FAQ: Paper Mario for N64

Paper Mario Walkthrough for Idiots
Submitted by Burning Down Chicago
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CONTENTS
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1:Mario Basics
1.A:Controls
1.B:Party Members
1.C:About Badges
1.D:About the Feild Screen
1.E:About the Pause Screen
1.F:About the Battle Screen
1.G:About First Strikes
1.H:Leveling Up Stats
2:Versions
3:Main Game
3.A:A Plea From the Stars
3.B:Storm on Koopa Bros. Fortress
3.C:"Invincable" Tubba Blubba
3.D:Trails in the Toybox
3.E:Hot Hot times on Lava Lava Island
3.F:Dark Days in Flower Feilds
3.G:A Star Sprit on Ice
3.H:A Star-Powered Showdown
4:Boss List
4.A:Koopa Bros.
4.B:Tutankoopa
4.C:Heart
4.D:Tubba Blubba
4.E:General Guy
4.F:Lava Piranha
4.G:Crystal King
4.H:Bowser 1
4.I:Bowser 2
5:Badges
5.1:Jump Badges
5.2:Hammer Badges
5.3:Other Badges
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                             1:MARIO BASICS


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1.A:Controls

A=Jump/Action
B=Back/speed up speaking
C-Up=Show Mario's Stats(health, Flowe Power...)
C-Left=Partners
C-Right=Items
C-Down=Partner's Ablity
Z=Speedy Spin/Swich from Mario to Partner in battle
Joystic:Move Mario
Start:open Mario's stats/Select opponent to attack
Control Pad=Move around in Stats Menu
-----------------------------------------
1.B:Party Members

GOOMBRIARIO---
Feild Ability:(Examine/Hint)Call upon Goombario's Feild Ability to give you a hint 
and infromation on the surrounding envirment.
IN BATTLE ABILITIES---
Normal Level---
Hedbonk;FP needed:0
Like Mario's jump attack
Tattle;FP needed:0
Gives infromation about a selected enemy and revels enemies HP
super level---
Charge;FP needed:1
Goombario charges and increses normal attack +2
Ultra Level---
Multibonk;FP needed:3
Exicutes a multi-Headbonk on your opponent.


KOOPER---
Feild Ability:Shell Grab;The good thing about this ability is you can use it as a 
far-range First Strike attack. It can also hit buttons from far away, and grab items.
IN BATTLES ABILITIES---
Normal Level---
Shell Toss;Kooper's basic attack.FP needed;0
Power Shell;Attacks all enemies on the ground.FP needed;3
Super Level---
Dizzy Shell:Temporarily makes an enemy immoble. FP needed;4
Ultra Level---
Fire Shell:This attack is like Power Shell but it enflames Kooper's shell and can do 
from 1-6 damage depending on how succsesfull the Action Command is.FP needed;5

BOMBETTE---
Feild Skill:When actavated, Bombette takes 4 steps(remember that now)and then she 
exploids. It can be use to blow up cracks and can also be used like Kooper's Feild 
Skill.
IN BATTLE ABILITIES---
Normal Level---
Body Slam:Attacks closest enemy by charging into them.FP needed;0
Bomb:Attacks a single enemy by explodeing.FP needed;3
SUPER LEVEL---
Power Bomb:Atacks all enemies by explodeing.FP needed;6
ULTRA LEVEL---
Mega Bomb:Another bomb explosion that effects all enemies.FP needed;8

PARAKARRY---
Feild Skill:Carrys Mario a few feet by picking him up.
NORMAL LEVEL---Parakarry swoops down to kick a single enemy.FP needed;0

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2:VERSIONS
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1/16/04:Completed up to Kooper in Party Members.

9/10/05:only decided to go up to Parakarry.

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Paper Mario
Paper Mario Walkthrough for Idiots

Submitted by: Burning Down Chicago | Last Updated: September 12, 2005
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