F A H R E N H E I T / I N D I G O P R O P H E C Y
C O M P L E T E P S 2 W A L K T H R O U G H G U I D E ©
B Y E M M A N O R T H
emma_north1@hotmail.com
Last Edited: 11/01/07
**Please note that this game has two names. The first is the UK title and the
second is the US one. This walktrhough was created using the UK version
although I believe both games are the same.**
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TABLE OF CONTENTS
________________________________________
1.0 - INTRODUCTION
1.1 - MY VIEW ON WALKTHROUGHS
2.0 - PREPARING FOR THE GAME
2.1 - THE STORY
2.2 - CHARACTERS
2.3 - CONTROLS
3.0 - THE WALKTHROUGH
3.1 - THE MURDER
3.2 - INVESTIGATION
3.3 - THE DAY AFTER
3.4 - CONFESSION
3.5 - POLICE WORK
3.6 - ALTERNATE REALITY
3.7 - RECONSTRUCTION
3.8 - TYLER & KATE
3.9 - LOST LOVE
3.10 - HIDE AND SEEK
3.11 - FRIENDLY COMBAT
3.12 - DEBRIEFING (CARLA)
3.13 - DEBREIFING (TYLER)
3.14 - AGATHA
3.15 - QUESTIONS AND BULLETS
3.16 - DOUBLE OR QUITS
3.17 - THE STORM
3.18 - DARK OMEN
3.19 - FACE OFF
3.20 - BACK TO AGATHA
3.21 - HAPPY ANNIVERSARY
3.22 - BLOODY WASHING
3.23 - CONFRONTATION
3.24 - CAPTAIN JONES IS REALLY UPSET
3.25 - FALLEN ANGELS
3.26 - SOAP, BLOOD AND CLUES
3.27 - THE FUGITIVE
3.28 - JANOS
3.29 - MEETING KURIKAN
3.30 - MAYAN SECRETS
3.31 - THE CLAN
3.32 - DANGER AND UBLIQUITY
3.33 - FATE ON RUSSIAN HILLS
3.34 - CHILD’S PLAY
3.35 - CHECKMATE
3.36 - THE PACT
3.37 - JADE
3.38 - FROZEN TO THE BONE
3.39 - WHERE IS JADE?
3.40 - BOAGART
3.41 - REVELATION
3.42 - FINAL COUNTDOWN
3.43 - EPILOGUE
4.0 - POST GAME
4.1 - FAQS
4.2 - BONUS POINTS
4.3 - TIPS
5.0 - COPYRIGHT & CREDITS
____________________________________________________________
1.0
INTRODUCTION
____________________________________________________________
________________________________________
1.1
MY VIEW ON WALKTHROUGHS
________________________________________
I've completed this particular game both with and without the help of a
walkthrough or guide and found that although it may have been more exciting and
nerve-racking without one, it took a hell of a long time and I found myself
getting bad ratings where I was so slow and unconfident. I often find this with
similar games and because of it I usually prefer to play with the help of some
form of guide. However, I'm sure I am not alone in believing that many (nearly
all, in fact) walkthrough guides are either too vague or do not help with
certain important aspects of a game (ie; finding non-mandatory items like
health or explaining exactly when something is going to happen). I have decided
to try to provide gamers with detailed guides which describe not only how to
complete the game, but how to complete it comfortably... and with style.
Before scrolling down to crack on with the game guide, I really advise you read
Section 2.0: “Preparing for the Game”. It’s not that long and it just lays out
a few points which you really need to bear in mind if you want good ratings and
a confident, exciting game.
If you have any suggestions for improvements of this guide, or know of any
points which I have missed or which are incorrect please do not hesitate to
email me at emma_north1@hotmail.com. Similarly if you have the answers to any
of the unanswered questions I may raise in part 3.5, please email me. This is
much appreciated. I do also appreciate all of you who contact me just to let me
know that they found my guide useful. This is a big boost for me and I hope I
can carry on being of use!
If there is a game you would like help with or a walkthrough for, let me know
and you never know but I may be able to help.
Enjoy!
____________________________________________________________
2.0
PREPARING FOR THE GAME
____________________________________________________________
________________________________________
2.1
THE STORY
________________________________________
In the men’s room of a New York diner a mysterious murder takes place. However,
unlike most murders, the murderer is no secret and is just an ordinary man. He
has no idea who his victim is. But this is no isolated incident. All of the
city, normal people are killing complete strangers. But all these murders show
the same ritual patterns...
You will become the four key characters in the story; the murderer Lucas Kane,
Detective Carla Valenti, NYPD agent Tyler Miles and the priest Markus Kane; the
murderer’s brother.
Discover the truth. Why did Lucas kill? Who made him do it? Who is controlling
these murderers’s? Run from the police and hide from yourself in a completely
new form of video game...
________________________________________
2.2
CHARACTERS
________________________________________
Lucas Kane
The game’s main character: an average IT manager who suddenly turns into a
murderer. But Lucas knows he wasn’t in control when he did it. All he can do is
try to discover the truth... before the police catch him.
Carla Valenti
Nobody challenges Carla, the NYPD detective in charge of the Doc’s Diner
murder. Initially she puts the brutal killing down to the work of a psychotic
mind. But the ritual pattern let behind makes her look further than the obvious
suspect.
Tyler Miles
NYPD detective Tyler is troubled by his relationship problems and long working
hours. He’s more than ready to wrap up this case immediately. That is until
Carla takes things one step further. This murder isn’t going to be solved
easily.
Markus Kane
Markus hadn’t heard from his brother for two years until he comes to him with
blood-stained hands. As a priest he’s torn between doing the right thing and
his family ties. Is blood thicker than holy water?
________________________________________
2.3
CONTROLS
________________________________________
Here are the game controls. They are also shown in the Manual.
X Run
SQUARE N/A
TRIANGLE Switch Character
CIRCLE Display Mental State
LEFT ANALOGUE Move
RIGHT ANALOGUE Swing Camera, Perform Action
L1 Camera Switch
L2 Camera Reset (in outdoor scenes)
L3 N/A
R1 Camera Switch
R2 First Person View
R3 N/A
D PAD Move
START Pause Menu
SELECT Display PDA
____________________________________________________________
3.0
THE WALKTHROUGH
____________________________________________________________
The game is split into scenes. Here is my recommended walkthrough. I highly
advise complete the tutorial first; this won’t take much of your time and will
follow onto the game. However please note that this does not cover many
important aspects of the game which I think it should but nonetheless it
doesn’t so you will need to learn to pick up things as you play.
One point to take notice of is the fact that I DON’T tell you what NOT to do
during the walkthrough itself. For this, check the points guide at the start of
each scene description which I have used to show you what has negative effects
on you.
Good luck!
________________________________________
3.1
THE MURDER
________________________________________
Playable Characters: Lucas
Bonus Points: N/A
Location: Doc's Dinner
Points
Removing body: +5
Sweeping blood: +5
Hiding knife +5
Removing blood from your body +5
Getting coin +5
Eating +5
Drinking +5
Playing jukebox +5
Leaving diner after paying +5
Leaving with a cab +10
Leaving with the subway +10
Looking out of window in restroom -5
Using phone -5
Walking behind counter -5
Talking to man with hat -5
Talking to waitress -5
Talking to cop -10
Leaving without paying -10
Note: this chapter is the only one you will play if you are playing a demo
version. If you are, I hope you go out and buy the damn thing; you won’t regret
it!
The game begins with a cutscene which introduces you to your first character
and then you’ll see a man urinating. He washes his hands casually and doesn’t
notice you sitting on a toilet, carving symbols into your arms. His own body
hides you from the mirror as you walk up behind him in a trance to stab and
kill him. Your mental status goes from neutral to depressed as you realise what
you’ve done. You’ll then be in control of Lucas.
You will have to complete the tasks in here reasonably quickly as the police
officer will visit the restroom and you need to be gone before he does.
You’ll need to cover your tracks and reduce the evidence. Start by dragging the
body into the toilet. You should begin to learn how you do things in the game,
when symbols appear and what they mean. Next, take the mop by the cubical you
were in and clean up the blood stains (you will need to repeatedly push the
Right Analogue Stick up to do this). There is a knife on the floor near the
urinals. Pick this up to get ride of it. Lastly, wash your hands at the right-
hand sink (the other is out of order).
Walk towards the vending machine near the door and use it to notice it's
broken. However do the same thing again and you will hit the machine. Repeat
this motion until a coin drop out which you should take before leaving the
restroom.
Walk to your table (the second one on the right) and sit down. Eat some food
and drink something from the glass and try to from the coffee mug (there are
two different drink icons to do this) to see that you were with someone at your
table. Then look at your bill and pay at your table. Move to the jukebox and
use the coin to play a track. Exit the diner and leave the city using either
the cab or the subway, depending on which you find first!
________________________________________
3.2
INVESTIGATION
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: N/A
Location: Doc's Dinner
Points
Drinking coffee (both): +5
Talking to the men at the bar (both): +5
Getting near the cab (Carla): +10
Putting jukebox on (Tyler): -10
Talking with homeless guy (both): -10
Using urinal (Tyler): -10
The cutscene which follows will explain that Tyler has problems so listen to
this. Then when you take over as Carla, follow the little question mark icon to
see that she too has issues before entering the diner.
Let Carla talk to the cop and you will need to decide what to talk about. It
isn’t too critical as most of what is said will be said one way or another but
ask him about the waitress when the opportunity arises and he’ll tell you to
take it easy with her. This is a good idea as being sensitive will make her
tell you as much as possible. I know it seems like getting yourself into
trouble but it's needed for the story.
After speaking with her, get up and go behind the counter to drink some coffee.
You can switch with Tyler and make him do the same. You may find this process
difficult but it’s really easy if you follow the movements on the icon while
holding the stick forward and gently pulling it to the side.
Talk to the guys at the bar with both Carla and Tyler and then go to the table
where Lucas was sitting. Examine everything possible with each character and
you will get another officer to examine the Shakespeare book on the floor after.
Now enter the restroom and let Carla investigate the blood on the floor. Take
each character in turn into the cubical which Lucas was in. Carla will be able
to examine the blood and Tyler will flush the toilet. Tyler may find the knife
here but its location is random and if not then let Carla look out of the
window and she may find it here. If not, Tyler should search the bin. The knife
will be in one of these three locations.
When you find the knife, go back out and talk to the guys at the bar again.
Then have one of your character’s talk to the other and at some point in the
conversation, select leave. Then head back to the car and finish the scene.
________________________________________
3.3
THE DAY AFTER
________________________________________
Playable Characters: Lucas
Bonus Points: 5
Location: Lucas' Apartment
Points
Using the toilet: +5
Taking a shower: +5
Putting music on: +5
Taking medicine: +10
Using bandages: +10
Drinking milk: +5
Watching TV: -5
Looking at a photo on the desk: -5
Lucas awakes with the misconception that it was all a dream, although the
stained sheets and carved arms soon prove otherwise.
You will have to complete the certain tasks reasonably quickly as a police
officer will call and you will need to explain that you were the one screaming
as you cut yourself with some glass and that it's no problem if he takes a look
inside. He doesn’t stay long but you must have pulled your sheets over, washed,
dressed and put your shirt in the washing machine first (as the walkthrough
will explain) so do these tasks first. I have the tasks in order below as to
what’s most important so work quickly and follow my order. Also, when the
officer does arrive you really should try to succeed in the mini-game as this
will prove trouble later.
Stand up when you have control again and take the medicine which is on your
bedside table. Look at your bed and then hide the blood under the sheets.
Head out of your bedroom and answer the phone when it rings to speak to your
brother. After the call, pick up your shirt near the pillar to see a reminder
of the night before. Go again to pick up your shirt and go through the side
door to your bathroom.
Now use the toilet and take a shower to clean up after. Open the medicine
cabinet above the sink and use the bandages. Close the cabinet for another
harsh reminder.
Now head back to your bedroom and take some clothes out of the wardrobe to put
them on. Head back into the living room and find a on the table which you
should take. Also look in the fridge and drink the milk which you’ll find.
There is your first bonus card in one of the kitchen cupboards. Take it for
five bonus points.
Once the policeman has been and gone, make sure you’re ready and leave the
apartment to meet your brother.
Now you have a choice as to which scene to play next. It doesn’t matter too
much but I have chosen to continue with Lucas for now. Refer down if you change
to Carla and return back for Lucas’ scene later.
________________________________________
3.4
CONFESSION
________________________________________
Playable Characters: Lucas
Bonus Points: N/A
Location: Park
Points
Saving the boy: +20
In the park, walk straight ahead to find your brother, Markus. Talk with him,
and explain what's going on. At the end, he'll offer you a cross. Accept it,
since it's an extra life.
Markus will leave you and you’ll have a headache and a vision involving a boy
who you think will fall. After the vision he actually does fall. You need to
save him. Run forward and work your way through the mini-games to save him and
bring him to surface. Get out of the ice and try to resuscitate him. Wait until
you have counted to three before each pump and you should save him in time.
The police officer recognises you but doesn’t arrest you.
________________________________________
3.5
POLICE WORK
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: 10
Location: Park
Points
Using the toilet (Tyler): +5 Tyler
Taking a shower (Tyler): +5 Tyler
Talking with Sam (Tyler): up to +20
Kissing Sam (Tyler): +10
When you take control of Carla you are at the police station. Head straight
ahead through the metal detectors and up the stairs to enter one of the double
doors at the top. Now walk to your office in the top right corner. People may
talk to you when on your way which will lower your mood so try to keep away
from people if you can. Near your office a guy will ask you about some money
Tyler owes him who you can’t avoid. Then you’ll hear news about forensic
results. After, head into your office.
Use the phone in here to give Tyler a call. After, switch to Tyler.
Get out of bed and walk into the bathroom where you'll find a bonus card. Use
the toilet and shower, before heading back to the room to get clothes out of
the closet.
Walk into the living room and talk with your girlfriend by drinking some
coffee. She's unhappy about things so cheer her up. Go to the coat rack by the
door and put your coat on. Go over to Sam and give her a kiss before heading
out to the police station.
Head up to Carla’s office as you did before. On the way, the guy you owe money
to will stop you. Say something about not wanting to lose a friendship over
$100 an then offer a preposition of a basketball game where you’ll pay him $200
if you lose. He’ll accept. Enter the office after. Hang up your coat and go out
to join Carla at one of the desks. You can check your email first if you like,
there’s one from Sam there.
After you find out all you need to know about the forensic results, head back
to your office and use your computer to check your mail. The mysterious
email “it’s happened before” is interesting. After emails, go across to the
third icon on you computer main screen to search the police database. Scroll up
for the word “Kirsten” to find that it’s a classified entry. Then leave your
computer to end the scene.
Again you have a choice, this time of three scenes. I chose to do them in order
so again find the one you chose first.
________________________________________
3.6
ALTERNATE REALITY
________________________________________
Playable Characters: Lucas
Bonus Points: 10
Location: Naser & Jones Bank
Points
Washing hands: +5
Letting Tiffany come over: +10
Looking at photo in draw: -5
So Lucas killed a guy but still decided to come into work. In the restroom
you’re in pick up the bonus card, wash your hands and head out through the door.
Use the map at the top of the screen to see that your office is at the top and
head there. Inside, sit at your desk to talk to the guy you share an office
with. If you get the mini-game right you’ll notice you have visions as you read
his mind. Wait here until the phone rings and allow Tiffany to come to collect
some things.
After this call, take a cross (a life) out of the draw on Lucas’ right without
looking at the picture in the other draw. Then go to work on your computer. Get
the next min-game right and you’ll see the guy spill his coffee cup before it
actually happens. When the other guy does get the phone call, you’ll offer to
fix station 62. Leave your office and head there using the office plan again.
You’ll likely see strange bugs and other weird visions on the way but continue
regardless. Once you get there and are working on the computer, lots of bugs
will appear and try to kill you.
Save yourself, and at the end, everyone will be wondering what's wrong A
sequence of tricky mini-games will follow so save yourself as best as you can.
In the end everyone will be crowding Lucas and wondering what happened. He’ll
leave after.
________________________________________
3.7
RECONSTRUCTION
________________________________________
Playable Characters: Carla
Bonus Points: N/A
Location: Mortuary
Points
Doing well: +10
Doing poorly: -10
This scene is fairly simple. Just listen and concentrate on the mini-games to
reconstruct what happened. Ask a few questions at the end and hear more about
this ‘Kirsten’. The scene will then end.
________________________________________
3.8
TYLER & KATE
________________________________________
Playable Characters: None
Bonus Points: N/A
Location: Police Station
Points
None
Tyler will ask Kate to make an image Lucas using their software. Do your best
but I wouldn’t be too bothered about the outcome as it’s hard to remember when
you don’t have him in front of you. I do awful at this part every time.
________________________________________
3.9
LOST LOVE
________________________________________
Playable Characters: Lucas
Bonus Points: None
Location: Lucas' Apartment
Points
Playing guitar well: +10
Using toilet: +5
Playing music: +5
Drinking alcohol once: +5
Taking medicine: +10
Sleeping: +10
Giving Tiffany a drink: +10
Sleeping with Tiffany +30
Tiffany leaving when you kiss her: -30
Dreaming: -20
Drinking alcohol more than once: -20
Lucas will wake up. Tiffany is coming over tonight. Take the medicine on your
bedside table again. Use the toilet and wash you hands before returning to your
room and sleeping.
When you wake up Tiffany will be at the door so go and let her in. Offer her a
glass of gin before going to get it for her. The bottle can be found underneath
the breakfast bar.
You’ll then need to find her boxes. One is near the kitchen and the other in
the corner of your bedroom.
After getting her boxes you can let her leave or if you’re nice to her she’ll
ask you to play guitar. Play well and she’ll like you more. You can still let
her leave or kiss her and if she likes you enough you’ll have sex with her.
However if this happens you’ll awake after and something clearly isn’t right.
You can get up and do stuff if you like such as turn off the TV but in the end
go back to bed and to sleep.
________________________________________
3.10
HIDE AND SEEK
________________________________________
Playable Characters: Lucas, Young Lucas
Bonus Points: None
Location: Cemetery
Points
Thinking about the past (Lucas) -20
Walk towards the grave of your mother and talk to Markus. Leave your flowers at
the grave and you will think back to time as a kid.
Lucas is sitting alone while Markus and his friends are playing. Markus wants
Lucas to go and play with them but Lucas isn't interested. Markus and his
friends decide to go to a forbidden area – Hanger 4. But soon after they leave
Young Lucas will have a vision about a fire and goes to rescue his brother and
his friends.
Walk to the north-eastern part of the map, and climb the fence where it’s
covered by gauze. To do this, push the stick in the direction it tells you and
then spin it upward. This will alternate before you need to just push it
forward at the top.
After that, walk straight ahead being sure not to be seen. You’ll need to move
along the fence ahead, moving towards the left until you find a gap in the
fence. Crawl through this gap.
From here on it gets a bit harder. Move right behind the blockage and move
forward behind another lot of crates. Wait her until a truck passes by and then
walk along the side of it. You’ll see Hanger 4b straight ahead with a guard
standing next to it and another guard stood by the hanger to the right. When
you see the truck here, move up to it and follow it right until it is right
between the two hangers. When it is there, stop and go straight forward into
the gap between the hangers when the truck passes. You won't be seen if you do
this correctly. Enter the hangar on the left through the gap at the end of this
walkway.
Inside, you will tell Markus leave and that you’ll look for the rest. Walk
around until you find someone. You probably won’t get them all out but I’m not
sure; this may be possible, depending on whether or not you got the mini-game
right. There’s one lad upstairs at the end of the platform (the stairs are near
the front of the hanger), on in the plane nears these stairs and one at the
back in a crate. At least you’ll have saved your brother anyhow.
Now a cutscene will see Markus give Lucas the details of someone who could help.
________________________________________
3.11
FRIENDLY COMBAT
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: 10
Location: Gymnasium
Points
Drinking something (both): +5
Warming up (both): +10
Winning (Carla): +20 Carla
Failing training a few times (both): -5
As Carla, drink something and do two different training courses. If you tire
out your hands you can pause during these, I find this useful sometimes. After
doing this with Carla, switch and do the same with Tyler.
With one of your characters collect the bonus card from the other side of the
ring before fighting.
When you’re both ready, walk up to the ring and fight. You’ll fight as Carla.
If you don’t win you’ll need to go again, otherwise it’s up to you whether you
play again or continue the game.
________________________________________
3.12
DEBRIEFING (CARLA)
________________________________________
Playable Characters: Carla
Bonus Points: 10
Location: Police Station
Points
Finding the right tape: +20
Getting too scared: -10
Please note that there are two chapters with this name so don’t get confused!
Carla explains she doesn’t like small spaces and she’ll hate it even more when
they’re dark. Take the bonus card here and then walk to the gate. Turn the on
light nearby before opening the gate.
What you need to do now, is control Carla by holding the left and right mouse
button, and keep her breath under control by pressing left, right, left etc.
when the thing in the bar moves.
Straight ahead you'll see that big cases are blocking the path.
Go to the valve on the right and use it to move the first lot. Next, use the
valve on the left followed by the valve on the right to clear a path. You'll
now find a terminal, but the power will shut down.
It’s fairly simple to find the controls, simply go through the gap on the left
and turn the valve to the right before doing the same with the valve down the
left. This will now reveal the power controls which you should go and use. In
this little walkway you’ll also be able to pick up some files starting with k
which you should do before returning back to the terminal. This tape is not the
right tape, not the right year. You would find several of these tapes but I
will now direct you to the right one.
Now from this room turn the left-most valve on the right, just next to
terminal. Move forward and turn the valve on the left. Come back out and turn
the valve you turned previously and then move over to the valve on the right-
hand side to turn this. Again, move through and turn the valve you come to.
This will reveal a walkway where you will be able to take the right tape off a
high shelf.
However there’s not much to see on it when you put it in the terminal. Just
that a Robert Mitchell led the investigation...
Note: If you have trouble finding the tape your best bet is to try anything or
restart the scene and follow the instructions steadily again.
________________________________________
3.13
DEBRIEFING (TYLER)
________________________________________
Playable Characters: Tyler
Bonus Points: 40
Location: Police Station
Points
Finding paper in book: +20
Giving book: +10
Please note that there are two chapters with this name so don’t get confused!
Tyler will be in a book shop. First head to his left and follow the walk around
to take the bonus card. Then head back to the stairs. Walk down, go underneath
the stairs and head over to the desk there. Look at the Shakespeare book with
the magnifier. On one of the pages, something is written in the top corner.
Take the book after finding this and Tyler will find a piece of paper. Take
this as well.
Talk with the old Chinese man on the floor. He won't help you unless you help
him first. After talking, go to leave and he’ll offer help. He'll give an
example book and tell you to find a book that looks like it. Firstly, take the
book to the desk to look at it under the magnifier. You'll see it's written
by "De Gruttola". Walk up the stairs, and look at the book here. You'll find
out De Gruttola has the number 1796. Now go back down and look at the book on
the table behind the man. Book 1796 is on the third level and that as the
author begins with “d” it is in the white part of the level. Go there, and find
the book.
Give the book to the man and ask about clients. Then ask him about the book.
He’ll be of little use anyway. Leave the shop, picking up another card worth
another 20 bonus points at the foot of the stairs on the way out.
________________________________________
3.14
AGATHA
________________________________________
Playable Characters: Lucas
Bonus Points: 30
Location: Agatha's House
Points
Completing: +20
Failing: -5
Now with Lucas again, get to Agatha’s house. It's up ahead on the left. Ring
the doorbell and then enter. Walk straight ahead to the door at the end and go
into the living room. From there, enter the next room to find Agatha on a chair
in her bedroom.
Agatha is blind, so you need to push her. First enter her bathroom to take a
bonus card worth 20 points. Then go back and go to push Agatha.
She wants to feed her pets so head out into the hall and take the door one
Lucas’ right. After she speaks, Take the seed from the cabinet and feed the
birdies. Then talk to Agatha again and push her back into the living room.
She’ll now tell you that you need candles and matches. The candles are in a
cupboard in this room, over by the door. To collect the matches, head back to
the hall and take the door in this hall which you haven’t yet used. The matches
are on the table so take them and head back to the living room. Put the three
candles on the table and light them.
Now do as she asks. The light switch is over by the door so switch it. Close
both curtains and then go to sit in the chair next to Agatha.
A series of those wonderful mini-games will follow where you will find out a
lot more about your night in the diner. Keep up as best you can and you
eventually will be told to return tomorrow.
________________________________________
3.15
QUESTIONS AND BULLETS
________________________________________
Playable Characters: Carla
Bonus Points: N/A
Location: Police University
Points
Shooting well: +10
Shooting poorly: -10
You really don’t seem to do much diner-murder-work do you? Talk with Sergeant
Mitchell at the end of the lane. You'll have to ask questions and shoot
targets. Enter the booth he was shooting from to begin.
After your first round of shooting you’ll engage in conversation. Try to get
the best information possible before shooting again. After, get him to tell you
more about his investigation.
________________________________________
3.16
DOUBLES OR QUITS
________________________________________
Playable Characters: Tyler
Bonus Points: N/A
Location: Outside Police Station
Points
Make fun: +5
Win a few points: +5 (can happen several times)
Win the match: +20
God, neither of you do much work do you?! Well basically all there is to this
scene is a game of basketball to settle some scores. You have to beat him each
time to get a chance to score and then when you’re in possession he has to stop
you to get his chance back. Simple; I find this one tricky though as it can be
hard to see the lights on the mini-game.
________________________________________
3.17
THE STORM
________________________________________
Playable Characters: Lucas, Markus
Bonus Points: N/A
Location: Lucas' Apartment
Points
Saving Lucas (Markus): +10 for Lucas
Lucas will enter his home to the phone ringing. Go and answer it to hear that
familiar voice and see the figure behind you. Then everything will seem really
strange. A strong wind will come in and you need to avoid things by running and
dodging. This is intense and is one of the best action scenes in the game.
You'll end up at the balcony where you will fall.
You'll now control Markus for the first time. With him, go to the first door on
the right, ring the doorbell and then bust in through the door. Run to Lucas
and save him.
________________________________________
3.18
DARK OMEN
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: 10
Location: Carla's Apartment
Points
Using toilet (Carla): +5
Watching TV (Carla): +5
Visit from Tommy (Carla): +5
Drinking wine (Carla): +5
Talking to Tommy (Carla): +5
Asking Tommy about bank (Carla): +20
Finding out about stock piles (Tyler): +10
Faxing (Tyler): +5
Use basketball (Tyler): +5
Finding out about watermark (Tyler): +10
Getting tired (Tyler): -20
Asking about work (Carla): -5
Asking about Carla (Carla): -5
Using the tarot cards: -30 (total)
Carla is at home taking a shower and the phone is ringing is the living room
when she gets out. Grab the bonus card in here before going to answer the
phone. You’ll hear that Tyler has found nothing. Go back into your bedroom and
put on some clothes. Use the toilet off of the living room and watch TV.
Now switch to Tyler, select the question mark icon to hear him think and then
use the computer. Check the web and look at the "World" tab. He'll realise that
the piece of paper is from some stock piles. Then call Carla about this. Carla
will answer and ask you to fax it. Stand up, pick up the piece of paper and go
to fax it.
Switch back to Carla and watch TV until someone rings the door bell. Go and
open the door to meet Tommy, your neighbour who has brought some wine. Get
glasses out of one of the kitchen cupboards and put them down on the table. Sit
down and have a chat with Tommy. After some talking, Tommy will show some tarot
cards. You have no choice but to sit through this even though this ends up very
bad and puts Carla in an awful mood.
If you faxed the bookmark, Tommy will notice it on his way out. He says you can
trace the bank which printed it by looking at the watermark. Call Tyler to tell
him.
Switch to Tyler after the call and take the bookmark out of the fax machine.
Put it on the desk, sit down and switch on the lamp. Now look at the bookmark
again but this time with the lamp. Voila; we find the watermark. You can now
decide who goes to the bank. I chose Carla (by saying ‘no’ when Tyler asked if
he should go) but it’s up to you as to who you prefer.
________________________________________
3.19
FACE OFF
________________________________________
Playable Characters: Lucas, Carla
Bonus Points: 10
Location: Naser & Jones Bank
Points
Find pen (Carla): +5
Find torn paper (Carla): +5
Bugs from above (Lucas): -10
Big bug in room (Lucas): -20
Another big bug in the room (Lucas): -20
You’ll now see Lucas working as he has vision of Carla or Tyler (depending on
who you selected) coming in the room. Naturally, this will happen shortly but
first you have some stuff to hide fast.
Stand up quickly and pick up the form next to you. Lucas takes his time about
things so after picking that up, move to the other side of your desk and take
the Shakespeare book off the mini computer desk to hide that as well. If you
get time, sit back down and collect the bonus card out of the right-hand draw.
You won’t have time for much else before she enters.
Carla will enter as the vision implied and will ask a few questions. First, ask
her what the subject is as this option doesn’t arouse suspicion. Then I’d try
to get the mini-games right as each time you do you’ll read Carla’s mind which
will help you decide what to say. Also, get these wrong will result in the
appearance of those annoying bugs. I advise telling the truth to avoid creating
suspicion. After a few questions you'll ask if you can go to the toilet.
You'll now switch to Carla. While Lucas is in the toilet, pick up the pen on
the desk and the torn paper in the left-hand draw. Look at the photo there too
if you like. Then wait until Lucas returns and Carla will leave.
________________________________________
3.20
BACK TO AGATHA
________________________________________
Playable Characters: Lucas
Bonus Points: 10
Location: Agatha's House
Points
Thinking about seeing Agatha: +20
Finding the newspaper article: +10
Looking at the dead body of Agatha: -30
Go into the house and head to the living room to see someone has killed Agatha.
Quickly go to her body and you’ll hear to look for something. Head into the
bedroom and take a bonus card off the floor.
Now quickly head down the hall and go in the bird room. Go to the shelf where
you got the seed earlier and there is a key inside the seed bag in the bottom
drawer. Use this to unlock a bird cage in this room with a piece of paper
inside. If you have time, head into the kitchen and take the knife off of the
table although I’ve no idea why this is useful, it may not be.
Then run back to the living room and leave through the window. The cops will
then arrive and find Agatha.
________________________________________
3.21
HAPPY ANNIVERSARY
________________________________________
Playable Characters: Tyler, Carla
Bonus Points: None
Location: Tyler's Apartment
Points
Dance (Tyler): +30
Use yoyo (Carla): +5
Find a link (Carla): +10
Conclusion (Carla): +20
Getting tired (Carla): -20
Leaving Sam (Tyler): -20
You’re now Tyler. You get home and hear Sam tell you to preheat the oven and
poor the champagne. Contrary to what it may seem (as I initially thought) Sam
is not in the bedroom with another man.
Do as she asks by turning on the oven and taking champagne out of the fridge to
pour in the glasses on the side. After you’ve done this, Sam will appear in a
black dress.
You’ll find out that they have known each other for two years to the day and
Sam wants to dance. Head over to the decks and turn the music on to dance with
her. Do a few moves and finish up with a lap dance...
Over to Carla now, working in her office. You need to link different objects
with each other. What you’ve done in the game will affect what you now can link
but two you can always link are the fingerprints on the pen (on the computer)
with the list of fingerprints (on Tyler’s desk) and the two Shakespeare books.
Martin will come in to tell you about the day at the lake. You’ll also get a
phone call at some point telling you to check your computer and fax machine.
Other things you could link should be fairly obvious but will depend on what
you’ve done in the game.
After you successfully link two things strongly, you’ll need to phone Tyler.
With Tyler, get up, pick up the phone and leave the house. This won’t please
Sam too much but life’s a bitch.
________________________________________
3.22
BLOODY WASHING
________________________________________
Playable Characters: None
Bonus Points: None
Location: Agatha's House
This is just a cutscene which you should watch where Lucas has a vision about a
murder in a Laundromat.
________________________________________
3.23
CONFRONTATION
________________________________________
Playable Characters: Carla, Lucas
Bonus Points: None
Location: Lucas' Apartment
Points
Idea of arresting Lucas (Carla): +30 Carla
Lucas isn't around (Carla): -20 Carla
Carla and Tyler are going to arrest Lucas. Go into the apartment and into the
bedroom as well as into the bathroom. Lucas’ apartment has been somewhat
redecorated but he’s nowhere around.
Lucas will just be getting home to a vision of Carla in his apartment.
Naturally, he tries to leave but is arrested by cops behind him. No you’ll take
part in another big action scene where you’ll escape from the cops with some
fancy acrobatics.
________________________________________
3.24
CAPTAIN JONES IS REALLY UPSET
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: None
Location: Police Station
Points
Explain (Both): -5
Let both Tyler and Carla do some talking so they share the mental damage. This
is pretty brief so just hear out the captain and leave.
________________________________________
3.25
FALLEN ANGELS
________________________________________
Playable Characters: Lucas
Bonus Points: None
Location: Saint's Paul Church
Points
None
Now be prepared for a slightly harder battle. When you get up you’ll see Agatha
in front of you who you should go and talk to. Then you’ll be attacked by some
statues.
After the up-tempo battle Markus will wake you up. Explain to him a few things
of your choice although this will just make Markus more sure that you’re
insane. Nonetheless, you’ll leave the church to try and find out more about
what’s happening.
________________________________________
3.26
SOAP, BLOOD AND CLUES
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: 10
Location: The Laundromat
Points
Look at wrist man (Carla): +5
Look at blood in corner (Carla): +5
After doing both listed above (Carla): +5
Look at body man (Tyler): +5
Look at body woman (Tyler): +5
Look at telephone (Tyler): +5
Approach the laundrette and you’ll tell Tyler to go inside. Approach the
officers to get an explanation of the crime. After this, follow Tyler inside.
With Carla, look at the blood and the tools in the corner of the room near the
door before going down to collect a bonus card. Then head over the male victim
to examine him carefully to see his wrists. Check out the other victim with
Carla as well as some bloody footprints in between the two victims.
Now switch to Tyler and also take a look at the man. Then go over to check out
then woman and the telephone.
After doing all this you should leave the laundrette.
________________________________________
3.27
THE FUGITIVE
________________________________________
Playable Characters: Lucas
Bonus Points: 10
Location: Tiffany's Apartment
Points
Laying down on bed: +10
Eating food: +5
Eating some different food: +5
Drinking: +5
Watching TV: +10
Not being found by Tyler: +10
Hugging Tiffany: +10
Looking at the homeless guy: -5
Looking at the raven: -5
Unsuccessfully opening the window: -5
Falling down off pipe: -10
Loosing a mini-game in the apartment: -10
Listening to messages on phone: -20
Head forward and around the corner on the right. Follow this forward until you
have a vision about being arrested. After deciding to take another route, turn
around, find a nearby fence and climb over it. I found this difficult at first
but at the top when you need to climb over, move the stick forward and then
left to get over.
After climbing this fence, you’ll probably tackle the next one with more ease.
When you’re over the other side you’ll see police standing around. Move forward
to trigger the clip and watch the screen which appears at the top. Wait until
they aren’t looking directly your way and then test your luck in running across
to the other side.
When you get there you’ll need to climb up a pipe to reach a ridge. Move along
this quickly. You’ll need to do a few mini-games on the way but after each one
continue to move across swiftly. At the end, climb down the pipe. Climb over
the fence here to see Tiffany’s house.
The first window is Tiffany’s bedroom but this is closed so if you like you can
move onto the next one and try to get in. You’ll be unsuccessful so head over
to a pile of sticks and bricks to pick up a brick. Use this to help open the
window and then climb inside.
Lay down on the bed for a few seconds to make Lucas a little happier and then
stand back up again. You’ll get a mini-game which winning will give you a
vision of Tyler looking under Tiffany’s bed. Don’t worry too much if you fail.
Now head out into the kitchen to get some food out of the cupboard and a drink
and a sandwich from the fridge. Take a bonus card out of another cupboard here
and then head to the lounge to watch some TV. You’ll find the remote on a box
near the sofa.
Now walk to her bathroom and wander around to find an extra life. You can’t
actually see it but the icon should tell you it’s there when you’re near it.
You can also read the newspaper under her front door if you like.
Sooner or later Tiffany will come home and the police will ring the door. Head
to the closet in the living room and hide there. A few successful mini-games
will keep Tyler away from you.
________________________________________
3.28
JANOS
________________________________________
Playable Characters: Carla
Bonus Points: 10
Location: Bellevue Asylum
Points
Once you are inside: +10
Telling Janos he's not sick: +10
Cells open: -20
You’re now in a mental institution to meet the killer from the old Kirsten
case. Barney will explain how to get to him. First, head straight all the way
to the end to collect a bonus card and then turn back. Go down the first
corridor on Carla’s left to meet the guy who will show you Janos’ cell.
Enter to trigger a cutscene. Talk with Janos to get as much information as you
can. When you’re finished chatting and checking out the cell (if you wish),
head back out and speak with the assistant again.
Just before you’re supposed to leave there will be a power outage and lots of
nutcases will be freed. The assistant will disappear. As soon as you get the
chance, walk and don’t stop until you get to Barney unless Carla says there’s
someone near. Keep her breath under control as before. You need to go up the
corridor and then take a left (going up where the first patient you see came
from), following the rest straight. Take breaks when she suggests it and only
move again when she says it’s safe to do so. She’ll hold her breathe when she
needs to as well. It’s pretty easy although you should also note that if you
see a guy before she does then you’ve gone the wrong way so turn back and turn
off somewhere but it’s pretty easy to find where you’re going!
Eventually the lights will turn on and you’ll be surrounded by maniacs. Just
run to the big glass door and Barney will save you.
________________________________________
3.29
MEETING KURIAKIN
________________________________________
Playable Characters: Lucas
Bonus Points: 5
Location: Museum
Points
Professor believes you: +20
Professor dies: -20
You are now acting as a journalist with an appointment with Professor Kuriakin
who may be able to help you answer some questions. When you gain control head
left and pick up a bonus card in the corner before finding him and talking with
him. You can look at things in here if you like but they aren’t of much use.
He’ll ask you what paper you write for and tell him you write for the New York
Times. Ask him about a few things to help you learn more about this religion.
Eventually he’ll ask you who you really are and tell him whatever you want.
He’ll tell you to go out the back employee exit to save yourself.
Out in the car park you’ll meet a few cars who’ll try to get you so battle your
way through to complete the scene. At the end the professor will die but not
before explaining that the oracle kills to find ‘the child’.
________________________________________
3.30
MYAN SECRETS
________________________________________
Playable Characters: Lucas
Bonus Points: None
Location: Unknown Place
Points
None
You’ll wake up in an “unknown place” with someone surrounding you. This is the
Myan oracle. He’ll tell you it’s time to die and that you’ll see him in the
Other World. He’ll also explain a few things to you here and there.
He’ll summon a black beast who you’ll need to battle with mini-games. When you
trip over, everything will freeze but you and Agatha will appear. She’ll tell
you that you need to find a pure young girl who they want to sacrifice.
________________________________________
3.31
THE CLAN
________________________________________
Playable Characters: Evil man
Bonus Points: None
Location: Unknown Place
Points
None
Lucas is in an unknown bed twisting and turning. He has another vision. You
just need to complete a slow mini-game to complete this scene. You’ll learn a
little more about these Myan people and hear them discussing your “chroma”.
Nice.
________________________________________
3.32
DANGER AND OBLIQUITY
________________________________________
Playable Characters: Lucas, Clara, Markus
Bonus Points: None
Location: Sleazy Hotel
Points
Walking up stairs (Carla): +30
Closing door (Markus): +30 Lucas
Carla & Tyler don’t find you (Lucas): +20
Lucas not found (Clara): -30
Waking up (Lucas): -10
Markus killed (Lucas): -60
Tiffany kidnapped (Lucas): -20
This is a really good scene in the game; it’s one of my favourites. You wake up
in the bed of a sleazy hotel and won’t know where you are. You'll see Clara and
Tyler heading up the stairs to get you and then you’ll return to being Lucas.
You’ll soon see three screens; one for Lucas, one for Clara & Tyler and one for
Markus.
Now stand up and run to the phone on the bedside table at the other side of the
bed. Use it to give Markus a call.
Now you’re in control of Markus. Choose to pick up the phone, otherwise you
will die. Run to the door on Markus’ right (top of the screen) and enter the
little room. In here, pick up the phone ahead.
You’ll now be Lucas again. Tell your brother that there is no time to explain.
You’ll then have to get Markus to lock the door he came from. Get back on the
phone and Lucas will tell you to call the cops and stay there until they
arrive. Lucas will hang up the phone.
Now you’ll be in control of Carla & Tyler. Approach the door next to Tyler and
open it. A humorous misunderstanding will follow. The real room is at the end
of the hall so continue the way Carla just ran and look at the door on the
opposite side (with R2). This should read 269. Kick this in.
Lucas is gone but only until they leave the room. This man’s talents are
endless. Head over to the phone and answer it to find out that Tiffany has been
kidnapped.
________________________________________
3.33
FATE ON RUSSIAN HILLS
________________________________________
Playable Characters: Lucas
Bonus Points: None
Location: The Fun Fair
Points
Saving Tiffany: +20
Fall down: -75
Falling off platform: -95
You’ll soon hear Tiffany scream out for you. You’ll see a homeless guy in front
of you and a raven on the fence who will fly off. This raven will show you your
way so follow it and it will lead you to a rollercoaster. Enter the small cabin
that it rests on and activate the carriage. Go out, get inside the carriage and
pull the safety rail down. You’ll be taken up the track.
Once you stop, step out and head towards Tiffany. You know you shouldn’t but
hey it’s the way of the game. Keep Lucas in balance. You’ll need to do
something similar to what you do with Carla’s breathing although this is a bit
harder. Take it steady and try not to fall as this will seriously affect your
mood.
The best way to stay up on this plank is to tap one way gently and then pause
before tapping the same button again. Then tap the opposite button quite
quickly, take a pause and press that button again. Repeat this or develop your
own tactics to get across.
When you make it across, head around Tiffany and free her. However the oracle
will now appear and you’ll both fall.
________________________________________
3.34
CHILD’S PLAY
________________________________________
Playable Characters: Young Lucas, Young Markus
Bonus Points: None
Location: Unknown Place
Points
None
After you hear the Myan’s talking about you you’ll wake up in your dream. Get
up and then wake Marcus up. Then head out through the window.
Just stay out of the light and you’ll be fine at this point although this may
be easier said than done. You need to follow the path on your mini-map. Keep
rotating the camera with L1 and R1 to check the route of the lights.
Head around the corner in front of you as soon as the light moves past to the
right and stay close to the building. You’ll then see some soldiers up ahead.
When you see them, instead of just walking past them you’ll need to move across
carefully to the other side near a giant rock, away from the building you’re up
against. Move forward close to this huge rock. Next, move behind a structure
nearby so as to keep as far away from the soldiers as possible.
Keep moving and you’ll see a soldier and will need to hide. Head over to a car
you should see on the screen in between two buildings. Hide behind this until
the soldier has passed.
Check the map and continue the way you needed to go. Soon, Lucas and Markus
will split up. When this happens, move back in the direction you just came and
near the corner of the building an explanation mark should appear as an action.
Do this to throw a stone and the guard will turn around to investigate.
Carefully let Markus go first, being sure not to get seen in the light. Refer
to the map to see where to head. You’ll end up between two buildings when
you’ll need to wait for your brother. Now take Lucas there and continue your
route.
Move forward and you’ll meet another guard. Markus will tell you that he’ll
distract the guard while you climb the pole next to him. With Markus you’ll
need to go back in the opposite direction and move around the building next to
him into the next building gap. There will be a barrel here which you should
kick.
With Lucas, head up to the pole and begin to move along the wires. However
you’ll need to be very careful to avoid the lights which will still highlight
you when you’re up here. It’s very tight but it is possible if you time it
carefully. When you reach the other side, climb down and use the map to follow
the route to the door. Use the controls to get inside. Enter the lift ahead of
you.
When the lift stops, move forward and go through the door ahead. All that
creeping was clearly worth it, we just don’t know why!
________________________________________
3.35
CHECKMATE!
________________________________________
Playable Characters: None
Bonus Points: None
Location: Unknown Place
Points
None
You’ll just need to play a few mini-games to hear an interesting conversation
between the Oracle and the Myan guys. They think Lucas is dead and they are
apparently close to finding that girl.
________________________________________
3.36
THE PACT
________________________________________
Playable Characters: Carla
Bonus Points: None
Location: Cemetery
Points
Trust Carla (Lucas): +10 Lucas
Trust Lucas (Carla): +5
Work together (Lucas & Carla): +10 Lucas, +20 Carla
Walk to Tiffany’s grave which you’ll find a little further along than the
Kane’s with flowers on it. Look at the grave and Lucas will appear, looking
rather worse for wear. Trust him and you’ll find out that this meeting was
actually premeditated. Play a few mini-games and Lucas will explain a few
things to Carla. Both will benefit from working together.
________________________________________
3.37
JADE
________________________________________
Playable Characters: None
Bonus Points: None
Location: Unknown Place
Points
Simply play the mini-games to discover the location of Jade; that little girl.
You’ll also see that you didn’t spend the night alone...
________________________________________
3.38
FROZEN TO THE BONE
________________________________________
Playable Characters: Carla, Tyler
Bonus Points: None
Location: Police Station
Points
Telling Tyler the truth (Carla): +10
Staying with the police (Tyler): -85
Leaving the police (Tyler): +20
The radio will be stating the obvious about the weather and Tyler will turn it
off. He’ll then ask you if you’re hiding something from him which you should
probably tell the truth about. After that, Sam will arrive and you'll take
control of Tyler.
Go and talk to Sam and she’ll ask you to go to Florida with her. I don’t think
this decision has an effect on the game so do what you wish. Either way, this
is the last we see off Tyler. After, go and talk to Carla.
________________________________________
3.39
WHERE IS JADE?
________________________________________
Playable Characters: Lucas
Bonus Points: None
Location: The Orphanage
Points
Getting Jade: +10
Keeping Jade: +10
Giving Jade away: -10
Carla will drive Lucas to the orphanage. Step out of the car and head inside.
After ignoring the nun, run up the hall and take the door on the left at the
end. Jade will be in here so go to her and pick her up. When you do this, the
oracle will enter the orphanage.
Head out of the door and run to the fire door nearby after the oracle has
spoken. You’ll then end up on the roof.
You’ll now have an intense battle with the oracle. After the giant metal
structure falls on him you’ll grab the girl and he’ll emerge from the wreckage.
Now you’ll need to jump and run with her to avoid the police copters.
When you succeed you’ll have hidden in a small room. Agatha will be here
although you’ll soon find out that she’s not who you think she is and never has
been. Don’t give Jade to her and protect yourself from the vortex which will
appear.
You’ll break out through the wall and Carla will tell you to hurry. You’ll
follow the homeless guy who will call you over and you’ll both disappear down a
manhole. The weird holographic man from the other clan will disappear, much to
the dissatisfaction of the oracle.
________________________________________
3.40
BOGART
________________________________________
Playable Characters: Lucas, Carla
Bonus Points: 20
Location: Underground Secret Base
Points
Seeing Markus (Lucas): +10
Having sex: +10 Lucas, +20 Carla
Using fire (Carla): +10
Listening to the radio (Carla): -5
Follow the homeless guy to a secret underground base. He’ll take you in a lift
and through a few tunnels. Before you follow the guy back up a slope after
getting out of the lift, run and collect a bonus card from a little way down
the track. Then follow him until you arrive at a little camp. You’ll stop for a
brief chat with Carla before going to meet Markus.
Go and talk to the homeless guy on the bench. He is the one who was outside the
diner that night; Bogart. He’ll tell you to sit down so take a seat on a crate.
He’ll then explain a few things to you.
Lucas will then go to get some sleep while Carla stays to wander around. You’ll
now take control of Carla. If you didn’t get the bonus card before then take
the ramp down to the tracks and collect it. Also, go and examine the radio at
the end of the tunnel. You’ll see that it needs batteries and an antenna to
make it work.
Head into the train nearby to find some batteries in a torch and then head into
the one further down to find a life on the ground. Then head up to the other
end of the platform to some rails and shake these twice to collect an iron rod.
This will act as an antenna.
On your way back up to the radio, stop at the fire to warm up before going to
activate the radio with both parts it needs. Listen to the reports about the
weather from all the different stations.
After listening to this, head back to the first train and go in to lay down
with Lucas. On the way you can go in the third cabin if you want to see how
Jade is doing. Well you two got to know each other quickly ...
________________________________________
3.41
REVELATION
________________________________________
Playable Characters: Young Lucas
Bonus Points: None
Location: Wishita Military Base
Points
None
Get up out of bed and open your bedroom door. Run to the door ahead and listen
through it to hear your parents talking about you.
You’ll learn that your mother was near an artefact when Lucas was in her womb
and its radiation may have affected him, allowing him to have his visions and
powers. They’ll discuss the fire of Hanger 4 and your mother will defend you.
However, your father will soon open the door and catch you eavesdropping.
________________________________________
3.42
FINAL COUNTDOWN
________________________________________
Playable Characters: Lucas
Bonus Points: None
Location: Wishita Military Base
Points
None
Yep, you guessed it; this is the final playing scene in the game. Exciting
stuff eh?
Lucas and Carla will be arriving at the Military Base and you’ll be in control
of Lucas when their conversation is over. You’ll have to battle against some
very strong winds to get to the door of that mysterious hanger. Enter the
elevator and activate it. When you get there you’ll be in a big room with this
artefact.
You’ll soon be surrounded by the Orange Clan force and the Oracle now wants to
fight you. This isn’t a difficult battle though. Just stop the top buttons when
it tells you to get ready and play the mini-games to defend yourself before
returning to charging yourself up. When your bar is full you’ll attack the
Oracle who will fall into the artefact.
After that, one of the Clan will try to shoot you so make sure you avoid this.
A few more will try to shoot at you so finish them off in the same way. Now
onto the Purple Clan and the Agatha creature will appear. Just win the mini-
games to defend yourself.
At the end of all the fighting, go and pick up Jade and place her onto the
artefact. She’ll whisper something inaudible and Carla will appear.
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3.43
EPILOGUE
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Playable Characters: None
Bonus Points: 200
Location: Somewhere on Earth
Points
None
A pleasant ending will follow. You’ll also receive 200 bonus points at the end.
Enjoy!
Congratulations on completing Fahrenheit; one of my all time favourite games!
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4.0
POST GAME
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4.1
FAQS
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Q1
Who is the raven?
A1
The raven is representative of death. Agatha owns this raven which will make
sense towards the end of the game.
Q2
How can I have sex with Tiffany?
A2
Be nice to her! At any opportunity, don’t ask her to leave but be kind and
sympathetic. She’ll first ask you to play guitar for her and do this well to
impress her. Then continue to say the right thing and kiss her when the only
options are ‘Kiss’ and ‘Leave’. You’ll then sleep with her.
Q3
What am I supposed to find at Agatha’s house on the second visit?
A3
You find a key in with the bird seed and use this on a locked bird cage which
has a piece of paper inside. This is a newspaper article.
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4.2
BONUS POINTS
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One final point to note: After the game, and indeed during it if you wish, you
can spend the points you gain from bonus cards on images and music using
the ‘Bonus’ selection on the Main Menu. If you collect all or even most of the
points you will have enough to unlock everything and have some spare which I
think is a bit daft but there we go.
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4.3
TIPS
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1.
Watch all the credits at the end of the game for 200 bonus points.
2.
For infinite bonus points, repeatedly reply the credits to get 200 points each
time.
3.
In Lost Love, before Tiffany arrives, head to the kitchen and drink the alcohol
under the counter. The first time you do this will gain you mental health
points but continue to do this and you will get more and more drunk. After 5 or
6 drinks you’ll commit suicide by jumping off of the balcony.
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5.0
COPYRIGHT & CREDITS
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Firstly to get the nitty-gritty out of the way: I have complete copyright of
this walkthrough and obviously have no qualms with anyone using it. If it is to
be printed, this section must be included on the hard copy OR a statement added
giving the walkthrough title “Manhunt Complete Walkthrough Guide©”, my name “by
Emma North”, the address the walkthrough was found at and my contact
email “emma_north1@hotmail.com”. No other is permitted to pass the walkthrough
off as their own, edit it, use any part of it or claim any rights to it. The
guide may not be used on any sites which have not first been authorised by me
to do so. Breach of copyright will result in prosecution.
Now, a big thank you goes out to anyone who has or is to contact me with
regards to this walkthrough and to anyone who has helped create or add to it.
Also, thanks to anyone who uses this guide and I hope it is of use to you.
Apologies for any spelling and grammar mistakes that may have slipped through
the net; I hope you all could read it OK.
Cheers to all the good gaming sites which make life so much easier for gamers
(www.cheatcodes.com at the top of the list!).
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| THE END! |
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