Final Fantasy IX
About this guide: This is my written walkthrough for Final Fantasy IX sooo. This is
my written walkthrough, yeah.
Legal Stuff: This is legally my walkthrough written by me. Anyone found plagiarizing
this will be speaking to my lawyer, thank you.
Credits: I would like to give credit to Zack Kovacs for showing me this game, my
friend Austin Martin (told you I wrote it! oh! hippie!), Zidane for secretly wanting
to take over the world (shhhhhhhhh!;)
and the publishers for making an awesome game.
Special Thanks: My personal Lord and Savior Jesus Christ.
Now For the walkthrough! : )
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0. TABLE OF CONTENTS
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Chapter 1 - Introduction
-------------------------
1. Introduction
Chapter 2 - Game overview
-------------------------
1. Controls
2. Basics
3. Basics of battling
4. Characters
Chapter 3 - Game walkthrough
----------------------------
1. Disk 1
2. Disk 2
3. Disk 3
4. Disk 4
Chapter 4 - Various lists
--------------------------
1. Weapons
2. Armor
3. Other
5. Bestiary
6. Eidolons
7. Abilities
8. Status effects
9. Spells
10. Items
11. Cards
12. Abilities(Description)
Chapter 5 - Subadventures
-------------------------
1. Subadventures
Chapter 6 - Misc.
-----------------
1. Misc.
Chapter 7 - Outro
-----------------
==============================================================================
4. INTRODUCTION
==============================================================================
Welcome to another FAQ by me, John Broderick. I decided to do a FAQ for this game
Because is a game I love a lot and played for several times, I decided to do
A FAQ/Walkthrough for it, because I wanted my guide to be one of the best, so here
Ya go!.
Final Fantasy IX is a great game. The Final Fantasy are now part of the video
Gaming history, and that's easily explained. Final Fantasy is by far the best
RPG game you'll come to see, and the ninth part comes to make sure the legacy
Ain't lost. As always, epic history with epic characters who have own perso-
-nalities as well as her/his own history are mixed with epic battles, spell
effects and cinemas to make this one of the best games you'll see in the PS2.
Final Fantasy IX(FFIX) impressive graphics will leave you astonished. From
The field map, to the world map, to the FMV, you'll see how many work was put
Onto the graphic department. Detailed backgrounds as well characters make
This one of the best playstation 2 games graphically talking. Not to mention
Battle effects, and other. This a really great game you should buy when you
Can. Don't forget about the epic history, gameplay, controls, music and sound
Buy it as soon as you. You'll never regret it.
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CHAPTER SECOND
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1. CONTROLS
==============================================================================
Basic controls
--------------
[Dpad/Left stick] = Use this to move the main character.
-->In depth information
-----------------------
Use this to move Zidane.
[X] Button = Confirm selection/Talk with people/pick up items/examine
-->In depth information
-----------------------
Used to confirm options and talk with people. Is there is anything you can
pick,
or if the field icon pops up, press this button to examine or pick the item. Is
what you would call "action button".
[Circle] button = Press this along the d-pad and run. Use it to cancel
selections and to exit the menu, etc.
-->In depth information
-----------------------
Use this to cancel your selections. If you made a choice and it is wrong, press
this to cancel it. You can also exit from the menu, and the menu sub-menus such
as items, status etc.
[Triangle] button = Use this to enter the menu.
-->In depth information
-----------------------
Use this to enter the menu. While there, use the d-pad or the analog stick to
cycle through options, and the [X] button to select them.
[Square] button = Talk with people(if they don't want to play a card game)/
Challenge to a card game/Examine/call for moogles( on the
World map).
-->In depth information
-----------------------
Use this to challenge people to a card game. If they don't wanna play a card
game, then you'll talk with them normally. Use it to pick up items/examine
things when the field icon pop-ups and to call for the moogles while on the
world map and save or use a Tent.
[L1/R1] = Change the camera angle(during the world map).
-->In depth information
-----------------------
Use this to rotate the camera angle leftwards(L1 case) or rightwards(R1 case).
This only applies on the world map.
[L2] = Put camera behind main character(world map only)
-->In depth information
-----------------------
Use this to put the camera right behind Zidane during world map exploration
ONLY.
[R2] = Put camera angle top down or angle.
-->In depth information
-----------------------
Nothing special here, see above.
[START] = Used to pause the game.
-->In depth information
-----------------------
No in depth information.
[SELECT] = Toggle on or off the mini map during while on the world
map.
-->In depth information
-----------------------
Press this while on the world map to toggle on the mini map and see where are
you going. Press this button once again to see a bigger version of this map
which also shows the locations you've visited and where you currently are.
Battle controls
---------------
[D-pad/Left stick] = Select command
-->In depth information
-----------------------
Use this to select a command or spell. Use the X button then to select it.
[X] Button = Confirm selection.
-->In depth information
-----------------------
When you want to select a command or spell after marking it by using the d-pad
or the left stick. Is really common sense you know.
[Circle] button = Cancel selection.
-->In depth information
-----------------------
If you want to cancel a spell you selected(before you selected your target) or
to exit the spells menu, use this button to do so.
[Triangle] button = Change character(as long as the ATB bar is full).
-->In depth information
-----------------------
There are four ATB gauges. When one fills up(the one of the character you'll
use
to press this button) and other bars fill up, you can use this option. Use this
to shift from X(somebody with the ATB bar full) character to Y character(as
long
as he or she has here/his ATB bar full). You'll be using this a lot.
[Square] button = Hide battle information.
-->In depth information
-----------------------
Use this to hide the name, MP, HP, ATB bar and menus from the battle, and only
show the background, field, enemies and characters. You'll only use this if you
want to see an spell animation or something similar at full color.
[L1/R1] = Change from multiple to single targets.
-->In depth information
-----------------------
Certain spells can target multiple targets. Use this to shift to that
option(multiple targets) and vice versa. You'll be using this option a lot too.
[L2] = Turn on or off the target window
-->In depth information
-----------------------
You can toggle on or off a little screen which shows the enemies on the battle
names, so you can select which one attack.
[START] = Pause game.
-->In depth information
-----------------------
No further information is required I believe...
[SELECT] = Show or hide the help menu.
--In depth information
----------------------
Show or hide the help menu(which shows helpful information, of course).
==============================================================================
2. BASICS
==============================================================================
Saving your game
----------------
Now, you don't have to rely on weird, lifeless, signs to save your game.
Instead, you'll have to talk with a moogle, a lively, pink, cute and fuzzy
creature which are scattered around the world of Gaia. To save your game, talk
with them by pressing the [X] button, and then press [X] on the option SAVE.
You'll then taken to a menu where you can save your game as long as you have
enough memory space(1 block). Also, when you talk with a moogle, you can use a
tent to replenish your party's health.
Using Tents
-----------
Again, the tents can only be used on save points(by asking it to a moogle). The
Tents, unlike in other Final Fantasy games, do not replenish ALL of your
health.
Instead, they replenish a big portion of your health, and remove a great amount
of status effects from your whole party, but that excludes unconsciousness. If
you're party is on a bad situation, you may have to use two tents to heal them
completely.
The field icon
--------------
An improvement to the Final Fantasy series. Now items are not just in chests,
or
boxes or etc, they're now scattered around the place, and to pick them up.
You'll need to use the fabled field icon. The field icon is the same as a !
icon
inside a white box. This icon only pops-up when you can examine something or
pick up something. While you walk, this may show up. Press X, and Zidane may
pick up something or do something. Always search the area to see if this
characteristic icon appears.
Basic exploration
-----------------
As the good RPG it is, Final Fantasy comes with tons of exploration and
searching. Each area of this game has its owns secrets, hidden items, objects
and other things you can interact with. If you're not in a hurry, you should
take your time, and search around every nook and cranny of the area, an look
for
the field icon or an out-of-reach chest, or seemingly impossible thing to
reach.
Sometimes, by being curious, you may find something new or special, so, search
often.
Talking, talking, talking
-------------------------
Talking... oh yes talking. Even though in this game talking with people is not
as important as in Shenmue or In other games, you'll find yourself talking with
a lot of people. Every time talk with people. Some people may give you an
unusual tip on how to beat a local monsters, whereas other will tell where's
that switch you've been looking for and that needs to be flipping. Or one of
them saw your pretty face and wants to give you something special because of
that. Never forget to talk with every people around because they normally give
a
lot of information, tips, or even prizes.
Area map
--------
You call area map the towns, dungeons and areas you'll visit, where the
background are pre-rendered and there are people or enemies, and you can gather
items, etc, etc. When in the area map, normal battles _normally_ don't ensure,
unless is a dungeon or similar. Also, while on area maps, the field icon will
show up, meaning that nearly every area map holds items and secrets. Area maps
look a lot more detailed than the world map, because of the pre-rendered
backgrounds and quality graphics.
World Map
---------
You'll spend a good portion of your game here. The world map is the area you'll
walk one while outside towns and dungeons. In other words, where you're not on
an area map. The world map, unlike the area maps, is in full 3-D, and random
battles ensue on it. Sadly, the 3-D graphics aren't that good and look pretty
blocky, and there is also a lot of pop-up. In the area map, as stated before,
you'll find enemies after a few steps, and you'll be able to save your game and
make use of a Tent.
The help menu
-------------
Ever wondered what kind of special stats does that or this weapon has?. Ever
wondered what this item does?. Ever wondered what this spell does?. Stop
wondering, because you now have this rather useful "help menu". The help menu
is
triggered by pressing the select button. When you do so, anything you had
marked
with the Disney-looking hand will show a little pink box with an explanation
inside it. You can use this menu while on the menu, to get explanations
regarding items and options, and while on battle.
Here icon
---------
There are some places where is impossible to see the character, or is very hard
due to some background debris or the camera angle. If you find yourself in this
kind of situation, press the select button to activate the here icon, which is
a
white, Disney-looking hand that positions itself above the main character, and
is always above him(or her). With this option on, you won't be able to lose
track of your character and won't have trouble controlling him throughout the
area you are currently on.
Equipment
---------
The equipment is also very important in the world of Final Fantasy IX. Each
character has several slots where certain kind of equipments can be put, such
as
armor, weapons and accessories. Each slot can only hold one piece of CERTAIN
kind. This means that if the first slot is for weapons, you cannot put a piece
of armor on it. When you get a new piece or armor/weapon/other, check these
slots to see if it is beneficial for you to equip it, or use the "optimum"
command, which fits your character with the best equipment around.
Items
-----
Items, which can be used whether you are in battle or during the area/world
map(unless is some kind of special item) are a strong point of this game.
Normally, items can be bought at stores in the various cities or the game, but
you can also find them by doing a lot of exploration. There are healing items,
curative items or damaging items. You should keep a generous amount of each one
of them for "looking-bad" situations.
Abilities
---------
Now you don't learn abilities by equipping some weird Materia or by Drawing
them
from enemies and learning them from monsters. You know learn them from your
equipments, FFVI style(even though back then you learned the abilities from the
Espers...). When you equip a certain piece, you'll be able to use the ability
which comes with it, but if you de-equip it, you'll then be unable to use it
unless you master it(you fill the little bar below by gaining AP). There are
all
kind of abilities, such as defensive, offensive, or misc.
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3. BATTLE
==============================================================================
Basics of battling
------------------
While walking on the world map or around certain areas such as the Gizamaluke's
Grotto or the Ipsen Castle, random battles will ensue. When they do, you're
transported to a 3-D looking battlefield, where your four characters appear at
the bottom of this arena, and the enemies at the top. The ATB(Read below for
more information regarding it) will also appear, and when it fills, you'll be
able to use an ability or command. All characters have the "Attack" and "Item"
command, but not all of them have white magic or black magic commands.
ATB
---
The ATB, which stands for "active time battle" is that bar that fills as time
passes. It is located next to the magic point. Each character has an ATB bar,
and when it fills, that character will be able to select a command. Keep in
mind
that regardless you select a "wait" ATB or "active" ATB, your progress on
battle
will change. Selecting a "wait" ATB will let you cycle through your spells
without worrying by enemy's attack, but other ATB bars will also freeze. By
selecting an "active" ATB, when you select your items or attacks, enemy's will
attack you, but other people ATB will also fill.
Attacking
---------
Whenever you have at least one enemy(or one ally) you can attack. At first,
your
attacking options are severely limited because of your levels and lack of
abilities. But as time passes and you grow up into a better warrior, you'll get
new spells, weapons and abilities that'll let you wreak havoc on your enemies.
When you're going to attack, you should think about the attack you're going to
use. Don't start pressing the attack button for each character. Instead, use a
SCAN spell on the enemy to see its weakness, and then strategize. Always bear
that in mind.
Rows
----
In battle, there are two row, the back row, and the front row. And each one of
them has different effects on the character located on it. Front row grants you
a lot more of physical strength, but you'll be also receiving a lot more of
damage. The back row grants you less physical power, but you receive less
damage. Therefore, place strong characters with high hit points on the front
row, and mages or weaklings such as Vivi--who's also good in magic--in the back
row, so they receive less damage.
Keep in mind that if you receive a surprise attack(see below for more
information on that), the rows shift. Back row characters will be now on the
front row, and front row characters will be now on the back row. If this
seriously damages your strategy, then you may want to use the "change" command,
which can be accessed by pressing the left arrow on the d-pad while on the
command menu. That way, you'll shift rows, and be able to continue with your
plans.
Damage
------
When you perform an attack, the total damage is deducted. I cannot give you
information regarding "how" the game system deducts the damage, because that
would require hours and hours of internet surfing and math-books-reading and I
don't have time, but what I can tell you is the higher your level and the
better
the attack, the more the damage you deal. But also, there are times where the
damage you deal can be increased or similar by a lucky shot. See below for more
information about these "lucky shots".
[MISS] = Character misses target.
-->In depth information
-----------------------
You'll be seeing this a lot more than you think, and is normally common on
attack weapons. When you do a [MISS] the character will escape your attack, and
receive no damage. This is really annoying, but the enemies _can_ miss attacks
they launch onto you.
[CRITICAL] = Character inflicts double damage.
-->In depth information
-----------------------
You won't be seeing this a lot, but I guess that's OK. When you score a
critical
hit, the damage you were going to deal is multiplied X 2. So, if you do an
attack with the Ultima Weapon---which would cause about 4500 points of
damage---
and get a critical hit, then you would deal about 9.000 or 8.500 points of
damage.
[GUARDS] = Character can inflict status attack
-->In depth information
-----------------------
There are certain spells and weapons(as long as the "status attack" ability is
equipped) that cause status alterations. If the enemy has guard against it,
you'll miss your attack. Keep in mind that you'll still cause damage with
weapons, but spells will be lost.
[DEATH] = Character kills enemy instantly
-->In depth information
------------------------
Certain weapons and/or spells have the added effect of death, which means that
when they hit, they may kill the targeted enemy instantly. This is very rare,
though.
Trance
------
During battle, you also receive damage. This damage makes the bar below the ATB
bar to fill. When it fills up, you go into trance, where you become stronger
and
have access to certain abilities. This what you would call a Limit break in
previous Final Fantasies. Trance only lasts for a battle, and each time you
perform an attack, the bar depletes, and when it depletes, battle is over. Try
not to waste Trances on random battles. Also, if you know a boss is near,
battle
a lot of enemies so when the boss comes, you're only a short way away from the
Trance.
Experience & AP
---------------
After you win a battle, you'll get experience(unless is a boss battle) and
ability points(AP). Each character receives experience point, which is
accumulated on a counter. When that counter reaches certain number, you then
level up. When you level up, your stats such as strength, agility etc.
increases. The AP is spread throughout all of your learnable abilities and when
these abilities reach certain amount of AP, you'll learn that ability
permanently.
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4. CHARACTER OVERVIEW
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Zidane Tribal overview
**********************
Zidane is the main character of the game. He is at first a thief who falls in
love with the Alexandria princess. He then ends up traveling with her, and gets
involved in a dark conspiracy. He's one of the best characters(he's the main
character all right) with good hit points as well as attack. His magic score is
not the best, but he doesn't uses it anyway.
Special ability
***************
Zidane's special ability is steal, which is used to steal items from your
enemies. As time passes, you'll be able to equip certain abilities such as
master thief, bandit and mug to steal from enemies with a bigger chance of
success or to damage them(Mug).
Trance
******
Zidane's trance is the "Dyne" skill. The Dyne skills special abilities which
you
learn as you equip different weapons(the Grand Lethal is first learned when you
get the Angel Bless weapon). These skills are normally incredibly powerful, and
get more powerful overtime as you increase your attack score.
******************************************************************************
Vivi Orunitia overview
**********************
Vivi is a little fella who appears in Alexandria during the "I want to be your
canary" theater presentation. He's a black mage who is looking for his roots
and
origins. As a black mage, he uses black magic which damages your enemies. He
has
high MP, but low HP and takes a lot of damage from attacks. Don't forget he
also
has a low physical rating.
Special ability
***************
Vivi's special ability is the black magic. Black magic are attack spells which
are used to cause damage to your enemies and in some cases to alter their
status. She can also use the FOCUS command, which increases black magic damage.
Trance
******
Vivi's trance is the double black magic. These trance allows him to cast two
consecutive black magic spells. Sadly, you'll also spend x 2 magic points.
Damn.
******************************************************************************
Garnet Til Alexandros overview
******************************
Garnet is Alexandria princess, daughter of the queen Brahne. She's "kidnapped"
by Zidane so he can visit Lindblum and talk with his uncle about Brahne's
problem. She then falls in love with him. Garnet, as a white mage and summoner,
can use the white magic, which is used to heal people and to cure them from
status effects. She can also summon Eidolons which are beasts that cause a lot
damage and consume a lot of mp.
Special ability
***************
Garnet has two special abilities: white magic and summon. White magic lets her
cast white magic which, as stated before is used to heal people and cure status
effects. The Summon commands let her call for beasts called Eidolons, which
do... something.
Trance
******
Her trance ability is the "master summon". Master summon increases chances of
the eidolon to appear in the animation, so the total damage is bigger.
******************************************************************************
Adelbert Steiner overview
*************************
Steiner is Garnet's loyal bodyguard, who gets involved in this party after
Garnet escapes with Zidane and Vivi. He doesn't likes Zidane, because he thinks
he's some kind of worthless punk. He's a monster you know. He has the highest
hit points in the game(higher than Amarant's) and is able to learn HP+20% and
HP+10% and is an extremely powerful physical attacker.
Special ability
***************
His two specials abilities are sword skill and the sword magic. Sword skill are
special sword abilities which vary from offensive to defensive skills. These
are
very useful and powerful, so make sure you learn them.
Trance
******
His trance skill is... nothing!. He has no trance skill whatsoever. When he
gets
into trance, his attack score increases, which makes him cause a lot more
damage
with the sword skill as well as his physical attack.
******************************************************************************
Freya Crescent overview
***********************
Freya is one of the best dragoons the Burmecian kingdom has. She is a great
warrior, master of the jumping abilities and lances. She is looking for her
love, one of the best dragoons around. She's one of the best characters in the
game due to her dragoon abilities and jumping abilities. She also has a decent
amount of hit points, and can learn abilities such as HP+10% and HP+20%.
Special ability
***************
Here special abilities are: jump and her dragoon skill. When she uses Jump,
she'll jump(duh!) and then fall onto the targeted enemy. Her Dragoon skills
varie from healing skills to offensive skills, which are very powerful.
Trance
******
When she trances, her physical attack as well as dragoon skills become more
powerful, but more important, when she falls onto the ground after jumping, she
hits all enemies and causes far more damage.
******************************************************************************
Eiko Carol overview
*******************
Eiko, the last of the summoners from Madain Sari, now loves a criminal live
along her moogles. She normally visits conde petie to steal a few goods, and
then returns to her village where she feeds her moogles and herself. She,
pretty
much like Garnet, can use the white magic and summons, has high Magic Points
but
low hit points as well as strength and defense. But she's better than Garnet.
Special ability
***************
Eiko has two special abilities: white magic and summon. White magic lets her
cast white magic which, as stated before is used to heal people and cure status
effects. The Summon commands let her call for beasts called Eidolons, which
do... something.
Trance
******
Eiko's trance is basically the same as Vivi's: double white magic, which make
here greater than Garnet. She can cast two white magic spells at once, making
her THE white mage. Sadly, you'll also spend x 2 magic points.
******************************************************************************
Amarant Coral overview
**********************
Amarant, a lone bounty hunter hired by Queen Brahne to kill and retrieve the
falcon claw from Garnet, loses a battle against Zidane, and therefore, he owes
him the life, and must follow him through this adventure. He's a very powerful
character. He has HIGH hit points(not as high as Steiner's though) and attack
score. Combine that with his throw command, and you have one hell of a
character.
Special ability
***************
Amarant has two special abilities: throw and flair. Throw lets him throw
weapons
and rising suns/pinwheels/other to the enemy and cause EXTENSIVE damage. Flair
lets him use some kind of weird magic and skills.
Trance
******
When Amarant trances, his attack score greatly increases, making him a lot
stronger. He will be also able to use double flair(that's not the exact name
though) which lets him use two flairs at once.
******************************************************************************
Quina Quen
**********
Quina is a Qu who has lived in the marshes for all of her life, and joins
Zidane
party's just to see more of the world and to eat more yummie yummies. She has
average hits points, and her physical attack are random(the damage she deals is
random). Her MPs are very average, too. I don't like her.
Special ability
***************
Quina can sue the Eat ability and the blue magic ability. With eat, she can eat
her enemies and learn new blue magic spells. With the blue magic command, you
can use the blue magic spells you've learned.
Trance
******
When she trances, she can use the command cook, which increases the chance of
eating an enemy.
******************************************************************************
=-=-=-=-=-=-=-=-=-=-=
CHAPTER THIRD
=-=-=-=-=-=-=-=-=-=-=
================================================================================
1. DISK ONE
================================================================================
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=
PRISMA VISTA/ALEXANDRIA KINGDOM
ITEMS: Potion(x7), Phoenix pinion, Ether, Eye drops, remedy, ticket, fang
Card(x3), zombie, lizard man, sahagin, goblin(x3), flan, skeleton,
Ironite, bomb
=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=
1. In the Prisma Vista
----------------------
After the cool-looking intro cinema, you'll get to control Zidane, the main
character of the game. He has a monkey tail, short blonde hair, blue trousers
and some funny-looking "gauntlets". He is member of the Tantalus thief gang,
and
you're currently on their headquarters. Head forwards and ignore the candle.
Enter open closet, which has a few goodies on it. On the right side and left
side you'll get some nifty items, as well as some amounts of gil. You could
also
examine the purple lettering on the right of the closet opens door to get more
information regarding the Prisma Vista. Once you're ready, light the candle.
You'll see a real time cinema. The people on the other side of the door will
ask
who is. You'll be prompted to select a name. The default name is Zidane. Yes,
the same one as the soccer player. When you select the name, a masked man(the
mask is green and has a dragon shape) will enter the room abrubtly, and a
battle
will start.
________________________________________________________________________________
BOSS ENEMY: Baku
HP: 160
________________________________________________________________________________
This is a really, really easy boss. He'll attack occasionally, and sometimes
he'l miss. Use the character named Quina to use the command "steal". Steal
enough times so you get an item called the "Mage Masher", which is rather
important. Have Marcus and Blank, as well as Zidane to use the attack command
on
Baku to cuase some nifty damage. Once you cause enough damage, the mask will
break revealing a purple haired man.
After the battle, Baku will call the crew for a meeting in the room adjacent to
this one. There, Baku will explain you the plan. Apparenlty, we need to kidnap
Alexandrias hottes babe, the heir to the throne, Princess Garnet. All of the
crewmembers will tell you a bit of information. During the conversation, you'll
have to make a choice. Once of them is worth a scream from Baku, and the other
is the correct. The correct one is the one with the word Garnet on it. Once you
make the correct choice, we are off Prisma Vista.
********************************************************************************
After you leave the Prisma Vista, we'll see another CG where we'll be
introduced
to Vivi, a black mage with blue clothes, yellow pointy hat and an eerie looking
black face with yellow glowing eyes. He is pretty scared about visting
Alexandria. He's here to see the play "I want to be your canary" like everybody
else. Once you get to control him, head backwards(south) immediately, to get to
a circular plaza with a statue on it. The statue has some interesting
information you may want to learn. Check the corners and everywhere until the
field icon pops up and you get your cards. Return to the main street again.
This time around, head north, and a little mouse will then bump into you.
Another little girl will help you out. Grab the Potion below the cartel on the
bottom of the screen, near the entrance to the plaza. Enter the open house
here,
and check below the bed and at the top of the ladder to get another Potion as
well as a generous amount of Gil. Return to the main street and go north once
again. You'll then see three Treno Nobles. They're heading towards the same
play
you are going to see. When they leave, check the grass to get some cards and
items. You could also check the lettering here. Enter the bar, and look for the
Flan card which is by a barrel.
Advance forwards then to the screen, which has as background a portal. There is
a man named Doug here who owns the item shops, and you may enter it and buy
items if your 500 gil stash(plus bonus gil you may have gotten by doing
exploration). Then go through the big portal, to get to a circular plaza, which
is way bigger than the other one. There are also several shops here, including
the armory and the weapons shop, but you can't biy a thing in any one of them.
You could also visit the Inn to get a cinema including the hippo family and
their reservation problem.
Visit the booth right down the middle, and press X once the field icon pops up.
Vivi will then talk with the man there, and he'll examine your ticket. Lucky
for
you, it is fake, so you're stuck here. When the poor Vivi starts to cry, he'll
give you some cards to stop you from crying. I guess that's better than
nothing.
You could also visit this guy again to get some information regardin the play
that is currently playing(redundance?). You could talk with the girls on the
far
right corner of the area and play the jump rope. Head towards the alley by them
then.
There, you'll witness another real time cinema, and afterwards, Puck, the same
mouse that bumped onto you at the very start of this city will appear. He'll
give you a "slaving" proposal. Decline now, and head forwards. You'll come to a
houses complex. Enter the houses, and examine them for some nifty items. If you
ring the bell at the bellhouse, you'll get some extra cards. When you're done,
return to the alleyway, and wait for Puck. This time around, accept. Once you
do
so, wait until a text box shows up. Say that nobody is coming, and move on.
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If you wait too long in the alley, alleyway jack will appear. If he gets too
Near you, he'll steal a stash of gil from your pocket. If your timing is right
And you press X before he mugs you, you'll then learn that is nothing but a
Tetra master guru. He'll take you to the bar, where he'll give you a lesson on
How to play this addicting game, the Testra Master.
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Follow Puck to the bellhouse, and try to climb the ladder. A pink creature
called Kupo(a moogle) will fall down from the sky, and talk with you. He'll
then
give you a tutorial on how to talk with Moogles and what they do. Once he
finishes, another moogle, Siltzkin(something lile that) will appear and tell
Kupo he's leaving soon. When the conversation ends, Puck will be waiting for
you
in the top of the tower. Talk with Kupo, and save your game. Then select the
Mognet option and you'll get your first delivery.
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From now on, each time you find a Moogle, select the mognet option and they
may
Give you a letter for you to deliver. Delivering letters to the moogle is
worth
Nothing(unless you're playing the Mognet central sidequest). Normally, the
Moogle tou need to deliver the card to is the next one you'll find, but some
Times you may need to do a bit of backtracking
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Climb the ladder, and you'll end up on the Alexandria rooftops. Follow Puck
instructions, and follow him. Check the rooftops for some nifty Gil. After
following Puck for a while, he'll ask for your name. Input it and head towards
the end of the rooftop complex and the play will begin. Witness the play, and
you'll end up on a battle in the middle of it. This is a really easy battle,
rely on physical attacks, but do not use the SFX option because the SFX spells
cause no damage.
After this cinema, continue looking at the play, and once again, you'll have to
do a bit of button pressing. Blank and Zidanw will do a choreography, and you
msut press the buttons Blank screams. Press them correctly, and you'll impress
the nobles and get gil. Press them incorrectly, and you won't impress the
nobles, and therefore, you won't get gil. You can repeat this as many times as
you want. Once th play is finished, Blank and Zidane will get into the castle.
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ALEXANDRIA CASTLE
ENEMIES: Steiner
ITEMS: Phoenix down(x2), Elixir, Phoenix pinion
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Go up the stairs, and don't try to go through the portals next to them, because
the guards will stop you. When you go up the stairs, you find Garnet. You'll be
given a choice. Either one of them will trigger a cutscene where you'll see
Garnet escaping. Zidane and Blank follow her. Afterwards, Zon and Thorn will go
towards the queen's place and inform her about the situation. Beatrix
intervenes, and queen Brahne sends captain Adelbert Steiner to look for the
Princess.
After Steiner finishes with the kingths of Pluto, backtrack to the queens place
and talk with here to get a silk shirt. Get back to the hallway and go down the
stairs, and go through the door to Steiner's left. In the next room, go down
the
stairs, and head forwards towards the exit. Keep heading forwards to reach the
lake. Talk with the knights of Pluto you find, and head throught the left
passage. Talk with the knight of Pluto and go through the door to the prisons.
Head forwards the hallway towards a big, big stair(which is by an old desk).
Climb them(on your way there, talk with the knight of Pluto). When you reach
the
top, you'll see a FMV, and then take controls of Zidane again. When you do, go
through the door the princess went. You'll see Ruby. Talk with her, and go
through down the stairs. You'll see another real time cinema, and then go
through the door. Cinna will open a passage for you then.
You'll fall on the ship's engine room. Immediately behind you is a wheel. Turn
it to the right and to the left then. This will make two chest to fall. Go left
from the wheel, up, and down the stairs. Check behind the machine for the first
chest and in front of it for the second one. Go through the door then, where
we'll meet Steiner, and we'll also have to fight him.
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BOSS ENEMY: Steiner
________________________________________________________________________________
Use steal with Cinna to get the goodies he's holding, and use both Blank and
Zidane to attack. This should be easy.
After the battle, the action will shift to the play. Pay attention to it.
Afterwards, Steiner, Garnet and Zidane will accidentally get into the play, and
they'll had to improvise. Once the play is almost finished, Vivi will come and
wreak some havoc. After this, Steiner will realize that he was pursuing you,
and
a battle will begin(Your party is conformed by Marcus, Vivi, Garnet & Zidane).
Use Vivi to cast fire, both men to attack, and Garnet to heal. After the fight,
the ship will try to take off, but Brahne attacks it, and sends a bomb. Now,
another battle will begin. Attack Steiner until the bomb explodes, and you'll
see a cinema.
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The other day, I gamesharked and gave Garnet 999 MP. Then, when I fought
Steiner, I used Bahamut, which caused about 3.000 points of damage, and...
Steiner was STILL alive!. This makes me think that Steiner has no HP in this
Battle(the one with the bomb)
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The ship manages to escape even though it was badly damaged, and with Garnet on
it. You'll then see a real time cinema where Brahne curses the fact her
daughter
escaped. There is something fishy going on here... Brahne seems to be needing
Garnet for something...
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EVIL FOREST
ENEMIES: Fang, Goblin, Prison Cage, Dendobrium, Plant brain, plant spider
ITEMS: Phoenix down, Bronze gloves, Etherx3, leather hat, Rubber Helm
Potion, Wrist, Blank's medicine, continental map
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Once you arirve, watch at the cinemas, and you'll be then able to control
Zidane. You'll also be forced to watch your first ATE, which is a glimpse of
what you'll confront next. Once you can move, talk with the moogle here and
save, then go through the trunk. In the next screen, random battles will
finally
ensue. I suggest you to fight a few enemies to gain levels. Don't forget to
steal; these guys normally give potions. Afterwards, head towards the right.
You'll see a cinema. When it is finished, you'll have to fight.
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BOSS ENEMY: Prison Cage
HP: About 200.
________________________________________________________________________________
Zidane trances at the start of this battle. If you equipped the mage masher,
then this should be a cinch. Use normal attacks with Steiner(or the Minus
strike
if he loses a considerable amount of HP). With Zidane, select "Dyne" and then
select "Fre energy". Don't use "Tidal Flame" because this WILL kill Garnet,
finishing the game instanltly.
Once you beat this guy, it'll catch Vivi once again. This time around, he'll
help you by casting Fire, but Zidane won't be on trance. Use normal attacks and
rely on Vivi's fire. Once the Prison Cage its finished, it'll launch some
spores
which will affect both Vivi and Steiner. Zidane, hopefully, evades them. The
action then shifts to the Prisma Vista.
You'll see Zidane and Baku having an argument regarding Garnet. Zidane then
decides he'll have to look for Garnet alone, without any help. When you regain
control of him, return to where you argued with Baku, and get the items in the
chest. Return to the spiral staircase and go down. On your way down, you'll
have
to see several ATEs. Once in the bottom, head a bit left and snag the item on
the chest, and then head right. Talk with Blank and enter the room. Inside,
talk
with Vivi. Once the chat has been finished, check the treasure chest here,
climb
to the bed's top(the one next to Vivi's) and snag the gil. Return to the room
with the staircase.
Zidane will suddenly have a flashback, and you'll be given a choice. Bow to
save
Garnet. Blank then suggests you to talk with Baku. Head left from Blank's
position into the next screen. Snag the item on the chest, and go down the
stairs. You'll be on the cargo room(where you started the game) once again. Go
through the door across the stairs you used to get there. You'll find Baku
inside. He'll chat with Zidane, and then leave the room. Snag the item here,
and
go outside, where Baku will be waiting. In order to leave Tantalus, you'll have
to beat this son of a gun.
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BOSS ENEMY: Baku
HP: About 160
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I would recommend you to steal the items he's holding, since they're pretty
good(an Iron Sword as well as a high potion). Otherwise, stick with the attack
command until he gives up.
Once the battle is finished, read Baku's messages, and head left once again. Go
through the door directly across the stairs, when you'll find Steiner. After a
lot of persuation, he'll decide to go with you, and suggest you should visit
Master Vivi. Go down from the room Steiner was one, and then all the way right
to Vivi's room. Talk to him, and then exit the room. Backtrack to the cargo
room, and go through the door at the south. You'll find Blank, who'll gie you a
medicine. Snag the item on the chest, and go outside. Cinna will be selling
items here, but for a price. Buy what's necessary and save youe game. Enter the
evil forest once again then.
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Level up both Vivi and Steiner here. It's gonna be a lot tougher because you
have two more party members, and the enemies will give you less exp. This makes
this a lot tougher, as stated before. You should ba able to take them to level
3
though. Once you're finished, go to where you fought the prison cage, and go
down the ramp. Then head all the way forwards(You may find Dendobriums who give
you more exp.) to a spring, where you'll find a moogle. Heal yourself on the
spring, and deliver the mognet card to the moogle here(save your game, too).
Then go towards the road at the right portion of this area. Head forwards and
go
trhought the hole. Watch the cinemas, and then you'll have to fight the Plant
Brain.
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BOSS ENEMY: Plant Brain
HP: About 960.
________________________________________________________________________________
This is your first real boss fight, and as you can see(Hp, Hp...) is very, very
tough. The plant brain likes to use the Pollen attack, which is terrible for
Zidane(and for Steiner, but don't worry about him). But what's worse, is the
Thunder attack, which hits everybody. I've seen Lv4 Vivis falling against this
simple yet powerful attack, so watch out!. Rely on offense, and not
stealing(fro
now...). Use sword magic with Steiner(Fire), Fire magic with Vivi and attack
with Zidane. After you caused enough damage to the Plant brain, Blank will
come.
Use him to steal, and finish the fight.
After the fight, watch the cinemas, and fight enemies as they come. Watch the
CG
at the end, and you'll be out the forest. The party will then make a tent(I'm
not sure if this Tent heals you) and a moogle will give you the moogle flute,
which is used to call for the moogles on the world map by pressing SQUARE. That
way, you can save. You'll be out in the world map once the cinemas are
finished.
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You're now out in the huge world map of FFIX. Here, random battle will ensure.
I would recommend to fight a little bit to gain new abilities and more levels
(specially for Garnet). Your next destination, the Ice Cavern, is just south
from where you are, but you could go east to a gate, where you can get some
nifty items and you'll be also able to buy medicine(by knocking the door).
Either way, enter the Ice caver when you're ready.
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ICE CAVERN
ENEMIES: Fang, Wyerd, Cave Imp, Flan, Black Waltz(Boss), Sealion(Boss)
ITEMS: Potion(x2), Tent, Ether, Elixit, Leather wirst, Phoenix down, Mage
Masher.
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After the little chitchat with your characters, you may move on. Go up, and
then
go down the ledges here and snag the item on the chest. Go down the ledge and
up
again until you arrive on the nexy screen. Here, you have two paths. Select the
one on the right, and go up(be sure not to touch the wind or else...). You'll
bump into an ice wall. Examine it, and Vivi will melt it. Grab the item, and
backtrack to the start of this path. Then, go around the right path, and grab
the potion. Backtrack again, and this time around, select the right path and
head forwards towards the next screen.
In the next area, head right, and you'll see a trunk. Use it to get to the
ledge, and snag the item. Then, have Vivi cast Fire on the trunk, which will
make it fall. Use it to go down and to get the Mage Masher, which is the same
weapon you(hopefully) got from Baku the first time you fought him, so you
wasted
your time(unless you forgoted to steal this weapon from Baku). Afterwards, head
all the way north, and grab the elixer on the chest. Head a little east from
the
chest to the next screen. Here, grab the items and melt the wall on the left to
get an item, then go north.
You'll arrive at a branch. If you're feeling unlucky today, go left first, and
melt the moogle here to save your game. Afterwards, return to the branch and
break on through the right path. In the next screen, a cinema will ensue. The
cold mist makes everybody pass out. Zidane will awaken a while later. Equip him
correctly, and head towards the "door" on the right. You'll find Black Waltz
Number 1, who si the main problem 'round here, so we gotta do a bit of killing.
Time to fight wise guy!.
________________________________________________________________________________
BOSS ENEMY: Black Waltz # 1, Sealion
HP: 229/472
________________________________________________________________________________
This is a very tough battle. I was on level 7-8 by this battle, and it was
easy.
Being on low levels will make it a lot tougher of course. Steal the items from
the sealion(Mythril Dagger & Ether), and attack the Black Waltz then. With the
Mage masher equipped, about four hits should be enough. Go for the sealion
then.
Heal by using potions, and if you get into trance, use Tidal Flame, which
should
be enough to kill the icy beast.
Once the battle is finshed, Zidane will go check on his friends. Once you
regain
control of the party, go up by using the ramps and exit this place once for
all.
Outside, the party will spot a city near where you appear. Zidane then suggests
Garnet to change her name. Surprisngly, Garnet agrees with the thief, and
changes her name to Dagger. You'll be able to select another name though. After
all real time cinemas are finshed, you'll be on the world map. Dali(the city
you
saw after you got out the ice cavern) is just north from you.
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You could go to the south gate, which is to the left of the ice cavern exit.
There, you can buy items from Mary. On your way to Dali, you could visit the
Observatory mountain and talk with Morrid in the house on it to start the Mr
Morrid sidequest.
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Immediately after you arrive, we're off the sleep. After Zidane wakes up, he'll
notice that everybody else is gone. Is up to you to find them. Check the room
that, although little, has some items and nifty information on out. Go out the
inn then. Directly across the in is the item shop, where you can stock up on
armor and weapons. Sadly, there is no medicine to stock up from. Go out the
shop, and head north, where you'll find Vivi. After the cinema, head to the
right and enter the medicine shop. Stock up, and head south. Read what Zidane
has go to say, and enter the weapons shop once again. Watch the cinemas, and
then return to the inn.
Zidane talks about his adventures and mishaps with Garnet. Is not that Garnet
ain't interested, but she's worried about Vivi. Go out the inn then(with Garnet
in your party) and head north to where Vivi was, where you'll find he's
underground. Watch the cinemas, and enter the windmill. There is a hatch door
here, but ignore it for now. Go around the machines, and get the stellazio. Go
up the stairs and grab the items on the windmills rooftop. Go down then, and go
through the hatchdoor.
You'll be under...ground(you thought I was going to say "cover"!?
Mwhahahahahah.
Ok, move on). Go forwards and use the little "lift" to go down. Snag the items
on the chest here, and head north. Garnet stops you, and you'll hear two men
talking about Vivi. Once the cinemas are finished, enter the little room they
were holding Vivi on, and get the items there. Afterwards, head to the right of
the room Vivi was on. In the next screen, you'll see a couple of boxes, a
barrel, and a wheel. Use the boxes to get an ether, and kick the wheel to get a
potion. Examine the barrel then to find a moogle, who'll gladly save your gane.
Move on then.
In the next area, use the boxes to get the items on the chest. Then go through
the the door at the north. In the next screen, we'll finally find Vivi, who is
hidden on a coffin(the men we saw a while ago put him in there). After the
cinema, grab the items, and head to the right(use the walkway by the machine).
Sdvance until you see a cinema. During that cinema, somebody discovers you, but
Zidane does the proper thing and saves the whole party. The action will shift
back to Steiner. See the cinemas, and then follow mister morrid down the
observatory. On the bottom, search for items and grab them. Then enter the
house. Mr Morrid will say the ship should have arrived. Go out the house and go
south.
Steiner will spot the ship, as well as two men taking some things out the
ground. The two men spot a "crazy knight running towards them" and flee.
Steiner
spots a moving barrel and slashes it. The party coms out, and as usual, Steiner
argues with Zidane. Suddenly, a blue figure comes flying and attacks your
party.
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BOSS ENEMY: Black Waltz # 2
HP: 1030
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This guy is really easy. Have both Vivi and Steiner use Blizzard and Blizzard
sword(respectively) and rely on physical attacks with Zidane. Garnet should use
Cure in order to maintain the party at good ship(casting Protect on your party
is also a good idea).
After the battle, you'll be given a choice. You'll be able to enter the ship
immediately, or to go to the inn and rest and buy items. The second one is the
most recommended, as you'll be able to spend a little gil on items, weapons and
to regain your Hit points and magic points. When you're ready to go, head
north(from the inn) and all the way right to the sip to get into it.
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CARGO SHIP
ENEMIES: Black Waltz Number 3
ITEMS: None
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The cargo ship is cinema full, and gameplay-less, so there are spoilers here.
After Garnet gets mad at Zidane for touching her ass, you may control him. Go
throught the door. In the next area, you'll find Vivi trying to speak with the
black mages, but they don't answer. Vivi gets sad then. Afterwards, head north
towards the end of the room, and go up the ladder. You'll be at the deck, where
you'll find Steiner. Watch the cinemas, and you'll get to fight yet another
Black Waltz.
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BOSS ENEMY: Black Waltz # 3
HP: 1128
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Vivi will be on Trance on this battle. You'll have Steiner and Zidane as your
backup. Have Vivi use two consecutive Thunder, and Steiner use Thunder Sword,
and Zidane to steal. Once you stole all of the BW#3's items, have Zidane attack
too. This battle should be really easy. After the battle, watch the cinemas,
and
you'll end up on Lindblum Grand Castle.
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LINDBLUM
ITEMS: Kupo Nut, Mini Burmecia, Autograph, Moogle Suit, Glass armlet, ether
Hi Potion, echo screen, Tent(x2), Leather plate, Silver Gloves, Ore
Leather wrist, Bronze Vest, Mimic card, Wyerd Card
ENEMIES: Fang, Mu, Zhagnol
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Immediately after you arrive, the party gets amazed by Lindblum's genial
architecture. Garnet feels normal because she's been here before. Before the
party can do a thing, a couple of guards will come, and demand for a proof that
Garnet is Garnet. She'll show them the falcon claw, and they'll call for
Artania. See the cinemas, and after them, you'll be on a place with a fountain,
a stair to the right and a lift directly across the fountain. Take the stairs
on
the right.
In the next area, head right and go up when you first can(do not take the
staies
down). You'll be on the guestroom. Head left and then up the short stairs, and
then left again, where you'll find a moogle. You shoud save your game now. To
the left of the moogle is a treasure chest. There is another one north of the
moogle, too. Once you gotten all of the items, go out the guestroom and return
to the area with fountain, and go to the lift across it. Artania will then
explain you about the different levels the castle has: bottom, middle, and top.
We are heading to the top one.
There, we'll see a cinema where Cid is finally introducedto you(what a
surprise,
eh?). After the cinemas, you'll see Zidane entering a bar, where he'll order
the
stupid special. While there, he'll meet an old girl he knew before. After a
while, he'll finally remember who she is. Freya is the name. They'll talk about
the festival of the hunt. Afterwards, you'll see a cinema regarding Garnet and
Cid, where you'll finally learn what happened to Cid. After this cinema, you'll
see Zidane on the inn. Talk with Vivi, who leaves, and go out your room. Enter
the room next to yours and save your game. Then go down the stairs.
Check the tea-table for more gil, and go out the inn. Directly across it is the
aircab, but don't take it just yet. Instead, head all the way north to the next
screen. In here, you'll see two paths. The left one takes you to a church.
Enter
it, and go up the ladder behind the altar, and snag the item on the chest.
Return to the path split again, but take the right path this time around.
You'll
reach an area with a big pillar in the middle, as well as shops. Here you'll
find the armory(right) the medicine shop(north) and synth shop, which is
northwest. I recommend snything some weapons, specially the Ogre. After you are
done, head back to the inn and enter the aircab across it. Go to the theater
district.
After you arrive, go out the aircab. In the next area, go a bit south and enter
the house to the right. This is the artist house. Grab the item on the chest
here, and then exit the artist's place. Head towards the stairs ad go down. In
the next area, you'll see a big construction site. Enter it. This is the
tantalus hideout. Here, Zidane will start to sleep, and you'll see more ATEs.
Afterwards, grab the gil on the chest, and grab the Mini Burmecia which is in
the second level of beds. Go out the hideout, and south, then go down the
stairs. In the next screen, you'll see a lot of Lowell fangirls, as well as a
big moogle.
After the spectacle, go back to the aircab, but don't enter it just yet.
Instead, enter the artist house, talk with the artist, and go out his house,
and
go down the stairs. Go south and head towards you found the moogle. Talk with
fangirls, and then Lowell will appear, as well as the moogle. The moogle will
then leave. Follow it to the artist house, where you'll find Lowell. He'll give
you his autograph. Check on the barrels for the moogle suit. So, Lowell was the
moogle!. After you laugh your butt out, head towards the Aircab and head to
Lindblum Grand Castle. After you arrive, head south to the next area. Then,
head
left, up the stairs and right. Head south then.
You'll be on the fountain area once again. You'll hear Dagger's voice. Try to
use the lift, but some punk ass guard won't let you pass. You can kiss my @$$!.
Oh well, I cannot be helped, so go up the stairs on the east part of the room.
Head right, but this time around, go down the stairs, and head left, where
you'll find a guard snoozing. Talk with him, and Zidane takes him to the
guestroom, where he puts the guard to snooze once again, and takes his clothes,
Head towards the elevator once again, and select to go to the "upper level". In
the upper level, Zidane takes his clothes out. Avoid being seen by the guards,
and take the stairs on the left.
Go around the big machine here, and go up the stairs. You'll arrive at a
lookout. The guard here won't pay attention to you, so, head to the left and
then north, where you'll find Dagger. Zidane will talk with her. After they are
finished, Zidane will look through the telescope nearby. You must mark all the
locations in the map before you can exit the telescope view.
Ceebell River = By the south gate(below it)
Marshland = Right in the middle of the map, around the forests.
Aerbs Mountain = They surround Burmecia
South Gate = To the north
???? Forest = Around where you see Chocobos
Aerbs Mountain(right) = They surround Alexandria.
Afterwards, watch the long cinemas. After all of this worthless information and
cinemas, you'll see a lot of people preparing themselves for the festival of
the
hunt. People will give freedom to Mus and Fangs. You'll then see Zidane and Co.
on the guestroom. A guard will then come and ask for what you want to receive
if
you win the festival. If Zidane wins, you'll get 5.000 Gil, if Freya wins
you'll
get a coral ring. If Vivi wins, you'll get a card(Prisma Vista). The best bet
is
obviously Zidane's(even though Vivi's is not so bad). Is really hard to me to
give you an exact strategy, so all I can say is...
Good Huntin'.
Once the festival has been finished, you'll be taken to the upper level, where
you'll get your prize. Regardless of who won, you may get a different item(the
ones listed above). You'll also get the "Master Hunter" key item. After you
receive your prizes, a wounded Burmecian guard will come. He'll say that
Burmecia is being attacked, and ask for your help. He then passes out. As a
good
knight, Freya will offer her help. Zidane then adds himself to the mix. Same
goes for Vivi. Garnet wants to go, but Zidane won't let her. Watch the
following
cinemas until you can control Zidane once again. You must go to the bottom
level
and take the trolly to the dragons gate. Level up and buy items first(heal
yourself at the inn, too) and save, because you won't be able to return
Lindblum
for quite a long time. When you are ready, take the trolley to the dragon's
gate. Save your game, and go out the world map.
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WORLD MAP/QU'S MARSH
ENEMIES: Serpion, LadyBug, Ironite, Vice, Hedheog Pie, Axolotl, Gigan Toad
ITEMS: Moccha Coffee
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Go north from the dragon's gate and you should find a marsh. Enter it then.
This
is the Qu Marsh. Head north, and you'll find Mogster. You can talk with him for
information about the game. You should also notice several paths by him. Take
one, and head north. You'll arrive at a pond. There is a Qu named Quina here
who
is catching frogs. Catch one by yourself, and offer it to he/she(Quina). After
you do so, you'll be taken to a house in the marsh. You'll find Quina's
professor, who'll tell Quina that there are so many yummy-things in this world
he has to see. In other words, Quina joins your party. Leave the marsh and head
north until you find the Gizamaluke's grotto.
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GIZAMALUKE GROTTO
ENEMIES: Black Mage, Hornet, Skeleton, Lamia, Gizmaluke
ITEMS: Gizamaluke Bell, Holy bell, Bronze Vest, Mythril Gloves, Magus hat
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After you see the cinema, you'll be on the grotto itself. Head north and try to
open the door. Zidane will say the door won't budge. Head right from this
locked
door, and talk with the guard lying on the floor. After you talk with him,
you'll get a bell, and the guard will pass out. Use the bell on the locked
door,
and go through it. You'll see Zorn and Thorn, the same you saw back at the
beginning of the game. They'll throw at you 2 black mages. When you beat them,
Zorn and Thorn will escape. Take a right and go down. You'll have to beat a
black mage. When you beat him, you'll get another bell. Now, go north. There
are
two doors atop a set of stairs, and one to the right. Open the one on the
right.
You'll come to a big staircase. Advance through it, and pick up the items along
the way(by making use of the field icon). Once you reach the center of the
room,
you'll see a female Moogle. She'll say that her husband is trapped below the
big
bell here, and she can't do a thing about it. She'll then notice Vivi has a
Kupo
Nut on his possession, and will ask for it. Vivi will hand it over. The moogle
will then offer the nut to her husband, who comes storming out the bell, just
to
get the kupo nut. Both moogles then enter a door to the left.
Follow them. There are two moogles here. The female one will save the game for
you, and let you use a Tent as well as mognet. By the male one is a rope. If
you
use it, you'll appear on a plateau above the grotto. Here, you'll find certain
enemies... what enemies?. Oh, you're going to be surprised... you'll find Grand
Dragons and Garudas. This enemies are very strong and WILL make mincemeat of
you. So, avoid this rope from now. Try to exit the room the moogles are on, and
they'll give you another bell. Use this bell on the door to the left, and go
through it. Watch the cinemas.
________________________________________________________________________________
BOSS ENEMY: Gi§amaluke
HP: 3175
________________________________________________________________________________
This guy is really, really tough. His two main attacks, tail attack and Water
are extremely powerful. Both of them cause around 300 points of damage. Have
Quina use Potions to heal, and have Vivi cast Thunder. Freya should jump(it
causes more damage than her normal attack) and Zidane should steal(you can get
an Ice Staff from this guy) and attack. This is a really tough battle, but you
should be able to win.
After the fight, the action will shift back to Garnet.
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SOUTH GATE
ENEMIES: None
ITEMS: Gate Pass, Multina Racket, Potion
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You'll arrive at the entrance. With a lot of persuasion, Steier will be able to
get inside the gate. In the next area, you need to get people far away from a
nearby alleyway. Talk with the Part time Worker May, and she'll just move when
you console her. Talk with the Earnest Young Man, and tell him you are here to
work. Then, go and talk with the worker on the left, who is actually slacking
off.
Go and talk with Earnest Young Man once again, and he'll move. Then, enter the
alleyway, and Steiner will vigilante then entrance. You'll be given a choice.
If
you select to watch to the "other direction", Steiner will see Garnet
naked(he'll turn around rapidly). After Garnet puts her clothes on, you'll be
on
the are where the cable car is. Buy items and save your game, and equip both
Steiner and Garnet with the best items. Once you're ready, get into the cable
car.
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BURMECIA
ENEMIES: Magic Vice, Black Mage, Ironite, Mimic, Basilisk, Beatrix
ITEMS: Potion, Soft, Germinas Boots, Ether, Tent, Phoenix down, Mythril spear
Lighting staff, cancer stellazio, protection bell, kupo nut.
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Go north after you are out the world map to enter the city. As soon as you
enter, your party will have a little chitchat, and then enter the city
properly.
Inside, check behind a brown, flipped box for another Stelazzio, and then head
all the way north. You'll see Zorn and Thorn on a balcony once again. They'll
throw at you two black mages, who'll attack you. Beat them, and enter the door
to the right. There are two chests here, grab them(you can't get past the
second
floor, sadly) and get out. This time around, head to the right and go up the
stairs. Enter the door at the top. Grab the item behind the stairs(which is on
a
chest and is a soft) and go up the stairs(ignore the chest because it is ab
ebemy) and then head left.
You'll come across a big door, like the one you saw the grotto. It also
requires
a bell to be opened. Head left once again. You'll be on the third level of this
place. There is a chest to the other side. WALK across the the bridge, and get
the Germinas Boots. Then return to the place where Zorn and Thorn threw at you
black mages, and enter trough the door to the left. Go up the second floor, and
head towards the door here(the path above fell and formed a bridge). In the
next
area, go to the lower right portion of the room, and select to go out to the
balcony. Outside, Zidane will jump to the other balcony and enter a room.
There, talk with the wounded soldier, and he'll tell you that there is
something
hidden below the bed. Go around the bed, and search until the ! sign pops up.
Press X then and Zidane will retrieve the bell then. Return back to the
balconies, and head all the way back to where Zorn and Thorn threw at you the
black mages, and go through the door to the right. Then, head towards the big
bell door you saw before, and use the bell you just got to open it. You'll be
on
a big staircase. A couple of burmecians will appear, and when they see Vivi,
they'll think you're part of the enemies. But they spot Freya, and everything
will be all right. Go up the stairs then.
In this area, enter the door right down the middle(ah... brings back memories
'bout "Parent Trap"). You'll see two Burmecians. The female one wants to take
his wife/bf out, but he's seriously wounded. The statuse behind them will
suddenly fall, But Zidane will save them before it does so. They'll thank you
and then leave. Afterwards, head to the right and go up the stairs. There are
two doors here. The right one is blocked, so ignore it out. Instead, go through
the left one. Grab the items and head north and go through the door.
You'll see two "warehouses". Enter the one to the left, where you'll see a
short
cutscene. During it, you'll get the Mythril Spear, which can be used by Freya.
After the cinema is finished, go out the warehouse, and enter the one to the
right. There is a moogle inside. Save(you can also buy items from him) and get
the item behind the moogle. There is a lighting staff. It lets you learn the
spell Thundara. If you already go the ice staff(from Gizamaluke), you should
already have the Thundara and Blizzara spells. Afterwards, sae your game, and
head north by using the path on the middle.
You'll be at the outskirts of the castle. Freya will jump in, as well as
Zidane.
Vivi can't, so he'll have to find another way in. Inside, the party will hide
behind some statues, and heard what the fat-ass, ugly-butt Brahne has to say
about. You'll also spot general beatrix next to her, and a "man" with white
clothes and wuss-looking clothes(he looks like a woman you know). During the
conversation, a Burmecian soldier will sneak in, and try to challenge Beatrix.
The guard is no challenge against her, so the party intervenes. You'll then
have
to fight the toughest woman in the world, the femal version of General
Leo(Final
Fantasy Six).
________________________________________________________________________________
BOSS ENEMY: Beatrix
HP: 3630
________________________________________________________________________________
Beatrix is definitely not pushover. Her attacks(specially Shock) do a lot of
damage and normally kill characters in one hit. Immediately set up Rei's Wind
with Freya to regain HP gradually. Use as much as magic as you can with Vivi(Ra
spells such as Thundara and Blizzara[which are the only ones you have] ;) and
have Zidane attack(you could also Steal if you're feeling like a stupid today).
Quina should use physical attacks/potions/blue magic(if you have Mighty Guard,
USE IT GODDAMIT!!!!!!!!). Once you caused Beatrix enough damage, the battle
will
end, and the first disk will end.
================================================================================
2. DISK TWO
================================================================================
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SUMMIT STATION
ENEMIES: Black Waltz # 3
ITEMS: Phoenix down
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Finally, rest after those lengthy battles and everything. You'll be on the
Summit Station, and Garnet will finally spot her beloved Alexandria. To get
there, they must wait for the next cable car. Therefore, we should go to rest.
Use on of the walkways and head right to the rest room. There is a lot of
people
here, as well as a moogle, who'll be more than happy to save your game. Next to
the moogle is a man who sells medicine and weapons. Buy he necessary, and talk
to the attendant to continue with game.
Garnet will then hear two voices outside she apparently recognizes. Fast as a
thunder, she goes out and finds two of the infamous Tantalus thief, Marcus and
Cinna, who are going to Lindblum in order to save their bro(Blank). Marcus is
headed to where you are heading(Treno). When the cable car arrives, Marcus
leaves his pal stranded, and enters the cable car leading to Treno with the
Garnet and Steiner. Inside the car, select a seat, and then you'll see a couple
of cutscenes, and you'll learn that Marcus is going to Treno to get a rare item
called the supersoft, which can be used to de-petrify Blank. Suddenly, some
ruckus is heard outside, and your party must discover what it is---and
eliminate
it.
________________________________________________________________________________
BOSS ENEMY: Black Waltz # 3
HP: 1292
________________________________________________________________________________
Black Waltz 3 is a pushover this time around. He can use attacks such as
Thundara and Blizzara, as well as Freeze, which is a new spell to you that
freezes(duh) characters instantly. After they're freezed, if they receive an
attack, they die. Use both Steiner and Marcus to attack, and Garnet to heal and
cast protect on the party. Keep the pressure up, and you should win. After the
battle, you'll arrive on the South Gate.
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SOUTH GATE
ENEMIES: None
ITEMS: Elixir
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In the first screen, a certain somebody will tell you that in the next scree,
the path branches, and the one to the left takes to Dali and the one to the
right to Treno. You can also buy items here. Afterwards, go north into the next
screen, to the branch. Head to the right. Now, keep moving forwards until you
reach a wrecked bridge. Garnet will jump across the gap instantly, so don't
worry. At the other side of the bridge, go down towards the bottom of the
screen, and grab the gil on the chest. Then, go up and then right towards the
gate. Show your gate pass to the guards, and you're off the world map.
=============================================================================
WORLD MAP
ENEMIES: Ghost, Mandragora, Carve spider, trick sparrow
ITEMS: None!
=============================================================================
Treno is very near from where you appear. Go north, and then take a right and
you should see a city which looks like an Italian colosseum from the Cesars
era.
But don't go there just yet. Instead, head all the way north and walk across
the
forest. On the forests, you'll find an enemy called Mandragora, which are very
tough, but they also give you a lot of experience. Don't fight them just yet,
though. Keep heading north until you reach a "dead end". Then, look to your
left
and you'll see a hole. Enter it.
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QUAN'S DWELLING
ENEMIES: None
ITEMS: Scorpio Stellazio, Phoenix down
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From tne entrance go all the way north and search for a rope. Go down it, an
dhead towards the pond. This pond replenishes all of your MP and HP, and should
be used if you're serious about training your characters by fighting
Mandragoras
outside. Direclty south of the pond, at the bottom of the screen, is another
steallazio for your collection. Once you get it, take the rope back to the main
level and head to the next area. In here, use the ladder to get an Ether, as
well as a note about Vivi. From the ladder, go right, and you'll arrive at a
lookout(the "peak"; that's how I call it in this guide). There is nothing there
by now, so, leave.
WORLD MAP
=========
Head south towards Treno. Enter it.
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TRENO
ENEMIES: Griffin(disk2), Catoblepas(disk3;first 1/2), Amdusias(disk3;second
1/2)
Behemoth(disk4)
ITEMS: Mythril Dagger, Power Belt, Tonberry card(defeat Griffin), 15.000 Gil
(defeat Catoblepas), Runing shoes(defeat catoblepas or Amdusias)
Circlet(defeat Behemoth)
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Treno, like Lindblum, is one hell of a city. There are lot of items and secrets
here, so you should follow this guide. Because a lot of people will using this
portion of the guide, I'll exclude the spoilers. Ok, after both party members
leave Steiner(you:) alone, watch the ATEs and head a bit left to a pond. Throw
Gil at it, and the 11th time you'll get yet another Stellazio. Afterwards, use
the path to the left. In this area, head left, and take the ladder down. If you
continue heading left, you'll get to a locked tower, so ignore it.
Watch the ATE that comes out, and then head up, and take a left. Enter the big
mansion which is just above the Café. Inside, go left, and then south. You'll
find the four armed man that pickpocketed Garnet a while ago. When he notices
you're her bodyguard, he immediately hands down the Power Belt, the item he
spend the money on. Once he leaves, keep heading south to the next screen,
which
is the synth shop. Synth necessary items, and then go out the building.
Outside,
head all the way north to the next screen.
You'll find a circular house with lots of pigeons around it. This is the house
of Queen Stella, who is looking for the famous Stellazio. Enter the house, and
talk with the woman on the throne to deliver all of the stellazios you've
found.
When you deliver one, Queen's Stella assistant will give you a certain prize.
It
is very important to get the Blood sword, specially if you're serious about
leveling up Steiner. Once you have gotten your prizes, go out Queen's Stella
house and head south to the next screen. In here, head all the way south once
again. In the next screen, head right to find the card stadium. There, you can
buy cards from, and challenge the people outside to card games. You should
avoid
this since you're pretty weak at this moment. The Usher can also tell you about
the basics of card gaming. Once you're ready, continue to the right past the
card statidium.
In the next screen, you'll see a moogle who is trying to escape from a dog.
Wait
her for land, and talk with her to save your game or to deliver some mognet
cards. Directly to the right pf the area the moogle is one is a big door, which
is the entrance to the weapons shop. There, you can challenge the griffin
below.
If you have the blood sword and you're feeling confident, then do it. You could
also buy new equipment and weapons here. Once you are ready, go out the store
and head south. Ignore the flight of stairs. In the next area, enter the big
door, where you'll find Garnet. You'll now control her.
Once you control Garnet, go out the auction house(you could bid if you have
enough money...), search to the left of the door for gil, and then head to the
right to the next screen. In here, head north(forwards), and take the first
right you can. Go up the stairs(ignore the drunken man :) and head south
towards
the screen to the next area. In here, you'll be on Treno's poorer portion. Go
down the ladder across the inn. Grab the items on the chest, and buy items if
you need to. Go around the stand, and get the Treno stellazio. Once you've
gotten these, go up the ladder again and enter the inn.
In the inn, you could rest if you want to, or go down the stairs, where you'll
find Marcus. You can tell him that you're ready whenever you want, so you can
continue with the history. Prepare yourself, and tell him you are reayd. He'll
take you to Baku, and both of them will take you to the docks. Head to the
right
and then down the ladders until you arrive where baku is. Afterwards, you'll
see
a short cutscene involving Kuja and the man at the action house. Once it is
finished, you'll se a cutscene, with Garnet and Steiner. When it is finished,
you'll be on a house. The party will start looking for the supersoft, and
suddenly, somebody will appear. It turns out to be doctor Tot, which was
Garnet's tutor. Watch the cutscenes.
After the party returns to the inn, go out it, and head all the way south, to
the town's entrance. Head to the left, to the next screen. In here, head all
the
way to the left, to reach the now unlocked tower. Talk with the little guys
here, and then go up the short stairs, and go through the big brown door.
You'll
be on the bottom part of a big, big ladder. Go up this ladder, to reach the
summit, where Doctor Tot is. Marcus immediately takes the supersoft. After the
cutscenes, talk with Tot, and you'll see a flashback. After it, Tot will tell
you he knows a way to take you to Alexandria. You have to go down the stairs
here. Before doing so, go back to town and save your game, and buy items. Then
go down the stairs to enter the Gargan Roo.
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GARGAN ROO
ENEMIES: Dragonfly, Crawler, Ralvurahva
ITEMS: Chain Plate, Phoenix down
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You appear on a circular room, with two paths. Tot tells you that in order to
use the "ancient transportation device" you must some levers 'round here in
order to call for the Gargan. First off, use the moogle here and save your
game.
Then, take the left passage, and look for a lever. Pull it, and return to the
circular room with the moogle. Take the right path then. Go to the right, and
Tot will come immediately, and give you in depth information regarding the
gargans and the gargans roo. Once he's finished, pull the lever, and a massive
insect will come. We must make it stop. Run to the left side of this area, and
pull down the level with the "feed" lettering. Once you do, the gargan stops
for
a while, and the party gets in. As you travel to the exit, a massive snake
attacks.
________________________________________________________________________________
BOSS ENEMY: Ralvurahva
HP: 2296
________________________________________________________________________________
This battle will be really easy. Use Garnet to heal, and both Marcus and
Steiner
to smackdown the snake. You could also use Minus Strike with Steiner, specially
if he has a lot of HP to share. Garnet should also cast spells such as Protect
and Shell. This is a really easy battle anyway.
Watch the cutscenes, and then the action shifts back to Zidane. After the party
exits Burmecia to the world map, head to the west until you find a furious
sandstorm which is the representation of Cleyra. Before entering, you may want
to do a bit of level-up. In the outskirts of Cleyra, sand scorpions normally
attack. These guys give a lot of exp. Sadly, they're rather infrequent. Once
you
are ready, enter the vertex... er, the sandstorm.
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CLEYRA'S TRUNK
ENEMIES: Dragonfly, Sand Golem, Carrion Worm, Zuu
ITEMS: Phoenix down, ice staff, Flame staff, magician shoes, ether, tent,
Needle Fork, Kupo Nut, Desert Boots, Remedy, Mythril Vest, Mythril
Gloves, Potion, Elixir, Hi Potion, Gyshal Greens
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After the short cutscene at the start of the trunk, go north until you reach
the
next screen. Here, look for a switch at the top of a short set of stairs, and
flip it off. Now, go north, and grab the phoenix down along the way. Keep
heading north until you reach the next screen. Look at the bottom of the screen
south of the tree and get the partially hidden Magician Shoes. Hidden by the
tree is also an Ice Staff, which will come useful later. Then, head to the
right
to the next screen. In here, just make your way to the north to the next
screen,
and grab the ether. Go down from the chest, and examine the hole. This will
make
the room below to flood. Go out then.
Now, head south, but stop about half of the way. Use the rope, and go through
the hole(the rest of the path if flooded with sand, making it a blocked path).
In the next area, walk across the sand to the left and go through the hole in
the "wall". In here, you'll see a ramp leading up, but instead of taking it,
go
around it and get the needle fork. Then, take the slope north until you find a
split. The left is a short path which leads to a moogle. Deliver a mognet card
for him(if you have it) and you should receive a Kupo Nut. Afterwards, go a bit
right and take the ramp and head north. You'll come to another branch.
Take the path directly to the north, and snag the flame staff. You now have all
of the Ra spells in your possession. Backtrack to the branch, and take the
other
path into the next screen. In here, you'll spot a bridge. Cross it and go
through the hole. You'll get in a place with three different paths. In the
center one, check behind the pillar to the north, and the behind the wall to
the
left of the pillar to get two items. Then, head forwards to the "darkness". In
the next screen, flip the switch to make a chest available in other place. Go
back to the area with the three paths, and take the one to the right.
You'll see yet another branch. There is one leading to the north(forwards) and
the other leading to the east(right). Take the east path. Head forwards towards
the chest you just unlocked before, and get the item inside it. Double back to
the branch, and take the north(forwards) path. You'll arrive at a room with
whirpools, and two chests. To get the chest, get into the first whirpool, and
mash the X button. Point the left stick BACKWARDS, and when you come out the
hole, you should land on the hole next to a chest. Do the same thing, and grab
the item on the chest. Get into the whirpool once again, and press X a la lata.
When you're about to come out, point the stick to the right. Grab the item, and
head through the hole on the wall.
You'll reach a ladder which leads to Cleyra settlement. Grab the gyshal greens
to the left of this ladder, and take It up. Go right, and then north into the
city of sand.
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CLEYRA SETTLEMENT
ENEMIES: Antlion, Type B, Alexandrian Soldier, Beatrix
ITEMS: Phoenix pinion(x3), Remedy(x2), Ether(x2), Ore, Thunder Gloves, Mythril
Gloves, Mythril Vest, Gyshal Greens, Echo screen, Yellow scarf, elixir
Phoenix down, emerald
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As you arrive in the city, Freya rushes towards the cathedral where the
Burmecian King should be. One of the oracles will then offer you a tour. Go
ahead and take it. The oracle will take you to a lake, whose waters are clear
as
a day. Thinking about it makes me thirst, you now. Anyway, on to the tour.
After
showing you the water's splendor, the oracle will take you to marketplace.
Next,
you'll be taken to the windmill, which maintains the sandstorm alive. You'll be
taken to the observatory then, where Cleryans look at the sandstorm's beauty.
Lastly, you'll be taken to the cathedral. Ultimately, you'll be taken to the
entrance.
Go up the stairs to the next area, which is the one with the lake on it. In
here, take the stairs leading up, and keep taking ladders and slope until you
find a group of rat people(burmecians). These are Dan and Co., and even though
seeing Vivi with you doesn't make them happy, they'll still sell you armor as
well as weapons(items?). Directly behind them is the inn, which you should
enter. Inside, there is a very sad Vivi who you can't help. Search on the in
for
items, and talk with the moogle on the second level, who has a letter from
Ruby.
Once you've done your thing, go out the inn and take a right. Go up the stairs,
and head north until your reach the cathedral. Enter it. Inside, head forwards
and talk with the oracles, who'll tell you Freya's messages. According to
Freya,
you should wait her at the inn. Go to the inn, and somebody enters the inn, and
tell you the Antlion is attacking a little kid. The oracles ain't any help, so,
save your game, and go out the inn. Then go south all the way to the bottom(the
entrance). There, take a right. You'll find the Antlion, who's holding Puck,
the
same guy you found at Alex. He is a prince!. A battle will then start.
________________________________________________________________________________
BOSS ENEMY: Antlion
HP: 2938
________________________________________________________________________________
This guy is extremely easy. I've read various guides, and all of them say this
guy is hard, but is actually easy. All you need is a level 20 Vivi with
Blizzara
and the Ice Staff equipped and Rei's Wind. First off, set up Rei's Wind to
maintain a good level of health. With Vivi, launch Blizzara like a madman. It
causes like 1.000 points of damage. Have Zidane rely on stealing, and Quina do
nothing. This guy counters physical attacks, so be sure you're in good shape.
It
should be really easy though.
After the fight, You'll see more cutscenes. Freya will be taken to the
cathedral, were the burmecian king will tell her to participate on the ceremony
to strengthen the sandstorm. Freya will accept ipso facto, and she and the
other
Cleyrans will start to do some weird dance. Suddenly, the harp strings will
snap
out, and you'll see a cinema in where the sandstorm finally disappears. The
Burmecian king is scared. After this scenes, the action will shift back to
Alexandria. You'll see a couple of cinemas, and you'll also have to make a
choice on them. Once the cutscenes are finished, you'll return to Cleyra.
You'll be on the lookout. The party wants to go to the bottom of the trunk to
learn what's going on here. Zidane will say he'll go and search for Vivi.
You'll
then control Freya for a short time. Head towards the inn, and enter it. There,
you'll find Siltzkin as well as another moogle. Siltzkin is selling one of his
popular combos, which is a Hi Potion, Phoenix down and an Ether for 444.
Afterwards, go out the inn and head to the entrance, where the party will
regroup. Now, head towards the trunk.
NOTE: As you advance through the trunk, Alexandria soldiers will attack.
In the trunk, go down the ladder you used to enter Cleyra settlement, and head
to the right. You'll come to the whirpool room, but the whirpools are down.
Head
to the right to the next room. You'll come to a branch. Head all the way south,
and you'll be on the on the room with the three paths. Head a bit to the right,
and then south towards the TV screen. When you reach the next area, Prince Puck
will come and tell you that Cleyra is being attack!. The plan was to take you
out Cleyra so they could attack full-force. You'll be taken back to Cleyra.
As you arrive, two black mages will appear. You'll need to kill them in order
to
advance. Once they are finished, take a right. There, you'll find Siltzkin as
well as a save moogle. Save your game because things are going to get tricky
soon. Head to the entrance again, and go north up the stairs. You'll find two
oracles. You'll know must select the correct way to take them through. Select
to
the right. In the next screen, go north onto the next screen. In here, you'll
see the Burmecian family again, and you must guide them. Select to go to the
left.
You'll come to a Black Mage. You'll have to beat it. Once you do, Zidane will
go
through the left path. In the next area, you'll have to guide the Burmecians
once again. Take the right path, and go through the bridge. You'll then have to
fight two Alexandrian Soldiers. Once you beat them, you'll follow the Oracles
and the Burmecian. When prompted, tell the burmecians is still not safe. Then,
you'll spot two Cleyra in the lookout. Zidane suggest to go to the Cathedral so
everybody can be safe. You'll then head to the north. When you arrive at the
cathedral, a couple of Black Mages will surround you. It looks like everything
is lost, but then a Burmecian, Sir Fratley will come and liberate you. You'll
the enter the cathedral.
Inside the cathedral, the party will talk with Fratley(Freya specifically). But
there is something just odd here. Fratley can't remember Freya. Zidane then
comes as well as the Burmecian King. Fratley won't be able to recognize the
king
either. Puck will then come and clarify the situation. During his journey
through the world, he found Frately, who couldn't remember him. He's been
suffering amnesia. He'll then leave. The high priest will then give the party
the freshest news. Beatrix, the toughest woman in the world has stolen the
emerald used to maintain the sandstorm. Watch the cutscenes, and you'll be then
able to control Zidane. Talk with the people you saved to get some nifty items,
and save your game. Then go outside the cathedral.
________________________________________________________________________________
BOSS ENEMY: Beatrix
HP: 4736
________________________________________________________________________________
Beatrix is a tough as ever. First off, set up Rei's wind to maintain your
health
up. Have Vivi cast Slow on Beatrix to prevent her constant shock attacks. Then,
start attacking. Use Fira with Vivi, and Lance with Freya. Zidane should
perform
normal attacks, and use Potion on the party. Remember, her Shock attack does a
lot of damage('round 900) and is normally enough to kill a character.
Once the battle is finished, Beatrix will use the black mages to escape Cleyra.
Zidane and the rest of the party will do the same. If you have Quina in your
party, she WON'T follow you. After you arrive at the Red Rose, you'll see
Brahne, who wants to test out her new Eidolon, Odin. You'll then a cinema win
where Brahne calls for Odin, who throws his Lance at Cleyra and tears it up.
Brahne is astonished.
Once in the Red Rose, both Freya and Vivi will be very sad because of the
incident. Then, Zidane will spot somebody is coming, and he'll hide. Is
Beatrix.
Read what she's got to say. When you can control Zidane, go up north up the
stairs, and then head to the left. You'll come to a door, and the party will
eavesdrop at Brahne. Beatrix hands over the jewel, and Brahne tells her plans.
Once Zidane hear this, he'll decide he's to go to Alexandria ASAP!. We must now
search for a way to get there.
Once you can finally control Zidane again, go north(right)to the next screen,
and then go south(left) to find a moogle. Use it to save your game, and then go
north(right) and go down the stairs. In here, move south and talk with Vivi.
He'll tell you he knows of a way to go to Alexandria easily. There are tele-
transporters here, and they'll take you to Alexandria. The party will then use
them.
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ALEXANDRIA
ENEMIES: Alexandrian Soldier, Bandersnatch, Zorn and Thorn, Beatrix, black
Mage, Ralvuimago
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You'll start on a cage, where both Marcus and Steiner are being held. Now, you
must go out your prison. What you should do is to press right after the
cutscene
is over. Once you see the cage is stopping, press left, and do this
successively. In other words, if the cage reaches the extreme right, press
left,
and if it reaches the extreme left, press right. Once you are free, equip the
blood sword. Head to the left, and wait an Alexandrian Soldier catch you. Once
she does, kill Marcus, and kill the soldiers. Because you have the blood sword,
you'll be healed. If you equip the level up ability, you'll get a lot more exp.
This way, you'll be able to level up Steiner very fast. Once you are ready,
climb the ladder at the end.
In the next screen, Marcus leaves Steiner so he can go and look for Blank The
party will suddenly appear. Zidane will inform Steiner about the situation, and
as always, Steiner doesn't believes you. Vivi will intervene, and Steiner will
finally understand. You'll advance to the next screen then. In the next screen,
you'll be taken to the south, and Marcus will lock the door. He'll finally
leave. Once you can control Zidane, go south to the next screen. In here, go
through the two Alexandrian Soldiers and take a right.
In the next screen, go a bit to the right, and then head north. In the next
screen, head to the north to enter the castle. Head north and go up the stairs,
then either go left or right, and then south. Take a left/right and go through
the door. In the next screen, go up the stairs to the left(you could enter the
room to the right; there is a save moogle there, I believe. Go up the stairs
then. In the next screen, head north and through the door. In this area, head
north and advance through the door. You'll arrive at Brahne's room. Garnet
ain't
here. Examine the candle to the right of the chimney to open a secret passage.
Go through it.
In the next area, you'll see a moving platform. Advance a bit forwards so
you're
in the edge. Wait the platform to come by, and press X. You could grab the
items
on the chest, or just ignore them and go towards the stairs to the right. Go
down the stairs until you reach a circular platform with missing piece. You can
head north, or south. Go north. You'll reach the place where Garnet is being
held. Go north towards Garnet, and watch the cutscenes.
________________________________________________________________________________
BOSS ENEMY: Zorn and Thorn
HP: 4896/2984
________________________________________________________________________________
These guys are pretty easy. Have Freya set up Rei's wind, and then use Lancer.
Steiner and Vivi should Blizzard type attacks, and Zidane should steal. Keep in
mind that the twins will every now and then charge the "Meteor" spell. If they
do, hit the one who's charging the spell to nullify it. Once you finish one of
them, the other goes down with him.
Once the cutscenes are over, you'll have Garnet in your hands. She's been badly
wounded, and you must take her to Brahne's room. Go south out the room Garnet
was on, and head right. Go up the stairs towards the spinning platform. Cross
it, and enter Brahne's room. In there, Zorn and Thorn come, as well as
Beatrix(you know that this means...). Watch the cutscenes, and the toughest
woman in the world will challenge you to a final, decisive battle.
________________________________________________________________________________
BOSS ENEMY: Beatrix
HP: 5709
________________________________________________________________________________
She's as tough as always. She'll use Shock, which causes around 1.000 points of
damage. My first time through Freya, Zidane and Setiner were able to resist
this
attack, because they had around 1.200 Hit points. Problem is, that this takes a
helluva lot of time. Anyway, she'll also use Climhazzard, which hits everybody
quite hard, and Thunder slash, which is a thunder element attack. Set up Rei's
wind, and start bombarding Beatrix with Lancer, Blizzara attacks(sword
magic/normal magic) and stealing. Once you've caused her enough damage, she'll
use Stock Break once again.
Zidane finally makes Beatrix change sides. A bandersnatch attacks them. A party
conformed by Freya and... wait for it... Beatrix will have to fight it!. This
battle is a definite pushover, because of 'Trix tremendous strength. Once
you've
finished off this monster, you'll have to control Zidane. Use the spinning
platform and cross to the other side. Go down, and beat the black mages. Near
the bottom, a bandersnatch catches on you. Beat it, and continue down, until
you
get to fight more bandersnatches with 'trix, 'teiner and 'eya. Once you've
beaten them, you'll switch back to Zidane. Go down to the bottom, and then
south(you could go north and you'll find a moogle. Save if you want/use a
Tent).
You'll be apparently trapped, but then, Marcus and Blank will save you. Watch
the cutscenes, and board the Gargan. This ain't going to be a pleasure ride
though.
________________________________________________________________________________
BOSS ENEMY:RAVUILMAGO
HP: 3352
________________________________________________________________________________
This boss is also easy. Have Vivi cast Blizzara, and Garnet act as a medic.
Zidane should use physical attacks and steal items. If the snake coils up,
avoid
physical attacks. You can still use magic even if it is coiled up. Once you've
beaten the monster, watch the FMV, and you'll be then at Pinnacle rocks.
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PINNACLE ROCKS
ENEMIES: Sand scorpion, Zaghnol, Seeker Bat
ITEMS: The Ogre, Mythril Vest, Mythril armlet, Peridot
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After you arrive, you'll see a short conversation between your characters.
During the conversation, an old man will appear. This old man will talk about
how Eidolons follow their masters, and only their masters. Odin followed a
greedy master, therefore, he destroyed Cleyra. The old man will then give you
his name, Ramuh. Garnet immediately recognizes him as an Eidolon, and asks for
his help. He says that if you assemble the hero story, he'll let you summon
him.
After the talk, you'll appear on the next screen. Go right, and examine the
ledge to find Ramuh. He'll recite the Hero's piece. Go left to the next screen.
In here, head left, and talk with Ramuh, who'll tell you the beginning part of
the history. Afterwards, head a bit right, and then go south. Talk with the
moogle if you want to save your game. Then, go down and to the right. Grab the
item on the chest. Go right past the slope, and then go north, and then right.
You'll find Ramuh below the save moogle. He'll tell you the human part of this
story.
Go left into the next screen. In here, you'll se two chests and a slope. Try to
get the chest to the left, and Ramuh will appear again. He'll tell you the
cooperation part of the story. Afterwads, go up the slope, and head north, and
then take the first right you can. Go south a bit, and then to the left. Head
left until the field icon pops up. Pres X then. Grab the chest, and then jump
down. Here is the last part of the story!. Is the Silence portion. After Ramuh
tells you this part, go south, and then go up the slope. Head all the way back
to where you jumped, but this time around, continue to the left.
You'll find Ramuh. You'll know have to assemble the story correctly. I'm not
sure about the combination, so I'll have to rely on A Tadeo's. He used the
Beginning, cooperation, silence & ending. For the ending, you can make any
choice you want. Once you assemble the story, Ramuh will talk a bit with
Dagger,
and then give her the Peridot, as promised. Afterwards, watch the cinemas, and
when prompted, select to go down the cliff. You'll then see how Atomos, another
Eidolon summoned by Brahne, destroys Lidnblum. You'll end up on this city
afterwards.
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LINDBLUM IN RUINS
ENEMIES: None
ITEMS: Ether, Phoenix pinion, Ore, Bandana, World Map, Lindblum Card
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Both Garnet and Zidane will get into town, and Vivi will decide to do a bit of
exploration. After you can control Zidane, head to the inn, and heal your
wounds, and save your game too. Go out the inn, and head to the north to the
next screen. In the next screen, head to the north to the debris, and examine
it, and you'll get the Lindblum card. Head to the right then. You'll find
Minister Artania, and you'll be taken to the castle.
In there, Zidane will be glad Cid surrendered, or else Lindblum would have
turned into a memory. Vivi will then appear, and soldiers will imprison him,
but
then let him go. Cid will then talk about Kuja, the man who's been providing
Brahne with weapons. Cid will say that this guy traveled to the far north above
a silver dragon. The party will then decide to go to the north and find Kuja.
Unofrtunately, airships and boats have been seized, so we gotta find another
way. This way is called the fossil roo. You'll be given 3.000 and you'll be
then
taken to the town itself.
In there, a man will wait for you until you talk with him. Go to the right
where
he is, and enter the shop. The man inside will tell you that he ain't selling
things to the Alexandrian soldier, but that he'll make discounts for you. Buy
items, and go out the shop, then head north. Talk with the woman by the
destroyed house, and she'll sell you item. Then, head all the way to the left
into the synth shop. In here, I suggest you to get the Exploda. Then, go out
the
shop, and head south. In the next screen, head south into the next screen, and
head south again. Enter the inn, heal and save your game. Then go and talk with
the man. You'll be taken to the base level, where Cid will give you the world
map. You'll be taken to the dragon's gate then. Buy items from the man, and
save
your game. Then go through the north door to the world map.
WORLD MAP
=========
Head north to the Qu marshes
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QU MARSHES
ENEMIES: Gigan Toad, Axolotl.
ITEMS: None
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In here, you have two ways to go, regardless if you got Quina early in the
game.
This first explanation is for those who go Quina early in the game. Head to the
north where Mogster is, and go through the path right behind them. In the next
screen, head all the way to the north until you arrive at the next screen. In
here, talk with Quina, and she'll rejoin your party. Then, head to the south to
the screen Mogster is on, and head to the far right, until you reach the limit.
Then, head north. You'll see a cutscene, and Quina will take you to the Fossil
Roo entrance.
* * *
For those who didn't got Quina early in the game... head to the north where
Mogster is, and then head to the far north, until you arrive the pond Quina is
on. Ignore her, and head to the north into the next screen. Enter the house,
and
talk with the man inside, who directs you to Quina. Head to the pond again, and
catch a frog for Quina. Present it to her, and you'll be then taken to Quale's
house. IN here, Quale will tell Quina he has so many things to know. Quina will
join your party then. Afterwards, head to the south to the screen Mogster is
on,
and head to the far right, until you reach the limit. Then, head north. You'll
see a cutscene, and Quina will take you to the Fossil Roo entrance.
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FOSSIL ROO
ENEMIES: Armodullahan, Lani, Abomination, Griffin, Seeker Bat, Feather circle
ITEMS: Elixir, Fairy earrings, Ether, Lamia's tiara, Survival Vest
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Move on until a monster comes out a prison. Now, you'll have to run away from
it. Run and evade the swinging blades(or else you'll have to fight it). After a
quite long chase, the monster will fall into a hole. If you get to fight this
guy, you'll have to inflict it about 1.000 points of damage in order to make
the
fight finish, and you'll be then able to run away. This guy is pretty much a X-
ATM# from FF8. Once you finish this chase, you'll come into Lani. She'll try to
get the falcon claw from Garnet, but she'll refuse. Lani will then have to get
this item by using other tactics...
________________________________________________________________________________
BOSS ENEMY: Lani
HP: 5708
________________________________________________________________________________
This battle is very tough. Lani uses strong physical attacks which cause a lot
of damage. She also uses the Water spell, which hits everyone, and also causes
a
lot of damage. Have Dagger cast Ramuh and use Cure spells occasionally. Zidane
should steal his items, and use his Exploda to attack. Quina should use her
best
blue magic, and Vivi use Ra spells.
After the fight, go down the stairs(to the north) into the next area. In the
next screen, go a bit south and then head to the left until you find a couple
of
flowers, and use them by the hole(make use of the field icon). A gargan will
come and pick you up, and take you to the next screen. Go north to a place
where
you'll find a man. Zidane will ask for directions, and the man will explain you
the roo system. Afterwards, go a bit south, and you'll find a moogle, as well
as
Siltzkin. Save, buy Siltzkin combo, and then head north and up the stairs.
In the next screen, grab another flower, and call for the Gargant. Then, when
it
drops you off, head to the right into the next screen. There, you'll find a
switch. Flip it off, and the Gargan direction will then change. Head back to
the
previous screen, and call for the Gargan. After you arrive, go up the short
flight of stairs, and then head to the north to the next screen. Grab the item,
and return to the previous screen. Go down the short stairs, and head north. In
this area, move around the path to next screen, and flip the switch. Then,
return back to the Gargan and call for it.
After the Gargan drops you off, head back tot switch number 1, and flip it off.
Now, call for the gargan. After the ride, head towards the room with the man
who
gave you directions, and head south, and then to the right(if you've been
fighting a lot of enemies, heal by using a Tent with the moogle here). Grab the
Gargan. After it drops you off, talk to the man to the left, who'll offer you
items... for a price. Then go up the stairs. In the next screen, flip the
switch
off, and head to the right onto the next screen, and call for the Gargan. This
take you to an area with a Lamia's Tiara on it. Ride the gargan back.
When you arrive, head to the left and flip the switch off(the same one you
flipped off a while later). Afterwards, go and call for the Gargan once again.
After you arrive, go through the hole to the right. In this screen, you'll see
a
wall with vines. Climb it up, and put yourself below a "face". It'll shoot a
burst of water, and you'll fall into the water. Press X to get out. You'll
appear in the left side of the screen. Go up the slopes, and head to the right.
Go towards the bottom right portion of the screen, and grab the item here. The
man here will also let you dig for items if you give him a potion. Go ahead and
give him a potion. Now, head to the end of the circular path, and dig on the
wall. After various hits, a moogle will come out. You can buy items from it,
and
you can also save/rest. Once you're finished, talk with the man again and tell
him you're off diggin'. Then, return to the room with the Vines.
In here, climb up the vines, and head to the left. Flip the switch off, and let
a burst of water drop you to the water. After you fall, press X. Now, it took
me
a long of time to figure this out. Head south(not up the ramps). You'll arrive
at the end of this maze. Call for the Gargan. We are finally free!.
WORLD MAP
=========
You're far away your home. Call for the moogle(press SQUARE) and use a tent.
Save your game, too. Then, go north, until you see an structure which looks
like
a bridge. Go around the cliffs around it, and head towards it. Welcome,
properly, to Conde Petie.
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CONDE PETIE
ENEMIES: None
ITEMS : Phoenix down, Diamond
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After you enter, the dwarves will greet you with a warm Rally-Ho!. If you don't
return the greet, you won't be able to enter. After the cutscene, head north
and
go through the hole on the left part of the wall. You'll be at the inn. In
here,
you can pay 100 Gil in order to heal your wounds. Afterwards, go out the inn
and
head to the north into the next screen. You'll arrive at a holy area, where the
dwarves are united by marriage. To the north(top-right) is a dwarf blocking the
way, so you won't be able to go any further. Instead, go south from the dwarf
blocking the way, and head to the left. You'll see Vivi, and he'll run off.
Follow him to the item shop, where you'll see a black mage!. Follow it to the
exit, and the man there will give you information regarding these strange
fellas. Before leaving the town, buy items, as well as weapons, and save your
game(there is a moogle on the items shop). Then, go out Conde Petie.
WORLD MAP
=========
Go south from Conde Petie until you reach a ledge. From there, you can see a
dome shaped forest, which is your next destination. Head to the left down the
slope, and enter the forest-filled path. Follow it until you reach the dome
shaped forest. Press X to enter.
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BLACK MAGE VILLAGE
ENEMIES: Zemzelett, Myconoid
ITEMS: Virgo Stellazio, Elixir, Gyshal Greens, Ether, Black Belt
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After you see the black mage escaping, examine the lettering, and go to the
path
marked as "where there are no owls". Keep doing this until you reach an area
where the black mage opens a secret path. Your party will follow this strange
creature automatically.
After you enter, the party splits and you'll control Zidane. Go to the left of
the entrance. This is the weapons shop. To the right of this house entrance is
a
bucket with an elixir on it. Enter the shop and buy items if necessary. Leave
afterwards. Now, go to the far right part of the screen. In here, you'll see a
moogle, and a little noodle house. Enter the house, and you'll see two black
mages raising a baby chocobo. Quina will try to eat it!. Go out the house
afterwards, and talk with the moogle. Then, go south. Now, in the next screen,
go up the short flight of stairs, and head to the left.
You'll come to two houses. The one to the far right is the inn, but you can't
do
a thing there by now. The one to the left is the items shop, where you can
finally buy Hi Potions. Buy at least 99(14.000). It is a lot of gil, but it is
worth it, specially if you're serious about using the Auto Potion ability. Now,
go out the store, and enter the house to the left. It is the snyth shop. Garnet
is here. After she rejoins you, tank with the black mage here, and you'll be
able to snyth items. Go out the shop then, and head to the left. You'll see
Vivi
running.
Follow him to the inn. When you finally catch on him, Garnet will suggest the
party to take a rest. Accept her proposal. In the middle of the night, Vivi
will
go out the inn. Dagger shows herself a little worried, but Zidane tells her not
to worry. Vivi may had found a place to call home. Zidane will then tell Garnet
a story. There was a man, with no family, no past. He tried to get answer, but
he got nothing. Then, an old man raised him. The man tried to escape in order
to
find his past, his family, but he found nothing, and when he returned his
house,
his adoptive father beat him up. But the man was happy. He, at least, had a
place to call home.
The next day, Garnet finds out that Kuja is on the northwestern part of this
continent, and to reach that portion of this continent, we must convince the
dwarves at Conde Petie to let us pass. After the chat, go and save your game,
buy new items and get some weapons remodeled. Leave the town afterwards.
WORLD MAP
=========
From the dome shaped forest, go north, and then go up the slopes. Then, go
north until you reach Conde Petie.
- * - * - * - * - * - * - *
CONDE PETIE REVISITED
- * - * - * - * - * - * - *
After you arrive, go north into the next screen, and go up the stairs by the
inn. Then, in the next screen, go north and talk with the dwarf. The party will
tell the dwarf that they need to get past him. The dwarf will then tell you
that
you need to get past the "ceremony", and if you want to do so, you should talk
with the hooliness(that's what they say:). Go south afterwards and down the
stairs. You'll see his hooliness wandering around. Talk with him, and he'll say
Zidane gotta get married with someone in order to past the blockade. Zidane
asks
Garnet, and Garnet accepts Ipso Facto. You'll then see the ceremony. After it,
Vivi and Quina will ask you if it is OK to marry. Say yes, and they'll marry!.
After that, go into the items shop and go through the door to the right. Talk
with the dwarves here, and advance into the next screen. In here, head all the
way to the north to arrive at...
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MOUNTAIN PATH
ENEMIES: Gnoll, Troll, Ochu, Hilgigars
ITEMS: Blue stone, Red stone, yellow stone, green stone, remedy, Tent, Ether
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As you enter, the party will find Eiko trapped. They'll free her, and she'll
join your party(and Quina will leave... again!). Afterwards, go up the vines
here, get the item on the chest and go to the right. Go up then, and get the
stone from the alter. Then, return to where you found Eiko, and head to the far
right.
In this screen, go up the vines, and get the item from the chest, and remove
the
stone from the altar. Then, go down the vines again, and head to the right into
the next screen. In here, go all the way to the right, and go north up the
slopes. In this screen, you'll see Siltzkin, who's, as always, selling you a
combo. There is a normal moogle in here too, so you may want to save and rest.
Now, there are three paths(two if you don't count the one you used to reach
this
area). To the right is a place where you can put the stones you just got, and
to
the left, your next destination. Now, just move on until you see a pretty FMV.
Afterwards, keep moving to the left, and the earth will rumble. Is Hilgigars!.
________________________________________________________________________________
BOSS ENEMY: Hilgigars
HP:8106
________________________________________________________________________________
this battle is really easy. First off, cast Float on your entire party.
Hilgigars uses a lot of earth type attacks, so you'll be able to evade them.
Now, you may want to set up a character to heal, but that's not necessary.
Instead, go nuts, and unleash arse-kicking attacks such as Ramuh, Fenrir, Ra
spells(or Bio). Zidane should steal and attack physically.
After the battle, get the Yellow stone, and then go right into the next screen.
In here, you'll see two paths. Take the right path first, and get the Green
stone. Afterwards, go back to the previous screen, and take the other path.
Then, go through the other path. Head to the north until you exit this place.
WORLD MAP
=========
After you go out, head to the north into the Madain Sairi
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MADAIN SAIRI
ENEMIES: (Outskirts) Blazer Battle, Goblin Mage, Troll, Yeti.
ITEMS: Libra stellazio, Kirman coffee, Tent, Ore, Phoenix Pinion
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After you enter, the party will talk a bit, and then moogle will come. You'll
then move on the fountain, where Eiko will ask Zidane all kind of things.
Afterwards, you'll be finally able to move. Check behind the fountain and get
the Libra Stellazio. Then, go through the path to the bottom left. Go a bit
forwards, and talk with the moogle here, who'll tell you that Eiko is preparing
the meal, and that you should wander around for a while. You'll then see an
ATE,
where you'll have to control Eiko throughout the meal preparing process. Select
any moogle you want and send them to dig for potatoes, fishing, and help in the
kitchen.
Afterwards, you'll be on control of Zidane once again. Head north into the
fountain area, and head to the north. In here, you'll see a moogle who'll tell
you that you won't be able to continue. Quina will then appear, and launc
itself
into the water. Afterwards, go south into the fountain area, and then to the
left. Talk with the moogle again, and he'll offer you a tour. Now, head to the
restricted area(where Quina threw himself into the water). You'll see another
ATE, involving Eiko. You'll have to select for how many people you are going to
prepare money for. Select 11-12-14-14... Just more than 10 people. Then, select
NOT to put an Oglop in the meal. Afterwards, select to lend a hand to the guy
fishing.
Afterwards, go to the restricted area. You'll then have to look for Garnet.
Return to the fountain area, and go trough the right path. You'll see Garnet
then. Now, take her to the restricted area, and you'll be taken to the Eidolon
Wall. Garnet will recognize the drawings on the walls. She'll then want to be
alone. Go out the Eidolon wall. You'll see an ATE then. This time around, ask
for Quina's advice. She'll call for Vivi to increase the heat.
After the ATE, you'll be on control of Zidane again. Now, head back to Eiko's
house, and enter it. In here, the party will have their meal. During the meal,
the party will ask Eiko about her summoning capabilities and so on. After the
dinner is finished, you