Kasimir Ruins
The prerequisites for obtaining a pass to the Kasimir Ruins are similar to
those of other caves previously. You must defeat the Boss Enemy in Misty
Bloom Cave and till 100 squares in that area before Godwin will issue a pass
for the Kasimir Ruins. You still will be unable to enter the Kasimir Ruins,
however, if you have not tamed at least 10 monsters! It always is a mistake
to neglect ANY activity in Harvest Moon games.
Kasimir Ruins is the first cave system where you will be able to mine for
Platinum incidentally. Platinum is an extremely useful ore.
The first time you enter the Kasimir Ruins, you will find Sharron inside the
entrance but after this, she again will be outside as usual. You will be able
to explore only a few outer corridors and chambers in the Kasimir Ruins at
first.
When you enter the ruins, walk north, then east down a stairway. Sharron will
be found next to a poison square at the foot of the stairs. Go south from
there, then east, avoiding the occasional single poison square. From there,
go north into the first chamber.
You will find a new Monster named the 'Yuck' in the first chamber that
contains two small fields, each with 9 squares, and a few rocks containing
ore. This monster is related to the 'Ick' monster in Toros Cave.
YUCK:
Inorganic
HP 134
ATK 85 DEF 13
Abilities: Water ATK, Power ATK, Poison ATK, Paralyse ATK
War Trophies: Earth Crystal, Fire Crystal, Wind Crystal
Yuck like Ick has powerful attacks but will not help on the farm.
There is a doorway to the north of the Monster Generator. Go north and follow
the path west then north again to the next screen. Here you will find eight
tillable fields, each with 9 squares. On either side of this chamber is a
Monster Generator. Both Generators create 'Tiny' monsters. Tiny is a giant.
TINY
Humanoid
HP 658
ATK 91 DEF 16
Abilities: Wind ATK Power ATK
War Trophies: Leather Gloves, Giant Gloves
This monster is a Giant of the same family as Clash and his ilk. He will not
help on the farm.
The two Tiny Generators are situated on either side of an altar. On either
side of the chamber, you will see a doorway leading inward. The one on the
right is open and leads to an empty chamber. The one on the left is locked,
and a message can be read: 'The door shall open to the blessing of the land.'
You need to clear all tillable squares in this chamber, then plant crops in
each one of them. Water them each day because the mini-Boss you need to
defeat will not appear until every one of the eight plots yields a Rune. When
the crops are ready to be harvested, speak to Sharron. After this, return to
the cave and the area with the Tiny monsters where you planted your crops.
You will find that the chamber on the right that once was empty contains a
mini-boss monster who is a Golem. Defeat him to obtain a Key that will unlock
the door to the left.
Go through the unlocked door to find a chamber that contains 6 tillable
fields, a small pool and a Save Point, with a stairwell to the right that
leads down. Take the stairs and you will find yourself in the centre of a
large chamber with exits on all sides.
Go west first to the next screen. You will find a Monster Generator that
creates a Beetle Monster named Herc and some rocks that can be smashed for
ores.
HERC
Insect
HP 341
ATK 86 DEF 15
Abilities: Power ATK, Topple ATK
War Trophies: Vital Gummi, Rigid Horn
This monster is a beetle from the same 'family' as Volks in the Clemens Cave
area. He will not help on the farm.
The chamber containing the Herc Generator is a dead end, so return to the
central chamber with the stairs.
Now go east to the next screen. You will find a Monster Generator that
creates Yucks.
This chamber is the counterpart of the one to the west, and is a dead end as
well, so return now to the central chamber.
Now take the passage that leads south to the next screen. You will find
yourself in a chamber with two Monster Generators that create two different
types of Mimics named Gobbl and Chest respectively.
GOBBL
Inorganic
HP 333
ATK 87 DEF 17
Abilities: Power ATK
War Trophies: Amethyst, Ruby, Sapphire
This blue 'chest' monster is from the 'Mimic' family. It will not help on the
farm.
CHEST
Inorganic
HP 117
ATK 79 DEF 15
Ability: Power ATK
War Trophies: Aquamarine, Broken Box
This gold and green 'chest' monster is from the 'Mimic' family. It will not
help on the farm.
The one on the left is gold and green. The one on the right is blue. As you
see, each type yields different War Trophies. There are poison squares in this
chamber and a couple of rocks that can be smashed for ore, but it is another
dead end, so when you have destroyed both generators, return north to the
central chamber with the stairs.
Now go North through a pair of doors to a path with a T configuration. You
have a choice to go either east or west.
Go west first and follow the path north to the next screen, then west to a
chamber with a Monster Generator that creates Gobbl Blue Mimics. North of
this Generator is a door. If you go through the door, you will find yourself
in a little alcove with four rocks that can be smashed for ore. It is a dead
end, but quite often you will find that rocks in this alcove contain
Platinum! It may be your first opportunity to find Platinum in the game.
Retrace your steps to the top of the T path where you had the choice to go
east or west. This time, go east.
This side of the path will take you east, then north to the next screen.
Follow the path east again down a long corridor, then go north to a chamber
that contains Poison squares and a Monster Generator that creates spider
monsters named Bitsy.
BITSY
Insect
HP 335
ATK 81 DEF 17
Abilities: Water ATK Critical, Poison Attack
War Trophies: Earth Crystal, Pretty String
You actually have two choices here. You either can go west through some
poison squares to another area or you can go through some doors north of the
Monster Generator.
First go west through the Poison squares and continue west. You will find a
Monster Generator that creates Tundr monsters at a bend in the path. Tundr is
the Blue Water Spirit Monster found first in Toros Cave. Destroy its generator
and continue west to the next screen.
Here you will find a large chamber containing three tillable fields of 9
squares each as well as a second Save Point. If you wish to confront the Boss
Enemy of the Ruins, save your game here, then retrace your steps. Go east
through the Poison squares, then go north through the doors in the northern
wall of the chamber that contained the Bitsy Generator.
You will find yourself at the eastern end of a rectangular chamber. Go west
to encounter another Monster Generator that dispenses Bitsy Monsters, then
take the narrow path that leads further west. Continue west to the next
screen on the narrow path and you will find yourself in a chamber that
contains a Monster Generator creating a Fairy named Tale.
TALE
Sprite
HP 327
ATK 60 DEF 18
Abilities: Wind ATK, Water ATK, Seal ATK
War Trophies: Fairy Powder, Aqua Element, Water Crystal, Wind Crystal
This is the first Sprite you will encounter in Rune Factory. She will not
help on the farm but she does 'drop' Fairy Powder, a very important and useful
ingredient.
When you have destroyed her Generator, go through the double doors to the
north of the Generator. Go north through another set of double doors to
encounter the Boss Enemy of Kasimir Ruins, a large Golem. Sharron will arrive
before you engage it in combat and after you defeat it, she will muse about
the identity of this creature, having believed previously that the Grimoire
would have been discovered in the Kasimir Ruins.