Walkthrough by maniac13_13@hotmail.com
Chapters:
1.Basics
2.Items
3.Hints
4.Characters
5.Enemies
6.Bosses
7.Walthrough
a.Story
b.Ordon Village
c.Overworld:To Princess Zelda
d.Forest Temple
e.Overworld:To Kakariko
f.Goron Mines
g.Overworld:To Lake Hylia
h.Overworld:To Zora Prince
i.Lakebed Temple
j.Overworld:Acquiring the Master Sword and Exploring Hyrule
k.Arbiter's Grounds
l.Overworld:To Snowpeak
m.Snowpeak Ruins
n.Overworld:To the Sacred Grove(2nd time)
o.Temple of Time
p.Overworld:To the City in the Sky
q.City in the Sky
r.Overworld:Tying Loose Ends and Going To the World of Twilight
s.Palace of Twilight
t.Hyrule Castle
u.End Scene
8.Chests
9.Bugs
10.Poes
11.Hidden Skills
12.Heart Pieces
13.Questions
14.Copyright
15.Thanks and Contact
Comments:
2/5/07
Ok, so I said I was going to do this a long time ago, but I had finals. So,
I'll start on it, since it's getting late, and then I'll work more on it.
4/22/07
Whoops...I forgot...Hehe....^_^"
8/21/07
I'm really sorry! I've been away, and although I have a computer, I've been
spending time with my family. Since we're almost heading home, we're settling
down. Also, this part of the guide is a pain, so my motivation is low. Sorry.
12/11/07
I feel bad! Everytime I say something about the faq, something bad happens to
stop me!! Sorry!! I'm going to cry, but not until I work on this baby. I'm at
least going to finish the items section, and then work on the character
section, which isn't too long, but the descriptions are longer...
12/12/07
Hee. I'm trying to do it more often, just like I told you. See, I care.
However, I'll probably only be able to get some-all of the characters, since
there are quite a bit...Then there are still enemies...And bosses...Oh gosh...
1/23/08
I'm going to finish up the enemy section. I also plan on finishing the boss
section since I'm out early due to finals. It will be easier to do the guide
afterward, since I prefer the walkthrough as opposed to listing things.
Ver. 1.0
2/5/07
Ver. 2.0
4/22/07
Ver. 2.5
8/21/07
Ver. 3.0
12/11/07
Ver. 3.1
12/12/07
Ver. 3.2
1/23/08
Chapter 1:Basics
Human Form:
Press A to speak to a person that is close to you...physically, not
emotionally...But only if the game allows it.
Push the ANALOG STICK in the direction you want to move slighty to walk, and
harder to run.
To jump, just run off of a ledge. If you move too slowly, you may just
slightly fall off the edge and Link may hang on.
Press A when running to make Link roll. This is good for dodging certain
attacks or traveling faster. You can also roll into certain objects to make
objects(such as rupees, hearts, etc.) fall out.
When you are close enough to a target, a yellow arrow will appear. Use L to
target it, and Link will focus solely on this object. Be careful when using
this in battle with multiple enemis, as you may lock onto the wrong target.
When locked onto something, make sure you are aware of certain command
changes. Depending on the direction the ANALOG STICK is being pushed, it
changes the A commands while L-targeting. This also makes missing nearly
impossible unless the enemy is moving too quickly.
When L-targeting with your sword drawn(B), you can perforn a jump attack with
A. This is more powerful than normal sword tactics, and can be very useful in
defeating an enemy quickly.
When pressing B, Link uses his sword. Press it repeatedly for a powerful
combo. Using your sword is most effective when L-targeting. When you are
running and then start pressing B, Link can begin slashing while running. This
is useful when hacking away grass for goods. The spin attack is executed by
pressing B and holding it until you see a flash of your sword. RELEASE AND SEE
YOUR ENEMIES FLY!! The only problem with this is that it takes a while to
charge, leaving you open to enemy attacks in which you can't even use it after
being hit.(Not like you can never use it, just that it stops charging.) If
this
occurs, you'll have to charge it again. Another way for the spin attack to be
used is by spinning your ANALOG STICK 360 degrees and pressing B, but the
previous way seems simpler. (Unless you're good with movement.)
The Ending Blow is a Hidden Skill, but it is one that you learn no matter
what, so I put it here. When an enemy is on the ground and vulnerable, if you
get close enough with your sword drawn, the A command may change to FINAL,
meaning you press A to execute this attack. MAKE SURE YOU DON'T WAIT TOO LONG,
OR THE ENEMY MAY RISE!! Although it doesn't happen often, there is still a
chance that you attack misses, depending on your angle. If this happens,
Link's sword is lodged in the ground until he pulls it out, leaving you open
to enemy attacks. SO DON'T MISS!!
You can whistle at certain types of grass to call a Hawk, which can reach
certain things from far off, or make something drop. At another type of grass,
you can call Epona after reaching Kakariko, and she'll take you across Hyrule
much faster.
Wolf Form:
The abilities are pretty much the same, except Roll becomes Dash. If you press
A repeatedly, you can quickly travel around enemies, if needed. Also, when
Dashing, you can jump farther off ledges.
Using X allows you to Sense, or see scents and dig spots, as well as spirits.
You will see how this helps later on.
Using Y allows you to Dig. Use X to see dig spots that either uncover items
buried, or secret areas. You can also Dig under things, but only with Sense on.
You can use Midna to jump places you usually can't jump to. Wait to see a Z
command which can either be here telling you something, helping you to jump,
or warp something. When warping, you have to make sure it is going to the
right warp spot, or she won't let you warp it. You can also target her when
she flies off and press A. She will then help you jump to far places.
You can Howl at stones as a Wolf, as I'll tell you later. You need to get the
right patter, or it won't work. If sung at Hawk Grass or Horse Grass allows
you to either call the Hawk or Epona, if the game allows. They have different
effects than whistling in Human Form. It also has a different effect at Lake
Hylia.
You can speak with animals instead of people, although you can still Listen to
people in spirit form after using X.
You can L-target and attack just the same as in Human Form, but sometimes,
after attacking with A, it will let you continuously attack by hanging on and
frequently pressing A until thrown off by an enemy. A spin attack can be
executed the same way until Midna shows you the energy field attack. Enemies
withing a certain radius will be targeted and attacked when B is let go. If
you hold it too long, it will attack by itself.
Wolf Link also has an Ending Blow, but it only appears with Poes. I'll explain
this later on.
Animals:
There are different commands with animals depending on what form you're in, so
just pay attention to the A command.
Epona:
I must say, I love this horse. Later, I'll tell you when you are allowed the
chance to ride her, but for now, the basics. You go to Epona's side, and when
the A command says 'Get on', you do as it says. Of course, there is a cooler
way to get on, too. Run from behind and time it right to jump on. This is good
to get away, because immediately after you jump on, Epona starts running. Make
sure there are no obstacles in front of her, or you'll crash. Epona can also
jump over certain obstacle that are not too high, or part of the background.
On
Epona, you can also use your sword, and certain other weapons.
Other Basics:
There are other things, but since I'm getting bored...I won't go into detail.
Swim when in deep enough water; A makes you go faster. High falls can damage
you, but you may be saved if you roll or land in water. REALLY high falls
equal
return to the point of falling, and bad damage. (Not really bad, but bad.)
When
walking against strong winds, if it's pushing you a way you don't want to go,
use the Iron Boots. Really hot/really cold places=BAD. Moving on.
I will write more soon, but it is late, so I will continue as soon as I can.
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Chapter 2:Items
Common:
Found in pots, grass, crates, etc.
Arrows:
Used for Hero Bow. Attack enemies from long range. Very accurate with good aim.
Fairies:
So cute. Keep in bottle. Use an X/Y item to replenish 8 hearts, or revives
when
hearts run out. (Still only 8 hearts.)
Hearts:
Replenishes full heart in heart meter.
Rupees:
Use to buy items that can be vital to your journey, or dally away your funds
buying useless junk just to spend some cash....err....I mean rupees....
There's 7 types of rupees, each worth different amounts. Green=1, Blue=5,
Yellow=10, Red=20, Purple=50, Orange=100, and Silver=200.
Seeds:
Used for Slingshot. Other than getting these in usual places, Deku Babas leave
big nuts that, when broken, become these. Not really vital, though, since
after
obtaining the Hero Bow, the chances that you'll be using the Slingshot again
is
low to none.
Collectible:
(Search for a prize.)
Fish:
After getting the Fishing Rod, use it in places to get fish. The fish you
catch
are recorded in your Fish Journal. There are six types of fish:
1)Greengills 4)Hyrule Bass
2)Hylian Loach 5)Ordon Catfish
3)Hylian Pike 6)Reekfish
Of all the fish, the Hylian Loach is the rarest and hardest to get. I'll later
explain to you how to obtain it.
Golden Bugs:
There are 12 types of these, one male and one female, for a total of 24. The
reason to collect these is for a little girl who calls herself Princess
Agatha. I'll explain to you later where to find them, and what you get for
them.
Pieces of Heart:
There are forty-five of these in Hyrule that you have to find. Some you get
from rewards for doing certain mini-quests. Obtain 5 to get a full heart added
to your heart meter. I'll explain later how to obtain them all.
Heart Container:
There are eight of these, one from each dungeon. (Except the last dungeon,
Hyrule Castle.) One of these does the job of 5 heart pieces, or it adds
another heart to your heart meter.
Poe Souls:
Having to find 60 of these is going to be hard work, but well worth it. Unlike
the Golden Bugs, you gather these to free a man named Jovani from an evil
curse. I'll explain later how and where to obtain these, as well as what the
rewards of your poe-reaping shall be.
Dungeon:
(Found in Dungeons, either optional or vital.)
Big Key(V):
This key is necessary to get to the boss, usually some sort of obstacle stands
between you and the key.
Compass(O):
This shows you where certain things are in dungeons, such as chests, bosses,
and other things you may want to check out. Don't pass this up, because it can
be a big help.
Dungeon Map(O):
This reveals the layout of the dungeon, as well as where you've been in the
dungeon.
Ooccoo and Ooccoo Jr.(O):
Not only characters, but items, too. Getting these two is optional, but is a
great help. If you need to leave the dungeon, call on these two and you will
be
able to, while still being able to go back to where you were. But if you go to
the entrance, then they'll show up there, and you'll have to do everything
over. Ooccoo, who is the mother of Ooccoo Jr., will usually be found crammed
into a pot, which will be wiggling. You can either pick it up, or break it to
free her and add her to your items. But, once you go to another dungeon,
you'll
have to find her again to get her aid.
Small Key(V):
This allows you to open locked doors. It only works in the dungeon you found
it
in, and without it, you cannot progress.
Quest:
(Found over time, helpful or needed for adventure.)
Ancient Sky Book:
This is obtained in the Hidden Village located in the Eldin Province. When you
meet Impaz and show her the Dominion Rod that lost its power, she'll give it
to
you. You use it to record sky characters beneath owl statues.
Ashei's Sketh:
You find this when you first enter Snowpeak in the Peak Province, and you meet
Ashei. All you have to do is speak with her, and you can later sho this to
Prince Ralis so he gives you the Coral Earring.
Auru's Memo:
Found in Lake Hylia in the Lanayru Province, speak with Auru to get this. This
lets you fly to Desert Province by cannon after showing it to Fyer.
Ball and Chain:
You get this in the 5th Dungeon:Snowpeak Ruins. Defeat the mini-boss to obtain
this. It can be used as a weapon(Wouldn't really suggest it, since it's slow
and leaves you open for a long time.) or you can use it to smash things such
as
ice blocks, or suits of armor. (Swing 2x to completely destroy suits of armor.)
Bedroom Key:
Found in Dungeon 5:Snowpeak Ruins. The final chest that Yeta marks is the one
that contains it, and it allows you to enter the boss room.
Bee Larvae:
You can get it in multiple places that have bee hives. Shoot them down and
scoop up the insides. You can also buy them, but that's a waste of money in my
opinion. It restores hearts, and can be used as fish bait.
Big Quiver:
You get this in Castle Town in the Lanayru Province. If you win the first part
of the STAR tent game, then you get this quiver. It allows you to hold 60
arrows.
Big Wallet:
Found in Castle Town in the Lanayru Province. If you give Agatha the first
golden bug you find, she gives you this wallet. It allows you to hold 600
rupees.
Blue Chu Jelly:
You find it wherever you can find blue chus. After you defeat a blue chu,
quickly scoop up the remains in a bottle. It replenishes all your hearts when
you drink it.
Blue Potion:
You can get this from the young Goron in Kakariko Village in the Eldin
Province. In order for his shop to be open, you must come at night. Just as
the
Blue Chu Jelly, it restores all hearts.
Bomb Bag 1:
Found in Kakariko Village in the Eldin Province. Get in from Barnes' Bomb
Shop.
This allows you to hold different amounts of bombs, based on which bomb you
choose to hold.
Bomb Bag 2:
Found in Upper Zora's River in Lanayru Province. You can receive it from Iza
if
you help her clear the rocks blocking Zora's River using Bomb Arrows. It has
the same purpose as Bomb Bag 1.
Bomb Bag 3:
Found in Zora's Domain in the Lanayru Province. Destroy the rock at the bottom
of the pool in the throne room, and then speak to the Goron that pops out. He
will give you the item. Same purpose as Bomb Bags 1 & 2.
Bomblings:
You can get it in various stores. It can be used the same way as bombs, except
bomblings travel to their target, though sometimes it can be hard to time.
Bombs:
Also purchased in various stores, but you can also find them in chests hidden
all along Hyrule. It can be used to destory different obstacles as well as
enemies. (Does not destroy everything.)
Bottle 1:
Found in Ordon Village in Ordona Province. Use your rod to catch a fish for
the
cat, and then visit the shop of its owner. Holds various items, including
potions, fairies, and oil.
Bottle 2:
Found in Faron Woods in Faron Province. Purchase oil from the afro guy and
he'll let you keep the bottle. It has the same use as bottle 1.
Bottle 3:
Found in the Fishing Hole in the Lanayru Province. Fish for it on the small
bridge on the eastern side of the fishing hole. (In the little pond on the
other side of the bridge.) Same use as bottles 1 & 2.
Bottle 4:
Found in Castle Town in the Lanayru Province. When you get at least 20 Poe
Souls, Jovani will give it to you. Same use as, can you guess? For those of
you
who guessed bottles 1, 2, & 3, you're correct!! For those of you who didn't,
seek medical assistance.
Clawshot:
Found in Dungeon 3:Lakebed Temple. You have to beat the mini boss. Throughout
your adventures, you'll find little medallions in impossible to reach places.
The clawshot allows you to travel to those medallions as well as pull other
items toward you. It can also be used as a weapon.
Coral Earring:
Found in Kakariko Village Graveyard in the Eldin Province. Show Ashei's Sketch
to Prince Ralis. (The Zora Prince) You can catch Reekfish with it by finding
their scent.
Doctor's Invoice:
Found in Castle Town in Lanayru Province. You give Renado's Letter to Telma.
This makes Doctor Borville help you find Ilia's Wooden Statue. (Yeah, he's
whipped.)
Dominion Rod:
Found in Dungeon 6:Temple of Time. Defeat the mini boss. There are certain
statures with holes in their center that you will be able to control to a
certain extent. (This includes owl statues, which will be essential later on.)
Double Clawshot:
Found in Dungeon 7:City in the Sky. One of my favorite items, because it just
seems to help the most. As you can tell, it does the same thing as the
clawshot, with the exception that if there are several medallions placed
within
range of each other, you can go from one to another, allowing you to get to
different places without ever having to get back on the ground.
Fairy:
Found in various places, and it can either be used the exact time you find it
by running into it, or catching it in a bottle. Another one of my favorite
items, because if it's caught in a bottle, you can either use it when your
hearts are low to replenish up to eight hearts, or wait until all your hearts
run out and it will automatically heal you.
Fish Journal:
Found in Ordon Village in Ordona Province. Catch your first fish and it's
yours. Keeps a record of the fish you've caught. (I've never really given any
attention to it.)
Fishing Rod:
Found in Ordon Village in Ordona Province. Return Uli's cradle to her. (She's
the pregnant one.) Allows you to fish.
Frog Lure:
Found in Fishing Hole in Lanayru Province. Win the Rollgoal minigame, boards 1-
8. (Pretty challenging if you're not good with the controls.) Allows you to
fish easily, and one of two ways to catch the Hylian Loach, the rarest fish in
the game.
Fused Shadow 1:
Found in Dungeon 1:Forest Temple. Beat the boss. Allows you to later on battle
Zant.
Fused Shadow 2:
Found in Dungeon 2:Goron Mines. Beat the boss. Allows you to later on battle
Zant.
Fused Shadow 3:
Found in Dungeon 3:Lakebed Temple. Beat the boss. Allows you to later on
battle
Zant. (Noticing a pattern?)
Gale Boomerang:
Found in Dungeon 1:Forest Temple. Defeat the miniboss. Obtain far items, stun
enemies, activate weathervanes (kind of like windmills), and blow out torches.
Giant Bomb Bag:
Found in Upper Zora's River in Lanayru Province. You win it by scoring 25
points or more in Iza's Rapid Ride minigame. It's not so much an item, but
more
of an upgrade. It allows you to carry double the bombs, including for future
bomb bags.
Giant Quiver:
Found in Castle Town in Lanayru Province. Beat the STAR Tent minigame, the
hardest difficulty. (There are only two difficulties, so of course this one's
the hardest.) Allows you to carry 100 arrows. Yay!
Giant Wallet:
Found in Castle Town in the Lanayru Province. Catch all 24 golden bugs and
give
them to Agitha. Allows you to carry 1000 Rupees. (Unless you use the Magic
Armor often, or you need to regularly buy supplies, you'll find that sooner or
later, this doesn't help you too much, but if you want to complete everything
like me, you'll get it anyway. It's a curse, isn't it?)
Golden Bug Chart:
You can get it in different places, based on when you catch your first bug.
Once you catch your first bug, it keeps track of the bugs you've caught and
the
ones you've given Agitha.
Good Soup:
Found in Dungeon 5:Snowpeak Ruins. Give Yeto the Ordon Pumpkin found in the
dungeon, and get some soup in the bottle. (If you want.) Restores 4 hearts.
Great Fairy's Tears:
Found in various places, based on what you've done on your quest. Youcan
either
collect 20 Poes and give them to Jovani for one bottle, or finish the hardest
dungeon in the game, the Cave of Ordeals, and talk to the Great Fairy. You'll
be able to visit her at any spring and get one bottle at a time. (Except you
can refill anytime you want.) Restores all hearts and temporarily boosts
power.
Another favorite.
Hawkeye:
Found in Kakariko Village in the Eldin Province. After finishing the archery
challenge Malo and Talo give you, you can buy it from Malo Mart. You can zoom
in on far objects, and combine it with your bow to accurately shoot far off
targets.
Hero's Bow:
Found in Dungeon 2:Goron Mines. Beat the miniboss. Fires arrow at enemies,
switches, explosives, etc.
Hero's Clothes:
Found in the Faron Woods in the Faron Province. Fill the Vessel of Light for
Faron. They're clothes...you won't go nude...Oh, they used to belong to the 20
other Links in the past as well.
Hidden Skills Chart:
Found in the Faron Woods in the Faron Province. Learn your first Hidden Skill.
Keeps track of the skills you've learned, as well as how to use them if you
forget.
Hot Springwater:
Found in various places, just go to a hot spring and scoop up some water, or
buy it from the Goron Vendor in Castle Town. Replenishes all hearts, but
unreliable, since you have to drink it before it cools, but good for a quick,
on-the-spot boost.
Hylian Shield:
Found in Kakariko Village in the Eldin Province. Purchase from Malo Mart.
Deflect attacks and it won't burn.
Ilia's Charm:
Found in Hidden Village in the Eldin Province. Show the Wooden Stature to
Ilia,
talk to Impaz, and then show Ilia the charm. (It's a process.) Restores Ilia's
memory, and allows Link to call Epone from anywhere that she can reach.
Iron Boots:
Found in Ordon Village in the Ordona Province. Beat the Mayor in a sumo match.
(Don't ask.) Allows him to press heavy switches, sink to the bottom of bodies
of water (Not until you get the Zora Armor, or you'll drown.), walk along
magnetic walls, and beat the Goron Elder in a sumo match. (What's with all the
sumo?!)
Key Shards:
Found in Dungeon 2:Goron Mines. Each of the Goron Elders will give you one.
Collect all three to assemble the Big Key, allowing you to access the boss
room.
Lantern:
Found in Faron Woods in the Faron Province. Talk to afro guy.(Coro) Allows you
to see in dark places, light torches, burn spiderwebs, and it can scare a tiny
amount of enemies. (Not many enemies are scared of it, so just stick with your
weapons.) Be careful, since it uses up oil, so don't waste time!
Lanter Oil:
Purchase from shops or find in certain pots in dungeons. Allows the Lantern to
burn.
Lent Bomb Bag:
Found in Upper Zora's River in the Lanayru Province. Speak to Iza and agree to
clear the rocks from the river. It doesn't seem like much, but once you
succeed, she gives it to you.
Letter Chart:
Found in South Hyrule Field in the Faron Province. Speak with the Postman for
the first time. Keeps all of Link's letters, so you can read them whenever you
want.
Magic Armor:
Found in Castle Town in the Lanayru Province. Purchase it from Malo Mart in
Castle Town. (It's too expensive in the previous shop.) It allows you to lose
rupees instead of hearts, but it also uses up rupees as you walk. You pretty
much become immobile after you run out of rupees, but if you got all of the
Poes, it's no big deal. Just a pain.
Master Sword:
Found in Sacred Grove in the Faron Province. Solve the puzzle of the two
statues that guard the sword, and just pull out the sword. Yes! The legendary
sword from practically all the previous Zelda games is yours! It does more
damage than your old dinky sword, and later on gets an upgrade.
Milk:
Purchase from shops. Restores three hearts, and two servings are in one
bottle.
(One fairy restores more than two servings, you don't have to buy them, and
they heal you when you die, so it's best to get fairies when you can.)
Mirror Shard 1:
Found in Dungeon 4:Arbiter's Grounds. Defeat the boss. Allows you to visit
World of Twilight later on.
Mirror Shard 2:
Found in Dungeon 5:Snowpeak Ruins. Defeat the boss. Allows you to later on
enter World of Twilight.
Mirror Shard 3:
Found in Dungeon 6:Temple of Time. Defeat the boss. Allows you to later on
enter World of Twilight.
Mirror Shard 4:
Found in Dungeon 7:City in the Sky. Defeat the boss. Allows you to later on
enter World of Twilight.
Ordon Goat Cheese:
Found in Dungeon 5:Snowpeak Ruins. Open the second treasure chest marked on
your map by Yeta. Give it to Yeto so he can make Superb Soup.
Ordon Pumpkin:
Found in Dungeon 5:Snowpeak Ruins. Open the first treasure chest marked on
your
map by Yeta. Give it to Yeto so he can ake Good Soup.
Ordon Shield:
Found in Ordon Village in the Ordona Province. Enter Jaggle's house as a wolf,
and run into the wall to knock it down. Blocks attacks, but catches on fire.
Ordon Sword:
Found in Ordon Village in the Ordona Province. Enter Rusl's house as a wolf
and
grab the sword. Allows Link to slash enemies.
Purple Chu Jelly:
You can get it when you defeat a Purple Chu and scoop up its remains. It
either
makes you gain or lose hearts, you can't tell because it's random. Unreliable
source of health gain in case of emergencies.
Quiver:
Found in Dungeon 2:Goron Mines. Beat the miniboss. After getting the Hero's
Bow, you acquire the Quiver. Stores 30 arrows.
Rare Chu Jelly:
Beat a Rare Chu and quickly scoop the remains. When it says Rare Chu, it means
RARE!! If you have no more bottles, release the least valuable item (even
fairies) and then beat the Rare Chu. If you have the Great Fairies Tears, then
it makes on difference, but if you have several bottles and they don't all
have
the Great Fairies Tears, then GET THE JELLY!!! It also replenishes all hearts
and raises power temporarily.
Red Chu Jelly:
Beat a Red Chu and scoop the remains. Replenishes eight hearts. (A fairy is
still more valuable, since it gives eight hearts and revives you if you die.)
Renado's Letter:
Found in Kakariko Village in the Eldin Province. Speak with Renado after
beating the Temple of Time. Allows you to receive Doctor's Invoice from Telma.
Simple Soup:
Found in Dungeon 5:Snowpeak Ruins. Scoop Yeto's starting soup in a bottle.
Only
restores 2 hearts, so it's best to wait until he improves the soup.
Sinking Lure:
Found in Fishing Hole in the Lanayru Province. Catch a bunch of different
kinds
of fish, leave through the main door, and fish of the most northeastern band.
Attracts many fish and allows you to catch the Hylian Loach.
Slighshot:
Found in Ordon Village in the Ordona Province. Buy from the shop. Fire seeds
to
attacks enemies and shoot other targets like Hylian Hornet nests.
Spinner:
Found in Dungeon 4:Arbiter's Grounds. Defeat the miniboss. Ride Spinner tracks
to reach high or impossible-to-reach places and cross quicksand for a short
time.
Superb Soup:
Found in Dungeon 5:Snowpeak Ruins. Give Yeto the Cheese and scoop up the soup.
Restores eight hearts.
Telma's Invoice:
Found in Telma's Bar in Castle Town. Talk to her after giving her Renado's
Letter. Allows you to access Doctor Borville's Clinic.
Vessel of Light:
Given when you speak to each spirit of each province. Stores Tears of Light to
restore each province after defeating each Twilit Parasite.
Wallet:
Link always has this. Holds 300 rupees.
Water Bombs:
Purchase from shops or find in chests. Use them like bombs, except under the
water.
Wooden Shield:
Purchase from shops. The equivalent of the Ordon Shield, but with a different
design and shape.
Wooden Statue:
Found in South Gate of Hyrule Field in the Lanayru Province. Defeat large
amount of Stalhounds. Helps Ilia regain her memory.
Wooden Sword:
Found in Ordon Village in the Ordona Province. Buy the Slingshot, then go back
to Link's house. Can defeat enemies, but only really weak ones found early on.
(Not kept for long.)
Worm Bait:
Defeat a Bomskit and scoop its remains. Bait for fishing.
Yellow Chu Jelly:
Defeat a Yellow Chu and scoop its remains. Also found by signpost and other
objects in the Fishing Hole. Fuels your Lantern just like the Lantern Oil.
Zora Armor:
Found in the Kakariko Village Graveyard in the Eldin Province. Speak with
Rutela
(the deceased queen of the Zoras) after taking Prince Ralis, her son, to
Kakariko Village. Allows Link to swim, dive to the bottom of bodies of water,
and breathe underwater. (This is where the Iron Boots are really handy.)
Vulnerable to fire and ice attacks, though.
-------------------------------------------------------------------------------
-
Chapter 3:Hints
This is just a small section about little things to do to make your adventure
easier. However, I can't recall the hints I was going to give you all when I
first started this faq, so until I replay the entire game AGAIN and think of
them AGAIN, this chapter is postponed. (If any of you have any little hints
that you think would help, I would appreciate if you sent them to me via
email.
I don't want to take anyone's ideas unless I have permission, and I will
assume
that if you send them to me, you are allowing me to publish your hints in my
faq, though you still will get credit for them.)
The only thing I can tell you now is for those of you who love being impatient:
WATCH AFTER THE CREDITS!!! Most of you should know that many games have little
scenes after the credits, yet the scenes at the end of Twilight Princess are
scenes that actually seem essential to the overall plot. If you don't see
them,
then you're missing out on quite a bit of information.
-------------------------------------------------------------------------------
-
Chapter 4:Characters
Ashei:
24-25 years of age, member of the resistance with Auru, Shad, and Telma. Her
father was a soldier, which would explain her experience with combat. She is
the one studying the strange happenings on Snowpeak and is really quiet. She
prefers having only those who hold power in her presence.
Auru:
60-70 years old and also a member of the resistance, alongside Ashei, Shad,
and
Telma. The resistance was started after an ominous aura overcame the palace of
the royal family, and he tries his best to make sure evil such as Ganondorf's
does not once again fall upon Hyrule.
Barnes:
30-40 years old. He runs the bomb shop in Kakariko Village, and he appears as
quite the coward when you first see him. He can get into a fighting mood when
it becomes time to, however.
Beth:
8-11 years old. She is the daughter of Hanch and Sera, and though she grew up
in Link's village, she dreams of a more whimsical life in the city. She
considers all the other children to be immature, and also appears to be fond
of
Link.
Borville:
While being the only doctor in all of Castle Town, he seems to spend much of
his time at the local bar. He appears very shrewd and tempermental, but when
the right buttons are pushed, he can be persuaded to assist anyone.
Charlo:
Near the west entrance to Hyrule Castle Town, you'll meet a man asking for
donations. Now, it's all fine if you don't like giving from the bottom of your
heart, but even the most selfless deeds can have their rewards.
Chudley:
c. 30 years old. At first, he's some stuck up, suck up who runs the way-too-
expensive-for-you store. However, that changes when Malo Mart takes it over,
which he actually becomes very humble.
Colin:
7-10 years old. He is the son of Rusl and Uli, and though he is extremely shy
and always seems to be the weakest of the village children, he has a very
brave
heart meant to help others. He looks up to both Link and Ilia, and always
appears where Ilia is.
Coro:
15-16 years old. He lives in a bland cottage in the Faron Woods and he gets
along well with animals. He appears lazy, sitting outside his cottage all day
and even his younger sister implies that he only takes the easy way. Iza is
his
elder sister, while Hena is his younger sister.
Darbus:
30-40 years old. He's the patriarch of the Gorons. Though the other Gorons
don't seem to be on good terms with humans when you first meet them, Darbus is
actually friends with the shaman and other people of Kakariko Village.
Eldin:
The spirit bird who watches over Eldin Province from the Kakariko Village
spring.
Epona:
Link's horse, who has been with Link and even with his descendants. (Obviously
not the same horse.) She's very loyal and obviously cares for Link a lot. (If
you talk to her in the wolf form, she doesn't say anything interesting...)
Fado:
c. 17 years old. He assists Link at the farm in Ordon, and also has great
confidence in Link's herding abilities, especially when mounted on Epona. Many
times he gets scolded for letting out some goats by accident by either the
mayor or Ilia. (Usually Ilia only scolds him when his mistakes end up somehow
injuring Epona.)
Falbi:
20-30 years old. Considering his outfit, it can be assumed that he worked in
the circus at some time. He's tall and is one of the founders for a cucco
treasure game in Lake Hylia. He is extremely cheery, probably to try to
persuade more customers to shoot for the riches.
Faron:
The spirit monkey who watches over the Faron Province from the Faron Woods
spring.
Fyer:
20-30 years old. (Although he seems past his years.) He is the owner of the
cannon firing business, and has much mechanical expertise. He doesn't seem to
draw a crowd, considering his gloomy appearance seems more suited to driving
them away.
Ganondorf:
The main villain in some of the most well-known Zelda games. In the past, he
tricked Link's descendant to open the door to the Triforce, giving him power
only rivaled by the gods. However, his evil caused the Triforce to break into
three parts, leaving him with only the Triforce of Power. With this, he ruled
the Realm of Light, until the Hero of Time put a stop to his madness. He
seemed
to escape from his eternal sleep, however, and is now wreaking havoc once
again.
Gengle:
Jovani's cat and leader of the other felines of Castle Town. Despite his
owner's great wealth, he seems displeased at the amount of money being hoarded
by Jovani, and if you free him from his gold prison, he gives you great
rewards.
Gor Amoto:
Extremely old, just like the other Goron elders. He is the forth most powerful
elder and is easygoing. He helps Link on his journey.
Gor Coron:
Also old, and the most powerful elder. Because of the condition of their
patriarch, he ceased contact with humans. However, he is also a friend of
Mayor
Bo, who long ago proved his strength, albeit through cheating, to the Gorons.
Once Link shows his power, Coron seeks the help of our hero.
Gor Ebizo:
The hunch-backed goron who is the second most powerful of the elders. He also
helps Link on his quest, and also has some interest in the sale of items to
travelers...Anyone else like that?
Gor Liggs:
The acient third most important elder. He is the one who calmly looks for
solutions in life through meditation, and believes Hot Springs are the key to
a
healthy mind, body, and spirit. Also an aid to Link's mission.
Gorons:
The rock eating brethen of past Links have returned to once again assist him
in
his mission to rescue Hyrule. Though at first they are stubborn by refusing to
take any outside help, they open up to Link after seeing his great courage and
abilities.
Great Fairy:
Though she is only an optional character, it is in your best interest to seek
her out, especially if you're one who dearly needs the use of Rare Chu Jelly.
She resides in the most difficult dungeon in the entire game, the Cave of
Ordeals. While this seems like a trifle, once you reach her at the end of the
dungeon, Link can then visit her at any spring. Not only will all the fairies
she released earlier be there, but she will also give you Great Fairy's Tears
as well. (One bottle at a time.)
Hanch:
30-40 years old. Beth's father and Sera's husband. Based on his meek
appearance, you wouldn't expect him to be the husband of the heffy Sera, or
the
headstrong Beth, however, there are times when he can summon up his courage in
order to defend his village.
Hena:
10-20 years old. Yonger sister of both Coro and Iza. Like the other two, she
also runs a business. She has her fishing business, in which she combines a
way
to make money with the opportunity to do what she loves for a living.
Hero's Shade:
A skeletal soldier who also takes the form of a ghostly wolf until Link's
prepared to learn a new skill. In order to prevent his style of swordplay from
dying out, he passes it on to whoever he sees worthy, which turns out to be
Link.
Hylian Soldiers:
While some of these soldiers proved to be cowards, some remained until the end
to protect Princess Zelda. Even after the fall of the castle, which came after
many of their deaths, they still help Link in less obvious ways that are only
discovered by those who have the insight to see what can't be seen...
Ilia:
c. 16 years old. She is the daughter of Mayor Bo and friends with all those in
the village. She is also one of Link's best friend and highly admired by
Colin.
She loses her memory after an attack on Ordon Village, yet still maintains her
maternal instincts to look after those in need. She also scolds Link when his
recklessness winds up hurting Epona, and she is usually seen nursing Epona
back
to full health.
Impaz:
c. 70 years old. She is hides in the same village where Ilia is being held,
waiting for a certain person meant to save Hyrule. When she realizes this
person is in fact Link, she gives him items to help him on his journey, and
also retells him the story of how she and Ilia met. Apparently, though she is
the last of her tribe and her village became a ghost town, she remained to
assist the great hero she was hoping would come, just as foretold.
Iza:
c. 30 years old. She is the eldest out of Coro and Hena. She runs a boat
rental
shop in Upper Zora's River. She is very blunt in what she says and seems very
fit to the rugged surroundings in which her shop is set up.
Jaggle:
c. 30 years old. The father of both Talo and Malo and Pergie's husband. Though
he mainly farms, he can also make handy items crafted from wood. (Such as
shields) He appears lazy, considering that many times he would prefer to take
a
nap rather than work.
Jovani:
c. 40 years old. He sold his soul to Poes in order to obtain more riches.
However, the Poes tricked him by turning both him and his beloved cat into
gold! Now, he regrets ever making the deal, considering that he can't get out
to spend time with his girlfriend anymore. Maybe there can be some sort of
profit gained from helping the wealthy?
Kili, Hanna, and Misha:
They're all around 10 years old. They may as well be the same person,
considering they love the same guy at the same time. At first, their love is
conman Purlo, with his 'sexy' voice. However, whoever can beat his challenges
is sure to make all the ladies swoon...
Lanayru:
The spirit serpent who watches over the Lanayru Province from the Lake Hylia
spring.
Link:
Finally! The hero and the character you play as! He's around 17 years old and
actually is a farm boy in his home of Ordon Village. However, a curse causes
him to become a wolf, who can only be returned to normal if he saves the
spirits of each province. Later on, he gains the ability to transform at will
with the help of his friend, Midna, and this greatly helps him save Hyrule,
just as his descendants have done so many times before. He also holds a piece
of the broken Triforce, giving him the power of the gods. He holds the
Triforce
of Courage.
Louise:
She is the cat owned by Telma and remains inside the bar, constantly being
spoiled by her cheerful master. She's not snobbish, however, and is an
unexpected ally to Link's quest.
Luda:
10-12 years old. Though she is not that much older, she takes care of the
children when they arrive in Kakariko Village. Perhaps it is because of her
father, Renado, that she has such a want to help children.
Madame Fanadi:
40-50 years old. Even though she is a fortune teller, she cannot recall small
facts such as her own age. However, if you pay her, she'll tell you some
helpful hints for Link's journey. The only thing is that you need a translator
to get some of the things she says.
Malo:
4-6 years old. Child of Jaggle and Pergie, as well as brother to Talo. Though
he is one of the youngest children of the village, (Second to only the newborn
child of Rusl and Uli, who doesn't come until the very end.) he speaks with a
mature tone during the few times he actually decides to shed words. However,
because of his tone, it always seems he is speaking to others as if they're
beneath him and not worth his time. Many times it is even directed at Link. He
is actually a very skilled entrepenuer, and ends up opening the well-renowned
Malo Mart.
Malver:
Remember Chudley? Well, meet Malver! Apparently wanting to shed his past
history of rudeness, he changes his ways (and name) to pursue a much more
cheerier life. He still works as a shopkeeper, but now it is in the easy-to-
afford Malo Mart, which has replaced Chudley's Emporium. Can anyone say
bargain
hunting?
Mayor Bo:
c. 40 years old. The father of Ilia, and obviously the mayor of Ordon Village.
He is the one who asks Link to deliver the sword crafted especially for the
royal family to Castle Town. Because of his habit of being foolish at times,
he
is also seen taking the wrath of his own daughter, Ilia.
Midna:
The little pixie looking thing from the World of Twilight. She loves being
childish, many times seen teasing Link and even jumping on him rather roughly.
At first, she is only mean to Link, constantly using him to her advantage, yet
she actually becomes friends with him. When confronted by Zant, she becomes
angered, leading to the idea that he has something to do with her fierce
attempts to gather the Fused Shadows. What exactly happened to her, and can
you
guess her true form?
Oocca:
A race of flying chicken looking people. Their race has been living in the
City
in the Sky for many years, yet their technology is far beyond that of Hyrule.
These are some of the creatures that ask for Link's assistance when things in
their city go array.
Ooccoo:
c. 40 years old. She's friendly and very motherly towards Link, maybe due to
the fact that she is a mother. She fell from the City in the Sky due to events
caused by Zant's evil powers. She asks for Link's help in return for a great
gift only allowed to be used in dungeons, that is, if you can find her.
Ooccoo Jr.:
Ooccoo's son who looks just like his mother. Except for the fact that he's
just
a head with wings. Along with his mother, he will help Link in his quest.
Ordona:
The spirit goat who watches over the Ordona Province in the Ordon Village
spring.
Pergie:
c. 30 years old. She is the wife of Jaggle and mother of Talo and Malo. She
constantly works to make up for her husband's nonchalant ways and always has
to
deal with her troublesome sons. She still cares for them greatly, however, and
supports them while still keeping tough.
Plumm:
A friend of Trill, she is a female myna bird. She has a special balloon
attraction in Lake Hylia, which she only lets animals play. She seems to have
some dislike towards humans.
Postman:
The trusty postman who delivers mail wherever Link is. Normally, if Link has
new mail, he will receive it right before entering Castle Town. (Even if he's
in wolf form. I usually only receieved it after trying to enter Castle Town.)
There are times when those who look hard enough can see him in unexpected
places, such as Telma's Bar, Elde Inn, Zora's Domain, the goat stables in
Ordon
Village, and even during Link's second time through the Cave of Ordeals!
Prince Ralis:
c. 10 years old. He was sent by his mother, Rutela, to deliver a letter to
Princess Zelda, describing the misfortunes befalling the Zoras. He is stopped
by evil forces and then saved by Ilia, who has already lost her memory. He is
a
polite Zora who has a heavy burden on his shoulders. He has to deal with the
loss of his mother, and be able to lead the Zoras in the future. Because of
his
uncertainty, his mother asks Link to help Ralis find resolve.
Princess Agitha:
c. 10 years old. Though she is so young, she lives alone in a small castle in
town and refers to herself as ruler of the insects. She drifts into her
imaginary world of creepy-crawlies and loves to get insects as presents. She
sent invitations to special golden bugs, yet they have not arrived, so she
asks
Link to retrieve them. Why not ask for a reward from the queen in return for
your good deeds?
Princess Zelda:
c. 20 years old. She is young, yet is already the leader of a kingdom. She
becomes the 'Twilight Princess' in order to have the lives of her people
spared, yet whether or not this is her actually title is yet to be seen. Even
after Zant took over her kingdom, she still believes in the chosen hero, Link,
to save them all. She is one of the three chosen, along with Link and
Ganondorf, to hold the Triforce, the power of the gods. She holds the Triforce
of Wisdom, which would explain her wisdom that passes beyond her years.
Purlo:
c. 20 years old. He is highly confident that no one is able to win his STAR
tent game set up in Castle Town. It is so difficult, that it has conned many
people out of their money, making him cocky. It's time for Link to prove that
nothing's unbeatable for a great hero.
Renado:
30-40 years old. The father of Luda. He is Kakariko Village's shaman and
deeply
cares for those who come asking for his aid. He protects the children when
Kakariko becomes overrun by monsters, and has a real talent in caring for all
kinds of people, especially children.
Rusl:
20-30 years old. He is the father of Colin and his soon-to-be-born child, as
well as Uli's husband. He is an excellent swordsman and works hard to help out
the village. Unbeknownst to Link until sometime near the end of his journey,
Rusl was helping the resistance in an attempt to find the children taken from
his village. Even after being injured, he still fights to protect, and has a
fraternal relationship with Link.
Rutela:
20-30 years old. She was a beautiful and well-respected queen, as well as
Ralis's mother. As a message to both the Zoras and all the other races, she
was
ruthlessly executed. Even after death, she looks after her people and her son,
and also helps Link on his journey.
Sages:
They appear around 50 years old, yet are definately much older than that.
There
were seven sages, until one was lost while sealing away Ganondorf. Though they
can be seen, they don't actually have physical forms.
Sera:
c. 30 years old. The mother of Beth and wife of Hanch. She can be strict when
it comes to her husband's feebleness, yet she still has a cheery disposition.
She is especially joyous when it comes to her cat, but also becomes sad when
he
doesn't return home or when she thinks she scolded him to harshly. She is
jolly
when Link needs something.
Shad:
18-20 years old. A member of the resistance along with Ashei, Auru, and Telma.
Due to a story his father told him when he was a boy, he is now searching for
people living in the sky, who he believes could help Hyrule in its time of
need. He does not yet know that Link is actually friends with one of the
people
from the sky.
Soal:
This boy is of no interest to you, unless you would like a peek at what
Chudley's Emporium is like before it becomes Malo Mart. For a small fee, he'll
shine Links shoes, allowing you to enter the overpriced market, only to leave
once again after realizing it's too expensive for you, even after getting the
Giant Wallet.
Talo:
8-11 years old. Son of Jaggle and Pergie, and brother of Malo. He is not
nearly
as mature as Malo, and he constantly nags Link to teach him fighting
techniques. He is always seen picking on Colin for his timid personality.
Telma:
30-40 years old. She is part of the resistance, along with Ashei, Auru, and
Shad. She also runs the bar in Castle Town, which is the headquarters of the
resistance. She is caring and is one of the people who helped Ilia after she
lost her memory. She appears to have taken a liking to Link and Renado, yet
she
seems to like Renado in a different way...
Trill:
A male myna bird who owns the shop in Faron Woods. He belongs to Coro and is
friends with Plumm. If you try stealing from his shop, he'll get mad, yet
there
is a way to get around it if you know the right trick.
Twilis:
The race residing in the World of Twilight. Zant curses them and turns them
into his minions. When Midna was banished, it left the Twilis helpless, so now
Link must save them from their tragic fate.
Uli:
c. 20 years old. She is Rusl's wife and Colin's mother and is currently
pregnant. She is very caring and always has everyone's best interests in mind.
Yeta:
c. 30 years old. She is Yeto's wife. She lives with him in the Snowpeak ruins
and enjoys snowboarding. She recently fell ill due to a mysterious mirror and
needs to be returned to normal. After she gets better, Link is able to race
her
to the ruins. Despite her appearance, she's one tough competitor...
Yeto:
c. 40 years old. He always cares for his wife and is deeply worried when she
falls ill. He enlists Links help to make her better. Link can also race him
later on, yet he is not nearly as skilled as his wife.
Zant:
The one who banished Midna and took over the World of Twilight. He got his
strange powers from his own 'god', which explains why Midna's powers are not
as
powerful as his. The reason for his hate is that he was not named the next
leader of the Twilis, and he seeked vengeance on those who opposed him.
Zoras:
They can both breathe on land and water. They were frozen by Zant as a lesson
to the other races after the execution of their queen. Though they feel
anguish
for their great loss, they remain strong as Ralis gains the confidence to lead
his people.
-------------------------------------------------------------------------------
-
Chapter 5:Enemies
Difficulty Level:1-6; 1 is the easiest, 6 is the hardest
---
Aeralfos:3/6
Dungeon 7:City in the Sky
Winged, flying lizard with sword and shield.
L-target it when it raises its shield and Clawshot it to the ground. Attack it
when it's grounded WITH YOUR SWORD. Repeat until it dies.
---
Armos:3/6
Dungeon 6:Temple of Time
Animated armor-like statue with a hammer.
Roll behind it and attack the blue jewel. You can also sneak behind it and use
Mortal Draw if you're skilled enough. When it glows, run from it because it's
going to explode.
---
Baba Serpent:2/6
Dungeon 1:Forest Temple
Plant with a well-protected head.
Wait for its stem to be exposed, and then slash or shoot it. After the head
becomes detatched, slash or shoot it again. If you're caught by it, spin
attack.
---
Baby Gohma:1/6
Dungeon 6:Temple of Time
Small spider with huge thorax.
It only runs, so use Bomb Arrows, Clawshot, or slash it while running to
finish
it off. It will usually only be in large packs.
---
Bari:2/6
Dungeon 3:Lakebed Temple
Large jellyfish-like creature.
Use your Clawshot to drag out the main membrane and just slash it.
---
Beamos:2/6
Dungeon 2:Goron Mines
Large laser-shooting statue.
When you get the Hero's Bow, aim at the red 'eye' and shoot it.
---
Beamos(White):1/6
Dungeon 6:Temple of Time
Large laser-shooting statue.
(The reason this one is rated less than its brown cousin, is that you will
have
access to the Hero's Bow when you first fight it, unlike the normal Beamos,
which you have to avoid when you first meet them.)
Activate it, and then shoot the eye, but make sure you don't step too far from
it, or it'll deactivate.
---
Big Baba:1/6
Dungeon 1:Forest Temple
As the name suggests, a giant baba.
(This one is rated less than the other babas because it is less agile than
them, therefore easier to defeat.)
Don't be intimidated. All you have to do is shield and slash. When the head is
gone, blow up the body.
---
Bokoblin:2/6
Ordona and Faron Provinces
Blue, purple or red goblin-like creature.
Just slash it to defeat it. Use the spin attack if there are multiple enemies.
---
Bombfish:2/6
Dungeon 3:Lakebed Temple
Fish with bomb in its mouth.
It'll explode as a defense, so attack from land with your Clawshot. You can
also attack with the Clawshot from underwater with the Iron Boots on.
---
Bombling:1/6
Dungeon 1:Forest Temple
Mobile bug bomb.
When it's hit, it'll flash red, warning that in a few seconds it'll explode.
However, if you're quick enough, you can pick up a flashing bombling and throw
it at obstacles or enemies.
---
Bomskit:1/6
Hyrule Field
Little ball with eyes and legs.
It'll run from you, but don't chase it, for it drops bombs in its wake. If
you're daring, you can avoid the bombs and slash it. If you want to play it
safe, attack it from far off. After finishing it off, you can quickly run to
the spot where it was killed, and scoop up some Worm Bait before it borrows
into the ground. That's only if you want to and have an empty bottle.
---
Bubble:1/6
Hyrule
Flying skulls.
You can slash them or shoot them. Don't use Ending Blow, because if you miss,
you're vulnerable.
---
Bubble(Fire):2/6
Hyrule
Flying skulls on fire.
Slash them or shoot them. If you get hit, you or your wooden shield can catch
fire.
---
Bubble(Ice):2/6
Hyrule
Flying skulls surrounded by frost.
Slash them or shoot them. If you get his, you will be frozen for a small
amount
of time.
---
Bulblin Infantry:2/6
Dungon 2:Goron Mines
Green goblin-like creature.
Shield, then use a combo. Use the spin attack if there are multiple enemies.
There are times when it ends up on its back, which you can then use Ending
Blow.
---
Bulblin Riders:3/6
Kakariko Village
A Bullbo carrying two Bulblins, one of which has a bow.
On Epona, catch up with the Bullbo and slash the Bulblins. (You can actually
ride an empty Bullbo, though it can be hard to control if you have trouble at
higher speeds.) If you don't have Epona, it can be risky, but you can still
run
in, spin attack, and then escape to try again.
---
Bulblin Warrior:2/6
Ordona and Faron Provinces
Same as the Bulblin Infantry.
The difference with these and the Bulblin Infantry, is the time they appear.
When the Bulblin Warriors appear, you can use your wolf form freely,
therefore, attack with the wolf form. It's just more fun to beat them this way.
---
Chilfos:4/6
Dungeon 5:Snowpeak Ruins
Tall enemy made of ice.
It throws a spear at you to make you vulnerable, and if there is more than
one, you'll be in trouble. Attack from a distance with Bomb Arrows. Use them
in succession, because Chilfos can regenerate. If you have to be in close
ombat, then try to dodge the attacks and continuously slash it until it dies.
The Ball and Chain works, too, but as you know, it's slow and makes movements
sloppy. Remember, your biggest problem is if there is a group of these, which
you'll have to face eventually.
---
Chu(Red):1/6
Hyrule
Jelly-like enemy that is red.
All you have to do is slash it before it jumps at you. It leaves Red Chu
Jelly. If there are several Chus, they will join together. Once they join,
based on how many joined together, each time you slice, it'll cut into two
smaller ones until there are none left. Slice fast, since they can rejoin and
end up as big as before. If there is a certain Chu that you want to scoop the
remains of and there are several Chus, kill that particular Chu first and
quickly scoop the remains. The reason is that if a Red Chu were to join a
Purple Chu, it becomes a Purple Chu, nullifying the effect of the Red Chu
Jelly.
---
Chu(Blue):1/6
Hyrule
Jelly-like enemy that is blue.
Just like with the Red Chu, slash it. It leaves Blue Chu Jelly. (All things
about the Red Chu apply.)
---
Chu(Yellow):1/6
Hyrule
Jelly-like enemy that is yellow.
Just like with the Red Chu, slash it. It leaves Yellow Chu Jelly. (All things
about the Red Chu apply.)
---
Chu(Purple):1/6
Hyrule
Jelly-like enemy that is purple.
Just like with the Red Chu, slash it. It leaves Purple Chu Jelly. (All things
about the Red Chu apply.)
---
Chu(Rare):1/6
Hyrule
Jelly-like enemy that is sparkling gold.
Just like with the Red Chu, slash it. It leaves Rare Chu Jelly. (All things
about the Red Chu apply.) NOTICE:If you encounter a Rare Chu and have an empty
bottle, CATCH IT. If you don't have an empty bottle, empty one that has
nothing
of importance and get the Chu quickly. Be quick to defeat this enemy and scoop
up the jelly, ESPECIALLY if there are other Chus around.
---
Chu Worm:1/6
Dungeon 3:Lakebed Temple
Scrawny green creature inside a Chu Jelly bubble.
For one, you can use a Bomb Arrow on the bubble and slash the Chu Worm. Or, if
you want preserve Bomb Arrows, you can Clawshot the Chu Worm and then attack
it
before it jumps back in.
---
Darknut:4/6
Dungeon 6:Temple of Time
Large armored swordsman.
At first, it will be heavily armored. Dodge its attacks, and the jump attack.
Once it sheds its armor, it becomes faster. Use the Back Slice and then use a
combo. However, if you don't have the Hidden Skill, you'll have to take a
riskier route. Get close after its armor is shed, then dodge when it tries to
hit you, and then use a combo. When there are several, only handle one at a
time.
---
Deku Baba:2/6
Ordona and Faron Provinces
Plant that has a vulnerable head.
Just slice it. When it's defeated, its head contains Deku nuts.
---
Deku Like:1/6
Dungeon 1:Forest Temple
Large flower-like creature that swallows anything.
The only time this is dangerous is if you're jumping over it an fall. Just
throw anything that's explosive in its mouth to beat it.
---
Dodongo:2/6
Dungeon 2:Goron Mines
Lizard that exhales fire.
You must go behind it to beat it. Attack the tail until it's defeated.
---
Dynalfos:4/6
Dungeon 6:Temple of Time
Large armored lizard.
You can block its attack, and either jump attack or use the Helm Splitter.
Also, if you go behind it and attack the tail, it can also be defeated,
although this can be risky.
---
Fire Toadpoli:3/6
Dungeon 2:Goron Mines
Amphipious creature residing in lava.
It spits out fireballs that knock you down. Because it lives in lava, you
can't engage it in close combat. It also doesn't come out until you reach a
certain distance, so long-range combat doesn't work well, either. Use your
shield to hit the fireball back and defeat it.
---
Freezard:4/6
Dungeon 5:Snowpeak Ruins
Large ice creatures.
It doesn't move, but its ice breath is enough to keep you at bay, especially
if you get frozen. Use the Ball and Chain when it pauses.
---
Freezard(Mini):3/6
Dungeon 5:Snowpeak Ruins
Small ice creatures.
It freezes you when its touched. Slice it, defend, then finish it off. When
it's in a group, use the same tactic, but use more caution. A Ball and Chain
defeats it in one blow, but be swift and make sure the weight doesn't keep you
down too much.
---
Guay:2/6
Kakariko Village
Large bird-like creatures.
If it's by itself, wait for its attack, defend, then slice. If it's in a
group, do the same, but be wary of the others trying to attack you at the same
time. The Hero's Bow or Clawshot are best.
---
Helmasaur:2/6
Dungeon 3:Lakebed Temple
Small, armored creature.
You can defend against its attacks, but you still get pushed, which is bad in
high places. You can only hurt it from behind, so use the spin attack or Back
Slice. The Clawshot will allow you to remove the armor, making it vulnerable
to a simple sword slice.
---
Helmasaurus:3/6
Dungeon 7:City in the Sky
Large, armored creature.
It knocks you down, no matter what. Target it and wait for it to charge.
Quickly jump aside and then attack from the rear.
---
Hylian Hornet:1/6
Ordona and Faron Provinces
Large hornets.
They'll only attack if they're attacked. It's best to just run and wait for
them to stop, though they also won't go in water.
---
Imp Poe:3/6
Varies
Ghosts carrying lanterns.
When you're a human, it just appears as a blue orb with a lantern. Like this,
it can hurt you, but you can't hurt it. Turn into a wolf and use your sense to
see it. It attacks with a sythe. Jump attack it as a wolf with you sense still
on, and then use Ending Blow (still as a wolf) to retrieve the Poe Soul and
defeat it.
---
Kargarok:2/6
Hyrule Field
Large, flying creature.
Just slice it when it gets low and then finish it. (Don't use Ending Blow
unless you're sure it's going to hit.) Clawshot and Arrows work as well, but
it's best not to waste Arrows on it.
---
Keese:1/6
Ordona and Faron Provinces
Flying bat-like creature.
You can attack it from a distance before it notices you, or you can slice it.
---
Keese(Fire):2/6
Dungeon 2:Goron Mines
Flying bat-like creature on fire.
You can attack it from a distance before it notices you, or you can slice it.
It can burn you or any wooden shields equipped.
---
Keese(Ice):2/6
Peak Province
Flying bat-like creature surrounded by frost.
You can attack it from a distance before it notices you, or you can slice it.
It can freeze you.
---
Leever:2/6
Hyrule Field
Spinning, green, plant-like creatures.
Leevers attack in circles with other Leevers. The best bet is to execute a
spin attack.
---
Lizalfo(Axe-tail):3/6
Dungeon 3:Lakebed Temple
Lizard-like creature with an axe fused with its tail.
Use your shield! Be careful for its tail swipe, which will knock you down.
Also, if you have Shield Attack, ram it and attack. You can use Back Slice,
too. Bomb Arrows also work very well.
---
Lizalfo(Skull-face):3/6
Dungeon 3:Lakebed Temple
Lizard-like creature with a skull on its head.
Use your shield! This has the same attack strategy as its close cousin, so use
the same attack strategy against it.
---
Moldorm:1/6
Hyrule
Creatures with large mouths and lined body.
It comes up from underground to attack. Quickly pull it out with the Clawshot
and slice it before it burrows again.
---
Poison Mite:1/6
Dungeon 4:Arbiter's Ground
Small bug-like creatures.
It doesn't cause damage itself, but it swarms on you with many other mites to
slow you down. The more there are, the slower you go. This can be trouble if
there is a stronger enemy, or if you're in a place like quicksand. Light
scares them and you can use a spin attack to get them off.
---
Puppet:1/6
Sacred Grove
Wooden puppets.
Skull Kid controls these to attack you. Though, they do punch, the fact that
they attack in groups with near limitless reinforcements is the real danger.
Find an opportunity to use a quick spin attack to finish off a group of them.
---
Rat:1/6
Ordona and Faron Provinces
Evil rats.
The biggest problem is just finding them in the dark. Listen for them and then
target them so you don't lose them. You just need to slice them.
---
Rat(Ghoul):2/6
Dungeon 4:Arbiter's Ground
Undead rats.
They don't do direct damage, but they slow you down, which is dangerous when
other enemies are present. They also won't allow you to jump over small gaps,
causing you to fall. If you are in quicksand, they will probably cause you to
sink. Turn into a wolf and turn on you sense. You will be able to see them and
use a spin attack to get them off and attack.
---
Redead:4/6
Dungeon 4:Arbiter's Ground
Mummy-like creature with paralyzing scream.
In my opinion, the freakiest monster in the whole game. When I see groups of
these, I want to wet my pants. (Not really, but it is creepy.) After using its
scream to paralyze you, it uses a large sword to attack. If there is just one,
you can just transform in a wolf and jump attack it before it screams. If
there are multiple, then use Bomb Arrows to dispose of them quickly.
---
Shell Blade:2/6
Dungeon 3:Lakebed Temple
Large clam-like creature.
Do not try to slice it vertically! It does not work! When it opens,
horizontally slice it. A spin attack also disposes of it nicely.
---
Skullfish:2/6
Dungeon 3:Lakebed Temple
Persistent fish with skeletal appearance.
You can catch these, but they don't get recorded, though you do get a heart.
If you're on land, which is the easiest way to defeat them, use the Gale
Boomerang, the Clawshot, or Bombs. (Don't throw the Bombs in the water unless
they're Water Bombs. Just place them near the edge, though this isn't the most
effective way, just because you may end up wasting bombs.) If you're in the
water, which is the most difficult way because of their constant attacking,
you equip the Iron Boots (they'll still attack while you're sinking), and just
slice them.
---
Stalfos:3/6
Dungeon 4:Arbiter's Ground
Skeletal monster equipped with sword.
Appears as a pile of bones until you get too close. Get it back to a pile of
bones and use a Bomb to blow it up so it doesn't regenerate. Bomb Arrows work
more effectively, since you won't need to worry about it coming back.
---
Stalhound:1/6
Hyrule Field
Skeletal Dog.
Comes from below ground and attacks. Just attack it when it appears. It
usually tends to appear in groups.
---
Stalkin:1/6
Dungeon 4:Arbiter's Ground
Small skeleton soldiers.
I always think it's funny to see how small these are. They're very easy to
defeat and attack in groups. All you have to do is execute a well-timed spin
attack to defeat all or most of them.
---
Staltroop:1/6
Dungeon 4:Arbiter's Ground
Skeletal soldiers.
They only appear when you fight Stallord. They don't attack you, but they do
get in your way, endangering you of sinking. Running into them destroys them,
but always try to avoid them if you can.
---
Tektite(Red):2/6
Dungeon 2:Goron Mines
Four-legged jumping spider.
They only attack by jumping at you. If there is a group of them, use a spin
attack, otherwise, just slice it.
---
Tektite(Blue):2/6
Dungeon 3:Lakebed Temple
Four-legged jumping spider.
They attack the same way as the other Tektite, so you can defeat it the same
way.
---
Tile Worm:2/6
Dungeon 1:Forest Temple
Large worm.
Use the Gale Boomerang to remove the tile, and then attack it. Never move over
the tile it's under.
---
Toado:1/6
Dungeon 3:Lakebed Temple
Amphibious creature.
If they surround you, then they become a hassle. Use a spin attack to beat
them.
---
Torch Slug:1/6
Dungeon 2:Goron Mines
Slug-like creatures engulfed in fire.
Use sword slices. It also appears on ceilings, so attack it before it drops
down on you.
---
Twilit Baba:1/6
Ordona and Faron Provinces (Only in Twilight)
Similar to Deku Baba, but with the Twilight touch.
Since it's in Twilight, you can only attack as a wolf, so find and opening and
attack.
---
Twilit Bulblin:2/6
Faron Woods (Only in Twilight)
Similar to Bulblin Warriors, but with the Twilight touch.
They attack the same as Bulblin Warriors, so you defeat them the same way,
albeit in wolf form. Use the spin attack.
---
Twilit Bulblin Archer:2/6
Lanaryu Province (Only in Twilight)
Similar to Bulblin Archers, but with the Twilight touch.
Jump at them to attack. These are slightly more difficult than the others,
since you can only attack as a wolf. Defeat these first when fighting.
---
Twilit Kargarok:2/6
Hyrule Castle (Only in Twilight)
Similar to Kargarok, but with the Twilight touch.
Defeat it the same as a Kargarok, but you'll have to be in wolf form.
---
Twilit Keese:2/6
Hyrule Castle (Only in Twilight)
Similar to Keese, but with the Twilight touch.
Attack with a slice, or use a spin attack for a group.
---
Twilit Messenger:2/6
Varies
Large, black creature.
When there is only one, attack it as a wolf. If there are several, you can't
leave only one standing, or it will call the others back, no matter how
quickly you slay it. Use Midna's energy field.
---
Twilit Parasite:1/6
Varies
Small bug.
You can easily see signs of them. Sparks and shadows on the ground are ways.
Use your sense and attack them. If you see shadows on the ground, dig them up,
then attack after you use your sense.
---
Twilit Vermin:1/6
Dungeon 8:Palace of Twilight
Small, black creatures.
Constantly attacking, these are a hassle since they attack in large groups.
Still, they're defeated with a slice. Only engage them on dry land and don't
go into water when they're around.
---
Walltula:1/6
Ordona and Faron Provinces
Spiders constantly crawling on walls.
They only attack when you're near them. Use long-range weapons. One shot kills
them. (Don't use Arrows because it's a waste.)
---
Water Toadpoli:2/6
Dungeon 2:Goron Mines
Amphibious creatures living in water.
They swim quickly, but are beat the same as their flame counterparts. These
can also be defeated by Arrows, though.
---
White Wolfos:2/6
Peak Province
White, snowy wolves.
They come out from the snow and attack in couples. Shield and strike or attack
in wolf form. They don't give much trouble, so you can usually go right by
them.
---
Young Gohma:1/6
Dungeon 6:Temple of Time
Four-legged tarantula-like creature.
It leaps to attack, so just slice it first.
---
Zant Mask:1/6
Dungeon 8:Palace of Twilight
Large, animated version of Zant's head armor.
They attack and then teleport, making them annoying. Deflect their attacks
with a shield, and wait for it to teleport near you. Quickly slash it and
repeat as needed.
---
Zant's Hand:1/6
Dungeon 8:Palace of Twilight
Large stone hand.
You can't attack it, but it also doesn't attack you until you take the Sol
Orb. It will chase after you and try to steal it back, making your escape with
the Sol Orb difficult. If it manages to steal the Sol Orb, Clawshot it before
it exits the room to grab the Orb again.