Final Fantasy X-2
You can e-mail me at ffgamer21@yahoo.com for questions and tips so I can improve my
FAQ. Note: I will not open e-mail with attachments.
This is a 100% Completion walkthrough.
This is verson 1.3, that means I'm finished with the FAQ, but this is not my final
version.
Well, I'm writing this FAQ for those who cannot just get Final Fantasy. In this
FAQ there is hardly any spoilers, if there is more than you think just sue me.
Section I-Basics
Section II-Walkthrough
Section III-Dresshpesers and Garment Grids
Section IV-Accessories
Section V-Mini-Games (Yay!)
Section I
In this game the have brought back the ATB (Active Time Battle). Also in this game
they have introduced a new system, (whats new) the Garment Grid and the
Dresspheres. You may think that is just 2 complicated don't worry ITS NOT THAT
COMPLICATED. If you have played Final Fantasy Tactics or Final Fantasy Tactics
Advance you may be familar with the jobs thingy. The dressphere is somewhat like
that you just change what you look like and your stats and ablities. They have
also brought back the "learn ablilies with ap" thing. But you can only learn them
by being a certain job and you only gain one ap at one battle (if you are lucky
maybe two). You can also change jobs in the middle of battle (yay). The thing with
this ATB you have to wait for every thing including using items and casting magic.
They do not have any summons in this game (if you played Final Fantasy X you just
might know why). Oh and you do not have to wait to attack, you just have to wait
for the ATB to fill up. But other than that this game is like any other Final
Fantasy game.
Section II Walkthrough
Chapter 1
Well after the first cg you are directly in a battle (don't worry it's not hard).
___________________________________________________________________
Boss: ????
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HP: 82 MP: 9999 EXP: 3 AP: 1
You start the battle with Rikku and Paine. Woah, hold on your fighting Yuna?!?!?!
(That ain't Right >:-( ). Their are also two "Goonies" with her to fight you, just
kill them both before you go for Yuna. After you kill one she will use an item call
ecsatsy to boost the goony's abiliys but that does not affect the battle much.
After you kill the other goony then go for killing Yuna. She will only cast magic
to attack you and it does not hurt (much). Try stealing with Rikku before you
finish the battle.
After the battle you run out of the staidium to chase "Yuna" down. Just run after
her, and on the dock with all the boxes look for a giant moogle to get more
completion point for the game and touch it (it will also heal your party). After
that just keep running after her. You will encounter another boss of this.
Hey Yuna (the real one) joins your party. :-)
___________________________________________________________________
Boss: Logos, Ormi
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Logos HP: 86 MP: 18 EXP: 3 AP: 1
Ormi HP: 86 MP: 18 EXP: 3 AP: 1
Once you start this battle steal from both of them. After that just focus your
attacks on Logos [the tall one (becase he does more damage)]. Then just attack
Ormi and that battle is over.
___________________________________________________________________
Boss: Leblanc (weird name)
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HP: 130 MP: 101 EXP: 8 AP: 2
This battle you get the garment grid and this battle is a tutorial on the garment
grid once Yuna's ATB fills you have to change to the songstress the battle will
tell you the rest. Steal like the usual. Just let loose and attack Leblanc
(sounds like le blank).
Completion: +1.6
After that battle another cg just pops up, during that cg I was all 0__0 , then
0__o. After that cg you are on an airship. After the event talk to everyone to
gain more completion. After that go to the elevator in the back then choose engine
room there are for chests in there, then go back to the elevator then choose CABIN
then talk to the blue thingy to get another event. After that choose rest (just
listen to me ok). After that another event happens, then you will be introduced to
the world map selection. After that you have no choise but to go the Mt. Gagazet
floating ruins.
Completion: +1.8
Mt. Gagazet-Floating Ruins
You will then drop at the top of the ruins and another events happens (how many
times have I typed event?). Just follow Rikku and Paine to the elevator the press
the blue glowy thingy (it purdy). After that the elevator will fall but you get a
chance to climb back up to the normal level or floor (whatever floats your boat).
Once you get to the flat area you get to fight another boss (yay). >:-(
___________________________________________________________________
Boss: Leblanc, Logos, Ormi
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Leblanc HP: 120
Logos HP: 100
Ormi HP: 130
Total EXP: 40 Total AP: 4
At the begging of this battle have a theif steal from all three. You can (if you
want to) change one of your characters change to a songstress to blind all three of
them. Focus all of your attacks on Leblanc to get rid of her first she causes the
most damage, then take out Logos then Ormi to finish the battle.
Mission Time: You have 5:00 min. to get to the top before Leblance get there. Now
head for the back of the area around the fallen pillars to find a mega-phoenix the
climb up the first pillar but not the second its just a waste of time, then fall
and jump across the little hole then you will be encounted by Logos and you will
have to fight some (it does not take up your five mins.). Then just walk (or run)
to the door. There will be a hallway just go strait the you will find a chest with
a white ring after that just keep on going strait all the way to the next hall way
then will get out of the hallway out into the open. Just head around then you will
encounter Ormi then you will have to fight again. >:-( Then just head right you
can go strait around to find a star pendant or you can jump when it says jump at
the bottom-right. Then continue up and if you beat Leblanc you get to see her
haging from a cliff (Ha Ha Ha). And where she is hanging there is a chest with a
muscle belt. Save and continue up.
___________________________________________________________________
Boss: Boris
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HP: 480 MP: 0 EXP: 26 AP: 1
Boris is not that hard so change one character to a songstress (if needed) to blind
him, then have the rest attack. This boss has a no-miss attack called Sticky End
if the boss hits you with that check if one of the ATB bars have turned gray if it
is you character is stoped. You can use a remedy to heal her. If one of your
characters is below 70 HP use a potion now! Otherwise just have at it.
Completion: +3.2
After the event you can step on Brother and he will clinch (why name a guy
Brother). Go to Brother and select comfort him to trigger another event to watch
the spear you just found. After that you will be introduced to the hotspot
thingy. HOTSPOTS ARE A FAST TRACK!!!! DON'T USE THEM UNTIL YOU VISIT EVERYPLACE!!!
(unless you want to). You need to select Luca for more persentage.
Luca
You head to Luca then you will suddenly get a
Mission Time: Find out why you were chasing Leblanc. Just head down, then you will
be talked to by a guy he will want you to pass out balloons to promote the
concert. There are many people to pass them out to. The only two that will not
take balloons is an Al-bed and the kid who has a balloon. Ther is a window in the
back so you can press x at the window it will come down there are two people there
that will take a balloon. After that you will be automaticly finished with the
mission. Return to Luca to gain more completion by going the front desk at the
ports and heading to the locker room with Rin in there and he will talk to Yuna and
will hand over a Al-bed primer. Then go to the other locker room to get an
introduction to sphear break. After that you are done go the airship. After that
go to Buddy and go to the Mi'ihen Highroad.
Completion: +1.6
Mi'ihen Highroad
Ther all you have to do is watch the opening event there and you are done but if
you want treasure go along the path searching every spot (including the oldroad).
After that go to the spot where the roads combine and go north to go to Mushroom
Rock Road.
Completion: +.2
Mushroom Rock
After the cut-scene talk to the guy that is walking around and except the mission.
After he tells Calsko to show you the way talk to him, then proceed on. Just
follow the road until you find Logos and Ormi then follow them in the ravine.
There are chests down here they are easy to find. Once you get to the save point,
save. Go in the hole in the wall. Just let the event happen, go back and talk to
Maroda. Go back to where you got into the ravine, then continue along the road.
Then you will be at the HQ of the youth league. Talk to Lucil twice, then you will
see an old fart, talk to him. DO NOT INTERUPT HIM NOR PRESS CONTIUE ON YOU WILL
GET A CHUNK OF COMPLETION. Just listen to me okay, I made that mistake the first
time. Then head back to the front of the road to talk to Clasko, he will ask to go
on your air ship, say "The more the marrier". Then you are done, board the air
ship again the go to Buddy to select Djose Temple.
Completion: +4.6
Djose Temple
Another cut scene. Look at the shop, there is a line there, wait for the line to
progress, to stall for time go to the other side for a chest. After the line is
gone, go in. Talk to the guy behind the counter and he will ask you whaddya want.
Tell him I want to dig. Then go to the temple to talk to Gippal. Just follow him
out to the bridge and talk to him, tell him you want to dig too. After that you
are done. Go save at the save sphere, then head back across the bridge. You will
then get to a fork. Go left.
Completion: +1.0
Moonflow
Go up and a Hypello will ask you to "shave" him. Go to him and talk to him.
Mission Time: Escourt the Hypello to the other side of the moonflow. Just walk
with the Hypello and when bandits come to get the cargo "talk" to them to fight, if
they get away with the cargo it will not come back. Once you get to the other side
you will meet a midgit named Tobli. If you managed to keep all of the cargo on the
buggy he will give you a Gun Mage dressphere, Circlet, and Helios Guard Garment
Grid. If not just the Gun Mage dressphere. After that just keep on going to the
other side of the Moonflow and ask the hypello to go to the other side of the
Moonflow. Just keep on till you get to Guadosalam.
Completion: +0.6
Guadosalam
This place is really easy, just go to the highest place to the "Farplane" to get
another cut-scene and you are done just go down to the save spot to board the
airship. Then go to Buddy to go to the Thunder Plains.
Completion: +0.4
Thunder Plains
Just watch the cut-scene and walk through the plains. (its good on the exp) Oh,
and look for chests and you are done.
Completion: +0.2
Macalania Woods
This is a good place for leveling up (go to lv 20) and speak to three musicians.
One of them are really eas...hard to miss. The next is on the fork to the right
and you get to a road that looks like a "T" upsidedown, just head strait then you
will be at a road that looks like a "X", go down and there will be ther second
musician. Go back to the first fork then head north, ther will be another fork, go
right again, just follow the path and you will find the third. You ain't done
yet. Keep on going on the path then there will be another "X" fork, go to the top
left one. Cut-scene!!!! After that go back to talk to O'aka, at the fork go to
the bottom left on and follow the path. You will then be back at the front go back
to the first fork and go right. Go to the x fork and go up. O'aka is hidden, just
go far as possible and you have found him, he will ask you if he can go on your
airship, tell him yes. Go to the X intersection, go to the uper right part and go
in till you find a guado that has a voice and talk to him four times. You are done
here. Go to the airship with him and head to the cabin and you can talk to O'aka.
He will sell things a little cheaper than the normal shops. He want you to help
him pay off his debt (cheap son of a *beep*). Then go to the top of the cabin and
talk to Clasko. Then go to the bridge to go to Bikanel Desert.
Completion: +2.2
Bikanel Desert
You will land on the desert in the wrong spot, just follow Rikku till two al'bed
find you. After that talk to the person next to Rikku to find out something. Then
talk to everyone till a person named Nhadala. Then talk to her and give her the
letter Gippal gave you to start the dig. While on the dig on the map go to the
yellow x to get the part that you need to complete the dig, go back to the hover to
finish, and Nhadala will reward you with little crap. After that, well you know
what I'm going to say. Save, go back to the airship. Then go to Bevelle.
Completion: +0.8
Bevelle
Cut-scene!!!! Just go up the road to the door and go in, then follow the path,
then a person will escourt you to the "praetor". After the cut-scene follow him in
and ride the elevator, and talk to him again to get another accecory. Go back to
the airship, then go to the Calm Lands.
Completion: +0.6
Calm Lands
Just go down the place to a hover and talk to one of the people there and sign up
for the publicity campaign. It will explain to you how to do the thing. Then go
to the center of the plains. Talk the man behind the right counter. Tell him you
will or not, but if you turn him down tell him that you will help him out. Then
leave through the save sphere. Then go to Mt. Gagazet.
Completion: +0.2
Mt. Gagazet
Just watch the cut-scene, answer Garik's question, then talk to all the ronso
there, and answer all there questions which ever feels right. Then talk to Kimari,
and tell the way Yuna would tell him that he is alone in this on. Then leave to
the airship. Then head to Besaid Island.
Completion: +0.4
Besaid Island
Finally, Besaid, after the cut-scene, go in the house on the left, in the middle
and talk to Lulu. Cut-scene!!!! Tell Lulu that you want to stay the night. In
the morn, talk to Lulu to trigger a mission. Just head out of town and follow the
road out, pay attention to the map, look for a red dot on the map, you need to get
to it to get a cipher, keep on going to the beach and go left a little to get to
another place, climb up and go around to the other area to the red dot and come
back, or procede to two chests. Then go to the other side of the beach and you
will see another red dot on the map, climb up to it and get the cipher. Then head
back, to one area then head left to the door and put in the ciphers, they will be
listed up top, then enter. Cut-scene! Just follow the red arrow on the map to get
what you need. Save, there will be a boss at the end of the cave.
_______________________________________________________________
Boss: Flame Dragon
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HP: 980 MP: 84 EXP: 60 AP: 1
If you leveled up like I suggested at Macalania Woods this battle will be easy.
Change one of your persons into a black mage and cast blizzard on him every round.
This boss has a nasty attack that will do 100-175 HP damage so use a potion to
recover. Just attack and cast blizzard till the battle is over.
After than mission complete.
Completion: +2.2
Zanarkand Ruins
Your finally here, oh wait that was Final Fantasy X, well your here at least.
First thing you should do is go up the hill to talk to Issaru, then you will be
able to get across the people. Just follow the path till you find a part on you
map that looks like a upsidedown W then go right to get a Mega-Phoenix then
continue onward. Before that you will be encounterd with to goonies from leblancs
gang, one before the W and one after. When you find Cid tell him you have a bone
to pick with him, by saying "You bet I do". Then talk to the guy next to Cid to
continue. In the next room there are six chest that are clearly visible (yay).
Just keep on going after you get all the chest open. You will then here a voice
asking you the password, you will automaticlly give it to him. Then he will
ask "What is the meaning of life", on the choise thing, choose "Is that you
Issaru". You will then reverse his little trick. He will give you a garment
grid. Once that is over, go across the room to the stairs and go down. Just
follow the path. "Find the sphere, and the feinds appear".
__________________________________________________________________
Boss: Guardian Beast
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HP: 2886 MP: 1000 (Ack, that is more than the limit) EXP: 170 AP: 1 (Again)
Okay, this boss is a toughy, what you need is one black mage, one white mage, and
a attacker like a warrior, or gunner. Have your black mage cast you most powerful
magics, and white mage heal every round with pray or cure. This boss has a nasty
attack too, Damocles Photon, which will curse your party, just use esuna to fix
that. Just keep that up and you will be fine. It does not matter what element you
cast on him he is weak against all types except gravity.
After that you will be sent to the airship, and you will only have one place to go
and you have to go there, you have no choise. Kilika Island
Completion: +2.0
Kilika Island
You are here because the game made you come here, did it not. Just go north, on
the next map go up any stairs on the left side of the pier, port, dock, whatever
floats your boat (hah). Then go as far south as possible and another event will
happen. Go in the house and talk to Dona, then head out, go down the stairs, and
go north. Past the gate another cut-scene. Go though ther woods, to grandmother's
house we go (hah hah). Go back till you are able to go left and right, go left till
there is a little opening, go through there and go right and then north till you
get a choise to listen to a conversation, listen to it, it is very important. Then
go back, then right and follow the path. You will then be prompted to give a
password here is the list, just follow the path. 1st Craven Monkey, 2nd Carved
Monkey, 3rd Craven Monkey, 4th Carved Monkey, 4th (2nd) Carved Monkey. There yah
go. Oh crap, boss. Well, at least it is the last boss of the chapter.
__________________________________________________________________
Boss: YSLS-ZERO
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HP: 1935 MP: 0 (HAH) EXP: 350 AP: 1
If you got the gun mage with the ability Mech Destroyer, use it. You might want a
songstress to blind the robo freak and have a white mage to cast cure when needed.
If one of your chracters get below 100 HP heal them he can kill them in one hit.
Just keep that up and you should be fine.
Completion: +1.6 (You'd think it would be more)
Chapter 1 Complete: Total Percentage: 25.2%
Chapter 2
Airship Celsius
Your back at the airship, again. Go talk to Shinra (now why did they take that
name from FF7), to see the contents of the sphere. After that you are ordered to
dance, go to the engine room to get for chests, then go up to the cabin to get the
musicains to play for the concert. You need to push them to the elevator to get
them to play. Just watch the concert, and enjoy. After that head to the bridge.
Oh remember, when Brother wanted to take the sphere back, he wants you to decide
now. Just go up to him and talk to tell him what you want, choose The Youth Leage,
it is the only way to get 100% on the first time around (later you will find out
what I mean). You can play the game once through and come back and give it to the
New Yevon to gain more percent (belive me I tried that, it works). Everything at
the place you chose will happen automaticly. You will then be called back to the
airship. After that go to Besaid. Wait before you do that go to the cabin to
rest, you have to rest once in each chapter, to get an event later in the game, and
more completion.
Completion: +4.0
Besaid Island
Here just talk to one of the people that are there. Cut-scene, you will be
challenged to run the Gunners Gauntlet, accept the challenge. You need to get 501
point to beat his record. The bar at the bottom will help out alot. When it is
full, on the long path will all the enemies, go back and forth, when you get really
close to 500 points go on and there will be a Mech, use a death shot to kill him in
one hit and you should have over 500 points, then go to the beach. Your done, go
to the airship to proceed to Kilika.
Completion: +0.8
Kilika Island
There isn't much to do here, Just talk to Dona and you are done, you can't do
anything else. Go to the airship to go to Luca.
Completion: +0.2
Luca
Just like lasttime, there is not much to do here. Just go down the steps, and
listen to the interveiw and you are done here, go back up the steps all the way to
go to Hi'ihen Highroad.
Completion: +0.8
Mi'ihen Highroad
Go on the road or take a hover to the Travel Agency, go in to get a person named
Calli to come out of the shop. Then head out to the opposite side of the shop,
talk to her to trigger a mission. Capture a chocobo. When following Rikku, the
feathers on the ground, walk over one, only one you will get a great item, and when
Rikku says over there, say not this time, and continue to follow her, every time
she says over there, say not this time. Then you will be challenged to the chocobo
rodeo, you have to get in front of the chocobo, when he gets by you go in the
direction that he went. The first few times is guess work, later it will be easy
to tell where he is going (hint: the direction he is facing). Then her will get
over one of the girls. Then follow Rikku, again. This one is easy. On the part
where the girls suggest finding another way to catch the chocobo, go to the hover
and ask the woman for help. You finally caught it. Crap Calli is in hot water,
Clasko will stall for time just follow the path to that place.
_________________________________________________________________
Boss: Chocobo Eater
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HP: 2350 MP: 230 EXP: 350 AP: 1
This boss is easy, get a black mage and cast your most powerful fire spell. Have a
theif pilfer gil. Attack and heal when needed, you should be fine.
You will be sent to the airship, but go back and talk to Clasko to get him back on
the airship. Then you are done. Then select Mushroom Rock Road.
Completion: +1.4
Mushroom Rock Road
Walk up to the place where you have met Yibal, and he will tell you about a rumor
about Yuna joining the youth leage if you gave them the sphere, if not he will run
to warn the others about you coming. Just follow the road to the HQ. The members
will escourt you if you gave them the sphere, they will keep feind encounters if
you are close to then go past the ravine, then you will be contacted that there is
a sphere here, go back to the ravine, and enter the place where the Den of Woe is
you will then get a sphere. When you get back to the airship, I MEAN WHEN YOU GET
BACK DON'T GO BACK NOW. Watch all of the shpere you have in your collection by
speaking to Shinra. Go back out of the ravine and continue along the road. When
they say walk past the feinds, don't, they have great exp. When you get to the
elevator, if you gave them the sphere, go up it, if not you have to fight Elma. If
you gave them the sphere skip the boss guide.
________________________________________________________________
Optional Boss: Elma, Leage Warrior (2)
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Elma: HP: 1640 MP: 450 EXP: 200 AP: 2
Leage Warrior: HP 422 MP: 26 EXP: 70 AP: 1
You should take out the Leage Warriors first, they are small fish to fry. Elma
might use and item to cast haste on herself, so that will just make things harder.
If you thief has master theif, use it, it will make the battle worth it (other than
completion). If your songstress has teh sleep dance use it also, have a warrior
attack Elma.
If you fought Elma you are done, if not go up the elevator, go talk to Elma and
Lucil and you should be done. Remember to watch all of your spheres in your
collection by talking to Shira. Go to the airship and go to Djose Temple.
Completion: +1.0
Djose Temple
Go Back some and you will find out that some of Leblanc's goonies are looking for a
sphere, its your turn to find it. Just go down some till you see a orange sphere.
You found it. How did Ormi find out that you found the sphere. O'well.
_________________________________________________________________
Boss: Ormi, Logos, Fem-Goon
-----------------------------------------------------------------
Ormi: HP: 1150 MP: 22 EXP: 80 AP: 3
Logos: HP: 1030 MP: 48 EXP: 80 AP: 3
Fem-Goon: HP: 167 MP: 172 EXP: 10 AP: 1
Take out the Fem-Goon first, then take out Logos then Ormi, use a theif use master
theif to get elixers from both of them. Just have at it.
You are done here, go to the airship and go to Moonflow.
Completion: +0.4
Moonflow
Here you have to sell tickits for Tobli. Her is a guide to succefully sell them,
you only have ten tickits and ten tries.
The woman wearing a red headband before reaching Tobli: 1500 gil
Woman standing beside a child, after Tobli: 1000 gil
in the next area, Woman wearing yellow and orange, arcoss the save sphere: 1500 gil
Man wearing orange and green, sitting on bench: 1000 gil
in the next area, Person wearing green sitting on dock stairs: 1500 gil
Person wearing green, standing next to dock: 2000 gil
go across the Moonflow, Child wearing whit shirt, standing beside Hypello: 2000 gil
Person in yellow dress, standing by the spining thing: 2000 gil
in the next area, Guard sleeping while standing: 500 gil
Woman in green standing across the bench: 2000 gil
you should be done if you did this right, you should have profits of 5000 gil, you
are done here. Go to Guadosalam through the road from the other docks.
Completion: +0.2
Guadosalam
There is not much to do here, go up to the big red doors to trigger an event, you
can go to the inn to get this thing called data, you can sell it back for profits,
just go up to the person behind the counter to get it. He will give you a hint to
what person to sell it to. If he says "It's the last person you'd expect, no
question" sell it to the guy that sold it to you, it will get you a profit of
90,000 gil. You should save before you buy it so you can reset it till you get him
to say that. After that, head to the Thunder Plains.
Completion: +0.2
Thunder Plains
Here just go across the plains till you find a red X on your map and head to it,
talk to Cid and you are done, go to Macalania Woods.
Completion: +0.2
Macalania Woods
Here a Hypello want you to find three musicans to play for Tobli, you need to go
acoss the shimmering path then at the X intersection go to the uper right part.
Talk to the bird head man to get a mission. Okay, go back to the shimming path and
at he upsidedown T there is a ring of butterflys there, then go to the first fork
and go right, then head strait, then go down on the X intersection there is another
ring of butterflys. Then you will be back at the bird head guy and you will have a
choice to go to the airship, don't you want to go back to the beginning to talk to
the Hypello. Congrats you are done. (Say it like AOL says, "You got mail").
Completion: +1.4
Bevelle
Hey first off don't come here if you don't want to. If you gave the sphere to New
Yevon, you can get an accecory by going to the second area and talking to Pacce.
Completion: +0.0
Cam Lands
Come here by airship to drop Clasko off, it will ask you to follow him, no, instead
go to the center of the lands to speak to Lian and Ayde. Then follow Clasko.
Mission time, her you want to get rid of all the fiends here, just do that and you
are good, when Clasko is beatin up by the water feinds have one of your characters
change to a black mage and cast you strongest thunder spell. After that make sure
that you catch a chocobo before chapter 4. Then go to Mt. Gagazet.
Completion: +0.8
Mt. Gagazet
Here, just watch the event, talk to every ronso and give them the whatever fells
right answer, then talk to Kimari and tell him he is alone on this on too. Then go
to the teleporter, and go to Fayth Scar. Head up the cliff after you spot the
goonie go by and go till you find another goonie, BUT DON'T FOLLOW HER, instead go
up till you get to this place that looks like a rock in your path go toward it
(This way you will get more completion). Nice cut-scene. after that go out, and
you will be encountered by Ormi.
__________________________________________________________________
Boss: Ormi
------------------------------------------------------------------
HP: 1350 MP: 22 EXP: 180 AP: 1
Just attack him what else is there to do, heal if needed.
Your done. After that go to Zanarkand Ruins.
Completion: +1.0
Zanarkand Ruins
You need to go to the hallway and talk to Issaru, then this thing will pop up about
oporation monkey, you want to match the monkey in love up with the one with the
corresponding name, go to the monkey with the hearts above its head, and find the
one that has the name that has something to do with there's. There are some where
Issaru tried to trick you. Belive me this will take a while. Before this make
sure that O'aka's debt is paid off. After that is done (finally) go to Bikanel
Desert.
Completion: +0.4
Bekanel Desert
Here talk to Nadalala? Uh, wait, Nalalala? Oh Nadala, got it. She will request
that you go to the Oasis, go there. Wait, ambush.
__________________________________________________________________
Boss: Logos, Fem-Goon (2)
------------------------------------------------------------------
Logos: HP: 1220 MP: 46 EXP: 160 AP: 1
Fem-Goon: HP: 160 MP: 172 EXP: 10 AP: 1
First take out the trash, I mean Fem-Goons, then try to kill Logos. Logos has this
nasty attack now, Hail of Bullets, he shoots a load of ammo at the party, heal when
needed.
You finally have three outfits. To the Leblanc Chateau.
Completion: +0.2
Guadoslalam-Leblanc's Chateau
Here walk to the big red doors to change in disguise. Then enter the house, then
go upstairs to get the goonie to say something, then go back downstairs and go
through the door there, then talk to Ormi and Logos, then go back upstairs to
massage her, on the map thing a red heart means you hit the spot, yellow is next to
it, green heart means it is diaganol from there, and blue is the farthest on away
from the red heart, you goal it to get a red heart and 32 point. Then head back to
the room where Logos and Ormi was, and to the left, of the big heart is a hole with
a switch. Then go in, oh man, your cover is blown.
____________________________________________________________________
Boss: Ormi, Fem-Goon, Dr. Goon
--------------------------------------------------------------------
Ormi: HP: 1640 MP: 40 EXP: 220 AP: 1
Fem-Goon: HP: 167 HP: 172 EXP: 10 AP: 1
Dr. Goon: HP: 232 MP: 41 EXP: 10 AP: 1
Here you want to use the same tactic that you have always used, "Take out the
goons, then go for Ormi". But this time Ormi has a nasty attack that can usually
KO one of your characters, use a phonenix down if it happens, heal when needed.
Just go strait till you get to a T section, go strait to the room, there is a chest
there it contains a variable item that depend on how well you messaged Leblanc.
After that go back to the T section and go right till you get to another room. Go
in the room, take a sphere, ambush.
____________________________________________________________________
Boss: Ormi, Logos
--------------------------------------------------------------------
Logos: HP: 1432 MP: 64 EXP: 240 AP: 1
Ormi: HP: 1840 MP: 42 EXP: 240 AP: 1
Here you want to focus your attacks on Logos first, his attacks are more frequent.
Then go for Ormi. Logos tends to use Russian Roulette, it might just apply a status
ailment. Heal when needed.
Go out of the room and go left till you get to the end of the hall way, then go
left, till you get to the end of the other hallway, a spiky wall will come out at
you, insted of falling in one of the holes, go all the way down and let the wall
catch up to you, now just listen to me you might think I am crazy, The girls will
jump down and you will be in a hole in the wall, find the shiny thing on the wall
and press it, the go down, hey you back where you were, told you, now fall in both
of the holes in the ground and press the shiny things in those too. Then go by the
wall that had the spiky wall and go left and then strait. Then there is a room
there go in. Hey you found the sphere. Oh crap they found you.
___________________________________________________________________
Boss: Leblanc, Logos, Ormi
-------------------------------------------------------------------
Leblanc: HP: 1380 MP: 460 EXP: 380 AP: 2
Logos: HP: 989 MP: 70 EXP: 260 AP: 2
Ormi: HP: 1344 MP: 45 EXP: 260 AP: 2
Here dispose of Logos first and quickly. They have a three person combo that
attacks the party. If they manage to do the attack use a mega-potion to recover.
Then get rid of Ormi, then Leblanc. Heal when needed.
Mission Complete: Next stop, Bevelle.
Completion: +4.0
Bevelle-Secrets of New Yevon
You have to get to the temple by force or by invite, what ever it is. If you gave
the sphere to the Youth Leage, you will have to fight. Just go in to where you saw
Barali go in on chapter 1. Then go right and step on the block in that room, then
go to the opposite room to change the lifts direction. Then get on the lift. On
the map follow the red arrow. Then get on the lift. Now follow the place till you
get to a save sphere, save. There is a chest in that room, it contains a chocobo
feather. Then proceed. Now head in the hole and head forward to trigger an alarm,
then head up and right to start sliding on a chain. The go to the toweres and
steping to the blue lit ones. Once you activate all three you have to fight a boss.
____________________________________________________________________
Boss: Precepts Guard
--------------------------------------------------------------------
HP: 3680 MP: 9999 EXP: 700 AP: 1
This boss can inflict poison and death on your characters, have a white mage use
cura or pray every round but conserve mp, and have a black mage cast you most
powerful spells. If you warrior has excalaber use it. Heal when needed.
Then go down the platforms to the hallway and there are two post here, get on one
then the other, then go strait then at the split go left. Then go around to the
other hall and then go strait. Now there are three lifts here, first go on the
left on, then head backward till you fall then go on the middle lift. And step on
the platform. Then go back and go up the other lift and left then go down the
other lift, then go back on the middle lift again. Step up the platform, then ride
the lift back down, then go back up with the left lift. In that room step on both
of the blocks then head strait to the lift on the opposite side of the room. You
saw those platforms rise go down to the chest to get a dark knight dressphere.
Thne go back up then save at the save sphere, and head strait, hey Barali wants to
fight you.
___________________________________________________________________
Boss: Barali
-------------------------------------------------------------------
HP: 3380 MP: 540 EXP: 1000 AP: 10
Now Barali can be a butthole and you worst nightmare ever. Use a chocobo feather
on a black mage so she will cast faster. And you white mage will be busy here.
Just attack and heal when needed.
Now go back to the save sphere and save again because you are going to fight a hard
boss here, then go strait, holy crap, Bahamut? He is supposed to be gone.
___________________________________________________________________
Boss: Bahamut
-------------------------------------------------------------------
HP: 8400 MP: 9999 EXP: 1300 AP: 15
Your white mage will be busy here too. Use a chocobo wing to speed up the party.
Have a black mage cast the most powerful spells here, and have a gunner use trigger
happy every round. Bahamut will use his mega-flare on the party it does not hurt
much just have you white mage cast cura, his impulse attack hurts worse than mega-
flare. Heal when needed.
Chapter 2 Complete: Total Completion: 44.8%
Completion: +2.6
Chapter 3
Airship Celsius
Your back on the airship (what else is new). They say somithing about the world is
in a mess, oh well. You will be prompted to go to one of the places on the map,
your first destination of chapter three, Luca.
Completion: +0.8
Luca
There is a sphere break contest hosted here, you have to beat three players in the
contest to go to the finals, if you lose three times your kicked out of the
contest, when you beat three players, you will have to play...Shinra. This guy is
hard to beat. Here is a effective method of beating him, get eco-bonuses till you
get a 6X or above, then just have at it till you beat him. The prize it a Lady
Luck Dressphere. If you lose you will still get a chance to get it, but that is
much harder than before. After the contest, head for the Mi'ihen Highroad.
Completion: +0.8
Mi'ihen Highroad
Oh my god, the machina have gone crazy it is your job to take them out, you just go
to the green spots on the map to find them, if you can out wit the al'bed you can
get a better reward. If you manage to get all thirteen robos, you get a great
prize, or you can just stand there and let the al'bed do all the work, but I
suggest that you do as much as you can (its good on the exp). I hope you know
where to go from here, if not go to the Mushroom Rock Road.
Completion: +0.6
Mushroom Rock Road
This place is very easy, just talk to Yibal and Lucil and you are done. From here
you go to Djose Temple.
Completion: +0.4 (don't worry it will all add up to 100%)
Djose Temple
On the Djose Highroad there is a nasty monster here, the rukh, it will take
advantage of the petrify ability. Any way just talk to the Al'bed in front of the
temple. Go to The Moonflow.
Completion: +0.2
Moonflow
Here you just have to talk to Tobli, after Paine tells you to run and you try to go
back, there is nothing else you can do here. Just go to Guadosalam.
Completion: +0.2 (They do this so you will want to go strait to the hot spots).
Guadosalam
Here you just want to go to the Leblanc place, in other words, go to the big red
doors in this place, then go through the bottom door to talk to Logos and Ormi.
Ack they have bad imitation skills. 0__0 Anyway, then head back out to the upper
floor door and head in to talk to Leblanc, then head back down, then go to the
place where you fought Logos and Ormi, head down the hallway, then go left when you
get to the room, to the other room to see some spheres, after the "viewing" head to
the other side of the bed to the sphere behind the books to see whats in the
sphere, then the old fart will come in, talk to him. Then leave to the Thunder
Plains.
Completion: +2.0 ('bout time)
Thunder Plains
Look for a red X on the map to find Cid, talk to him, keep on going and go under
the covered lighting tower in the second part of the plains, to talk to Lian and
Ayde. Then head for Macalania Woods.
Completion: +0.2
Macalania Woods
Make sure that O'aka's debt is paid off by now, if not train and use a lot of hi-
potions and buy some from him to pay it off. Anyway, go to the shop in the back of
the woods to find out that the fact that the temple is under water does not stop
the feinds attack, well, crap, you have to fight six rounds of feinds to complete
this mission. After that you get the Berseker Dressphere (yay). After this you
should go to Bikanel Desert.
Completion: +0.8
Bikanel Desert
Here you just have to talk to the cacti (I know that sound weird, but hey this is a
Final Fantasy). Just agree with everything she says. You can get hint from the
mothers, but I won't list their locations till chapter five. From here head to the
Calm Lands
Completion: +0.4
Calm Lands
You want to go to the mission about the gorge. Belive me before you fight this
boss, be prepared. But first you want to rescue all the toursts here, when you get
all but two go out of the gorge and talk to a person outside without cancling the
mission then go back in and step on the teleporter and go to the back with it and
then go left or right which ever one it is then get the guy in here and then go
back to the front the get back on the teleporter to go the back the go the other
way you just went, and get that guy, then head back to the back to the back, then
go to the fayth, but before you go the fayth prepare you self by equiping the
entire party with Star Pendants or Glass Buckles. You cannot use a white mage here
he will drain all of your mp so use the alchemist to mix a potion and a hi-potion.
And have a gunner in the party to use trigger happy.
____________________________________________________________
Boss: Yojimbo
------------------------------------------------------------
HP: 22000 MP: 9999 EXP: 2000 AP: 15
Remember what I said at the top he is hard! Anyway also have a Dark Knight use
darkness on the boss, and have the alchemist mix a poition and a hi-potion every
round. Have a gunner use trigger happy every round. Yojimmybo? Yojimbo, has a
very nasty attack, it will put your party down to 1 HP and 1 MP so mix a potion and
a hi-potion to get the effect of a mega-potion. You will know when the attack is
coming, he puts one finger in front of his face. Just use this tactic and you
shoul be fine.
Yay, you are done, if you gave the sphere to New Yevon in the beginning of chapter
2 head to Bevelle if not go to Mt. Gagazet.
Completion: +0.4
Bevelle
Here all you can do is watch as the New Yevon crash and burn, after that you will
automaticly go back to the airship, but go back to bevelle then go to where you
fought Bahamut to see Pacce captured. Then go back to the airship then go to Mt.
Gagazet.
Completion: +0.2
Mt. Gagazet
Talk to Kimahri and if you answered his questions in both chapters you will get
another dressphere, just follow the ronso to the summit of Zanarkand to find Garik,
guess what you have to fight him, if you have answered the ronso questions right he
will call one gonso youth, of not two of them.
___________________________________________________________
Boss: Garik, Ronso Youth
-----------------------------------------------------------
Garik HP: 6880 MP: 238 EXP: 380 AP: 3
Ronso Youth HP: 4060 MP: EXP: 220 AP: 2
Here you want to take out the trash, I mean Ronso Youth first, if Mighty Gaurd is
cast have a white mage use dispell on them, attack and heal when needed.
From here you want to head to Zanarkand Ruins
Completion: +0.4
Zanarkand Ruins
If you did the oporation monkey in chapter two you just need to talk to Issaru just
out side the dome if not you can do the oporation monkey this chapter. After that
head to Besaid.
Completion: +0.2
Besaid Island
First go to Lulu's house to talk to her, the you go outside to find out about the
commspheres, then you go to the temple the head inside to find wakka then keep on
going in till you find another aeon.
_____________________________________________________________
Boss: Valefor
-------------------------------------------------------------
HP: 8430 MP: 9999 EXP: 1500 AP: 15
Here you want a black mage, a gunner, and a white mage in this battle. Have the
black mage cast her strongest spells and and your gunner use trigger happy, and you
white mage use cura when needed, just have at it.
Here you head to Kilika Island.
Completion: +2.0
Kilika Island
From here you want to head to Donna's house to get her to help you infiltrait the
woods, in the woods go to every place you can, don't look for the place to go to
the treetops yet, just head around till you trigger the event to go to the
treetops. Just head into the temple after you rescue Barthello. First head to the
left blue flame then to the right then the front. Just keep on going till you find
another aeon.
______________________________________________________________
Boss: Ifrit
--------------------------------------------------------------
HP: 8820 MP: 9999 EXP: 1800 AP: 15
You want a black mage to cast blizzaga on this aeon, and a gunner to use trigger
happy, just have at it, and heal when needed.
From here head to Bevelle. Just trust me.
Completion: +1.6
Bevelle
Here you want to go to the place to where you fought Bahamut to see what happened
to the three leaders of Spira. Then head to Djose Temple.
Completion: +1.6
Djose Temple
Here you need to head into the temple, go up the elevator, and push in the
pedistals in the back till you get the right one, if you pushed the wrong one you
will have to fight. Once you get the right one go up the stairs. Crap...
______________________________________________________________
Boss: Ixion
--------------------------------------------------------------
HP: 12380 MP: 9999 EXP: 2600 AP: 15
This one is tougher than the other ones, you want a black mage to cast waterga, a
alchemist make a mega-potion every round and a gunner use trigger happy every round.
Then Yuna falls down a hole, once you can walk around, start walking, once Yuna
says "I'm all alone" press X so you can here a wistle, after that keep on pressing
X till the wistle stops after four times.
Completion: +2.2
Chapter 3 Complete: Total Completion: 59.6%
Chapter 4
Airship Celsius
First thing you wanna do here is to go to the deck of the airship to speak to
Paine, then you need to go to the cabin to rest. After that you go to the bridge,
and look at the commshperes. First look at Besaid, then Kilika, Mushroom Rock, and
Bevelle. Then speak to Buddy to find out what to do next, he will ask you to go to
Mooflow but don't go quite yet, Shira will ask you if you want to see the
Commspheres, I will give you a list of how many times you look at that place to get
it all, don't skip any if you want all the persentage. Also in the Hi'ihen
Highroad, there is an investigation game here, try to get as many suspects as
posible, you will know when you have enough, Rin will say you have done enough he
will take over.
Besaid: 7
Kilika Temple: 2
Kilika Port: 5 (You don't have to do this one)
Luca: 3
Mushroom Rock: 6 (You don't have to do this one)
Djose: 6
Moonflow: 4
Guadosalam: 6
Thunder Plains: 3
Macalania Wood Entrance: 4
Macalania Wood Travel Angecy: 10
Bikanel: 2
Bikanel Cactuar Nation: 2
Bevelle: 5
Calm Lands: 5
Calm Lands Chocobo Ranch: 6
Mt. Gagazet Mountain Gate: 2
Mount Gagazet Hot Springs: 16
Well that should do it, after that go to Moonflow.
Completion: +7.8 (That depends on if you look at all the commspheres)
Moonflow
Well, this place is very easy, just talk to the al'bed then chase Tobli down the
road, when you get to the save sphere, speak to the al'bed to find out that Tobli
has not come this way, then head back to find him, then chase him, when you get
far, he will come by on a hover, follow him. Then ride the shoopuff to the other
side, then talk to the al'bed to get him out of the tree, then chase him to the
entrance of Guadosalam. That's it, your done, you will be taken to the airship to
start the concert.
Completion: +0.8
Airship Celsius
From here you need to go the cabin to rehearce? rehearse? uh... practice for the
concert. After that go rest, then head to the bridge to watch the commpheres again.
Besaid: 6
Kilika Port: 4
Luca: 5
Mushroom Rock Road: 6
Djose: None
Moonflow: 4
Guadosalam: 9
Thunder Plains: 1
Macalania Woods Entrance: 6
Macalania Woods Travle Agency: 3
Bikanel Desert: 1
Bikanel Cactuar Nation: 2
Bevelle: 1
Mt. Gagazet Mountain Entrance: 1
Mt. Gagazet Hot Springs: None
Zanarkand Ruins: 3
After that, go to Buddy and speak to him to go the Thunder Plains.
Completion: +3.4
Thunder Plains
You find out that there is a feind preying on the spectators, you need to chase him
down and take him out, just follow the red arrow on the map to find the cave. In
the cave, head left then all the way down to get the chest, then head right, up the
wall the get to the cross section go all the way north to find the boss.
_____________________________________________________________
Boss: Zalamander
-------------------------------------------------------------
HP: 12850 MP: 276 EXP: 1200 AP: 1
First, don't use a black mage, the magic will not work on this guy. You want to
get a Dark Knight to use darkness, a Gunner to use trigger happy, and a Alchemist
to mix potion and a hi-potion every round. Just do this every round and you shoul
be okay.
After that talk to Tobli to start the concert.
Completion: +1.8
Airship Celsius
Your back...again. Just talk to Maechen, then go to the engine room to talk to
Leblanc, then go to the bridge to do the rest, that is it you are done.
Completion: +2.2
Chapter 4 Complete: Total Completion: 75.6
Chapter 5
Airship Celsius
After you dicuss the entry to the Farplane, talk to Shira to watch every sphere you
have not watched (it gets you completion points). Then go down to the engine room
to get the four chests, then go to the cabin and rest. If you have rested once
every chapter, you will get to watch an event. Then go to the engine room again to
speak to Buddy. Then go to the bridge to go to the Zanarkand Ruin, by speaking to
Buddy, not Brother.
Completion: +2.0
Zanarkand Ruins
Just come here to see the home of the monkeys. Episode Complete! If you gave the
sphere to New Yevon, it is important to talk to Issaru before you go to Bevelle.
Then go back to the front of the ruins to talk to Old Fart, I mean Maechen. Then
head to Besaid.
Completion: +0.8
Besaid Island
First things first, follow Wakka into the village. Then go to the temple, this
will not happen for you, you have to talk to Lulu or Wakka to trigger the event.
Then go to the beach to say goodbye to Beclem and to get the war buddy sphere, then
head back to the village, you will see Wakka before you get to the village, talk to
him to let him see the war buddy sphere. Then go to the village to do the rest.
Episode Complete! After this go to Kilika.
Completion: +1.8
Kilika Island
Here you want to go to the gates to the woods, to trigger an event, then proceed on
through the woods to get to the temple. Episode Complete! I forgot to tell you
that if you go to the boat to speak with the camra guy to see the fort in chapter 1
& 3 to get the invincible, it allows you to deal more than 9999 damage. Oh well,
you can do this the next time around. Just go to Luca.
Completion: +1.0
Luca
Here you want to go to the place where you go to the Mi'ihen Highroad, and look out
on the opposite side of the steps to find a moogle. Chase it to the boat in the
docks. Episode Complete! Go to the Mi'ihen Highroad.
Completion: +0.6
Mi'ihen Highroad
Here, if you have done the investigation game, you get an Episode Complete! From
here go to Mushroom Rock Road.
Completion: +0.2
Mushroom Rock Road
If you gave the sphere to the Youth League, you get to fight in a contest. To sign
up for the contest, speak to Yibal. Just fight your way through till you get to
fight Lucil...
______________________________________________________________
Boss: Lucil
--------------------------------------------------------------
HP: 7342 HP: 370 EXP: 370 AP: 2
This battle is not very hard at all, just attack and heal when needed.
After that just watch the event, Episode Complete. Then return to the HQ to talk
to Lucil to get Nooj's Sphere. Then go to the airship to watch it.
This part is for those people who have all ten Crimson spheres. Go to the Den of
Woe, go up to the door and press X at it. Enter, go to the biggest room in there.
You get to see Rikku and Paine go crazy, oh crap...
______________________________________________________________
Boss: Rikku
--------------------------------------------------------------
HP: 7800 MP: 92 EXP: 800 AP: 3
Rikku fights hard and fast as any thief would. Snatch her valuable items and knock
her down fast with your most fearsome attacks. Use Hi-potions to recover if needed.
______________________________________________________________
Boss: Paine
--------------------------------------------------------------
HP: 9200 MP: 55 EXP: 800 AP: 3
Paine's attacks are slightly more powerful than Rikku's, so don't hesitate to use
an X-potion to recover if needed. Attack here quickly and mercilessly with your
most powerful skills, and she should succumb almost as quickly as Rikku.
______________________________________________________________
Boss: Baralai
--------------------------------------------------------------
HP: 12220 MP: 720 EXP: 1200 AP: 5
This one is harder than the one you fought in Bevelle, just use the same tactics as
above.
______________________________________________________________
Boss: Gippal
--------------------------------------------------------------
HP: 14800 MP: 235 EXP: 1200 AP: 5
This guy is almost like Baralai. Spell-casting should be more effective against
this guy. He has hush grenades, so have a healthy supply of echo screens. Have a
Alchemist mix a potion and a hi-potion when needed. He has a nasty attack that
will hurt you a lot. As his HP drops he does bullseye more often, so take him down
quickly. Before you finish him, pilfer his gil, you should get almost 15,000 gil
in one try.
______________________________________________________________
Boss: Nooj
--------------------------------------------------------------
HP: 23800 MP: 720 EXP: 1800 AP: 10
A healer will be working overtime yet again as you enter this battle. Nooj uses
devastaing gun attacks that can cause more than 1500 HP damage to a single
character, and his Greedy Aura ability will suck MP from all of your characters at
once. Like in other shodows before, spell-casting will be hard. Take down Nooj
with your strongest attacks such as a Dark Knight's Darkness, or the regular
attacks of the Samurai, Berserker, or Warrior. Also, use the Pilfer Gil ability,
considering how much gil you stand to make in a single swipe. Keep your party's HP
high through the hole battle, because when Nooj drops below 3000 HP, he begins
performing a really nasty attack that can cause 5000 HP damage to the party.
Anyone who survives that attack should use a mega-phoenix immadiately, followed by
a mega-potion.
After you are done, go to the Djose Temple.
Completion: +3.0
Djose Temple
Walk in the temple, and accept the al-bed's challenge to fight the "Experiment".
_____________________________________________________________
Boss: Experiment
-------------------------------------------------------------
HP: 18324 MP: 0 EXP: 0 (NOW THAT IS JUST STUPID) AP: 40 (RIGHT ON!!!!!!)
This boss can be hard or easy, it depends on how much you have dug in the desert.
You want to fight this guy twice, once now once later. This is what you do: Have a
Alchemist mix the normal, a Dark Knight use Darkness, and a Gunner use Trigger
Happy every round. That should be it. On the second time when you have this guy
at all level 5's (Note it has to be all level 5's the second time) he has a one hit
KO move, use a phoenix down and a x-potion following.
Like I told you in the stratagy, you have to fight this boss at its highest levels
to get an Episode Complete! In order to get the Ecperiment to his highest levels,
go dig alot in the Bikanel Desert.
Completion: +0.8
Moonflow
Here, all you have to do is talk to Tobli, and if he lets you go on the show, go on
the show, Episode Complete! From here head on to Guadosalam.
Completion: +0.4
Guadosalam
This place is not a preperation for the next mission, belive me, oh... well all you
have to do is talk to Tromell, if you have completed the mission on Mt. Gagazet in
Chapter 3. Anyway talk to Tromell after the event, then go to the left door that
was locked in the other chapters to get a sphere, Yevons Secrets. Then go to the
place to the right of Guadosalam to see another door, go in, hey it's Tobli's
house, there is a chest here, what is in it varies, it depends on what missions you
have done and how you did them. If you did all the moonflow missions perfectly and
did the Mission on Mt. Gagazet you get Kaiser Knuckles. If you did all the
moonflow missions perfectly but did not do the mission on Mt. Gagazet in chapter 3
you get the Key to Success (The best acc. in the whole game, look in the acc.
section in this FAQ to find out what it does). If you did not do the moonflow
missions perfectly, you get a Crystal Ball. Well... just head to the Thunder
Plains.
Completion: +1.2
Thunder Plains
Oh... crap the lighting towers are being attacked just take out all the monsters at
all nine towers. After you find out that you have not got all the towers go save.
I mean that 'cause you are about to fight a frikin hard boss. To prepare yourself
you want a Master Black Mage, a Master White Mage, and a whatever. Just follow the
red arrow.
______________________________________________________
Boss: Humbaba
------------------------------------------------------
HP: 27772 MP: 785 EXP: 1800 AP: 1
Here you want your white mage to cast protect and shell on your party, and have you
black mage cast firaga or waterga. Keep you HP high and when the boss cast mighty
guard, have your white mage cast dispell on him, when your black mage has run low
in MP use MP asorb, and when you white mage has run low on MP use a elixer or turbo
ether to recover. Be sure that you HP is high by the end of the battle 'cause when
you beat him he will cast metor and you might die if you HP is low.
Go save don't go in the hole yet after you save go back in to the al'bed to get in
the hole, just follow the red arrow to the end of the cave.
______________________________________________________
Boss: Machina Panzer
------------------------------------------------------
HP: 30500 MP: 1247 EXP: 4300 AP: 10
Here you want to beat the 3 watchers in front of this boss with thundaga spells.
Then go for the boss. Keep you HP high here too. He also has a nasty attack, Mana
Beam. Have a alchemest mix the normal to recover from the attack.
From here you will die... just kidding, Episode Complete! From here go to
Macalania Woods.
Completion: +1.0
Macalania Woods
Here you want to go to the place where Tromell use to reside to talk to the last
guado. Then go to the place where that guy donga was when you went to look for the
three musicains. Episode Complete! There is another Episode to do after that. If
you have had O'aka's debt paid off by chapter 2 you can get this, just go to his
shop here, Episode Complete! Go to...
Completion: +0.6
Bikanel Desert
Be sure that you have the Djose Temple episode complete before you do this, this is
a very hard this to do. Anyway, go to the cactuar nation to talk to marnela, you
have to get all ten gatekeepers. I'll leave a list, but you have to go talk to
there mothers first.
Lobivia Bikanel Desert, Oasis
Toumeya Besaid Island, Beach
Lobeira Guadosalam Leblanc Shateau, Ormi's Room in a chest.
Areg & Arroja Calm Lands, Gagazet Entrance Riding on a chocobo.
Islaya Thunder Plains, Near Last Tower. Just go to the last tower, and
head south some.
Chiapa Kilika Island, Hidden Overlook. If you don't know where that is go
to the forest, on the second place to go left, go left and in the middle of the
curve, and press O when you are promted to.
Erio Mt. Gagazet, Summit. It is the place that you can almost
look over the whole Mt. Just use the teleport.
Bartschella Kilika Port, Dona's House
Then head back and talk to Marnela to gain access to the Cactuar Hollow. Then
follow the yellow brick road. Crap you have to fight a giant version of a helm, oh
well just finish it, if its defence gets to high have a warrior do armor break.
Then continue on.
______________________________________________________
Boss: Jumbo Cactuar, Cactuar (2)
------------------------------------------------------
Jumbo Cactuar: HP: 22222 MP: 1111 EXP: 0 AP: 10
Cactuar: HP: 2002 MP: 120 EXP: 0 AP: 0
This boss is easy, but first you want to take out the little guys first by having a
dark knigh use darkness every round until the boss is dead. If you manage to kill
10 cactuars the Jumbo guy will start casting level three spells so make this
quick. But when I said this boss is easy, he almost practically does nothing, that
is why the EXP is 0.
After this, just get out of there to wittness a sad event, then you will be taken
to the airship. Yuna will want to go back, before you do you want to prepare for
this battle, I'm telling you it is hard. First what you want to do is equip accs.
that will increase your HP alot. Then you want to give the girls a garment grid
that will allow them to use white mage abilities as in Reflect and Protect. The
dresspheres, you need two black knights and a alchemest to mix the norm'. And
before you go back, have 99 potions and 99 hi-potions, and make sure that the
alchemest hase the mega-potion stash. Well...here we go...
______________________________________________________
Boss: Angra Mainyu, Tawrich, Zarich
------------------------------------------------------
Angra Mainyu: HP: 333444 MP: 9999 EXP: 5000 AP: 30
Tawrich: HP: 5440 MP: 9999 EXP: 0 AP: 0
Zarich: HP: 5440 MP: 9999 EXP: 0 AP: 0
Okay, first thing first, cast Protect and then Reflect in that order. Have your
Dark Knights use Darkness every round, and you alchemest mix the norm' every round,
when the protect wares off, wait for the reflect to ware off first the recast
them. This guy has many nasty attacks this time, if both of the other guys (the
second and thrid listed) are alive he will cast Perdition's Flame, protect prevents
most of this, and Flare if you have reflect on it will come back at him and do 9999
HP damage to him (yay)! I suggest level 80 for this battle, a good place to level
up is in that cave in the thunder plains.
If you manage to complete that battle, Episode Complete! From here you want to go
to Bevelle.
Completion: +1.2
Bevelle
Here all you have to do is go to where you first met Baralai, if you gave to the
sphere to the youth league you can't get an episode complete, but if you gave it to
New Yevon, Episode Complete. Weell, go to...
Completion: +1.8
Calm Lands
If you have participated in the publicity campaign you can get an Episode
Complete! An if you have done the matchmaking campaign you can get an item. Go
to...
Completion: +0.4
Mt. Gagazet
This place is very easy, talk to Kimari and then follow him up the mountain,
Episode Complete! Go to the airship.
Completion: +1.2
Airship Celsius
This is it, but before that you need to go see all the sphere you have to get all
the completion you need for 100%. Anyway talk to Brother to select which place you
want to go, I went to Bevelles, its the easyest to go through, but that does not
prevent the Boss battles. But before that, I suggest being level 60 before you
jump in.
Completion: +0.0
Farplane
Just follow the path set out for you, once you get to the save sphere, go a little
futher...
____________________________________________________
Boss: Shiva (I bet you thought they left her out)
----------------------------------------------------
HP: 14800 MP: 9999 EXP: 8000 AP: 15
Just use alot of firaga to finish this battle easy.
____________________________________________________
Boss: The Magus Sisters
----------------------------------------------------
Mindy: HP: 9788 MP: 9999 EXP: 3000 AP: 8
Sandy: HP: 10330 MP: 9999 EXP: 3000 AP: 8
Cindy: HP: 12240 MP: 9999 EXP: 0 AP: 0
What you need to finish this battle, have two dark knights use darkness every round
and have the alchemest mix the norm'.
____________________________________________________
Boss: Anima
----------------------------------------------------
HP: 36000 MP: 9999 EXP: 6000 AP: 15
This boss has a lot of status attacks so have a bunch of remidies, anyway, use the
same tactic for the magus sisters. If you have played Final Fantasy X and if you
had Anima, you may have enjoyed his Obliviion attack, but here you will not.
From here go back to the airship and go talk to Shinra to see some more things,
then go to the deck to talk to Cid, then go to the Bridge to talk to Cid again,
then go to the deck again to see a conversation between Brother and Buddy. From
here go to Brother, he made a short cut. Just keep on, here you want to step on
the place that looks like a dice on the five side imprinded on it, step on as many
as you can before you get to a sort of circle, if you don't you will have to battle
a nasty monster that can't be beaten. After you have steped on as many as
possible, go play on the keyboard, the notes are on the bottom of the screen, you
have to do this four times. After that you have to hop on pillars to get the song
in the correct order, you have to watch the comm device to see the right order, if
you can't get the order right, get a piece of paper, a pencil and draw a map of the
order. Anyway just continue on. After a long cut-scene you get to fight Vegnagun.
____________________________________________________
Boss: Vegnagun's Tail
----------------------------------------------------
HP: 34200 MP: 9999 EXP: 5000 AP: 5
Just use that same tactic from the magus sisters, this should be a quick battle.
____________________________________________________
Boss: Vegnagun's Leg
----------------------------------------------------
HP: 18220 MP: 9999 EXP: 6000 AP: 5
Just use the same tactic from his tail, this should be a quicker battle.
____________________________________________________
Boss: Vegnagun, Bulwark (2)
----------------------------------------------------
Vegnagun: HP: 33040 MP: 9999 EXP: 7000 AP: 10
Bulwark: HP: 3000 MP: 9999 EXP: 200 AP: 10
Just use the same tactic from his leg, belive me, this is easy compared to Angra
Mainyu.
____________________________________________________
Boss: Vegnagun, Retard...oh, Redoubt (2)
----------------------------------------------------
Vegnagun: HP: 38420 MP: 99999 EXP: 0 AP: 10
Redoubt: HP: 2500 MP: 99999 EXP: 0 AP: 10
Okay you can't attack Vegnagun until you have beaten the Redoubts first, just use
the same tactic from the last battle to get them both at the same time. Then go
for the head the same way, he will revive them but you can still attack Vegnagun
after they are back. Hurry, you have to beat this guy before Shuyin fires at
Spira! Yes you are really timed for this one. If Shuyin speaks seven times, you
will get a game over.
____________________________________________________
Boss: Shuyin
----------------------------------------------------
HP: ???? MP: ???? EXP: ???? AP: ????
Just use the same tactic from above, if you have played Final Fantasy X you might
reconize his moves.
That's it you have beaten the game, when Yuna is walking in the flower area, Press
X and answer the guy's question "Yes" and after the credits you get to see a
special Cg.
Completion: +6.4
Chapter 5 Complete: Total Completion: 100%
Section IV
Garment Grids and Dresspheres
Garmet Grid Effect
First Steps Nothing
Vanguard Strength +5 Magic +5
Bum Rush Strength +10 Magic +10
Undying Storm Strength +15 Magic +15
Flash of Steel Strength +20 Magic +20
Protection Halo Defense +5 Magic Defense +5
Hour of Need Defense +10 Magic Defense +10
Unwavering Guard Defense +15 Magic Defense +15
Valiant Lustre Defense +20 Magic Defense +20
Highroad Winds First Strike
Mounted Assault First Strike
Heart of Flame Fire Eater, Use Fire
Ice Queen Ice Eater, Use Blizzard
Thunder Spawn Lightning Eater, Use Thunder
Menace of the Deep Water Eater, Use Water
Downtrodder Gravity Eater
Sacred Beast Holy Eater
Tetra Master Tetrastrike
Restless Sleep Use Sleep & Bio
Still of the Night Use Silence & Blind
Mortal Coil Itchproof
Raging Giant Use Confuse
Bitter Farewell Sos Shell, Use Shell
Shining Mirror Piercing Magic, Use Reflect
Covetous Nothing
Disaster in Bloom Nothing
Scourgebane Nothing
Healing Wind Use Cure
Heart Reborn Use Life & Cure
Healing Light Use Cure
Immortal Soul Use Life & Cure
Wishbringer HP Stroll, Use Regen
Strength of One Strength + 10
Seething Cauldron Magic + 10
Stonehewn Defense + 10
Enigma Plate Magic Defense + 10
Howling Wind Agility + 5
Ray of Hope Luck + 30
Pride of the Sword Use Swordplay abilities
Samurai's Honor Use Bushido abilities
Blood of the Beast Use Instinct abilities
Chaos Maelstrom Use Arcana abilities
White Signet Use White Magic abilities
Black Tabard Use Black Magic abilities
Mercurial Strike Nothing
Tricks of the Trade Nothing
Treasure Hunt Use Mug
Tempered Will Nothing
Covenant of Growth Nothing
Salvation Promised Use White Magic abilities
Conflagation Use Black Magic abilities
Supreme Light Use White Magic abilities
Megiddo Use Black Magic abilities
Unerring Path Nothing
Font of Power Half MP Cost
Higher Power Break HP Limit
The End Break HP Limit
Dresspheres
Dressphere Commands
Gunner Attack, Trigger Happy, Gunplay, Item
Thief Attack, Steal, Flimflam, Flee, Item
Gun Mage Attack, Blue Bullet, Fiend Hunter, Scan, Item
Warrior Attack, Swordplay, Assault, Sentinel, Item
Alchemist Attack, Mix, Stash, Item
Samurai Attack, Bushido, Spare Change, Zantetsu, Item
Dark Knight Attack, Darkness, Arcana, Charon, Item
Berserker Attack, Berserk, Instinct, Howl, Item
Songstress Dance, Sing, Item
Black Mage Black Magic, Focus, MP Absorb, Item
White Mage Pray, Vigor, White Magic, Item
Lady Luck Attack, Gamble, Tantalize, Bribe, Item
Trainer Attack, Pet, Item
Mascot Attack, Mascot, Secondary Attack Abilities, Secondary Magic
Abilities, Item
Floral Fallal Attack, Fallalery, Great Whirl, Libra,Right
Stigma, Right Pistilplay, Left Stigma, Left Pistilplay
Machina Maw Attack, Machinations, Revival, Vajra, Homing Ray, Smash, HP
Repair, MP Repair, Crush
Full Throttle Attack, Throttle, Fright, Sword Dance, Dextral Arts, Sinistral
Arts, Stamina, Mettle, Reboot
Section V
Accessories
Name Effect
Adamantite HP+100%, Defense+120%, Magic+120 Agility-
30, Auto- Wall
Amulet Magic+10
Angel Earrings Defense+5, Magic Defense+5, Deathproof
Ap Egg Luck+15, Triple Ap
Arcane Lore Magic+12
Arcane Tome MP+10%, Agility+5, Turbo Arcana
Beaded Brooch Defense+8, Magic Defense+8, Sense Preserver
Black Belt Strength+20, Defense+20
Black Choker Defense+4, Magic Defense+4, Coufuseproof
Black Lore Magic+12
Black Ring HP+10%, MP+10%, Gravityproof
Black Tome MP+10%, Agility+5, Turbo Black Magic
Blind Shock Strength-5, Magic+3, Dark Touch
Bloodlust HP-40%, MP-40, Strength+60, Magic-50, Magic Defense-
50, Kijo's Soul
Blue Ring Magic+4, Water Ward
Bushido Lore Strength+12
Bushido Tome HP+10%, Agility+5, Turbo Bushido
Cat Nip Sos ????
Cat's Bell HP+15%, HP Stroll
Cerulean Ring Magic+10, Water Eater
Champion Belt Strength+40, Defense+40
Chaos Shock Strength-5, Magic+5, Coufusetouch
Charm Bangle Luck+10, No Encounters
Circlet Magic+10, Magic Defense+10
Crimson Ring Magic+10, Fire Eater
Crystal Ball Magic+50
Crystal Bangle HP+100%
Crystal Gloves Defense+60
Defense Bracer Auto-Wall
Defense Veil Magic Defense+20
Diamond Gloves Defense+40
Dragonfly Orb Defense+4, Magic Defense+4, Stopproof
Dream Shock Strength-5, Magic+3, Sleeptouch
Electocutioner Strength+10, Lighting/Water Srike
Enterprise Break HP Limit
Faerie Earrings Defense+8, Magic Defense+8, Sanity Preserver
Favorit Outfit Evasion+10, Luck+10, Ithcproof
Fiery Gleam Strength+8, Firestrike
Force of Nature Omnistrike
Freezerburn Strength+10 Fire/Ice Strike
Fury Shock Strength-5, Magic+5, Berserktouch
Gauntlets Strength+5, Defense+5
Glass Buckle Defense+8, Magic Defense+8, Health Preserver
Gold Anklet Defense+8, Magic Defesne+4, Stoneproof
Gold Bracer MP+60%
Gold Hairpin Magic+20, Half MP Cost
Gris-Gris Bag Defense+4, Magic Defense+4, Curseproof
Haste Bangle Sos Haste
Heady Perfume MP+20%, Magic+5, Defense+10, Magic Defense+10,
Agility+2, Luck+10, HP/MP Stroll
Hyper Wrist Strength+30
Hypno Crown Magic+20, Magic Defense+20
Icy Gleam Strength+8, Ice Strike
Invincible Break Damage Limit
Iron Bangle HP+20%
Iron Duke HP+100%, MP+100%, Strength+100, Magic+100,
Defense+100, Magic Defense+100, Agility+10,
Accuracy+100, Evasion+100, Luck+50
Kaiser Knuckles Strength+50
Key to Success HP+100%, MP+100%, Luck+100, Double All
Kinesis Badge Defense+8, Magic Defense+8, Time Preserver
Lag Shock Strength-5, Slowtouch
Lightning Gleam Strength+8, Lightning Strike
Lure Bracer Strength+15, More Encounters (Great for Leveling-Up)
Minerva's Plate MP+100%, Strength-80, Magic+100, Turbo Black Magic,
Gain Nothing
Moon Bracer Auto-Shell
Mortal Shock Strenght-6, Magic+5, Deathtouch
Muscle Belt Strength+10, Defense+10
Mute Shock Strength-5, Magic+3, Silencetouch
Mystery Veil Magic Defense+40
Mythril Bangle HP+60%
Mythril Gloves Defese+20
Nature's Lore Strength+10
Nature's Tome HP+10%, Agility+5, Turbo Instinct
NulBlaze Ring Magic+6, Fire Proof
NulFrost Ring Magic+6, Ice Proof
NulShock Ring Magic+6, Lighting Proof
NulTide Ring Magic+6, Water Proof
Oath Veil Magic Defense+60
Ocher Ring Magic+10, Lighting Eater
Pearl Necklace Defense+4, Magic Defense+4, Pointless Proof
Pixie Dust Magic+40
Potpourri Defense+4, Magic Defense+4, Beserk Proof
Power Gloves Strength+40
Power Wrist Strength+20
Pretty Orb Defense+4, Magic Defense+4, Slow Proof
Rabite's Foot Luck+100
Ragnarok Spellspring
Recovery Bracer Auto-Regen
Red Ring Magic+4, Fire Ward
Regal Crown Magic+40, Magic Defense+40
Regen Bangle Sos Regen
Ribbon Ribbon
Rune Bracer MP+100%
Safty Bit Defense+12, Magic Defense+12, Life Preserver
Shining Bracer Auto-Protect
Shmooth Shailing Defense+30, Magic Defense+30, Super Ribbon
Short Circuit Magic+10, Magic Defense+10, Lighting/Water Eater
Silver Bracer MP+40%
Silver Glasses Defense+4, Magic Defense+4, Darkproof
Snow Ring Magic+10, Ice Eater
Soul of Thamasa Magic+15, Magic Booster
Speed Bracer Auto-Haste
Sprint Shoes Agiliy+10, First Strike
Star Bracer Auto-Reflect
Star Pendant Defense+4, Magic Defense+4, Poison Proof
Stone Shock Strenght-5, Magic+4, Stonetouch
Sublimator Magic+10, Magic Defense+10, Fire/Ice Eater
Sword Lore Strength+12
Sword Tome HP+10%, Agility+5, Turbo Swordplay
System Shock Strength-10, Stoptouch
Talisman Magic+30
Tarot Card Magic+20
Tetra Band Defense+10, Magic Defense+10, Tetra Ward
Tetra Bracelet Defesne+20, Magic Defense+20, Tetra Eater
Tetra Gloves Strength+12, Magic+12, Tetra Strike
Tetra Guard Defense+15, Magic Defense+15, Tetra Proof
Titanium Bangle HP+40%
Twist Headband Defense+4, Magic Defense+4, Sleep Ward
Venom Shock Strength-5, Magic+3, Poisontouch
Wall Ring Sos Wall
Watery Gleam Magic+8, Water Strike
White Cape Defense+4, Magic Defense+4, Silenceproof
White Lore Magic+12
White Ring Magic+4, Ice Ward
White Tome Agility+5, MP+10%, Turbo White Magic
Wizard Bracelet MP+20%, MP Stroll
Wring HP-40%, Magic+80, Defense-20, Majo's Soul
Wristband Strength+10
Yellow Ring Magic+4, Lightning Ward
Section VI
Mini-Games
Sphere Break
Objective: To meet the coin quota in 15 turns.
There are many things about this mini-game, like the entry coins (The four middle
ones) and the border coins (The ones outside the entry coins) I will explain the
use of all these confusing coins things, also there are Echo Bonuses, I almost
didn't figure that one out.
Core Sphere: This is the thing you have to go by in the game. When a core sphere
shows a number, you need to get one entry coin and as many border coins to get a
mutiple of the number in the core sphere.
Entry Coins: These coins are use to start the coin quota, the entry coins don't
count in the coin quota. This is the first coin that you need to get to the border
coins.
Border Coins: Theres are the coins that will get your quota filled right up. When
you select an entry coin, you need to get as many of these as possible before you
get a multiple of the number.
Echo Bonus: There are two types of these bonuses, they help you get your quota
filled faster.
Coin Count Echo Bonus: To get this kind of echo bonus, you need to get a small
number of coin in one turn, then get the same amount of coins. Do this more than
twice to get a greater effect.
Multiplier Echo Bonus: This one is harder to pull off. I can't quite explain this
so I will use an example to explain for you. If the core sphere had a 3 in it and
you made a six, then that is 2x the core sphere, then the core sphere displayed 7
on it, then you get a 14, that is also a 2x the core sphere, you start a Echo
Bonus. It does not always have to be 2x the core sphere.
Coin Trait: This is nothing much, if one border coin says -15 gil on the left side
of the screen. If you pick that coin you lose 15 gil.
Well, that's it for Sphere Break.
Let's Go Digging!
(Yes, this is a mini-game.)
Objective: To get the macine part for the al'bed.
There isn't muct to this mini-game, so I'll make this quick.
Machine Part: This is the main thing for the dig to be successful, it is marked as
a yellow X on the map.
Other Items: These are small things for the dig, and are not need for the dig,
these are marked as white X's on the map.
Stay Away: Here is something you will want to stay away from. In some digs you
will find a pile of broken machina on thi ground, stay away from those, they will
jump up and attack you if you get to them.
Unidentified Object Aproching: Every now and then you will get a message that says,
Unidentified Object Approching, if you wait a while, you will see a red arrow on
you map moving really fast towards you. If it touches you, you will be brought
into battle with Angra-Mainyu.
Like I said there is not much to this one.
Mini-Games at the Calm Lands
Lupine Dash
Objective: To bet on the fastest Lupine in the corral.
There is much to this game...NOT!
If you ever play this game, you want to bet on the Lupine that is most likly to
win. There are two types of bets.
Win Bet: This is a bet that is placed on one lupine only.
Double Bet: This bet allow you to have a more likly chance to win, but you will get
less prizes.
Just study their stats, although I have never won, I only played this twice.
Reptile Run
Objective: To get the reptile to the other side...safely.
Still, like always, there is not muct to this game 'ither.
As you can see, you control the reptile to his destination. There are colored
spheres on the map to tell you if you can pass or not.
Red: IT'S DEATH!
Yellow: There is a high chance that you can die if you go this way, there is little
chance that you can pass...safely.
Green: High chance of passing, not guaranteed.
Sky Slots
Objective: To line up three of the same fiend in a row.
This is just like the slots in a casino.
Just press X at the right time at the right fiend to line them up, timing is the
key to this one.
Feed the Monkey
(Hey, don't ask about this one I've only just got it)
Objective: To keep the monkey around its original weight.
This mini-game is much harder than the most.
You have to pick a chest that have food in it.
Heavy Fruit: This adds weight to the monkey.
Light Fruit: This lightens up the monkey.
Plain Fruit: This does nothing.
Balance Fruit: This brings the monkey to its original weight.
Forbidden Fruit: Let's just say this adds 150 pounds to the monkey.
Gull Force
I'm not going into this one much. All you have to do is shoot the real gull in a
line of decoys. That's all, this game relys on chance.
Gunner's Gauntlet
I'm not going into this much either. You have to down a place shooting fiends to
get a high score.
Ammo types.
Ammo: The basic ammo.
Dual Shot: If you lock on two fiends, you can shoot two fiends.
Death: You can guess what this one does.
Volley: This takes out most of the fiends on the field.
You can do this in two places, Besaid, and Besaid Temple.
Blitzball
If you have played blitz in Final Fantasy X, this is much different. You play as a
manager of the team. I can't go into this one, no one can figure it out...yet.
But even on my final verson of this FAQ I will not change this.
Thanks for using my FAQ, remeber that my email is ffgamer21@yahoo.com. Email me
for tips for my FAQ and for ?'s.
This belongs to the FFGamer
(2004) Copyright