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Scooby-Doo!: Classic Creep Capers
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By: Uighdfghdefj
Email: rhodes.family4@verizon.net
For: Game Boy Color
I am now collecting money through PayPal to help buy new games and consoles and
eventually write guides for them. If you can send me money I would be very
thankful.
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TABLE OF CONTENTS
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ABOUT ME
VERSION
CONTROLS
MENU
STORY
PLAYABLE CHARACTERS
OTHER CHARACTERS
ITEMS
WALKTHROUGH
Chapter One: “It’s A Mystery!”
Chapter Two: “Boo’s Clues!”
Chapter Three: “Chemo-Sabotage!”
Chapter Four: “Jailbreak!”
Chapter Five: “The Plan!”
Chapter Six: “Finale!”
THANK YOU
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ABOUT ME
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My name is Michael Rhodes and I live in the United States and am thirteen years
old. A long time ago I had saved up some money and went to the store to buy a
Pokemon game on my Game Boy Color but it simply wasn’t there so instead I had
decided to buy Scooby-Doo!: Classic Creep Capers.
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VERSION
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1.1
Added About Me, Version, and Thank You sections.
1.0
Completed guide.
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CONTROLS
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Menu
D-Pad: move selection
A: make selection
Gameplay
D-Pad: move
A: select object/interact with object
B: see inventory
Select: switch character
Start: pause game
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MENU
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Start
Click this to begin a game from the very beginning.
Continue
This will allow you to continue a game from where you left off if you type in
the password.
Options
Click this to show the different options you can change.
Text Speed
This will change how fast the text changes.
Sound FX
Click this to turn on or off the different sounds in the game.
Music
Click this to turn on or off the music for the game.
Done
Click this to go back to the Main Menu.
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STORY
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An evil ghoul has been stealing jewels lately and disappearing. Now Mystery
Inc. is going to investigate. There car breaks down next to a mansion. The
group get out to find a man who thinks that he turns into the ghoul and commits
crimes without knowing it. Can you solve this mystery?
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PLAYABLE CHARACTERS
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Shaggy & Scooby
The pair of fools who are always hungry.
Daphne
A young woman in purple.
Fred
The leader of the gang.
Velma
A smart member in orange.
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OTHER CHARACTERS
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Dr. Jekyll/Ghoul
The son of Dr. Jekyll (the one who turned into a monster) and now he has become
a Ghoul himself.
Helga
The house made of the mansion.
Boy
A young boy lying on his bed playing a video game.
Mad Scientist
An angry man inside the lab yelling at a robot.
Robots
These robots look exactly like Shaggy.
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ITEMS
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Book
A common book inside the library.
Shards
Metal shards taken from a small metal robot.
Electrical Tape
Some blue tape that is very powerful.
Glasses
Velma’s glasses that she often drops.
Labcoat
A nice white lab coat.
Key
A shiny key.
Mustache
A white mustache.
Note
A white note in Helga’s room.
Sausage
A big tasty sausage.
Labeler
A small machine used to label objects.
Towel
A small red towel.
Net
Used to catch fish and such.
Stool
A wooden stool that is missing a leg.
Extract
Some powerful cooking material.
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WALKTHROUGH
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When the game begins press Select and change to Daphne. Now walk back and forth
from the left and right sides of the area until the ghoul walks into a room to
the right. Now go through the upper right door (the one he went into) and flush
the toilet (click on the toilet then click the hand).
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Chapter One: “It’s A Mystery!”
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Switch to Velma and look through the window to the right of the table then
leave the room through the door to the left. Go outside through the door to the
right and go down then look at the symbol and go back inside. Now head through
the door on the left side of the screen then go to the middle of the screen
between the stairs. Examine the symbol and go through the door at the left side
of the screen then through the next door on the left. Take the paper on the
refrigerator then examine the symbol there. Go back to the bottom of the stairs
and climb them. Look at the symbols on the mirrors to the left and right sides
of the screen. Now head to the middle of the screen and examine the symbol
above the door. Head through the door at the top right into the bathroom then
move the shower curtain. Move the towel on the wall then examine the symbol.
Head back down the stairs and go through the door between the stairs into the
library. Go right and examine the books as you go. Grab the first book you look
at then exit the library. Go right until you get outside then head right until
you are outside of the lab. Walk up to the keypad and use the Book on it.
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Chapter Two: “Boo’s Clues!”
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Change to Shaggy & Scooby and go right then forward up the path and right to
the lab. Try to get into the lab and it won’t work so now talk to Velma. Open
up the lab and you will rub into some Robots then exit. Head into the house and
go up the stairs then go through the door to the far right then talk to Helga.
Pick up the pillow then look at the photo in the lockbox. Leave the room and go
through the door at the far left. Talk to the Boy then walk towards him to fall
down a trapdoor. Walk up and use the small robot and it will destroy itself
then walk up and take the Shards. Go up to the cheese and use the Shards on it
then click the talk button to eat all of the cheese! Grab the Electrical Tape
(it is blue) then go through the door on your right look at the iron, washer,
and dryer. Now use the soap to make a mess! Head right through the door and
turn off the breaker then go right through another door and use the Electrical
Tape on the wires. Go left and turn the breaker back on then head up the
stairs. Head over to the library and grab Velma’s Glasses off the ground then
use the book at the far left side of the library. Now leave the room to enter a
secret area then open the sack and grab the Lab Coat then pen the trunk and
grab the Key. Leave the secret room back into the library and use the book at
the far left again then leave the library to get back in the house. Head back
to Helga’s room and talk to her again and she will leave. Use the Key on the
lockbox and grab the Mustache then grab the Note and leave the house then head
back to the lab and go inside!
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Chapter Three: “Chemo-Sabotage!”
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Open the first door and go inside then watch and leave the room. Go to the next
door and look in to see Fred. Head back into the house and go to the kitchen.
Open the refrigerator and take the Sausage and then open the cabinet to the
right of the refrigerator and press the grab button twice to get Extract. Leave
the kitchen and go through the door at the top of the screen then go to the
right side of the room and take the Stool. Leave the room then go upstairs and
speak to the boy. Write down the numbers he says then leave the room and come
back and write down more. Once you have five go back into the lab and go right.
Enter the door just to the right of the numbered doors then look at the flower
and take it. Put the Sausage in the freezer then go back out into the hall. Use
the stool twice on each light (you will need to keep refreezing the Sausage)
until you find one that doesn’t break. Use the light then head over to the
numbered doors and go through them in the correct order (use the numbers the
Boy said). You will soon be in a secret room. Look at the lamp and potion then
use the light and head back to the house. Head back into the library and speak
to Velma then head back into the lab and go through the first door again. Walk
up and hit the robot to get it to chase you then go to the numbered doors and
do the correct sequence to end up in the secret room. The robot will
malfunction. Now head back into the room with the Mad Scientist and take the
Key then talk to him and go back to the house. Go up the stairs and use the Key
on the upper left door then open the cabinet and take the Labeler. Go back down
to the room with the clock and open the middle door with the Key then use the
Pen and head back to the room where the Mad Scientist is. Speak to him twice
then use the Labeler and talk to him again.
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Chapter 4: "Jailbreak!"
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Go back into the house and go into the basement (the area with the cheese) and
use the cutter. Head back to the lab and open the second door then change to
Fred. Head back to the cutter and take the Key then go into the room with the
Mad Scientist and use the Key on Daphne.
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Chapter 5: "The Plan!"
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Switch to Velma and head to the room with the freezer then open the cabinet and
take the Net. Switch to Shaggy & Scooby then head down to the basement and use
the soap and then use the Towel on the soap. Go up the stairs out of the
bedroom and take the rope then go over to Fred and talk to him three times.
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Chapter Six: “Finale!”
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Go over and use the clock then open the shoot and throw the towel down. Dr.
Jekyll will be arrested and peace will be restored. Congratulations you just
completed Scooby-Doo!: Classic Creep Capers for the Game Boy Color!
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THANK YOU
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BattleM@n
For your lovely game guides that helped me complete this game.
PAYPAL
I am now collecting money through PayPal to help buy new games and consoles and
eventually write guides for them. If you can send me money I would be very
thankful.
Copyright 2008, Uighdfghdefj