The King of Fighters EX Neo Blood Mini FAQ
ver 0.4
31/12/2001
Unpiblished work by Toxic
el_baron_toxico@hotmail.com
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Legal Issues:
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This guide is meant for the Game Boy Advance KoF release; by all
means, no person may use this information without giving any credit to
the autor(s) and/or use any profitable business without the
concentiment of the writter...
This guide is mainly to instruct about the the differences and
similarities of the game if we put it along any other MVS KoF title...
note that this game has been developed by Artoon and produced by MMV
(Marvelous Entertainment Inc.), licensed by SNK; now -out of the
record- can't they do better??... it would appear that is their first
game... I will be more toughtful because of that.
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What can you find in this Guide?:
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I mostly construct my FAQs under the "Perfect Guide" title... they are
not quite perfect, but I put much effort on them... the reason of why
this FAQ will not or will not currently be called Perfect Guide is
because it pretends to cover all the basics assets of the game and give
a some raws impresion about gameplay and the game itself... and that is
not what a perfect guide is about.
In this Mini FAQ you will discover:
- Small review of KoF EX NB for the GBA.
- Basic game play features.
- Explanaton of the Handicap system present on the game.
- Character's basic move list and background.
- Notes on moves changed and Striker descriptions.
- Game history and any other info available on this game web page.
- How to unlock secrets on the game.
- Some of options available on the game.
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Game System and FAQ features:
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This game incorporates a game system very much symilar to the one of
the KoF 2000; so veteran KoF players may not have to look at this; the
only few changes are on the striker system "propierties" and in the fact
that counter mode and armor mode have different secuences.
As usual; moving the pad foward or back will make your character walk
foward or back; moving the pad down will make you crouch and up makes
you jump; as in any other KoF; you can use back or down back to block
high or low.
A: Weak Kick (WK)
B: Weak Punch (WP)
LS: Strong Kick (SK)
RS: Strong Punch (SP)
Select: Taunt
Start: Menu
Run: Press the pad foward twice quickly.
Back Hop: Press the pad Backwards twice quickly.
Jump: Pressing the pad up makes you jump; if you press up fwd or up bk
the jump will be directed towards the direction you pressed.
Pressing the pad briefly makes a short jump; holding the pad
makes a high jump; pressing down and up quickly makes your
character give a quicker jump; this quicker jump may be high or
short... Note that short jumps are way shorter than any other KoF
game.
Throw: Press foward or back plus SP or SK near the enemy.
Throw Escape: Press foward or back plus SP or SK as you are being
throw... note that are some throws that are unescapable;
they are usually the ones that requires taping the pad
and the buttons to recover (like Choi's C throw)
Roll: Press WK + WP... rolling will make your character evade non throw
attacks, as always rolling may be performed foward or backwards;
you can also use the roll to make a "safe landing" from being
knocked down.
Heavy Attack: Press SP + SK... this attack knocks down the enemy and can
be performed on air.
Striker Summon: Press LS + A sumultaneosly... this action calls another
character to help you; but it uses a "striker bomb"
when you are using your first character you have 3
striker bombs, when you are using your second you have
4 striker bombs and your last character have 5 striker
bombs.
Defense Cancel 1 = Roll: While blocking; press Foward or Back + WK + WK;
using this; you may cancel your guard with a
front roll or a back roll; this action wastes a
power bar.
Defense Cancel 2 = Heavy Attack: Using this will make you knock down the enemy
canceling your defense; this action wastes a
power bar and does no damage.
Power Bar: Whenever your character attacks or recieve hits a small bar
with the "POW" word under your character life bar fills;
once it filled it becomes a stock; you can store up to 3
stocks, note that there are moves that use one power stock
(Striker Recovery, Desperation Moves) and moves that use 3
power stocks (Max Desperation Moves).
Counter Mode: Activate while MAX; press WP; SP; SK... using this you may be
able to cancel some of your special moves into desperation moves.
This mode last while the word "counter mode" is replacing your
power bar; in this mode Desperation Moves will have different
speeds;
ones being faster; other being slower... in this move you have
no access to the Defense Cancel moves; in this mode your character
deals more damage... you can identify this mode because the
character
flashs red during this mode.
Armor Mode: Activate while MAX; press WK; SP; SK... in this mode your character
deals more damage; also, you have partial inmunity to some normal
attacks -you still endure the damage-; like standar fireballs;
some multi - hitting moves can knock you out of this; also note
that you recieve no tick damage by blocking special moves or DMs;
these properties are not valid while you are jumping... your character
flashes yellow during this mode; that last as long as the "armor mode"
words are under your life bar.
Striker Recovery: Perform a taunt when your character has spent one or
more striker bombs, note that this use a power stock
and, such as KoF 2000; you may not cancel the taunt.
Active Striker System: Such as KoF 2000; you may call strikers on any
time; but unlike 2000; they have not the
posibility of juggling the enemy or hitting them
on the floor, striker may only hit from some
special attacks that leave the enemy vulnerable
(Such as Ryo's Upc + A) the "Bonus Striker
Action" (that happened when you throw a enemy or
you escape a throw and then call a striker) have
been abolished.
Guard Crush: Blocking too much or blocking certain attacks will break
your guard for a moment.
Handicap System: when you attack a enemy, handicap is engaged; note
that are some attacks that are inmune to Handicap;
such has Terry's High Angle Geyser, and other
attacks that are useless due to handicap (Ryo's
MAX Haoh Sho Ko Ken).
Qcf: Quarter Circle Foward, that's down, down foward, foward or 236 as
you may prefer.
Qcb: Quarter Circle Back, that's down, down back, back or 214.
Hcf: Half Circle Foward, that's back, down back, down, down foward,
foward or 41236.
Hcb: Half Circle Back, that's down, down back, back or 63214.
Upc: Standar uppercut motion; that's foward, down, down foward or 623.
Rup: Reverse standar uppercut motion; that's back, down, down back or
421.
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History:
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* The COMMENT boxes are my own comments about the history. *
Main History:
Months have now passed since the battle with Orochi, a fearsome power of Gaia
which
seeks to eliminate the pestilence known as humankind from the face of the earth.
Once
more, invitations to the King of Fighters Tournament have been sent to the
legendary
fighters of the day by an unknown host. Despite their suspicions of an evil
scheme brewing
behind the event, the fighters are ready to enter the arena… prepared to
determine who
the true King of Fighters will be.
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Hero Team Prologue
"The Hero Team is led by Kyo Kusanagi, heir to the Kusanagi style of ancient
martial
arts and bane of humankind’s enemy, Orochi. Along with Kyo’s friend and rival,
the
stylish super-shooter, Benimaru Nikaido, and the young Moe Habana, consummate
master
of the Way of the Slicing Fist, the reborn Hero Team stands ready for new
battles!"
A cloudy sky draped an ailing and grubby city. Sitting before a broken window
frame,
Kyo Kusanagi looked vacantly at the streets below. Suddenly, energetic footsteps
were
heard coming up the stairs.
"Hey! You alive in there?" called a female voice through the door.
Into the apartment walked a young girl who looked like Kyo. She was wearing a big
smile and dyed hair. Glancing at her, Kyo gave a chiding remark.
"Don't you knock before entering a person's house? Huh?"
"Don't cop an attitude with me, eh?" the girl fumed. "I went to the trouble to
bring you some food. And I'm the one who got this room for you, aren't I?"
Kyo screwed up his face as if smelling something bad and closed his mouth.
"Surly as ever, I see," she frowned. Sighing and shrugging her shoulders, the
girl noticed a white envelope on the table next to the groceries and picked
it up casually.
"What's this?"
"Hey! Wait. Stop it!" ordered Kyo.
Ignoring his request, the girl ripped open the envelope without permission and
began reading through the message. Shortly after, she looked up, appearing
excited.
"This isn't an invitation to KOF is it?" she asked.
"Well, yeah," Kyo nodded grudgingly. "How do they always find out where I am
anyway?
Time after time these accursed envelopes always reach me."
"Whatever. Stop whining. This'll get us in, won't it? Woohoo! Lucky!" The girl
began to dance around the room, ignoring Kyo's grim face. He sighed heavily and
brushed up his bangs.
"You said that stuff before," he complained, "but this time are you really
intending on entering KOF?"
"Of course!" she squealed. "The ultimate tournament of fighting styles, King of
Fighters! I've always wanted to enter. And since this invitation has come to you,
I have no intention to let this opportunity go by!"
"KOF is not the picnic you envision it to be, you know."
"I know that," she said, stomping her foot in defiance. "You want to see what I'm
really capable of, don't you?"
"No, I don't. But I'm sure you can handle yourself."
"Don't hide your feelings. Anyway, we need one or two more members, so let's blow
this popsicle stand!"
"Who put you in charge?" Kyo mixed his sigh with a painful smirk on his face. He
knew he wouldn't be able to turn down her request. Earning money through street
fighting, this girl—Moe Habana—had managed to find this apartment for him to live
in and looked after his every need. Even though she had the petulance of a young
girl,
Kyo was obligated to honor her wishes.
"Kyo, I guess I can't leave you alone," she smiled demurely.
"What do you mean by that? Can't resist me, eh? I'll say this, though, as far as
Japan's…"
"Get serious, jerk."
A hot dog from the lunch Moe had bought was suddenly headed for Kyo's face. Kyo
caught it, took a hungry bite, and then stared at the tame expression on Moe's
face.
"True. The first time I met you, I did feel a shock of excitement," she admitted.
"But not anymore."
"Not anymore... Hmm."
Kyo had that same feeling. At the time, he'd thought it had resulted from meeting
a
kindred soul in a foreign land. If he had met Moe before, he would not have been
able
to forget this slightly self-centered, cheerful young woman. In a brief instant,
after the two fell silent, a voice of a young man came from the door.
"Well, well. Look's like I'm intruding, am I?" the visitor called out.
"Benimaru!" cried Kyo.
"Looking good, Kyo," Benimaru grinned.
Leaning against the opened door, Benimaru Nikaido, the genius shooter who had
fought
his way through many a KOF tournament with Kyo on the same team, gave his old
teammate
a friendly wink.
"Benimaru. Your timing's impeccable as always," replied Kyo.
"Timing, shmiming. It's one thing to summon a person, but you should have at
least
picked me up at the train station. Thanks to you, I had to mix things up with an
irate taxi driver."
"Sounds right. You can't expect to meet a friendly taxi driver in this part of
town."
As if assessing each other's abilities, Kyo and Benimaru lightly butted their
fists
together in place of a handshake. Staring at the two out of the corner of her
eyes,
Moe cleared her throat loudly to call attention to herself.
"Kyo, aren't you going to introduce me?" she inquired. "We are teammates, after
all."
"Teammates?" asked Benimaru. Hearing this, Benimaru casually pushed his long lost
pal
Kyo aside and flashed his most handsome smile while making his way toward
Moe. "I've
heard our third team member was not decided on yet, but... you intent to join us?
Really?"
"Do you doubt my abilities?" asked Moe.
"Quite the contrary. Only a fool would assume a woman to be weak on account of
her sex.
I welcome all beautiful women. And if you're strong, too, well, welcome to the
team.
Benimaru Nikaido, at your service."
"I'm Moe Habana. I'm Japanese, by birth. The pleasure's all yours."
"Moe, eh? I'm looking forward to KOF this year," smiled Benimaru.
"You never change, do you?" sighed Kyo.
Watching the ladykiller do his dirty work, Kyo felt disgust for Benimaru. But
with
Benimaru by his side, the realization that KOF was about to begin was becoming
more
concrete. His period of avoiding his real battle was drawing to a close. This
brought
about a slight feeling of tension… and an even more palpable feeling of elation.
Along
with this, Kyo knew that his nemesis would most certainly be waiting for him at
KOF.
Regardless of proof, Kyo felt it for sure in his gut.
"If I'm alive here, he, too, will not have died so easily," mumbled Kyo under his
breath.
As Moe and Benimaru continued talking together as if they were old acquaintances,
Kyo
stared vacantly at the cheerful couple and felt very alone.
"When I first met her, I knew I felt it," he thought. "Something was there. I
knew we've
met before."
COMMENT: NESTS seems not to exist; Moe was the one who "captured" Kyo after '97.
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Fatal Fury Team Prologue
Terry Bogard arrived at Southtown International Airport to meet his younger
brother, Andy.
He was surprised to see Mai Shiranui happily clinging to his exhausted brother's
arm.
"What gives, Andy?" asked Terry
"Well, uh...," Andy stammered.
"What's Mai doing here? Where's Joe? Didn't you say you'd meet up with him in
Thailand
before coming here?" Terry seemed upset.
The opening of King of Fighters (nothing new for Terry and the gang, but still a
reason
to get pumped up) was rapidly approaching. The white envelopes had already been
delivered
to Terry, Andy, Joe, and the world's most fearsome fighters. Because Terry
intended not
only to enter, but to win this tournament, he planned to team up with Andy and
Joe to ensure
victory. But the backbone of the team, or, as he might say, the leader of the
team, Joe, was
no where to be found.
"Joe's not coming," announced Andy. "He had to participate in a special match at
the sudden
behest of the king of Thailand, so he can't join KOF this year."
"What?! R-really, Andy?" Terry asked, completely confused.
"I'm afraid so. I went to Thailand to link up with Joe and that's what happened,"
explained
Andy. "And then I met Mai there, who just happened to be traveling on a guided
tour."
That explained the extremely tired look on Andy's face—having been dragged around
in the
relentless sun of the southern land by Mai. Surmising such, Terry pushed down the
brim of his
cap and let out a long sigh.
"Geez. So now whatta we do? We can't enter KOF without Joe," Terry said.
"Hey, what am I, Terry? Chopped liver?" complained Mai. "I'm here, aren't I? Me!
Mai, the
mighty pinch hitter!" Mai slapped her chest and looked up at the dazed
Terry. "I'm here to
take Joe's place. You're lucky I showed up!"
"Are you joking?" Terry asked angrily. "I bet you planned this all out!"
"Just what are you implying? You gotta problem with my showing up with Andy.
Andy, don't you
have something to say? You should get rid of this wandering weenie!" howled Mai.
"Hold on there, Mai," warned Terry. "How can you be so fickle?! You belong with
King and Yuri,
don't you?"
"Well, Yuri's got the mumps and can't compete. And King's, well, King. Because
she's joined
the Kyokugen Team, I'm out of luck. So why don't I link up with you guys?" Mai
shrugged her
shoulders dramatically and sighed. But her mouth deceived her supposed
dejectedness with a
small smile. Whatever the circumstances, the prospect of fighting on the same
team as her
beloved Andy gladdened her to no end. "Come on. Que sera, sera. With me on the
same tag team
as Andy, there's nothing to fear! You can count on me 100%, Terry."
Patting the shoulders of the overconfident and rashly boastful Mai, Andy let out
a sigh.
"The King of Fighters is not a tag-team match. It's a team effort," Andy
explained.
"Same difference, isn't it?" asked Mai. "Anyway, what we should do first is drop
by the Pao
Pao Café and celebrate!" Mai quickly foisted her luggage onto Terry, dragging the
resigned
guy from the airport lobby.
"Well, she's got the ability, but when Joe hears what we've done, he's going to
go nuts!"
thought Terry. He couldn't help laughing wryly at Joe's previous complaint: "You
Bogard's
steal all the glory. How about giving me, the kick-boxing genius, a shot at the
limelight!"
"Terry! If you don't get it in gear, we'll leave without you!" called Mai.
Chasing after the two, Terry left the lobby and squinted in the sunshine of
Southtown at
the rising buildings of the Southtown skyline on the horizon. Lest he forget,
King of
Fighters originally began because of the efforts of the resident of one of the
tallest
towers in that skyline.
"Big bro. Something the matter?" Andy asked in a low voice, as if reading the
unease in
his brother's chest. For all KOF fighters, King of Fighters is a special
tournament, but
for these two brothers, it had a particular significance.
"Perhaps this KOF, too... " mused Terry.
"We'll find out soon enough… if we win," answered Andy.
Pulling the brim of his cap up, a smile as warm as sunshine crossed Terry's face.
A smile
warm enough to chase away anyone's chill of unease.
COMMENT: Nothing weird; I should say.
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Art of Fighting Team Prologue
"Well, what do we do now, Ryo?" asked Robert.
"How should I know?" Ryo replied.
Sitting cross-legged in the center of a deserted karate gym, Ryo Sakazaki and
Robert
Garcia, the so-called "Invincible Dragon" and the "Mighty Tiger" of Kyokugen
Karate,
looked perplexed and exchanged groans.
"Who'd have thought Yuri'd collapse right before the King of Fighters?" Robert
sighed.
Takuma Sakazaki, leader of Kyokugen Karate, had left the States to inspect his
karate gym
in Mexico. During his absence, invitations to the King of Fighters tournament
were
delivered.
Unfortunately, since their team member Yuri had fallen ill suddenly, the
Kyokugen's
prospects for entering the tournament were grim. Incidentally, Yuri's illness was
known
as an acute contagious infection of the paratid gland—in layman's terms, "the
mumps."
"I know it's unkind to Yuri, but getting the mumps at her age! Isn't that a kid's
disease?"
asked Ryo. "At any rate, we can't enter KOF by ourselves. We don't have much time
until the
deadline comes. All we can do is wait for Pop to return."
"But whenever you, me, and the Master enter, we get zapped, right? I don't like
this," said
Robert.
"But we can't expect to enter Yuri, can we? She thinks she can do it, but it's
impossible.
When I saw her all feverish for the first time, I thought she was pigging out on
something.
Her cheeks were out to here!"
Actually, when Yuri was feverish and groaning in her room, Ryo wasn't even aware
of it.
However, even Robert, who'd prefer Yuri to Takuma anytime, was well aware that
Yuri was in
no position to enter KOF.
"Well, what can we do? I guess we'll have to settle for the Master," said Robert.
"Hey. I'd can the 'settle' talk if I were you. My father would flatten you if he
heard
that."
"If you keep quiet, he won't know. Anyway, shouldn't we get in touch with your
father?"
"Yeah. I guess so. We'll have to have him fix his itinerary and get back in time
for KOF."
As Ryo got up, a figure appeared in the entrance of the gym.
"Well, what's up? Both disciples of Kyokugen Karate standing together with such
droopy
faces?" the visitor asked.
"Oh, hi, King. To what do we owe the pleasure?" inquired Robert.
There aren't many women who look more womanly in men's clothes than King. Robert,
seeing
King in her gallant ensemble, also noticed the bouquet of flowers in her hand and
giggled.
"What's that? Shouldn't it be the other way around? Ryo should be handing flowers
to you,
shouldn't he?"
"Your powers of deduction depress me," smirked King. "These aren't for Ryo,
pinhead. I
heard Yuri was sick in bed and I came to check in on her."
In gratitude, Ryo bowed politely to King. As he did so, Robert got a flash of
inspiration
and slapped Ryo on the shoulder.
"That's it, Ryo!" hollered Robert.
"Huh? What're you talking about?" Ryo asked.
"This! It's the answer to our prayers! Right when Yuri's sick and can't enter
KOF, here
comes King, right? Talk about timing! Even a fool like you can put two and two
together!"
"Who are you calling a fool? I oughta... oh! Yeah! I get it!" screamed Ryo.
"What? What are you two getting all worked up about?" King asked.
Unable to contain their glee, Ryo and Robert tried to broach the subject
diplomatically.
King heard them out.
"You want me to join your team in KOF? You two and me?" King queried. Her eyes
almost
popped out of her head in surprise.
"Yup," said Ryo. "As the team in the top rank of KOF up till now, we'd like to
keep up the
Kyokugen tradition in the tournament. Yuri's sick. My father's in Mexico
inspecting his gym
there, and probably won't be able to make it back in time."
"So, King," began Robert, "if you could help us out, we'd be in your debt. How
about it?
Yuri even said you're the only one who could take her place." The delirious
rantings of
Yuri were Robert's idea of a joke, but, certainly, if Yuri's replacement was to
possess
the same ability as Ryo and Robert, a second-rate replacement wouldn't do. In
this respect,
King was the only choice. But if King refused...
King sighed deeply and a pained smile appeared on her face,"Very well. If that's
the
situation, then I'll be happy to serve as Yuri's replacement."
"R-really, King?" the Tiger and Dragon pleaded.
"Yes. I was going to enter KOF with Yuri anyway. If she can't get out of bed,
then I guess
I'd be in a pickle, right? But you'll pay big when we split the prize money.
Agreed?"
With this condition set, King gave the two a knee-buckling wink.
COMMENT: Always recall that Ryo is the Tiger and Robert is the Dragon; it does
not matter
what SNK says... they are messed up.
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The Ikari Team Prologue
When I thought of what to do while "on leave" the next day, I became as excited
as a
little kid and realized it was one in the morning. I hummed while polishing my
gun.
Suddenly, an emergency summons arrived from my C.O. It looked like I would have
to put
off my leave. I didn't ask for details. I pretty much knew what was coming.
Twenty minutes
passed. Putting my affairs in order, I appeared at the briefing room. Seeing my
comrades in
arms all gathered as I predicted, I almost burst out laughing.
"What's so funny, Clark?" one of them asked.
"Get off my case! And who are you calling a kid, huh?!" I snapped back.
"Just complimenting you on getting in touch with your inner child," replied my
colonel, Ralf
Jones.
Ralf often chides me for being a middle-aged man trapped in a young man's body,
but after
years with this man-child, I've had to become the adult even if I don't want to.
It's the
only way to strike any harmony. Regardless, in combat, Ralf's the best of the
best. That I
can confidently say.
This ultimate partner must have been really P.O.'d about having his long-awaited
leave
canceled. The way he was angrily grinding his teeth gave that away. Watching him
out of the
corner of my eye, I put on my trademark sunglasses.
"Having your leave canceled is nothing special. Leona's never complained about
her leave
being canceled, so don't you think you're overreacting a bit?" I asked.
Even though I intended the comment to be for Ralf, Leona glanced briefly over at
us. Of
course, Leona's one who rarely opens her mouth. Even when the Colonel and I are
jabbering
away—or arguing together—Leona keeps wearing her mask of indifference. That's
just Leona.
The Colonel placed his hand on Leona's head playfully, and while frizzing up her
blue hair,
he bellowed:
"Don't compare me with this chick whose idea of a holiday is touring munition
factories!"
"And I suppose your time off is spent so much more significantly, eh, Colonel?"
quipped
Leona.
Timed almost perfectly to Leona's outburst, Heidern strode into the briefing
room. Ralf's
mouth snapped shut. Even a colonel wouldn't take on an instructing officer. And
as for me,
Heidern's one man I don't want to cross.
"Sorry for canceling your leaves," Heidern growled. "A sudden duty has arisen
that I cannot
entrust to anyone else. If you want something to be upset about, direct your
anger at your
own inflated sense of superiority."
"Enough of the sarcasm, my captain. What's the mission?"
Heidern, sitting down at his mahogany desk, tossed an envelope in our direction.
Even the
stone-faced Leona raised her eyebrows in astonishment.
"Not King of Fighters?!" exclaimed Ralf.
"Well, looks like a few ne'er-do-wells are planning some festivities again, eh?"
Heidern
mused.
"So you're telling us to join the tournament again?" Leona queried.
"Sad to say it, but we haven't been invited this time. It looks like this year's
organizer
doesn't want us to around."
"Huh? Then what's this invitation?" Ralf asked, bemused.
"Let's just say it's something that came into our hands."
I have to point out, the agents in our organization are excellent. A feat like
coming back
with a KOF invite from one of the teams—regardless of the methods—is a walk in
the park for
us. At any rate, I sure wonder who'd want to exclude the team who keeps breaking
the records
for attendance.
"Another group holding a large-scale gambling pool scam, maybe?" I asked.
"We're not sure yet," replied Heidern. "We've seen no indication that any crime
syndicate is
involved in such activity. But trouble is KOF's middle name. It won't be easy,
but I want
you to enter KOF as contestants and determine what this is all about. We'll back
you up from
here as much as possible, but I can't guarantee that something won't go wrong. If
anything
happens, you're to act on your own. Dismissed."
In short, nothing new. Something foul is bound to happen. We'll get through it,
I'm sure.
After receiving the indifferent orders from our C.O., we saluted as always and
left the
briefing room.
Walking down the cool, sterile halls, the Colonel abruptly looked into Leona's
face and
confronted her.
"What is it, Leona? Something nagging at you?" Ralf asked.
"It's nothing. I just have a bad feeling about this," she answered.
"Bad feeling? About the mission?"
"No. It's just a feeling. But it's okay. It's our mission." Leona then saluted us
and
entered her quarters.
"Wow. That was... unusual." I offered.
"Yup. I used to think I was always talking to a robot, or something," Ralf
replied.
"Looks like Leona's trying to get in touch with her inner child, too. And she
owes it all
to you. It seems that you're going to have to mentor Leona more than ever."
"Who are you calling a mentor?" Ralf inquired. "You always start that sad third-
wheel act
when I have any interaction with Leona."
"Well, Colonel. Gotta get ready. Sir!" I chirped.
Ralf's reaction was just as I imagined it would be. I managed to deflect his
rage with my
usual skill. The disappointment of my canceled leave was still fresh, but I
looked forward
to battling it out with my compatriots again. In fact, this was becoming second
nature to
me.
COMMENT: Unusual... Clark is the soldier of more range in the Ikari team... more
mistakes.
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----------
Psycho Soldier Team Prologue
Sitting in front of scenery that looked as if it was taken from a Chinese
landscape
painting, Kensu let out a heavy sigh.
"Why has this happened to me?"
Recently, Kensu had been spending more time alone. Gone was the cheerful smile he
used to
show to Athena and the others. Now he was no more than a brooding youth. Those
who knew the
light-hearted Kensu would be shocked to see the troubled soul he had become. But
because he
was Kensu, his self-imposed exile made sense—especially to Athena.
Is that the reason that when he was alone, Kensu was able to let out his sighs
that were so
unlike him? What was to be done? He once had the same power as Athena. He once
continued his
training, believing that he alone was the real reason that Athena and he could
fight together.
But the one thing he believed in, his psychic powers, for some unknown reason,
had begun to
fade away day by day. No, perhaps it was best to say that they had disappeared.
"What'll I do? If my powers don't come back, how will I protect Athena?" he asked
himself.
The tiny voice of a little boy wafted up from seemingly nowhere into Kensu's
ears: "Kensu…"
"Yah?!" Kensu called out. How many times had this boy heard his sighs? Emerging
from his
Zen position on top of a rock and looking behind him, Kensu saw a boy wearing a
big hat
gazing up at him.
"How long have you been there, Bao?" inquired Kensu. "You scared me!"
"I'm sorry. I called you more than once, you know."
"Huh? Really? Sorry about that." Smiling with embarassment and scratching his
head, ashamed
that his mutterings had been overheard, Kensu dismounted from the giant rock.
Regardless of
his loss of psychic powers, Kensu still had the moves.
"So, what's up, Bao? You need me for something?"
"Yup. I wanted you to do me the honor of training with me."
And with that, Bao assumed a one-legged stance, taking a position he had just
learned.
Although not exactly a novice, his stance seemed unsteady and unreliable. Kensu
took Bao's
hand and righted the boy while grumbling.
"Hmm. Since my psychic powers have been in a slump, I haven't been able to teach
you some
things... but I can still teach you a thing or two about balance. OK. I'll help
you out."
The beaming and bowing Bao had no doubt alighted on this scheme as a childish way
to cheer
up Kensu. Realizing this himself, Kensu patted Bao on the head and laughed a
little more
cheerfully. Athena, too, witnessed this exchange from the shadows.
Athena understood Kensu's agony. And that was exactly why she had kept quiet
about it. If
she were to try to cheer him up awkwardly, Kensu may have become even more
dejected.
Suddenly, from behind Athena came the kind call of a familiar voice.
"Athena," the voice beckoned.
"Master!" she answered.
Until Athena heard his voice, there would have been no way to detect the presence
of the
Master. In spite of being well over 80, Chin Genzai was Athena's and the others'
martial
arts instructor. Although he appeared to be nonchalant, no one could match him in
power.
"I've come to give you this," he announced. Opening the white envelope given to
her by
the Master, a look of surprise seized Athena's face.
"It's being held again. The King of Fighters," she whispered. "Are we going to
enter
again?"
"As for this year, I'm going to sit this one out. So you, Kensu and Bao must go
it alone."
"Huh? Us three? Alone?"
"Exactly. You should try it once in a while. KOF is for the young, you know,"
smiled Chin.
"Why this all of a sudden?"
Chin refused to answer Athena's question and fixed his gaze on the sparring Kensu
and Bao.
Chin's expression was masked by his white eyebrows and beard, giving no
indication of what
he was thinking. Athena remained clueless as to the Master's intentions.
"Recently I've come to believe that if Kensu's power doesn't return, then so be
it," Chin
said. "Of course, I know that Kensu is devastated by the loss of his psychic
powers, but
Kensu is still able to hold is own in battle, right?"
"Yes," she nodded.
"Kensu is trying to compensate for the loss of his psychic powers by making up
for it in
other ways. He's recently become more serious in facing his training. He's trying
to develop
himself further mentally. Thinking about that, his current condition may not be a
negative."
Chin turned to Athena with a look of confidence. "KOF will show us just what our
little
Kensu's capable of. Things as they are, you, of course, will have to keep the
team together.
Your burden will be great. How about it? Are you up to the challenge?"
"I am prepared, Master." Seeing the look of resolve in her master's eyes, Athena
bowed to
acknowledge his expectations. "I will not let you down, Master. I, too, have
loved ones to
protect. In that, Kensu and I are equally determined."
Looking at Kensu and Bao, glistening with the sweat of determination, Athena's
eyes
brightened with hope for an instant.
COMMENT: Note that Kensu is actually KENSOU... it was so difficult at first to
memorize
the name of the characters; now they are change it... *sight*.
----------------------------------------------------------------------------------
----------
Korea Team Prologue
"I'm starving," I mumbled, looking up at a heartbreakingly clear blue sky while
polishing
my favorite iron ball. I don't get all this complicated nonsense about whether my
meal is
good for me or how many calories it has. All I know is that after having a crummy
breakfast
like I had today, I'm famished by the time I begin my training. I'm a growing
boy, for crying
out loud. But I can't tell that to Kim. He'd kick me senseless with that Phoenix
Flail of
his. Today, before we began training, Kim brought a white envelope to Choi.
"Hey, Choi. This envelope addressed to you was delivered to me by mistake," said
Kim.
"A letter? For me?" asked Choi.
"It's from your wife."
Rumor had it that Choi had originally run a butcher shop with his wife. Butcher
by day,
mad slasher by night... and now imprisoned for his crimes. At any rate, one
fateful night
Choi's intended victim turned out to be Kim, and there Choi's luck ended. Of
course I'm
not exactly blessed by fortune either. Since then, we've been going through these
days of
strict training, never knowing when it will end. But I guess that's that. Choi's
married,
after all. I'm the only guy who's single.
"I'm so ashamed. A letter from my wife. Haven't gotten one since before I got
married."
Yeah, right. A love letter from his wife. No way! Or so I thought. I guess I know
nothing.
I shouldn't take the wind out of Choi's sails. I peeked at the letter over Choi's
back.
"So, what does it say?"
"My wife says she's doing okay. I bet she's paying for my crimes, too, but she
doesn't
complain. I've been a bad husband."
As he said that, I noticed a little sparkle under Choi's sunglasses. Even a
single guy
like me knew what that meant. I knew what Choi felt then, so then I dared to give
Kim a
piece of my mind.
"Master Kim!" I called. "Just how long must we continue this training? We've done
our time.
Are we not ready to contribute to society?"
"You seem to have mended your ways," responded Kim, "but you've shown time and
time again
that you lack moral cultivation. I cannot take your rehabilitation so lightly.
However,
if you win this year's KOF, I may conclude that your training has been a benefit."
"Huh? So what are you saying?" I demanded.
"Well, if you win KOF this year, I'll allow you to go back home temporarily. I'll
put in
a request to the authorities."
Choi beamed while clutching his wife's letter. I guess he was really happy at the
prospect
of reuniting with his wife. But in my case, I had no family awaiting my return
home, even
if it was temporary. I never gave it any thought years ago, but now for some
reason I feel
so lonely. Then Choi spoke to me:
"Chan, if you feel like it, why don't you come home with me? Since I own a
butcher shop,
you'll be able to sink your teeth into lamb roasted whole on a spit! My wife's
cooking
is superb, you know!"
That guy... he really knows which button to press.
"OK, then," I accepted. "If you're offering, I'd be happy to join you. Roasted
lamb, eh.
It's been ages!"
"Hey, KOF hasn't even begun and you guys talk as if you've won?" scolded
Kim. "Kinda
jumping the gun there, eh?"
"We've always done our best, but this time we're going to go all out and win.
Right, Choi?"
I asked.
"You said it!" cheered Choi. "Come on, Kim! Stop standing around let's get
training!"
"Geez, what a pair of mercenaries!" Kim groaned and smiled wryly as he rolled up
the
sleeves of his training clothes.
Whatever, I don't care if I'm a mercenary. To get Choi back to his wife and my
teeth into
a rack of lamb… I'm gonna win KOF if it kills me!
COMMENT: Psychotic little funny slicer mad man's can also have sex appeal.
-----------------------------------------------------------------------
Movelist:
-----------------------------------------------------------------------
* The names of the moves are taken from the other KoF '99 and KoF 2000
FAQs available, such as Kao Megura's KoF 2000 mini faq, so credits are
given to the people who has indirrectly helpe me. *
* All characters have been given "titles" along their names, those are
just the product of my imagination. *
-----------------------------------------------------------------------
-Hero Team:
-----------------------------------------------------------------------
Kyo Kusanagi: (The Sword of Fate)
Grappling Techniques:
Hatsugane When close, b / f + SP
Issetsu Seoi Nage When close, b / f + SK
Command Moves:
Ge Shiki: Naraku Otoshi In air, d + SP
Ge Shiki: Goufu You f + WK
88 Shiki df + WK
Special Moves:
114 Shiki: Aragami Qcf + WP
128 Shiki: Kono Kizu Qcf + P from Aragami
127 Shiki: Yano Sabi Hcb + P from Aragami
Ge Shiki: Migiri Ugachi Press P from Kono Kizu / Yano Sabi
125 Shiki: Nanase Press K from Kono Kizu / Yano Sabi
115 Shiki: Dokugami Qcf + SP
401 Shiki: Tsumi Yomi Hcb + P from Dokugami
402 Shiki: Batsu Yomi f + P from Tsumi Yomi
100 Shiki: Oniyaki Upc + P
R.E.D. KicK Rup + K
75 Shiki: Kai Qcf + K, K
212 Shiki Kototuki You: Hcb + K
910 Shiki: Nue Tsumi Qcb + P
Ryuu Iri Use Nue Tsumi as a high reversal
Tora Fuse Use Nue Tsumi as a low reversal
Desperation Moves:
182 Shiki Qcf, Qcf + P, hold P to power-up
Ura 108 Shiki: Orochi Nagi Qcb, Hcf + P, hold P to delay
MAX Desperation Move:
SDM Ura 108 Shiki: Orochi Nagi Qcb, Hcf + WP + HP (Hold buttons to
delay)
Striker Action:
??? Kyo will rush from the corner for about half screen; then he
will perform his Hcb + WK attack; sending the enemy to air
allowing you to attack.
Notes: His Hcb + Kick are his 99 moves, but now he rushes foward on
both versions; I don't know of the autoguard has been kept;
the weak version can still combo.
On His Qcf + Kick, Kick you must delay the second kick in
order for you to juggle.
His MAX DM only hit once on the fire; but when delayed the
fire on Kyo's body can hit up to tree times.
-----------------------------------------------------------------------
Benimaru Nikaido: (The Blond Japanese Lightning)
Grappling Techniques:
Catch and Shoot When close, b / f + SP
Front Suplex When close, b / f + SK
Spinning Knee Drop When close, d + SP in air
Command Moves:
Flying Drill In air, d + WK
Jackknife Kick f + WF
Special Moves:
Raijin Ken Qcf + P (air)
Iai Geri Qcf + K
Handou Sandan Geri Dn, Up + K from Iai Geri
Super Inazuma Kick Upc + K
Shinkuu Katate-goma Qcb + P
Desperation Moves:
Gen'ei Hurricane Qcb, Qcb + K
Raikou Ken Qcf, Qcf + P
MAX Desperation Moves:
SDM Raikou Ken Qcf, Qcf + WP + SP
Striker Action:
Elect Trigger: Benimaru jumps next to the enemy and then holds
them for a while, this action can be blocked;
despesing being a throw.
Notes: His Qcb x 2 DM can be blocked even if it hits; that is because
the second attack is to slow to come out.
You can not interrupt his Foward + WK, no matter if you combo
it.
His Qcf + A does leave you vulnerable even if its connects.
-----------------------------------------------------------------------
Moe Habana: (Cherry Blosoom Girls Are Not Always Nice)
* Her move names are temporal; born from my imagiantion until I can
obtain her official move list on English. *
Grappling Techniques:
Shoulder Stomp When close, b / f + SP
Happy New Year When close, b / f + SK
Command Move:
Deep Punch While jumping; d + WP
Turn Kick f + WK
Special Moves:
Advancing Turn Qcf + P (up to three times)
Turn Swing Rup + P
Flower Swing Upc + K
Turn Rush Qcb + K
Desperation Moves:
Cherry Bloosom Tree Upc Qcb, Qcf + P
Andvanced Turn Swing Qcf x 2 + K
MAX Desperation Moves:
SDM Cherry Blooso, Tree Upc Qcb, Hcf + WP + SP
Striker Action:
Advanced Turn She comes from the corner for about half screen
kicking ending up in a hienzan.
Notes: Despise being a follow up move; Qcf + P will never combo all
the hits; what is worst; you can be hit between the follow ups;
even if they hit.
Her Upc + D jugles the enemy enoug for you to hit them again.
Not counting her Qcf + P; she can not combo ANYTHING.
Her Qcb + K hit twice; but the second hit can be blocked even if
the first hit.
For some odd reason; her jumping CD can only be done from a neutral
jump.
At least this character can take BIG DAMAGE with the movements all
by theirselves...
-----------------------------------------------------------------------
Hero Team Default striker:
Shingo: ???
He rushes from the corner and upon attacking he will hold the enemy
briefly for you to attack them... despising being a throw; this
action can be blocked.
-----------------------------------------------------------------------
-Fatal Fury Team:
-----------------------------------------------------------------------
Terry Bogard: (The Hungry Wolf)
Grappling Techniques
Grasping Upper When close, b / f + SP
Buster Throw When close, b / f + SK
Command Moves:
Rising Upper df + WP
Hammer Punch f + WP
Special Moves:
Power Wave Qcf + WP
Round Wave Qcf + WK
Rising Tackle Charge Dn, Up + P
Power Dunk Upc + K
Burn Knuckle Qcb + P
Crack Shoot Qcb + K
Desperation Moves:
High Angle Geyser Qcf, Qcf + K
Power Geyser Qcb, db,f + P
MAX Desperation Move:
SDM Power Geyser Qcb, db,f + WP + SP
Striker Action:
??? Terry Rushes from the corner; then he does a uppecut (Qcf x 2 +
K) that ends in the Power Dunk finisher.
Notes: His Qcb + K now only hits on the last frames; similar to GMOW.
His Foward + WP advances A LOT if you combo it.
The command List of the game uses an incorrect motion for the
Power Dunk (Rup)
His Power Geyser does not combo; not as DM or as MAX DM; and
the Power Geyser may not be perform as Qcb, Fwd + Punch, as it
could in previous KoFs.
Sometimes; the Rising Tackle can go up hitting and go down
hitting.
-----------------------------------------------------------------------
Andy Bogard: (The New Heir of The Shiranui Ninjitsu Style)
Grappling Techniques:
Gourin: Kai When close, b / f + SP
Kakaekomi Nage When close, b / f + SK
Command Moves:
Age Men df + WP
Uwa Agito f + WK
Special Moves
Hishou Ken Qcb + WP
Geki Hishou Ken Qcb + SP
Zan'ei Ken dn bk, fwd + P
Shippuu Ouken Qcf + P from Zan'ei Ken
Shouryuu Dan Upc + P
Kuuha Dan Hcf + K
Gen'ei Shiranui In air, Qcf + K
Gen'ei Shiranui: Shimo Agito Press P upon landing from Gen'ei Shiranui
Gen'ei Shiranui: Uwa Agito Press K upon landing from Gen'ei Shiranui
Gekiheki Haisui Shou When close, Hcf + P
Desperation Moves:
Zan'ei Ryuusei Ken Qcb, Hcf + P
Choureppa Dan Qcb, db,f + K
MAX Desperation Moves:
SDM Choureppa Dan Qcb, db,f + WK + SK
Striker Action:
??? He jumps from the corner and then attack with a Zan'ei Ken; unlike
'99 or 2k; he will not send the enemy up on the air; but if you
are quick; you can still hit them.
Notes: I have not been able to attack after his Hcf + P.
-----------------------------------------------------------------------
Mai Shiranui: (The Last Gal of an Ancestral Ninja Tradition)
Grappling Techniques:
Shiranui Gourin When close, b / f + SP
Fuusha Kuzushi When close, b / f + SK
Yume Zakura When close, dn + SP in air
Command Moves:
Sankaku Tobi Jump ub against a wall, then press uf
Dairin Fuusha Otoshi In air, d + WP
Ukihane In air, d + WK (or d + K from Chijou)
Yusura Ume In air, d + SK (or d + P from Chijou)
Benitsuru no Mai df + WK
Koku'en no Mai f + WK
Special Moves:
Kachou Sen Qcf + P
Ryuu Enbu Qcb + P (can use during Sachiyo Dori)
Sachiyo Dori Qcb + K
Hissatsu Shinobi Bachi Hcf + K
Musasabi no Mai (Chijou) Charge d, ub + P (hold P to attack)
Musasabi no Mai (Kuuchuu) In air, Qcb + P (or from Chijou)
Toki Tsubute When close, Qcb + K from Chijou in air
Desperation Moves:
Mizudori no Mai Qcf, Qcf + P
Hou'ou no Mai Qcb, Qcb + P
Chou Hissatsu Shinobi Bachi Qcb, Hcf + K
MAX Desperation Moves:
SDM Chou Hissatsu Shinobi Bachi Qcb, Hcf + WK + SK
Striker Action:
??? Mai Rushes from the corner; if the rush does not hit (she goes
half screen) she will cheer for you; if the rush hits she will
perform her Qcb x 2 + P DM.
Notes: I could not get the "Toki Tsubute", but I listed it becuse it
was on '99.
Her MAX DM can not combo; either can her Qcb, Hcf + D (B
version can combo).
-----------------------------------------------------------------------
Fatal Fury Team Default Striker:
Joe Higashi:
??? He laps next to you with a kick and perform a multi -
hitting punch; if the punch miss he will leave
inmediatly; but if the punch connect he will perform
several hit ending on a uppercut.
-----------------------------------------------------------------------
- Art of Fighting Team:
-----------------------------------------------------------------------
Ryo Sakazaki: (The enbodyment of an Invincible Tiger)
Grappling Techniques:
Tani Otoshi When close, b / f + SP
Tomoe Nage When close, b / f + SK
Command Moves:
Hyouchuu Wari f + WP
Joudan Uke f + WK
Gedan Uke df + WK
Special Moves:
Ko'ou Ken Qcf + P
Zanretsu Ken f,b,f + P
Kohou Upc + P
Ko Hou Senpuu Ken Qcb + P
Hien Shippuu Kyaku Hcb + K
Mouko: Raijin Setsu Rup + K
Desperation Moves
Tenchi Haou Ken Qcf, Qcf + P
Haou Shoukou Ken f, Hcf + P
Ryuuko Ranbu Qcf, Hcb + P
MAX Desperation Moves:
SDM Haou Shoukou Ken f, Hcf + WP + SP
SDM Ryuuko Ranbu Qcf + WP + SP
Striker Action:
??? Ryo jumps from the corner and throws an air fireball.
Notes: His MAX Haoh Sho Ko Ken is worthless; the DM version deals
more damage.
His Ryuuko Ranbu are way faster than before; for example you
can do Crouching WK x 4 and then Ryuuko Ranbu; either normal
or MAX version.
His Qcb + P seems to be invincible at the beginning, it
also produces Guard Crush when blocked.
Zanretsu Ken is Quick enough to combo from Weak attacks.
His Ko'ou Ken does not combo.
His High Defense (Fwd + WK) can only be canceled if it
succesfully blocks an attack.
-----------------------------------------------------------------------
Robert Garcia: (A Man With The Soul of a Raging Dragon)
Grappling Techniques:
Ryuuchou Kyaku When close, b / f + SP
Kubikiri Nage When close, b / f + SK
Command Moves:
Kouryuu Koukyaku Geri b / f + WP
Ryuu Hanshuu b / f + WK
Nidan Sokutou Geri df + WK
Special Moves:
Hien Ryuujin Kyaku In air, Qcf + K
Ryuugeki Ken Charge b,f + P
Hien Senpuu Kyaku Charge b,f + K
Ryuu Zanshou Charge d,u + K
Sen'en Renbu Kyaku When close, charge d,u + P
Desperation Moves:
Haou Shoukou Ken f, Hcf + P
Kuzuryuu Sen Qcf, Qcf + K
Ryuuko Ranbu Qcf, Hcb + P
MAX Desperation Moves:
SDM Ryuuko Ranbu Qcf, Hcb + WP + SP
Striker Action:
??? Roberts comes from the corner and perform his Ryuuko Ranbu
(DM version)
Notes: You can put his Ryuuko Ranbu after his Dn, Up + P.
-----------------------------------------------------------------------
King: (Brave Gal Raised to be as strong as a Man)
Grappling Techniques:
Hold Rush When close, b / f + SP
Hook Buster When close, b / f + SK
Command Moves:
Trap Kick f + WK
Sliding Kick df + WK
Special Moves:
Venom Strike Qcf + WK
Double Strike Qcf + SK
Surprise Rose Rup + P
Trap Shot Upc + K
Tornado Kick '95 Hcb + K
Mirage Kick Hcf + P
Mirage Dance When close, Hcf + P
Desperation Moves:
Silent Flash Qcb, Qcb + K
Illusion Dance Qcf, Hcb + K
MAX Desperation Move:
SDM Illusion Dance Qcf, Hcb + WK + SK
Striker Action:
??? she rushes from the corner with a slide and if she hits the
enemy she does a uppercut that juggles the enemy hitting them
many times, despising being a low attack; this striker can be
blocked standing.
Notes: Her Trap Shot leave the enemy vulnerable to attacks; if you
are on the corner you can get good profit from this.
Her Double Strike is not as effective a it used to.
Her Surprise Rose is the same as it was in AoF 2.
-----------------------------------------------------------------------
Art of Fighting Team Default Striker:
Yuri Sakazaki:
??? Yuri rushes from the corner using 3 Uppercuts that leaves the
enemy on the air. If the rush misses (goes like half screen);
she will cheer for you.
-----------------------------------------------------------------------
-Ikari Team:
-----------------------------------------------------------------------
Leona Heidern: (The Lonely Lion)
Grappling Techniques:
Leona Crush When close, b / f + SP
Ordeal Buckler When close, b / f + SK
Heidern Inferno When close, dn + SP in air
Command Moves:
Strike Arch f + WK
Special Moves:
Moon Slasher Charge d,u + P
Baltic Launcher Charge b,f + P
Ground Saber Hcf + K
Gliding Buster f + SK from (SK) Ground Saber
X Calibur In air, Qcb + P
Earring Bakudan 1 Qcb + K
Earring Bakudan 2 (Heart Attack) Rup + K
Kibaku Rup + K after Heart Attack
Desperation Moves:
Grateful Dead Qcf, Qcf + P
Rebel Spark Qcb, Hcf + K
V Slasher In air, Qcf, Hcb + P
MAX Desperation Moves:
SDM V Slasher In air, Qcf, Hcb + WP + SP
Striker Action:
??? She will run at the enemy and then there it will be an explosion
that will juggle them... note that the run does not hit.
Notes: If you perform the Fwd + SK after the Hcf + SK to quickly,
Leona will not perform the Hcf, she will only do the
follow up.
You can only interrupt the first hit of her close standing D.
Her jumping D is not cancelable; her Jumping D is.
The close standing C; Fwd + WK, Qcb + WP can combo anywhere.
-----------------------------------------------------------------------
Ralf Jones: (Man of War from the Past)
Grappling Techniques:
Dynamite Headbutt When close, b / f + SP
Northern Light Bomb When close, b / f + SK
Special Moves:
Vulcan Punch Tap P rapidly, move f
Gatling Attack Charge b,f + P
Kyuukouka Bakudan Punch (Chijou) Charge d,u + P
Kyuukouka Bakudan Punch (Kuuchuu) In air, Qcf + P
Ralf Kick Hold K for a while, then release
Ralf Tackle Hcb + K
Super Argentine Backbreaker When close, Hcf + K
Desperation Moves:
Baribari Vulcan Punch Qcf, Hcb + P
Umanori Vulcan Punch Qcb, Hcf + K
MAX Desperation Moves:
SDM Baribari Vulcan Punch Qcf, Hcb + WP + SP
SDM Galactica Phantom Qcf, Qcf + WP + SP
Striker Action:
??? He comes from the corner and then he does a really slow Galactica
Phantom.
Notes: His Super Agentine Backbreaker has very little range; even
less than normal throws.
Galactica Phantom takes years to come out.
-----------------------------------------------------------------------
Clark Steel: (Restless Military Warrior)
Grappling Techniques:
Nageppanashi German When close, b / f + SP
Fisherman Buster When close, b / f + SK
Death Lake Drive When close, dn + C in air
Command Moves:
Stomping f + WK
Special Moves:
Gatling Attack Charge b,f + P
Napalm Stretch Upc + P
Frankensteiner When close, Upc + K
Super Argentine Backbreaker When close, Hcf + K
Mount Tackle Hcf + P
Clark Lift d,d + WP from Mount Tackle
Sleeper Lift (D.D.T.) d,d + SP from Mount Tackle
Rolling Cradle d,d + K from Mount Tackle
Flashing Elbow Qcf + P from any special move throw
Desperaton Moves:
Running Three Hcf, Hcf + K
Ultra Argentine Backbreaker When close, Hcb, Hcb + P
MAX Desperation Moves:
SDM Ultra Argentine Backbreaker When close, Hcb, Hcb + WP + SP
Striker Action:
??? He will come from the corner with a kick and then then he will
grab the enemy and throw them; the sucky part is that the grab
can be blocked and you may not hit after the grab.
Notes: You can not combo any hit of his close standing C.
His Upc + K grabs inmediatly; it is not a delayed throw as it
was in other KoFs.
His Super Argentine grabs have less range, either normal; DM
or MAX DM.
-----------------------------------------------------------------------
Ikari Team Default Striker:
Whip:
??? She falls from the corner and whips the enemy three times;
if the fall hits she will juggle the enemy with her
Boomerang Shot.
-----------------------------------------------------------------------
-Psycho Soldier Team:
-----------------------------------------------------------------------
Athena Asamiya: (The Pheonix Hero Singer School Girl)
Grappling Techniques:
Bit Throw When close, b / f + SP
Psychic Throw When close, b / f + SK
Psychic Shoot When close, dn + SK in air
Command Moves:
Sankaku Tobi Jump ub against a wall, then press uf
Phoenix Bomb In air, d + WK
Renkantai f + WK
Special Moves:
Psycho Ball Attack Qcb + P
Psycho Sword Upc + P (may be perfomed on air)
Phoenix Arrow In air, Qcb + K
Psychic Teleport Qcf + K
Psycho Shoot Hcf + P
Psycho Reflector Hcb + B
Nu Psycho Reflector Hcb + D
Desperation Moves:
Phoenix Fang Arrow In air, Qcf, Qcf + K
Shining Crystal Bit Hcb, Hcb + P (may be perfomed on air)
Crystal Shoot Qcb + P from Shining Crystal Bit
MAX desperation Moves:
SDM Shining Crystal Bit Hcb, Hcb + AC (may be perfomed on air)
SDM Crystal Shoot Qcb + P from Shining Crystal Bit
Striker Action:
??? She will come from the corner and restore some energy to the
summoner.
Notes: Her Psycho Shoot takes forever to come out, same goes for
Pshyco Ball.
Her Phoenix Fang Arrow does leaves the enemy standing.
-----------------------------------------------------------------------
Sie Kensou: (The once Psichic Kung Fu Dragon)
Grappling Techniques:
Sunda When close, b / f + SP
Tomoe Nage When close, b / f + SK
Command Moves:
Kobokushu f + WP
Kousentai f + WK
Special Moves:
Sen Shippo Qcb + P
Senkyuutai Qcf + K
Ryuu Renga: Chiryuu Hcf + WP
Ryuu Renga: Tenryuu Hcf + WK
Ryuu Renda Upc + P, tap P rapidly
Ryuu Gakusai Rup + K
Ryuu Sougeki In air, Qcb + P
Desperation Moves:
Chouryuu Renken Qcf, Qcf + P
Shinryuu Seiou Rekkyaku Qcf, Hcb + B
Shinryuu Tenbu Kyaku Qcf, Hcb + D
MAX Deseration Moves:
SDM Shinryuu Tenbu Kyaku Qcf, Hcb + WK + SK
Striker Action:
??? He jumps from the corner and then stands; he does
eats a meat bum to -ramdomly- recover some player;
this striker action seem to be triggered by some special
circunstances; I will later inquire.
Notes: his Upc + P has autoguard and the last hit can be blocked.
-----------------------------------------------------------------------
Bao: (The Cursed Child)
Grappling Techniques:
Gen'ei Tougi When close, b / f + SP
Critical Throw When close, b / f + SK
Command Moves:
Sankaku Tobi Jump ub against a wall, then press uf
Soushou In air, d + WP
Hikida In air, d + WK
Kawasaki f + WP
Senheki Shuu f + WK
Senshou Shuu df + WK
Rikatsu Shuu df + WP
Special Moves:
Psycho Ball Attack: Raise Qcf + WP
Psycho Ball Attack: Front Qcb + WP
Psycho Ball Attack: Bound Qcf + WK
Psycho Ball Attack: Reflect Qcb + WK
Psycho Ball Attack: Air Front In air, Qcb + WK
Psycho Ball Attack: Air Bound In air, Qcf + WK
Psycho Ball Crash: Raise Upc + SP
Psycho Ball Crash: Front Rup + WP
Psycho Ball Crash: Bound Upc + WK
Psycho Ball Crash: Reflect Rup + SK
Psycho Ball Crash: Air Front In air, Qcb + SP
Psycho Ball Crash: Air Bound In air, Qcf + SK
Desperation Moves:
Psycho Ball Attack: MAX Qcb, Qcb + P
Psycho Ball Crash: SP b, Hcb + K
MAX Desperation Moves:
SDM Psycho Ball Attack: MAX Qcb, Qcb + WP + SP
SDM Psycho Ball Crash: Ore DX f, Hcf + WK + SK
Striker Action:
??? He rushes from the corner and then he shoots his
Qcb x 2 + Punch DM
Notes: Major Motion Changes
-----------------------------------------------------------------------
Psycho Soldier Team Default Striker:
Chin Gentsai:
??? He comes from the corner and then he taunts; if the enemy
is near during the taunt Chin will use his DP + Upc; if the
enemy is out of range; Chin will taunt a few times and then
he will do his Upc anyway.
-----------------------------------------------------------------------
-Korean Team:
-----------------------------------------------------------------------
Kim Kaphwan: (The Man With a Heart of Justice )
Grappling Techniques:
Kubikime Otoshi When close, b / f + SP
Sakkyaku Nage When close, b / f + SK
Command Moves:
Kuuren Geki f + WP
Neri Chagi f + WK
Special Moves:
Hangetsu Zan Qcb + K
Haki Kyaku dn, dn + K
Hien Zan Charge d,u + K
Ryuusei Raku Charge b,f + K
Hishou Kyaku In air, Qcf + K
Desperation Moves:
Hou'ou Hiten Kyaku Qcf, Qcf + K
Hou'ou Kyaku qcb,db,f + K (possible on air)
MAX Desperation Moves:
SDM Hou'ou Kyaku qcb,db,f + WK + SK (possible on air)
Striker Action:
??? Kim falls with an air Qcf + K and then he changes it with a
Kuu sajin finisher, juggling the enemy.
Notes: His f + WK can combo.
You can combo from his air Qcf + K; just like old times.
His Far standing WK has a new stand
He has a few "new" standing frames.
-----------------------------------------------------------------------
Chang Koehan: (The Funny Military Leader)
Grappling Techniques:
Hagan Geki When close, b / f + SP
Kusari Jime When close, b / f + SK
Command Moves:
Hiki Nige df + WP
Special Moves:
Tekkyuu Dai Kaiten Tap P rapidly, move b / f
Tekkyuu Funsai Geki Charge b,f + P
Tekkyuu Taiko Uchi Hcf + K
Dai Hakai Nage When close, Hcb,f + P
Desperation Moves:
Tekkyuu Dai Bousou Qcf, Hcb + P
Tekkyuu Dai Bokusatsu Hcb, f + K
Tekkyuu Dai Assatsu Qcf, Qcf + P
MAX Desperation Moves:
SDM Tekkyuu Dai Assatsu Qcf, Qcf + WP + SP
Striker Action:
??? He rolls from the corner all a cross the screen.
Notes: His Kick DM has a new secuence.
-----------------------------------------------------------------------
Choi Bounge: (A Small Not So Serial Killer)
Grappling Techniques:
Zujou Sashi When close, b / f + SP
Geketsu Tsuki When close, b / f + SK
Command Moves:
Sankaku Tobi Jump ub against a wall, press uf
Mukuro Zuki f + WP
Toorima Geri b / f + WK
Special Moves:
Senpuu Hien Sashi Charge b,f + P
Tatsumaki Shippuu Zan Charge d,u + P
Hishou Kuuretsu Zan Charge d,up, ub or uf + K (can hold K)
Houkou Tenkan Any dir. + P / K from SHS / HKZ
Hishou Kyaku In air, Qcf + K
Hien Zan Upc + K
Kaiten Hien Zan Qcb + P
Kishuu Hien Zuki Press P from Kaiten Hien Zan
Desperation Moves:
Shin! Chouzetsu Tatsumaki Shinkuu Zan Hcb, Hcb + P, move b / f
Shin! Chouzetsu Rin-kaiten Toppa In air, Qcf, Qcf + P
Hou'ou Kyaku Qcf, Hcb + K
MAX Desperation Moves:
SDM Hou'ou Kyaku Qcf, Hcb + WK + SK
Striker Action:
??? He comes from the corner and taunts; then, if the enemy gets
close he will use his charge dn, up + A and will go out of
the screen; if the enemy does not come cloes; Choi will do
nothing.
Notes: His Qcb + P will always send you behind the enemy; you
can cancel -when it hits- with with Air Qcf + K.
His Air Qcf x 2 + P DM will leave you open even if it hits.
His dn, up + P can hit over 10 times; just like old times.
-----------------------------------------------------------------------
Korean Team Default Striker:
Jhun Foon:
??? He will run from the corner for about half screen; if the
enemy is in range; he will do his Kuu sajin; if the enemy is
out of range; he will use his dn, dn, + B, up + C overhead
move.
-----------------------------------------------------------------------
Iori Yagami: (The Power of the Moon Necklage)
Grappling Techniques:
Sakahagi When close, b / f + SP
Saka Sakahagi When close, b / f + SK
Command Moves:
Ge Shiki: Yumebiki f + WP, f + WP
Ge Shiki: Goufu In "Shinigame" f + WK
Ge Shiki: Yuri Ori In air, b + WK
Special Moves:
108 Shiki: Yami Barai Qcf + P
100 Shiki: Oniyaki Upc + P
127 Shiki: Aoi Hana Qcb + P (perform 3 up to times)
212 Shiki: Kototsuki In Hcb + K
Kuzukaze When close, Hcb,f + P
Desperation Moves:
Ura 301 Shiki: Saku Tsumagushi Qcf, Qcf + P
Kin 1211 Shiki: Ya Otome Qcf, Hcb + P
MAX Desperation Moves:
SDM Kin 1211 Shiki: Ya Otome Qcf, Hcb + WP + SP
Striker Action:
??? He will come from the corner and fire a Yamibarai;
if the projectile hits; the enemy will be left on
air.
Notes: His f + WK WK second attack CAN NOT be canceled.
His Hcb + K does recover pretty quickly now; if it is
blocked he will not give the second hit.
His f + WK can combo... but may not be interrupted.
-----------------------------------------------------------------------
Geese Howard: (The Owner of South Town)
Grappling Techniques:
Tate Katate Nage when close, f / b + SP
Shinkuu Nage when close, f / b + SK
Command Moves:
High Point Heel f + WK
Special Moves:
Reppuken Qcf + WP
Double Reppuken Qcf + SP
Ja ei ken Hcb + P
Shippu Ken while jumping, Qcb + P
Joudan Atemi Nage Hcf + WK (counter high - mid attacks)
Chuudan Atemi Nage Hcf + SK (counter low - mid attacks)
Hishou Nichirin Zan Upc + P
Desperation Moves:
Raising Storm db, Hcb, df + P
MAX Desperation Moves:
Raising Storm db, Hcb, df + WP + SP
Deadly Rave Hcb, f + WK + SK (starter)
WP, WP, WK, WK, SP, SP, SK, SK, Qcb + SP
(follow up)
Striker Action:
??? Geese will come in with a Ja ei ken; this attack will cover half
screen; if the attacks miss Geese will Taunt and if the enemy comes
close he will perform his Shinkuu Nage throw.
Notes: Shippu Ken has a different frame.
His Close standing D causes Guard Crush.
His Deadly Rave can be performed by taping silly the buttons one after
another (WP WP WP WP, WK WK WK WK); unlike Fatal Fury Versions in wich
you needed to press the buttons with the correct timming.
His Jumping C can still hit many times.
-----------------------------------------------------------------------
Hidden Striker List:
K':
Narrow He will jump from the corner with a jump attack; if the
Spike enemy is on the ground he will do a Sweep attack with
the Black out sprite (juggles the enemy); if the enemy
is on air he will do his C crow bites.
Maxima:
Maxima He will jump next to the enemy and then he will attack
Gallows (system 1); if the attack hits he will grab the enemy
for you to hit them; if it miss he will do nothing.
Vanessa:
Hard She will rush from the corner; if the enemy is hit
Puncher by her dash she will deliver 6 hard punchs; if the
enemy is not on her path she will punch the air 2
times; and if the enemy is hit but they are taken
outside Vanessa's punches range she will punch
2 times; if she did have given more than 2 punches
by the time the enemy is off her range she will
stop instantanely.
------------------------------------------------------------------------
Unlocking Secrets:
------------------------------------------------------------------------
To unlock Geese Howard:
Beat the game with the Fatal Fury Team
To unlock Iori Yagami:
Beat the game with the Hero Team
To unlock Extra Strikers:
Beat team play once with any team.
* It is unknow if you must not continue to achive the
unlocking the secrets *
* Extra Strikers will be available under the Korean Team *
------------------------------------------------------------------------
Overall:
------------------------------------------------------------------------
Well; KoF EX Neo Blood can surelly give a bite on the mean side; the
hit detection and the animation are inferior to Fatal Fury 1; but
at least they did what they could to provide a decent combo system.
Once I am with enough strenght I will list the combos that are less
affected by handicap; I mean, the ones that make decent damage.
------------------------------------------------------------------------
Thanks:
------------------------------------------------------------------------
KoF EX Neo Blood Official Site:
http://www.sammy-zone.com/kof/
Original histories.
Kao Megura, GunSmith & Joe Palanca:
All the move names are taken from their FAQs.
Mad Man's cafe:
http://www.mmcafe.com
I can be usually be foud here.
Juan Ramirez
Being Insane, Cat Tuna eater and My dodge ball Disciple!!!
"Hey! You are not up to Dodge Ball!!"