____________________
\ /
\ ____ /
| | | |
| | | |
___ __ __ | |____| __|____ ___ ________
\ \ | | | | | \ __\ \___ | \ \ \___ /
___\ \ | | | | | |\ \| | | | ___\ \ / /
/ / \ \ | | | | | | \ \ | | | / / \ \ / /
/ /___\ \ | |___ | |_|_ _|__\ \ | | | / /___\ \ \ \
/______/ \__\ |_____/ |_____/ /_______/ | |__| /______/ \__\ \__\
__ __ __ | __ | __ | __ | ___ __
|__| |__| | | __ | _ |||__|||__ ||__ | | | | |\ | | _
| | \ |__| |_| |_||| \||__ | __|| | |___ | | \| |__|
| | | |
| |____| |
/ \
/__________________\
Direction Pad - Give directions to your partner during tag team matches
Analog Left - Moves your wrestler about
Analog Right - Crowd Reactions
[] (Square) - For pinning and entering/exiting the ring
X - Light Attacks Button
() (Circle) - Medium Attacks Button
[] (Triangle) - Strong Attacks Button
R1 - One-handed capture or strike counters
R2 - Two-handed capture or strike counters
L1 - Taunt 1
L2 - Taunt 2
Striking - Easy enough. Just press X, () or /\ when not grappling to
perform light, medium or strong striking attacks respectively. Your
distance and direction to your opponent will vary the type of attacks
used. Stronger strikes do more damage, but is easier to counter.
Grappling - Fairly easy. Just "capture" your opponent (with R1 or R2)
then press the attacks button to perform attacks of the corresponding
power. Again, depending on your position, your opponent's position,
and whether he's groggy or not will cause different grapples to appear.
Like striking, stronger grapples do more damage, but are easier to
counter. Also, pressing the direction towards your opponent while
pressing the attack button will also result in another set of moves
sometimes. Incidentally, the previous game allows you to drag your
opponents around, and move to rear locks - this game doesn't, which is
a bit of a bummer especially when you're trying to position your
opponent just right...
Knockdown - A new feature of ASPW II is that when you're just a little
away from your opponent, press in his direction and R1 or R2 to knock
your opponent flat on his back. Great for those with powerful ground
attacks like Chono.
Two Captures? - A new feature added to ASPW2 is the ability to capture
your opponents with either one hand or two. There's no real difference
when it comes to what moves you will perform after the capture. So what
is it for? Well, the two different captures have different "looseness"
as I like to call it. R1 capturing is quick, so you can slap on your
grapples faster, whereas R2 is slower, but is harder to counter out of.
When you pick an opponent up, if you use R1 you will let go of him, and
if you use R2 you won't. Good if you are moving to a back grapple. Also,
when you counter strike using R1 or R2, the results of the counter will
differ. Finally, if both the wrestlers grapple at the same time,
depending on what captures used, the simultaneous grapple motion is
different. Check the section below for more explanation.
Simultaneous Grapples - When you and your opponent grapple simultaneously,
you will get into simultaneous grapple position. If both of you used R1,
you will go for a "Test of Strength" type lock where you hold on to each
other's palms and try to push 'em around. Tap the attack buttons real
fast to win the test and perform some nasty attacks. There's a fair bit of
different attacks you can do here. If both of you used R2, then it goes
into the "Headlock" thing where you basically grapple around and move until
one side gives - this bit was around in the previous game. If you had read
my FAQ for the previous game you will know that there is a limited number
of actions that occur - but in this game there's a fair bit more. Experiment!
If the two of you use different capture buttons, it appears random which one
of the two simultaneous grapple types you two will perform.
Whipping - Pressing Away and an attack button while you are in a front
grapple results in a whip attack. If your direction is to the ropes, your
opponent will be whipped there, rebound and you will attack. If your
direction is to a corner, you'll whip him there and perform a running attack
at him.
Running Counters - When an opponent is running at you, press towards him
and an attack button to perform a running counter. You can knock the guy
down flat on his back if you use R1 or R2 instead as a counter button.
Ground Techniques - These are done exactly the same way as strikes, except
the opponent is down on the ground. Like before, the amount of variations
in which moves can be locked on is staggering. While most wrestlers have
similar attacks for the same body part, others don't. Attacks at the head,
left arm, right arm, left thigh, right thigh, left foot, right foot, both
feet, may all differ, and add in the different attack levels (usually just
() and /\ since X always produces a stomp) and you've got a lotta ground
attacks. Add that's just for the face up position. When your opponent is
face down there's some more (though not quite a varied). Dang, that's a
whole lotta things you can do to him when he's on the ground, that's for
sure. If you are a little away from the prone body, you will perform a
running attack to the body instead.
Turnbuckle Techniques - These are done when your opponent is in the corner,
of course. Pressing strike buttons at different distances to your opponent
will have you perform different striking attacks. To perform corner grapples
like the Superplex, get near and press towards your opponent and an attack
button.
Aerial Techniques - To perform one of these, press towards a corner when your
opponent is not in that general direction, and press an attack button. The
attacks will differ depending on whether your opponent is standing or down.
Certain aerial attacks to a grounded person requires him to be in the right
position to perform. You know you've got the right position when you see your
prone opponent roll over if he's face down, and sorta adjusts himself to better
take your move (wow, now even the kids will know that wrestling is worked!).
This is what I called the "splash position" in the previous game, and they
are notoriously hard to pull off back then - thankfully, in this game you are
given quite a bit more leeway (just look at those guys turn a full 180 degrees
from the ground might be a bit much though). So it's much more easier to be
Frogsplashing with the best of them in this game.
Outside - To get outside, walk to the ropes and press [] and the direction
towards the rope. To hurl an opponent outside, make sure your back is to
the rope, then grapple and press in the direction of the rope and any attack
button. Also, new to this game - when your opponent is outside and standing,
press towards him and an attack button to perform hit to outside attacks. And
finally, when he's coming in, grapple him to do an outside to inside suplex.
Some wrestlers have other apron attacks that are fairly hard to do since the
window for the move to be executed is quite small. Thus far I've encountered
three special apron side attacks - Apron Side Tiger Driver (Misawa), Apron Side
Exploder (Akiyama) and Missed Apron Side Half Nelson Suplex (Kobashi - this move
always gets countered, for some reason).
Downed - When you are downed and your opponent pins you, tap any attack button
rapidly to kick out. The chances of you kicking out depends on how injured you
are, of course. Also, circle the Left Analog to roll around on the mat. Useful
if you want to avoid getting a pin - just roll right out of the ring! Oh, this
rolling thing is disabled if you set KO as on (it would defeat the purpose now
wouldn't it?)
Tension - Like the previous game, tension still plays a role. Check the bars
next to your wrestler's portrait. The lowest bar is zero tension - you aren't
all that stressed, to you can kick out of pins and reverse moves easily. The
highest bar is max tension, and here you are tensed - you are in danger since
it's harder for you to kick out of pins and reverse moves. However, unlike
the previous game, different tensions do not mean having different moves -
your moveset remains the same at all tensions.
Reversals - Many of the moves in this game (including strikes) can be reversed.
Usually, press R1/R2 to reverse strike-type moves, and the attack buttons to
reverse grapple-type moves. To successfully counter a grapple, tap any attack
button rapidly; there's a fair bit of randomness in the chances of countering,
and there's also a certain time window that allows you to reverse the move -
this window decreases the more injured you get. Big and powerful moves have
higher window for counters. Also, Crowd Rush (see below) will play a role as
well.
Pins - To pin your opponent, just go near his fallen body and hold down the
left stick in his direction and press []. Just tapping [] will result in you
turning his body around. When you've gotten him held down, keep down the button
to keep the pin on. This is also true for moves that end with a pin, but you
must hold down the button used to make the move instead of [].
Submissions - Just so you know, to keep a hold on a submission move, you must
hold down the button you used to perform the move to keep the lock on the
submission. So what happens if you reversed your opponent into a submission?
Do you keep holding the [] or R1 buttons? Well, I don't know - try holding on
to something ^_^. If you are the one being locked in a submission, just wail
at the attack buttons and rotate the left analog pad. Yelling and screaming
profanities might help too.
Linking Moves - Many of the moves in the game can be linked or changed by
hitting a button at the right time. Check the box at the bottom of the
screen that displays the name - if at any time you see white bars above
and below the name, that move can be linked. The white bars also indicate
the time frame for you to link that move. So, press any attack button
while those white bars are still around the box and there you go. Any attack
button will do in all except one case (that's Antonio Inoki's ground
submissions, where different attack buttons give different submissions).
Groggy - When you get knocked silly for a while, you become groggy, and you
will notice your wrestler's movement rate halve (he'll sorta shuffle along).
You can still perform striking attacks of any sort, but at this condition
you cannot grapple. The time it takes for you to get out of a groggy state
depends on your tension and whether there's a Crowd Rush (see below) going
on for you.
Bleeding - If you or your opponent get knocked in the noggin one too many
times, you might start bleeding. If this happens to your opponent, a nasty
tactic is to keep focusing on his head with all the attacks that does
damage to his head. Eventually, he might bleed even more, and the referee
will call off the match and you will win.
Wanna do a Groggy? - If you have just skipped ahead and went to look at
the movelist, you'd notice that many of the best moves each wrestler
can perform can only be done when his opponent is groggy. Here's a quick
and nasty way to instantly perform a groggy attack. When you pick a guy
off the ground or off his knees, he's always considered groggy. So,
knock your opponent off the ground. Then pick him up (use R2 - R1 will
result in you letting go of him). He's on one knee. Press in the direction
away from him to get him standing. Now assuming he didn't counter out of
it, time to hit your best moves! To perform groggy back attacks, pick
him up with R1, then go to his back while he's kneeling and grapple, then
proceed as before. This even works when your opponent is on tangled up in
the corner. Just go over and get hold of him and he's now groggy! So if
you want to do the Tiger Driver '91 or the Ruby Fusion as the first move
of the match, you can!
Critical Spots - If you turn on the critical spots menu (first option in
the option menu) you can see your chosen wrestler's weak points (marked
in pink) - attacking those points makes that body part go to red faster.
Here you can also remove or add critical points, and change the starting
tension level for your wrestler as well (0% is no tension, 51% is mid
tension, 101% is max tension). Just when you think the game isn't deep
enough...
Weapons - Yeah, just a bit of a hardcore feel with weapons. To pick one
up, go outside and go to the railings area that has a commentator's
desk near it and press R1 to fish out a weapon. Some rather basic stuff
like chairs and mops are here, as well as more outlandish armaments
(a katana? Isn't that a wee bit too hardcore?).
Learning Moves - A new feature in this game are learning moves, which
aren't available at the start and must be earned through various means.
It's a rather nice feature, and requires you to use your favorite
wrestler many times to get his new moves - and trust me, they are worth
it! There's some seriously devastating attacks hidden here. Methods of
learning these differ from move to move, and will be explained in more
detailed in the Movelist section. IMPORTANT NOTE! For moves learned during
matches, do not quit the match halfway after you gain the move - you must
finish the match (win or lose, doesn't matter) to register the move. Doing
a rematch (top option at the END MENU) works fine though. Also, COM
controlled wrestlers do not gain moves; the wrestler must be controlled by
a player to learn moves. Hence, the best way to get moves learned during
matches is by 1P vs. 2P. And for those that require you to perform (or get
hit by) a move x number of times, these numbers cumulative ie. you don't
need to do them all in one match. Again, they don't count if you quit a
match halfway. To check what moves you have learned, and how many are left
unlearned, go to Wrestler Info Page.
Crowd Reactions - Believe it or not, the crowd does contribute to the match.
When you taunt, and get injured, the crowd gets riled up. Upon getting
sufficiently riled up, the crowd goes into "Crowd Rush", and will start
chanting your name... you will see your wrestler's portrait flash. If you
get a crowd rush, you can kick out of pins faster, get up faster, and reverse
moves easier. It also appears that whenever you grapple during a crowd rush,
your opponent is immediately considered groggy, so you can immediate hit a
groggy attack. There are also some moves that can only be done during a crowd
rush (see below). You are near invincible at this time, so make use of it! And
if your opponent gets a crowd rush, be careful! By the way, you can get the
crowd to support you using the Right Analog stick. It doesn't do anything to
help get a Crowd Rush though.
Crowd Rush Moves - Many moves, particularly many Learning Moves, can only be
done during a crowd rush. The best example is the Top Rope Tiger Driver by
Misawa, which, once learned, can only be done during a crowd rush (Towards + /\
on a cornered opponent). I suspect many of the Learning Moves I can't perform
(like the Face Wash Kicks and Green Mists which just about everyone can learn)
are also Crowd Rush Moves, but I've yet to confirm that myself.
Tag Teaming - A way fun addition to ASPW II are tag team matches. The neat
bit here is the use of partner controls, a very nice feature. Each of the
four directions on the direction pad is a command to your non-active partner,
and using it is very important in a good tag match. First, the direction
DOWN is the tag team maneuver button. Press that and your partner will enter
the ring. Then catch hold of your opponent and your partner will get near
you. Perform the grapple and it may turn into a tag team maneuver. Different
grapple positions, different teams and different tension levels will have
varying tag team maneuvers. RIGHT summons your tag team partner to attack
your active opponent - great if you are being pinned. LEFT summons your tag
team partner to attack the non-active opponent (ie. the guy waiting at the
other corner). You'll want to do this when you are about to pin your
opponent since his partner, more often that not, will try to break the pin.
And finally, UP tells your partner to go back to the corner. Oh, in case you
haven't figured it out, to tag out go near the corner and press []. When you
become the non-active partner, these directions don't work. Instead, the
only things you can do here are taunts (L1 and L2), as well as pressing [],
in which call for your partner to tag you in. Well, you can also go in
illegally yourself and raise hell too, if you want. And if you do, you can
perform tag team maneuvers by simple standing near your partner when he
grapples.
Battle Royal - Basically, a four-man elimination match. It's actually
fairly easy - just go and concentrate on one guy, eliminate him, then sit
back and watch the other two beat each other silly for a while. Once one
eliminates the other, go take out the bruised and battered remainder.
Nothing to it! And your wrestler gets 5 million yen, woohoo!
Technical Matches - These matches require you to win by certain means,
not just simply by pinning/submitting/bleeding. Top row first, from left
to right :-
- Pin - You must defeat your opponent by pinning him for the 1-2-3. No
submissions, no bleeding stops.
- Submission - You win by submission only, no pins and all.
- KO - You win by KO ie. leave your opponent on the mat for a 10 count.
Think Last Man Standing Match.
- TKO - You must attack your opponent until he can't fight back ie. hit
him consecutively with big moves none-stop.
- Weapons - You win when you strike an opponent with a weapon taken from
outside of the ring.
- Bottom Row - All five require you to hit an opponent with one of your
wrestler's specialty moves to instantly win.
Note that you can set different conditions at which you and your opponent
will win by. For example, you can set yourself to win by submission, while
he is set to win by KO and so on. This also works in Battle Royal - all
four can be set to win with different means. And one final note - the
computer isn't dumb. When you set your opponent's means of winning, he will
try his darn hardest to win by that. So if you let him win by Weapons the
first thing he will do is go out and get one! And if you let him win by
submissions he will lock on submissions non-stop during the match etc. You
get the idea.
Tips - ASPW2 is built upon the format of a true pro-wrestling match,
ie. weaken opponent slowly with strikes, then start hitting fast moves,
and finally finish your opponent off with a devastating maneuver. If you
want to be technical, you can keep working on a certain body part and
then slap on the right submission to make 'em tap. If you want to be a
real bruiser, whack 'em till they bleed and get TKO'd. Thus, in this
game, that's generally the stuff you need to do. The game allows you to
perform just about any move from your wrestler's arsenal right off the
bat, but don't go for big moves at the start of the match. If you do,
you'll probably be bitchin' that "how on earth did Mutoh kick out of my
ultra devastating Tiger Driver with just a one-count?!". If you just
started the match, of course he will kick out at the one count. And besides,
trying to hit big moves non-stop will probably get you countered and all
beat up afterwards, anyway. Go for strikes, then hit light moves for a good
five minutes or so and then move on to bigger moves and you'll be ensured a
good pin at around 10-15 minutes through the match. A good indication is
your opponent's tension. If he is at level 1, use weak moves. At level 2,
use medium moves. And once he's at max tension, and many of his body parts
are at red level, one massive move will finish him off. Moves that target
a red body part here will almost always result in a good pin. And don't
think you can get an insanely quick four-minute match - unfortunately, there
are no jobbers in this game. Working on a specific body part throughout the
match works wonders as well. Of course, some wrestlers do this better than
anybody else. For instance, Kendo Kashin has an insane amount of moves just
keep focusing on the left arm. Keep going for them and more often than not,
you'll make 'em tap out at relative ease. Focusing on the head is also a
fairly easy thing to do - many of the basic moves in this game does damage to
the head. And there's an added advantage of making your opponent bleed by the
head as well; repeated go for the head after the bleeding starts and you will
win if the referee stops the match. Another useful tool is the crowd. When
the crowd is chantin' your name, you are near unbeatable so take advantage of
it! And finally - counter! If you can't get the timing down to counter moves,
you're not going to get anywhere in this game. A true master can literally
counter your arse off, and if you try hardest difficulty level you'll
exactly what that means. And no, I'm not a true master, so take my advice
with a grain of salt ^_^!
___________________________________________________________________________
/__________________________Wrestler_Movelists______________________________/
And here comes the monster movelist. I've listed all the moves (though
might be missing a fair bit more) that the wrestler can do according
to his and his opponent's position. Just in case you didn't notice,
it's listed alphabetically and in groups (and that's before you start
messing with Wrestler Trade Mode). Moves marked with * are that wrestler's
specialty move, finisher or simply unique to that wrestler. All learning
moves, and how to get them, are listed in the notes section of each
wrestler's movelist. The first batch came from Kiyoharu aka Plastic Wings
while the rest from website http://matieje.hoops.ne.jp/kouryaku/aspw2-k.htm
so kudos to them, not me. There are quite a few that I've found that I
haven't been able to perform, so if you know how they are done, tell me!
I suspect many of them are Rush Moves. And yes, there's no mistake about
it - EVERYONE can learn to do Face Wash Kicks and Green Mists. And finally,
if you think I messed up, do tell me as well.
On with the list!
___________________________________________________________________________
/________________________New_Japan_Pro_Wrestling___________________________/
----------------------------------------------------------------------------
BATTLE LYGER
============
Height: 170cm
Weight: 95kg
Class: Junior Heavy
Proud skill: Palm Strikes
X - Low Palm Strike *
() - High Palm Strike *
/\ - Low Dropkick
Towards + X - Toe Kick
Towards + () - Chop
Towards + /\ - High Dropkick
Running X - Shoulder Charge
Running () - Running Palm Strike *
Running /\ - Rolling Wheel Kick *
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Slap
Running Counter () - High Palm Strike *
Running Counter /\ - Whirlwind Backbreaker
Grapple X - Rolling Armlock
Grapple () - Powerbomb
Grapple /\ - Seated Powerbomb Pin
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb Pin
Grapple Towards + /\ - Brainbuster DDT *
Grapple Away + X - Slap
Grapple Away + () - High Palm Strike *
Grapple Away + /\ - Whirlwind Backbreaker
Groggy Grapple X - Small Package
Groggy Grapple () - Powerbomb
Groggy Grapple /\ - Seated Powerbomb Pin *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb Pin
Groggy Grapple Towards + /\ - Brainbuster DDT *
Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Mahistrol Cradle
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Brainbuster DDT *
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - German Suplex
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Scissor Headlock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Romero Special -> Mexican Lock *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Senton Splash
Corner Opponent, Near X - Slap
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Brainbuster DDT *
Corner Opponent, Near Towards + /\ - Top Rope German Suplex *
Near Whip to Corner X - Palm Strike *
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Rolling Wheel Kick *
Far Whip to Corner X - Palm Strike *
Far Whip to Corner () - Chop
Far Whip to Corner /\ - Rolling Wheel Kick *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Elbow Drop
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Frogsplash
Aerial Attack on Ground Opponent /\ - Frogsplash
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Notes :
Battle Lyger is pretty much the same as Jyushin Thunder Lyger,
except for the conspicuous absence of his Lyger Bomb.
Learning Moves :
1) ?????? - Green Mist
-> Fight Great Muta 10 times
2) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 10 times
3) Grapple Kneeling Opponent /\ - Dragon Screw
-> Get nailed by kicks 20 times
4) ?????? - Shooting Star Press *
-> Use Frog Splash 30 times
5) ?????? - Star Dust Press
-> Get nailed by Jyushin Thunder Lyger's Star Dust Press 10 times
----------------------------------------------------------------------------
DON FRYE
========
Height: 185cm
Weight: 110kg
Class: Heavy
Proud skill: Mounted Punches
X - Left Jab -> Jab Combo *
() - Left Hook
/\ - Low Kick
Towards + X - Right Jab
Towards + () - Right Hook
Towards + /\ - Strong Right Hook
Running X - Low Kick
Running () - Punch
Running /\ - Shoulder Charge
X on Kneeling Opponent - Low Punch
() on Kneeling Opponent - Side Kick
/\ on Kneeling Opponent - Axehandle Smash
Running Counter X - Left Hook
Running Counter () - Right Hook
Running Counter /\ - Rear Headlock
Grapple X - Rake to Eyes
Grapple () - Scoop Slam
Grapple /\ - Back Body Drop *
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Suplex
Grapple Towards + /\ - Bearhug Front Slam *
Grapple Away + X - Right Jab
Grapple Away + () - Right Hook
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Back Body Drop *
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Suplex
Groggy Grapple Towards + /\ - Bearhug Front Slam *
Back Grapple X - Back Drop
Back Grapple () - High Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - German Suplex
Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Knee Strike
Grapple Kneeling Opponent /\ - Russian Legdrop
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Knee Strike
Grapple Kneeling Opponent Towards + /\ - Russian Legdrop
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - High Back Drop
Back Grapple Kneeling Opponent /\ - Triangle Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Mounted Punch (Left)* / Short Arm Scissors (Right)
Ground Opponent, Near Arms /\ - Facelock (Left) / Armbar (Right)
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock (left) / Half Boston Crab (Right)
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Camel Clutch (Upper) / Mounted Punches *
(Lower)
Ground Opponent, Near Arms Face Down /\ - Crossface
Ground Opponent, Near Feet Face Down /\ - Choke with Scissors
Ground Opponent, Far X - Stomp
Ground Opponent, Far () or /\ - Running Axehandle
Corner Opponent, Near X - Left Jab
Corner Opponent, Near () - Left Hook
Corner Opponent, Near /\ - Right Hook
Corner Opponent, Near Towards + X - Elbow Strike
Corner Opponent, Near Towards + () - Elbow Strike
Corner Opponent, Near Towards + /\ - Suplex
Near Whip to Corner X - Punch
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Shoulder Charge
Far Whip to Corner X - Punch
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Shoulder Charge
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X or () or /\ - Axehandle Smash
Learning Moves :
1) Grapple Kneeling Opponent Towards + () - High Knee Strike
-> Use normal Knee Strike ten times
2) ?????? - Top Rope Brainbuster DDT
-> Get nailed by a standing aerial attack 30 times
3) ?????? - Brainbuster DDT
-> Use the Top Rope Brainbuster DDT (don't ask me how) 5 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Muta 15 times
----------------------------------------------------------------------------
EL SAMURAI
==========
Height: 180cm
Weight: 92kg
Class: Junior Heavy
Proud skill: Reverse DDT
X - Slap
() - Punch
/\ - Strong Punch
Towards + X - Low Kick
Towards + () - Low Dropkick
Towards + /\ - Dropkick
Running X - Punch
Running () - Dropkick
Running /\ - Hurricanrana Pin
X on Kneeling Opponent - Low Punch
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Rear Headlock
Running Counter /\ - Hurricanrana Pin
Grapple X - Elbow Strike
Grapple () - Scoop Slam
Grapple /\ - Tilt-a-whirl Piledriver
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Suplex
Grapple Towards + /\ - Side Powerbomb Pin *
Grapple Away + X - Scissor Sweep
Grapple Away + () - Sleeper Hold
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Club to Neck -> Club to Neck Multiple
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Tilt-a-whirl Piledriver
Groggy Grapple Towards + X - Knee Strike
Groggy Grapple Towards + () - Snap Suplex
Groggy Grapple Towards + /\ - Side Powerbomb Pin *
Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Reverse DDT *
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Reverse DDT *
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - DDT
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Reverse DDT *
Back Grapple Kneeling Opponent /\ - Reverse DDT *
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Axehandle Smash
Ground Opponent, Near Head /\ - Leg and Arm Choke
Ground Opponent, Near Arms () - Axehandle Smash
Ground Opponent, Near Arms /\ - Armbar (Left) / Crossover Armbar (Right)
Ground Opponent, Near Legs () - Axehandle Smash
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Axehandle Smash
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Axehandle Smash
Corner Opponent, Near X - Slap
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Tornado DDT *
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Dropkick
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Diving Headbutt
Aerial Attack on Ground Opponent () - Diving Headbutt
Aerial Attack on Ground Opponent /\ - Diving Headbutt
Opponent Outside, Towards + X - Baseball Slide
Opponent Outside, Towards + () or /\ - Dive Through Ropes
Learning Moves :
1) ?????? - Face Wash Kicks
-> Get hit by Ohtani's Face Wash Kicks twice
2) Ground Opponent, Near Arms Face Down /\ - Samurai Style Romero Special *
-> Get hit by Lyger's Romero Special 5 times
3) Back Grapple Towards + /\ - Vertical Drop Reverse DDT *
Groggy Back Grapple Towards + /\ - Vertical Drop Reverse DDT *
-> Use Reverse DDT 25 times
4) ?????? - Green Mist
-> Get hit by Muta's Green Mist 50 times
----------------------------------------------------------------------------
GREAT MUTA
==========
Height: 188cm
Weight: 110kg
Class: Heavy
Proud skill: Green Mist
X - Punch
() - Low Dropkick
/\ - Rolling Wheel Kick
Towards + X - Low Kick
Towards + () - High Dropkick
Towards + /\ - Green Mist *
Running X - Low Kick
Running () - Low Dropkick
Running /\ - Lariat
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Back Body Drop
Running Counter /\ - Rear Headlock
Grapple X - Snapmare -> Sleeper Hold
Grapple () - Suplex
Grapple /\ - Snap Suplex
Grapple Towards + X - Rolling Armlock
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Kneeling Front Slam
Grapple Away + X - Scissor Sweep
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin -> Cross Armbreaker *
Groggy Grapple X - Snapmare -> Sleeper Hold
Groggy Grapple () - Piledriver
Groggy Grapple /\ - Cross Armbar Lock *
Groggy Grapple Towards + X - Small Package
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Kneeling Front Slam
Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin
Grapple Kneeling Opponent X - Rake to Eyes
Grapple Kneeling Opponent () - Arm Breaker
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Arm Breaker
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Muta's Figure Four *
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Muta's Elbow Drop *
Corner Opponent, Near X - Punch
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Rolling Wheel Kick
Corner Opponent, Near Towards + X - Hurricanrana
Corner Opponent, Near Towards + () - Top Rope Dragon Screw
Corner Opponent, Near Towards + /\ - Green Mist Hurricanrana *
Near Whip to Corner X - Punch
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Rolling Wheel Kick
Far Whip to Corner X - Punch
Far Whip to Corner () - Lariat
Far Whip to Corner /\ - Elbow Strike -> Face Crusher *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Rope-Aided Missile Dropkick *
Aerial Attack on Standing Opponent /\ - Rope-Aided Missile Dropkick *
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *
Opponent Outside, Towards + X or () or /\ - Axehandle Smash
Notes:
You can do two green mist attacks before he runs out. He does,
however, "refill" his green mist over time! Also, Great Muta
has a rather unique but fairly useless maneuver - when outside,
press towards the ring and X to roll under it, then press a
direction to leave the underside of the ring there. I'm told
Muta has done this before - yet another example of Squaresoft
being obsessed with details.
Learning Moves :
1) ?????? - Backflip Kick
-> Use the Rolling Koppo Kick (Towards + /\ behind opponent) 10 times
2) ?????? - Final Hurricanrana
-> Use the Hurricanrana Pin 10 times
3) ?????? - Shining Wizard
-> Get nailed by the Running Shining Wizard 10 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
----------------------------------------------------------------------------
HIROYOSHI TENZAN
================
Height: 183cm
Weight: 115kg
Class: Heavy
Proud skill: Diving Headbutt
X - Slap
() - Mongolian Chop *
/\ - Low Elbow Strike
Towards + X - Punch
Towards + () - Chop
Towards + /\ - Strong Punch
Running X - Shoulder
Running () - Windmill Kick
Running /\ - Strong Punch
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Front Punch
/\ on Kneeling Opponent - Mongolian Chop *
Running Counter X - Windmill Kick
Running Counter () - Manhattan Drop
Running Counter /\ - Back Body Drop
Grapple X - Rake to Eyes
Grapple () - Suplex
Grapple /\ - Powerbomb
Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Towards + () - Piledriver
Grapple Towards + /\ - TTD *
Grapple Away + X - Windmill Kick
Grapple Away + () - Manhattan Drop
Grapple Away + /\ - Back Body Drop
Groggy Grapple X - Headbutt
Groggy Grapple () - Suplex
Groggy Grapple /\ - Powerbomb
Groggy Grapple Towards + X - Small Package
Groggy Grapple Towards + () - DDT
Groggy Grapple Towards + /\ - TTD *
Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Dragon Screw
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Tenzan Super Chop *
Ground Opponent, Near Head /\ - Face Crush -> Sleeper Hold -> Face Crush *
Ground Opponent, Near Head Towards + () - Sleeper Hold
Ground Opponent, Near Head Towards + /\ - Buffalo Sleeper Hold *
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Half Boston Crab
Ground Opponent, Near Legs /\ - Rolling Figure Four *
Ground Opponent, Near Feet () - Headbutt to Groin
Ground Opponent, Near Feet /\ - Tenzan Special Boston Crab *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Leg Drop
Corner Opponent, Near X - Mongolian Chop *
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Headbutt
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Windmill Kick
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Windmill Kick
Aerial Attack on Standing Opponent X - Jumping Lariat
Aerial Attack on Standing Opponent () - Windmill Kick
Aerial Attack on Standing Opponent /\ - Windmill Kick
Aerial Attack on Ground Opponent X - Tenzan Diving Headbutt *
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Learning Moves :
1) ??????
2) Ground Opponent, Near Feet Towards + /\ - Mountain Cross *
-> Use the Tenzan Special Boston Crab 10 times
3) ??????
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times
----------------------------------------------------------------------------
JUSHIN THUNDER LYGER
====================
Height: 170cm
Weight: 95kg
Class: Junior Heavy
Proud skill: Lyger Bomb, Palm Strikes
X - Low Palm Strike *
() - High Palm Strike *
/\ - Low Dropkick
Towards + X - Toe Kick
Towards + () - Chop
Towards + /\ - High Dropkick
Running X - Shoulder Charge
Running () - Running Palm Strike *
Running /\ - Rolling Wheel Kick *
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Slap
Running Counter () - High Palm Strike *
Running Counter /\ - Whirlwind Backbreaker
Grapple X - Rolling Armlock
Grapple () - Scoop Slam
Grapple /\ - Seated Powerbomb Pin
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Brainbuster DDT *
Grapple Away + X - Slap
Grapple Away + () - High Palm Strike *
Grapple Away + /\ - Whirlwind Backbreaker
Groggy Grapple X - Small Package
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Lyger Bomb *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb Pin
Groggy Grapple Towards + /\ - Brainbuster DDT *
Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Mahistrol Cradle
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Tilt-a-whirl Piledriver
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Tilt-a-whirl Piledriver
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - German Suplex
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Scissor Headlock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Romero Special -> Mexican Lock *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Senton Splash
Corner Opponent, Near X - Slap
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Brainbuster DDT *
Corner Opponent, Near Towards + /\ - Top Rope German Suplex *
Near Whip to Corner X - Palm Strike *
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Rolling Wheel Kick *
Far Whip to Corner X - Palm Strike *
Far Whip to Corner () - Chop
Far Whip to Corner /\ - Rolling Wheel Kick *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Elbow Drop
Aerial Attack on Ground Opponent X - Frogsplash
Aerial Attack on Ground Opponent () - Frogsplash
Aerial Attack on Ground Opponent /\ - Frogsplash
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Learning Moves :
1) ?????? - Green Mist
-> Fight Great Muta 5 times
2) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 5 times
3) Grapple Kneeling Opponent /\ - Dragon Screw
-> Get nailed by kicks 20 times
4) Aerial Attack on Ground Opponent () - Shooting Star Press *
-> Use the Frogsplash 20 times
5) Aerial Attack on Ground Opponent /\ - Stardust Press *
-> Fight in IWGP Jr. Singles Match 20 times
----------------------------------------------------------------------------
KAZUO YAMAZAKI (SECRET CHARACTER)
==============
Height: 184cm
Weight: 103kg
Class: Heavy
Proud skill: Various Kicks
X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Slap
Towards + () - Spinning Back Kick
Towards + /\ - Low Dropkick
Running X - Low Kick
Running () - Mid Kick
Running /\ - Windmill Kick
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid Kick
/\ on Kneeling Opponent - Axe Kick
Running Counter X - Sleeper Hold
Running Counter () - Back Body Drop
Running Counter /\ - Windmill Kick
Grapple X - Headbutt
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Snap Suplex
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Scoop Slam
Grapple Towards + /\ - Dragon Screw
Grapple Away + X - Sleeper Hold
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Windmill Kick
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Snap Suplex
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Scoop Slam
Groggy Grapple Towards + /\ - Dragon Screw
Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - Back Drop
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent /\ - Yamazaki Hook Kick *
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent Towards + /\ - Yamazaki Hook Kick *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Stomp
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Half Boston Crab
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp
Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - Mid Kick
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Mid Kick
Near Whip to Corner /\ - Low Dropkick
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Mid Kick
Far Whip to Corner /\ - Windmill Kick
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Notes:
To unlock Kazuo Yamazaki, win the IWGP Heavy Singles Title with
Yuji Nagata.
Learning Moves :
1) ?????? - Special Back Drop
-> Use the Back Drop 30 times
2) ?????? - Octopus Lock
-> Use the Back Lock 10 times
3) Opponent Outside, Towards Turnbuckle + /\ - Corner Diving Splash
-> Fight in IWGP Heavy Title Single match once
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Muta 15 times
----------------------------------------------------------------------------
KEIJI MUTOH
===========
Height: 188cm
Weight: 110kg
Class: Heavy
Proud skill: Shining Wizard
X - Punch
() - Low Dropkick
/\ - Rolling Koppo Kick
Towards + X - Low Kick
Towards + () - High Dropkick
Towards + /\ - Rolling Koppo Kick
Running X - Low Kick
Running () - Low Dropkick
Running /\ - Lariat
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Dropkick
/\ on Kneeling Opponent - Running Shining Wizard -> Pin *
Running Counter X - Scissor Sweep
Running Counter () - Back Body Drop
Running Counter /\ - Rear Headlock
Grapple X - Snapmare -> Sleeper Hold
Grapple () - Suplex
Grapple /\ - Snap Suplex
Grapple Towards + X - Rolling Armlock
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Kneeling Front Slam
Grapple Away + X - Scissor Sweep
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin -> Cross Armbreaker *
Groggy Grapple X - Snapmare -> Sleeper Hold
Groggy Grapple () - Piledriver
Groggy Grapple /\ - Cross Armbar Lock
Groggy Grapple Towards + X - Small Package
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Kneeling Front Slam
Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Full Nelson -> German Suplex *
Grapple Kneeling Opponent X - Rake to Eyes
Grapple Kneeling Opponent () - Arm Breaker
Grapple Kneeling Opponent /\ - Standing Shining Wizard -> Pin *
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Arm Breaker
Grapple Kneeling Opponent Towards + /\ - Standing Shining Wizard -> Pin *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Mutoh's Figure Four *
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Mutoh's Elbow Drop *
Corner Opponent, Near X - Punch
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Rolling Koppo Kick
Corner Opponent, Near Towards + X - Hurricanrana
Corner Opponent, Near Towards + () - Top Rope Dragon Screw *
Corner Opponent, Near Towards + /\ - Top Rope Dragon Screw *
Near Whip to Corner X - Punch
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Rolling Koppo Kick
Far Whip to Corner X - Punch
Far Whip to Corner () - Elbow Strike -> Face Crusher *
Far Whip to Corner /\ - Elbow Strike -> Face Crusher *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Rope-Aided Missile Dropkick *
Aerial Attack on Standing Opponent /\ - Rope-Aided Missile Dropkick *
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *
Opponent Outside, Towards + X or () or /\ - Axehandle Smash
Notes:
You can select Kokushimuso, Keiji Mutoh's alternate gimmick, by
highlighting him in the select screen and pressing /\. The only
difference in his movelist is this :
Grapple Kneeling Opponent Towards + /\ - Praying Powerbomb *
He's a better choice that plain old Mutoh since he has that one
extra move which looks fairly devastating. Besides, it replaces
another Shining Wizard, which he can do from a other positions
anyway. And he looks positively insane, too ^_^.
Likewise, you can choose a young Keiji Mutoh (complete with hair!)
by highlighting him and pressing []. He doesn't have any Shining
Wizards, so their replacements are :
/\ on Kneeling Opponent - Low Dropkick
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Kinda sucks, eh?
Learning Moves : Keiji Mutoh (Skinhead)
1) ?????? - Green Mist *
-> Get nailed by Muta's Green Mist 5 times
2) Running /\ (opponent's back turned to you) - Face Crusher
-> Use the Elbow Strike -> Face Crusher 5 times
3) ?????? - Dragon Suplex Pin
-> Use his Full Nelson 10 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) Far Whip to Corner /\ - Corner Shining Wizard *
-> Use the Running Shining Wizard (not the standing one) 20 times
Learning Moves : Kokushimuso
1) Towards + /\ - Green Mist *
-> Fight Muta once
2) ?????? - High Angled Powerbomb
-> Use the Praying Powerbomb 10 times
3) ?????? - Dragon Suplex Pin
-> Use his Full Nelson 10 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) Far Whip to Corner /\ - Corner Shining Wizard *
-> Use the Running Shining Wizard (not the standing one) 20 times
Learning Moves : Young Keiji Mutoh
1) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 5 times
2) ?????? - Backflip Kick
-> Use the Rolling Koppo Kick 10 times
3) ?????? - Shining Wizard
-> Get nailed by the Shining Wizard 10 times (Muta has it as a
learning move, but I don't know how it's done though)
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
----------------------------------------------------------------------------
KENDO KASHIN
============
Height: 181cm
Weight: 92kg
Class: Junior Heavy
Proud skill: Cross Armbar Lock
X - Slap
() - Punch
/\ - Low Dropkick
Towards + X - Low Kick
Towards + () - Strong Punch
Towards + /\ - High Dropkick
Running X - Kick
Running () - Neckbreaker Drop
Running /\ - Jumping Cross Armbar * (Near) / Russian Legsweep Leglock (Far)
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Elbow Strike
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Neckbreaker Drop
Running Counter /\ - Sleeper Hold
Grapple X - European Uppercut -> European Uppercut Multiple *
Grapple () - Snap Suplex
Grapple /\ - Cross Armbar Lock *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Cross Armbar Lock *
Grapple Towards + /\ - Jumping Cross Armbar *
Grapple Away + X - Scissor Sweep
Grapple Away + () - Neckbreaker Drop
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - European Uppercut
Groggy Grapple () - Snap Suplex -> Floatover Cross Armbar *
Groggy Grapple /\ - Jumping Cross Armbar *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Cross Armbar Lock *
Groggy Grapple Towards + /\ - Jumping Cross Armbar *
Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Russian Legsweep
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Twisting Neckbreaker
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Triangle Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Back Choke Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Axehandle Smash
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Mexican Surfboard Stretch *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Axehandle Smash
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Cross Armbar *
Corner Opponent, Near Towards + /\ - Top Rope Cross Armbar *
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Shoulder Charge
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Shoulder Charge
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Learning Moves :
1) ?????? - Face Wash Kicks
-> Get hit by Ohtani's Face Wash Kicks twice
2) Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT
-> Get nailed by anybody's Powerbomb Pin 10 times
3) Grapple /\ - Jumping Cross Knee Lock *
-> Use the Jumping Cross Armbar 15 times
4) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times
----------------------------------------------------------------------------
KENSUKE SASAKI
==============
Height: 180cm
Weight: 115kg
Class: Heavy
Proud skill: Northern Lights Driver, Sharpshooter
X - Slap
() - Punch
/\ - Mid Kick
Towards + X - Low Punch
Towards + () - Hammer Punch
Towards + /\ - Mid Kick
Running X - Shoulder Charge
Running () - Dropkick
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Mid Kick
Running Counter X - Shoulder Charge
Running Counter () - Powerslam
Running Counter /\ - Judo Hip Toss
Grapple X - Knee Strike
Grapple () - Scoop Slam
Grapple /\ - Dragon Screw Powerbomb *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Northern Lights Driver *
Grapple Away + X - Kitchen Sink
Grapple Away + () - Powerslam
Grapple Away + /\ - Judo Hip Toss
Groggy Grapple X - Knee Strike
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Dragon Screw Powerbomb *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb
Groggy Grapple Towards + /\ - Northern Lights Driver *
Back Grapple X - Back Drop
Back Grapple () - High Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Suplex
Grapple Kneeling Opponent /\ - Alternate Suplex
Grapple Kneeling Opponent Towards + X - Dragon Screw
Grapple Kneeling Opponent Towards + () - Piledriver
Grapple Kneeling Opponent Towards + /\ - Northern Lights Driver *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Head Towards + () - Head Figure Four
Ground Opponent, Near Head Towards + /\ - Strangle Hold Alpha *
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar (Left) / Strangle Hold Gamma * (Right)
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Sharpshooter *
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop
Corner Opponent, Near X - Slap
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Kick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Face Crusher *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) Towards + /\ - Kensuke Hammer Punch Combo *
-> Use the Hammer Punch 10 times
2) Ground Opponent, Near Arms /\ - Head and Arm Lock (Left)
-> Use Strangle Hold Gamma 10 times
3) Ground Opponent, Near Arms Face Down /\ - Strangle Hold Beta *
-> Fight in ALLSTAR Single League 5 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
KENSUKE SASAKI (POWER WARRIOR) (SECRET CHARACTER)
==============================
Height: 180cm
Weight: 115kg
Class: Heavy
Proud skill: Gorilla Press Slam, Northern Lights Driver
X - Slap
() - Chop
/\ - Mid Kick
Towards + X - Low Punch
Towards + () - Hammer Punch
Towards + /\ - Mid Kick
Running X - Low Kick
Running () - Dropkick
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Punch
Running Counter X - Back Elbow Strike
Running Counter () - Hammer Punch
Running Counter /\ - Dropkick
Grapple X - Knee Strike
Grapple () - Gorilla Press Slam *
Grapple /\ - Dragon Screw Powerbomb *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Northern Lights Driver *
Grapple Away + X - Kitchen Sink
Grapple Away + () - Powerslam
Grapple Away + /\ - Judo Hip Toss
Groggy Grapple X - Knee Strike
Groggy Grapple () - Gorilla Press Slam *
Groggy Grapple /\ - Dragon Screw Powerbomb *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb Pin
Groggy Grapple Towards + /\ - Northern Lights Driver *
Back Grapple X - Back Drop
Back Grapple () - High Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Alternate Suplex
Grapple Kneeling Opponent Towards + X - Dragon Screw
Grapple Kneeling Opponent Towards + () - Piledriver
Grapple Kneeling Opponent Towards + /\ - Northern Lights Driver *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Head Towards + () - Head Figure Four
Ground Opponent, Near Head Towards + /\ - Strangle Hold Alpha *
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar (Left) / Strangle Hold Gamma * (Right)
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Sharpshooter *
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop
Corner Opponent, Near X - Slap
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Kick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Face Crusher *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Notes:
To unlock Power Warrior version of Kensuke Sasaki, you must
use anybody to defeat Kensuke Sasaki 10 times without using
the rematch option. 30-second squash matches work fine though.
He's not all that much different other than the addition of
the Gorilla Press Slam.
Learning Moves :
1) ?????? - Green Mist
-> Fight Muta 5 times
2) Towards + /\ - Kensuke Hammer Punch Combo *
-> Use the Hammer Punch 10 times
3) Ground Opponent, Near Arms /\ (left) - Head and Arm Lock
-> Use Strangle Hold Gamma 10 times
4) Ground Opponent, Near Arms Face Down /\ - Strangle Hold Beta *
-> Fight in ALLSTAR Single League 5 times
5) ?????? - Face Wash Kicks
-> Fight with Ohtani (Jr. Version) 15 times
----------------------------------------------------------------------------
KOHJI KANEMOTO
==============
Height: 180cm
Weight: 90kg
Class: Junior Heavy
Proud skill: Diving Moonsault
X - Low Kick
() - Medium Kick
/\ - High Kick
Towards + X - Slap
Towards + () - Jumping Side Kick
Towards + /\ - High Dropkick
Running X - Low Kick
Running () - Windmill Kick
Running /\ - Hurricanrana Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Medium Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Jumping Side Kick
Running Counter () - Dropkick
Running Counter /\ - Belly to Back
Grapple X - Snapmare -> Sleeper Hold
Grapple () - Tilt-a-whirl Piledriver
Grapple /\ - Front Slam
Grapple Towards + X - Snap Suplex
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Falcon Arrow *
Grapple Away + X - Jumping Side Kick
Grapple Away + () - Running Belly to Back
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Snapmare -> Sleeper Hold
Groggy Grapple () - Tilt-a-whirl Piledriver
Groggy Grapple /\ - Front Slam
Groggy Grapple Towards + X - Snap Suplex
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Falcon Arrow *
Back Grapple X - School Boy
Back Grapple () - German Suplex
Back Grapple /\ - Tiger Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - German Suplex
Back Grapple Towards + /\ - Tiger Suplex Pin *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - German Suplex
Groggy Back Grapple /\ - Tiger Suplex Pin *
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - German Suplex
Groggy Back Grapple Towards + /\ - Tiger Suplex Pin *
Grapple Kneeling Opponent X - Elbow Strike
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Small Package
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Small Package
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Tiger Suplex
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Back Choke Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Anklelock
Ground Opponent, Near Feet () - Twisting Knee Break *
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Stomp
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp
Corner Opponent, Near X - Chop
Corner Opponent, Near () - Low Kick
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Dropkick
Near Whip to Corner /\ - Shoulder Charge
Far Whip to Corner X - Punch
Far Whip to Corner () - Dropkick
Far Whip to Corner /\ - Shoulder Charge
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Missile Dropkick
Aerial Attack on Standing Opponent /\ - Missile Dropkick
Aerial Attack on Ground Opponent X - Spinning Body Splash
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Learning Moves :
1) Far Whip to Corner /\ - Moonsault Kick *
-> Get nailed by Misawa's Flying Lariat five times
2) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks twice
3) Groggy Back Grapple Towards + /\ - Dragon Suplex Pin
-> Get nailed by Ohtani's Spiral Bomb three times
4) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 40 times
----------------------------------------------------------------------------
MANABU NAKANISHI
================
Height: 186cm
Weight: 120kg
Class: Heavy
Proud skill: Argentine Backbreaker
X - Slap
() - Back Elbow
/\ - Headbutt
Towards + X - Punch
Towards + () - Chop
Towards + /\ - Leg Trip
Running X - Shoulder Charge
Running () - Spear
Running /\ - Jumping Knee
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Punch
Running Counter X - Back Elbow
Running Counter () - Lariat
Running Counter /\ - Back Body Splash
Grapple X - Headbutt
Grapple () - Suplex
Grapple /\ - Bearhug -> Back Suplex
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Sidewalk Slam *
Grapple Towards + /\ - Argentine Backbreaker -> Stomach Crusher *
Grapple Away + X - Jumping Knee
Grapple Away + () - Spear
Grapple Away + /\ - Back Body Splash
Groggy Grapple X - Front Face Claw *
Groggy Grapple () - Suplex
Groggy Grapple /\ - Powerbomb Pin
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Sidewalk Slam *
Groggy Grapple Towards + /\ - Argentine Backbreaker -> Stomach Crusher *
Back Grapple X - Back Drop
Back Grapple () - Back Drop into Backbreaker
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Drop into Backbreaker
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Drop into Backbreaker
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Drop into Backbreaker
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Argentine Backbreaker -> Stomach Crusher *
Grapple Kneeling Opponent Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Stomach Pump
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop into Backbreaker
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Face Crush
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Crossover Armbar
Ground Opponent, Near Legs () - Diving Splash
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Diving Splash
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Diving Splash
Ground Opponent, Near Arms Face Down /\ - Diving Splash
Ground Opponent, Near Feet Face Down /\ - Diving Splash
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Diving Splash
Corner Opponent, Near X - Punch
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Slap
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Top Rope Body Drop
Near Whip to Corner X - Punch
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Chop
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Strong Lariat
Aerial Attack on Standing Opponent X - Diving Chop
Aerial Attack on Standing Opponent () - Diving Lariat
Aerial Attack on Standing Opponent /\ - Diving Lariat
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) Ground Opponent, Near Legs /\ - Stretch Muffler *
-> Fight Shinya Hashimoto 2 times
2) Opponent Outside, Towards + /\ (next to ropes) - Vaulting Press
-> Fight in IWGP Heavy Singles Match 5 times
3) ?????? - Diving Moonsault
Use Diving Lariat 20 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
MASAHIRO CHONO
==============
Height: 186cm
Weight: 108kg
Class: Heavy
Proud skill: STF, Cross STF
X - Punch
() - Punch
/\ - Big Boot *
Towards + X - Punch
Towards + () - Low Elbow Strike
Towards + /\ - Dropkick
Running X - Shoulder Charge
Running () - Windmill Kick
Running /\ - Big Boot *
X on Kneeling Opponent - Low Punch
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Big Boot to Chin *
Running Counter X - Scissor Sweep -> STF *
Running Counter () - Big Boot *
Running Counter /\ - Manhattan Slam
Grapple X - Rake to Eyes
Grapple () - Twisting Neckbreaker
Grapple /\ - Cradle Piledriver *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Suplex
Grapple Towards + /\ - Piledriver
Grapple Away X - Back Body Drop
Grapple Away () - Big Boot *
Grapple Away /\ - Manhattan Slam
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Cradle Piledriver *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Towards + () - Rolling Suplex
Groggy Towards + /\ - Rolling Suplex into Arm and Head Lock *
Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - Back Drop
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Back Drop
Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Dragon Screw
Grapple Kneeling Opponent /\ - Russian Legsweep
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Snap Suplex
Grapple Kneeling Opponent Towards + /\ - Octopus Lock
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Scissor Headlock
Ground Opponent, Near Arms () - Armbar
Ground Opponent, Near Arms /\ - Head and Arm Lock *
Ground Opponent, Near Legs () - Elbow to Leg
Ground Opponent, Near Legs /\ - Reverse Figure Four
Ground Opponent, Near Feet () - Headbutt to Groin
Ground Opponent, Near Feet /\ - STF *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Axehandle Smash
Ground Opponent, Near Feet Face Down /\ - STF *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Elbow
Corner Opponent, Near X - Punch
Corner Opponent, Near () - Big Boot
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Super Backdrop
Near Whip to Corner X - Punch
Near Whip to Corner () - Big Boot
Near Whip to Corner /\ - Windmill Kick
Far Whip to Corner X - Punch
Far Whip to Corner () - Big Boot
Far Whip to Corner /\ - Windmill Kick
Aerial Attack on Standing Opponent X - Diving Shoulder Charge
Aerial Attack on Standing Opponent () - Diving Shoulder Charge
Aerial Attack on Standing Opponent /\ - Diving Shoulder Charge
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) ?????? - German Suplex Pin
-> Get nailed by Young Mutoh's Backflip Kick (learning move,
don't know how it's done though) 5 times
2) Ground Opponent, Near Feet Face Down /\ - Cross STF *
-> Use the regular STF 10 times
3) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Get nailed by anybody's Rolling Splash (Kojima has it
as one of his learning moves) 5 times.
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times
----------------------------------------------------------------------------
MINORU TANAKA
=============
Height: 175cm
Weight: 90kg
Class: Junior Heavy
Proud skill: Armbars
X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Jumping Side Kick
Towards + () - Low Dropkick
Towards + /\ - Dropkick
Running X - Low Dropkick
Running () - Dropkick
Running /\ - Cross Armbreaker
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid kick
/\ on Kneeling Opponent - Dropkick
Running Counter X - Low Kick
Running Counter () - Dropkick
Running Counter /\ - High Kick
Grapple X - Snapmare -> Back Kick
Grapple () - Cross Armbar
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Suplex
Grapple Towards + () - Jumping Armbar *
Grapple Towards + /\ - Northern Lights into Armbar *
Grapple Away + X - Low Kick
Grapple Away + () - Dropkick
Grapple Away + /\ - High Kick
Groggy Grapple X - Snapmare -> Back Kick
Groggy Grapple () - Cross Armbar
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Snap Suplex -> Armbar *
Groggy Grapple Towards + () - Jumping Armbar *
Groggy Grapple Towards + /\ - Northern Lights into Armbar *
Back Grapple X - School Boy
Back Grapple () - German Suplex
Back Grapple /\ - Dragon Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - German Suplex
Back Grapple Towards + /\ - Dragon Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - German Suplex
Groggy Back Grapple /\ - Dragon Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - German Suplex
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin
Grapple Kneeling Opponent X - Snapmare -> Back Kick
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Piledriver
Grapple Kneeling Opponent Towards + X - Snapmare -> Back Kick
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Piledriver
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Dragon Suplex Pin
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Double Knee Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Double Knee Drop
Ground Opponent, Near Arms Face Down /\ - Double Knee Drop
Ground Opponent, Near Feet Face Down /\ - Double Knee Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Double Knee Drop
Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - High Kick
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Mid Kick
Near Whip to Corner /\ - High Kick
Far Whip to Corner X - Low Kick
Far Whip to Corner () - High Kick
Far Whip to Corner /\ - Dropkick
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Missile Dropkick
Aerial Attack on Standing Opponent /\ - Missile Dropkick
Aerial Attack on Ground Opponent X - Knee Drop
Aerial Attack on Ground Opponent () - Knee Drop
Aerial Attack on Ground Opponent /\ - Knee Drop
Opponent Outside, Towards + X + () or /\ - Baseball Slide
Learning Moves :
1) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 5 times
2) Groggy Grapple /\ - Minoru Style Double Arm Suplex Pin *
-> Fight in IWGP Jr. Singles Match 5 times
3) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Use the Baseball Slide 20 times
4) Opponent Outside, Towards Turnbuckle + /\ - Moonsault Attack
-> Fight in IWGP Jr. Tag Match 5 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
RIKI CHOSYU
===========
Height: 184cm
Weight: 115kg
Class: Heavy
Proud skill: Super Sharpshooter
X - Punch
() - Punch
/\ - Punch
Towards + X - Slap
Towards + () - Punch
Towards + /\ - Chop
Running X - Kick
Running () - Back Elbow
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Punch
Running Counter X - Monkey Flip
Running Counter () - Front Dropkick
Running Counter /\ - Back Body Slam
Grapple X - Headbutt
Grapple () - Knee Strike
Grapple /\ - Suplex
Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Towards + () - Rolling Armbar Lock
Grapple Towards + /\ - DDT
Grapple Away + X - Kitchen Sink
Grapple Away + () - Lariat to Pin
Grapple Away + /\ - Back Body Slam
Groggy Grapple X - Headbutt
Groggy Grapple () - Knee Strike
Groggy Grapple /\ - Suplex
Groggy Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Groggy Grapple Towards + () - Rolling Armbar Lock
Groggy Grapple Towards + /\ - Piledriver
Back Grapple X - Back Lock
Back Grapple () - High Back Drop
Back Grapple /\ - High Back Drop
Back Grapple Towards + X - Back Lock
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - High Back Drop
Groggy Back Grapple X - Back Lock
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - High Back Drop
Groggy Back Grapple Towards + X - Back Lock
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - High Back Drop
Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - High Back Drop
Back Grapple Kneeling Opponent /\ - High Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Elbow Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Super Sharpshooter *
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Punch
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Punch
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) Running Counter /\ - Powerslam
-> Fight in Kanto Hall (third area) Ring no.4 5 times
2) Ground Opponent, Near Feet /\ - Figure Four
-> Fight Tatsumi Fujinami 15 times
3) Groggy Back Grapple Towards + /\ - German Suplex Pin
-> Fight Antonio Inoki 15 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
SATOSHI KOJIMA
==============
Height: 183cm
Weight: 115kg
Class: Heavy
Proud skill: Koji Cutter
X - Slap
() - Punch
/\ - Low Dropkick
Towards + X - Low Kick
Towards + () - Chop
Towards + /\ - Strong Punch
Running X - Punch
Running () - Shoulder
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Shoulder Charge
Running Counter () - Shoulder Charge
Running Counter /\ - Carrying Pin
Grapple X - Club to Neck -> Club to Neck Multiple
Grapple () - Suplex
Grapple /\ - Koji Cutter *
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Shoulder Charge
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Carrying Pin
Groggy Grapple X - Club to Neck -> Club to Neck Multiple
Groggy Grapple () - Snap Suplex
Groggy Grapple /\ - Koji Cutter *
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Michinoku Driver *
Back Grapple X - Back Drop
Back Grapple () - Pumphandle Pin *
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Pumphandle Pin *
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Pumphandle Pin *
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Pumphandle Pin *
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Koji Cutter *
Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + () - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + /\ - Powerbomb Pin *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Pumphandle Pin *
Back Grapple Kneeling Opponent /\ - German Suplex
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Stomp Leg
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Kojima Fujiwara Armbar *
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Leg Drop
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Slap
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Koji Cutter*
Corner Opponent, Near Towards + /\ - Top Rope Koji Cutter*
Near Whip to Corner X - Kick
Near Whip to Corner () - Slap
Near Whip to Corner /\ - Chop
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Kojima Lariat -> Kojima Elbow Drop *
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Diving Lariat
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Diving Elbow Drop
Aerial Attack on Ground Opponent () - Diving Elbow Drop
Aerial Attack on Ground Opponent /\ - Diving Elbow Drop
Opponent Outside, Towards + X + () or /\ - Baseball Slide (far)
Opponent Outside, Towards + X - Axehandle Smash
Opponent Outside, Towards + () or /\ - Vaulting Body Press
Learning Moves :
1) Grapple Kneeling Opponent Towards + /\ - High Angle Powerbomb
-> Use the normal Powerbomb Pin 10 times
2) Opponent Outside, Towards + /\ - Rolling Splash
-> Use the Axehandle Smash to an outside opponent 10 times
3) ?????? - Diving Moonsault
-> Work those fats off by using any aerial attack on a standing
opponent 30 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times
----------------------------------------------------------------------------
SCOTT NORTON
============
Height: 188cm
Weight: 160kg
Class: Heavy
Proud skill: Super Dragon Bomb
X - Slap
() - Punch
/\ - Short Lariat
Towards + X - Low Kick
Towards + () - Chop
Towards + /\ - Short Lariat
Running X - Kick
Running () - Short Lariat
Running /\ - Jumping Shoulder Charge
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Sleeper Hold
Running Counter () - Samoan Drop
Running Counter /\ - Powerslam Pin
Grapple X - Rake to Eyes
Grapple () - Lariat
Grapple /\ - Shoulder Breaker
Grapple Towards + X - Headbutt
Grapple Towards + () - Suplex
Grapple Towards + /\ - Super Dragon Bomb -> Norton Taunt *
Groggy Away + X - Sleeper Hold
Groggy Away + () - Samoan Drop
Groggy Away + /\ - Powerslam Pin
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Lariat
Groggy Grapple /\ - Shoulder Breaker
Groggy Grapple Towards + X - Headbutt
Groggy Grapple Towards + () - Suplex -> Floatover Pin
Groggy Grapple Towards + /\ - Super Dragon Bomb -> Norton Taunt *
Back Grapple X - Sleeper Hold
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex
Grapple Kneeling Opponent X - Knee to Face
Grapple Kneeling Opponent () - DDT
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Piledriver
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Shoulder Claw
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Choke Lock
Ground Opponent, Near Head /\ - Neck Twist
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Drop
Ground Opponent, Near Legs /\ - Elbow to Leg
Ground Opponent, Near Feet () - Stomp
Ground Opponent, Near Feet /\ - Stomp
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Slap
Corner Opponent, Near /\ - Slap
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Slap
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Body Splash
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) Aerial Attack on Standing Opponent () or /\ - Flying Lariat
-> Fight in IWGP Heavy Singles Match 5 times
2) Grapple Kneeling Opponent Towards + /\ - Spinning Samoan Drop
-> Use the Samoan Drop 10 times
3) ?????? - Top Rope Brainbuster DDT
-> Use the Superplex 20 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
SHIRO KOSHINAKA
===============
Height: 185cm
Weight: 105kg
Class: Heavy
Proud skill: Powerbomb, Thumps
X - Slap
() - Big Slap
/\ - Strong Punch
Towards + X - Kick
Towards + () - Chop
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Dropkick
Running /\ - Thump *
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Dropkick
Running Counter () - Thump *
Running Counter /\ - Side Cradle Pin
Grapple X - Elbow Strike
Grapple () - Scoop Slam
Grapple /\ - Piledriver
Grapple Towards + X - Club to Neck -> Multiple Club to Neck
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Powerbomb *
Grapple Away + X - Dropkick
Grapple Away + () - Thump *
Grapple Away + /\ - Side Cradle Pin
Groggy Grapple X - Headbutt
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Piledriver
Groggy Grapple Towards + X - Rake to Eyes
Groggy Grapple Towards + () - Suplex
Groggy Grapple Towards + /\ - Extra Airtime Powerbomb *
Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Hip Strikes
Grapple Kneeling Opponent /\ - Russian Legsweep
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Hip Strikes
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Leg Drop
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Leg Drop
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Chop
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Chop
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Flying Thump *
Aerial Attack on Standing Opponent /\ - Flying Thump *
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) Back Grapple Kneeling Opponent /\ - Back Drop into Backbreaker
-> Use the Back Drop 10 times
2) Aerial Attack on Standing Opponent X - Missile Dropkick
-> Use the Flying Thump 10 times (they all must hit)
3) Opponent Outside, Towards + /\ (next to ropes) - Flip Splash
-> Fight in IWGP Heavy Singles Match 10 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
TAKASHI IIZUKA
==============
Height: 181cm
Weight: 105kg
Class: Heavy
Proud skill: Choke Sleeper Hold
X - Slap
() - Punch
/\ - Elbow Strike
Towards + X - Toe Kick
Towards + () - Low Kick
Towards + /\ - Dropkick
Running X - Toe Kick
Running () - Dropkick
Running /\ - Russian Legsweep into Leg Lock
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Monkey Flip
Running Counter () - Dropkick
Running Counter /\ - Back Drop
Grapple X - Club to Neck -> Multiple Club to Neck
Grapple () - Elbow Strike
Grapple /\ - T-Bone Drop *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Snap Suplex
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Punch
Grapple Away + () - Dropkick
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Elbow Strike
Groggy Grapple /\ - Fisherman Suplex Pin *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Snap Suplex -> Crossover Armbar *
Groggy Grapple Towards + /\ - Fisherman Suplex Pin *
Back Grapple X - Sleeper Hold
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin
Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Rolling Arm Lock
Grapple Kneeling Opponent /\ - Sambo Suplex
Grapple Kneeling Opponent Towards + X - Knee Strike
Grapple Kneeling Opponent Towards + () - Rolling arm Lock
Grapple Kneeling Opponent Towards + /\ - Sambo Suplex
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - Back Drop
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Crossover Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Back Sleeper Hold *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Leg Drop
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Dropkick
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) () - Straight Knuckle
-> Fight Kensuke Sasaki 5 times
2) Groggy Grapple Towards + /\ - Front Neck Lock
-> Fight in IWGP Heavy Singles Match 5 times
3) Ground Opponent, Near Arms Face Down /\ (left) - Crossface
-> Fight in ALLSTAR Tag League 5 times
4) ?????? - Face Wash Kicks
-> Fight Shinjiro Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
TATSUMI FUJINAMI
================
Height: 185cm
Weight: 108kg
Class: Heavy
Proud skill: Dragon Sleeper Hold
X - Slap
() - Low Kick
/\ - Punch
Towards + X - Slap
Towards + () - Low Kick
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Shoulder Charge
Running /\ - Forearm Strike
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Sleeper Hold -> Dragon Sleeper Hold *
Running Counter () - Dropkick
Running Counter /\ - Forearm Strike
Grapple X - Club to Neck -> Multiple Club to Neck
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Piledriver
Grapple Towards + X - Rolling Armbar Lock
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Piledriver
Grapple Away + X - Sleeper Hold -> Dragon Sleeper Hold *
Grapple Away + () - Dropkick
Grapple Away + /\ - Side Cradle Pin
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Dragon Screw
Groggy Grapple /\ - Piledriver
Groggy Grapple Towards + X - Rolling Armbar Lock
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Piledriver
Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - Backbreaker
Back Grapple Towards + X - Sleeper Hold -> Dragon Sleeper Hold *
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Backbreaker
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold -> Dragon Sleeper Hold *
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Full Nelson -> German Suplex Pin *
Grapple Kneeling Opponent X - Club to Neck -> Multiple Club to Neck
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Piledriver
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Octopus Lock
Back Grapple Kneeling Opponent X - Stalking Sleeper Hold -> Dragon Sleeper Hold *
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Triangle Lock
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp
Corner Opponent, Near X - Kick
Corner Opponent, Near () - Low Kick
Corner Opponent, Near /\ - Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Punch
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Punch
Aerial Attack on Standing Opponent X - Diving Knee Drop
Aerial Attack on Standing Opponent () - Diving Knee Drop
Aerial Attack on Standing Opponent /\ - Diving Knee Drop
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop
Opponent Outside, Towards + X + () or /\ - Dive Through Ropes
Learning Moves :
1) () - Straight Knuckle
-> Fight Hashimoto Shinya 5 times
2) Groggy Grapple Towards + /\ - Powerbomb
-> Use his piledriver 10 times
3) ?????? - Dragon Suplex Pin
-> Use his Full Nelson 30 times (German Suplex follow-up not required)
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times
----------------------------------------------------------------------------
YUJI NAGATA
===========
Height: 183cm
Weight: 108kg
Class: Heavy
Proud skill: Side Figure Four, Back Drop Pin
X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Slap
Towards + () - Mid Kick
Towards + /\ - Windmill Kick
Running X - Running Punch
Running () - Big Boot
Running /\ - Jumping Mount
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Axe Kick
Running Counter X - Monkey Flip
Running Counter () - Belly to Belly
Running Counter /\ - Jumping Mount
Grapple X - Elbow Strike
Grapple () - Suplex
Grapple /\ - Dragon Screw
Grapple Towards + X - Snapmare -> Back Kick
Grapple Towards + () - T-bone Suplex
Grapple Towards + /\ - Northern Lights Suplex *
Grapple Away + X - Low Kick
Grapple Away + () - Belly to Belly
Grapple Away + /\ - Jumping Mount
Groggy Grapple X - Elbow Strike
Groggy Grapple () - Snap Suplex
Groggy Grapple /\ - Northern Lights Suplex *
Groggy Grapple Towards + X - Snapmare -> Back Kick
Groggy Grapple Towards + () - T-bone Suplex *
Groggy Grapple Towards + /\ - Northern Lights Suplex *
Back Grapple X - School Boy
Back Grapple () - Sleeper Hold
Back Grapple /\ - Strong Back Drop
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Strong Back Drop
Back Grapple Towards + /\ - Back Drop Pin *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Sleeper Hold
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Strong Back Drop
Groggy Back Grapple Towards + /\ - Back Drop Pin *
Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Russian Legsweep
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - German Suplex
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Face Crush
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Side Figure Four *
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Nagata Crossface *
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp
Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - Mid Kick
Corner Opponent, Near /\ - Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Top Rope Belly to Belly
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Mid Kick
Near Whip to Corner /\ - Big Boot
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Mid Kick
Far Whip to Corner /\ - Big Boot
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash
Opponent Outside, Towards + X + () or /\ - Axehandle Smash
Learning Moves :
1) Towards + () - Punch
-> Get nailed by punches 10 times
2) Groggy Grapple /\ - Nagata Front Neck Lock
-> Get nailed by Jun Akiyama's Front Neck Lock once
3) ?????? - Fukuda Special
-> Get nailed by a Hijack Backbreaker (?) 5 times
4) ?????? - Nagata Wrist Clutch Exploder *
-> Get nailed by the Running Shining Wizard 5 times
5) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
6) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times
----------------------------------------------------------------------------
___________________________________________________________________________
/____________________________________NOAH__________________________________/
----------------------------------------------------------------------------
AKIRA TAUE
==========
Height: 192cm
Weight: 120kg
Class: Heavy
Proud skill: Ruby Fusion, Taue Chokeslam
X - Slap
() - Low Punch
/\ - Punch
Towards + X - Slap
Towards + () - Low Kick
Towards + /\ - Head Chop
Running X - Shoulder Charge
Running () - Jumping Big Boot
Running /\ - Neckbreaker Drop
X on Kneeling Opponent - Chop
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Big Boot
Running Counter () - Jumping Big Boot
Running Counter /\ - Samoan Drop
Grapple X - Stomach Slap
Grapple () - Suplex
Grapple /\ - Powerbomb
Grapple Towards + X - Stomach Slap
Grapple Towards + () - DDT
Grapple Towards + /\ - Taue Chokeslam *
Grapple Away + X - Big Boot
Grapple Away + () - Jumping Big Boot
Grapple Away + /\ - Samoan Drop
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Hanging Suplex
Groggy Grapple /\ - Powerbomb Pin
Groggy Grapple Towards + X - Arm Wrench Hook Kick *
Groggy Grapple Towards + () - Piledriver
Groggy Grapple Towards + /\ - Taue Seated Powerbomb *
Back Grapple X - Back Drop
Back Grapple () - Back Lock -> Omega Lock *
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock -> Omega Lock *
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock -> Omega Lock *
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock -> Omega Lock *
Groggy Back Grapple Towards + /\ - Ruby Fusion *
Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Double Arm Suplex
Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + () - Russian Legsweep
Grapple Kneeling Opponent Towards + /\ - Double Arm Suplex
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Atomic Drop
Back Grapple Kneeling Opponent /\ - German Suplex
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Headlock
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Leg Drop
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Diving Elbow
Corner Opponent, Near X - Slap
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Top Rope Chokeslam *
Corner Opponent, Near Towards + () - Top Rope Chokeslam *
Corner Opponent, Near Towards + /\ - Top Rope Chokeslam *
Near Whip to Corner X - Big Boot
Near Whip to Corner () - Flying Big Boot
Near Whip to Corner /\ - Lariat
Far Whip to Corner X - Big Boot
Far Whip to Corner () - Lariat
Far Whip to Corner /\ - Splash -> Dropkick
Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Flying Big Boot
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Bodysplash to Pin *
Opponent Outside, Towards + X () or /\ - Axehandle Smash
Learning Moves :
1) Grapple Towards + X - Coconut Crush *
-> Use Head Chop 10 times
2) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Fight in GHC Heavy singles match 5 times
3) Grapple Kneeling Opponent Towards + /\ - Taue Chokeslam [Mou 1 Kou] *
-> Use the Ruby Fusion 10 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Great Muta 20 times
----------------------------------------------------------------------------
JUN AKIYAMA
===========
Height: 188cm
Weight: 110kg
Class: Heavy
Proud skill: Exploder, Front Neck Lock
X - Slap
() - Dropkick
/\ - Elbow Strike
Towards + X - Kick
Towards + () - Chop
Towards + /\ - Spinning Punch
Running X - Big Boot
Running () - Dropkick
Running /\ - Jumping Knee
X on Kneeling Opponent - Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Dropkick
Running Counter () - Jumping Knee
Running Counter /\ - Manhattan Drop
Grapple X - Elbow Strike -> Elbow Strike
Grapple () - Dragon Screw
Grapple /\ - Front Neck Lock *
Grapple Towards + X - Suplex
Grapple Towards + () - Exploder *
Grapple Towards + /\ - Brainbuster DDT
Grapple Away + X - Dropkick
Grapple Away + () - Jumping Knee
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Knee Strike
Groggy Grapple () - DDT
Groggy Grapple /\ - Northern Lights Suplex Pin
Groggy Grapple Towards + X - Snap Suplex
Groggy Grapple Towards + () - Exploder *
Groggy Grapple Towards + /\ - Wrist Clutch Exploder *
Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Strong Back Drop
Back Grapple Towards + /\ - Blue Thunder Pin *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Strong Back Drop
Groggy Back Grapple Towards + /\ - Blue Thunder Pin *
Grapple Kneeling Opponent X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Front Neck Lock *
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Double Arm DDT *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Blue Thunder Pin *
Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Cam