FAQ on Marvel Vs. Capcom 2: New Age of Heroes
FAQ by Luis Ernesto Fisher Gonzalez
E-mail: Megaman465@hotmail.com
This FAQ will appear at Cheatcodes.com & GameFAQs
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XXXXXX T A B L E O F C O N T E N T S XXXXXX
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1. About Me & This FAQ
2. All About Marvel Vs. Capcom 2
3. Controls
4. Game Features
5. The Capcom Characters
i. Akuma (Gouki)
ii. Amingo
iii. Anakaris
iv. B. B. Hood (Bulleta)
v. Cammy
vi. Captain Commando
vii. Charlie (Nash)
viii. Chun-Li
ix. Dan
x. Dhalsim
xi. Felicia
xii. Guile
xiii. Hayato
xiv. Jill
xv. Jin
xvi. Ken
xvii. M. Bison (Vega)
xviii. Megaman (Rockman)
xix. Morrigan
xx. Roll
xxi. Ruby Heart
xxii. Ryu
xxiii. Sakura
xxiv. Servbot (Kobun)
xxv. SonSon
xxvi. Strider Hiryu
xxvii. Tron Bonne
xxviii. Zangief
6. The Marvel Characters
i. Blackheart
ii. Cable
iii. Captain America
iv. Colossus
v. Cyclops
vi. Doctor Doom
vii. Gambit
viii. Hulk
ix. Iceman
x. Iron Man
xi. Juggernaut
xii. Magneto
xiii. Marrow
xiv. Omega Red
xv. Psylocke
xvi. Rogue
xvii. Sabretooth
xviii. Sentinel
xix. Shuma-Gorath
xx. Silver Samurai
xxi. Spider-Man
xxii. Spiral
xxiii. Storm
xxiv. Thanos
xxv. Venom
xxvi. War Machine
xxvii. Adamantium Wolverine
xxviii. Bone Wolverine
7. Anyone Vs. Abyss
8. My Favourite Teams
9. Personal Statistics
10. Scoring Leaders
11. Credits & Copyright Information
12. Update History
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XXX 1. A B O U T M E & T H I S F A Q XXX
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Hi. I'm Luis Ernesto Fisher Gonzalez. Just
call me Luis for short. I'm doing a FAQ on
one of the best fighting games in the world:
"Marvel Vs. Capcom 2: New Age of Heroes".
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X 2. A L L A B O U T M A R V E L V S C A P C O M 2 X
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What systems is it for?
i. Sega Dreamcast (released in 1999)
ii. Arcades (still today)
iii. Sony PlayStation 2 (released in 2003)
iv. Microsoft Xbox (released in 2003)
v. Nintendo Gamecube (RUMORED)
Everybody is talking about it. Marvel Vs. Capcom 2 is one
of the world's greatest fighting games. Every hardcore
fighting fan would go to the arcade each and every day
playing it and enjoying it, or can play it right at home.
Whether it is flashing the best Air Combo, or performing
the style of your own, this is a "must-have" game of the
new millennium.
Special Note: I read a source at IGN.com, and all I found
were FAQs on the Gamecube version. If anybody, and I mean
ANYBODY, has any information regarding the Gamecube
version, don't hesitate to e-mail me at
Megaman465@hotmail.com
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XXXXXXXXXXXXX 3. C O N T R O L S XXXXXXXXXXXXXXXX
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(and other functions)
OK. Here are the controls for the game.
LP = Light Punch (Press twice for Medium)
HP = Hard Punch
LK = Light Kick (Press twice for Medium)
HK = Hard Kick
P1 = Partner 1
P2 = Partner 2
Note these things, too. They involve the
joystick.
u = Up
f = Forward
b = Back
d = Down
qcf = Quarter-Circle Forward
hcf = Half-Circle Forward
dp = Dragon Punch Forward
qcb = Quarter-Circle Backward
hcb = Half-Circle Backward
rdp = Dragon Punch Reverse
Note these too. They involve buttons.
P = Any punch
PP = Both punches
K = Any kick
KK = Both kicks
Here are the functions for the buttons.
Any button but Partner buttons = Attack
P1 = Partner 1's Variable Assist
P2 = Partner 2's Variable Assist
Here are the combinations & their functions.
LP+LK = Switch with Partner 1
HP+HK = Switch with Partner 2
P1+P2 = Variable Combination
Note these too. They involve where the attack can
take place, and what level to do it at.
A = Air only
a = Also in the air
3 = Level 3 or above
Please note these. They are used in just about
every situation.
df + HP (or HK) = Universal Launcher
PP = Advancing Guard (a)
f, f or b, b = Dash
Any + HP (or HK) = Throw Opponent (Depends on
character)
Any + HP (or HK) = Tech Hit (when grabbed)
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XXXXXXXXX 4. G A M E F E A T U R E S XXXXXXXXXXX
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Here are some of the things you'll find while
playing Marvel Vs. Capcom 2.
1. New Characters - How obivous! New characters
are here to play.
2. 3-on-3 Battles - All fights are 3-on-3 now.
3. Assist Type Select - Select your assist type
for your character. It
can be Alpha (a),
Beta (b), & Gamma (y).
4. Team Hyper Combo - Swipe your foes with a team
super attack.
5. Hyper Combo - Super attack your opponent.
6. Air Combo - Strike your opponent in the air.
7. Snapback - Swipe an opponent away from the
field. [qcf + P1 (or P2)]
8. Crossover Assist - Partner attacks the
opponent, or does something
else.
9. Crossover Counter - Partner comes in and
strikes the opposition.
[b, db, d + P1 (or P2)]
10. Crossover Combination - All fighters in a
team perform their
Hyper Combos.
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XXXXXXX 5. T H E C A P C O M C H A R A C T E R S XXXXXXX
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I'll now list the characters & their moves. Also, I'll
list their color appearance, assist types, last VS game
appearances, launchers & everything else I know.
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i. Akuma (Gouki)
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Previous VS Game Appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Gou Hadou-ken (qcf + P)
- Zankuu Hadou-ken (A) (qcf + P)
- Gou Shoryu-ken (dp + P)
- Tatsumaki Zankuu-Kyaku (a) (qcb + K)
- Ashura Senkuu [dp (or rdp) + PP (or KK)]
Hyper Combos:
- Messatsu Gou Hadou (qcb + PP)
- Messatsu Gou Shoryu (qcf + PP)
- Messatsu Gou Rasen (qcb + KK)
- Tenma Gou Zankuu (A) (qcf + PP)
- Shun-Goku-Satsu (3) (LP,LP,f,LK,HP)
Color Appearances:
- LP = Black gi, Red hair
- HP = White gi, Red hair
- P1 = ??????????????????
- LK = ??????????????????
- HK = ??????????????????
- P2 = ??????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Gou Hadou-ken
ii. Variable Counter: Gou Hadou-ken
iii. Variable Combination: Messatsu Gou Hadou
b - Anti-Air Type
i. Variable Assist: Gou Shoryu-ken
ii. Variable Counter: Gou Shoryu-ken
iii. Variable Combination: Messatsu Gou Shoryu
y - Expansion Type (Default & Favourite)
i. Variable Assist: Tatsumaki Zankuu-Kyaku
ii. Variable Counter: Tatsumaki Zankuu-Kyaku
iii. Variable Combination: Messatsu Gou Rasen
Launcher: Crouching HP
Highest # of hits in an Air Combo: 13 hits
[Rank: T-3rd (Company);
T-3rd (Overall)]
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ii. Amingo
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First VS game appearance
Special Moves:
- Kaze no Sakebi (qcf + P)
- Midori no Kanki (qcb + P)
- Daichi no Kodomo (Throw: qcb + K, Punch: qcf + LK,
Kick: qcf + HK)
Hyper Combos:
- Taiyou no Megumi (qcf + KK)
- Shokobutsu no Okite (qcb + PP)
Color Appearances:
- LP = Green cactus skin, Blue hat, Orange shorts
- HP = ??????????????????????????????????????????
- P1 = ??????????????????????????????????????????
- LK = ??????????????????????????????????????????
- HK = ??????????????????????????????????????????
- P2 = ??????????????????????????????????????????
Assist Types:
Variable Combination (all assists): Taiyou no Megumi
a - Heal Type (Default)
i. Variable Assist: Life Up Fruit
ii. Variable Counter: Midori no Kanki
b - Enhance Type
i. Variable Assist: Defence Up Fruit
ii. Variable Counter: Kaze no Sakebi
y - Balance Type
i. Variable Assist: Kaze no Sakebi
ii. Variable Counter: Midori no Kanki
Launcher: Crouching MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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iii. Anakaris
----------------------------------------------------------
First VS game appearance
Special Moves:
- Miira Drop (a) (qcf + P)
- Cobra Blow (a) (b, f + P)
- Hitsugi no Mai (a) [d, d + P (or K)]
- Ouke no Sabaki (A) (qcf + K)
Hyper Combos:
- Pharoah Magic (a) (HK,LP,d,LK,HP)
- Pharoah Illusion (LP,LP,f,LK,HP)
- Pharoah Cobra Blow (a) (b, f + PP)
- Hitsugi no Utage (a) (d, d + PP)
Color Appearances:
- LP = Yellow & Blue Pharoah attire
- HP = ????????????????????????????
- P1 = ????????????????????????????
- LK = ????????????????????????????
- HK = ????????????????????????????
- P2 = ????????????????????????????
Assist Types:
a - Ground Type (Default)
i. Variable Assist: Cobra Blow
ii. Variable Counter: Cobra Blow
iii. Variable Combination: Pharoah Cobra Blow
b - Throw Type
i. Variable Assist: Miira Drop
ii. Variable Counter: Miira Drop
iii. Variable Combination: Pharoah Illusion
y - Variety Type
i. Variable Assist: Hitsugi no Mai
ii. Variable Counter: Hitsugi no Mai
iii. Variable Combination: Hitsugi no Utage
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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iv. B. B. Hood (Bulleta)
----------------------------------------------------------
First VS game appearance
Special Moves:
- Smile & Missile [b, f + P (or K)]
- Happy & Missile (d, u + P)
- Cheer & Fire [dp + P (or K)] (Kick can also be done in
air)
- Shyness & Strike (qcb + P)
Hyper Combos:
- Cool Hunting (qcf + PP)
- Beautiful Memory (hcf + KK)
- Hyper Apple For You (hcb + KK)
Color Appearances:
- LP = Red attire, Blonde hair
- HP = ???????????????????????
- P1 = ???????????????????????
- LK = ???????????????????????
- HK = ???????????????????????
- P2 = ???????????????????????
Assist Types:
Variable Combination (all assists): Cool Hunting
a - Projectile Type
i. Variable Assist = Smile & Missile
ii. Variable Counter = Smile & Missile
b - Anti-Air Type (Default & Favourite)
i. Variable Assist = Cheer & Fire
ii. Variable Counter = Cheer & Fire
y - Variety Type
i. Variable Assist = Shyness & Strike
ii. Variable Assist = Shyness & Strike
Launcher: Standing MK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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v. Cammy
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Previous VS game appearance: X-Men vs. Street Fighter
Special Moves:
- Axle Spin Knuckle (qcf + P)
- Cannon Drill (qcf + K)
- Cannon Spike (dp + K)
- Cannon Strike (A) (qcb + K)
- Cannon Revenge (hcb + P)
- Hooligan Combination (qcb + K, then...) (P to cancel)
i. Combination Cannon Strike (...K) (A)
ii. Cross Scissor Pressure (...P near air enemy)
iii. Fatal Leg Twister (...P near ducked enemy)
iv. Razor Edge Slicer (...nothing)
Hyper Combos:
- Spin Drive Smasher (qcf + KK)
- Reverse Shaft Breaker (qcb + KK)
- Killer Bee Assault (a) (qcb + PP)
Color Appearances:
- LP = Sky Blue outfit, Blonde hair, Orange gloves
- HP = ???????????????????????????????????????????
- P1 = ???????????????????????????????????????????
- LK = ???????????????????????????????????????????
- HK = ???????????????????????????????????????????
- P2 = ???????????????????????????????????????????
Assist Types:
a - Anti-Air Type (Default)
i. Variable Assist: Cannon Spike
ii. Variable Counter: Cannon Spike
iii. Variable Combination: Spin Drive Smasher
b - Dash Type
i. Variable Assist: Cannon Drill
ii. Variable Counter: Cannon Drill
iii. Variable Combination: Spin Drive Smasher
y - Expansion Type
i. Variable Assist: Axle Spin Knuckle
ii. Variable Counter: Axle Spin Knuckle
iii. Variable Combination: Killer Bee Assault
Launchers: Standing HK & Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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vi. Captain Commando
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Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Captain Fire (a) (qcf + P)
- Captain Corridor (qcb + P)
- Captain Kick (qcb + K)
- Captain Strike [qcf + (Look at list)]
i. Shou (LK)
ii. Genity (HK)
iii. Hoover (LK + HP)
Hyper Combos:
- Captain Sword (qcf + PP)
- Captain Storm (qcf + KK)
Color Appearances:
- LP = Blue & White attire, Blonde hair
- HP = ????????????????????????????????
- P1 = ????????????????????????????????
- LK = ????????????????????????????????
- HK = ????????????????????????????????
- P2 = ????????????????????????????????
Assist Types:
Variable Combination (all assists): Captain Sword
a - Ground Type
i. Variable Assist: Captain Fire
ii. Variable Counter: Captain Fire
b - Anti-Air Type (Default & Favourite)
i. Variable Assist: Captain Corridor
ii. Variable Counter: Captain Corridor
y - Expansion Type
i. Variable Assist: Captain Kick
ii. Variable Counter: Captain Kick
Launchers: Crouching MP & Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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vii. Charlie (Nash)
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Previous VS game appearance: X-Men vs. Street Fighter
Special Moves:
- Sonic Boom (b, f + P)
- Somersault Shell (d, u + P)
- Moonsault Slash (a) (u, uf, u + K)
Hyper Combos:
- Sonic Break (qcf + PP)
- Crossfire Blitz (qcf + KK)
- Somersault Justice (qcb + KK)
Color Appearances:
- LP = Green pants, Orange jacket
- HP = ??????????????????????????
- P1 = ??????????????????????????
- LK = ??????????????????????????
- HK = ??????????????????????????
- P2 = ??????????????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Sonic Boom
ii. Variable Counter: Sonic Boom
iii. Variable Combination: Sonic Break
b - Anti-Air Type
i. Variable Assist: Somersault Shell
ii. Variable Counter: Somersault Shell
iii. Variable Combination: Somersault Justice
y - Balance Type (Default)
i. Variable Assist: Sonic Boom
ii. Variable Counter: Somersault Shell
iii. Variable Combination: Sonic Break
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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viii. Chun-Li
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Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Kiko-ken (hcf + P)
- Sen'en Shu (hcb + K)
- Tenshou-Kyaku (dp + K)
- Hyakuretsu Kyaku (a) (K rapidly)
Hyper Combos:
- Kiko-shou (qcf + PP)
- Senretsu-Kyaku (qcf + KK)
- Hazan Tenshou-Kyaku (dp + KK)
Color Appearances:
- LP = Blue uniform
- HP = ????????????
- P1 = ????????????
- LK = ????????????
- HK = ????????????
- P2 = ????????????
Assist Types:
a - Projectile Type (Default)
i. Variable Assist: Kiko-ken
ii. Variable Counter: Kiko-ken
iii. Variable Combination: Kiko-shou
b - Anti-Air Type
i. Variable Assist: Tenshou-Kyaku
ii. Variable Counter: Tenshou-Kyaku
iii. Variable Combination: Hazan Tenshou-Kyaku
y - Variety Type
i. Variable Assist: Sen-en Shu
ii. Variable Counter: Sen-en Shu
iii. Variable Combination: Senretsu-Kyaku
Launcher: Standing HK
Highest # of hits in an Air Combo: 10 hits
[Rank: 5th (Company);
5th (Overall)]
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ix. Dan
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Previous VS game appearance: Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Gadou-ken (qcf + P)
- Koryu-ken (dp + P)
- Danku-Kyaku (a) (qcb + K)
- Premium Sign (qcf + K)
Taunts:
- Zenten Chouhatsu (qcf + Taunt)
- Kouten Chouhatsu (qcb + Taunt)
- Jump Taunt (A) (Taunt)
Hyper Combos:
- Shinkuu Gadou-ken (qcf + PP)
- Hisshou Burai-ken (qcb + KK)
- Koryu-rekka (qcf + KK)
- Otoko Michi (3) (HP,LK,b,LP,LP)
Hyper Taunt:
- Chouhatsu Densetsu [qcf (x2) + Taunt]
Color Appearances:
- LP = Pink gi
- HP = ???????
- P1 = ???????
- LK = ???????
- HK = ???????
- P2 = ???????
Assist Types:
a - Projectile Type
i. Variable Assist: Gadou-ken
ii. Variable Counter: Gadou-ken
iii. Variable Combination: Shinkuu Gadou-ken
b - Anti-Air Type
i. Variable Assist: Koryu-ken
ii. Variable Counter: Koryu-ken
iii. Variable Combination: Koryu-rekka
y - Variety Type (Default)
i. Variable Assist: Premium Sign
ii. Variable Counter: Danku-Kyaku
iii. Variable Combination: Hisshou Burai-ken
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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x. Dhalsim
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Yoga Fire (a) (qcf + P)
- Yoga Flame (qcb + P)
- Yoga Blast (qcb + K)
- Yoga Teleport [dp (or rdp) + PP (or KK)]
Hyper Combos:
- Yoga Inferno (a) (qcf + PP)
- Yoga Strike (qcf + KK)
Color Appearances:
- LP = Normal skin, Yellow wear
- HP = ????????????????????????
- P1 = ????????????????????????
- LK = ????????????????????????
- HK = ????????????????????????
- P2 = ????????????????????????
Assist Types:
Variable Combination (all assists): Yoga Inferno
a - Projectile Type
i. Variable Assist: Yoga Fire
ii. Variable Counter: Yoga Fire
b - Ground Type (Default)
i. Variable Assist: Yoga Flame
ii. Variable Counter: Yoga Flame
y - Anti-Air Type
i. Variable Assist: Yoga Blast
ii. Variable Counter: Yoga Blast
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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xi. Felicia
----------------------------------------------------------
First VS game appearance
Special Moves:
- Rolling Buckler (qcf + P, then...)
- Rolling Slide (...K)
- Rolling Uppercut (...HP)
- Neko Punch (...LP)
- Sand Splash (qcf + K)
- Cat Spike (dp + P)
- Delta Kick (a) (dp + K)
- Hell Cat (hcb + K)
Hyper Combos:
- Dancing Flash (qcf + PP)
- Hyper Sand Splash (qcf + KK)
- Please Help Me (qcb + KK)
Color Appearances:
- LP = Normal & White skin, Blue hair, Purple claws
- HP = ????????????????????????????????????????????
- P1 = ????????????????????????????????????????????
- LK = ????????????????????????????????????????????
- HK = ????????????????????????????????????????????
- P2 = ????????????????????????????????????????????
Assist Types:
Variable Combination (all assists): Hyper Sand Splash
a - Expansion Type
i. Variable Assist: Delta Kick
ii. Variable Counter: Delta Kick
b - Ground Type (Default)
i. Variable Assist: Sand Splash
ii. Variable Counter: Cat Spike
y - Variety Type
i. Variable Assist: Cat Spike
ii. Variable Counter: Sand Splash
Launcher: Crouching HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
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xii. Guile
----------------------------------------------------------
First VS game appearance
Special Moves:
- Sonic Boom (b, f + P)
- Somersault Kick (a) (d, u + K)
Hyper Combos:
- Sonic Hurricane (qcf + PP)
- Somersault Strike (qcb + KK)
- Crossfire Assault (A) (qcf + KK)
Color Appearances:
- LP = Green shirt & camouflage pants
- HP = ??????????????????????????????
- P1 = ??????????????????????????????
- LK = Blue shirt & camouflage pants
- HK = ??????????????????????????????
- P2 = ??????????????????????????????
Assist Types:
a - Anti-Air Type
i. Variable Assist: Somersault Kick
ii. Variable Counter: Somersault Kick
iii. Variable Combination: Somersault Strike
b - Projectile Type
i. Variable Assist: Sonic Boom
ii. Variable Counter: Sonic Boom
iii. Variable Combination: Sonic Hurricane
y - Balance Type (Default)
i. Variable Assist: Sonic Boom
ii. Variable Counter: Somersault Kick
iii. Variable Combination: Sonic Hurricane
Launcher: Crouching HP
Highest # of hits in an Air Combo: 13 hits
[Rank: T-3rd (Company);
T-3rd (Overall)]
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xiii. Hayato
----------------------------------------------------------
First VS game appearance
Special Moves:
- Shiden (qcf + P)
- Guren (dp + P)
- Byakkou Hou (b, f + PP)
Plasma Combos (Starts with b, then...):
- Sukazu Ranbu (...LP,LP,LP,LP)
- Kegon 1 [...LP,LP,HP,HK,LP (then LP)]
- Kegon 2 [...LP,LP,LP,HK,LP (then LP)]
- Guren 1 (...HP,LP,HP,HP,HP)
- Guren 2 (...HP,LP,HP,LK,HP)
Hyper Combos:
- Rasetsu Zan (qcf + PP)
- Engetsu (qcf + KK)
- Plasma Field (a) (qcb + KK)
- Black Hayato (3) (LP,HP,b,LK,HK)
Color Appearances:
- LP = Black & White uniform
- HP = ?????????????????????
- P1 = ?????????????????????
- LK = ?????????????????????
- HK = ?????????????????????
- P2 = ?????????????????????
Assist Types:
a - Expansion Type (Default)
i. Variable Assist: Shiden
ii. Variable Counter: Shiden
iii. Variable Combination: Rasetsu Zan
b - Anti-Air Type
i. Variable Assist: Guren
ii. Variable Counter: Guren
iii. Variable Combination: Engetsu
y - Balance Type
i. Variable Assist: Shiden
ii. Variable Counter: Guren
iii. Variable Combination: Engetsu
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xiv. Jill
----------------------------------------------------------
First VS game appearance
Special Moves:
- Elbow Tackle (a) (qcf + P)
- Baretta Counter (hcb + P)
- Grenade Launcher (dp + P)
- Summon Zombie (qcb + K)
- Summon Animal (qcf + K)
Hyper Combos:
- Hyper Elbow Tackle (a) (qcf + PP)
- Rocket Launcher (qcf + KK)
- CODE: T-002 (qcb + KK)
Color Appearances:
- LP = Blue uniform
- HP = ????????????
- P1 = ????????????
- LK = Red uniform
- HK = ????????????
- P2 = ????????????
Assist Types:
a - Heal Type (Default & Favourite)
i. Variable Assist: Life Up Herb
ii. Variable Counter: Summon Zombie
iii. Variable Combination: Rocket Launcher
b - Dash Type
i. Variable Assist: Elbow Tackle
ii. Variable Counter: Elbow Tackle
iii. Variable Combination: Hyper Elbow Tackle
y - Projectile Type
i. Variable Assist: Grenade Launcher
ii. Variable Counter: Grenade Launcher
iii. Variable Combination: Rocket Launcher
Launcher: Crouching HP
Highest # of hits in an Air Combo: 14 hits
[Rank: 2nd (Company);
2nd (Overall)]
----------------------------------------------------------
xv. Jin
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Saotome Typhoon (b, f + P)
- Saotome Dynamite (d, u + P)
- Saotome Crush (hcb + K)
Hyper Combos:
- Saotome Cyclone (qcf + KK)
- Blodia Punch (qcf + PP)
- Blodia Vulcan (qcb + PP)
Color Appearances:
- LP = White uniform
- HP = ?????????????
- P1 = ?????????????
- LK = ?????????????
- HK = ?????????????
- P2 = ?????????????
Assist Types:
a - Expansion Type (Default)
i. Variable Assist: Saotome Typhoon
ii. Variable Counter: Saotome Typhoon
iii. Variable Combination: Saotome Cyclone
b - Anti-Air Type
i. Variable Assist: Saotome Dynamite
ii. Variable Counter: Saotome Dynamite
iii. Variable Combination: Blodia Punch
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
iii. Variable Combination: Blodia Punch
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xvi. Ken
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Hadou-ken (a) (qcf + P)
- Shoryu-ken (a) (dp + P)
- Tatsumaki Senpuu-Kyaku (a) (qcb + K)
Hyper Combos:
- Shoryu-reppa (qcf + PP)
- Shinryu-ken (qcf + KK)
- Shippu Jinrai-Kyaku (qcb + KK)
Color Appearances:
- LP = Red gi
- HP = ??????
- P1 = ??????
- LK = ??????
- HK = ??????
- P2 = ??????
Assist Types:
a - Anti-Air Type (Default & Favourite)
i. Variable Assist: Shoryu-ken
ii. Variable Counter: Shoryu-ken
iii. Variable Combination: Shinryu-ken
b - Projectile Type
i. Variable Assist: Hadou-ken
ii. Variable Counter: Hadou-ken
iii. Variable Combination: Shoryu-reppa
y - Expansion Type
i. Variable Assist: Tatsumaki Senpuu-Kyaku
ii. Variable Counter: Tatsumaki Senpuu-Kyaku
iii. Variable Combination: Shoryu-reppa
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xvii. M. Bison (Vega)
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Psycho Shot (hcf + P)
- Psycho Field (hcb + P)
- Double Knee Press (a) (hcf + K)
- Bison Warp (a) [dp + P (or K)]
- Head Press (a) (d, u + K)
- Somersault Skull Diver (a) [d, u + P,P (or hold P)]
Hyper Combos:
- Psycho Crusher (a) (qcf + PP)
- Psycho Explosion (hcb + PP)
- Knee Press Nightmare (qcf + KK)
Color Appearances:
- LP = Red uniform, Silver pads
- HP = ????????????????????????
- P1 = ????????????????????????
- LK = ????????????????????????
- HK = ????????????????????????
- P2 = ????????????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Psycho Shot
ii. Variable Counter: Psycho Shot
iii. Variable Combination: Psycho Crusher
b - Anti-Air Type (Default)
i. Variable Assist: Psycho Field
ii. Variable Counter: Psycho Field
iii. Variable Combination: Psycho Crusher
y - Expansion Type
i. Variable Assist: Double Knee Press
ii. Variable Counter: Double Knee Press
iii. Variable Combination: Knee Press Nightmare
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xviii. Megaman (Rockman)
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Mega (Rock) Buster (a) (HP)
- Charge Shot (a) (Hold & release HP)
- Item Use (qcf + P)
- Item Call [Function (see below) + K]
i. Rock Ball (qcf + K)
ii. Tornado Hold (dp + K)
iii. Leaf Shield (qcb + K)
- Mega (Rock) Uppercut (a) (dp + P)
Hyper Combos:
- Hyper Megaman (Rockman) (a) (qcf + PP)
- Rush Drill (qcf + KK)
- Beat Bomber (a) (qcb + KK)
Color Appearances:
- LP = Blue uniform
- HP = ????????????
- P1 = Black & White uniform
- LK = Red uniform
- HK = ????????????
- P2 = Red & Orange uniform
Assist Types:
Variable Combination (all assists): Hyper Megaman (Rockman)
a - Projectile Type
i. Variable Assist: Charge Shot
ii. Variable Counter: Charge Shot
b - Anti-Air Type
i. Variable Assist: Mega (Rock) Uppercut
ii. Variable Counter: Mega (Rock) Uppercut
y - Balance Type (Default & Favourite)
i. Variable Assist: Charge Shot
ii. Variable Counter: Mega (Rock) Uppercut
Launcher: Standing HP or HK
Highest # of hits in an Air Combo: 8 hits
[Rank: 6th (Company);
6th (Overall)]
----------------------------------------------------------
xix. Morrigan
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Soul Fist (a) (qcf + P)
- Shadow Blade (a) (dp + P)
- Vector Drain (hcb + P)
Hyper Combos:
- Soul Eraser (qcf + PP)
- Darkness Illusion (a) (qcf + KK)
- Silhouette Blade (dp + PP)
Color Appearances:
- LP = Dark purple attire, Light green hair
- HP = ????????????????????????????????????
- P1 = ????????????????????????????????????
- LK = ????????????????????????????????????
- HK = ????????????????????????????????????
- P2 = ????????????????????????????????????
Assist Types:
a - Anti-Air Type
i. Variable Assist: Shadow Blade
ii. Variable Counter: Shadow Blade
iii. Variable Combination: Silhouette Blade
b - Projectile Type (Favourite)
i. Variable Assist: Soul Fist
ii. Variable Counter: Soul Fist
iii. Variable Combination: Soul Eraser
y - Balance Type (Default)
i. Variable Assist: Soul Fist
ii. Variable Counter: Shadow Blade
iii. Variable Combination: Silhouette Blade
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xx. Roll
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Roll Buster (a) (qcf + P)
- Item Use (qcb + P)
- Item Call [Function (see below) + K]
i. Rock Ball (qcf + K)
ii. Tornado Hold (dp + K)
iii. Leaf Shield (qcb + K)
- Flower Bouquet Toss (a) (dp + P)
Hyper Combos:
- Hyper Roll (a) (qcf + PP)
- Rush Drill (qcf + KK)
- Beat Plane (qcb + KK)
Color Appearances:
- LP = Red & White dress
- HP = ?????????????????
- P1 = ?????????????????
- LK = ?????????????????
- HK = ?????????????????
- P2 = ?????????????????
Assist Types:
Variable Combination (all assists): Hyper Roll
a - Projectile Type (Favourite)
i. Variable Assist: Roll Buster
ii. Variable Counter: Roll Buster
b - Variety Type
i. Variable Assist: Flower Bouquet Toss
ii. Variable Counter: Flower Bouquet Toss
y - Balance Type (Default)
i. Variable Assist: Flower Bouquet Toss
ii. Variable Counter: Roll Buster
Launcher: Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxi. Ruby Heart
----------------------------------------------------------
First VS game appearance
Special Moves:
- Cheval Seller (a) [qcf + P (then any direction + P {x2})]
- Supr^mation (qcf + K)
- Fant“me (qcb + K)
- Rafale Cannon (hcb + P)
Hyper Combos:
- Flan Mer (a) [qcf + PP (then any direction + P {x4})]
- Pare-tonn‰re (qcf + KK)
- Milles Fant“mes (qcb + KK)
- Tour de Magie (HK,LP,d,LK,HP)
Color Appearances:
- LP = Dark Blue uniform
- HP = ?????????????????
- P1 = ?????????????????
- LK = ?????????????????
- HK = ?????????????????
- P2 = ?????????????????
Assist Types:
a - Anti-Air Type
i. Variable Assist: Supr^mation
ii. Variable Counter: Supr^mation
iii. Variable Combination: Pare-tonn‰re
b - Variety Type (Default)
i. Variable Assist: Rafale Cannon
ii. Variable Counter: Cheval Seller
iii. Variable Combination: Milles Fant“mes
y - Enhance Type
i. Variable Assist: Power Up Orb
ii. Variable Counter: Supr^mation
iii. Variable Combination: Flan Mer
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxii. Ryu
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Hadou-ken (a) (qcf + P)
- Shoryu-ken (dp + P)
- Tatsumaki Senpuu-Kyaku (a) (qcb + K)
Hyper Combos:
- Shinkuu Hadou-ken (a) (qcf + PP)
- Shinkuu Tatsumaki Senpuu-Kyaku (qcb + KK)
- Shin Shoryu-ken (3) (dp + PP)
Color Appearances:
- LP = White gi, Red gloves
- HP = Gold gi, ???????????
- P1 = Ivory gi, ??????????
- LK = Magenta gi, Brown gloves
- HK = ????????????????????
- P2 = ????????????????????
Assist Types:
a - Anti-Air Type
i. Variable Assist: Shoryu-ken
ii. Variable Counter: Shoryu-ken
iii. Variable Combination: Shinkuu Hadou-ken
b - Projectile Type (Default & Favourite)
i. Variable Assist: Hadou-ken
ii. Variable Counter: Hadou-ken
iii. Variable Combination: Shinkuu Hadou-ken
y - Expansion Type
i. Variable Assist: Tatsumaki Senpuu-Kyaku
ii. Variable Counter: Tatsumaki Senpuu-Kyaku
iii. Variable Combination: Shinkuu Tatsumaki Senpuu-Kyaku
Launcher: Crouching HP
Highest # of hits in an Air Combo: 18 hits
[Rank: 1st (Company);
1st (Overall)]
----------------------------------------------------------
xxiii. Sakura
----------------------------------------------------------
Previous VS game appearance: Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Hadou-ken (a) (qcb + P)
- Shouo'ken (a) (qcf + P)
- Shunpuu-Kyaku (a) (qcb + K)
Hyper Combos:
- Shinkuu Hadou-ken (qcb + PP)
- Midare Zakura (qcf + PP)
- Haru Ichiban (qcb + KK)
- Transform into Hell Sakura (3) (rdp + LK)
Special Moves (as Hell Sakura):
- Hadou-ken (a) (qcf + P)
- Shouo'ken (a) (dp + P)
- Shunpuu-Kyaku (a) (qcb + K)
- Ashura Senkuu [dp (or rdp) + PP (or KK)]
Hyper Combos (as Hell Sakura):
- Shinkuu Hadou-ken (qcf + PP)
- Midare Zakura (qcf + KK)
- Haru Ichiban (qcb + KK)
- Shun-Goku-Satsu (3) (LP,LP,f,LK,HP)
- Transform into Normal Sakura (3) (rdp + LK)
Color Appearances:
- LP = Blue & White uniform, Yellow scarf, Red gloves & shoes
- HP = ??????????????????????????????????????????????????????
- P1 = ??????????????????????????????????????????????????????
- LK = ??????????????????????????????????????????????????????
- HK = ??????????????????????????????????????????????????????
- P2 = ??????????????????????????????????????????????????????
Assist Types (both forms):
a - Dash Type (Default)
i. Variable Assist: Shouo'ken
ii. Variable Counter: Shouo'ken
iii. Variable Combination: Haru Ichiban
b - Projectile Type
i. Variable Assist: Hadou-ken
ii. Variable Counter: Hadou-ken
iii. Variable Combination: Shinkuu Hadou-ken
y - Expansion Type
i. Variable Assist: Shunpuu-Kyaku
ii. Variable Counter: Shunpuu-Kyaku
iii. Variable Combination: Midare Zakura
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxiv. Servbot (Kobun)
----------------------------------------------------------
First VS game appearance
Special Moves:
- Servbot (Kobun) Fire (a) (qcf + P)
- Bull Mover (qcf + K)
- Assisting Strike (Charge: qcb + LP, Capture: qcb + HP,
Air Raid: qcb + K)
Hyper Combos:
- Lunch Rush (qcf + PP)
- King Servbot (Kobun) (qcf + KK)
Color Appearances:
- LP = Blue uniform, Yellow head
- HP = ?????????????????????????
- P1 = ?????????????????????????
- LK = ?????????????????????????
- HK = ?????????????????????????
- P2 = ?????????????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Assisting Strike
ii. Variable Counter: Assisting Strike
iii. Variable Combination: Lunch Rush
b - Variety Type
i. Variable Assist: Servbot (Kobun) Fire
ii. Variable Counter: Servbot (Kobun) Fire
iii. Variable Combination: King Servbot (Kobun)
y - Balance Type (Default & Favourite)
i. Variable Assist: Servbot (Kobun) Fire
ii. Variable Counter: Servbot (Kobun) Fire
iii. Variable Combination: Lunch Rush
Launcher: Standing HP or HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxv. SonSon
----------------------------------------------------------
First VS game appearance
Special Moves:
- Fuusetsu Zan (a) (P rapidly)
- Shienbu (a) (qcf + P)
- Seiten Kengeki (a) (dp + P)
- Kingin no Hisago (hcb + P)
Hyper Combos:
- Tenchi Tsuukan (a) (qcf + PP)
- POW (qcf + KK)
- En'ou (qcb + PP)
Color Appearances:
- LP = Red fur coat
- HP = ????????????
- P1 = ????????????
- LK = ????????????
- HK = ????????????
- P2 = ????????????
Assist Types:
a - Heal Type (Default)
i. Variable Assist: Life Up Peach
ii. Variable Counter: Fuusetsu Zan
iii. Variable Combination: En'ou
b - Projectile Type
i. Variable Assist: Shienbu
ii. Variable Counter: Shienbu
iii. Variable Combination: En'ou
y - Anti-Air Type
i. Variable Assist: Seiten Kengeki
ii. Variable Counter: Seiten Kengeki
iii. Variable Combination: Tenchi Tsuukan
Launcher: Crouching HP or HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxvi. Strider Hiryu
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Ame no Murakumo (a) (qcf + P)
- Excalibur (A) (qcf + P)
- Gram (a) [dp + P (or K {Ground only})]
- Warp [rdp + P (or K)]
- Vajra (qcb + K)
- Formation A (qcf + K)
- Formation B (b, f + P)
- Formation C (b, f + K)
Hyper Combos:
- Ragnarok (dp + PP)
- Ouroboros (qcf + PP)
- Legion (qcf + KK)
Color Appearances:
- LP = Blue uniform, Red scarf
- HP = ???????????????????????
- P1 = ???????????????????????
- LK = ???????????????????????
- HK = ???????????????????????
- P2 = ???????????????????????
Assist Types:
Variable Combination (all assists): Legion
a - Expansion Type (Default)
i. Variable Assist: Ame no Murakumo
ii. Variable Counter: Ame no Murakumo
b - ?????????? Type
i. Variable Assist: Vajra
ii. Variable Counter: Vajra
y - ?????????? Type
i. Variable Assist: Formation A
ii. Variable Counter: Formation A
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxvii. Tron Bonne
----------------------------------------------------------
First VS game appearance
Special Moves:
- Shiki Dan (qcf + P)
- Bonne Strike (a) (qcf + K)
- Servbot (Kobun) Launcher (dp + P)
Hyper Combos:
- Lunch Rush (qcf + PP)
- King Servbot (Kobun) (qcb + PP)
Color Appearances:
- LP = Green tank
- HP = ??????????
- P1 = ??????????
- LK = ??????????
- HK = ??????????
- P2 = ??????????
Assist Types:
a - Throw Type (Default)
i. Variable Assist: Normal Throw
ii. Variable Counter: Bonne Strike
iii. Variable Combination: Lunch Rush
b - Anti-Air Type
i. Variable Assist: Standing MK
ii. Variable Counter: Standing MK
iii. Variable Combination: King Servbot (Kobun)
y - ??????? Type
i. Variable Assist: Crouching MP
ii. Variable Counter: Crouching MP
iii. Variable Combination: King Servbot (Kobun)
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
----------------------------------------------------------
xxviii. Zangief
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Double Lariat (a) [PP (or KK)]
- Banishing Flat (dp + P)
- Aerial Russian Slam (dp + K)
- Screw Pile Driver (a) (360 + P)
- Flying Powerbomb (far) (hcf + K)
- Atomic Suplex (close) (hcf + K)
Hyper Combos:
- Final Atomic Buster (360 + PP)
- Ultra Final Atomic Buster (3) (360 + KK)
- Transform into Mecha Zangief (rdp + LK)
Special Moves (as Mecha Zangief):
- Double Lariat (a) [PP (or KK)]
- Banishing Flat (dp + P)
- Aerial Russian Slam (dp + K)
- Screw Pile Driver (a) (360 + P)
- Flying Powerbomb (far) (hcf + K)
- Atomic Suplex (close) (hcf + K)
- Vodka Fire (qcf + P)
Hyper Combos (as Mecha Zangief):
- Final Atomic Buster (360 + PP)
- Siberian Blizzard (360 + KK)
- Transform into Normal Zangief (rdp + LK)
Color Appearances (Normal Zangief):
- LP = Red boots & underwear
- HP = ?????????????????????
- P1 = ?????????????????????
- LK = ?????????????????????
- HK = ?????????????????????
- P2 = ?????????????????????
Color Appearances (Mecha Zangief):
- LP = Red boots & underwear, Grey metal skin
- HP = ?????????????????????
- P1 = ?????????????????????
- LK = ?????????????????????
- HK = ?????????????????????
- P2 = ?????????????????????
Assist Types (both forms):
Variable Combination (all assists): Hyper Double Lariat
a - Expansion Type
i. Variable Assist: Double Lariat
ii. Variable Counter: Double Lariat
b - Throw Type (Default)
i. Variable Assist: Flying Powerbomb
ii. Variable Counter: Flying Powerbomb
y - Air Throw Type
i. Variable Assist: Aerial Russian Slam
ii. Variable Counter: Aerial Russian Slam
Launcher: Crouching MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-7th (Company);
T-9th (Overall)]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXX 6. T H E M A R V E L C H A R A C T E R S XXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
I just don't understand. People, 1 out of every 9 players,
have an all-out Marvel team. Maybe it's just because of
beam attacks. That's something to be argued about.
Anyways, I'll list the Marvel characters, now.
----------------------------------------------------------
i. Blackheart
----------------------------------------------------------
Previous VS game appearance: Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Dark Thunder (hcf + P)
- Inferno (hcb + P)
Hyper Combos:
- Armageddon (qcf + PP)
- Judgment Day (a) (qcb + PP)
- Heart of Darkness (qcf + KK)
Color Appearances:
- LP = Blue outline, Red eyes
- HP = ??????????????????????
- P1 = ??????????????????????
- LK = ??????????????????????
- HK = ??????????????????????
- P2 = ??????????????????????
Assist Types:
a - Ground Type (Default)
i. Variable Assist: Dark Thunder
ii. Variable Counter: Dark Thunder
iii. Variable Combination: Judgment Day
b - Anti-Air Type
i. Variable Assist: Inferno
ii. Variable Counter: Inferno
iii. Variable Combination: Heart of Darkness
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
iii. Variable Combination: Armageddon
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
ii. Cable
----------------------------------------------------------
First VS game appearance
Special Moves:
- Viper Beam (a) (qcf + P)
- Crackdown (qcf + K)
- Psi-charge (hcb + P)
- Electrap (a) (qcb + K)
- Psimitar (dp + P)
Hyper Combos:
- Hyper Viper Beam (a) (qcf + PP)
- Time Flip (qcf + KK)
Color Appearances:
- LP = Dark blue attire
- HP = ???????????
- P1 = ???????????
- LK = ???????????
- HK = ???????????
- P2 = ???????????
Assist Types:
Variable Combination (all assists): Hyper Viper Beam
a - Projectile Type (Default & Favourite)
i. Variable Assist: Viper Beam
ii. Variable Counter: Viper Beam
b - Anti-Air Type
i. Variable Assist: Psimitar
ii. Variable Counter: Psimitar
y - Variety Type
i. Variable Assist: Electrap
ii. Variable Counter: Crackdown
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
iii. Captain America
----------------------------------------------------------
Previous VS game appearances: Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Shield Slash (a) (qcf + P)
- Charging Star (qcf + K)
- Stars & Stripes (dp + P)
Hyper Combos:
- Final Justice (qcf + PP)
- Hyper Charging Star (qcf + KK)
- Hyper Stars & Stripes (dp + PP)
Color Appearances:
- LP = Blue & Red uniform
- HP = ??????????????????
- P1 = ??????????????????
- LK = ??????????????????
- HK = ??????????????????
- P2 = ??????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Shield Slash
ii. Variable Counter: Shield Slash
iii. Variable Combination: Hyper Charging Star
b - Anti-Air Type
i. Variable Assist: Stars & Stripes
ii. Variable Counter: Stars & Stripes
iii. Variable Combination: Hyper Stars & Stripes
y - Dash Type (Default)
i. Variable Assist: Charging Star
ii. Variable Counter: Charging Star
iii. Variable Combination: Hyper Charging Star
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
iii. Colossus
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom (as helper)
Special Moves:
- Giant Swing (a) [qcf + P (then 360)]
- Power Tackle (a) (Forward: qcf + LK, Diagonal: qcf + HK)
Hyper Combos:
- Super Dive (a) (qcf + PP)
- Super Armor (qcb + PP)
Color Appearances:
- LP = Red & Yellow attire
- HP = ???????????????????
- P1 = ???????????????????
- LK = ???????????????????
- HK = ???????????????????
- P2 = ???????????????????
Assist Types:
Variable Combination (all assists): Super Dive
a - Dash Type (Default)
i. Variable Assist: Forward Power Tackle
ii. Variable Counter: Forward Power Tackle
b - ???? Type
i. Variable Assist: Diagonal Power Tackle
ii. Variable Counter: Diagonal Power Tackle
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
Launcher: Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
iv. Cyclops
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom (as helper)
Special Moves:
- Optic Blast (a) (qcf + P)
- Optic Sweep (f, df, d + P)
- Gene Splice (dp + P)
- Cyclone Kick (qcb + K)
Hyper Combos:
- Mega Optic Blast (a) (qcf + PP)
- Super Optic Blast (a) (qcf + KK)
Color Appearances:
- LP = Dark blue uniform, Yellow gear
- HP = ??????????????????????????????
- P1 = ??????????????????????????????
- LK = ??????????????????????????????
- HK = ??????????????????????????????
- P2 = ??????????????????????????????
Assist Types:
Variable Combination (all assists): Mega Optic Blast
a - Projectile Type (Default)
i. Variable Assist: Optic Blast
ii. Variable Counter: Optic Blast
b - Anti-Air Type
i. Variable Assist: Gene Splice
ii. Variable Counter: Gene Splice
y - Expansion Type
i. Variable Assist: Cyclone Kick
ii. Variable Counter: Cyclone Kick
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
vi. Doctor Doom
----------------------------------------------------------
First VS game appearance
Special Moves:
- Plasma Beam (a) (qcf + P)
- Photon Shot (a) (hcb + P)
- Molecular Shield (hcb + K)
Hyper Combos:
- Electric Cage (qcf + PP)
- Sphere Flame (qcf + KK)
- Photon Array (a) (hcb + PP)
Color Appearances:
- LP = Green coat, Grey metal
- HP = ??????????????????????
- P1 = ??????????????????????
- LK = ??????????????????????
- HK = ??????????????????????
- P2 = ??????????????????????
Assist Types:
a - Ground Type
i. Variable Assist: Photon Shot
ii. Variable Counter: Photon Shot
iii. Variable Combination: Photon Array
b - Anti-Air Type
i. Variable Assist: Molecular Shield
ii. Variable Counter: Molecular Shield
iii. Variable Combination: Sphere Flame
y - Projectile Type (Default)
i. Variable Assist: Plasma Beam
ii. Variable Counter: Plasma Beam
iii. Variable Combination: Electric Cage
Launchers: Standing MK & Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
vii. Gambit
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel vs. Capcom
Special Moves:
- Kinetic Card (a) (qcf + P)
- Trick Card (qcb + P)
- Cajun Slash [dp + P (or LK + HP)]
- Cajun Escape (d, ub~uf + P)
- Cajun Strike (d, ub~uf + K)
Hyper Combos:
- Royal Flush (qcf + PP)
- Cajun Explosion (Forward: qcf + KK, Backward: qcb + KK)
Color Appearances:
- LP = Brown jacket
- HP = ????????????
- P1 = ????????????
- LK = ????????????
- HK = ????????????
- P2 = ????????????
Assist Types:
Variable Combination (all assists): Royal Flush
a - Projectile Type
i. Variable Assist: Kinetic Card
ii. Variable Counter: Kinetic Card
b - Expansion Type (Default)
i. Variable Assist: Cajun Slash
ii. Variable Counter: Cajun Slash
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
viii. Hulk
----------------------------------------------------------
Previous VS game appearances: Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Gamma Slam (qcf + P)
- Gamma Tornado (hcb + P)
- Gamma Charge (Straight: b, f + K, Aerial: d, u + K)
Hyper Combos:
- Gamma Wave (qcf + PP)
- Gamma Quake (qcf + KK)
- Gamma Crush (qcb + PP)
Color Appearances:
- LP = Green skin, Brown pants
- HP = ???????????????????????
- P1 = ???????????????????????
- LK = ???????????????????????
- HK = ???????????????????????
- P2 = ???????????????????????
Assist Types:
a - Ground Type
i. Variable Assist: Gamma Slam
ii. Variable Counter: Gamma Slam
iii. Variable Combination: Gamma Wave
b - Dash Type (Default)
i. Variable Assist: Straight Gamma Charge
ii. Variable Counter: Straight Gamma Charge
iii. Variable Combination: Gamma Crush
y - ??????? Type
i. Variable Assist: Aerial Gamma Charge
ii. Variable Counter: Aerial Gamma Charge
iii. Variable Combination: Gamma Quake
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
ix. Iceman
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom (as helper)
Special Moves:
- Ice Beam (a) (qcf + P)
- Ice Avalanche (a) (qcf + K)
- Ice Fist (qcb + P)
Hyper Combo:
- Arctic Attack (a) (qcf + PP)
Color Appearances:
- LP = Ice Blue suit
- HP = ?????????????
- P1 = ?????????????
- LK = ?????????????
- HK = ?????????????
- P2 = ?????????????
Assist Types:
Variable Combination (all assists): Arctic Attack
a - Projectile Type
i. Variable Assist: Ice Beam
ii. Variable Counter: Ice Beam
b - Variety Type
i. Variable Assist: Ice Avalanche
ii. Variable Counter: Ice Avalanche
y - Balance Type (Default)
i. Variable Assist: Ice Beam
ii. Variable Counter: Ice Avalanche
Launcher: Crouching HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
x. Iron Man
----------------------------------------------------------
First VS game appearance
Special Moves:
- Unibeam (a) (qcf + P)
- Repulsor Blast (hcb + P)
- Smart Bomb (a) (LK + HP)
Hyper Combo:
- Proton Cannon (qcf + PP)
Color Appearances:
- LP = Red & Yellow iron suit
- HP = ??????????????????????
- P1 = Red & Silver iron suit
- LK = Blue & Yellow iron suit
- HK = ??????????????????????
- P2 = Red & Dark Yellow iron suit
Assist Types:
Variable Combination (all assists): Proton Cannon
a - Projectile Type
i. Variable Assist: Unibeam
ii. Variable Counter: Unibeam
b - Anti-Air Type (Default & Favourite)
i. Variable Assist: Repulsor Blast
ii. Variable Counter: Repulsor Blast
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
Launcher: Standing HK
Highest # of hits in an Air Combo: 4 hits
[Rank: T-1st (Company);
T-7th (Overall)]
----------------------------------------------------------
xi. Juggernaut
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel vs. Capcom (as helper)
Special Moves:
- Juggernaut Punch (hcf + P)
- Juggernaut Body Press (a) (hcf + K)
- Earthquake Punch (f, df, d + P)
- Cyttorak Power Up (dp + PP)
Hyper Combo:
- Juggernaut Headcrush (qcf + PP)
Color Appearances:
- LP = Red armor suit
- HP = ??????????????
- P1 = ??????????????
- LK = ??????????????
- HK = ??????????????
- P2 = ??????????????
Assist Types:
Variable Combination (all assists): Juggernaut Headcrush
a - Ground Type
i. Variable Assist: Earthquake Punch
ii. Variable Counter: Earthquake Punch
b - Dash Type (Default & Favourite)
i. Variable Assist: Juggernaut Punch
ii. Variable Counter: Juggernaut Punch
y - Variety Type
i. Variable Assist: Juggernaut Body Press
ii. Variable Counter: Juggernaut Body Press
Launchers: Crouching HP & Standing HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xii. Magneto
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel vs. Capcom (as helper)
Special Moves:
- E-M Disruptor (a) (hcf + P)
- Hyper Gravitation (a) (hcb + P)
- Magnetic Force Field (hcf + K)
- Magnetic Blast (A) (u, uf, f + P)
Hyper Combos:
- Magnetic Shockwave (qcf + PP)
- Magnetic Tempest (a) (qcb + KK)
Color Appearances:
- LP = Red & Purple uniform
- HP = ????????????????????
- P1 = ????????????????????
- LK = ????????????????????
- HK = ????????????????????
- P2 = ????????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: E-M Disruptor
ii. Variable Counter: E-M Disruptor
iii. Variable Combination: Magnetic Shockwave
b - Capture Type (Default)
i. Variable Assist: Hyper Gravitation
ii. Variable Counter: Hyper Gravitation
iii. Variable Combination: Magnetic Tempest
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
iii. Variable Combination: Magnetic Tempest
Launchers: Standing MP, Crouching HP & Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xiii. Marrow
----------------------------------------------------------
First VS game appearance
Special Moves:
- Bone-merang (a) (qcf + P)
- Ride & Slash (a) (hcb + P)
- Ricochet Slash (qcb + K)
- Towering Spine (dp + P)
Hyper Combos:
- Stinger Bones (qcf + PP)
- Bone Burst (a) (qcb + PP)
Color Appearances:
- LP = Blue uniform, Orange hair
- HP = ?????????????????????????
- P1 = ?????????????????????????
- LK = ?????????????????????????
- HK = ?????????????????????????
- P2 = ?????????????????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Bone-merang
ii. Variable Counter: Bone-merang
iii. Variable Combination: Bone Burst
b - Anti-Air Type
i. Variable Assist: Towering Spine
ii. Variable Counter: Towering Spine
iii. Variable Combination: Bone Burst
y - Expansion Type (Default)
i. Variable Assist: Ricochet Slash
ii. Variable Counter: Ricochet Slash
iii. Variable Combination: Stinger Bones
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xiv. Omega Red
----------------------------------------------------------
Previous VS game appearance: Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Carbonadium Coil (a) [qcf + P (or PP)]
- Omega Strike [qcf + K (or KK)]
Hyper Combos:
- Omega Destroyer (qcb + PP)
- Omega Smasher (A) (qcb + PP)
Color Appearances:
- LP = Red uniform
- HP = ???????????
- P1 = ???????????
- LK = ???????????
- HK = ???????????
- P2 = ???????????
Assist Types:
Variable Combination (all assists): Omega Destroyer
a - Throw Type (Default)
i. Variable Assist: Carbonadium Coil + Flip
ii. Variable Counter: Standing HP
b - ????? Type
i. Variable Assist: Omega Strike
ii. Variable Counter: Omega Strike
y - ????? Type
i. Variable Assist: Ground Coil Strike
ii. Variable Counter: Crouching HP
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xv. Psylocke
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom (as helper)
Special Moves:
- Psi-Blast (a) (qcf + P)
- Psi-Blade Spin (a) [qcf + LK,LK,HK (or HK,LK,LK)]
- Ninjutsu (a) [hcb + P (or K)]
Hyper Combos:
- Psi-Thrust (a) (qcf + PP)
- Psi-Maelstrom (qcf + KK)
- Kochou Gakure (a) (qcb + KK)
Color Appearances:
- LP = Dark Blue attire
- HP = ????????????????
- P1 = ????????????????
- LK = ????????????????
- HK = ????????????????
- P2 = ????????????????
Assist Types:
a - Anti-Air Type
i. Variable Assist: Psi-Blade Spin
ii. Variable Counter: Psi-Blade Spin
iii. Variable Combination: Psi-Maelstrom
b - Projectile Type
i. Variable Assist: Psi-Blast
ii. Variable Counter: Psi-Blast
iii. Variable Combination: Kochou Gakure
y - Balance Type (Default)
i. Variable Assist: Psi-Blast
ii. Variable Counter: Psi-Blade Spin
iii. Variable Combination: Psi-Thrust
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xvi. Rogue
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel vs. Capcom (as helper)
Special Moves:
- Repeating Punch (a) (qcf + P)
- Power Drain (a) (qcb + K)
- Rising Repeating Punch (dp + P)
- Power Dive Punch (dp + K)
Hyper Combo:
- "Goodnight, Sugah" (qcf + PP)
Color Appearances:
- LP = Green jacket, Silver shielding
- HP = ??????????????????????????????
- P1 = ??????????????????????????????
- LK = ??????????????????????????????
- HK = ??????????????????????????????
- P2 = ??????????????????????????????
Assist Types:
Variable Combination (all assists): Hyper Repeating Punch
a - Anti-Air Type
i. Variable Assist: Rising Repeating Punch
ii. Variable Counter: Rising Repeating Punch
b - Dash Type (Default)
i. Variable Assist: Repeating Punch
ii. Variable Counter: Repeating Punch
y - Throw Type
i. Variable Assist: Power Drain
ii. Variable Counter: Power Drain
Launchers: Crouching HP & Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xvii. Sabretooth
----------------------------------------------------------
Previous VS game appearance: X-Men vs. Street Fighter
Special Moves:
- Berserker Claw (qcf + P)
- Wild Fang (hcb + P)
- Armed Birdie (hcb + K)
Hyper Combos:
- Berserker Claw X (qcf + PP)
- Weapon X Rush (dp + PP)
- Heavy Armed Birdie (hcb + KK)
Color Appearances:
- LP = Red & Yellow fur
- HP = ????????????????
- P1 = ????????????????
- LK = ????????????????
- HK = ????????????????
- P2 = ????????????????
Assist Types:
a - Expansion Type (Default)
i. Variable Assist: Berserker Claw
ii. Variable Counter: Berserker Claw
iii. Variable Combination: Hyper Berserker Claw
b - ????????? Type
i. Variable Assist: Armed Birdie
ii. Variable Counter: Armed Birdie
iii. Variable Combination: Heavy Armed Birdie
y - Launcher Type
i. Variable Assist: 2nd hit of Launcher (see below)
ii. Variable Counter: 2nd hit of Launcher (see below)
iii. Variable Combination: Heavy Armed Birdie
Launchers: Standing & Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xviii. Sentinel
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom (as helper)
Special Moves:
- Rocket Punch (a) (Down: qcf + LP, Forward: qcf + HP,
Up: dp + P)
- Sentinel Force (qcf + K)
Hyper Combos:
- Plasma Storm (qcf + PP)
- Hyper Sentinel Force (qcf + KK)
- Hard Drive (A) (qcf + PP)
Color Appearances:
- LP = Blue & Purple exterior, Red eyes
- HP = ????????????????????????????????
- P1 = ????????????????????????????????
- LK = ????????????????????????????????
- HK = ????????????????????????????????
- P2 = ????????????????????????????????
Assist Types:
Variable Combination (all assists): Hyper Sentinel Force
a - Projectile Type (Default)
i. Variable Assist: Rocket Punch
ii. Variable Counter: Rocket Punch
b - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
y - Ground Type (Favourite)
i. Variable Assist: Sentinel Force
ii. Variable Counter: Sentinel Force
Launcher: Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xix. Shuma-Gorath
----------------------------------------------------------
Previous VS game appearance: Marvel Super Heroes vs.
Street Fighter
Special Moves:
- Mystic Stare (b, f + P)
- Mystic Smash (a) (b, f + K)
- Devitalization (hcb + P)
Hyper Combos:
- Chaos Dimension (3) (qcf + PP)
- Hyper Mystic Smash (qcf + KK)
Color Appearances:
- LP = Green skin, Purple eye
- HP = ??????????????????????
- P1 = ??????????????????????
- LK = ??????????????????????
- HK = ??????????????????????
- P2 = ??????????????????????
Assist Types:
Variable Combination (all assists): Hyper Mystic Smash
a - Projectile Type
i. Variable Assist: Mystic Stare
ii. Variable Counter: Mystic Stare
b - ?????????? Type
i. Variable Assist: Mystic Smash
ii. Variable Counter: Mystic Smash
y - Balance Type (Default)
i. Variable Assist: Mystic Stare
ii. Variable Counter: Mystic Smash
Launcher: Standing MK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xx. Silver Samurai
----------------------------------------------------------
First VS game appearance
Special Moves:
- Shuriken (a) (qcf + P)
- Haykuretsu Tou [dp + P (and/or P rapidly)]
- Fumikomi Hyakuretsu Tou (f, f during said move)
Hyper Combos:
- Chou Shuriken (qcf + PP) (a after Touki "Kaminari")
- Raimei-ken (qcf + KK)
- Hyouga-ken (qcf + KK after Touki "Koori")
- Homura-ken (qcf + KK after Touki "Honoo")
- Touki "Kaminari" (qcb + P)
- Touki "Koori" (qcb + LK)
- Touki "Honoo" (qcb + HK)
Color Appearances:
- LP = Silver armor, Red sun
- HP = ?????????????????????
- P1 = ?????????????????????
- LK = ?????????????????????
- HK = ?????????????????????
- P2 = ?????????????????????
Assist Types:
a - Expansion Type (Default)
i. Variable Assist: Hyakuretsu Tou
ii. Variable Counter: Hyakuretsu Tou
iii. Variable Combination: Hyper Hyakuretsu Tou
b - Projectile Type
i. Variable Assist: Shuriken
ii. Variable Counter: Shuriken
iii. Variable Combination: Chou Shuriken
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
iii. Variable Combination(s): Raimei-ken, Hyouga-ken
or Homura-ken
Launcher: Crouching HP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxi. Spider-Man
----------------------------------------------------------
Previous VS game appearances: Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Web Ball (a) (qcf + P)
- Web Swing (a) (qcb + K)
- Web Throw (hcb + P)
- Spider Sting (dp + P)
Hyper Combos:
- Maximum Spider (a) (qcf + PP)
- Crawler Assault (qcf + KK)
- Ultimate Web Throw (qcb + PP)
Color Appearances:
- LP = Red & Blue spider suit
- HP = ??????????????????????
- P1 = ??????????????????????
- LK = ??????????????????????
- HK = ??????????????????????
- P2 = ??????????????????????
Assist Types:
Variable Combination (all assists): Crawler Assault
a - Capture Type (Default)
i. Variable Assist: Web Ball
ii. Variable Counter: Web Ball
b - Expansion Type
i. Variable Assist: Web Swing
ii. Variable Counter: Web Swing
y - Anti-Air Type
i. Variable Assist: Spider Sting
ii. Variable Counter: Spider Sting
Launchers: Standing MP & Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxii. Spiral
----------------------------------------------------------
First VS game appearance
Special Moves:
- 6-Hand Grapple (a) (dp + P)
- Dancing Sword (a) (hcb + P)
- Flying Sword (a) (Forward: qcf + LP, Upward, qcf + HP,
Circular: qcf + LK, 6 Directions:
qcf + K + HP)
- Teleport Dance (a) (qcb + LK)
- Diving Dance (A) (qcb + HK)
Hyper Combos:
- Stampede Sword (qcf + PP)
- Power Dance (a) (qcf + KK)
- Speed Dance (a) (qcb + KK)
- Metamorphose (3) (a) (qcb + PP)
Color Appearances:
- LP = Blue uniform
- HP = ????????????
- P1 = ????????????
- LK = ????????????
- HK = ????????????
- P2 = ????????????
Assist Types:
a - Projectile Type
i. Variable Assist: Forward Flying Sword
ii. Variable Counter: Forward Flying Sword
iii. Variable Combination: Stampede Sword
b - Anti-Air Type
i. Variable Assist: Upward Flying Sword
ii. Variable Counter: Upward Flying Sword
iii. Variable Combination: Stampede Sword
y - ???????? Type (Default)
i. Variable Assist: Standing HP
ii. Variable Counter: Crouching HP
iii. Variable Combination: Hyper Metamorphose
Launcher: Crouching HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxiii. Storm
----------------------------------------------------------
Previous VS game appearances: X-Men vs. Street Fighter,
Marvel vs. Capcom (as helper)
Special Moves:
- Whirlwind (a) (qcf + K)
- Double Typhoon (a) (hcb + K)
- Lightning Sphere (A) (qcb + P)
- Lightning Attack (a) (LK + HP)
Hyper Combos:
- Lightning Storm (a) (hcf + PP)
- Ice Storm (qcb + PP)
Color Appearances:
- LP = Silver uniform
- HP = ??????????????
- P1 = ??????????????
- LK = ??????????????
- HK = ??????????????
- P2 = ??????????????
Assist Types:
a - Projectile Type (Default)
i. Variable Assist: Whirlwind
ii. Variable Counter: Whirlwind
iii. Variable Combination: Lightning Storm
b - Expansion Type
i. Variable Assist: Lightning Attack
ii. Variable Counter: Lightning Attack
iii. Variable Combination: Lightning Storm
y - Variety Type
i. Variable Assist: Double Typhoon
ii. Variable Counter: Double Typhoon
iii. Variable Combination: Ice Storm
Launchers: Standing HK & Crouching HP & HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxiv. Thanos
----------------------------------------------------------
First VS game appearance
Special Moves:
- Titan Crush (a) (qcf + P)
- Death Sphere (qcf + K)
Hyper Combos:
- Gauntlet Power (qcf + PP)
- Gauntlet Reality (qcb + PP)
- Gauntlet Space (qcf + KK)
- Gauntlet Soul (qcb + KK)
Color Appearances:
- LP = Purple & Orange attire
- HP = ??????????????????????
- P1 = ??????????????????????
- LK = ??????????????????????
- HK = ??????????????????????
- P2 = ??????????????????????
Assist Types:
a - Capture Type (Default)
i. Variable Assist: Death Sphere
ii. Variable Counter: Death Sphere
iii. Variable Combination: Gauntlet Power
b - Dash Type
i. Variable Assist: Titan Crush
ii. Variable Counter: Titan Crush
iii. Variable Combination: Gauntlet Reality
y - Launcher Type
i. Variable Assist: Universal Launcher
ii. Variable Counter: Universal Launcher
iii. Variable Combination: Gauntlet Space
Launchers: Crouching HP & b + HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxv. Venom
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Venom Fang (a) (qcf + P)
- Venom Rush (qcf + K)
- Web Throw (hcb + P)
Hyper Combos:
- Venom Web (qcf + PP)
- Death Bite (qcf + KK)
Color Appearances:
- LP = Blue attire
- HP = ???????????
- P1 = ???????????
- LK = ???????????
- HK = ???????????
- P2 = ???????????
Assist Types:
Variable Combination (all assists): Death Bite
a - Expansion Type (Default)
i. Variable Assist: Venom Fang
ii. Variable Counter: Venom Fang
b - ????????? Type
i. Variable Assist: Venom Rush
ii. Variable Counter: Venom Rush
y - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
Launcher: Standing MP
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxvi. War Machine
----------------------------------------------------------
Previous VS game appearance: Marvel vs. Capcom
Special Moves:
- Shoulder Cannon (a) (qcf + P)
- Smart Bomb (a) (LK + HP)
- Repulsor Blast (hcb + P)
Hyper Combos:
- Proton Cannon (qcf + PP)
- War Destroyer (qcf + KK)
Color Appearances:
- LP = Black & Light Blue iron suit
- HP = ????????????????????????????
- P1 = ????????????????????????????
- LK = ????????????????????????????
- HK = ????????????????????????????
- P2 = Black & Grey iron suit
Assist Types:
a - Projectile Type (Default & Favourite)
i. Variable Assist: Shoulder Cannon
ii. Variable Counter: Shoulder Cannon
iii. Variable Combination: Proton Cannon
b - Anti-Air Type
i. Variable Assist: Repulsor Blast
ii. Variable Counter: Repulsor Blast
iii. Variable Combination: War Destroyer
y - Variety Type
i. Variable Assist: Smart Bomb
ii. Variable Counter: Smart Bomb
iii. Variable Combination: War Destroyer
Launcher: Standing HK
Highest # of hits in an Air Combo: 4 hits
[Rank: T-1st (Company);
T-7th (Overall)]
----------------------------------------------------------
xxvii. Adamantium Wolverine
----------------------------------------------------------
Previous VS game appearance: X-Men vs. Street Fighter,
Marvel Super Heroes vs.
Street Fighter, Marvel vs.
Capcom
Special Moves:
- Berserker Barrage (qcf + P)
- Berserker Slash (qcb + P)
- Tornado Claw (dp + P)
- Drill Claw (a) (LK + HP)
Hyper Combos:
- Berserker Barrage X (qcf + PP)
- Berserker Charge (qcf + KK)
- Weapon X (dp + PP)
- Fatal Claw (a) (dp + KK)
Color Appearances:
- LP = Blue & Yellow uniform
- HP = ?????????????????????
- P1 = ?????????????????????
- LK = ?????????????????????
- HK = ?????????????????????
- P2 = ?????????????????????
Assist Types:
a - Expansion Type (Default)
i. Variable Assist: Berserker Barrage
ii. Variable Counter: Berserker Barrage
iii. Variable Combination: Berserker Barrage X
b - Anti-Air Type
i. Variable Assist: Tornado Claw
ii. Variable Counter: Tornado Claw
iii. Variable Combination: Fatal Claw
y - Variety Type
i. Variable Assist: Drill Claw
ii. Variable Counter: Drill Claw
iii. Variable Combination: Fatal Claw
Launcher: Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
----------------------------------------------------------
xxviii. Bone Wolverine
----------------------------------------------------------
See above file for appearances
Special Moves:
- Berserker Barrage (qcf + P)
- Tornado Claw (a) (dp + P)
- Drill Claw (a) (LK + HP)
Hyper Combos:
- Berserker Barrage X (qcf + PP)
- Weapon X (dp + PP)
Color Appearances:
- LP = Blue & Yellow uniform
- HP = ?????????????????????
- P1 = ?????????????????????
- LK = ?????????????????????
- HK = ?????????????????????
- P2 = ?????????????????????
Assist Types:
Variable Combination (all assists): Berserker Barrage X
a - ??????? Type
i. Variable Assist: Standing HP
ii. Variable Counter: Standing HP
b - Launcher Type
i. Variable Assist: See below
ii. Variable Counter: See below
y - Variety Type (Default)
i. Variable Assist: Sliding Claw
ii. Variable Counter: Sliding Claw
Launcher: Standing HK
Highest # of hits in an Air Combo: 0 hits
[Rank: T-3rd (Company);
T-9th (Overall)]
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XXXXXXXXXXXX 7. A N Y O N E V S. A B Y S S XXXXXXXXXXXXX
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Abyss. He is somewhat the easiest boss to defeat. He
comes in 3 forms. First, is the iron self. Then, is the
green goopy self. Finally, the big red beast self. I'll
tell you about his attacks and what to do when you see
him in the form indicated.
----------------------------------------------------------
i. Abyss (Iron Robot Form)
----------------------------------------------------------
He is in the iron robot form. He is all black, but some
of him is green. This includes his horn helmet, his
hands, his eyes, and his stomach ring. This guy has Hyper
Armor, but he'll be easy to take down.
Special Moves:
- Horn Stab (Pulls off a trident on his helmet & tosses
it to you)
- Standing Arm Swipe (Whiffs an arm with blue energy
at you)
- Rushing Body Press (Uses his body to ram at you)
- Blue Homing Sparks (Lifts his hand & 3 blue balls will
come at you)
Hyper Combos:
- Stomach Blast (Fires a huge big beam from his stomach)
- Green Rain (Green sleet rains down on you)
Strategy: OK. You can attack this guy at close range, but
Super Jump away or block his attacks. Also, you
can fire the projectiles, but if he uses the
Rushing Body Press, don't use someone like Cable
to finish your 10+ hit Viper Beam combo. Iceman
is best to use here because most of Abyss'
attacks will take no damage (especially if
blocked).
In The End: The green horns will melt, and Abyss will fall
in his stomach. Then, an earthquake will come
& the robot form will sink.
If You Lose: I don't know what happens. E-mail me, and
I'll give you credit.
----------------------------------------------------------
ii. Abyss (Green Goo Form)
----------------------------------------------------------
Abyss rises as a green, gooy, human-like shape. I'll give
this form credit because he has Super Armor for a person
that is 5 feet tall. But, his attacks are no child's play.
Special Moves:
- Blue Flamethrower (Raises a gun & fires some flames)
- Small Laser Beam (Raises a gun & fires a small beam)
- Large Laser Beam (Same as above, but the beam is
larger)
- Green Bubbles (Sink & 3 bubbles will come out, trying
to trap you)
Hyper Combo:
- Spinning Photon Array (Spins his body & photon shots
come out)
Strategy: You can still attack him at close range, but
stay away from his Flamethrower. The best
thought here is to fire your projectiles.
Iceman is best here, too. This is due to the
fact he'll take no block damage from Abyss'
laser attacks. Also, you can pop the bubbles.
In The End: The goopy Abyss will sink to the floor.
Another earthquake comes.
If You Lose: Abyss disappears, and reappears over the
green waves.
----------------------------------------------------------
iii. Abyss (Big Red Beast Form)
----------------------------------------------------------
Abyss rises once more as a huge beast, dripping with green
goop. There is also an orb above him. He also fills up the
entire screen. But, he's easy. So, go for it!
Special Moves:
- Venom Fang Strike (Like Venom's Venom Fang, but he has
his mouth open)
- Flaming Breath Attack (Breathes huge fire from his
mouth for a long time)
- Ground Flames (Sink & flames will strike vertically at
ground level)
- Fire Column (Strike the floor & a column shoots up)
- Horizontal Flames (Fires streams of fire across the
screen)
Hyper Combo:
- Dragon Flames (Same as Horizontal Flames, but Dragon
heads appear on the flames)
Strategy: OK. This guy is somewhat tough. He can attack
you when you least expect it. Also, that orb
above him can be damaged, too. Attack it when
he's not looking. Meaning, when he's not trying
to attack.
In The End: Your team will stand under the orb. The orb
will be transparent, and explode. The ending
is now there, and it goes the same for all
characters.
If You Lose: Abyss will pound your dead character up in
the air, and eat him or her. He'll then lick
his chops.
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XXXXXXXXXX 8. M Y F A V O U R I T E T E A M S XXXXXXXXXXX
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OK. I like most of the characters of Marvel vs. Capcom 2.
It is because they have stuff I can use easily.
Here they are. My favourite teams. I'll categorize these
teams as I put them.
-----------------------------------------------------------
i. All Capcom Teams
-----------------------------------------------------------
-----------------------------------------------------------
ii. All Marvel Teams
-----------------------------------------------------------
-----------------------------------------------------------
iii. 2 Marvel & 1 Capcom Teams
-----------------------------------------------------------
a. Iron Man (b, Anti-Air), War Machine (a, Projectile),
Servbot (Kobun) (y, Balance)
-----------------------------------------------------------
iv. 2 Capcom & 1 Marvel Teams
-----------------------------------------------------------
-----------------------------------------------------------
v. All Alpha Assist Teams
-----------------------------------------------------------
-----------------------------------------------------------
vi. All Beta Assist Teams
-----------------------------------------------------------
-----------------------------------------------------------
vii. All Gamma Assist Teams
-----------------------------------------------------------
a. Guile, Charlie (Nash), Megaman (Rockman) (All Balance)
-----------------------------------------------------------
viii. Variety of Assist Type Teams
-----------------------------------------------------------
a. Iron Man (b, Anti-Air), War Machine (a, Projectile),
Servbot (Kobun) (y, Balance)
b. Cable (a, Projectile), Iron Man (b, Anti-Air),
Akuma (Gouki) (y, Expansion)
c. Cable (a, Projectile), B. B. Hood (Bulleta)
(b, Anti-Air), Guile (y, Balance)
-----------------------------------------------------------
If anybody else has any other teams to suggest to me, feel
free to e-mail me.
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XXXXXXXXX 9. P E R S O N A L S T A T I S T I C S XXXXXXXXX
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OK. Here are my statistics as of 2000.
Record (Victories-Defeats-Draws): 25-20-1
Highest Victory Streak: 5 victories
Highest # of hits in a Hyper Combo: 54 hits
Highest # of hits in an Air Combo: 18 hits
Highest # of hits in a Crossover Combination: 133 hits
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XXXXXXXXXX 11. S C O R I N G L E A D E R S XXXXXXXXXXX
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OK. Here are the leaders in terms of what I have done
each match, and who leads in that department for each
of the characters I've used.
-------------------------------------------------------
i. Highest # of hits in an Air Combo
-------------------------------------------------------
Capcom Characters:
1st - Ryu (18 hits)
2nd - Jill (14 hits)
T-3rd - Guile, Akuma (Gouki) (13 hits each)
5th - Chun-Li (10 hits)
6th - Megaman (Rockman) (8 hits)
T-7th - Everyone else (0 hits)
Marvel Characters:
T-1st - Iron Man, War Machine (4 hits each)
T-3rd - Everyone else (0 hits)
Overall Standings:
1st - Ryu (18 hits)
2nd - Jill (14 hits)
T-3rd - Guile, Akuma (Gouki) (13 hits each)
5th - Chun-Li (10 hits)
6th - Megaman (Rockman) (8 hits)
T-7th - Iron Man, War Machine (4 hits each)
T-9th - Everyone else (0 hits)
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X 10. C R E D I T S & C O P Y R I G H T I N F O R M A T I O N X
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I would like to thank:
1. Capcom, for making the best fighting game of the new millennium
2. Marvel, for collaborating with Capcom
3. Cheatcodes.com & GameFAQs, for putting this FAQ on the map
4. Anyone else I may have forgotten
Marvel Vs. Capcom 2: (C) 1999-2003 Capcom Co. Ltd.
(C) 1999-2003 Capcom U.S.A. Inc. All Rights
Reserved
Capcom Characters: (C) Capcom Co. Ltd.
Strider: (C) Moto Kikaku
Marvel Characters: (C) Marvel Characters, Inc.
This FAQ is copyright of Luis Ernesto Fisher Gonzalez. This FAQ
may not be taken, in whole or in part, without a prior consent of
Luis Ernesto Fisher Gonzalez.
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XXXXX 11. U P D A T E H I S T O R Y XXXXX
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Version 1.0.0 - June 6th, 2003
- Placed all basics on the game
- Listed all characters and moves
Version 1.0.1 - June 9th, 2003
- Changed "Game Features" section, due to
a small error
- Added "Favourite" to assist types
because of my favourite assist type to
choose
- Added "If You Lose" mini-section on
Abyss
- Added Ranking for Highest Air Combo
hits
Version 1.0.2 - June 11th, 2003
- Added new section "Scoring Leaders"