKEST WAY TO EARN CREDITS
Thanks to some reader submissions, the best way that we've found to make a lot of
money quickly is to enter the Amateur League European Championship. It's a five race
with only three laps per race, so it can be completed in less than 20 minutes. You
need to finish first in the first four races, earning 7,500 credits per race, then
save your game. Enter the fifth and final race and simply quit out of it to end the
series. If you finished first in the first four races, you'll win the series, more
prize money (30,000 Cr.) and one of four random prize cars. If you get the Gillet
Vertigo Race Car, you can sell it for 300,000 credits, thus bringing your 20-minute
prize total to 360,000 credits. If you don't get the Vertigo Race Car, just re-load
your saved game and exit the race until you win the Vertigo. Doing this, you can net
yourself nearly 1,000,000 credits per hour.
The only problem here is that you're going to need a car that's at least 500 HP in
order to compete. For those at an earlier stage in the game and looking for an easy
way to make some bank, here's another suggestion. Get a car that you've tweaked out
to where it's around the 300 HP range and pretty quick. Enter the Super Speedway
race in the GT World Championship in the Beginner League. The race will take you a
little less than four minutes and you're awarded 10,000 for finishing first. This'll
net you an easy 150,000 in about an hour, which should be enough for you to buy
something that you'll be able to tweak enough to race on the Amateur League European
Championship.
CHEATERS ALWAYS PROSPER
For some, this has been the Achilles heel of the Gran Turismo series -- because of
the game's lack of a damage model; it's easy to use overly aggressive and
unrealistic cheat tactics to win games. What we mean by this is that you can use the
walls or other cars to help you around turns quicker than you could if you properly
slowed down and took a realistic racing line. For example, if you're heading towards
a 180 degree turn and are towards the back of the pack, instead of braking the way
you should, head in to the corner full steam and ram into the side of cars in front
of you. You'll be able to use that car to slow you down and get you around the
corner ahead of it.
While it's possible to cheat like this in GT3, it's not something we recommend that
you do. It's so much more rewarding to learn how to correctly drive and to win races
with skillful racing techniques instead of just using the game's weaknesses to your
advantage.
SORT YOUR GARAGE
Now that the game allows you to up to 200 cars in your garage, the sort feature is
as important as ever. When in your garage, you can press start and the sort your
garage based on options like Acquire Order, Name, Make, Color, Value, Mileage,
Power, Drivetrain, and NA/Turbo.
UPGRADE YOUR CAR FOR FREE
Here's a little trick you can do to save money on upgrading your cars. First, you
must have 2 memory cards. Save your game onto both MEMORY CARD #1 and MEMORY CARD
#2. Buy the car that you want and upgrade it as much as you can (if you have the
money, buy every single upgrade you can think of, including every tire type). Now
save the game onto only MEMORY CARD #2.
After you've finished saving the game, load the saved game data from the other card,
MEMORY CARD #1 (this should be the original save before you purchased anything). Go
to your Home and then the Trade section to Load Garage Data from MEMORY CARD #2. Now
you can buy the car that you spent hundreds of thousands upgrading for its original
sticker price.
TIP: You can use this at the beginning of the game to get an extra one or two
upgrades for your very first car.
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DRIVING 101
While it is possible to cheat in Gran Turismo 3 A-spec and win, you'll only be
cheating yourself if you take this route. To get the most out of GT3, we highly
suggest that you teach yourself how to drive. In this section, we'll give you all
the details you need to know to become a driving expert in the game.
ALWAYS REMEMBER THIS:
Big beginner tip: when cornering, remember the racing adage, "slow in, fast out".
It's the key to success. Learn to brake early and get on the power as early as
possible so you accelerate out of a bend. Don't brake late -- you'll still be out of
control and decelerating deep into the corner, and you'll end up coming out of the
corner slowly and quite possibly still not under full control of the car.
So just think: if you're exiting a corner too slowly, it's because you didn't brake
soon enough. If you're accelerating out of a corner, you're getting it right.
Practice, practice, practice!
WHEELSPIN
While it's great fun sliding cars through corners with their wheels spinning, it's
actually totally inefficient for racing. Think about it - every revolution of the
car's wheel while spinning is a wasted one - if that wheel was gripping the car
would be moving forward at a much quicker rate. To drive a car efficiently, you have
to brake early so you can get on the power through the corner and accelerate out of
the corner at the limit of the car's grip.
BRAKING
Braking for corners correctly is extremely important. Do it too early and you lose
an awful lot of time; too late and you come off the track and lose even more time
(particularly if there's a sandy runoff area). So how do you get it right?
BRAKING MARKERS
The trick is to remember to look for braking markers - trackside objects that help
you identify exactly when to slam on the brakes for a corner. You don't have to do
it for every corner - sweeping ones can easily be gotten right don't need this. But
for severe corners - particularly those at the end of long straights when you're
going absolutely flat out - it's absolutely crucial that you look for a point where
you know you can slam on the brakes and enter the corner at the perfect speed.
Several practice laps will quickly enable you to hunt these out. Look for signposts,
trees, overhead gantries, fence posts, curbs - anything that is clearly recognizable
that you can easily remember. Basically, as you're approaching the corner, quickly
look around and as you start to brake and observe what recognizable objects are
nearby and choose one of those as your braking point. If you've braked too late or
too early, change your braking accordingly on the next lap, using your originally
selected braking point as reference and either braking later or earlier depending on
what happened before. You might even need to look for another marker because you
need to brake that much earlier or later. Keep repeating this process until you have
the perfect braking point.
Once you have a braking point identified, you can then use it every time you race,
modifying it depending on the car you're using by using the strategy outlined above.
It sounds quite complex, but if you're prepared to put a little time into this,
you'll find your lap times will improve immensely.
FRONT WHEEL DRIVE CARS
A front wheel drive car displays heavy understeering behavior while cornering - that
means it wants to go straight ahead instead of going around the corner. Cars of this
type have to be driven hard in order to obtain fast cornering. You have to brake
late, very late, to successfully negotiate the corner. Basically, at the very last
moment into the corner, turn in and blip the brake to change the car's attitude
through the corner, tucking in the front tires and making the back want to slide
around. The faster the approach to a corner, the more you have to brake, but don't
forget - the later you brake, the faster you navigate the bend.
If it looks like the car is about to go off the road, you can "gas it" - punching
the accelerator while steering into the corner actually helps it grip and get around
the bend. However, doing this is inefficient since it spins the tires, and it's best
to use this tactic only in an emergency.
REAR WHEEL DRIVE CARS
Rear wheel drive cars are the most fun to drive since you can slide them around the
corners. Cars of this type have a natural tendency to oversteer - that means that
the back of the car wants to break loose and slide around into the corner,
essentially spinning the car out. Whenever a car slides in this way, you should
steer into the slide until the car begins to straighten out.
The best way to drive a rear wheel powered car is with respect. Brake in a straight
line, get off the brakes and turn into the corner, get the car balanced and then
when the car is settled, get on the gas and power out of the corner under
acceleration, using the full width of the road.
Getting the power on too early over-exaggerates the oversteer and the car simply
spins out of control. Doing it too late results in a loss of acceleration out of the
corner.
FOUR WHEEL DRIVE CARS
The roadholding characteristics of these cars is a bit more complex. They are a
combination of both of the above. A four wheel drive car has a tendency to
understeer when entering the corner and oversteer when exiting. Like with front
wheel drive cars, the driver has to brake late when entering the corner, turning in
at the last moment of braking. The car leans into the corner, and then as it bounces
back on its suspension, get back on the gas to slide the car through the corner. It
takes some practice to learn the timing of the "bounce". Do it too early and the car
simply understeers in a straight line and won't make the corner. Do it too late and
you lose considerable speed. Also, the heavier the car, the more prone to
understeering it is - with a car that carries a lot of weight, you really have to
heave it into the corner, virtually sending it sideways before you get back on the
gas to wrestle it through the bend.
CORNERING IN PRACTICE
FRONT WHEEL DRIVE
Approach the corner at speed.
Turn into the corner and blip the brakes to avoid understeer - don't forget to keep
those front wheels turned into the corner at all times.
Keep turning in and as soon as car has stopped understeering and is turning into the
bend, get on the gas.
Try to keep the wheels straight at this point, which allows maximum acceleration.
Keep the power on and blast out of the corner at top speed - use the full width of
the road if necessary to ensure maximum exit speed.
REAR WHEEL DRIVE
Approach the corner at speed.
Brake in a straight line - don't brake while turning or the car will spin.
When you've finished braking, turn the car into the corner. Don't power on at this
point or the car will spin.
When the car is settled and sliding neutrally (or simply driving around the bend
with all wheels gripping), power on and steer into the slide if the back end starts
to break away.
Use the full width of the road to ensure maximum acceleration and exit speed.
FOUR WHEEL DRIVE
Approach the corner at speed.
Brake in a straight line, turn in and blip the brakes - watch for understeer at this
point. If the car is doing this, turn in and blip the brakes again.
Power on when the car has bounced on its suspension and has settled into a neutral
slide.
Keep the power on and the car will four wheel drift through the bend, cornering
flat.
Use the full width of the road to maximize exit speed.
ENGINE MAINTENANCE
One of the new additions to the Gran Turismo series is the ability to change your
engine oil in the GT Auto Car Maintenance Shop, where you can also buy new rims and
have your car wash. However, unlike the other two options, changing your engine oil
plays a very important role in the game. As you put miles on your car, the oil meter
will slowly turn from green to a really dark and dingy brown, which signifies that
the oil in the car's engine is old and should be changed. It's important to keep
track of this and change your oil often, because if you don't, you'll suffer a dip
in your horsepower and you don't want that to happen.
We also suggest that you change your oil before the start of any long championship
series race that has 10 races in it as you won't be able to change your oil during a
series and you'll want to keep your engine fresh as long as possible.
TIP: If you win a new prize car or buy a new car, change the oil before you use it.
You'll an instant horsepower upgrade that can be anywhere from five to 100 HPs.
PIT STRATEGY
GT3 has more races with mandatory tire wear than were in either GT2 or the first
Gran Turismo, so pit strategy, or better yet, tire strategy is a very important
facet of the game. In races of five laps or less with tire wear, you'll want to use
the T5 Racing Tires because they're highest grip tires that'll last you all five
laps so you don't have to pit.
For races with tire wear that are 10 laps or more, we suggest using the T2 Racing
Tires because in most instances you'll be able to get through an entire race without
having to pit. Whereas the computer will have to pit at least once in the 10 lap
races and two or even three times in the 20 lap races. This gives you about 10-15
seconds to work with in the 10 lap races and 20-45 seconds to work with in the 20
lap races. Just be extra careful on the first two laps as these tires will stay cold
(blue) a lot longer than the normal T5 Racing Tires, which means that you won't have
as much traction as you might be used to.
If you look at this as cheating and not something that you want to do, then you'll
have to look into intelligent pit strategy. For the best pitting strategy, you'll
need to know exactly how many times you MUST pit in each race and try to split the
pit stops evenly. For example, if you find that you must pit at least two times
during a 20-lap race, you should pit after laps 7 and 14, so that you race as much
as possible on warm tires and not too much on overly worn or cold tires.
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RACE SERIES LIST
Here we have a complete guide to all of the races that you'll find in the Gran
Turismo Mode of GT3. We cover every single event, the tracks that you'll have to
race on, the limitations, the kinds of cars you're up against and our
recommendations on what cars to use.
CONTENTS
Beginner League
Amateur League
Professional League
Rally Events
Endurance Races
BEGINNER LEAGUE
Sunday Cup
Single Race
Tracks:
Super Speedway (3 laps)
Mid-Field Raceway (2 laps)
Trial Mountain (2 laps)
Requirements:
None
Cars Permitted:
No Limitations.
What You're Up Against:
Nothing really. Your opponents here will be made up of cars like the Civic SiR-II,
Vitz, New Beetle 2.0, CR-X Del-Sol SiR, Mini Cooper and Demio GL-X. Any car that you
start the game off with should be enough to come out on top here.
Prize Money:
1st -- 1,000
2nd -- 900
3rd -- 800
4th -- 700
5th -- 600
6th -- 500
Bonus:
N/A
Prize Car:
Toyota Sprinter Trueno GT-Apex (AE-86 Type I)
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Clubman Cup
Single Race
Tracks:
Rome Circuit (2 laps)
Special Stage Route 5 (2 laps)
Deep Forest Raceway (2 laps)
Requirements:
None
Cars Permitted:
No Limitations
What You're Up Against:
The biggest challenge here will likely come from something like the Mazda MX-5
Miata, Miata 1.8 RS, PT Cruiser or MR-S S Edition. The car you started with and a
few upgrades should be more than enough to take this cup.
Prize Money:
1st -- 1,000
2nd -- 900
3rd -- 800
4th -- 700
5th -- 600
6th -- 500
Bonus:
N/A
Prize Car:
Mazda MX-5 Miata
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FF Challenge
Single Race
Tracks:
Deep Forest Raceway (2 laps)
Special Stage Route 5 (2 laps)
Rome Circuit (2 laps)
Requirements:
Front Engine, Front Wheel Drive cars only
Cars Permitted:
No Limitations
What You're Up Against:
The cars you'll face here include the Lupo Cup Car, 206 S16, Vitz RS 1.5, Demio GL-
X, New Beetle 2.0 and a few other FF cars. We suggest you use something like a Civic
Type-R because it can take on these cars stock and when upgraded will also work well
in the Amateur and Professional FF Challenges.
Prize Money:
1st -- 1,500
2nd -- 1,000
3rd -- 800
4th -- 700
5th -- 600
6th -- 500
Bonus:
N/A
Prize Car:
Toyota Vitz RS 1.5
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FR Challenge
Single Race
Tracks:
Grand Valley Raceway (2 laps)
Special Stage Route 5 (2 laps)
Apricot Hill Raceway (2 laps)
Requirements:
Front Engine, Rear Wheel Drive cars only
Cars Permitted:
No Limitations
What You're Up Against:
You'll be pitted against cars like the Mazda MX-5 Miata, Sprinter Trueno, BMW 328ci,
240SX Fastback Type X, SLK 230 Kompressor, and Silvia K's. If you started with the
Trueno, it should be enough to win this with a few upgrades. If not, the Miata you
won from the Clubman Cup can win these races.
Prize Money:
1st -- 1,500
2nd -- 1,000
3rd -- 800
4th -- 700
5th -- 600
6th -- 500
Bonus:
N/A
Prize Car:
Nissan Silvia K's 1800cc
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MR Challenge
Single Race
Tracks:
Trial Mountain (2 laps)
Deep Forest Raceway (2 laps)
Apricot Hill Raceway (2 laps)
Requirements:
Mid Engine, Rear Wheel Drive cars only.
Cars Permitted:
No Limitations.
What You're Up Against:
Low-powered and stock MR cars like the Speedster, MR2, and MR-S will be your
opponents here. We don't suggest going out of your way to buy a MR car to race here,
just wait till you win one of the many high-powered MR prize cars and make easy time
of this competition.
Prize Money:
1st -- 2,000
2nd -- 1,500
3rd -- 1,000
4th -- 500
5th -- 400
6th -- 300
Bonus:
N/A
Prize Car:
Toyota MR-S S Edition
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4WD Challenge
Single Race
Tracks:
Deep Forest Raceway (2 laps)
Mid-Field Raceway (2 laps)
Special Stage Route 11 (2 laps)
Requirements:
Four Wheel Drive cars only.
Cars Permitted:
No Limitations.
What You're Up Against:
Stock powered 4WD cars like the Storia X4, Legacy B4 RSK, S4, New Beetle Rsi, and
Audi TT 1.8T Quattro. Even though you can win these with less, go ahead and get a
good 4WD car that's highly upgradeable for future use, such as any of the Nissan
Skylines, Lancer Evolutions, 3000GTs or Subaru Imprezas. You'll be able to get a lot
of use out of them down the road.
Prize Money:
1st -- 2,000
2nd -- 1,500
3rd -- 1,000
4th -- 500
5th -- 400
6th -- 300
Bonus:
N/A
Prize Car:
Suzuki Alto Works Suzuki Sports Limited
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Light Weight K Cup
Single Race
Tracks:
Trial Mountain (2 laps)
Super Speedway (4 laps)
Laguna Seca Raceway (2 laps)
Requirements:
None.
Cars Permitted:
Mira TR-XX Avanzato R Alto Works Suzuki Sports Limited Mini Cooper 1.3i
What You're Up Against:
Guess what? You're up against the same kinds of cars that you can use. Don't bother
buying anything for this, as the Alto Works Suzuki Sports Limited you win in the 4WD
Challenge can win this cup.
Prize Money:
1st -- 2,500
2nd -- 1,000
3rd -- 500
4th -- 400
5th -- 300
6th -- 200
Bonus:
N/A
Prize Car:
Mini Cooper 1.3i
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Stars & Stripes Gran Championship
Single Race
Tracks:
Seattle Circuit (2 laps)
Super Speedway (4 laps)
Laguna Seca Raceway (2 laps)
Seattle Circuit II (2 laps)
Requirements:
None.
Cars Permitted:
Acura CL 3.2 Type S
Acura NSX
Acura Integra Type R
Corvette Grand Sport
Camaro Z28
Corvette Z06
Camaro SS
Camaro Race Car
Corvette C5R
PT Cruiser
Viper GTSR Concept
Viper GTS-R Team Oreca
Viper GTS
Focus Rally Car
Mustang SVT Cobra R
GT40 Race Car
GT40
Esperante GTR-1
Cobra
What You're Up Against:
American cars like Cobras, Corvettes, Mustangs and Vipers will be your enemies here.
Any of these cars with upgrades will do just fine, or better yet use a prize car
like a Camaro Race Car, Corvette C5R or Viper GTS-R Team Oreca.
Prize Money:
1st -- 3,500
2nd -- 1,000
3rd -- 500
4th -- 400
5th -- 300
6th -- 200
Bonus:
N/A
Prize Car:
Chevrolet Camaro SS
--------------------------------------------------------------------------------
Spider & Roadster
Single Race
Tracks:
Deep Forest Raceway (2 laps)
Test Course (2 laps)
Grand Valley Speedway (2 laps)
Requirements:
None
Cars Permitted:
S2000 Type V
S2000
CR-X Del-Sol SiR
Elise 190
Mazda MX-5 Miata
Mazda MX-5 Miata 1.8 RS
Mazda MX-5 Miata LS
SLK 230 Kompressor
Mugen S2000
Silvia Varietta
Speedster
RUF 3400S
Cobra
Spoon S2000
MR-S S Edition
Griffith 500
What You're Up Against:
Nothing too difficult, just some Miatas, Silvia Variettas, MR-S S Editions, CR-X Del-
Sol SiRs, and Speedsters. The Miata you won earlier can handle this fine with some
upgrades, but if you want something that can be used later, try something like the
RUF 3400S or any of the S2000s.
Prize Money:
1st -- 2,500
2nd -- 1,000
3rd -- 500
4th -- 400
5th -- 300
6th -- 200
Bonus:
N/A
Prize Car:
Mazda MX-5 Miata 1.8 RS
--------------------------------------------------------------------------------
80's Sports Car Cup
Single Race
Tracks:
Special Stage Route 5 (2 laps)
Tokyo R246 (2 laps)
Seattle Circuit (2 laps)
Requirements:
B License
Cars Permitted:
Mazda RX-7 Infini III
Mazda MX-5 Miata
Nismo Skyline GT-R S-tune (R32)
Skyline GTS-t Type M (R32)
Skyline GT-R Vspec II (R32)
Silvia K's S13 2000cc
Silvia K's S13 1800cc
300ZX Twin Turbo 2seater
300ZX Twin Turbo 2 by 2
Sprinter Trueno GT-Apex
Sprinter Trueno GT-Apex S.S. Version
What You're Up Against:
Look forward to racing against cars like the Trueno, Skyline GTS-t Type M, RX-7
Infini III, Silvia K's S13 1800
cc, and Mazda MX-5 Miata. We suggest that you don't buy a car for this and just use
something that you've won. The Silvia K's S13 2000
cc and Skyline GT-R Vspec II are both very good choices here.
Prize Money:
1st -- 2,500
2nd -- 1,000
3rd -- 500
4th -- 400
5th -- 300
6th -- 200
Bonus:
N/A
Prize Car:
Mazda Savanna RX7 Infini III
--------------------------------------------------------------------------------
Race of NA Sports
Single Race
Tracks:
Apricot Hill Raceway (2 laps)
Grand Valley Speedway (2 laps)
Apricot Hill Raceway II (2 laps)
Requirements:
B License NA vehicles only
Cars Permitted:
No Limitations
What You're Up Against:
Naturally aspirated cars like the Sprinter Trueno, Vitz, MR-S, 206 S16, PT Cruiser,
BMW 328ci, and Mazda MX-5 Miata. Your Miata prize car or Trueno could easily work
here if souped-up a bit. If you bought a Civic Type-R for the FF Challenge, that
with a NA Stage 2 upgrade will also work just fine.
Prize Money:
1st -- 5,000
2nd -- 2,500
3rd -- 1,500
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Car:
Honda CRX Del Sol SiR
--------------------------------------------------------------------------------
Race of Turbo Sports
Single Race
Tracks:
Mid-Field Raceway II (2 laps)
Test Course (2 laps)
Special Stage Route 11 (2 laps)
Requirements:
B License Turbo vehicles only
Cars Permitted:
No Limitations
What You're Up Against:
Your competition here will be made up of cars like the 3000GT VR-4, Silvia K's S13
2000
cc, 240SX Fastback Type X, Audi TT 1.8T Quattro, Skyline GTS-t Type M (R32) and
Coupe Turbo Plus. If you have any of the 4WD cars we recommended earlier, like the
3000GT, Skyline, Lancer Evolution or Impreza, those could be used here with some
turbo upgrades.
Prize Money:
1st -- 5,000
2nd -- 2,500
3rd -- 1,500
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Car:
Daihatsu Mira TR XX Avanzato R
--------------------------------------------------------------------------------
Tourist Trophy
Championship Race
Tracks:
Rome Circuit (2 laps)
Laguna Seca Raceway (2 laps)
Trial Mountain (2 laps)
Special Stage Route 11 (2 laps)
Cote d'Azur (3 laps)
Requirements:
B License
Cars Permitted:
Audi TT 1.8T Quattro
What You're Up Against:
Lots of Audi TT 1.8T Quattros. The Audis here don't seem to be upgraded at all, so
you can compete here without any upgrades or with some minor ones, like a racing
muffler and computer chip, if you want to make things a little easier on you.
Prize Money:
1st -- 5,000
2nd -- 1,000
3rd -- 500
4th -- 0
5th -- 0
6th -- 0
Bonus:
10,000
Prize Car:
Audi TT 1.8T Quattro (1 of 4)
--------------------------------------------------------------------------------
Legend of Silver Arrow
Single Race
Tracks:
Test Course (2 laps)
Trial Mountain II (2 laps)
Rome Circuit II (2 laps)
Requirements:
B License
Cars Permitted:
CLK Touring Car
CLK55
CL600
SLK 230 Kompressor
What You're Up Against:
You'll face everything from the list above except for the CLK Touring Car. If you've
won one of these, use it to wipe out the competition. Otherwise any of the Mercedes
will work with a few horsepower upgrades.
Prize Money:
1st -- 10,000
2nd -- 2,500
3rd -- 500
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Car:
Mercedes SLK 230 Kompressor
--------------------------------------------------------------------------------
Toyota Altezza Race
Championship Race
Tracks:
Mid-Field Raceway (2 laps)
Tokyo R246 (2 laps)
Deep Forest Raceway (2 laps)
Special Stage Route 5 (2 laps)
Seattle Circuit (2 laps)
Requirements:
B License
Cars Permitted:
Altezza RS200
Lexus IS
Altezza LM Race Car
What You're Up Against:
The field is stacked with Altezza RS200s and that's the car you should go with. Do
the standard upgrades to it and you should be able to win without much of a hassle.
If you don't want to waste money here, you can win an Altezza LM Race Car in a
latter race that'll win here with ease.
Prize Money:
1st -- 1,000
2nd -- 500
3rd -- 200
4th -- 0
5th -- 0
6th -- 0
Bonus:
10,000
Prize Car:
Toyota Celica SS-II (New Model)
Toyota Celica SS-II (1 of 3)
--------------------------------------------------------------------------------
Vitz Race
Championship Race
Tracks:
Rome Circuit (2 laps)
Laguna Seca Raceway (2 laps)
Tokyo R246 (2 laps)
Trial Mountain (2 laps)
Special Stage Route 5 II (2 laps)
Requirements:
None.
Cars Permitted:
Vitz Euro Edition
Vitz RS 1.5
What You're Up Against:
You'll go up against a mixture of Euro and RS 1.5 Vitzs. Go with the Vitz RS 1.5
that you won early and upgrade it a little if you don't want stiff competition.
Prize Money:
1st -- 5,000
2nd -- 1,500
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
10,000
Prize Car:
Toyota Vitz RS 1.5 (1 of 4)
--------------------------------------------------------------------------------
Type R Meeting
Championship Race
Tracks:
Tokyo R246 (2 laps)
Grand Valley Speedway Trial Mountain II (2 laps)
Super Speedway (4 laps)
Tokyo R246 II (2 laps)
Requirements:
None
Cars Permitted:
Accord Euro R
NSX Type R
Civic Type R
Acura Integra Type R
Spoon Civic Type-R
What You're Up Against:
You'll find yourself facing a bunch of Accord, Civic, and Integra Type R's here. Any
of these cars with some minor upgrades will suffice.
Prize Money:
1st -- 5,000
2nd -- 2,500
3rd -- 1,000
4th -- 0
5th -- 0
6th -- 0
Bonus:
10,000
Prize Car:
Acura RSX Type-S (1 of 4)
--------------------------------------------------------------------------------
Evolution Meeting
Single Race
Tracks:
Laguna Seca Raceway (2 laps)
Trial Mountain (2 laps)
Mid-Field Raceway II (2 laps)
Requirements:
None
Cars Permitted:
Lancer Evolution IV GSR
Lancer Evolution V GSR
Lancer Evolution VI GSR
Lancer Evolution VI GSR T.M.E.
Lancer Evolution VI GSR T.M.E. (stripe)
Lancer Evolution VI RS
Lancer Evolution VI Rally Car
Lancer Evolution VII GSR
Lancer Evolution VII RS
Lancer Evolution VII Rally Car Prototype
What You're Up Against:
Here you'll face a mixture of all the non-rally Evolutions. If you haven't won a
version, buy one like the VI GSR T.M.E. and give it a few upgrades. It shouldn't be
too difficult to win these races.
Prize Money:
1st -- 5,000
2nd -- 2,500
3rd -- 1,500
4th -- 1,000
5th -- 800
6th -- 500
Bonus:
N/A
Prize Car:
Mitsubishi Lancer Evolution IV GSR
--------------------------------------------------------------------------------
Beetle Cup
Championship Race
Tracks:
Rome Circuit (2 laps)
Grand Valley Speedway (2 laps)
Seattle Circuit II (2 laps)
Test Course (2 laps)
Cote d'Azur (3 laps)
Requirements:
B License
Cars Permitted:
New Beetle 2.0
New Beetle RSi
New Beetle Cup Car
What You're Up Against:
You'll go against a field full of New Beetle Cup Cars. Buy a Beetle RSi and give it
all the major upgrades and you should be able to take on the Cup Cars without having
to use any driving skills whatsoever.
Prize Money:
1st -- 5,000
2nd -- 2,500
3rd -- 1,500
4th -- 1,000
5th -- 800
6th -- 500
Bonus:
10,000
Prize Car:
Volkswagen New Beetle RSi (1 of 4)
--------------------------------------------------------------------------------
Gran Turismo World Championship
Championship Race
Tracks:
Tokyo R246 (2 laps)
Super Speedway (4 laps)
Trial Mountain (2 laps)
Mid-Field Raceway (2 laps)
Laguna Seca Raceway (2 laps)
Seattle Circuit (2 laps)
Special Stage Route 11 (2 laps)
Apricot Hill Raceway (2 laps)
Trial Mountain II (2 laps)
Grand Valley Speedway (3 laps)
Requirements:
A License
Cars Permitted:
No Limitations
What You're Up Against:
This is obviously the toughest of the Beginner League events. Here you'll face cars
like the C-West Razo Silvia, Focus Rally Car, Impreza Rally Car Prototype, Escort
Rally Car, Xsara Rally Car, and SuperAutoBacs Apex MR-S. Shouldn't be a problem,
though, as if you have anything that's got 400
horses or more, you should be able to take this series quite easily.
Prize Money:
1st -- 10,000
2nd -- 2,000
3rd -- 1,000
4th -- 300
5th -- 200
6th -- 100
Bonus:
50,000
Prize Cars:
Mitsubishi Lancer Evolution VI GSR
Nissan Skyline GT-R Vspec II (R32)
Toyota Celica GT-Four
Mazda MX-5 Miata
AMATEUR LEAGUE
Japanese Championship
Championship Race
Tracks:
Tokyo R246 (3 laps)
Super Speedway (6 laps)
Apricot Hill Raceway (3 laps)
Special Stage Route 11 (3 laps)
Tokyo R246 II (3 laps)
Requirements:
A License
Cars Permitted:
No Limitations
What You're Up Against:
You're going to be matched up against cars like the NSX Type S Zero, Lancer
Evolution VI GSR, 300ZX, Supra RZ, 3000GT VR-4, Impreza WRX STi, Legacy B4 Blitzen,
Skyline GT-R V-spec II (R34). The NSX is probably the biggest worry, so get
something you know will take on a modified NSX Type S Zero and go with it.
Prize Money:
1st -- 7,500
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 200
Bonus:
20,000
Prize Cars:
Mitsubishi FTO GP Version R
Mazda RX-7 Type RZ
Mitsubishi Lancer Evolution IV GSR
Subaru Impreza Wagon WRX STi Version VI
--------------------------------------------------------------------------------
American Championship
Championship Race
Tracks:
Seattle Circuit (3 laps)
Trial Mountain (3 laps)
Super Speedway (6 laps)
Seattle Circuit II (3 laps)
Laguna Seca Raceway (3 laps)
Requirements:
A License
Cars Permitted:
No Limitations
What You're Up Against:
Here you're going to see cars like the Shelby Cobra, Corvette Z06, Camaro SS,
Corvette Grand Sport, Mustang SVT Cobra R, and Corvette C5R. If it's one of the cars
that makes an appearance, the Corvette C5R will be your biggest worry, otherwise,
probably the Cobra. You'll need something pretty fast to take on either one.
Prize Money:
1st -- 7,500
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 200
Bonus:
20,000
Prize Cars:
Chevy Camaro Race Car
Mazda RX-7 Type RS
Subaru Impreza Sedan WRX STi Version VI
Audi TT 1.8T Quattro
--------------------------------------------------------------------------------
European Championship
Championship Race
Tracks:
Rome Circuit (3 laps)
Special Stage Route 5 (3 laps)
Grand Valley Speedway (3 laps)
Rome Circuit II (3 laps)
Cote d'Azur (3 laps)
Requirements:
A License
Cars Permitted:
No Limitations
What You're Up Against:
The cars you'll see in this championship include the Speedster, Elise 190, 206 S16,
CLK55, Clio Sport V6 24V, S4, 328ci, and TT 1.8T Quattro. This one isn't too hard.
Any car that you have tuned up pretty high can probably take on this pack of cars
without much of a problem.
Prize Money:
1st -- 7,500
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 200
Bonus:
20,000
Prize Cars:
Lotus Elise 190
Gillet Vertigo Race Car
Mini Cooper 1.3i
Nissan Skyline GT-R V-spec II (R34)
--------------------------------------------------------------------------------
Gran Turismo World Championship
Championship Race
Tracks:
Tokyo R246 (5 laps)
Laguna Seca Raceway (5 laps)
Deep Forest Raceway (5 laps)
Special Stage Route 5 (5 laps)
Trial Mountain (5 laps)
Seattle Circuit (5 laps)
Mid-Field Raceway II (5 laps)
Special Stage Route 11 (5 laps)
Grand Valley Speedway (5 laps)
Requirements:
IB License
Cars Permitted:
No Limitations
What You're Up Against:
This championship has you up against the likes of cars such as the Loctite Zexel GT-
R, Pennzoil Nismo GT-R, Arta NSX, Calsonic Skyline, Denso Sard Supra GT, Storm V12
Race Car, Dodge Viper GTS-R Team Oreca, Corvette C5R and the Castrol Tom's Supra. We
suggest using a race car here and not just one of your powered-up regular cars.
It'll make things much more bearable. Don't worry if you find yourself way behind
either the Viper or C5R because they'll pit after laps 3 or 4 on all the races
expect for Laguna Seca and Seattle Circuit, giving you easy chances to pass them.
Prize Money:
1st -- 10,000
2nd -- 5,000
3rd -- 2,500
4th -- 1,000
5th -- 500
6th -- 0
Bonus:
100,000
Prize Cars:
Nissan C-West Razo Silvia
Nissan Z Concept Car
Toyota GT-One Road Car
Mazda RX-8
--------------------------------------------------------------------------------
German Touring Car Challenge
Championship Race
Tracks:
Trial Mountain (3 laps)
Mid-Field Raceway (3 laps)
Deep Forest Raceway (3 laps)
Laguna Seca Raceway (3 laps)
Tokyo R246 (3 laps)
Requirements:
IB License
Cars Permitted:
No Limitations
What You're Up Against:
German touring cars like the Calibra, CLK, and Astra. These cars provide a very
stiff challenge and shouldn't be taken on with something that's not got a lot of
horsepower. If you don't have one of these German touring cars, then go with a high-
powered rally car or some kind of heavily tuned race car.
Prize Money:
1st --10,000
2nd -- 5,000
3rd -- 3,000
4th -- 1,500
5th -- 0
6th -- 0
Bonus:
30,000
Prize Cars:
Volkswagen New Beetle Cup Car
Volkswagen Lupo Cup Car
Opel Astra Touring Car
RUF 3400S
--------------------------------------------------------------------------------
FF Challenge
Single Race
Tracks:
Deep Forest Raceway (5 laps)
Rome Circuit II (5 laps)
Apricot Hill Raceway II (5 laps)
Requirements:
A License
Front Engine, Front Wheel Drive car
Cars Permitted:
No Limitations
What You're Up Against:
Front-engine, front wheel drive cars like the FTO GP Version R, Civic SiR-II, Civic
Type R, Celica SS-II, and CR-X Del-Sol SiR. A souped-up Civic Type R should be more
than enough to handle this. And if you're not a fan of Civics, the Celica and FTO
are also great FF cars to use.
Prize Money:
1st -- 5,000
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Cars:
Celica TRD Sports M
--------------------------------------------------------------------------------
FR Challenge
Single Race
Tracks:
Trial Mountain (5 laps)
Laguna Seca Raceway (5 laps)
Tokyo R246 (5 laps)
Requirements:
A License
Front-engine, Rear-Wheel Drive car
Cars Permitted:
No Limitations
What You're Up Against:
In these races you're going to face cars like the Mazda RX-7 Type RZ, Silvia Spec R
Aero, S2000 Type V, 300ZX, and Supra RZ. There are a lot of great FR prize cars, so
you should use one of those here. Any of the race modified Skylines will work great.
Prize Money:
1st -- 5,000
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Cars:
Toyota Sprinter Trueno GT-Apex Shigeno Version
--------------------------------------------------------------------------------
MR Challenge
Single Race
Tracks:
Tokyo R246 II (5 laps)
Deep Forest Raceway II (5 laps)
Grand Valley Speedway (5 laps)
Requirements:
A License
Mid-Engine, Rear Wheel Drive car
Cars Permitted:
No Limitations
What You're Up Against:
You'll see some moderately powerful cars like the ZZS, Motor Sport Elise, Clio Sport
V6 24V, NSX Type S Zero, and MR2 GT-S. A lot of GT3's best cars are this class; so
if you want an easy time, go with the 787B, GT-One, R390 or any of the F1 cars. If
you want more of a challenge, just pick something from the pack and upgrade it a
bunch.
Prize Money:
1st -- 5,000
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Cars:
Honda NSX Type S Zero
--------------------------------------------------------------------------------
4WD Challenge
Single Race
Tracks:
Super Speedway (5 laps)
Apricot Hill Raceway II (5 laps)
Grand Valley Speedway (5 laps)
Requirements:
A License
4WD car
Cars Permitted:
No Limitations
What You're Up Against:
In these races, you're going to see cars like the Lancer Evolution IV GSR, Skyline
GT-R Vspec II (R32), Impreza Sports Wagon STi, S4, TT 1.8T Quattro, Celica GT-Four,
and 3000GT VR-4. You can use any of these with a lot of horsepower upgrades and get
by without much of a hassle.
Prize Money:
1st -- 5,000
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Cars:
Mitsubishi Lancer Evolution VII GSR
--------------------------------------------------------------------------------
Stars & Stripes Grand Championship
Single Race
Tracks:
Seattle Circuit (3 laps)
Super Speedway (6 laps)
Laguna Seca Raceway (3 laps)
Seattle Circuit II (3 laps)
Requirements:
A License
Cars Permitted:
Acura CL 3.2 Type S
Acura NSX
Acura Integra Type R
Corvette Grand Sport
Camaro Z28
Corvette Z06
Camaro SS
Camaro Race Car
Corvette C5R
PT Cruiser
Viper GTSR Concept
Viper GTS-R Team Oreca
Viper GTS
Focus Rally Car
Escort Rally Car
Mustang SVT Cobra R
GT40 Race Car
GT40
Esperante GTR-1
Cobra
What You're Up Against:
These races will feature the likes of the Cobra, Viper GTS, Camaro SS, Corvette
Grand Sport, Mustang SVT Cobra R, and Camaro Z28. If you have the Camaro Race Car,
Corvette C5R, Viper Team Oreca or Concept, use one and make this pack your bitch.
Prize Money:
1st -- 7,500
2nd -- 2,000
3rd -- 500
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Spoon Sports S2000 Race Car
--------------------------------------------------------------------------------
Boxer Spirit
Single Race
Tracks:
Deep Forest Raceway (3 laps)
Seattle Circuit (3 laps)
Mid-Field Raceway II (3 laps)
Requirements:
A License
Cars Permitted:
RUF 3400S
RUF RGT
RUF CTR2
Impreza WRX STi
Impreza Sports Wagon STi
Impreza Rally Car
Impreza 228 STi Version
Impreza Sedan WRX STi Version VI
Impreza Wagon WRX STi Version VI
Impreza Rally Car Prototype
Legacy B4 RSK
Legacy B4 Blitzen
Legacy Touring Wagon GT-B
Impreza LM Race Car
What You're Up Against:
Other boxers like the Impreza Sedan WRX STi, Impreza 22B-STi Version, Impreza WRX
STi, Legacy B4 Blitzen, and Legacy B4 RSK. Any of these cars with slight upgrades
can win, but if you want to have an easy time here try to use an upgrade RUF or the
Impreza LM Race Car.
Prize Money:
1st -- 10,000
2nd -- 1,000
3rd -- 500
4th -- 400
5th -- 300
6th -- 200
Bonus:
N/A
Prize Cars:
Subaru Legacy B4 Blitzen
--------------------------------------------------------------------------------
80's Sports Car Cup
Single Race
Tracks:
Tokyo R246 (3 laps)
Special Stage Route 5 (3 laps)
Trial Mountain II (3 laps)
Requirements:
A License
Cars Permitted:
Mazda RX-7 Infini III
Mazda MX-5 Miata
Nismo Skyline GT-R S-tune (R32)
Skyline GTS-t Type M (R32)
Skyline GT-R Vspec II (R32)
Silvia K's S13 2000cc
Silvia K's S13 1800cc
300ZX Twin Turbo 2seater
300ZX Twin Turbo 2 by 2
Sprinter Trueno GT-Apex
Sprinter Trueno GT-Apex S.S. Version
What You're Up Against:
The cars you'll face here include the Sprinter Trueno GT-Apex, Silvia K's S13 1800
cc, Skyline GTS-t Type M, Mazda MX-5 Miata, and Mazda RX-7 Infini III. Any of the
eligible Skylines souped-up or the 300ZX's souped-up can be used very effectively
here.
Prize Money:
1st -- 8,000
2nd -- 4,000
3rd -- 1,000
4th -- 500
5th -- 300
6th -- 200
Bonus:
N/A
Prize Cars:
Nismo Skyline GT-R S-tune
--------------------------------------------------------------------------------
Race of NA Sports
Single Race
Tracks:
Apricot Hill Raceway II (3 laps)
Super Speedway (6 laps)
Deep Forest Raceway II (3 laps)
Requirements:
A License
NA car
Cars Permitted:
No Limitations
What You're Up Against:
Prize Money:
1st -- 15,000
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 0
Bonus:
N/A
Prize Cars:
Mazda RX-8
--------------------------------------------------------------------------------
Race of Turbo Sports
Single Race
Tracks:
Apricot Hill Raceway II (3 laps)
Test Course (3 laps)
Grand Valley Speedway (3 laps)
Requirements:
A License
Turbocharged car
Cars Permitted:
No Limitations
What You're Up Against:
Medium powered turbocharged cars are used here, such as the New Beetle RSi, MR2 GT-
S, Legacy B4 Blitzen, Silvia Spec R Aero, S4, and Impreza Sedan WRX STi. You should
have a turbocharged car that can easily smoke these by now.
Prize Money:
1st -- 15,000
2nd -- 3,000
3rd -- 2,000
4th -- 1,000
5th -- 500
6th -- 0
Bonus:
N/A
Prize Cars:
Mine's Lancer Evolution VI GSR
--------------------------------------------------------------------------------
Gran Turismo All Stars
Championship Race
Tracks:
Laguna Seca Raceway (5 laps)
Deep Forest Raceway II (5 laps)
Mid-Field Raceway (5 laps)
Test Course (5 laps)
Apricot Hill Raceway II (5 laps)
Rome Circuit II (5 laps)
Seattle Circuit (5 laps)
Special Stage Route 11 (5 laps)
Grand Valley Speedway II (5 laps)
Tokyo R246 II (5 laps)
Requirements:
IB License
Cars Permitted:
No Limitations
What You're Up Against:
The All Star cars featured here include the Calsonic Skyline, Denso Sard Supra GT,
Raybrig NSX, Lancer Evolution VI Rally Car, and Impreza Rally Car Prototype. You'll
want one of the race-modified cars here, such as the ones that you're facing or the
Le Mans or F1 cars for an even easier time.
Prize Money:
1st -- 25,000
2nd -- 8,000
3rd -- 4,000
4th -- 0
5th -- 0
6th -- 0
Bonus:
200,000
Prize Cars:
Mine's GT-R N1 V-spec
Raybrig NSX
Ford GT40
Nismo GT-R R-tune
--------------------------------------------------------------------------------
All Japan GT Championship
Championship Race
Tracks:
Grand Valley Speedway (5 laps)
Rome Circuit (5 laps)
Mid-Field Raceway (5 laps)
Special Stage Route 5 II (5 laps)
Laguna Seca Raceway (5 laps)
Super Speedway (10 laps)
Apricot Hill Raceway (5 laps)
Grand Valley Speedway II (5 laps)
Special Stage Route 11 (5 laps)
Tokyo R246 (5 laps)
Requirements:
IB License
Cars Permitted:
No Limitations
What You're Up Against:
In this championship, you'll be pitted against the likes of the Arta NSX, Castrol
Mugen NSX, Loctite Zexel GT-R, Calsonic Skyline, Denso Sard Supra, Castrol Tom's
Supra and Pennzoil Nismo GT-R. Your biggest worry will be the Arta NSX, so use
something that'll beat that.
Prize Money:
1st -- 15,000
2nd -- 5,000
3rd -- 2,500
4th -- 0
5th -- 0
6th -- 0
Bonus:
150,000
Prize Cars:
Arta NSX
Denso Supra Race Car
Calsonic Skyline
Loctite Zexel GT-R
--------------------------------------------------------------------------------
Tourist Trophy
Championship Race
Tracks:
Requirements:
Seattle Circuit (3 laps)
Special Stage Route 5 (3 laps)
Trial Mountain (3 laps)
Rome Circuit (3 laps)
Deep Forest Raceway II (3 laps)
Requirements:
A License
Cars Permitted:
Audi TT 1.8T Quattro
What You're Up Against:
You're going to be racing against all Audi TT 1.8T Quattros here. Just use one, max
out its upgrades and make waste of the competition.
Prize Money:
1st -- 10,000
2nd -- 6,000
3rd -- 4,500
4th -- 3,500
5th -- 1,500
6th -- 500
Bonus:
40,000
Prize Cars:
Audi S4 (1 of 4)
--------------------------------------------------------------------------------
Race of Red Emblem
Single Race
Tracks:
Trial Mountain (3 laps)
Laguna Seca Raceway (3 laps)
Special Stage Route 11 (3 laps)
Requirements:
IB License
Cars Permitted:
Nismo 40R Nismo Skyline GT-R S-tune Nismo Skyline GT-R R-tune Skyline GT-R Vspec II
(R32) Skyline GT-R Vspec (R33) Skyline GT-R V-spec (R34) Skyline GT-R V-spec II
(R34) Pennzoil Nismo GT-R JGTC Loctite Zexel GT-R JGTC Calsonic Skyline GT-R JGTC
Nismo GT-R LM Road Car (R33) Mine's Skyline GT-R N1 V-spec (R34) Skyline GTS-t Type
M (R32)
What You're Up Against:
You're going to be pitted against a lot of different Skylines here. Take a regular
one and max it out or go with one of the race modified versions like the Loctite
Zexel or Calsonic.
Prize Money:
1st -- 30,000
2nd -- 1,000
3rd -- 500
4th -- 400
5th -- 300
6th -- 200
Bonus:
N/A
Prize Cars:
Nismo 400
R
--------------------------------------------------------------------------------
Legend of Silver Arrow
Single Race
Tracks:
Trial Mountain (3 laps)
Super Speedway (6 laps)
Rome Circuit II (3 laps)
Requirements:
A License
Cars Permitted:
CLK Touring Car
CLK55
CL600
SLK 230 Kompressor
What You're Up Against:
You'll face the CLK55, CL600, and SLK 230 Kompressor, but not the CLK Touring Car.
If you have the Touring Car, feel free to use it. Otherwise, max out one of the
other Mercedes.
Prize Money:
1st -- 20,000
2nd -- 7,500
3rd -- 3,000
4th -- 1,000
5th -- 500
6th -- 200
Bonus:
N/A
Prize Cars:
Mercedes Benz CLK Touring Car (D2 AMG Mercedes)
--------------------------------------------------------------------------------
Toyota Altezza Race
Championship Race
Tracks:
Requirements:
Deep Forest Raceway (5 laps)
Special Stage Route 11 (4 laps)
Grand Valley Speedway (4 laps)
Tokyo R246 (5 laps)
Cote d'Azur (7 laps)
Requirements:
A License
Cars Permitted:
Altezza RS200
Lexus IS
Altezza LM Race Car
What You're Up Against:
You'll face a full pack of Altezza RS200s. The stylish LM Race Car will make mince
meat of these guys, so use it if you have it. Otherwise, power up a RS200 to its
fullest and go with that.
Prize Money:
1st -- 10,000
2nd -- 5,000
3rd -- 1,000
4th -- 0
5th -- 0
6th -- 0
Bonus:
30,000
Prize Cars:
Tom's X540 Chaser
Toyota Altezza LM Race Car
Toyota Vitz RS 1.5 (1 of 2)
--------------------------------------------------------------------------------
Type R Meeting
Championship Race
Tracks:
Tokyo R246 (5 laps)
Special Stage Route 11 (5 laps)
Super Speedway (10 laps)
Tokyo R246 II (5 laps)
Cote d'Azur (7 laps)
Requirements:
B License
Cars Permitted:
Accord Euro R
NSX Type R
Civic Type R
Acura Integra Type R
Spoon Civic Type-R
What You're Up Against:
You're going to face the Civic Type R, NSX Type R, Integra Type R 98 spec, and
Accord Euro R. You should probably go with the NSX Type R with all the normal
upgrades.
Prize Money:
1st -- 10,000
2nd -- 5,000
3rd -- 4,000
4th -- 2,000
5th -- 1,000
6th -- 500
Bonus:
150,000
Prize Cars:
Honda NSX Type R
Spoon Sports S2000
Mugen S2000
Honda S2000
--------------------------------------------------------------------------------
Evolution Meeting
Single Race
Tracks:
Mid-Field Raceway II (6 laps)
Special Stage Route 11 (4 laps)
Tokyo R246 (5 laps)
Requirements:
B License
Cars Permitted:
Lancer Evolution IV GSR
Lancer Evolution V GSR
Lancer Evolution VI GSR
Lancer Evolution VI GSR T.M.E.
Lancer Evolution VI GSR T.M.E. (stripe)
Lancer Evolution VI RS
Lancer Evolution VI Rally Car
Lancer Evolution VII GSR
Lancer Evolution VII RS
Lancer Evolution VII Rally Car Prototype
What You're Up Against:
You'll face a mixture of different Evolutions and you're going to need one that's
fairly powered up to win here. How powered up depends on your driving skills, but if
it's stock, it won't win regardless.
Prize Money:
1st -- 10,000
2nd -- 5,000
3rd -- 4,000
4th -- 2,000
5th -- 1,000
6th -- 500
Bonus:
N/A
Prize Cars:
Mitsubishi Lancer Evolution VI Rally Car
--------------------------------------------------------------------------------
Dream Car Championship
Championship Race
Tracks:
Deep Forest Raceway (5 laps)
Laguna Seca Raceway (5 laps)
Special Stage Route 5 (5 laps)
Apricot Hill Raceway (5 laps)
Test Course (5 laps)
Special Stage Route 11 (5 laps)
Grand Valley Speedway II (7 laps)
Requirements:
IA License
Cars Permitted:
No Limitations
What You're Up Against:
The final Amateur League race has you go against a bunch of LM race cars like the
S2000, Altezza, RX-7, FTO and Impreza, plus a ZZ. You'll need a quality race car
here, so if you don't have one of these use one of the JGTC, Le Mans or F1 cars from
your garage.
Prize Money:
1st -- 25,000
2nd -- 15,000
3rd -- 7,500
4th -- 0
5th -- 0
6th -- 0
Bonus:
150,000
Prize Cars:
Mitsubishi FTO LM Race Car
Mazda RX-7 LM Race Car
Honda S2000 LM Race Car
Subaru Impreza LM Race Car
PROFFESIONAL LEAGUE
British GT Car Cup
Single Race
Tracks:
Trial Mountain (10 laps)
Special Stage Route 5 (10 laps)
Rome Circuit II (10 laps)
Requirements:
IA License
Cars Permitted:
No Limitations
What You're Up Against:
You're going to face some cars from the UK like the Motor Sport Elise, Tuscan Speed
Six, V8 Vantage, Vanquish and XKR Coupe. You, however, are not limited to cars from
the UK, so choose whatever you want to -- just aim for something with at least 500
horses.
Prize Money:
1st -- 20,000
2nd -- 7,500
3rd -- 6,000
4th -- 5,000
5th -- 2,000
6th -- 500
Bonus:
N/A
Prize Cars:
Aston Martin Vanquish
--------------------------------------------------------------------------------
Gran Turismo World Championship
Championship Race
Tracks:
Grand Valley Speedway (10 laps)
Apricot Hill Raceway II (10 laps)
Trial Mountain (10 laps)
Deep Forest Raceway (10 laps)
Test Course (10 laps)
Special Stage Route 11 II (10 laps)
Tokyo R246 (10 laps)
Cote d'Azur (15 laps)
Grand Valley Speedway II (10 laps)
Requirements:
IA License
Cars Permitted:
No Limitations
What You're Up Against:
You're going to face some really tough cars including the R390 GT1 LM Race Car, 787B
and GT-One (plus other cars you don't really have to worry about). If you have one
of these three cars and it's been maxed-out, then you can win with solid racing.
Otherwise, try an F1 car if you're not up to the "solid" racing part of this.
Prize Money:
1st -- 35,000
2nd -- 10,000
3rd -- 7,500
4th -- 6,000
5th -- 3,000
6th -- 0
Bonus:
250,000
Prize Cars:
Ford GT40 Race Car
Opel Calibra Touring Car
Nissan R390 GT1 Road Car
Jaguar XJ220 Race Car
--------------------------------------------------------------------------------
FF Challenge
Single Race
Tracks:
Deep Forest Raceway II (10 laps)
Rome Circuit (10 laps)
Cote d'Azur (10 laps)
Requirements:
IA License
Front-Engine, Front Wheel Drive car
Cars Permitted:
No Limitations
What You're Up Against:
Your competition in these races include the Spoon Civic Type-R, FTO GP Version R,
Celica TRD Sports M, Integra Type R 98 spec, Accord Euro-R, and Coupe Turbo Plus. If
you have a fully powered-up Civic Type R, FTO or Celica, it should be enough to win.
But, this is a difficult race, so you might want to get an advantage by using super
slick racing tires, because the it'll allow you to make it through the whole race
without having to pit.
Prize Money:
1st -- 10,000
2nd -- 6,000
3rd -- 4,000
4th -- 3,000
5th -- 1,000
6th -- 500
Bonus:
N/A
Prize Cars:
Spoon Sports Civic Type R
--------------------------------------------------------------------------------
FR Challenge
Single Race
Tracks:
Apricot Hill Raceway (10 laps)
Mid-Field Raceway II (15 laps)
Deep Forest Raceway II (10 laps)
Requirements:
IA License
Front-Engine, Rear Wheel Drive car
Cars Permitted:
No Limitations
What You're Up Against:
The cars that'll try and keep you down in this challenge includes the Camaro SS,
Corvette Z06, Griffith 500, CLK 55, XKR Coupe, Mustang SVT Cobra R, and CL600. The
best FR cars in the game are the race modified Skylines (like the Loctite Zexel and
Calsonic), the Tickford Falcon XR8, and the Dodge Vipers, so we suggest using them.
Prize Money:
1st -- 15,000
2nd -- 7,500
3rd -- 5,000
4th -- 3,000
5th -- 1,000
6th -- 500
Bonus:
N/A
Prize Cars:
Nismo GT-R LM Road Car
--------------------------------------------------------------------------------
MR Challenge
Single Race
Tracks:
Trial Mountain (10 laps)
Laguna Seca Raceway (10 laps)
Mid-Field Raceway II (15 laps)
Requirements:
IA License
Mid-Engine, Rear Wheel Drive car
Cars Permitted:
No Limitations
What You're Up Against:
You're going to see some high-powered MR vehicles like the GT40, Zonda C12S, RUF
3400S, and Esprit Sport 350 in these races. But you don't need to worry because you
should have some beasts in this category by now including the R390, GT-One, Mazda
787B or any of the F1 cars.
Prize Money:
1st -- 20,000
2nd -- 7,500
3rd -- 5,000
4th -- 3,000
5th -- 1,000
6th -- 500
Bonus:
N/A
Prize Cars:
Tommy Kaira ZZII
--------------------------------------------------------------------------------
4WD Challenge
Single Race
Tracks:
Special Stage Route 5 (10 laps)
Laguna Seca Raceway (10 laps)
Deep Forest Raceway (15 laps)
Requirements:
IA License
4WD car
Cars Permitted:
No Limitations
What You're Up Against:
You're going to face 4WD cars like the Skyline GT-R V-spec II (R34), Skyline GT-R
Vspec (R33), Lancer Evolution VI GSR, Lancer Evolution VII GSR, Legacy B4 Blitzen,
S4, 3000GT VR-4, and Celica GT-Four. If you've already beefed-up something like a
3000GT or Skyline to around 1000 horsepower, it'll do just fine against these car.
Prize Money:
1st -- 30,000
2nd -- 10,000
3rd -- 5,000
4th -- 3,000
5th -- 1,000
6th -- 500
Bonus:
N/A
Prize Cars:
Mitsubishi Lancer Evolution VII Rally Car Prototype
--------------------------------------------------------------------------------
Spider & Roadster
Single Race
Tracks:
Grand Valley Speedway (10 laps)
Trial Mountain (10 laps)
Cote d'Azur (15 laps)
Requirements:
IB License
Cars Permitted:
S2000 Type V
S2000
CR-X Del-Sol SiR
Elise 190
Mazda MX-5 Miata
Mazda MX-5 Miata 1.8 RS
Mazda MX-5 Miata LS
SLK 230 Kompressor
Mugen S2000
Silvia Varietta
Speedster
RUF 3400S
Cobra
Spoon S2000
MR-S S Edition
Griffith 500
What You're Up Against:
In these races you're going to be up against a line-up of cars that includes the
Griffith 500, Elise 190, Motor Sport Elise, S2000 Type V, ZZS, and RUF 3400S. The
toughest of these are probably the Motor Sport Elise and S2000 Type V. Any of these
cars completely powered-up will do the trick with some driving skill.
Prize Money:
1st -- 10,000
2nd -- 6,000
3rd -- 4,500
4th -- 3,500
5th -- 1,500
6th -- 500
Bonus:
N/A
Prize Cars:
Shelby Cobra
--------------------------------------------------------------------------------
Boxer Spirit
Single Race
Tracks:
Deep Forest Raceway II (10 laps)
Rome Circuit (10 laps)
Super Speedway (20 laps)
Requirements:
IB License
Cars Permitted:
RUF 3400S
RUF RGT
RUF CTR2
Impreza WRX STi
Impreza Sports Wagon STi
Impreza Rally Car
Impreza 228 STi Version
Impreza Sedan WRX STi Version VI
Impreza Wagon WRX STi Version VI
Impreza Rally Car Prototype
Legacy B4 RSK
Legacy B4 Blitzen
Legacy Touring Wagon GT-B
Impreza LM Race Car
What You're Up Against:
This time around you'll have to face some RUF's along with the Imprezas. You'll need
an Impreza that's been souped-up to 400 horses or more or a powered-up RUF to win
here. The Impreza LM Race Car will also do the trick
Prize Money:
1st -- 15,000
2nd -- 7,000
3rd -- 4,000
4th -- 3,000
5th --1,000
6th -- 500
Bonus:
N/A
Prize Cars:
RUF RGT
--------------------------------------------------------------------------------
Race of NA Sports
Single Race
Tracks:
Apricot Hill Raceway (10 laps)
Seattle Circuit (10 laps)
Tokyo R246 (10 laps)
Requirements:
IB License
NA car
Cars Permitted:
No Limitations
What You're Up Against:
The Viper GTS, ZZS, Griffith 500 Zonda C12, NSX Type S Zero, and Clio Sport V6 24V
are the kinds of cars you'll face here. Just go with whatever your favorite and most
powerful NA car is, you should have plenty of them if you're thinking this far into
the game.
Prize Money:
1st -- 20,000
2nd -- 5,000
3rd -- 2,500
4th -- 1,000
5th -- 500
6th -- 0
Bonus:
N/A
Prize Cars:
Pagani Zonda C12
--------------------------------------------------------------------------------
Race of Turbo Sports
Single Race
Tracks:
Mid-Field Raceway (10 laps)
Test Course (10 laps)
Apricot Hill Raceway (15 laps)
Requirements:
IB License Turbocharged car
Cars Permitted:
No Limitations
What You're Up Against:
The cars that you're put up against here include the Mine's Skyline, Impreza WRX
STi, Mine's Lancer Evolution, Esprit Sport 350, Lancer Evolution VII GSR, Skyline GT-
R V-spec II (R34), Supra RZ and Mazda RX-7 Type RS. Look in your garage for your
most powerful turbocharged car and just use that.
Prize Money:
1st -- 30,000
2nd -- 7,500
3rd -- 5,000
4th -- 2,500
5th -- 1,000
6th -- 0
Bonus:
N/A
Prize Cars:
RUF CTR 2
--------------------------------------------------------------------------------
Gran Turismo All Stars
Championship Race
Tracks:
Laguna Seca Raceway (15 laps)
Deep Forest Raceway (15 laps)
Mid-Field Raceway II (15 laps)
Test Course (15 laps)
Apricot Hill Raceway (15 laps)
Rome Circuit (15 laps)
Seattle Circuit II (15 laps)
Special Stage Route 11 II (15 laps)
Grand Valley Speedway II (15 laps)
Tokyo R246 (15 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
Your main competition in this Championship Race
Tracks:
are the Nissan R390 GT1 LM Race Car and Toyota GT-One Race Car, with the Nissan
being the one to worry about the most. With these two top-of-the-line vehicles, you
better have one heck of a car if you expect to win. As with just about every other
race, any of the F1 cars will make things pretty cake, but that's kind of boring. We
suggest either using something like the Mazda 787B or the R390 GT-One.
Prize Money:
1st -- 50,000
2nd -- 20,000
3rd -- 7,500
4th -- 5,000
5th -- 3,000
6th -- 0
Bonus:
400,000
Prize Cars:
Dodge Viper GTSR Concept
Nissan R390 GT1 LM Race Car
Subaru Impreza Sedan WRX STi
Toyota GT-One Race Car
--------------------------------------------------------------------------------
All Japan GT Championship
Championship Race
Tracks:
Grand Valley Speedway (15 laps)
Apricot Hill Raceway (20 laps)
Test Course (15 laps)
Special Stage Route 11 (15 laps)
Laguna Seca Raceway (20 laps)
Trial Mountain (15 laps)
Rome Circuit II (15 laps)
Grand Valley Speedway II (15 laps)
Tokyo R246 (15 laps)
Cote d'Azur (20 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
This field is generally packed with a bunch of Skyline's and NSX's with the Arta NSX
or Raybrig NSX being the most dangerous of the bunch. Any of these types of cars can
be used for a good competitive race and if you want to have an easy go at it, just
use something like the 787B, R390 GT1 or any of the F1 cars.
Prize Money:
1st -- 30,000
2nd -- 10,000
3rd -- 7,000
4th -- 5,000
5th -- 1,000
6th -- 0
Bonus:
250,000
Prize Cars:
Nismo Skyline GT-R S-tune
Castrol Mugen NSX
Toyota MR-S Autobacs Apex JGTC
Pagani Zonda Race Car
--------------------------------------------------------------------------------
Italian Avant Garde
Single Race
Tracks:
Rome Circuit (10 laps)
Rome Circuit II (10 laps)
Requirements:
IB License
Cars Permitted:
Zonda C12
Zonda C12S
Zonda Race Car
What You're Up Against:
Nothing but Pagani Zonda Race Cars…. So, you'll want to use the same and power it up
as much as possible. Going with super slick racing tires will help out a lot because
you won't have to pit and they will.
Prize Money:
1st -- 30,000
2nd -- 8,500
3rd -- 7,000
4th -- 5,500
5th -- 2,500
6th -- 1,000
Bonus:
N/A
Prize Cars:
Pagani Zonda Race Car
--------------------------------------------------------------------------------
Race of Red Emblem
Single Race
Tracks:
Tokyo R246 (10 laps)
Grand Valley Speedway II (10 laps)
Special Stage Route 11 II (10 laps)
Requirements:
IA License
Cars Permitted:
Nismo 40R
Nismo Skyline GT-R S-tune
Nismo Skyline GT-R R-tune
Skyline GT-R Vspec II (R32)
Skyline GT-R Vspec (R33)
Skyline GT-R V-spec (R34)
Skyline GT-R V-spec II (R34)
Pennzoil Nismo GT-R JGTC
Loctite Zexel GT-R JGTC
Calsonic Skyline GT-R JGTC
Nismo GT-R LM Road Car (R33)
Mine's Skyline GT-R N1 V-spec (R34)
Skyline GTS-t Type M (R32)
What You're Up Against:
Powered-up versions of all the non-race modified Skylines. So, you should take a
race modified Skyline (Loctite Zexel and Calsonic both work well) and use it with
some upgrades.
Prize Money:
1st -- 25,000
2nd -- 8,000
3rd -- 7,000
4th -- 5,500
5th -- 2,500
6th -- 1,000
Bonus:
N/A
Prize Cars:
Calsonic Skyline
--------------------------------------------------------------------------------
Vitz Race
Championship Race
Tracks:
Rome Circuit II (10 laps)
Laguna Seca Raceway (10 laps)
Test Course (10 laps)
Special Stage Route 11 II (10 laps)
Grand Valley Speedway II (10 laps)
Requirements:
IB License
Cars Permitted:
Toyota Vitz Euro Edition
Toyota Vitz RS 1.5
What You're Up Against:
A field made up entirely of Toyota Vitz RS 1.5's. The Euro Edition won't get you
anywhere in this race, so get a RS 1.5 and go at it. Since these cars are all at the
same level of power, you can expect a tough race here. In fact, this might be one of
the most challenging of all the racing championships in GT3.
Prize Money:
1st -- 7,500
2nd -- 5,000
3rd -- 2,500
4th -- 1,000
5th -- 500
6th -- 300
Bonus:
N/A
Prize Cars:
Toyota Vitz RS 1.5
Toyota Altezza LM Race Car
Tom's Castrol Supra
Toyota Supra RZ
--------------------------------------------------------------------------------
Elise Trophy
Championship Race
Tracks:
Cote d'Azur (10 laps)
Apricot Hill Raceway (10 laps)
Deep Forest Raceway (10 laps)
Rome Circuit II (10 laps)
Trial Mountain (10 laps)
Requirements:
IB License
Cars Permitted:
Lotus Elise 190
Lotus Motor Sport Elise
What You're Up Against:
You'll face a group that features both the Lotus Elise 190 and Motor Sport Elise.
Obviously, you'll get the most competition from the Motor Sport versions, so that's
the car you should take into this one.
Prize Money:
1st -- 15,000
2nd -- 7,000
3rd -- 3,000
4th -- 0
5th -- 0
6th -- 0
Bonus:
60,000
Prize Cars:
Lotus Elise 190 (1 of 4)
--------------------------------------------------------------------------------
Clio Trophy
Championship Race
Tracks:
Rome Circuit (10 laps)
Grand Valley Speedway (10 laps)
Special Stage Route 11 II (10 laps)
Deep Forest Raceway (10 laps)
Cote d'Azur (15 laps)
Requirements:
IB License
Cars Permitted:
Renault Clio Sport V6 24V
Renault Clio Sport Race Car
What You're Up Against:
You'll find a bunch of similarly tuned Clio Sport V6 24V's here. If you soup-up a
Sport V6, you can expect a rather easy time here, but for a great challenge, don't
pump it up all the way. However, if you don't want to worry too much and have the
cash go ahead and buy the Race Car version for a very easy time. FYI, these cars are
actually a lot of fun to drive.
Prize Money:
1st -- 15,000
2nd -- 7,000
3rd -- 3,000
4th -- 0
5th -- 0
6th -- 0
Bonus:
60,000
Prize Cars:
Volkswagen New Beetle Cup Car (1 of 4)
--------------------------------------------------------------------------------
TVR Tuscan Challenge
Championship Race
Tracks:
Trial Mountain II (10 laps)
Special Stage Route 5 (10 laps)
Rome Circuit II (10 laps)
Seattle Circuit (10 laps)
Test Course (10 laps)
Requirements:
IB License
Cars Permitted:
TVR Tuscan Speed Six
What You're Up Against:
Yep, you guessed it -- other TVR Tuscan Speed Six's. You don't have a choice here,
so just get a Speed Six and soup it up to the max. Pick the Chameleon Blue color if
you want the car from the movie Swordfish.
Prize Money:
1st -- 50,000
2nd -- 10,000
3rd -- 5,000
4th -- 0
5th -- 0
6th -- 0
Bonus:
45,000
Prize Cars:
TVR Speed 12
TVR Griffith (1 of 3)
--------------------------------------------------------------------------------
Dream Car Championship
Championship Race
Tracks:
Test Course (15 laps)
Grand Valley Speedway (15 laps)
Trial Mountain II (15 laps)
Tokyo R246 (15 laps)
Mid-Field Raceway II (15 laps)
Special Stage Route 11 II (15 laps)
Cote d'Azur (20 laps)
Requirements:
S License
Cars Permitted:
No Limitations.
What You're Up Against:
This championship puts you against a bunch of LM Race Cars including the Mazda RX-7
LM Race Car and Honda S2000 Race Car. You'll need a similarly powerful car, so
either use one of these, any of the Le Mans cars or something souped-up to the 900
horsepower range.
Prize Money:
1st -- 40,000
2nd -- 9,500
3rd -- 8,000
4th -- 6,500
5th -- 3,500
6th -- 1,000
Bonus:
250,000
Prize Cars:
F090/s
Toyota GT-One Race Car
Panoz Esperante GTR
Mitsubishi FTO LM Race Car
--------------------------------------------------------------------------------
Polyphony Digital Cup
Championship Race
Tracks:
Trial Mountain II (20 laps)
Mid-Field Raceway II (20 laps)
Rome Circuit II (20 laps)
Special Stage Route 5 II (20 laps)
Seattle Circuit II (20 laps)
Apricot Hill Raceway II (20 laps)
Deep Forest Raceway II (20 laps)
Special Stage Route 11 II (20 laps)
Grand Valley Speedway II (20 laps)
Tokyo R246 II (20 laps)
Requirements:
S License
Normal Cars Only - Car Cannot Be Tuned
Cars Permitted:
No Limitations
What You're Up Against:
The competition here seems to be more varied than most, but the best cars that you
seem to get put up against are the Nissan Skylines, Chevrolet Corvette Z06's,
Chevrolet Camaros, Z Concept Cars, or Lancer Evolutions. Just try and use a car
that's pretty powered up without any engine upgrades. Some cars that you might want
to consider using are the Dodge Viper, Pagani Zonda S, RUF CTR2, Aston Martin
Vanquish, TVR Speed 12, or anything else with a lot of horsepower stock.
Prize Money:
1st -- 50,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
450,000
Prize Cars:
F094/S
Toyota GT-One Race Car
Suzuki Escudo Pike's Peak Edition
TVR Speed 12
--------------------------------------------------------------------------------
Like The Wind
Single Race
Tracks:
Test Course (20 laps)
Requirements:
S License
Cars Permitted:
No Limitations.
What You're Up Against:
You'll see a few different car line-ups here, with something like the Speed 12, GT-
One or Mazda 787B being the potential car or cars to beat. The important thing here
is top speed, so get whatever car you have that has the highest top speed --
acceleration and handling is not an issue on the Test Course.
Prize Money:
1st -- 10,000
2nd -- 6,000
3rd -- 4,500
4th -- 3,500
5th -- 1,500
6th -- 800
Bonus:
N/A
Prize Cars:
Mazda 787B
--------------------------------------------------------------------------------
Formula GT Championship
Championship Race
Tracks:
Mid-Field Raceway (30 laps)
Seattle Circuit (40 laps)
Grand Valley Speedway (27 laps)
Super Speedway (50 laps)
Rome Circuit (28 laps)
Test Course (25 laps)
Laguna Seca Raceway (33 laps)
Apricot Hill Raceway (27 laps)
Tokyo R246 (25 laps)
Cote d'Azur (78 laps)
Requirements:
S License Racing car
Cars Permitted:
No Limitations
What You're Up Against:
Lost work time, marital problems and sickness due to the lack of sleep. This series
will take you longer to beat than Onimusha, Starfighter and The Bouncer combined and
is so much more challenging. The F094/S is a good F1 car to use here, but any should
work. Make sure you change your oil before you start this to give you a quick HP
boost and a fresh start.
Prize Money:
1st -- 30,000
2nd -- 8,500
3rd -- 7,000
4th -- 5,500
5th -- 2,500
6th -- 1,000
Bonus:
250,000
Prize Cars:
F686/M
F687/S
F688/S
F090/S
RALLY EVENTS
Rally Challenge
Single Race
Tracks:
Tahiti Circuit (2 laps)
Tahiti Circuit (3 laps)
Tahiti Circuit (5 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
206 Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Toyota Celica Rally Car
--------------------------------------------------------------------------------
Tahiti Maze
Single Race
Tracks:
Tahiti Maze (2 laps)
Tahiti Maze (3 laps)
Tahiti Maze (5 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Lancer Evolution VII Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Ford Escort Rally Car
--------------------------------------------------------------------------------
Smokey Mountain Rally
Single Race
Tracks:
Smokey Mountain (3 laps)
Smokey Mountain (5 laps)
Smokey Mountain (7 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Impreza Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Ford Focus Rally Car
--------------------------------------------------------------------------------
Rally of Alps
Single Race
Tracks:
Swiss Alps (3 laps)
Swiss Alps (5 laps)
Swiss Alps (7 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Impreza Rally Car Prototype
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Peugeot 206 Rally Car
--------------------------------------------------------------------------------
Rally Challenge II
Single Race
Tracks:
Tahiti Circuit II (2 laps)
Tahiti Circuit II (3 laps)
Tahiti Circuit II (5 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Escort Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Toyota Corolla Rally Car
--------------------------------------------------------------------------------
Tahiti Maze II
Single Race
Tracks:
Tahiti Maze II (2 laps)
Tahiti Maze II (3 laps)
Tahiti Maze II (5 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Lancer Evolution VI Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Subaru Impreza Rally Car
--------------------------------------------------------------------------------
Smokey Mountain Rally II
Single Race
Tracks:
Smokey Mountain II (3 laps)
Smokey Mountain II (5 laps)
Smokey Mountain II (7 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Corolla Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Mitsubishi Lancer Evolution VI Rally Car
--------------------------------------------------------------------------------
Rally of Alps II
Single Race
Tracks:
Swiss Alps II (3 laps)
Swiss Alps II (5 laps)
Swiss Alps II (7 laps)
Requirements:
Rally license
Rally tires Cars Permitted No Limitations.
What You're Up Against:
Celica Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Mitsubishi Lancer Evolution VII Rally Car Prototype
--------------------------------------------------------------------------------
Super Special Route 5 (Wet)
Single Race
Tracks:
Special Stage Route 5 Wet (2 laps)
Special Stage Route 5 Wet (3 laps)
Special Stage Route 5 Wet (5 laps)
Requirements:
Rally license
Cars Permitted No Limitations.
What You're Up Against:
Lancer Evolution VII Rally Car
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Citroen Xsara Rally Car
--------------------------------------------------------------------------------
Super Special Route 5 (Wet) II
Single Race
Tracks:
Special Stage Route 5 Wet II (2 laps)
Special Stage Route 5 Wet II (3 laps)
Special Stage Route 5 Wet II (5 laps)
Requirements:
Rally license
Cars Permitted No Limitations.
What You're Up Against:
Impreza Rally Car Prototype
Prize Money:
1st -- 5,000
2nd -- 0
3rd -- 0
4th -- 0
5th -- 0
6th -- 0
Bonus:
N/A
Prize Cars:
Subaru Impreza Rally Car Prototype
ENDURANCE RACES
Grand Valley 300
Track:
Grand Valley Speedway (60 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
You'll be up against cars like the Raybrig NSX, Arta NSX, Loctite Zexel GT-R,
Pennzoil Nismo GT-R, Calsonic Skyline, Denso Sard Supra GT, Castrol Tom's Supra, and
Castrol Mugen NSX. Go ahead and cheat by using any of the F1 cars or super slick
racing tires on a similarly tuned car.
Prize Money:
1st -- 400,000
2nd -- 100,000
3rd -- 85,000
4th -- 65,000
5th -- 40,000
6th -- 11,000
Prize Cars:
F090/S
Subaru Impreza LM Edition
Nissan R390 GT1 Road Car
Spoon Sports S2000 Race Car
--------------------------------------------------------------------------------
Seattle 100 Miles
Track:
Seattle Circuit (40 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
Here you'll face a line-up filled with cars like the Corvette Z06, Viper GTS,
Mustang SVT Cobra R, Camaro Z28, Camaro SS, Corvette Grand Sport and Cobra. Once
again, we suggest cheating. Go with a car as powerful or more than these and use
super slick racing tires or just use an F1 car.
Prize Money:
1st -- 150,000
2nd -- 70,000
3rd -- 55,000
4th -- 45,000
5th -- 20,000
6th -- 9,000
Prize Cars:
F687/S
Nismo GT-R LM Road Car
Panoz Esperante GTR-1
Tommy Kaira ZZ II
--------------------------------------------------------------------------------
Laguna Seca 200 Endurance
Track:
Laguna Seca Raceway (90 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
You'll come up against some exotic race cars here like the Vertigo Race Car,
Esperante GTR-1, GT40 Race Car, Storm V12 Race Car, Viper GTS-R Team Oreca and CLK
Touring Car. You should know the trick by now.
Prize Money:
1st -- 300,000
2nd -- 85,000
3rd -- 70,000
4th -- 55,000
5th -- 30,000
6th -- 10,000
Prize Cars:
Calsonic Skyline
F686/M
F687/S
Toyota Altezza LM Race Car
--------------------------------------------------------------------------------
Passage to Colosseo
Track:
Rome Circuit (2 Hours)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
Look for a line-up of cars like the Griffith 500, 156 2.5 V6 24V, S4, Coupe Turbo
Plus, Clio Sport V6 24V, and 206 S16. Not too difficult of a challenge, but we still
say go with something powerful, use the super slick racing tires or use an F1 car.
Prize Money:
1st -- 300,000
2nd -- 85,000
3rd -- 70,000
4th -- 55,000
5th -- 30,000
6th -- 10,000
Prize Cars:
Gillet Vertigo Race Car
Lancia Delta HF Integrale Rally Car
F688/S
Pagani Zonda Race Car
--------------------------------------------------------------------------------
Trial Mountain Endurance
Track:
Trial Mountain (2 Hours)
Requirements:
IA License
Normal Cars Only - Car Cannot Be Tuned
Cars Permitted:
No Limitations.
What You're Up Against:
In this race you're going to face unmodified cars like the NSX Type S Zero, Skyline
GT-R Vspec II, Skyline GT-R V-spec II, Mazda RX-7 Type RZ, Supra RZ, Impreza WRX
STi, and Lancer Evolution VII RS. Use a car that's got a lot of power stock like any
of the Dodge Vipers and go with the super slick racing tires.
Prize Money:
1st -- 150,000
2nd -- 70,000
3rd -- 55,000
4th -- 45,000
5th -- 20,000
6th -- 9,000
Prize Cars:
F094/H
Lister Storm V12 Race Car
Mine's Skyline GT-R N1 V-spec
Honda S2000 LM Race Car
--------------------------------------------------------------------------------
Special Stage Route 11
Track:
Special Stage Route 11 (50 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
You'll face some finely tuned automobiles here like the Zonda Race Car, 787B, GT-One
Race Car, GT40 Race Car, Viper GTS-R Team Oreca, Esperante GTR-1 and XJ220 Race Car.
Use one of your best cars and throw on the super slick tires.
Prize Money:
1st -- 500,000
2nd -- 120,000
3rd -- 100,000
4th -- 80,000
5th -- 50,000
6th -- 12,000
Prize Cars:
Toyota MR-S Autobacs Apex
Arta NSX
F687/S
Nissan C-West Razo Silva
--------------------------------------------------------------------------------
Roadster Endurance
Track:
Apricot Hill Raceway (40 laps)
Requirements:
IA License
Normal Cars Only - Car Cannot Be Tuned
Cars Permitted:
Mazda MX-5 Miata
Mazda MX-5 Miata 1.8 RS
Mazda MX-5 Miata LS
What You're Up Against:
The Miata, Miata 1.8 RS, and Miata LS will be your competition. Go with the LS
version and equip it with some super slick racing tires.
Prize Money:
1st -- 100,000
2nd -- 60,000
3rd -- 45,000
4th -- 35,000
5th -- 15,000
6th -- 8,000
Prize Cars:
F688/S
Mazda MX-5 Miata
Mazda MX-5 Miata 1.8 RS
Mazda MX-5 Miata VR Limited A
--------------------------------------------------------------------------------
Tokyo Route 246
Track:
Tokyo R245 (100 laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
Here you'll be pitted against Japanese cars like the Loctite Zexel GT-R, Arta NSX,
Raybrig NSX, Denso Sard Supra GT, Castrol Tom's Supra, Castrol Mugen NSX, and
Pennzoil Nismo GT-R. You know the way.
Prize Money:
1st -- 400,000
2nd -- 100,000
3rd -- 85,000
4th -- 65,000
5th -- 40,000
6th -- 11,000
Prize Cars:
F094/H
Mazda RX-7 LM Race Car
Nissan C-West Razo Silvia
Toyota GT-One Road Car
--------------------------------------------------------------------------------
Mistral 78 Laps
Track:
Cote d'Azur (78 Laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
Here you'll face cars like the S2000 LM Race Car, FTO LM Race Car, GT-One Race Car,
RX-7 LM Race Car, R390 GT1 LM Race Car, FTO LM Race Car, and 787B. Hell, this is
Monaco, just use and F1 car and don't feel dirty about lapping the competition
several times.
Prize Money:
1st -- 500,000
2nd -- 120,000
3rd -- 100,000
4th -- 80,000
5th -- 50,000
6th -- 12,000
Prize Cars:
F686/M
Mitsubishi FTO LM Race Car
Jaguar XJ220 Road Car
Pagani Zonda Race Car
--------------------------------------------------------------------------------
Super Speedway 150 Miles
Track:
Super Speedway (100 Laps)
Requirements:
IA License
Cars Permitted:
No Limitations.
What You're Up Against:
The line-up has cars like the Mine's Skyline, RUF 3400S, Spoon S2000, Mugen S2000,
Celica TRD Sports M, Motor Sport Elise, and Mine's Lancer Evolution. Don't even
worry about racing this -- just use the Escudo Pikes Peak car and wall ride all 100
laps without even worrying about your glowing red tires.
Prize Money:
1st -- 200,000
2nd -- 80,000
3rd -- 65,000
4th -- 50,000
5th -- 25,000
6th -- 9,500
Prize Cars:
Chevrolet Corvette C5R
F090/S
Tickford Falcon XR8 Race Car
Clio Sports Race Car
ADVANCED TUNING
The following is a complete listing and description of the various tuning parts you
can buy to upgrade the functioning of your car. Tuning is vital to success in GT3 --
you may be able to win the Sunday Cup with a stock car, but victory in the races
that matter will go to those who spend the money to make their cars go. Not all of
the parts in the game may be available or even helpful to certain cars, though, so
use this information to determine what parts you need for what you want a particular
car to do.
ENGINE & INTAKE SYSTEM
Muffler:
Sports
"Combines a less-restrictive replacement sports-model air cleaner with a low back-
pressure sports muffler to improve intake and exhaust flow. Ideal as a first-time
turbo upgrade. Improves high-rpm torque in non supercharged engines."
Semi-Racing
"A competition-grade air cleaner with urethane sponge filter is combined with a low-
back pressure muffler designed to enhance engine performance at high rpm. Ideal for
large-displacement turbo engines. When using with a non-supercharged engine, proper
tuning beforehand is a must."
Racing
"Delivering even better intake efficiency than the semi-racing model, this racing
air cleaner with a velocity stack is combined with a high- efficiency straight
muffler designed for racing cars that normally operate in the high-rpm range.
Suitable for tunings that maximize peak power. Reduces low-rpm torque and so
requires proper consideration of engine characteristics, gear ratio, and other
factors."
The long and the short of it is that the muffler upgrades kick up your horsepower.
They're no substitute for actual displacement, but they can give you a very useful
boost, especially early in the game -- this is a good cheap upgrade to consider when
you're starting out.
NA Tune-up:
Stage 1
"Boosts the power of non-supercharged engines by adjusting the ignition and valve
timing and by installing thinner head gaskets for a higher compression ratio. The
exhaust manifold is also replaced. Peak power is enhanced without affecting low-rpm
torque."
Stage 2
"Picks up where Stage 1 leaves off. Not only raises the compression ratio even
further with high-compression pistons and head polishing, but also boots high- rpm
output by replacing the cams, mounting reinforced valve springs, and Port and
Polish. Although low-speed torque is diminished somewhat, the emphasis here is on
boosting high-rpm power. The Engine Management Computer is also reset according to
your vehicle specs."
Stage 3
"Following up on Stage 2 enhancements, this upgrade completely overhauls the engine
to enhance high-rpm performance. Higher-compression pistons, special high-lift
racing cams with a large amount of valve overlap, heavy-duty competition valve
springs and connection rods, and engine block strengthening are all part of the
package. The power band is shifted to the medium to high range to boost maximum
horsepower."
"NA" stands for Normally Aspirated. It refers to an engine that doesn't have
assistance in forcing more air into its cylinders -- i.e., it doesn't have a
turbocharger or a supercharger. In GT3, NA Tuning works somewhat like turbocharging,
giving you a remarkable increase in power, but the effect is somewhat different in
practice. You don't have the striking effect of turbo lag that pops up in highly-
tuned turbo engines.
GT3 differs from its predecessors by very frequently offering the option to upgrade
a car with either NA Tuning or a turbocharger. In GT and GT2, it was generally
impossible to add a turbo to an NA car, but now you can, and so you should choose
according to which option gives you the best power for the circumstances and suits
your tastes in driving. It's also worth noting that, for finesse drivers, the most
power is not necessarily the best thing. A massive power upgrade looks like fun on
paper, and it may win you races, but you'll also have a more pronounced tendency to
whim-wham off the walls on your way to the finish line if you sack your low-rev
power -- it hurts your cornering ability, especially if you don't have the tires and
suspension modifications to keep that power under control. Choose wisely, then.
Port Polish
"Polishes the interior of the intake ports, reducing air-flow resistance boosts
engine power by what may seem a low degree, but is essential for normally aspirated
and supercharged engines alike."
Not a lot of horsepower here, but like they say, an important accompaniment for a
highly-tuned car.
Full-Engine Balancing
"An extensive upgrade that includes piston and connecting rod weight balancing, and
a precision-balanced crankshaft. Reduces vibration and bearing loads, and allows
higher engine speeds. The rev limiter is reset to take advantage of this."
This is another one of the minor horsepower upgrades, but a useful one for more
ridiculously powerful cars.
Displacement Up
"There's no replacement for displacement. This upgrade raises cylinder displacement
by increasing engine bore and stroke. Greater displacement generally boosts the
engine's torque in all rpm ranges."
This modification kicks up your engine's power at the most fundamental level,
increasing the bore and stroke with bigger cylinders and other parts. Many cars
don't have access to this upgrade, it mainly being reserved for pushrod engines like
the one in the Viper, but take it if you can.
Racing Chip
"The most basic upgrade. Altering the Engine Management Program settings allows you
to boost power by adjusting engine ignition timing, the air/fuel ratio, and other
variables. For turbocharged vehicles, the air filter and muffler are also replaced,
for a beginner's-level upgrade."
What he said. A cheap and cheerful horsepower upgrade, very good for adding a little
extra kick to your first car.
SUSPENSION & BRAKES
Suspension:
Sports
"An all-purpose, beginner-friendly suspension kit that covers all types of driving,
from street to circuit. Both front and rear shock absorbers are adjustable to one of
10 damping force levels. Camber angle is also adjustable. Clearance is lowered
approximately 1 inch in the front and back. Two-way low-pressure gas shock absorbers
(adjustable to 10 levels)."
Semi-Racing
"A ride height-altering suspension kit for intermediate drivers. Spring rate and the
shock absorber damping force are harder than with normal sports suspension. Front
and rear ride height is adjustable in 1-millimeter increments. Damping force is
adjustable to one of 10 levels, and camber angle is also adjustable. Single high-
pressure gas shock absorbers."
Full Customization
"Enables tuning of all suspension parts. Adjusts shock absorbers, replaces springs
with ones with different spring rates, and replaces the stabilizer (anti-roll bar),
which controls the vehicle's lateral roll stiffness. Wheel camber can be changed,
and toe-in is also adjustable. Shock absorber compression (bound) and extension
(rebound) are independently adjustable to one of 10 levels."
Suspension modification kits do a little on their own to alter and improve your
car's handling (for example, the Sports kit lowers your ride height for a lower
center of gravity and better handling), but their real purpose is to enable you to
make changes -- hopefully for the better -- on your own. The Sports package unlocks
a few tuning options to a limited degree. Semi-Racing increases the amount of
latitude in those areas and adds the ability to tweak your car's ride height at
will. Full Custom unlocks the broadest spectrum of suspension setting options,
allowing you to tune a racer for peak performance. For advice on what to change and
what to leave alone, see the Settings Guide later in this section.
Racing Brakes
"Contains carbon metallic brake pads for dependable stopping power, even during long-
distance driving. With far more initial stopping power and fade resistance than
ordinary brakes, these brakes are also suitable for endurance races. Brake fluid
(DOT 5) is also changed."
What you see is what you get. Racing brakes give you better stopping power, and if
the game simulated brake pad wear like it does tire wear, they'd probably last
longer, too. They're a vital complement to serious power upgrades.
Brake Balance Controller
"Controls the anti-lock braking system to maintain the desired balance in braking
power between the front and rear brakes. Strengthen the front to increase understeer
for extra stability, or strengthen the rear to increase oversteer for better
maneuverability. Remember that a too-strong rear brake balance increases the
likelihood of spinout."
In practical terms, what this does is unlock the brake balance options in the
Settings menu. If you want to fiddle with your front and rear brakes, you'll have to
fork out the coin for this upgrade.
DRIVETRAIN
Clutch:
Big Single Plate
"Changes the clutch feeling during upshifting, so that upshifting feels more direct
than with a normal clutch."
Double Plate
"This racing clutch kit features dual clutch places, ideal for high-torque, high-
power vehicles. Reduces clutch slippage during upshifting, improving acceleration."
Triple Plate
"Featuring three clutch places, this clutch kit boosts torque transmission and
enhances the directness of the power. Ideal for highly-tuned cars."
The clutch is the weak link when it comes to fast shifting -- gear selection means
nothing if the cogs don't engage and disengage smartly. The three clutch upgrades
respectively kick up your shift speed a little bit more, with the triple-plate
clutch being the one you want for a high-powered car that needs to get out of the
corners and into its high-rev powerband quickly.
Flywheel:
Sports
"A lightweight flywheel made with chrome molybdenum steel. Lets the engine rev more
quickly. Improves acceleration slightly, but with narrow-powerband engines, revs may
drop below the powerband unless a close-ratio transmission is also used."
Semi-Racing
"Even lighter than the sports type, this flywheel is especially designed for racing.
Makes for a quick-revving engine. Improves acceleration slightly, but with narrow-
powerband engines, revs may drop below the powerband even more easily unless a close-
ratio transmission is also used."
Racing
"A super-lightweight flywheel exclusively for racing. Makes for a quick-revving
engine that also drops revs quickly. Improves acceleration and deceleration, but
with narrow-powerband engines, revs may drop below the powerband unless a close-
ratio transmission is also used and the driver can master the proper shifting
technique."
The flywheel modifications play a role mainly when you're using the standard
transmission, since the game's version of an automatic transmission will naturally
take care of that proper shifting technique for you. If you shift for yourself,
you'll have to work with this particular modification to get the most out of it, and
possibly do a little gear ratio tuning to keep your acceleration smooth.
Carbon Propellor Shaft
"A lightweight driveshaft made with a carbon composite. Situated between the engine
and the differential gear in front-engined, rear wheel drive or all wheel drive
cars, the driveshaft is just as important as the flywheel for acceleration
performance."
This simple modification isn't available for some cars, but when you can buy it,
it's a good choice to reduce your weight and kick up acceleration.
Transmission:
Sports
"Replaces a normal transmission assembly with a transmission with closer gear ratios
in all five gears. Prevents revs from dropping below the powerband when upshifting,
and allows smoother downshifts. Ensures useful power in a variety of turns.
Recommended for non-supercharged engines."
Semi-Racing
"These gear ratios are even closer than those of the Sports Close- Ratio
Transmission. This gearbox is ideal for highly-tuned cars with a narrow powerband.
Note that upshifting and downshifting will become more frequent. Because of time
loss during shifting, this transmission may be counterproductive in cars with high-
torque, wide-powerband engines."
Full Customization
"For races that permit the replacement of all gears, including the final drive gear.
This upgrade also makes it possible to fine-tune the gear ratios according to
vehicle specs and circuit features."
Respectively, then: Sports is good for a lower-power street-type car, Semi-Racing is
what you want in something comparatively serious, and Full Custom is the choice for
the serious racer. Full Custom's advantage is that it unlocks the complete selection
of gear ratio options in the Settings menu, so if you want to fool around with your
ratios (and you will, if you get deep into the game), you need the most expensive
transmission package. See the settings guide for advice.
Limited-Slip Differential
1-way
"This limited-slip activates the limited-slip effect only during acceleration, and
so is suitable for front wheel drive vehicles, which are difficult to turn under any
conditions. The absence of the limited-slip effect during braking makes it possible
to maximize turning power. However, the tendency of the vehicle to lose stability
during braking should be noted. The shortcoming of this type of limited-slip is that
vehicle characteristics during acceleration change greatly when the accelerator is
released to decelerate."
1.5-way
"Reduces the limited-slip effect during deceleration while maintaining the full
limited-slip effect during acceleration. This ensures powerful traction, and during
braking, prevents excessive reduction in the force of the car attempting to turn.
Free of quirkiness, this is a good all-around limited-slip unit."
2-way
"A limited-slip differential that delivers the limited slip effect during both
acceleration and deceleration. Stabilizes the vehicle attitude during braking,
thereby permitting even harder braking. Delivers powerful traction during
acceleration, but clearly makes turning more difficult and so is suited to drivers
who are skilled at turning."
Full Customization
"This special racing modification allows independent adjustment of the limited-slip
effect during acceleration and deceleration. Although capable of greatly changing a
car's performance, this modification requires careful adjustment as improper
adjustment can destroy the car's balance."
The differential is the set of gears on your car that marries the driveshaft to the
drive axle. A limited-slip differential, occasionally described as "positraction"
(as in "four-speed dual-quad positraction 409," for you Beach Boys fans), is a
widget that controls the torque split between the drive wheels, sending more torque
to one wheel so as to give it more power. For practical driving, this is handy for
keeping both wheels moving your car, even on slippery surfaces -- the wheel that
needs more power to grip gets it. For racing, it also has its uses, maintaining
uniform grip so you can get braking and acceleration force down to the track when
you're heading into and out of a turn.
As for which one you want to buy, total gearheads should naturally take the Full
Custom option, since it unlocks the broadest selection of variable LSD settings. 1-
way and 1.5-way both work quite well for FF cars, and the 1.5-way offers the most
effect for beginning drivers who don't quite have a handle on when to brake and when
to accelerate in a turn. If you think you really know how to apex, though, you'll
get the most out of the 2-way.
Be warned, however, that it's possible to throw your car completely out of whack by
fiddling with the LSD. See the settings section for some tips.
TURBO KIT SYSTEM
Turbo Kit:
Stage 1
"A turbo kit that uses a compact turbocharger to generate high-rpm torque without
sacrificing torque in the low to medium rance. Minimal turbo lag and high response
combine to create an excellent balance suitable for all types of circuits. metal
gaskets, oil coolor, a reinforced oil pump, and other high-durability parts are also
installed."
Stage 2
"A turbo kit that stresses high-rpm peak power and low to mid-range balance. Torque
in the low range is somewhat low compared to Turbo Kit 1, but mid to high range
power is boosted considerably. In addition to metal gaskets, oil cooler, a
reinforced oil pump, and other high- durability parts, a fuel pump, injector,
computer, and other turbo components are also installed."
Stage 3
"A turbo kit that focuses on quarter-mile acceleration. The powerband shifts further
into the high-rpm range than with Turbo it 2. For greater effectiveness, this turbo
kit should be combined with a close-ratio transmission and other parts. The cam is
also replaced with one designed for turbo characteristics. In addition to metal
gaskets, oil cooler, a reinforced oil pump, and other high-durability parts, a fuel
pump, injector, computer, and other turbo components are also installed."
Stage 4
"An oversized, high-rpm, high-output turbo kit designed purely with maximum
horsepower in mind. Suitable for maximum-speed contests, for instance. The cam is
also replaced with one designed for turbo characteristics. Ina ddition to metal
gaskets, oil cooler, a reinforced oil pump, and other high-durability parts, a
special fuel pump, injector, computer, and other turbo components are also
installed."
A turbocharger derives its name from its mechanical centerpiece, a turbine. That
turbine spins at an extremely high rate to power a compressor that forces more air
into the intakes, improving the power and efficiency of combustion. Just for
trivia's sake, though GT3 draws no practical distinction between the two, a
supercharger does the same thing, but also steals a little mechanical assistance
from the engine's driveshaft (for a nice visual lesson in how it works, watch the
opening chase in The Road Warrior).
The turbocharger is likely the most popular upgrade in any GT game, and it's
definitely one of the most effective when it comes to boosting your performance.
It's worth noting, however, that it's not necessarily worth the cost or the effort
to turn your ride into a drag racer just for the sake of posting the highest
possible horsepower number. Remember that RUF set its speed record in a car with
less than 500bhp. That monstrous horsepower is balanced somewhat by turbo lag and
loss of torque in the low revs, which makes it tough to climb out of low speeds in
case you spin out or crash. In very imprecise terms, you sacrifice some acceleration
for that evil top end.
Thus, when you equip your turbo, it's wise to also have the corresponding parts for
better acceleration (like the flywheel, clutch, and prop shaft modifications) and
transmission modification. A Full Custom transmission lets you tune your ratios to
compensate for problems at the low end and stretch out your potential at the top
end.
Intercooler:
Sports
"This air-cooled intercooler cools the hot intake air after it is pressurized by the
turbocharger. By lowering the intake air temperature, air density is increased,
allowing for more fuel to be used and boosting power. An essential part for a high-
performance turbo engine."
Racing
"Boosts the power of a supercharged engine by lowering the intake air temperature.
The larger capacity increases the temperature-reducing capabilities but slightly
lowers engine response. This high-capacity intercooler is a suitable upgrade for
engines with a high maximum supercharging pressure."
Practically speaking, an intercooler just provides a horsepower upgrade to
complement that provided by a turbocharger, but there's no reason to turn down extra
power at this price.
TIRES
Sports
"Sports tires are for paved-road driving and have a greater grip than normal tires.
Mounting high-performance tires enhances a car's cornering, acceleration, and
braking performance and is the most effective upgrade. Purchasing tires entitles you
to subsequent tire services for as long as you own those tires. Front and rear tires
must be purchased together."
Sports tires are cheaper than racing slicks and demand a little less pondering of
the balance between hardness and grip. Kit out a street racer with these and you'll
see a nice improvement in all areas of handling.
Racing
Racing tires, also known as "racing slicks," are nearly treadless tires used
exclusively for high-speed driving on the glass-smooth surface of a racetrack. In
GT3, there are six types of racing tires:
Super Hard
Hard
Medium Hard
Medium
Medium Soft
Soft
Super Soft
The harder a tire is, the more resilient it is, the longer it takes to warm up to
maximum efficiency (when you see race drivers doing zig-zags during caution laps,
they're warming their tires), and the less grip it offers. In GT and GT2, there was
essentially only one choice: Super Soft tires provided the most grip and needed no
warming, so they were the best option, despite their high price. GT3, however,
throws a bigger kink into the tire situation, because tire wear is a factor in many
more races, and tires generally wear out much, much faster than they did in the
previous games. A set of Super Soft tires will now die before the end of a five-lap
race, although you'll corner on rails for as long as they last.
Thus, go ahead and run Super Soft tires in races with no tire wear, but you'll want
to turn to a compound on the harder side of the spectrum for the tire-wear-enabled
races in the Amateur and Professional leagues. Try out various compounds once you
have some money to play with and see which one offers you the best balance -- we
like Hard or Super Hard for endurance races, but that may be a bit on the
conservative side.
Professional
"A tire that even more closely approximates the characteristic of actual, real-life
tires. These tires make driving with the game controller extremely difficult and so
provide a virtual experience of real-life driving (as opposed to video-game
driving), requiring early braking, careful steering, and delicate accelerator
manipulation. This is a set of front and rear tires for paved surfaces."
If anybody actually uses these, we'd like to hear their comments. So far as we can
tell, they're only for the curious or the demented.
Rally
"Dirt racing tires, which must be mounted on all 4 wheels for racing on dirt
courses. These tires are designed to ensure vehicle controllability on slippery
gravel and other unpaved surfaces. Dirt racing tires are available only for certain
vehicle types."
Rally tires are essentially just a racing license for the rally championships. It's
surprising how many cars in GT3 can run them -- it's not just Lancers and Imprezas.
Bolt some knobby tires on your turbocharged Skyline and you'll run away with most
special stages.
STABILITY CONTROL & OTHERS
Weight Reduction:
Stage 1
"Lightens the vehicle by removing unnecessary parts and replacing others with parts
made of lightweight-material. The numerous advantages of a lighter car include
enhanced acceleration performance, improved cornering and braking, and better tire
durability."
Stage 2
"Lightens the vehicle more by removing more parts and/or replacing more with lighter
materials."
Stage 3
"Takes Stage 2 lightening a step further."
Power is only half of what makes a car go fast. The real key is power-to-weight
ratio, the comparison between the amount of power delivered by the engine and the
amount of steel/aluminum/ceramic/carbon fiber that power has to push forward. A
Dodge Caravan has more horsepower than a Lotus Elise by some distance, but it's not
going to beat one off the line any time soon. Weight Reduction, then, is vital to
building a fast car, and it's one of the upgrades you want to buy early on,
especially considering how cheap the first two stages are.
AYC Controller
"This component changes the setting of the Yaw Control System, which generates
rotational moment in the vehicle by controlling the distribution of torque between
the left and ride drive wheels. Raising the setting creates rotational moment during
cornering, for better acceleration during turns. Note that too high a setting
increases oversteer, and thus the likelihood of tire spinning."
In real life, there are several different specimens of what's generally referred to
as Active Yaw Control. For the most part, though, they work somewhat like the
limited-slip differential, automatically varying the torque split between either
side of the vehicle to shove it in one direction or the other. In theory, you want
the AYC to help push you into a corner just enough -- that's how it works in most
road-legal cars, forcing them to follow a safe and sane cornering line in spite of
potentially dangerous acceleration on the driver's part. In GT3, though, it can do a
variety of things depending on how you set it up. Check the settings section for
advice.
VCD Controller
"This center differential makes it possible to change the front and rear torque
distribution in a 4WD vehicle. The setting range is 100% front/0% rear to 0%
front/rear 100%. A 4WD vehicle can be made to handle like an FF car by shifting the
torque distribution to the front wheels or like an FR car by shifting the torque
toward the rear wheels. Torque distribution cannot be changed while the vehicle is
moving."
This is an all-new modification for GT3, but you can only apply it to certain 4WD
cars. If you remember from our discussion of differentials earlier on, the diff is
what joins the driveshaft to the axles. FWD and RWD cars only have one, since
there's only one axle talking to the road. A 4WD car, however, has three: one in
front, one in back, and one in the center. The VCD controller lets you mess with the
torque split that happens in that center differential, sending more or less power to
the front or rear. How you set this is essentially a matter of taste, but if your
driving style leans toward one end or the other, this could give you an advantage on
the special stages in an Impreza or Lancer, or on the GT circuit in your Skyline.
SETTINGS GUIDE
Before you go to the racetrack, you have the option of altering many of your car's
settings, and the more tuning parts you buy, the more settings you can tweak. This
is the province of advanced GT3 drivers, who want to get the absolute peak
performance out of their cars -- less committed racers can still walk away with a
win using the game's default settings.
The following is a brief guide to what you can change and what effects those changes
will have. Incorrectly altering many of these settings can completely destroy the
performance of your car, so the most important advice regarding settings changes is
to use caution. Before you start tinkering with settings like suspension, gear
ratios, LSD, and stability control, save the default setting to a memory card, or
just get a sheet of paper and write down the original numbers. You don't want to
find yourself with a completely out-of-whack car that you can't retune back to
normal behavior.
SUSPENSION
SPRING RATIO
Adjust the hardness of the springs.
The stiffer you make the springs, the faster and more responsively the car steers.
However, over-stiffening the springs makes the car very unstable on rough roads.
Some courses have smoother roads than others -- the smoother the road, the stiffer
you can make the springs. Thus, stiff springs are a poor choice for rally courses,
or something like Laguna Seca, but they may give you an advantage on a gentler
course like Special Stage R5.
RIDE HEIGHT RATIO
Adjust the height of the car.
Lowering the car's height lowers its center of gravity and makes it more stable on
the road. However, over-lowering the car causes it to bottom out, which means you
can completely go out of control following a jump or particularly vicious bump. This
can be balanced by increasing the spring ratio and damper ratio -- but race the
track continually while adjusting to ensure maximum balance for each particular
track. Again, the smoother the track, the lower you can adjust the car.
SHOCK ABSORBERS
Adjust the decreasing strength (dampening ratio) of the damper.
The softer the dampers, the more the car rolls into corners and over-reacts to bumps
in the road. The harder they are, the more unstable the car gets out of corners.
Some of the lighter cars have problems getting their power down cleanly on the road -
- their tires spin and the car shakes. By softening the dampers, the tires are able
to grip better -- the down-side is that the body roll is over-exaggerated through
corners. When this happens, adjust the Spring Ratio and to lessen the effect.
CAMBER ANGLE
Adjust the negative camber angle. Camber angle is the angle at which your tires sit
in relation to the car when viewed from the front or rear. This makes little
difference to overall performance, and setting this wrongly can completely ruin the
car's handling, braking and steering. A slight tweak negatively (so that the tires
lean slightly towards the car) increases the car's stability through corners, but
this is offset by loss of braking ability and steering effectiveness. In most cases,
it's best to leave this as is.
TOE ANGLE
Adjust the toe-in or -out of your tires.
Toe angle is the angle at which your tires sit in relation to the car when viewed
from the